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Did you use custom hitsounds?jnmiah wrote:
On my android phone, Galaxy s2, Running 4.1.2, it is stuck on "Loading Sounds". It doesn't move at all. Not sure if it is slow, or not responding at all. Using release 0.8.0a.
currently using Zenfone 4 A4500CGccxex29 wrote:
First.. im using ASUS ZenFone 5...
No issue in performance... stable at 61fps
The issues for me are:
-the menu scroll is so fast when swiping...
-my preferences are not saved
-its too small for phones... if you could make an option for dpi or gui resize.. it would be useful
-the downloads are slow... in Indonesia...
Thanks in advance..
Thu May 07 22:28:48 SGT 2015 ERROR:** Uncaught Exception! **
Thu May 07 22:28:48 SGT 2015 ERROR:org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
at org.sqlite.core.NativeDB._open(Native Method)
at org.sqlite.core.DB.open(DB.java:161)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:145)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:66)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:21)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.OsuDB.init(OsuDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:138)
Did you happen to run this game on folders with "!"? (for example like D:\opsu! or C:\osu!)sugarmikuchan wrote:
I tried to open opsu! and it came out with this error .__.Thu May 07 22:28:48 SGT 2015 ERROR:** Uncaught Exception! **
Thu May 07 22:28:48 SGT 2015 ERROR:org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
at org.sqlite.core.NativeDB._open(Native Method)
at org.sqlite.core.DB.open(DB.java:161)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:145)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:66)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:21)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.OsuDB.init(OsuDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:138)
...so I realized I was handling that error completely wrong. It actually gets caught as of 50d55d8 (hopefully).chong601 wrote:
Did you happen to run this game on folders with "!"? (for example like D:\opsu! or C:\osu!)
opsu! doesn't work in directories with an exclaimation mark.
at least we know that you are still maintaining it leleuphyy wrote:
...so I realized I was handling that error completely wrong. It actually gets caught as of 50d55d8 (hopefully).
Sorry for being gone for so long -- I haven't had the time to keep up with this project lately. I'll get back to it when I have the chance.
Awesome! You back on the project? Love to see this progress more! 🙌euphyy wrote:
Release: v0.9.0
Summary of important changes:Thanks again for all your support!
- Speed changing: This update implements the "Half Time" and "Double Time" mods, as well as playback speed selection during replays. Note that pitch is shifted with the current implementation; a new music player is in the works.
- Back-end updates: There were some major back-end additions, notably hit object stacking and Catmull curves.
- Visual improvements: Changed to a cleaner font (Droid Sans Fallback), improved hit animations, and fixed a handful of other issues.
- Download servers: Added support for downloading from the osu!Mirror and Hexide servers.
kinda agree on that, but i don't think we can deal with multiple different platforms with one codebase (monkeypatching those will be ugly, like REALLY ugly in my sense). cmiiw though since i don't really involved with multiplatform software development before....Bigpet wrote:
I'm currently exploring to maybe making a platform shim, so that opsu! can be more easily ported to other platforms (because, lets be honest, there's no one single framework that can truly handle all platforms with reasonable trade-offs).
Slick patches probably because of recent skin select implementation (vs single selection on previous) and changes on hit lighting and scores (300,100,50,miss)Bigpet wrote:
Anyway during that exploration I saw that a bunch of the Slick2D files seem to be patched, is there a brief explanation as to what was changed?
(I know that I can always just do a diff, but asking doesn't hurt and I can do other things in the meantime )
Gradle build... well not a big issue for me but i actually quite love Maven because i can do shading (put all .jars in one .jar file).Bigpet wrote:
Also it seems to me that using Gradle as a build system is lot easier for the purposes of creating multiple versions and swapping out parts of the source on different platforms. But I'll worry about that a lot later when it becomes relevant, I just want to test the waters on how attached you are to Maven as the build system .
Sure, that'd be fantastic! (Though it'd be even better if you finished the sliders first... XD) Fill me in with more details if you decide to follow through with this!Bigpet wrote:
Yeah, I'd say 2 or 3 (but the program should still perform reasonably if someone puts a ridiculous number of sliders on one screen XD). You could probably calculate the max for a beatmap while parsing its hit objects without much effort, though... but that's up to you. xPBigpet wrote:
3 might not be enough... get a TAG 4 map and add EZ mod and bang, at least 10 sliders....euphyy wrote:
Yeah, I'd say 2 or 3 (but the program should still perform reasonably if someone puts a ridiculous number of sliders on one screen XD). You could probably calculate the max for a beatmap while parsing its hit objects without much effort, though... but that's up to you. xP
I don't think the opsu! developers are affiliated with osu!, so we can't actually "upgrade ☆OSU☆", the source code for that is neither public nor open source.kago chan wrote:
Ich will das alte osu. Opsu legt und die spints gehen nicht, opsu ist viel zu schnell da schaff ich nur von B - D. bei osu ist das anders, alles genau perfekt das tempo, keine legs,> man schafft die spints < und da schaffte ich von SS - D aber meistens nur SS - A
ALSO BITTE TUT DAS ALTE ☆OSU☆ WIEDER UPGRADEN.
ICH WILL DAS ALTE OSU WIEDER HABEN!!!
Ps Opsu hat viel zu viele sachen die man umstellen kann, imgegenteil von osu
its not a light game for android though, ask your specs.. also what device do you use, because mine is not lagging even a bit..Bigpet wrote:
I don't think the opsu! developers are affiliated with osu!, so we can't actually "upgrade ☆OSU☆", the source code for that is neither public nor open source.kago chan wrote:
Ich will das alte osu. Opsu legt und die spints gehen nicht, opsu ist viel zu schnell da schaff ich nur von B - D. bei osu ist das anders, alles genau perfekt das tempo, keine legs,> man schafft die spints < und da schaffte ich von SS - D aber meistens nur SS - A
ALSO BITTE TUT DAS ALTE ☆OSU☆ WIEDER UPGRADEN.
ICH WILL DAS ALTE OSU WIEDER HABEN!!!
Ps Opsu hat viel zu viele sachen die man umstellen kann, imgegenteil von osu
Did you try the desktop version or the Android port? Because I think the Android port is currently lagging a bit behind.
Sounds like the settings file isn't getting written correctly. The scoreboards are in a sqlite database separate from the basic settings.tuddster wrote:
On the Android version my settings aren't saving, e.g. I have to reset my offset, turn off combobursts, re-enable pause button, etc etc etc. every time I launch opsu. The scoreboards are saving properly though ...
ccxex29 wrote:
move settings to the main menu?
ccxex29 wrote:
remove fps limit? on desktop 240fps, android 60fps
ccxex29 wrote:
add mania and ctb and taiko mode with keyboard and touch support?
ccxex29 wrote:
add custom skins option?
I'll let fluddokt decide whether or not to add that option. I don't think that rendering the cursor (and trail) would be very resource-intensive, though.Newb1et wrote:
I just thought of this... why not add a feature to disable or enable the cursor in mobile? Since the cursor eats up RAM on my phone. Disabling it may reduce delay.
That's possible. Where would you place that option, though?doomed151 wrote:
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?ccxex29 wrote:
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch support?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?[/quote]ccxex29 wrote:
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch support?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The feature already is inside osu!. You can change the local offset of a map by using +/- on your keyboard while the map is being played, so why not make it similiar to how osu! does it?euphyy wrote:
That's possible. Where would you place that option, though?doomed151 wrote:
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
marcostudios wrote:
Can't open if i pasted on my osu! folderMon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Please be aware that due to the way Java works (or any dependencies in opsu), opsu! will not run on any folder that contain "!" (exclaimation mark)...624338352 wrote:
marcostudios wrote:
Can't open if i pasted on my osu! folderMon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)