On the Android version my settings aren't saving, e.g. I have to reset my offset, turn off combobursts, re-enable pause button, etc etc etc. every time I launch opsu. The scoreboards are saving properly though ...
Sounds like the settings file isn't getting written correctly. The scoreboards are in a sqlite database separate from the basic settings.tuddster wrote:
On the Android version my settings aren't saving, e.g. I have to reset my offset, turn off combobursts, re-enable pause button, etc etc etc. every time I launch opsu. The scoreboards are saving properly though ...
ccxex29 wrote:
move settings to the main menu?
ccxex29 wrote:
remove fps limit? on desktop 240fps, android 60fps
ccxex29 wrote:
add mania and ctb and taiko mode with keyboard and touch support?
ccxex29 wrote:
add custom skins option?
I'll let fluddokt decide whether or not to add that option. I don't think that rendering the cursor (and trail) would be very resource-intensive, though.Newb1et wrote:
I just thought of this... why not add a feature to disable or enable the cursor in mobile? Since the cursor eats up RAM on my phone. Disabling it may reduce delay.
That's possible. Where would you place that option, though?doomed151 wrote:
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?ccxex29 wrote:
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch support?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?[/quote]ccxex29 wrote:
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch support?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The feature already is inside osu!. You can change the local offset of a map by using +/- on your keyboard while the map is being played, so why not make it similiar to how osu! does it?euphyy wrote:
That's possible. Where would you place that option, though?doomed151 wrote:
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
marcostudios wrote:
Can't open if i pasted on my osu! folderMon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Please be aware that due to the way Java works (or any dependencies in opsu), opsu! will not run on any folder that contain "!" (exclaimation mark)...624338352 wrote:
marcostudios wrote:
Can't open if i pasted on my osu! folderMon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
are you a troll or what? you posted in two open source threads asking for how to download and install. What about reading what's written in the OP?RehaOyundaDegil wrote:
how i can download and install?
Sad to say that the slider pattern is actually intended... The only solution is use the best quality for slider rendering.Sendji wrote:
Hi. At first I would like to thank developers for this great port.It works flawless on my S5.
I have minute problem. I accidentally changed all settings by unexpected swipe over settings screen. Could you tell me how can I revert default settings? Thanks.
(It happened on my phone)
Nvm. I deleted .cfg file and opsu created a new one.
___________________________________________________________
I have two other problems and both could be seen on the screen below.
>http://up.fastpoke.org/img/c2844e094e829c31ced2cad5ebd89dfd.png
First problem related to sliders. They look wrong. Excess circles appear through the sliders and reverse sliders.
Second problem is about the ball which appear instead of skin's "ring".
This is how it should look (screenshot from pc's original osu)
>http://up.fastpoke.org/img/c04faafdd6ac9b5b45c23b1bb6787ea3.png
Any ideas how I can terminate these issues?
What phone are you using? AFAIK, some phones does have issue with opsu!. S5, S6 and Note 4 to name a few....Hydrixel wrote:
it laggs soo much when spinners appear... but osudroid doesent have this problem....
I might take a look later. The music offset option has an awful implementation right now, so changing offsets during gameplay might not even work without a complete overhaul...Howl wrote:
The feature already is inside osu!. You can change the local offset of a map by using +/- on your keyboard while the map is being played, so why not make it similiar to how osu! does it?
Blame Java. Nobody's ever going to fix that bug. /sigh624338352 wrote:
Can't open if i pasted on my osu! folder
They should both be resolved in the desktop version; the slider rendering was completely rewritten in version 0.10.0 (by Bigpet).Sendji wrote:
I have two other problems and both could be seen on the screen below.
Please report the issue (with screenshots) here so fluddokt can look at the issue. If it's also a problem in the desktop version, report it to me here instead.Hydrixel wrote:
i copied skin as said on the instructions page... but their too big for the screen XD,, only the cursor, numbers, and some other elements resized automatically...
No idea how/if this can be done with LWJGL/Java.Zeon013 wrote:
no mouse sensitivity option?
Awesome! Waiting for the Android release.euphyy wrote:
They should both be resolved in the desktop version; the slider rendering was completely rewritten in version 0.10.0 (by Bigpet).Sendji wrote:
I have two other problems and both could be seen on the screen below.
Maybe its the OpenGL render, on my Samsung Galaxy Tab 3 it lags me but on my MetroPCs don't lags at all.Hydrixel wrote:
it laggs soo much when spinners appear... but osudroid doesent have this problem....
We (me and euphyy) had a chat about this a few months ago. tl;dr of what he told me then: it would be pretty complicated to do. Although if a lot of people are willing to help, we can figure something out.rodrigez_BCL_ wrote:
It's on your future plan implement an online mode?
Xerath Solo Top wrote:
On opsu! android version, there's no hitsounds
i cant provide any logcat sorry.
Currently running CyanogenMod 12.1 (Android 5.1.1) Sprout8 (Android One) Official Nightlies.
Sorry 4 my bad english XD
*facepalm*Hot Loli wrote:
how can i play streams? (android)
ok, i'll rephrase my question. how can i stream with 2 fingers, not one. I tryed to play using one finger like a pen and two for tap but it didn't work. you advice me to play streams with 1 finger? mb you will advice me to play only mouse in pc version then?chong601 wrote:
*facepalm*Hot Loli wrote:
how can i play streams? (android)
just tap as fast as you can (or use a keyboard if you phone support USB On-the-Go)
If you've got a screen big enough, you can try doing this.Hot Loli wrote:
ok, i'll rephrase my question. how can i stream with 2 fingers, not one. I tryed to play using one finger like a pen and two for tap but it didn't work. you advice me to play streams with 1 finger? mb you will advice me to play only mouse in pc version then?chong601 wrote:
*facepalm*
just tap as fast as you can (or use a keyboard if you phone support USB On-the-Go)
well only if you have big screen, then you can use 2 fingers to stream (7+ inch minimum, 10 inch recommended) or use a keyboard attached to your phoneHot Loli wrote:
ok, i'll rephrase my question. how can i stream with 2 fingers, not one. I tryed to play using one finger like a pen and two for tap but it didn't work. you advice me to play streams with 1 finger? mb you will advice me to play only mouse in pc version then?
I think you got the point wrong here. There is one guy working on the PC version, which is opsu! itself, and another one who is working on opsu! for android. I think euphyy (the creator and mantainer of the PC version) would rather carry on working on it for the PC version, while leaving everything related to the android version to fluddokt, the guy working on the android port.gintoki147 wrote:
I love this project.
Personally, I think you should drop desktop support and focus only on the Android version. Too bad it's almost impossible to play streams on a touch screen. D:
It seems that fluddokt has been even busier than I have lately, which is why the Android version hasn't been getting as many updates. (I don't blame him, since porting my changes can't be very interesting...) But it's all open source, so really anyone can take over if they want to.Howl wrote:
I think you got the point wrong here. There is one guy working on the PC version, which is opsu! itself, and another one who is working on opsu! for android. I think euphyy (the creator and mantainer of the PC version) would rather carry on working on it for the PC version, while leaving everything related to the android version to fluddokt, the guy working on the android port.gintoki147 wrote:
I love this project.
Personally, I think you should drop desktop support and focus only on the Android version. Too bad it's almost impossible to play streams on a touch screen. D: