im evil guy >:DOracle wrote:
lol you
10 diff spread wwwwww
im evil guy >:DOracle wrote:
lol you
10 diff spread wwwwww
yeah that looks very sad for AR lover but this diff setting looks interesting with this:[ -Neon- ] wrote:
wy did the AR get lowered for some diff? terror really needs ar10, it feels slow even at 10 :S
okay im fixing something here except red oneAustinsGuitar wrote:
HELLO FORT!!
I'm just going to throw in my 2 cents here about some diffs
Another
00:13:473 instead of using 0.5 for the slider velocity multiplier use maybe 75? my reasoning behind this is that the beginning of the map is extremely slow and feels dead compared to the rest of the map i always use 0.5x on every X diff so....... idk with this
Hyper
01:08:913 (7) should have a whistle hit just like the rhythm before it did ._. nice
Extra
i think that 03:31:953 (4) and 03:32:193 (1) should be sliders.. it makes the slow part sound interesting but i follow little snare sounds there
another thing i found that sounds really nice at the end was on the 04:29:073 (5) slider. taking the whistle hit sound out of beat 2 and 4. it adds a cool beat sound to it
this map is amazing fort... i think i play it every day.... addiction.... 0_e please help me!!! haha yeah thanks :3
hent2222 wrote:
Seriously graveyard?....
Come back Fort come come comeFirePotato05 wrote:
RANK IT PLZZZZZ XD
Ppuskalin wrote:
RANK IT PLZZZZZ![]()
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Your profile pic is ho- er i mean uh fort message me for a mod if you want one sometime next week3312 wrote:
HYPE \o\
Rapthorn wrote:
Im pretty sure you need to provide the irc log if you give kudos to the BN, loctav got mad over it and got a map dq'd because of it recently.
Just a heads up.
Good luck fort <3
14:55 Fort: oh okay
14:55 Fort: hope you can bub this one :)
14:56 ZZHBOY: :3
14:56 Fort: good luck!
14:59 Fort: btw
14:59 Fort: what if i got bubble on this map
14:59 Fort: you will rank this? :D
15:00 ZZHBOY: not sure. I'm not good at checking this difficult map
15:00 Fort: ummm
15:01 Fort: but how was it?
15:01 Fort: if you want some reference try to look apparition map
15:01 *Fort is listening to [http://osu.ppy.sh/b/690982 Spawn Of Possession - Apparition]
15:01 Fort: it's already ranked
15:01 ZZHBOY: not bad, but still have some little issue
15:01 Fort: oh okay tell me some
15:02 *ZZHBOY is editing [http://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [Terror Relinquished]]
15:02 ZZHBOY: 00:40:053 - why not follow this significant sound?
15:02 ZZHBOY: 01:22:773 - why miss these 1/4 sounds?
15:02 Fort: oh that
15:03 Fort: im really doing it on purpose since this map has strong 1/2 patterning
15:03 Fort: so players is really hard to read some 1/4s
15:03 ZZHBOY: maybe you can use 3/4 slider?
15:03 Fort: but yeah maybe i can try make something there
15:04 Fort: yeah it looks okay if i didnt doing this
15:04 Fort: based on testing
15:05 ZZHBOY: 01:37:473 (3,4) - maybe you can use this rhythm at 00:40:053 -
15:07 Fort: ummm legit
15:07 Fort: but how about lower diffs there?
15:07 Fort: should i fix them all?
15:11 ZZHBOY: just losted connect
15:11 ZZHBOY: send me a forum message when you feel your last diff's 1/4 rhythms have been followed well
15:12 Fort: wait
15:18 Fort: okay sended
Baraatje123 wrote:
[General]
All clear!
[Easy]Good diff
- 02:04:833 (4) - NC? It feels better to end of this part
- 02:35:553 (4) - ^^ (Here it's also the end for kiai)
- 02:50:913 (1) - For a nice slider blanket, remove the grey node
- 03:21:633 (4) - NC thing
[Normal]
One thing to note, DS should be higher in some places. The objects which are 1/1 are touching each other which looks rather sloppy
Refer to this post, under Normal
For the 1/1 parts, I recommend 1.22-1.25 DS lemme do it later
This applies to ALL 1/1 notesFix the DS, and this diff is perfect
- 01:18:753 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis
- 01:54:033 (2) - It flows better when this note is at 388:56
- 02:04:833 (7) - NC, refer to easy
- 02:35:553 (3) - ^^
- 03:21:633 (7) - ^^
- 04:12:513 (3) - Nice!
[Hard]
The same NC things as in the previous diffs
02:48:993 (1) - Start with a circle and make spinner start 1/2 (or 1/1) later for more emphasis i think im gonna keep this thing, i have been applied this thing to other diffs
04:06:753 (1,2) - 1/2 gap follows music better. Also feels better here for build up
04:08:673 (1,2) - ^^
04:29:313 (6) - 3/4?
[Hyper]
There are some spinners w/o emphasis (no circle at audible place) yeah that kinda called "pure spinners style" not "pre spinner style". im just made something on there
Also look at the breaks please
Spinners:
01:18:753 (1) - 01:32:193 (1) - 02:35:553 (1) - 04:13:473 (1) -
Rest of the diff is fine
[Insane]
01:18:753 (1) - Spinner thing
01:32:193 (1) -
03:33:153 (1,2,3,4) - A bit misaligned shape
Great diff!
[Another]
01:18:753 (1) - Spinner thing
01:32:193 (1) -
02:04:053 (3) - I don't hear anything here ;w;
03:21:333 - No note? It feels better to have a circle here
Will do the other diffs later today, no kd until then oh okay
probably im fixed all except red one, and for spinners maybe im just can keep that thing :3
rebbuble. it's worth to push forward the ranking process of this map though it would get a dqBaraatje123 wrote:
Due to that, I'm afraind I can't help you with this, unless you get multiple QAT to say those 2 diffs are good and will not cause a DQ
I agree with you, besides the fact that I can't play the hardest difficulties (lol) it feels like there are a lot of missing notes across the entire mapLoctav wrote:
I dont see why sections like 01:35:073 (1,2,3,4,5,6,7,8) - are full of 1/2 jumps while the melody (thus the main layer of the song) is doing something entirely different.
Stuff like this 01:53:313 (1,2,3,4) - actually behaves like http://puu.sh/kpXGG/d3bdacc60f.jpg
While I have nothing against this map being difficult in the first place, I have the feeling that it ignores the song at parts entirely, while just maintaining a rather uninspired 1/2 jump triangle spam pattern with excessive spacing to push the difficulty further
(hardest diff tho, other diffs are following a similiar 1/2-only behavior)
I am not saying that the map is undermapped, but I feel like this is too jumpy and less streamy than it should be imo
i didnt ignore the song, i prefer strong oneLoctav wrote:
That doesn't change that the map is ignoring the song. I do not see this ranked until you are willed to try to accept this criticism and reply to it properly.
thank you, brimroth.Brimroth wrote:
Fun maps. I lack speed/stamina to criticise as a player though.
It don't ignored the song. This map is really fit with the song and playable!Loctav wrote:
That doesn't change that the map is ignoring the song. I do not see this ranked until you are willed to try to accept this criticism and reply to it properly.
let me explain why im putting much 1/2 patterns instead 1/4 patterns on Highest diffs:Default wrote:
I'm pretty sure what Loctav means is that there are a lot of missing short streams on Terror diffs, Extra has a lot of streams so why remove them on difficulties that are supposed to be harder?
01:36:753 (5,6,7,8,1) - example
Anyway it's a very fun map and a great song so it's up to Fort to decide what to do in the end.
CptSqBany wrote:
I'm here to help! :3
[Terror Relinquished][General]
Make orange more brown, it will add some creepynessNice
[Mapping and NCs]
00:48:033 - lengthen it to 00:51:873
Also 00:50:943 - this part has some cool singletapping patterns to make :3 oh pls god, that part to make your finger keep cool
01:11:073 (1) - make it pink as the previous one, because there is that bass thing![]()
01:12:513 (10,11) - NC them and make them pinki didnt do it because it has save SV
01:14:433 (3,4,5,6) - NC and pink
01:14:913 (1,3,1,3,4) - NC and Pink (here, do whatever you think)
01:17:823 (1,2,7) - ^ idk with this pink think, it can be random i guess
01:31:113 - NC on (7) or (8)
01:35:793 (7,8) - Reversing 1/4 slider fits more
01:36:753 (7,8) - ^
01:36:993 (1,2,3,4) - maybe some nice drawing out of it?
01:39:633 (7) - Reversing 1/4 slider fits more
01:40:473 (6,7) - ^
01:44:433 (7,8) - ^
01:45:153 - that's nice but keep (3,4) at the same curves as (1,2). Seems prettier fixed a bit
01:47:313 (7) - Reversing 1/4 slider fits more
01:48:153 (6,7) - ^
01:48:993 (3,1) - make some big jump out of these three tickswait what?
01:52:353 (1,2,3,4) - Orange!! (Or brown if you will change it)but i didnt put Orange in here D:
01:56:073 - ^
02:00:033 - ^
02:03:753 - NC and dark blue
02:12:513 - Use Orange/Brown and Dark blue here, it's not the same part of the song at all tho (repeat at the same parts)
02:15:393 (1,2,3,4) - Grey then (5,6) NC and dark grey
02:19:233 (1,2,3,4) - ^
02:20:193 - 02:26:793 - EVERY (1) Slider - Make them reversing 1/4 slider, it sounds MUUUCH better (repeat at the same parts)
02:29:793 - 02:34:233 - ^
02:33:633 - Like that! too hard lol, sliders too short to expect
03:17:073 - Like that! i know you hear jack to jack tukiki
03:20:553 - NC, you get the point, do the same thing to the rest
If you get the point of my mod, then apply same (aesthetic) things for the rest of the diffsGood Luck :3 okie :3
thanks for mod CptSqBany and Milan :3, im fixed all except red oneMilan- wrote:
Terror Relinquished
-i dont think i need to explain this but flow plz 00:37:353 (6,1) - 00:39:873 (3,4,1) - fixed slider and circle placement
-00:46:293 - this beat is way stronger than 00:46:233 - . So using http://puu.sh/ktgxy/fbe9956436.jpg makes more sense. i'd say the same for 00:46:593 (3,4) - but it's more subjective i guess, up to you on that one. Same with similar places yeah im prefer using 1/2 beat on there because that pattern too hard to read on AR10
-01:09:153 (1,2) - distance looks a bit too much compared to this whole section. Try reducing the distance a bit more so it fits the it's mapped
-02:25:473 (3) - this slider with red node looks actually pretty random xd all the others are curved or just straight okay fixed node a bit
-03:40:713 (6) - works better around x231y375 or something cuz the dropoff between 03:40:233 (3,4) - isn't as linear 5-6 flows, if you get what i mean..
terror
-00:46:113 (1) - 3/4 + circle sounds so much better tho ;w; same with others. I do get the idea why you're ignoring it, but sounds so bad really most player didnt realized that part has 3/4 pattern, and focused on 1/1 pattern, so it will be good maybe
-02:02:673 (13,1) - pretty exaggerated jump you made here. Compared to similar sounds in this section. you should nerf it
-03:47:313 (5,6,1) - flow plz
extra
-00:32:193 (1) - shouldnt this be green?xd not that it matters tho
-01:04:713 (7,8) - distance tho.. i'd move 01:04:713 (7,8) - bit apart so it's constant with patterns like 01:07:233 (1,2) - or 01:11:073 (1,2) -
-04:25:953 (1,3) - looks better not overlapped at all xd
-04:27:873 (1,2,3,4) - better > 02:33:633 (1,2) - 00:46:113 (1,2,3,4) -
expert
-04:27:873 (1,2) - better > 02:33:633 (1,2) -
another
-03:59:553 (4,5,6,7,1,2,3,4) - the way these are overlapped isn't too cool for this bpm and what this difficulty is supposed to be. Something easier to read will be better, especially when there's a triple around all these approach circles
hyper
-04:24:033 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i dont like how many circles you used here ;w; it's supposed to be easy to play but these many circles isnt doing that. Probably the same with 04:25:953 (1,2,3,4,5,6,7,8,9,10) - , would be nice of you if you add a couple of sliders on those patterns
hard
-01:40:713 (4,5) - weird distance you used here meh.. all other similar patterns have constant distance why not here too
normal
-04:28:833 (6) - could you remove the first red note plz?xd makes the sliders move in a not so ordinary way and it's actually ugly
others are fine i guess
letme know when ur done okay done :3
omg wowMilan- wrote:
e
2015-10-07 15:43 Ipas: ACTION is editing [http://osu.ppy.sh/b/655681 t+pazolite - Call me it. (500 Tortures) [Easy]]
2015-10-07 15:43 Ipas: 00:31:713 - Apa gunanya greenline ini?
2015-10-07 15:43 Fort: iya
2015-10-07 15:44 Fort: buat apa ya? :D
2015-10-07 15:44 Fort: ane juga bingung
2015-10-07 15:44 Ipas: Hapus aja
2015-10-07 15:44 Fort: fix
2015-10-07 15:45 Ipas: 01:40:833 - Di sini, kayanya rhythmnya kaya berubah gitu, jadi slider panjang 01:40:353 (4) - nggak kedengaran cocok
2015-10-07 15:45 Ipas: 01:40:713 - Di sini maksuudnya
2015-10-07 15:46 Fort: kan namanya juga easy
2015-10-07 15:46 Fort: jadi ane yakin pasti player kgk bisa baca itu ritme
2015-10-07 15:46 Fort: soalnya
2015-10-07 15:46 Fort: sightreading > pattern reading
2015-10-07 15:46 Ipas: Iya emang, ritmenya agak susah
2015-10-07 15:46 Fort: 01:48:033 (4) - sama kaya ini
2015-10-07 15:46 Ipas: No changes ya :D
2015-10-07 15:46 Fort: yap
2015-10-07 15:47 Fort: ya sebenarnya juga sih ane menghindari pattern yg nempel di garis merah
2015-10-07 15:47 Fort: soalnya kalau misalkan ada pattern itu di map high BPM ane yakin gk bakal kebaca
2015-10-07 15:48 Ipas: 01:54:753 - Nggak diisi? Ini terlalu kosong kelihatannya, soalnya di ritme yang agak mirip sebelumnya, 01:49:473 (1,2,3) - , bagian tengah nya diisi
2015-10-07 15:48 Ipas: 02:00:993 (1,2,3) - Sama ini juga
2015-10-07 15:49 Fort: 01:55:233 (2,3,1) - ane prefer full patterning disini
2015-10-07 15:49 Fort: biar gk kecampur sama vocal
2015-10-07 15:49 Fort: jadi di jeda sebentar
2015-10-07 15:50 Ipas: Ohhh
2015-10-07 15:50 Fort: 02:02:433 (2) - pengennya ane hapus ini
2015-10-07 15:50 Fort: tapi playfield nya susah dipindahin dah
2015-10-07 15:50 Ipas: Hm
2015-10-07 15:50 Ipas: 02:00:993 (1,2,3,1) - Ini mudah kan ngatur ulangnya?
2015-10-07 15:50 Ipas: Ada break
2015-10-07 15:50 Fort: jadi yaudahlah ane hapus 02:04:353 - biar gk terlalu dense
2015-10-07 15:50 Ipas: Jadi kalau mau hapus sih, aku saranin iya
2015-10-07 15:51 Ipas: 02:02:433 (2) - Jadi ini dihapus nggak?
2015-10-07 15:51 Fort: 02:02:913 (3,1) - tapi ini lumayan finishnya rada enak
2015-10-07 15:52 Fort: aim terus geser weh slidernya wkwkwk
2015-10-07 15:52 Ipas: 02:02:433 (2) - Maksud aku yang ini dihapus nggak kak? Biar konsistent gitu
2015-10-07 15:52 Fort: gk deh
2015-10-07 15:53 Ipas: Oh ok
2015-10-07 15:53 Fort: kayanya bakal susah nentuin distance
2015-10-07 15:53 Ipas: Lanjuut
2015-10-07 15:53 Fort: 01:59:073 (3,1) - ini udah jeda
2015-10-07 15:53 Fort: kalau dijeda lagi kayanya makin kosong lol
2015-10-07 15:53 Ipas: Iya iya xD
2015-10-07 15:54 Ipas: 02:31:233 - Kalau yang ini gimana?
2015-10-07 15:55 Fort: ummm itu bagus
2015-10-07 15:55 Fort: tapi ini nih
2015-10-07 15:55 Fort: 02:27:873 (1,2,1) -
2015-10-07 15:55 Fort: overlap nya greget
2015-10-07 15:55 Fort: xD
2015-10-07 15:55 Fort: bentar
2015-10-07 15:56 Ipas: 02:31:233 - Nggak diisi yang ini?
2015-10-07 15:56 Fort: dah
2015-10-07 15:56 Fort: udah
2015-10-07 15:56 Fort: fix
2015-10-07 15:56 Ipas: Oh ok
2015-10-07 15:58 Fort: ah
2015-10-07 15:58 Fort: ipas, ane sekarang mau keluar dulu
2015-10-07 15:58 Fort: nanti ane bilang kalau dah balik lagi
2015-10-07 15:58 Fort: sementara di post trit dulu ya :3
2015-10-07 15:58 Ipas: 04:29:313 (4) - Boleh nggak ini 1/3 reverse? xD Kayanya terlalu rumit, tapi gimana pendapat kk?
2015-10-07 15:58 Ipas: Ini yang terakhir
2015-10-07 15:58 Ipas: Biar Normal aja yang trit
2015-10-07 15:58 Fort: ACTION is away: go to market
2015-10-07 15:59 Fort: 1/3 reverse?
2015-10-07 15:59 Fort: kan gk ada 1/3 disini dah
2015-10-07 15:59 Fort: wkkwkwkwk
2015-10-07 16:00 Fort: mungkin itu pattern, pattern terackhir
2015-10-07 16:00 Ipas: xD
2015-10-07 16:00 Ipas: Haha ok
2015-10-07 16:00 Ipas: Tapi cocok 1/3 menurutku
2015-10-07 16:00 Ipas: Eh
2015-10-07 16:00 Ipas: 3/4
2015-10-07 16:00 Ipas: Salah lol
DQ because too hardDesperate-kun wrote:
Sorry I don't know what is this
Too hard is totally meaningless
Seeing all of the player getting D in NF is not a good trend
This is not a challenging game
This is just a music game
Please
im gonna update later for thisIpas wrote:
Ha- Ha-
Did IRC for Easy (Indonesian)Log2015-10-07 15:43 Ipas: ACTION is editing [http://osu.ppy.sh/b/655681 t+pazolite - Call me it. (500 Tortures) [Easy]]
2015-10-07 15:43 Ipas: 00:31:713 - Apa gunanya greenline ini?
2015-10-07 15:43 Fort: iya
2015-10-07 15:44 Fort: buat apa ya? :D
2015-10-07 15:44 Fort: ane juga bingung
2015-10-07 15:44 Ipas: Hapus aja
2015-10-07 15:44 Fort: fix
2015-10-07 15:45 Ipas: 01:40:833 - Di sini, kayanya rhythmnya kaya berubah gitu, jadi slider panjang 01:40:353 (4) - nggak kedengaran cocok
2015-10-07 15:45 Ipas: 01:40:713 - Di sini maksuudnya
2015-10-07 15:46 Fort: kan namanya juga easy
2015-10-07 15:46 Fort: jadi ane yakin pasti player kgk bisa baca itu ritme
2015-10-07 15:46 Fort: soalnya
2015-10-07 15:46 Fort: sightreading > pattern reading
2015-10-07 15:46 Ipas: Iya emang, ritmenya agak susah
2015-10-07 15:46 Fort: 01:48:033 (4) - sama kaya ini
2015-10-07 15:46 Ipas: No changes ya :D
2015-10-07 15:46 Fort: yap
2015-10-07 15:47 Fort: ya sebenarnya juga sih ane menghindari pattern yg nempel di garis merah
2015-10-07 15:47 Fort: soalnya kalau misalkan ada pattern itu di map high BPM ane yakin gk bakal kebaca
2015-10-07 15:48 Ipas: 01:54:753 - Nggak diisi? Ini terlalu kosong kelihatannya, soalnya di ritme yang agak mirip sebelumnya, 01:49:473 (1,2,3) - , bagian tengah nya diisi
2015-10-07 15:48 Ipas: 02:00:993 (1,2,3) - Sama ini juga
2015-10-07 15:49 Fort: 01:55:233 (2,3,1) - ane prefer full patterning disini
2015-10-07 15:49 Fort: biar gk kecampur sama vocal
2015-10-07 15:49 Fort: jadi di jeda sebentar
2015-10-07 15:50 Ipas: Ohhh
2015-10-07 15:50 Fort: 02:02:433 (2) - pengennya ane hapus ini
2015-10-07 15:50 Fort: tapi playfield nya susah dipindahin dah
2015-10-07 15:50 Ipas: Hm
2015-10-07 15:50 Ipas: 02:00:993 (1,2,3,1) - Ini mudah kan ngatur ulangnya?
2015-10-07 15:50 Ipas: Ada break
2015-10-07 15:50 Fort: jadi yaudahlah ane hapus 02:04:353 - biar gk terlalu dense
2015-10-07 15:50 Ipas: Jadi kalau mau hapus sih, aku saranin iya
2015-10-07 15:51 Ipas: 02:02:433 (2) - Jadi ini dihapus nggak?
2015-10-07 15:51 Fort: 02:02:913 (3,1) - tapi ini lumayan finishnya rada enak
2015-10-07 15:52 Fort: aim terus geser weh slidernya wkwkwk
2015-10-07 15:52 Ipas: 02:02:433 (2) - Maksud aku yang ini dihapus nggak kak? Biar konsistent gitu
2015-10-07 15:52 Fort: gk deh
2015-10-07 15:53 Ipas: Oh ok
2015-10-07 15:53 Fort: kayanya bakal susah nentuin distance
2015-10-07 15:53 Ipas: Lanjuut
2015-10-07 15:53 Fort: 01:59:073 (3,1) - ini udah jeda
2015-10-07 15:53 Fort: kalau dijeda lagi kayanya makin kosong lol
2015-10-07 15:53 Ipas: Iya iya xD
2015-10-07 15:54 Ipas: 02:31:233 - Kalau yang ini gimana?
2015-10-07 15:55 Fort: ummm itu bagus
2015-10-07 15:55 Fort: tapi ini nih
2015-10-07 15:55 Fort: 02:27:873 (1,2,1) -
2015-10-07 15:55 Fort: overlap nya greget
2015-10-07 15:55 Fort: xD
2015-10-07 15:55 Fort: bentar
2015-10-07 15:56 Ipas: 02:31:233 - Nggak diisi yang ini?
2015-10-07 15:56 Fort: dah
2015-10-07 15:56 Fort: udah
2015-10-07 15:56 Fort: fix
2015-10-07 15:56 Ipas: Oh ok
2015-10-07 15:58 Fort: ah
2015-10-07 15:58 Fort: ipas, ane sekarang mau keluar dulu
2015-10-07 15:58 Fort: nanti ane bilang kalau dah balik lagi
2015-10-07 15:58 Fort: sementara di post trit dulu ya :3
2015-10-07 15:58 Ipas: 04:29:313 (4) - Boleh nggak ini 1/3 reverse? xD Kayanya terlalu rumit, tapi gimana pendapat kk?
2015-10-07 15:58 Ipas: Ini yang terakhir
2015-10-07 15:58 Ipas: Biar Normal aja yang trit
2015-10-07 15:58 Fort: ACTION is away: go to market
2015-10-07 15:59 Fort: 1/3 reverse?
2015-10-07 15:59 Fort: kan gk ada 1/3 disini dah
2015-10-07 15:59 Fort: wkkwkwkwk
2015-10-07 16:00 Fort: mungkin itu pattern, pattern terackhir
2015-10-07 16:00 Ipas: xD
2015-10-07 16:00 Ipas: Haha ok
2015-10-07 16:00 Ipas: Tapi cocok 1/3 menurutku
2015-10-07 16:00 Ipas: Eh
2015-10-07 16:00 Ipas: 3/4
2015-10-07 16:00 Ipas: Salah lol
[Normal][Hard]
- 00:31:713 - Useless again yeah probably im doing same with Easy diff :3
- 01:16:353 - From this beat, each of beat gets strong sound, so why don't you try to fill them as well? As you see they hold the similar to 01:14:433 (4) - yeah probably i made anti mainstream patterning for players lol
[Hyper]
- 01:03:873 (1) - I don't understand why you placed new combo here . You seems not do it too on 01:11:553 (2) - which have rather similar around this beat yeah, i can say im gonna be creatice guy like after break you click that circle and boom lol
[Insane]
- 01:03:393 (1,1) - What is this spacing oh my it's too large, make it lower please okay sure
[]
- 00:26:913 (1,2,3) - Why reduced spacing? I see no reason for this since rhythm still constant very nice, fixed
Will continue later on IRC hoah I feel sleepy oh okay sure :3
Totally agree with thatFort wrote:
Too hard means it can be good game for Top tier players who boring playing tv sizes with DT and some maps with some specific mods, please map is played and designed for No Mod and i give all diffs to all players with His/her own level skill
and im sure players will got B or A on hardest diff, they just need to learn how to singletapping and they can Pass the map
thank you :3Milan- wrote:
ex2