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Scognito - Spelunker [Taiko]

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OzzyOzrock
can i put this here to look at?

http://puu.sh/hYnTk/d7c0c2b6aa.osu

just-just look at it man

just mmmm mama mia that's a good diff
Topic Starter
ghm12

OzzyOzrock wrote:

can i put this here to look at?

http://puu.sh/hYnTk/d7c0c2b6aa.osu

just-just look at it man

just mmmm mama mia that's a good diff
Haha, you definitely get my idea to map this song and did it better
If you want to, I can put it as a external download c:
Yuzeyun
You should get more mods. c:
Tarrasky
tomara q o bancho crashe e apague esse mapa
ta muito ruim jesus desiste de mapear tambor plz
OzzyOzrock
[Oni]
Even though the doubles in the main parts are pitched wrong (imo, it's reverse of what you made them) it plays well!

00:08:080 (36,37,38) - kkd? fine either way
00:36:490 (183,184,185,186,187,188) - d k k d k d?

I LIKE IT
[Muzukashii]
00:14:735 (56) - k?
00:23:974 - is something missing here or what
00:27:550 (105,106,107) - k d d?

yesyesyesyes
[Futsuu]
come on man... you gotta make these futsuu players die at the end...

kanpeki
[Kantan]
00:11:854 (20) - put this on the next tick, the players will be used to the rhythm, and it changing here will RUIN THEIR LIVES
plus you do it in the second verse enough!


RANK THIS FLASHLIGHT MAP
Topic Starter
ghm12

OzzyOzrock wrote:

[Oni]
Even though the doubles in the main parts are pitched wrong (imo, it's reverse of what you made them) it plays well! good music powers

00:08:080 (36,37,38) - kkd? fine either way I preffer kdk, because I hear 36 the same sound as 38
00:36:490 (183,184,185,186,187,188) - d k k d k d? oki, fixed

I LIKE IT ty <3
[Muzukashii]
00:14:735 (56) - k? oki
00:23:974 - is something missing here or what I removed because Gezo said to make more breaks, gonna add, I hope he don't kill me
00:27:550 (105,106,107) - k d d? fixed

yesyesyesyes rankrankrankrank
[Futsuu]
come on man... you gotta make these futsuu players die at the end... brb using 1/8 here (tbh I want to fuck their lifes here, but since this part is doubles and doubles, I don't know how to do it ;_;)

kanpeki >w<
[Kantan]
00:11:854 (20) - put this on the next tick, the players will be used to the rhythm, and it changing here will RUIN THEIR LIVES THAT'S WHAT I WANTED TO (changed in both parts, probably going to reverse it but it's fine \:D/)
plus you do it in the second verse enough!


RANK THIS FLASHLIGHT MAP I WANT TO RANK INCOMING BZZZZZZZ
Thanks for the mod <3
mfw I upload your diff without nociting it
Charlotte
hi~ from PM req

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Kantan]


  • 00:12:048 - move to 00:11:847 - & 00:12:462 - add notes. (Option)

    00:31:133 - move to 00:30:930 - & 00:31:528 - add notes. (Option)

    more fit suggestion.but,little hard.so yourself~
[ Futsuu]


  • 00:15:026 - 00:18:406 - & 00:34:113 - 00:37:493 - probably same pattern is good imo. 1/2-dkddk is lillte hard?
[ Muzukashii]


  • 00:22:790 - move to 00:22:673 - more fit suggestion.

    00:24:371 - move to 00:24:271 - ^

    00:25:961 - move to 00:25:870 - ^

    00:26:553 - add k.because,follow the sound.

    00:31:928 - 00:35:496 - my suggestion → http://puu.sh/i3GTn.jpg (follow the sound) If kk dk is hard,change to kk dd
[ Oni]


  • 00:34:907 - add d.probably good flow.but,little hard.so yourself.

    00:16:024 - 00:18:405 - & 00:35:115 - 00:37:489 - same part.so simlar pattern is good imo.
quick check.Good luck :)
Topic Starter
ghm12

Charlotte wrote:

hi~ from PM req

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Kantan]


  • 00:12:048 - move to 00:11:847 - & 00:12:462 - add notes. (Option) More breaks, so nope D:
    00:31:133 - move to 00:30:930 - & 00:31:528 - add notes. (Option) ^

    more fit suggestion.but,little hard.so yourself~
[ Futsuu]


  • 00:15:026 - 00:18:406 - & 00:34:113 - 00:37:493 - probably same pattern is good imo. 1/2-dkddk is lillte hard? I turned the first like the second one, and did some other change to have a break
[ Muzukashii]


  • 00:22:790 - move to 00:22:673 - more fit suggestion. break issue :(

    00:24:371 - move to 00:24:271 - ^ ^

    00:25:961 - move to 00:25:870 - ^ ^

    00:26:553 - add k.because,follow the sound. oki, but removed 00:26:159 - for break

    00:31:928 - 00:35:496 - my suggestion → http://puu.sh/i3GTn.jpg (follow the sound) If kk dk is hard,change to kk dd not completely sure, but ok
[ Oni]


  • 00:34:907 - add d.probably good flow.but,little hard.so yourself. Hard isn't the problem, but in that place doesn't have the current beat i'm following, so nope

    00:16:024 - 00:18:405 - & 00:35:115 - 00:37:489 - same part.so simlar pattern is good imo. the last part have extra beats, then I mapped it a bit different
quick check.Good luck :)
Thanks for the mod c:
[R]
from #modreq
this is funny beatmap :)

[Kantan]
ok
[Futsuu]
ok
[Muzukashi]
00:13:444 - delete ?
00:17:815 - add d
[Oni]
00:12:152 - d
00:19:106 - delete
not much but hope usefull
Topic Starter
ghm12

[R] wrote:

from #modreq
this is funny beatmap :)

[Kantan]
ok
[Futsuu]
ok
[Muzukashi]
00:13:444 - delete ? oki
00:17:815 - add d prob going to remove, but ok ~
[Oni]
00:12:152 - d this sound is for katsu, so no
00:19:106 - delete b-but it have a sound :(
not much but hope usefull
Thanks for the mod!
Yuzeyun
[Futsuu]
00:02:715 (8) - 00:05:894 (17) - 00:12:252 (35) - Delete them so you have good breaks.
00:21:788 (56) - 00:24:967 (65) - 00:31:325 (82) - ^

[Muzukashii]
00:06:291 (23) - Appears to be a bit too much, delete.
00:09:073 (36) - Maybe delete that one to make up for a break?
00:15:431 (57,58,59,60) - I think it would be better to make it kd k. 4 notes on a place where nothing was in Futsuu is a bit too much.
00:16:821 (61,62,63,64,65,66,67,68,69) - Needs some cutting. Same reasoning as above. I recommend kkk k dkd.
00:19:603 (74) - onwards, please double check about difficulty jumps. All the suggestions below are related to the sudden jump.
00:19:801 (75) - Delete it to cut the note complex into 2 parts (1+3)
00:22:782 (85,86,87,88,89,90,91) - Needs a cut, preferrably on 90. 86 is an option too.
00:24:371 (85) - Move it 1/4 backwards.
00:25:364 (96) - Same as 23 at the very top
00:28:146 (108) - Same as 36.
00:31:921 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - The difficulty jump is extreme from futsuu. You'll probably need to change that to something similar to this rhythm, simpler but still a bit hard enough. -> http://i.chiyozel.com/IFYC0sMy

[Oni]
00:13:444 (64,65,66,67) - That could need a slight rhythm change. How about kkd k ?
00:16:623 (79) - If you have taken my Muzukashii suggestion properly, I recommend a deletion on that point.
00:31:821 (153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182) - Same as muzukashii but in a less extreme level, the difficulty rises quite a lot here. A small finetuning about it would be great (some deletions) but as it's your map, I think I'll leave you with the ideas.
Topic Starter
ghm12

_Gezo_ wrote:

[Futsuu]
00:02:715 (8) - 00:05:894 (17) - 00:12:252 (35) - Delete them so you have good breaks. fixed
00:21:788 (56) - 00:24:967 (65) - 00:31:325 (82) - ^ fixed

[Muzukashii]
00:06:291 (23) - Appears to be a bit too much, delete. I also deleted that on Oni before, so yes
00:09:073 (36) - Maybe delete that one to make up for a break? oki
00:15:431 (57,58,59,60) - I think it would be better to make it kd k. 4 notes on a place where nothing was in Futsuu is a bit too much. fixed
00:16:821 (61,62,63,64,65,66,67,68,69) - Needs some cutting. Same reasoning as above. I recommend kkk k dkd. Your suggestion looks great, added it
00:19:603 (74) - onwards, please double check about difficulty jumps. All the suggestions below are related to the sudden jump.
00:19:801 (75) - Delete it to cut the note complex into 2 parts (1+3) fixed
00:22:782 (85,86,87,88,89,90,91) - Needs a cut, preferrably on 90. 86 is an option too. removed 86, looks better imo
00:24:371 (85) - Move it 1/4 backwards. fixed
00:25:364 (96) - Same as 23 at the very top fixed
00:28:146 (108) - Same as 36. fixed
00:31:921 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - The difficulty jump is extreme from futsuu. You'll probably need to change that to something similar to this rhythm, simpler but still a bit hard enough. -> http://i.chiyozel.com/IFYC0sMy I used the rhythm you suggested, but also added a k on 00:32:119 -

[Oni]
00:13:444 (64,65,66,67) - That could need a slight rhythm change. How about kkd k ?looks nice, fixed
00:16:623 (79) - If you have taken my Muzukashii suggestion properly, I recommend a deletion on that point. deleted 79
00:31:821 (153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182) - Same as muzukashii but in a less extreme level, the difficulty rises quite a lot here. A small finetuning about it would be great (some deletions) but as it's your map, I think I'll leave you with the ideas. Not sure if it's good now, but deleted 00:33:311 -, 00:35:894 - and 00:33:212 -
Yuzeyun
looks good.
sorry for super late reckeck
Topic Starter
ghm12
No problem, and thanks for the bub <3
Yuii-
IRC MOD!

log
2015-06-21 04:57 Yuii-: 00:31:921 (50) -
2015-06-21 04:57 ghm12: well, clap and whistle is the same thing in taco
2015-06-21 04:57 Yuii-: I don't know which diff is this one
2015-06-21 04:58 Yuii-: EASY
2015-06-21 04:58 ghm12: kantan
2015-06-21 04:58 ghm12: yep, ez
2015-06-21 04:58 Yuii-: What do you think of Whistle + Additions "Drum"
2015-06-21 04:58 ghm12: well
2015-06-21 04:58 ghm12: change the hitsound to drum in song setup
2015-06-21 04:58 ghm12: save the map
2015-06-21 04:58 ghm12: take a look in test mode
2015-06-21 04:58 Yuii-: Now hmm
2015-06-21 04:58 Yuii-: Applied that to all diffs
2015-06-21 04:59 Yuii-: And let me check the map
2015-06-21 04:59 ghm12: wait
2015-06-21 04:59 Yuii-: Cause that was hitsounding
2015-06-21 04:59 ghm12: just do it
2015-06-21 04:59 ghm12: unless they changed it
2015-06-21 04:59 ghm12: nah they didnt
2015-06-21 05:00 ghm12: we only have soft and normal in taco
2015-06-21 05:00 ghm12: and soft is annoying
2015-06-21 05:00 Yuii-: 00:31:125 (49) - considering the fact that there's no beat right here, I don't get the point in why you would add a clap. Isn't the case of 00:24:570 (39) - in which there's a beat so you can actually mantain a blue-blue combo (how are "blues" called?)
2015-06-21 05:01 ghm12: katsu
2015-06-21 05:01 Yuii-: Ok, d please
2015-06-21 05:02 ghm12: The shortest explanation is: 00:27:152 (43,44) - Have a suddently rhythm change, so I did the same in the next pattern to make newbies hit correctly
2015-06-21 05:02 ghm12: 2 in red tick, 2 in white tick
2015-06-21 05:02 ghm12: I saw as a problem, but I need to agree it would help newbies
2015-06-21 05:05 Yuii-: Actually I will explain you the problem of 27:152... There are audible beats and (43) sounds stronger from (44). You hitsoundede perfectly, so up to that point we are okay. You may say "but... this is a k d k pattern" and I will have to agree with you... but why you wouldn't do a "k d k" pattern there as well? It's all about the patterning and the beats in the song
2015-06-21 05:05 ghm12: yeah, it's a good point
2015-06-21 05:05 ghm12: but I don't want to pop the bub now asdfasdh
2015-06-21 05:06 ghm12: but yeah, I'm gonna turn as a d
2015-06-21 05:06 Yuii-: I will tell you something
2015-06-21 05:06 ghm12: the sad part is
2015-06-21 05:06 Yuii-: self-bubble pop do NOT count as "bubble pops"
2015-06-21 05:06 ghm12: THERES NO SOUND THERE
2015-06-21 05:06 ghm12: I'm too shy to ask for a rebub for gezo.
2015-06-21 05:06 Yuii-: So if someone wants to rank it...
2015-06-21 05:06 Yuii-: but he won't have to rebub!
2015-06-21 05:07 ghm12: to*
2015-06-21 05:07 Yuii-: self-bubbles are count as "bubble pops"
2015-06-21 05:07 ghm12: nah, but it's fancier ;w;
2015-06-21 05:07 Yuii-: what?
2015-06-21 05:07 ghm12: well
2015-06-21 05:07 ghm12: i'm gonna wait anyway
2015-06-21 05:08 ghm12: probably just going to put the note 1/2 backwards
2015-06-21 05:09 Yuii-: 00:08:477 (23,24,25) - yo on Normal (Normal? da faq) this is bad mapped.
2015-06-21 05:09 ghm12: futsuu
2015-06-21 05:09 Yuii-: 00:07:285 (19,20,21) - there are the SAME beats right here and on (23,24,25) appear all the way back so it should be d k k
2015-06-21 05:10 ghm12: ITS NOT MY FAULT IT SOUND AS IT
2015-06-21 05:10 ghm12: the second one is fine imo
2015-06-21 05:10 Yuii-: Then you are selfgaying :/
2015-06-21 05:10 ghm12: 00:08:477 - k then?
2015-06-21 05:11 Yuii-: 00:08:874 (25) -
2015-06-21 05:11 Yuii-: blue
2015-06-21 05:11 ghm12: it also sounds well, but i hear 24 different than 25
2015-06-21 05:11 ghm12: wtf ears
2015-06-21 05:12 ghm12: yeah, agree with that
2015-06-21 05:12 ghm12: ah, lola asked if you are going to play lol with her someday
2015-06-21 05:12 Yuii-: Of course I will
2015-06-21 05:12 Yuii-: 24 sounds different from 25 actually
2015-06-21 05:13 ghm12: 00:27:550 - same here because similar sadfa
2015-06-21 05:13 Yuii-: But as I told you before
2015-06-21 05:13 ghm12: i hear as the same
2015-06-21 05:13 ghm12: my ear is weird
2015-06-21 05:13 ghm12: i try some pattern and it's ok
2015-06-21 05:13 Yuii-: ya good catch
2015-06-21 05:13 ghm12: i try something completely different and it's ok too
2015-06-21 05:13 Yuii-: 00:27:947 (69) - blue
2015-06-21 05:13 ghm12: yep
2015-06-21 05:13 ghm12: I didn't want to turn this map in a pseudo copy paste one
2015-06-21 05:13 ghm12: but I don't have many routes to follow
2015-06-21 05:15 Yuii-: Rhythm!
2015-06-21 05:15 ghm12: same rhythm all long
2015-06-21 05:15 Yuii-: so on Hard
2015-06-21 05:15 Yuii-: THIS IS HARD
2015-06-21 05:15 ghm12: muzu is shit
2015-06-21 05:16 Yuii-: 00:00:431 (2) - Okay THIS sounds super awkward
2015-06-21 05:16 ghm12: the beat is originally there
2015-06-21 05:16 ghm12: blame spelunker's creator
2015-06-21 05:17 Yuii-: I know, but it's...
2015-06-21 05:17 Yuii-: w/e
2015-06-21 05:17 ghm12: also helps to the thing I did on oni
2015-06-21 05:17 ghm12: btw
2015-06-21 05:17 ghm12: the last kiai is shit
2015-06-21 05:17 ghm12: but there's not something we can do about
2015-06-21 05:19 Yuii-: 00:21:093 (74) - yo
2015-06-21 05:19 Yuii-: this is bad snapped
2015-06-21 05:20 Yuii-: beat is in 00:21:192 -
2015-06-21 05:20 ghm12: the strong one, yes
2015-06-21 05:20 ghm12: the low one, nope
2015-06-21 05:20 ghm12: that's why it's a d
2015-06-21 05:20 ghm12: 00:24:272 (85) - nvm
2015-06-21 05:21 ghm12: i still preffer as a d, because oni and stuff
2015-06-21 05:21 Yuii-: HAHA the same
2015-06-21 05:21 Yuii-: Well, oki
2015-06-21 05:21 Yuii-: Other than that is ok
2015-06-21 05:21 Yuii-: hey Oni's great
2015-06-21 05:22 ghm12: if you find some problem in oni
2015-06-21 05:22 ghm12: i'll give you a cookie
2015-06-21 05:22 ghm12: check in test btw
2015-06-21 05:22 Yuii-: 00:13:543 (65) - overmapped
2015-06-21 05:22 ghm12: we are talking about oni
2015-06-21 05:22 ghm12: it's not an argument
2015-06-21 05:22 ghm12: just overmapped because last kiai
2015-06-21 05:22 ghm12: you'll check why
2015-06-21 05:22 Yuii-: 00:14:834 - consider that you are mapping all the beats... ADD SOMETHING
2015-06-21 05:22 Yuii-: well oki
2015-06-21 05:23 ghm12: SLOW PART MAN
2015-06-21 05:23 ghm12: ASFSFGASFDASH
2015-06-21 05:23 Yuii-: AND 00:16:623 - THERE!?
2015-06-21 05:23 ghm12: BREAKS
2015-06-21 05:23 Yuii-: WHAT
2015-06-21 05:24 ghm12: I NEED TO MAINTAN DIFFICULT GAP
2015-06-21 05:24 ghm12: MAINTAIN
2015-06-21 05:24 ghm12: well, open oni
2015-06-21 05:24 Yuii-: Well other than that is ok
2015-06-21 05:24 ghm12: i want to show you how was my kiai before gezo's mod
2015-06-21 05:24 Yuii-: 00:35:894 - this is important too
2015-06-21 05:24 ghm12: breaks too
2015-06-21 05:25 ghm12: to have my old kiai it's very single
2015-06-21 05:25 ghm12: simple
2015-06-21 05:25 ghm12: 00:33:212 - k, 00:33:311 - d, 00:35:894 - d
2015-06-21 05:25 ghm12: deteled these 3 for breaks
2015-06-21 05:26 ghm12: because difficult jump in muzu to oni
2015-06-21 05:26 Yuii-: To be honest the last beat is a must-have
2015-06-21 05:26 ghm12: gonna see with the next bat, because taiko-spacing is weird as hell
2015-06-21 05:26 Yuii-: I also want to point out ONE thing more
2015-06-21 05:26 ghm12: bat
2015-06-21 05:26 ghm12: bn
2015-06-21 05:26 ghm12: it's not 2014 anymore
2015-06-21 05:26 Yuii-: the last note from EVERY diff
2015-06-21 05:26 Yuii-: Inconsistency, Gabi! aaa
2015-06-21 05:27 ghm12: well, it's a low sound imo
2015-06-21 05:27 ghm12: but since kantan and futsuu is noobish hrdtfl diffies, leave it as a k
2015-06-21 05:27 ghm12: noobish = fuck the rhythm
2015-06-21 05:28 Yuii-: so no change on that?
2015-06-21 05:28 ghm12: ACTION is editing [http://osu.ppy.sh/b/674646 Scognito - Spelunker [Kantan]]
2015-06-21 05:28 ghm12: 00:36:689 (56,57,58) - k k d then?
2015-06-21 05:29 Yuii-: let me see that
2015-06-21 05:29 Yuii-: ya! perfect
2015-06-21 05:30 ghm12: ACTION pro modder
2015-06-21 05:30 ghm12: wait
2015-06-21 05:30 ghm12: ACTION pro mod applier
2015-06-21 05:31 Yuii-: HAHA
2015-06-21 05:31 ghm12: want to learn how to map taiko
2015-06-21 05:31 ghm12: ACTION is watching [http://osu.ppy.sh/b/667989 Excision - Live Wire [Taiko UltraPls]] <Taiko> |Autoplay|
2015-06-21 05:32 Yuii-: WTF is that!
2015-06-21 05:32 Yuii-: Well, anyway, posting IRC on your map
2015-06-21 05:32 Yuii-: no kudos
2015-06-21 05:32 Yuii-: because useless
2015-06-21 05:32 Yuii-: Tell any BN to rank your map
2015-06-21 05:32 Yuii-: (I will tell you something)
2015-06-21 05:32 ghm12: "tell any bn"
2015-06-21 05:32 ghm12: please
2015-06-21 05:32 Yuii-: Tell Dake to give a quick revision
2015-06-21 05:33 ghm12: I was planning to ask dake as a bn to do a bub
2015-06-21 05:33 ghm12: because he said in his user that he was accepting ready maps
2015-06-21 05:33 ghm12: but then he turned into qat
2015-06-21 05:34 Yuii-: Maybe he has a minute to checkit
2015-06-21 05:34 Yuii-: check it*
2015-06-21 05:35 ghm12: im just unsure about that clap in the wrong place on kantan asdfasdg
2015-06-21 05:35 Yuii-: which one?
2015-06-21 05:35 ghm12: 00:12:053 -
2015-06-21 05:37 Yuii-: Ok crashed
2015-06-21 05:37 ghm12: rip 00:12:053 -
2015-06-21 05:37 Yuii-: gimme a sec
2015-06-21 05:37 ghm12: oki
2015-06-21 05:43 Yuii-: diff?
2015-06-21 05:43 ghm12: kantan
2015-06-21 05:44 Yuii-: Well, it's that or just leave it as red

YO GOOD LUCK!
Yuzeyun
@Yuii : Some feedback on my end for your mod would help you a bit:
4 points of ay
  1. Samplesets do not work the same way in Taiko than it does in other modes - we always recommend using Normal samplesets as they are naturally much louder than Soft and probably Drum (which I haven't tested though).
  2. Try to get into the mappers' mind and find a reasoning - sometimes even slight rhythm changes over similar parts can have a reason, especially in taiko. I am certain standard's hitsounding would stay still.
  3. Overmapping is different in Taiko, in Oni there are a lot of triplets, quintuplets, septuplets and dessertuplets for 1/2 sounds - considering it's a "zero-dimensional" game (as opposed to CTB which is 1 and standard which is 2" - which offer a different challenge.
  4. As ghm said, breaks must be around the map, due to the above point. Having a serious lot of patterns without leaving rest moments can have a negative impact to the "new" players of that level.
@ghm : drum samplesets do work, you'll have to include them in your skin.
and pls don't be afraid toplel
Topic Starter
ghm12
I don't know you well, obviously I would be too shy to ask for a rebub ;w;
And about drum sampleset, since it's not in the default skin, I said it doesn't work.

tl;dr about yuii's mod
In kantan, changed 00:12:053 - 00:31:126 - to d since there's not a high sound (Moving 1/2 backwards would work too, but like Ozzy said, a rhythm change can be a problem to new players. Also, changed 00:36:689 - to k k d instead of d d k
In futsuu, changed 00:08:477 - 00:27:550 - to d k k (since it's 00:26:358 - in backwards). Also changed 00:36:689 - to k d d
And about the change in the end of the map, it's because yuii asked me to have consistency

@_Gezo_, can you rebub? If you don't agree with something, just tell me
Yuii-
@Gezo: I was trying to mod Taiko as I am learning all the game modes. Apparently I am really bad modding this as it's completely new to me... I will give up FOR NOW, maybe I give this mode another opportunity in a near future.
I've read your suggestions and this will definitely help me improving after all.

@ghm12: Noob, here you have your stars. Now rank it.
Yuzeyun
first (re)bubble it
Topic Starter
ghm12
Thanks again you both!
Yuii-
I am still wondering if I will learn Taiko properly someday zzz
Topic Starter
ghm12
Eu te amo Yuii
I also love you a lot gezo
<3

@QAT: If you ask about the "random changes" in oni, I feel like the music asks for it, and since this track comes from a ~troll game~, I wanted to try to do a "If you don't read properly, you are going to miss" in a rankable way
Bastionior
PARABÉNS GHM XD ,QUE VENHA MUITOS E PRÓXIMOS MAPS SEUS :D Congrats pelo seu first ranked <3
OzzyOzrock
YES! WE HERE BOYSSSSSSSSSSS
Topic Starter
ghm12

OzzyOzrock wrote:

YES! WE HERE BOYSSSSSSSSSSS
Waiting your FLHDDT score :^)
and thank you guys again
Yaminoma
Congratz ghmoe ,(=w=)/
MoodyRPG
This song xD

Congratz :)
Gero
Yolo, qualified? xD

Nice song and congrats.
Surono
lol so funny, grats lel is fun ww
Charlotte
gratz :)
Nwolf
congratz :D
Topic Starter
ghm12

Gero wrote:

Yolo, qualified? xD
Nothing explains this mapset more than "yolo"

Thank you all! <3
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Topic Starter
ghm12
R A N K E D B O Y S
how the fuck it survived?
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