Really glad to see that your map is pretty far along in terms of modding, Staiain!
COLUMN = 0 | 1 | 2 | 3
[4K MX]
In the first 18 seconds, you have jumps that can be removed/added to follow the melody a bit more appropriately. It's clear you have jumps every beat to follow the bass drum, which is no problem for a chart of this difficulty. Here's what I have:
REMOVALS:
- 00:03:474 (3474|1,3474|3) - remove jump, melody doesn't have a note here and there's no bass drum either
- 00:04:779 (4779|0,4779|2) - ^
- 00:06:083 (6083|2,6083|3) - ^
- 00:08:692 (8692|1,8692|3) - ^
ADDITIONS:
- 00:01:192 (1192|2) - make a jump, since the synth melody plays a note here
- 00:02:496 (2496|1) - ^
- 00:03:800 (3800|1) - ^
- 00:05:105 (5105|2) - ^
- 00:06:409 (6409|2) - ^
- 00:07:713 (7713|1) - ^
- 00:09:018 (9018|3) - ^
- 00:10:322 (10322|0) - ^ + a bass drum plays here too, so this definitely needs to be a jump
- 00:10:567 (10567|0,10648|1,10730|2) - if you want, all three of these can be jumps as well since all jumps on a beat follow the bass drum
- 00:22:550 (22550|3,22550|1) - this area could be really neat if you only put jumps for the melodic areas, and put singles for situations where the drums are playing but the melody is not, this could provide a bit more differentiation to the chart (if you want to see how this looks, remove the jumps at 00:22:550 / 00:23:855 / 00:25:159 / 00:27:768 / 00:29:072 / 00:30:377 / 00:32:985 / 00:34:290 and 00:35:594)
- 00:26:382 - add a note for the melody here
- 00:31:599 - ^
- 00:36:817 - ^
- 00:43:909 (43909|3,43909|2) - move this 32 to 21 for pitch relevance
- 00:44:724 (44724|2,44724|3,44724|1) - this is very optional and the triple can stay as it is because it falls on a cymbal crash: If you really want to be detailed: There are three notes on the piano here and they don't all land at the same time; this triple is on 1 2 3 - put your snap on 1/12, move the 2 to 00:44.697, and move the 1 to 00:44:670. This will accent the piano correctly, since they don't all land at the same time.
- 01:52:550 (112550|0,112550|1) - you have notes on 0 and 1; add a 2 here as well for the cymbal crash
- 01:53:855 (113855|3,113855|2) - add a 1 to make a triple for the cymbal crash
- 01:55:159 (115159|1,115159|0) - add a 3 to make a triple for the cymbal crash (this creates a jack - you can fix this by making 01:55:241 (115241|3) - a 2 instead of a 3, and making 01:55:322 (115322|0,115322|2) - a 0 3 instead of a 0 2
- 01:55:811 (115811|2,115811|1) - add a 0 to make a triple for the cymbal crash (this creates a jack - fix this by making 01:55:730 (115730|0) - a 3 instead of a 0 and making 01:55:648 (115648|1,115648|3) - a 1 2 instead of a 1 3
- if you want to add triples for cymbal crashes after this point, it's entirely optional; it would be a bit much considering the triples would be every beat
- map is pretty close to finished honestly, there's not too much in terms of major details that need to be addressed
[4K HD]
- 00:10:567 and 00:10:730 - I wouldn't be too concerned if you added notes for the bass drum here, since they're technically missing
- 00:18:475 (18475|0) - make a double and remove the doubles at 00:18:555 and 00:18:963; this will really give the double at 00:18:475 a nice punch because it's the last one for a while and indicates to the player that they hit an importantly accented note
- 00:26:301 (26301|2) - remove note and add notes at 00:26:219 and 00:26:382 to catch the melody
- 00:30:621 - missing note for melody
- 00:30:947 - ^
- 00:31:273 - ^
- 00:31:599 - ^
- 00:36:736 (36736|0) - remove note and add notes at 00:36:654 and 00:36:817 to catch the melody
- 00:41:056 - missing note for the melody, you definitely want to catch these because they are part of a build-up
- 00:41:382 - ^
- 00:41:708 - ^
- 00:43:747 (43747|1,43747|0) - move this 0 1 to 2 3 for pitch relevance
- 01:24:997 (84997|0,84997|3) - accidental jump in this stream :p
- 01:36:899 (96899|3) - I personally would cut the streams here and listen to the melody at this point; reference your MX chart to see when to insert the streams and when to just have 1/2 notes; just pay attention to the melody and play around with patterns until you get what you want.
[4K NM]
- for the first 10 seconds, I feel like there are a few too many notes in the map; if you follow the melody in the same way that you did from 10 seconds to 15 seconds, it would be great - the rhythms starting at 00:10:811 (10811|0) and going up to 00:18:474 (18474|0) are very well crafted, and I think they should really be the basis of structure up until this point.
- 00:23:040 - add note here
- 00:24:344 - add note here
- 00:25:485 - add note here
- 00:29:072 (29072|1) - remove note here (keep that 7-note sequence repeating; repetition is good for lower level players, especially with sequences this fast)
- 00:34:290 (34290|0) - ^
- 00:44:724 to 01:03:311 - your MX structure would be more appropriate for this part than what you have here, as this matches the HD chart in difficulty and structure
- 01:05:594 - missing note?
- latter half of the file is quite alright
[Ishi's 4K EZ]
- absolutely fantastic; this chart proves that easy charts can be appealing on a visual level
- pitch relevance in the slower area where the piano appears is well done
- very beginner friendly, both in terms of patterns and rhythms. New players will absolutely love this map.
- VERY MINOR NITPICK: right at the end of the file, I would change the 0 1 2 3 0 to a 3 2 1 0 3 because the tone descends rather than ascends. That's all I've got for you!
COLUMN = 0 | 1 | 2 | 3
[4K MX]
In the first 18 seconds, you have jumps that can be removed/added to follow the melody a bit more appropriately. It's clear you have jumps every beat to follow the bass drum, which is no problem for a chart of this difficulty. Here's what I have:
REMOVALS:
- 00:03:474 (3474|1,3474|3) - remove jump, melody doesn't have a note here and there's no bass drum either
- 00:04:779 (4779|0,4779|2) - ^
- 00:06:083 (6083|2,6083|3) - ^
- 00:08:692 (8692|1,8692|3) - ^
ADDITIONS:
- 00:01:192 (1192|2) - make a jump, since the synth melody plays a note here
- 00:02:496 (2496|1) - ^
- 00:03:800 (3800|1) - ^
- 00:05:105 (5105|2) - ^
- 00:06:409 (6409|2) - ^
- 00:07:713 (7713|1) - ^
- 00:09:018 (9018|3) - ^
- 00:10:322 (10322|0) - ^ + a bass drum plays here too, so this definitely needs to be a jump
- 00:10:567 (10567|0,10648|1,10730|2) - if you want, all three of these can be jumps as well since all jumps on a beat follow the bass drum
- 00:22:550 (22550|3,22550|1) - this area could be really neat if you only put jumps for the melodic areas, and put singles for situations where the drums are playing but the melody is not, this could provide a bit more differentiation to the chart (if you want to see how this looks, remove the jumps at 00:22:550 / 00:23:855 / 00:25:159 / 00:27:768 / 00:29:072 / 00:30:377 / 00:32:985 / 00:34:290 and 00:35:594)
- 00:26:382 - add a note for the melody here
- 00:31:599 - ^
- 00:36:817 - ^
- 00:43:909 (43909|3,43909|2) - move this 32 to 21 for pitch relevance
- 00:44:724 (44724|2,44724|3,44724|1) - this is very optional and the triple can stay as it is because it falls on a cymbal crash: If you really want to be detailed: There are three notes on the piano here and they don't all land at the same time; this triple is on 1 2 3 - put your snap on 1/12, move the 2 to 00:44.697, and move the 1 to 00:44:670. This will accent the piano correctly, since they don't all land at the same time.
- 01:52:550 (112550|0,112550|1) - you have notes on 0 and 1; add a 2 here as well for the cymbal crash
- 01:53:855 (113855|3,113855|2) - add a 1 to make a triple for the cymbal crash
- 01:55:159 (115159|1,115159|0) - add a 3 to make a triple for the cymbal crash (this creates a jack - you can fix this by making 01:55:241 (115241|3) - a 2 instead of a 3, and making 01:55:322 (115322|0,115322|2) - a 0 3 instead of a 0 2
- 01:55:811 (115811|2,115811|1) - add a 0 to make a triple for the cymbal crash (this creates a jack - fix this by making 01:55:730 (115730|0) - a 3 instead of a 0 and making 01:55:648 (115648|1,115648|3) - a 1 2 instead of a 1 3
- if you want to add triples for cymbal crashes after this point, it's entirely optional; it would be a bit much considering the triples would be every beat
- map is pretty close to finished honestly, there's not too much in terms of major details that need to be addressed
[4K HD]
- 00:10:567 and 00:10:730 - I wouldn't be too concerned if you added notes for the bass drum here, since they're technically missing
- 00:18:475 (18475|0) - make a double and remove the doubles at 00:18:555 and 00:18:963; this will really give the double at 00:18:475 a nice punch because it's the last one for a while and indicates to the player that they hit an importantly accented note
- 00:26:301 (26301|2) - remove note and add notes at 00:26:219 and 00:26:382 to catch the melody
- 00:30:621 - missing note for melody
- 00:30:947 - ^
- 00:31:273 - ^
- 00:31:599 - ^
- 00:36:736 (36736|0) - remove note and add notes at 00:36:654 and 00:36:817 to catch the melody
- 00:41:056 - missing note for the melody, you definitely want to catch these because they are part of a build-up
- 00:41:382 - ^
- 00:41:708 - ^
- 00:43:747 (43747|1,43747|0) - move this 0 1 to 2 3 for pitch relevance
- 01:24:997 (84997|0,84997|3) - accidental jump in this stream :p
- 01:36:899 (96899|3) - I personally would cut the streams here and listen to the melody at this point; reference your MX chart to see when to insert the streams and when to just have 1/2 notes; just pay attention to the melody and play around with patterns until you get what you want.
[4K NM]
- for the first 10 seconds, I feel like there are a few too many notes in the map; if you follow the melody in the same way that you did from 10 seconds to 15 seconds, it would be great - the rhythms starting at 00:10:811 (10811|0) and going up to 00:18:474 (18474|0) are very well crafted, and I think they should really be the basis of structure up until this point.
- 00:23:040 - add note here
- 00:24:344 - add note here
- 00:25:485 - add note here
- 00:29:072 (29072|1) - remove note here (keep that 7-note sequence repeating; repetition is good for lower level players, especially with sequences this fast)
- 00:34:290 (34290|0) - ^
- 00:44:724 to 01:03:311 - your MX structure would be more appropriate for this part than what you have here, as this matches the HD chart in difficulty and structure
- 01:05:594 - missing note?
- latter half of the file is quite alright
[Ishi's 4K EZ]
- absolutely fantastic; this chart proves that easy charts can be appealing on a visual level
- pitch relevance in the slower area where the piano appears is well done
- very beginner friendly, both in terms of patterns and rhythms. New players will absolutely love this map.
- VERY MINOR NITPICK: right at the end of the file, I would change the 0 1 2 3 0 to a 3 2 1 0 3 because the tone descends rather than ascends. That's all I've got for you!