It's really sad that the BNs can only talk overalls and can't really pinpoint what's actually wrong with the patterns in the map. I wish you could have some respect to me and at least explain me that.
If you insist. I'm using the download link provided in the OP. The map in general has lots of huge jumps. I'm not saying they're bad but its pretty much throughout the diff and if the less-intense portions already constitute jumps there wouldn't be much room for higher intensity in the kiais etc.fartownik wrote:
It's really sad that the BNs can only talk overalls and can't really pinpoint what's actually wrong with the patterns in the map. I wish you could have some respect to me and at least explain me that.
I see. It was a fun difficulty. And playing the Noz's extra doesn't really seem as fulfilling when playing mania. But this is a standard map vs a mania map so our voice doesn't really matter here. Regardless though best of luck getting this map ranked. Should be fun anyway to play whatever difficulty I am presented with.Exa wrote:
I talked it over with several beatmap nominators and most of them were extremely negative regarding it's chances of getting ranked because "it doesn't have a general structure".
What is more sad though is that in the next 24 hours after it's removal from the mapset, I got poked by over 15 people in-game, asking why I removed it.
I am going to do my best and try to get this beatmap ranked because many people believe it deserves to be.
Beatmap nominators were mostly discouraged because of it's "gimmicky mapping style". I can provide several examples of other maps that stand with the same style and are still awesome, one that comes straight to mind is Meg & Dia - Monster (DotEXE Remix) [Xtra].
I hope people will be able to acknowledge the quality of the beatmap and allow it to be ranked.
A Mystery wrote:
Hello! M4M
GeneralAll hitsounds have been checked several times, they are alright.
- Try to find a better version of the mp3, so it's not compressed to 128 kbps The only mp3 version that currently exists is of 128 kbps
- Why is there a 2 second silent .wav in the folder? Silencing sliders?
- soft-hitwhistle4.wav is a lot longer than needed, consider cutting the last silent part off
Insane
00:02:064 (2,4) - Ctrl+g to emphasize the bass-kick I am giving the emphasis on the audio sample that can be heard in all of these 4 notes
00:04:029 (2) - If anything, place this closer to 00:03:672 (1) - because of the snare (and not close to 00:04:386 (3) - like it is now Rearranged the pattern.
00:10:100 (5,6,7,8,9,10,11,12) - I don't see a reason to use a pattern like this. It might look cool, but the increasing spacing doesn't represent anything in the song. Try to find a pattern which emphasizes the bass-kicks It actually works if you see the notes as independent triangles, 00:10:636 (8) - first kick is here which has a tad bit more emphasis compared to the notes before and 00:11:172 (11) - second beat is here which works both because of the highly increased spacing and cut-flow but also because of the extra vocalic audio sample AND the incoming jump. Also the tension on the jingle beats is progressively increasing; and that is mostly where this pattern stands.
00:17:243 (1,2) - Ctrl+g to emphasize the snare Rearranged pattern.
00:17:600 (3,1) - Why let this overlap so slightly when 00:15:814 (3,1) - this isn't? It is a way stronger beat so a larger distance would make more sense. Both the increased SV and curve of the slider work towards the emphasis of that beat, I am keeping this as it is.
00:19:386 (4) - You shouldn't force a blanket like this. The small spacing doesn't really fit Changed
00:33:672 (3) - This sound is very short, so I don't think an extended slider works out here. Consider using 1 1/1 slider or 2 circles, although 00:34:029 (1) - is a better place for a pattern you used here There is a water flow audio sample on the duration of that slider. It's not blank.
00:36:172 (4) - I don't using a 1/4 slider is the best thing to do. it will sound more like a quintuplet (which isn't in the song) I see nothing wrong with how it plays nor with how it looks and feels.
00:36:707 (8) - just use a 1/2 slider. You are ignoring a sound in the song, and instead the slider ends on nothing Not changing for now, I am aware of that sound but it's barely noticeable and I am not planning on sacreficing pliability in order to map this. It also works in relation to the audio sample represented with 00:37:064 (1) - so it shouldn't be that big of a deal. (Will change if pointed out by anyone else).
00:37:957 (1) - Move this down so it will have a larger distance and it will give a better movement towards the next slider. 00:38:314 (2) - Moved 00:38:314 (2) - a bit up because of pattern consistency.
00:38:850 (1,2) - Slider spam is not the best thing to use here either. It will sound bad for sounds that are this short I see nothing wrong with this pattern nor the way it sounds.
00:42:422 (1) - Same as 00:36:707 (8) - Yup
00:42:957 (3,4) - Ctrl+G to emphasize the snare Done
00:45:457 (2) - and again, like 00:36:707 (8) - Yup yup
00:51:172 (1,2,3,4) - This sliderspam is unnecessary as well It's the best way to both keep tension high and also make the 1/6 rev. slider make sense.
00:52:957 (1,2,3,4) - Why the random 1/3? Old mistake, I have been meaning to change that but forgot about it.
00:55:457 (1,2,3) - The song has a softer part here, but the spacing is a lot bigger.
It would take too much time to point out every spacing issue. A clap could have a slightly higher spacing, a bass-kick as well. Downbeats as well,... but don't map jumps at random places. Also, when you hear 1/2 sounds, don't make a random extended slider. It will not fit. I feel like this part is perfect in terms of distance snapping. I am using relatively high DS to create introductory tension for the next sudden beat (00:56:172 (5,1) - ). What allows me to do that are the multiple audio samples in the background, the vocals and the actually represented with correct DS kicks and snares. The jumps are also not random in the mapping area since they work best for the desired flow.
01:03:672 (2) - Why? Don't ignore the strong beats Mapping the dolphin not only emphasizes it (which is what I wend for) but also gives the player a break time from the jumps. Changed to notes though.
01:26:469 (1) - Wut? Wow, nice catch. Probably didn't see while resnapping after the offset change,
01:31:172 (2) - 1/2 The vocals are actually way longer than that, I am using the wobbly slider to represent them as good as possible and also make a nice jump into the next one with it's current slider length.
01:36:886 (1,2,3,4) - No slider-spam Talked about this before.
01:39:207 (8) - Remove the whistle from the slider-body Done
01:40:993 - Why ignore this sound? I - AM - MAPPING - THE VOCALS!!!111!!. Also it plays weird with a note there since that's not how I mapped another pattern of the same nature.
01:42:600 (2) - 1/2 Didn't change
02:19:683 (6,1,2) - eh, Snaped, my eyes deceive me o.o
02:21:469 (2) - Hai o/
02:37:600 (1) - 1/2 I am aware that I am aware that I am skipping this beat, but I feel like it plays better the way it is now.
Will change as soon as someone else points it out!
This diff has too many issues before it is close to rankable. Please take the spacing thing in mind. I can only be general about it because pointing everything out is pointless in the end. Just take some time, get more mods, and remap some parts.
Considering I would normally ignore a mapset like this (not close enough to rankable) I will only mod one diff, since you didn't follow the rules.
The song contains 157 different songs, it is an extremely dexterous job to bring out all of them while also keeping a stand to the fundamentals of emphasis and tension. But while taking a neutral stand here, I don't think the mapset is as bad as bad as you present it to be.
I would also be glad to be directed to the rules I did not follow.
Nozhomi's diff looks better, but kinda has the same spacing issues at several places. Noz <3
Good luck with the mapset! Thanks o/
Exa wrote:
A Mystery wrote:
Hello! M4M
General
- Why is there a 2 second silent .wav in the folder? Silencing sliders? Well then it shouldn't be 2 seconds, but this
The song contains 157 different song, it is an extremely deleterious job to bring out all of them while also keeping a stand to the fundamentals of emphasis and tension. But while taking a neutral stand here, I don't think the mapset is as bad as bad as you present it to be.
Well you can think whatever you want. All I want to say is, that you will probably look back one day and see that there is a lot that can be improved, even if you don't see that right now. I see you didn't agree with a lot of suggestions, some of which I think were fundamental for a better overall quality (like the overmapped slider spam, or ignored sounds), including spacing issues where at one moment the distance is really big and at the other moment it isn't. It's completely fine w/e you do, but please take whatever I said seriously, and reconsider some things.
The reason why I do is to avoid maps that are in a really bad/newbie state (thus making it impossible to mod), or avoid getting newbie mods backExa wrote:
I would also be glad to be directed to the rules I did not follow.A Mystery wrote:
M4M (OPEN)
Allow us to take a look at your map first, so we can decide whether we accept or not.
If you ignore this very simple rule we won't mod back!
Are you talking about spacing used to get emphasis with the song ? Or something else ? Anyway I tried to stay consistant for this and use them to fit with music, and not so much people complain about that.A Mystery wrote:
Nozhomi's diff looks better, but kinda has the same spacing issues at several places.
And what did you do after that?Exa wrote:
A Mystery: Post it on my queue.
Exa: Done
#NoDrama
Well what I meant for your diff, is that there are minor mistakes only. I'm obviously not talking about correctly emphasizing things in the song.Nozhomi wrote:
Are you talking about spacing used to get emphasis with the song ? Or something else ? Anyway I tried to stay consistant for this and use them to fit with music, and not so much people complain about that.A Mystery wrote:
Nozhomi's diff looks better, but kinda has the same spacing issues at several places.
I'll just wait again I guess ^^
I fixed more than you brought up. You can view the changes in my set, but I think the diff will be added back here soon enough. If you see more 'inconsistencies' - call them up, I will gladly work on those and have this map qualified as it seems a lot of people actually enjoy shitty, overmapped and inconsistent maps.handsome wrote:
00:02:154 (4) - overmapped, at a brief silence in the music too. - Fixed tho it played just fine.
00:03:136 (1,2,3) - cool concept but no emphasis whatsoever on the loudest sound on 2. minor though. Yes, minor indeed.
00:05:189 (4) - overmapped. Fixed tho it played just fine.
00:05:993 (2,3) - random jump to the top right, its a little odd and forced. as 2 has a similar sound to 1, you could put it in the same line of motion. Fixed I think.
00:06:172 - i would prefer if you did the 1/8 sliders for the little sounds, like you did before.
00:08:939 (5) - overmapped. Fixed [?].
00:09:029 (6) - having this as a slider would be interesting for the sound here. Fixed.
00:11:261 (2) - overmapped. Fixed tho it played just fine.
00:12:823 (4,5) - probably uinintentional, seems like you meant to snap on 1/6. its 1/8 though. The snapping errors come from unintentional snapping from Exa. Also I snap it on 1/6 intentionally as I'm not planning to put a 1/8 stream in a 168BPM map. It plays just fine even though it's out of the rhythm.
00:13:672 (1) - excessive spacing here, the V pattern going on. Don't see a problem.
00:20:457 (5) - autostack leads to this. i'm sure this wasn't intentional http://i.imgur.com/u6Oz3sI.png No idea how to fix this without breaking the pattern apart.
00:21:707 (1) - doesn't have the car beep sound, a circle would make more sense. Did you notice it while playing the map or editing in 50% speed? No one's gonna notice it while playing and having a regular circle here is kinda inconsistent and surprising for the players.
00:22:957 (1) - the spacing change isn't large enough to feel the emphasis you're trying to create. having the first stream at somewhere 0.6 ish is better. Fixed.
00:24:743 (2) - personal preference but this really feels boring and unintuitive. you're having pretty high SV on a slow portion and having the player give their focus on the map for the whole time (holding down/following sliders) when it should be somewhat relaxing portion. Actually it plays pretty fun in my opinion. Not fixing anything in this part.
00:25:814 (1) - increasing SV but building the slider in such a way that the perceived SV is lower.. its an odd stylistic decision. it might be fine given the correct context but in a section full of long sliders, another slider doesn't really give much emphasis. You're wrong because it actually does have emphasis during gameplay.
00:30:338 (2,3,1) - wrong snaps, should be a triple 1/8 starting on the blue tick. Same as the 1/8 part before. Plays really fine as it is.
00:38:314 - i understand mapping to percussions but everyone's gonna be following the synths or vocals etc. having a 3/2 spacing on stack might be confusing, considering you did 1/1 earlier. doing 1/1 makes much more sense and is more fluid. I don't see anything confusing here.
00:37:243 (1) - a somewhat minor SV increase on a 1/2 slider, nobody's gonna 'feel' it. in fact it would just seem odd to play. Well, perhaps, but I think I will leave it as it is.
00:39:743 (2,3,4,1) - well usually this is done with 1/4 into 1/2 spacing, 1/3 into 1/2 is a little trickier. it might have been better if the instrument transition was more crisp and loud, but here its pretty soft hihats, and mixed in with a 1/6 at 00:40:041 - . i suggest switching up the patterns here. Added a 1/8 slider at the end of the pattern as in 01:25:814 (1). It should play just fine.
00:45:368 (2,1) - why not stack it under 00:44:922 (1) - so that the fast movement during the sliders are emphasised more when the cursor comes to a standstill when the there isn't a sound. I kinda like how it currently plays and looks.
00:45:814 (1) - not the same exact sounds as before i prefer having regular SV. Sound doesn't matter here, symmetry and gameplay does. It plays quite well having this a symmetric pattern with a high SV.
00:48:314 (1,2,1,2,3,4) - first combo is the same as the second, just rotated, but the second one has a obvious sound that its following. in this sense the first combo doesn't really make sense since it doesn't have the same sound but has the same pattern.I see your point, but it also has a sound, just a different one, and the following pattern is different as well (4 circles, not 2). And I kinda like how it plays with that pattern.
00:51:529 (1,2) - why is this even 1/6. the 1/4s aren't really clear but they're there. there's certainly no 1/6.Bad mistake from me, remapped this part without listening close to the music. My bad. Fixed.
00:54:386 (1,2,3,4,1) - yes there's sound on 1/4 but it isn't really fluid, they don't 'mix together' and having a stream to go with that is odd. 1/4 sliders make more sense.Ikr, but it plays surprisingly well. It stays.
01:03:136 (1) - sv changes too extreme.Nah, they're perfect. Just not common at all.
01:17:064 (1) - its more like this http://i.imgur.com/hH6PzME.png also the whole pattern in general makes it difficult to discern snapping as well. 1/8 deal from before. Also it's not difficult at all - 1/6 is a spaced stream, 1/4 is a stack. Nothing more simple to read.
01:26:529 (1) - inconsistent with 00:35:100 (1) - Ikr, that's called pattern diversity. If I were to follow the same beat/pattern every single time the beat repeats in the song it would've been boring as heck.
the rest is similar, inconsistencies, snapping, overmap, spacing issues. some of the mod might sound a little offensive or very subjective but i'm just giving you reasons for why most BNs avoided this map.
Frim4503 wrote:
what are you mean about a standard map vs a mania map ?
this is a hybrid map by combined 2 difference mode (std and mania).
and mania diff already have piano icon. so, let's work hard for std diff too
P.S. remove fartownik from tags cuz his dif is taken out
I'm afraid my diff might be ripped apart by the QAT as well, but the core of it will never change, even if it had to mean not ranking this map. Most of the stuff that QAT unranks maps for is fucking ridiculous and it really seems like most of them know shit to nothing about mapping itself and most importantly about playing the maps they try making 'better' (looking at Asymmetry's unrank reasons is a fucking comedy sketch). It's like they're getting paid for the amount of maps per month they unrank or some shit so they come up with petty reasons out of nowhere to justify it.Litharrale wrote:
Starting to feel like this map is suffering from "toumei elegy syndrome"
i.e Feels like the map is losing it's original appeal that drew so many to it, especially with the insane. The endless mods and changes have corrupted the mappers style so much it just feels generic and boring now.
or maybe I'm just old and don't like change....
Get of my lawn you damn dirty kids
I thought a map's greater purpose was to end up in the players's hand and be as fun as possible. Seems like it's prefared to have your fruit taste worse than it should but be perfectly peeled. (Metaphor inc). I am eager to get this map ranked, not because its good or bad but because when I removed it from the mapset, I got contacted by people of whom I have never seen heard before, asking me to put it back in because they wanted to see it ranked.fartownik wrote:
I'm afraid my diff might be ripped apart by the QAT as well, but the core of it will never change, even if it had to mean not ranking this map. Most of the stuff that QAT unranks maps for is fucking ridiculous and it really seems like most of them know shit to nothing about mapping itself and most importantly about playing the maps they try making 'better' (looking at Asymmetry's unrank reasons is a fucking comedy sketch). It's like they're getting paid for the amount of maps per month they unrank or some shit so they come up with petty reasons out of nowhere to justify it.Litharrale wrote:
Starting to feel like this map is suffering from "toumei elegy syndrome"
i.e Feels like the map is losing it's original appeal that drew so many to it, especially with the insane. The endless mods and changes have corrupted the mappers style so much it just feels generic and boring now.
or maybe I'm just old and don't like change....
Get of my lawn you damn dirty kids
Exa wrote:
I am eager to get this map ranked.
Comments like that make me confused on what people really want here :SLitharrale wrote:
Exa wrote:
I am eager to get this map ranked.
Beeeee specific. I am sick of this.XeroiZi HD wrote:
Well, for me about the map quality.
Your map is 6/10 for a decent-good looking map. Most because of your quite random spacing and most of your slider drawing and placing.
I suggest you to re-map.
It's a best way than just doing another speed mapping. Speed mapping is phatetic :S
Just ignore his postExa wrote:
Beeeee specific. I am sick of this.XeroiZi HD wrote:
Well, for me about the map quality.
Your map is 6/10 for a decent-good looking map. Most because of your quite random spacing and most of your slider drawing and placing.
I suggest you to re-map.
It's a best way than just doing another speed mapping. Speed mapping is phatetic :S
Gaia wrote:
a quick check and some first thoughts
hardest diff:
the name itself is doesnt make sense and is pretty stupid tbh, but whatever
00:54:386 (1,2,3,4,1,2,1) - this is not smart mapping, like maybe if the antijump was seperated by a big gap but it's a constant 1/2, people will overstream here - No one has ever overstreamed this part as I was spectating them playing this map. Ever.
00:58:136 (2) - you're joking. lmao. a slow down is cool and all but it does NOT call for 0.02x SV (also this is unranakble because of green line SV abuse) - lmao, you have no idea how cool it actually plays. If I could I'd have used 0.00x sliders here, but I can't and since you have your 'golden rules' I can't even use 0.02x which is the closest to perfection. Is there really NO WAY to let this stay until the map is in Qualified and see how people actually treat this part? The map can be unqualified any time if it's a problem for anyone (which was not for the testplayers, it was even the opposite, most of them said it played great).
01:13:672 (1,2) - dunno why this is sped up compared to the other ones, i mean this has the same intensity as 01:09:386 (1,2) - and they should be consistent - because why not, it plays more interestingly this way.
01:32:957 (5,6,1) - this kind of overlap is super tricky to read.. - so? the map's main difficulty is its trickiness, also it's not really hard at all if you're skilled.
01:33:850 (5) - don't stack this , same reason as that stream above - Argghhh, I WILL stack this. I like how it plays.
01:54:743 (1) - probably unrankable, no clear sliderpath - There's no y axis movement required from the player to clear this slider, only x movement (left and right). A simple move to the right clears it every play.
also i'd like to mention that 1/6 streams (00:31:410 (2,3,1) - 00:39:743 (2,3,4) - for example) and then 1/4 streams (00:33:314 (1,2,3,4) - ) is pretty tricky to play imo. - Yes, yes it is.
some problems here and there, i personally think this diff can be cleaned up more before pushing for rank
well anyways good luck and have fun !
Woah. I think....I think you missed my point.....by a mile.....Exa wrote:
Comments like that make me confused on what people really want here :S
And then you are trying to imply that the map is not of good quality? :S
It's clear that you are ignorant regarding the quality standards of today's beatmapping. If you are willing to cause strife, then pleeeease don't.
If - however - you seriously have any concerns about the map's quality, you are more than welcome to make a mod (and actually find stuff to prove your statement) or talk to me in-game and explain why you think the map is not of good quality.
As for the stubborn part: I am not being stubborn I am just not getting actually useful mods for any difficulty other than fartownik's and any testplayer that I have forced into playing this has stated that there are no flow issues and imo the map looks aesthetically fine. As for the rhythm, I see nothing wrong with it and nor does any modder who dealt with this beatmap set so far. (P A N made some good suggestions though).
And on an end note, I am - in no way possible - going to sacrifice the quality of any of my beatmaps and be stubborn with it in order to get it ranked.
Fartwonik did some major changes that he did not intend to do initially, just for the sake of rankabilty. So, saying that anyone who worked on this set is stubborn, is extremely rude and offensive.
Artist's pixiv: http://www.pixiv.net/member.php?id=2696273
Mk we are in the clearLitharrale wrote:
Woah. I think....I think you missed my point.....by a mile.....Exa wrote:
Comments like that make me confused on what people really want here :S
And then you are trying to imply that the map is not of good quality? :S
It's clear that you are ignorant regarding the quality standards of today's beatmapping. If you are willing to cause strife, then pleeeease don't.
If - however - you seriously have any concerns about the map's quality, you are more than welcome to make a mod (and actually find stuff to prove your statement) or talk to me in-game and explain why you think the map is not of good quality.
As for the stubborn part: I am not being stubborn I am just not getting actually useful mods for any difficulty other than fartownik's and any testplayer that I have forced into playing this has stated that there are no flow issues and imo the map looks aesthetically fine. As for the rhythm, I see nothing wrong with it and nor does any modder who dealt with this beatmap set so far. (P A N made some good suggestions though).
And on an end note, I am - in no way possible - going to sacrifice the quality of any of my beatmaps and be stubborn with it in order to get it ranked.
Fartwonik did some major changes that he did not intend to do initially, just for the sake of rankabilty. So, saying that anyone who worked on this set is stubborn, is extremely rude and offensive.
Artist's pixiv: http://www.pixiv.net/member.php?id=2696273
Don't be so vain, I was just linking the image of garven's userpage to try and reinforce my post before about how the low quality mods are ruining your map because everything thinks more mods = better map when it's really not true. Especially when you have a unique mapping style. Jesus dude I wasn't insulting you, I didn't even say your map was low quality, it's the only map on my 9,000 strong list thats unranked.