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DeletedUser_4329079
Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
lit120

Default wrote:

Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
something REALLY hard than Terror diff
AustinsGuitar
hey lit! \:D/
DeletedUser_4329079

lit120 wrote:

Default wrote:

Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
something REALLY hard than Terror diff
I am talking about the actual meaning of the words.
Topic Starter
Ciyus Miapah

Default wrote:

I am talking about the actual meaning of the words.
relinquished means "release"

so terror relinquished -> im releasing all power on this map to get maximum tortures in here

and that kinda jokes but this diffnames looks cool like PLUTO
Anxient
Terror relinquished = welp were doomed. thanks a lot fort.
Constantine
ui fort, reply ke modnya timo skrg biar ga sia2 dia kerja (iirc lu ga reply ke dia soalnya pas itu masi di state qualified)

>nambah diff susah 1 lagi

;w;
wuzzat
FORT=Da Next Blue Dragon (?)
Lach

wuzzat wrote:

FORT=Da Next Blue Dragon (?)
Is that something to be proud of?
Spayyce
Fort, you're going mad.
Athrun
Fort pls
Hunter Howl
sekarang ini juga masalah spread selain AiAe ;w;

good luck buat requalifiednya Fort o/
Frim4503
shoot aja dah biar berkah
kaya map yg satunya

aku shoot beberapa hari kemudian ranked :)
Kotori-Chan
That terror relinquished...

FORT PLS <333

you made me love this map even more, even its pain in the ass, but so fun :3
pls get ranked
gogogogogogogogogog
Topic Starter
Ciyus Miapah

Anxient wrote:

Terror relinquished = welp were doomed. thanks a lot fort.
no problem

Constantine wrote:

ui fort, reply ke modnya timo skrg biar ga sia2 dia kerja (iirc lu ga reply ke dia soalnya pas itu masi di state qualified)

>nambah diff susah 1 lagi

;w;
kurang greget gue >:D

wuzzat wrote:

FORT=Da Next Blue Dragon (?)
im fort plz lmao

Lach wrote:

wuzzat wrote:

FORT=Da Next Blue Dragon (?)
Is that something to be proud of?
maybe

[ Space ] wrote:

Fort, you're going mad.
im mad dog hahahahaha

Athrun wrote:

Fort pls
yeah pls

raianshimuzu wrote:

sekarang ini juga masalah spread selain AiAe ;w;

good luck buat requalifiednya Fort o/
oke deh thanks ya

Frim4503 wrote:

shoot aja dah biar berkah
kaya map yg satunya

aku shoot beberapa hari kemudian ranked :)
mungkin bisa jadi barokah amin~

HolyNightmare wrote:

That terror relinquished...

FORT PLS <333

you made me love this map even more, even its pain in the ass, but so fun :3
pls get ranked
gogogogogogogogogog
ok br0 =w=)b
Bara-
It now has an even harder diff?
What's wrong with you?
How can one even map such difficulty (and rank it as well)
Teach me plz
Frim4503

baraatje123 wrote:

It now has an even harder diff?
What's wrong with you?
How can one even map such difficulty (and rank it as well)
Teach me plz
he is a crazy player :)
just look at his ava...
it's maddog
if you ever wacth the raid, you must now who is mad dog
Topic Starter
Ciyus Miapah

baraatje123 wrote:

It now has an even harder diff?
What's wrong with you?
How can one even map such difficulty (and rank it as well)
Teach me plz
how i teach people to map -> you learn my maps :>
MomoPrecil
LOL what.. nambah lagi diff nya ? wkwkwk mantab

well at this time you're a beast mapper :o
Oracle
lol you
10 diff spread wwwwww
Topic Starter
Ciyus Miapah

Oracle wrote:

lol you
10 diff spread wwwwww
im evil guy >:D
Haruto
Hi fort, as requested :)
btw this is just a suggestion feel free to reject all :)
i'll mod lower diff and some high diff

[General]
  1. Use 0,9x Spacing at Easy Diffiiculty please?
[Easy]
  1. 00:16:833 - add a note please? with drum whistle?
  2. 00:18:753 - ^
  3. 00:20:673 - add a note with sampleset > drum and use whistle
  4. 00:22:593 - ^
  5. 00:36:033 - ^
  6. 00:37:953 (3) - how about 1/1 slider that ends in big white tick? 00:38:433 -
  7. 00:39:873 (6) - add 1/1 slider that ends here 00:40:113 -
  8. 00:41:313 (2) - how about 1/1 slider that ends right here 00:41:793 - then add a reverse?
  9. 00:42:753 - to 00:46:593 - sounds quite ._. you may want to add some notes/sliders
  10. 01:04:353 (2) - i think soft-hitclap isn't fit here, please change into Normal Hitclap
  11. 01:06:273 (5) - ^ please make this into a simple normal hit, and remove clap on it
  12. 01:06:753 (6) - add a note with drum-hitwhistle please?
  13. 01:14:433 - add a note or 1/1 slider here please?
  14. 01:32:193 (3) - make this curve please? can you make the slider shape something like this? Example for a better flow btw :)
  15. 01:36:513 - add a note?
  16. 02:04:833 (4) - change into this kind of slider shape? example
  17. 02:23:553 - add a note with sampleset > drum-hitwhistle
  18. 02:27:393 - ^
  19. 02:31:233 - ^
  20. 02:47:553 - add a note?
  21. 02:48:513 - ^
  22. 02:48:993 (3) - change into this kind of shape please? Example just for a better flow btw
  23. 02:57:153 (4) - ^ Example
  24. 03:00:993 - add a note with drum-hitwhistle please?
  25. 03:36:033 (3) - i think this slider is off screen/out of grid/overlapping the score meter maybe you want to move the slider tail into another place
Pretty Cool diff btw
i'll continue my mod later o/
capek sumpah lol
Topic Starter
Ciyus Miapah
fix something here, thanks for mod haruto :3
[ -Neon- ]
wy did the AR get lowered for some diff? terror really needs ar10, it feels slow even at 10 :S
Topic Starter
Ciyus Miapah

[ -Neon- ] wrote:

wy did the AR get lowered for some diff? terror really needs ar10, it feels slow even at 10 :S
yeah that looks very sad for AR lover but this diff setting looks interesting with this:

X - X - X - X - X
9.2 - 9.4 - 9.6 - 9.8 - 10

xDDDD
Frim4503
10 dif and half of them is extra :/
you're a crazy mapper
but if you can get this map ranked, i will admit you a great mapper :)
Deif
Locking thread to prevent more spam.

@Fort: Send me a PM whenever you can, in order to unlock it!

Unlocked thread. Good luck with the mapset!
Frim4503
omg Fort back again :)
wendao
welcome back
Sky Trias

wendao wrote:

welcome back
Arzenvald
here we go again.. go fort!
LigerZero
welcome back Fort
Bara-
Yaay
Kotori-Chan
oooo:

WELCOME BACK FORT
<333333
Kyouren
Here we go! Welcome back!
Anxient
OKAERI
10nya
wow..
AustinsGuitar
HELLO FORT!!
I'm just going to throw in my 2 cents here about some diffs

Another
00:13:473 instead of using 0.5 for the slider velocity multiplier use maybe 75? my reasoning behind this is that the beginning of the map is extremely slow and feels dead compared to the rest of the map

Hyper
01:08:913 (7) should have a whistle hit just like the rhythm before it did ._.

Extra
i think that 03:31:953 (4) and 03:32:193 (1) should be sliders.. it makes the slow part sound interesting
another thing i found that sounds really nice at the end was on the 04:29:073 (5) slider. taking the whistle hit sound out of beat 2 and 4. it adds a cool beat sound to it :)

this map is amazing fort... i think i play it every day.... addiction.... 0_e please help me!!!
Woddles
hypu
Topic Starter
Ciyus Miapah

AustinsGuitar wrote:

HELLO FORT!!
I'm just going to throw in my 2 cents here about some diffs

Another
00:13:473 instead of using 0.5 for the slider velocity multiplier use maybe 75? my reasoning behind this is that the beginning of the map is extremely slow and feels dead compared to the rest of the map i always use 0.5x on every X diff so....... idk with this

Hyper
01:08:913 (7) should have a whistle hit just like the rhythm before it did ._. nice

Extra
i think that 03:31:953 (4) and 03:32:193 (1) should be sliders.. it makes the slow part sound interesting but i follow little snare sounds there :D
another thing i found that sounds really nice at the end was on the 04:29:073 (5) slider. taking the whistle hit sound out of beat 2 and 4. it adds a cool beat sound to it :)

this map is amazing fort... i think i play it every day.... addiction.... 0_e please help me!!! haha yeah thanks :3
okay im fixing something here except red one
thanks for mod, AustinsGuitar
MomoPrecil
go go go.. ranked this :)
9tree
It's so repetitive i cant beat it my eyes stop working after looking at the same thing
Myke Madeline
It's good!
Nabiha
Why cant it Get ranked? I love that map :o
Pierrem
Ranked please ! :(
ayygurl
RANK IT PLZZZZZ XD
hent2222
Seriously graveyard?....
Arphimigon

hent2222 wrote:

Seriously graveyard?....

FirePotato05 wrote:

RANK IT PLZZZZZ XD
Come back Fort come come come
snz
RANK IT PLZZZZZ :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Ornsteins Gate

Ppuskalin wrote:

RANK IT PLZZZZZ :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
zyb x
Ill make a new diff harder, but playable
Hollow Delta
Great Beatmap! I don't understand why this beatmap ain't even ranked. But if you want my advice, I'd say maybe make each map have "Jumps" Because the notes seem to be very close, no matter the difficulty, but other than that, AMAZING! ;)
KASUM1_old


Welcome back!
3312
HYPE \o\
Rumia-
niec
OmegaR
IMO, old Terror Relinquished diff should replace the current Terror diff, Relinquished felt much better IMO.
Silverboxer
when is 9 star map coming?
Fezu
We're back?
Yohanes
Oh, its Alive! :D
-Visceral-

3312 wrote:

HYPE \o\
Your profile pic is ho- er i mean uh fort message me for a mod if you want one sometime next week
lit120
Nahh itu baru 8 star diff fort wkwkwkwkwk
hent2222
Yay :3
Nakano Itsuki
Dat 8* tho
Bara-
OMG
8.15
Call me for a mod if you want to push it forwards again!
ZZHBOY
irc with mapper, let's have a try :)
Topic Starter
Ciyus Miapah
wow thank you so much :33333333
Rapthorn
Im pretty sure you need to provide the irc log if you give kudos to the BN, loctav got mad over it and got a map dq'd because of it recently.

Just a heads up.

Good luck fort <3
Topic Starter
Ciyus Miapah

Rapthorn wrote:

Im pretty sure you need to provide the irc log if you give kudos to the BN, loctav got mad over it and got a map dq'd because of it recently.

Just a heads up.

Good luck fort <3
14:55 Fort: oh okay
14:55 Fort: hope you can bub this one :)
14:56 ZZHBOY: :3
14:56 Fort: good luck!
14:59 Fort: btw
14:59 Fort: what if i got bubble on this map
14:59 Fort: you will rank this? :D
15:00 ZZHBOY: not sure. I'm not good at checking this difficult map
15:00 Fort: ummm
15:01 Fort: but how was it?
15:01 Fort: if you want some reference try to look apparition map
15:01 *Fort is listening to [http://osu.ppy.sh/b/690982 Spawn Of Possession - Apparition]
15:01 Fort: it's already ranked
15:01 ZZHBOY: not bad, but still have some little issue
15:01 Fort: oh okay tell me some
15:02 *ZZHBOY is editing [http://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [Terror Relinquished]]
15:02 ZZHBOY: 00:40:053 - why not follow this significant sound?
15:02 ZZHBOY: 01:22:773 - why miss these 1/4 sounds?
15:02 Fort: oh that
15:03 Fort: im really doing it on purpose since this map has strong 1/2 patterning
15:03 Fort: so players is really hard to read some 1/4s
15:03 ZZHBOY: maybe you can use 3/4 slider?
15:03 Fort: but yeah maybe i can try make something there
15:04 Fort: yeah it looks okay if i didnt doing this
15:04 Fort: based on testing
15:05 ZZHBOY: 01:37:473 (3,4) - maybe you can use this rhythm at 00:40:053 -
15:07 Fort: ummm legit
15:07 Fort: but how about lower diffs there?
15:07 Fort: should i fix them all?
15:11 ZZHBOY: just losted connect
15:11 ZZHBOY: send me a forum message when you feel your last diff's 1/4 rhythms have been followed well
15:12 Fort: wait
15:18 Fort: okay sended

thanks rapthorn :3
Bara-
[General]
All clear!

[Easy]
  1. 02:04:833 (4) - NC? It feels better to end of this part
  2. 02:35:553 (4) - ^^ (Here it's also the end for kiai)
  3. 02:50:913 (1) - For a nice slider blanket, remove the grey node
  4. 03:21:633 (4) - NC thing
Good diff

[Normal]
One thing to note, DS should be higher in some places. The objects which are 1/1 are touching each other which looks rather sloppy
Refer to this post, under Normal
For the 1/1 parts, I recommend 1.22-1.25 DS
This applies to ALL 1/1 notes
  1. 01:18:753 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis
  2. 01:54:033 (2) - It flows better when this note is at 388:56
  3. 02:04:833 (7) - NC, refer to easy
  4. 02:35:553 (3) - ^^
  5. 03:21:633 (7) - ^^
  6. 04:12:513 (3) - Nice!
Fix the DS, and this diff is perfect

[Hard]
The same NC things as in the previous diffs
02:48:993 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis
04:06:753 (1,2) - 1/2 gap follows music better. Also feels better here for build up
04:08:673 (1,2) - ^^
04:29:313 (6) - 3/4?

[Hyper]
There are some spinners w/o emphasis (no circle at audible place)
Also look at the breaks please
Spinners:
01:18:753 (1) - 01:32:193 (1) - 02:35:553 (1) - 04:13:473 (1) -
Rest of the diff is fine

[Insane]

01:18:753 (1) - Spinner thing
01:32:193 (1) -
03:33:153 (1,2,3,4) - A bit misaligned shape
Great diff!

[Another]

01:18:753 (1) - Spinner thing
01:32:193 (1) -
02:04:053 (3) - I don't hear anything here ;w;
03:21:333 - No note? It feels better to have a circle here

Seeying you don't plan on fixing the spinners, I won't mention them from now on

[Expert]
Breaks!
02:29:793 (1,2,3,4,5) - Shape can be improved
04:02:793 (6,1) - Blanket?
Great

[Extra]
Breaks!
  1. 00:38:673 (2) - Ctrl G, it flows more naturally when (2) goes up
  2. 00:45:873 (5,6,7,8) - Shouldn't these come from below? Following the movement from (4) you're going in a circular motion, making it feel more natural when this stream comes from below
  3. 01:20:673 - Add break? Just as in other diffs
  4. 01:33:873 (1,1) - Stack? Having a stack gives more emphasis to the next note, especially when it's a jump. Seeing the next note is in the kiai, this feels much better. Move the first (1) to the second-(1)'s location (336:176)
  5. 01:48:993 (4) - NC, for the vocal thingies
  6. 03:05:793 (6) - ^^
  7. 03:30:513 (1,2,3,1,2,3,4,1,2,3,4) - Please polish it more. It like kinda bad ;w;
[Terror (Relinquished)]
I think you made a colorhax mistake here

Uhmmm, both of these diffs are way above my level of skill
Highscore was playably for me, these 2 diffs are not
Due to that, I'm afraind I can't help you with this, unless you get multiple QAT to say those 2 diffs are good and will not cause a DQ
I'm sorry
And uhm...
More bad news incoming, via forum PM (about your diff on remember me)


Sorry for not being able to push this forward It's for my own safety
Nevertheless, good luck!
Topic Starter
Ciyus Miapah

Baraatje123 wrote:

[General]
All clear!

[Easy]
  1. 02:04:833 (4) - NC? It feels better to end of this part
  2. 02:35:553 (4) - ^^ (Here it's also the end for kiai)
  3. 02:50:913 (1) - For a nice slider blanket, remove the grey node
  4. 03:21:633 (4) - NC thing
Good diff

[Normal]
One thing to note, DS should be higher in some places. The objects which are 1/1 are touching each other which looks rather sloppy
Refer to this post, under Normal
For the 1/1 parts, I recommend 1.22-1.25 DS lemme do it later
This applies to ALL 1/1 notes
  1. 01:18:753 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis
  2. 01:54:033 (2) - It flows better when this note is at 388:56
  3. 02:04:833 (7) - NC, refer to easy
  4. 02:35:553 (3) - ^^
  5. 03:21:633 (7) - ^^
  6. 04:12:513 (3) - Nice!
Fix the DS, and this diff is perfect

[Hard]
The same NC things as in the previous diffs
02:48:993 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis i think im gonna keep this thing, i have been applied this thing to other diffs
04:06:753 (1,2) - 1/2 gap follows music better. Also feels better here for build up
04:08:673 (1,2) - ^^
04:29:313 (6) - 3/4?

[Hyper]
There are some spinners w/o emphasis (no circle at audible place) yeah that kinda called "pure spinners style" not "pre spinner style". im just made something on there
Also look at the breaks please
Spinners:
01:18:753 (1) - 01:32:193 (1) - 02:35:553 (1) - 04:13:473 (1) -
Rest of the diff is fine

[Insane]

01:18:753 (1) - Spinner thing
01:32:193 (1) -
03:33:153 (1,2,3,4) - A bit misaligned shape
Great diff!

[Another]

01:18:753 (1) - Spinner thing
01:32:193 (1) -
02:04:053 (3) - I don't hear anything here ;w;
03:21:333 - No note? It feels better to have a circle here

Will do the other diffs later today, no kd until then oh okay

probably im fixed all except red one, and for spinners maybe im just can keep that thing :3
Infeh
bad map
Deppyforce
Take My 3 SP

Rank Pls


Terror Relinquished EZGot C With HD lol
Dextersydney
8-)
blizzardice

fort maps are fun :D
Dextersydney

blizzardice wrote:


fort maps are fun :D
ye they're the bomb, alright time to update.
ZZHBOY

Baraatje123 wrote:

Due to that, I'm afraind I can't help you with this, unless you get multiple QAT to say those 2 diffs are good and will not cause a DQ
rebbuble. it's worth to push forward the ranking process of this map though it would get a dq
Surono
01:56:673 - wat de taikooooooooooooooooooooooooooo~
02:00:993 - koooooooooooooooooo~

plox ranked this dem `L,,,` dem, bcus many pro playur play thiss!1!!1 dem
MomoPrecil
Really.. I wanna see another 8 stars map ranked :)
Loctav
I dont see why sections like 01:35:073 (1,2,3,4,5,6,7,8) - are full of 1/2 jumps while the melody (thus the main layer of the song) is doing something entirely different.
Stuff like this 01:53:313 (1,2,3,4) - actually behaves like http://puu.sh/kpXGG/d3bdacc60f.jpg
While I have nothing against this map being difficult in the first place, I have the feeling that it ignores the song at parts entirely, while just maintaining a rather uninspired 1/2 jump triangle spam pattern with excessive spacing to push the difficulty further

(hardest diff tho, other diffs are following a similiar 1/2-only behavior)

I am not saying that the map is undermapped, but I feel like this is too jumpy and less streamy than it should be imo
DeletedUser_4329079

Loctav wrote:

I dont see why sections like 01:35:073 (1,2,3,4,5,6,7,8) - are full of 1/2 jumps while the melody (thus the main layer of the song) is doing something entirely different.
Stuff like this 01:53:313 (1,2,3,4) - actually behaves like http://puu.sh/kpXGG/d3bdacc60f.jpg
While I have nothing against this map being difficult in the first place, I have the feeling that it ignores the song at parts entirely, while just maintaining a rather uninspired 1/2 jump triangle spam pattern with excessive spacing to push the difficulty further

(hardest diff tho, other diffs are following a similiar 1/2-only behavior)

I am not saying that the map is undermapped, but I feel like this is too jumpy and less streamy than it should be imo
I agree with you, besides the fact that I can't play the hardest difficulties (lol) it feels like there are a lot of missing notes across the entire map
Cherry Blossom
I just have the feeling, when i look at the hardest diff in editor mode, that everything was rushed and patterns are not really "polished", there is a lot of clunky things, and for the sake of visual (or sometimes gameplay) you should re-arrange these patterns.
Like 01:49:473 (1,2,3,4,5) - , or 01:53:073 (4,2) - etc. You mainly used a high spacing, but i just have the feeling that you didn't have enough space to manage in order to make these pattern easier to read, without weird overlaps or objects that are close to be overlapped. That's really weird to see.

Some parts are disproportionate, The spacing you mainly use during this section 01:49:473 is really smaller than the spacing you use in kiai parts, while i don't really feel a huge difference in terms of intensity and atmosphere, concerning the song.
I was not really able to play this map, but if i were enough good, i just could literally feel the difficulty difference, and imo, that's not good for this case.
Topic Starter
Ciyus Miapah
so yeah, i like them all
Loctav
That doesn't change that the map is ignoring the song. I do not see this ranked until you are willed to try to accept this criticism and reply to it properly.
ZZHBOY
call me back upon you finish dealing with these comments ;)
Topic Starter
Ciyus Miapah

Loctav wrote:

That doesn't change that the map is ignoring the song. I do not see this ranked until you are willed to try to accept this criticism and reply to it properly.
i didnt ignore the song, i prefer strong one
the strong one has quite 1/2 pattern
so it can be possible if i didnt map 1/4 pattern
it makes this map more harder with more complex patterning

and looks i polishing some pattern on both diffs, maybe this can be better. and yeah im doing different spacing at kiai and non kiai is on purpose for emphasizing song more and i will keep this thing i think

okay updated!
(waiting for replies)
laeamminlakana
Fun maps. I lack speed/stamina to criticise as a player though.
Topic Starter
Ciyus Miapah

Brimroth wrote:

Fun maps. I lack speed/stamina to criticise as a player though.
thank you, brimroth. :)

looks no replies, maybe i will going forward for this
Osanai Yuki

Loctav wrote:

That doesn't change that the map is ignoring the song. I do not see this ranked until you are willed to try to accept this criticism and reply to it properly.
It don't ignored the song. This map is really fit with the song and playable!

Just it's difficult to the player who don't have high skill.

It seems like you are just blocking "very hard map"

I think you are always seems hate what that "very hard map" be ranked map.

osu! needs various maps. "very hard map" also need of course!
DeletedUser_4329079
I'm pretty sure what Loctav means is that there are a lot of missing short streams on Terror diffs, Extra has a lot of streams so why remove them on difficulties that are supposed to be harder?

01:36:753 (5,6,7,8,1) - example


Anyway it's a very fun map and a great song so it's up to Fort to decide what to do in the end.
Topic Starter
Ciyus Miapah

Default wrote:

I'm pretty sure what Loctav means is that there are a lot of missing short streams on Terror diffs, Extra has a lot of streams so why remove them on difficulties that are supposed to be harder?

01:36:753 (5,6,7,8,1) - example


Anyway it's a very fun map and a great song so it's up to Fort to decide what to do in the end.
let me explain why im putting much 1/2 patterns instead 1/4 patterns on Highest diffs:
1. 1/2 pattern has really lot on here, im sure players will get rekted if play this map with even this map has 1/2 patterning
2. there are lot jumps on here, and with deathstreams at ending it can be enough to make this map really hard
3. i keep prioriting players keep safe stamina at playing, so if i put much 1/4 on kiai time it will be more hard

lemme explain why im putting more stream space and more 1/4 pattern on Extra:
1. it has contains much sliders here, probably if i didnt put streams, that map will be easy to play i think
2. this distance spacing is lower than terror diff so it can be possible if i put more streams
3. i put streams because to make objects more higher than lower diffs, ummm legit~

mostly im focusing on gameplay on each diff, so im doing all thing is on purpose
Frim4503
the main reason why you put many 1/2 patterns on highest diff because is Greget >.<

#sorry i;m just passing by
KaelGen
About the terror relinquished: good map, pretty easy to read, just hard as fuck to aim (for me ;)). I can play it with relax though and I had quite a lot of fun on it.

Keep up the good work fort senpai
Arzenvald
by default its always prioritized to map based of what song provides into a map..........

but 250 bpm with duration almost the same as marathon.. i don't have any idea if i should agree with fort or with sir loctav this time..

inb4 the 11th diff with crazy 1/2 & 1/4 patterns at once \ :D /
Skubi
I'm here to help! :3

[Terror Relinquished]
[General]

Make orange more brown, it will add some creepyness :)

[Mapping and NCs]

00:48:033 - lengthen it to 00:51:873 :)
Also 00:50:943 - this part has some cool singletapping patterns to make :3
01:11:073 (1) - make it pink as the previous one, because there is that bass thing :)
01:12:513 (10,11) - NC them and make them pink :)
01:14:433 (3,4,5,6) - NC and pink
01:14:913 (1,3,1,3,4) - NC and Pink (here, do whatever you think)
01:17:823 (1,2,7) - ^
01:31:113 - NC on (7) or (8)
01:35:793 (7,8) - Reversing 1/4 slider fits more
01:36:753 (7,8) - ^
01:36:993 (1,2,3,4) - maybe some nice drawing out of it? :D
01:39:633 (7) - Reversing 1/4 slider fits more
01:40:473 (6,7) - ^
01:44:433 (7,8) - ^
01:45:153 - that's nice but keep (3,4) at the same curves as (1,2). Seems prettier
01:47:313 (7) - Reversing 1/4 slider fits more
01:48:153 (6,7) - ^
01:48:993 (3,1) - make some big jump out of these three ticks :D
01:52:353 (1,2,3,4) - Orange!! (Or brown if you will change it) :D
01:56:073 - ^
02:00:033 - ^
02:03:753 - NC and dark blue
02:12:513 - Use Orange/Brown and Dark blue here, it's not the same part of the song at all tho (repeat at the same parts)
02:15:393 (1,2,3,4) - Grey then (5,6) NC and dark grey
02:19:233 (1,2,3,4) - ^
02:20:193 - 02:26:793 - EVERY (1) Slider - Make them reversing 1/4 slider, it sounds MUUUCH better (repeat at the same parts)
02:29:793 - 02:34:233 - ^
02:33:633 - Like that!
03:17:073 - Like that!
03:20:553 - NC, you get the point, do the same thing to the rest

If you get the point of my mod, then apply same (aesthetic) things for the rest of the diffs ;) Good Luck :3
Milan-
Terror Relinquished
-i dont think i need to explain this but flow plz 00:37:353 (6,1) - 00:39:873 (3,4,1) -
-00:46:293 - this beat is way stronger than 00:46:233 - . So using http://puu.sh/ktgxy/fbe9956436.jpg makes more sense. i'd say the same for 00:46:593 (3,4) - but it's more subjective i guess, up to you on that one. Same with similar places
-01:09:153 (1,2) - distance looks a bit too much compared to this whole section. Try reducing the distance a bit more so it fits the it's mapped
-02:25:473 (3) - this slider with red node looks actually pretty random xd all the others are curved or just straight
-03:40:713 (6) - works better around x231y375 or something cuz the dropoff between 03:40:233 (3,4) - isn't as linear 5-6 flows, if you get what i mean..

terror
-00:46:113 (1) - 3/4 + circle sounds so much better tho ;w; same with others. I do get the idea why you're ignoring it, but sounds so bad really
-02:02:673 (13,1) - pretty exaggerated jump you made here. Compared to similar sounds in this section. you should nerf it
-03:47:313 (5,6,1) - flow plz

extra
-00:32:193 (1) - shouldnt this be green?xd not that it matters tho
-01:04:713 (7,8) - distance tho.. i'd move 01:04:713 (7,8) - bit apart so it's constant with patterns like 01:07:233 (1,2) - or 01:11:073 (1,2) -
-04:25:953 (1,3) - looks better not overlapped at all xd
-04:27:873 (1,2,3,4) - better > 02:33:633 (1,2) - 00:46:113 (1,2,3,4) -

expert
-04:27:873 (1,2) - better > 02:33:633 (1,2) -

another
-03:59:553 (4,5,6,7,1,2,3,4) - the way these are overlapped isn't too cool for this bpm and what this difficulty is supposed to be. Something easier to read will be better, especially when there's a triple around all these approach circles

hyper
-04:24:033 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i dont like how many circles you used here ;w; it's supposed to be easy to play but these many circles isnt doing that. Probably the same with 04:25:953 (1,2,3,4,5,6,7,8,9,10) - , would be nice of you if you add a couple of sliders on those patterns

hard
-01:40:713 (4,5) - weird distance you used here meh.. all other similar patterns have constant distance why not here too

normal
-04:28:833 (6) - could you remove the first red note plz?xd makes the sliders move in a not so ordinary way and it's actually ugly

others are fine i guess
letme know when ur done
Topic Starter
Ciyus Miapah

CptSqBany wrote:

I'm here to help! :3

[Terror Relinquished]
[General]

Make orange more brown, it will add some creepyness :) Nice

[Mapping and NCs]

00:48:033 - lengthen it to 00:51:873 :)
Also 00:50:943 - this part has some cool singletapping patterns to make :3 oh pls god, that part to make your finger keep cool
01:11:073 (1) - make it pink as the previous one, because there is that bass thing :)
01:12:513 (10,11) - NC them and make them pink :) i didnt do it because it has save SV
01:14:433 (3,4,5,6) - NC and pink
01:14:913 (1,3,1,3,4) - NC and Pink (here, do whatever you think)
01:17:823 (1,2,7) - ^ idk with this pink think, it can be random i guess
01:31:113 - NC on (7) or (8)
01:35:793 (7,8) - Reversing 1/4 slider fits more
01:36:753 (7,8) - ^
01:36:993 (1,2,3,4) - maybe some nice drawing out of it? :D
01:39:633 (7) - Reversing 1/4 slider fits more
01:40:473 (6,7) - ^
01:44:433 (7,8) - ^
01:45:153 - that's nice but keep (3,4) at the same curves as (1,2). Seems prettier fixed a bit
01:47:313 (7) - Reversing 1/4 slider fits more
01:48:153 (6,7) - ^
01:48:993 (3,1) - make some big jump out of these three ticks :D wait what?
01:52:353 (1,2,3,4) - Orange!! (Or brown if you will change it) :D but i didnt put Orange in here D:
01:56:073 - ^
02:00:033 - ^
02:03:753 - NC and dark blue
02:12:513 - Use Orange/Brown and Dark blue here, it's not the same part of the song at all tho (repeat at the same parts)
02:15:393 (1,2,3,4) - Grey then (5,6) NC and dark grey
02:19:233 (1,2,3,4) - ^
02:20:193 - 02:26:793 - EVERY (1) Slider - Make them reversing 1/4 slider, it sounds MUUUCH better (repeat at the same parts)
02:29:793 - 02:34:233 - ^
02:33:633 - Like that! too hard lol, sliders too short to expect
03:17:073 - Like that! i know you hear jack to jack tukiki
03:20:553 - NC, you get the point, do the same thing to the rest

If you get the point of my mod, then apply same (aesthetic) things for the rest of the diffs ;) Good Luck :3 okie :3

Milan- wrote:

Terror Relinquished
-i dont think i need to explain this but flow plz 00:37:353 (6,1) - 00:39:873 (3,4,1) - fixed slider and circle placement
-00:46:293 - this beat is way stronger than 00:46:233 - . So using http://puu.sh/ktgxy/fbe9956436.jpg makes more sense. i'd say the same for 00:46:593 (3,4) - but it's more subjective i guess, up to you on that one. Same with similar places yeah im prefer using 1/2 beat on there because that pattern too hard to read on AR10
-01:09:153 (1,2) - distance looks a bit too much compared to this whole section. Try reducing the distance a bit more so it fits the it's mapped
-02:25:473 (3) - this slider with red node looks actually pretty random xd all the others are curved or just straight okay fixed node a bit
-03:40:713 (6) - works better around x231y375 or something cuz the dropoff between 03:40:233 (3,4) - isn't as linear 5-6 flows, if you get what i mean..

terror
-00:46:113 (1) - 3/4 + circle sounds so much better tho ;w; same with others. I do get the idea why you're ignoring it, but sounds so bad really most player didnt realized that part has 3/4 pattern, and focused on 1/1 pattern, so it will be good maybe
-02:02:673 (13,1) - pretty exaggerated jump you made here. Compared to similar sounds in this section. you should nerf it
-03:47:313 (5,6,1) - flow plz

extra
-00:32:193 (1) - shouldnt this be green?xd not that it matters tho
-01:04:713 (7,8) - distance tho.. i'd move 01:04:713 (7,8) - bit apart so it's constant with patterns like 01:07:233 (1,2) - or 01:11:073 (1,2) -
-04:25:953 (1,3) - looks better not overlapped at all xd
-04:27:873 (1,2,3,4) - better > 02:33:633 (1,2) - 00:46:113 (1,2,3,4) -

expert
-04:27:873 (1,2) - better > 02:33:633 (1,2) -

another
-03:59:553 (4,5,6,7,1,2,3,4) - the way these are overlapped isn't too cool for this bpm and what this difficulty is supposed to be. Something easier to read will be better, especially when there's a triple around all these approach circles

hyper
-04:24:033 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i dont like how many circles you used here ;w; it's supposed to be easy to play but these many circles isnt doing that. Probably the same with 04:25:953 (1,2,3,4,5,6,7,8,9,10) - , would be nice of you if you add a couple of sliders on those patterns

hard
-01:40:713 (4,5) - weird distance you used here meh.. all other similar patterns have constant distance why not here too

normal
-04:28:833 (6) - could you remove the first red note plz?xd makes the sliders move in a not so ordinary way and it's actually ugly

others are fine i guess
letme know when ur done okay done :3
thanks for mod CptSqBany and Milan :3, im fixed all except red one :)
updated!
Milan-
e
Topic Starter
Ciyus Miapah

Milan- wrote:

e
omg wow
Osanai Yuki
FINALLY :D
ayygurl
rank dis fort ( ͡° ͜ʖ ͡°)
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