forum

Scognito - Spelunker [Taiko]

posted
Total Posts
50
show more
Charlotte
hi~ from PM req

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Kantan]


  • 00:12:048 - move to 00:11:847 - & 00:12:462 - add notes. (Option)

    00:31:133 - move to 00:30:930 - & 00:31:528 - add notes. (Option)

    more fit suggestion.but,little hard.so yourself~
[ Futsuu]


  • 00:15:026 - 00:18:406 - & 00:34:113 - 00:37:493 - probably same pattern is good imo. 1/2-dkddk is lillte hard?
[ Muzukashii]


  • 00:22:790 - move to 00:22:673 - more fit suggestion.

    00:24:371 - move to 00:24:271 - ^

    00:25:961 - move to 00:25:870 - ^

    00:26:553 - add k.because,follow the sound.

    00:31:928 - 00:35:496 - my suggestion → http://puu.sh/i3GTn.jpg (follow the sound) If kk dk is hard,change to kk dd
[ Oni]


  • 00:34:907 - add d.probably good flow.but,little hard.so yourself.

    00:16:024 - 00:18:405 - & 00:35:115 - 00:37:489 - same part.so simlar pattern is good imo.
quick check.Good luck :)
Topic Starter
ghm12

Charlotte wrote:

hi~ from PM req

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Kantan]


  • 00:12:048 - move to 00:11:847 - & 00:12:462 - add notes. (Option) More breaks, so nope D:
    00:31:133 - move to 00:30:930 - & 00:31:528 - add notes. (Option) ^

    more fit suggestion.but,little hard.so yourself~
[ Futsuu]


  • 00:15:026 - 00:18:406 - & 00:34:113 - 00:37:493 - probably same pattern is good imo. 1/2-dkddk is lillte hard? I turned the first like the second one, and did some other change to have a break
[ Muzukashii]


  • 00:22:790 - move to 00:22:673 - more fit suggestion. break issue :(

    00:24:371 - move to 00:24:271 - ^ ^

    00:25:961 - move to 00:25:870 - ^ ^

    00:26:553 - add k.because,follow the sound. oki, but removed 00:26:159 - for break

    00:31:928 - 00:35:496 - my suggestion → http://puu.sh/i3GTn.jpg (follow the sound) If kk dk is hard,change to kk dd not completely sure, but ok
[ Oni]


  • 00:34:907 - add d.probably good flow.but,little hard.so yourself. Hard isn't the problem, but in that place doesn't have the current beat i'm following, so nope

    00:16:024 - 00:18:405 - & 00:35:115 - 00:37:489 - same part.so simlar pattern is good imo. the last part have extra beats, then I mapped it a bit different
quick check.Good luck :)
Thanks for the mod c:
[R]
from #modreq
this is funny beatmap :)

[Kantan]
ok
[Futsuu]
ok
[Muzukashi]
00:13:444 - delete ?
00:17:815 - add d
[Oni]
00:12:152 - d
00:19:106 - delete
not much but hope usefull
Topic Starter
ghm12

[R] wrote:

from #modreq
this is funny beatmap :)

[Kantan]
ok
[Futsuu]
ok
[Muzukashi]
00:13:444 - delete ? oki
00:17:815 - add d prob going to remove, but ok ~
[Oni]
00:12:152 - d this sound is for katsu, so no
00:19:106 - delete b-but it have a sound :(
not much but hope usefull
Thanks for the mod!
Yuzeyun
[Futsuu]
00:02:715 (8) - 00:05:894 (17) - 00:12:252 (35) - Delete them so you have good breaks.
00:21:788 (56) - 00:24:967 (65) - 00:31:325 (82) - ^

[Muzukashii]
00:06:291 (23) - Appears to be a bit too much, delete.
00:09:073 (36) - Maybe delete that one to make up for a break?
00:15:431 (57,58,59,60) - I think it would be better to make it kd k. 4 notes on a place where nothing was in Futsuu is a bit too much.
00:16:821 (61,62,63,64,65,66,67,68,69) - Needs some cutting. Same reasoning as above. I recommend kkk k dkd.
00:19:603 (74) - onwards, please double check about difficulty jumps. All the suggestions below are related to the sudden jump.
00:19:801 (75) - Delete it to cut the note complex into 2 parts (1+3)
00:22:782 (85,86,87,88,89,90,91) - Needs a cut, preferrably on 90. 86 is an option too.
00:24:371 (85) - Move it 1/4 backwards.
00:25:364 (96) - Same as 23 at the very top
00:28:146 (108) - Same as 36.
00:31:921 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - The difficulty jump is extreme from futsuu. You'll probably need to change that to something similar to this rhythm, simpler but still a bit hard enough. -> http://i.chiyozel.com/IFYC0sMy

[Oni]
00:13:444 (64,65,66,67) - That could need a slight rhythm change. How about kkd k ?
00:16:623 (79) - If you have taken my Muzukashii suggestion properly, I recommend a deletion on that point.
00:31:821 (153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182) - Same as muzukashii but in a less extreme level, the difficulty rises quite a lot here. A small finetuning about it would be great (some deletions) but as it's your map, I think I'll leave you with the ideas.
Topic Starter
ghm12

_Gezo_ wrote:

[Futsuu]
00:02:715 (8) - 00:05:894 (17) - 00:12:252 (35) - Delete them so you have good breaks. fixed
00:21:788 (56) - 00:24:967 (65) - 00:31:325 (82) - ^ fixed

[Muzukashii]
00:06:291 (23) - Appears to be a bit too much, delete. I also deleted that on Oni before, so yes
00:09:073 (36) - Maybe delete that one to make up for a break? oki
00:15:431 (57,58,59,60) - I think it would be better to make it kd k. 4 notes on a place where nothing was in Futsuu is a bit too much. fixed
00:16:821 (61,62,63,64,65,66,67,68,69) - Needs some cutting. Same reasoning as above. I recommend kkk k dkd. Your suggestion looks great, added it
00:19:603 (74) - onwards, please double check about difficulty jumps. All the suggestions below are related to the sudden jump.
00:19:801 (75) - Delete it to cut the note complex into 2 parts (1+3) fixed
00:22:782 (85,86,87,88,89,90,91) - Needs a cut, preferrably on 90. 86 is an option too. removed 86, looks better imo
00:24:371 (85) - Move it 1/4 backwards. fixed
00:25:364 (96) - Same as 23 at the very top fixed
00:28:146 (108) - Same as 36. fixed
00:31:921 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - The difficulty jump is extreme from futsuu. You'll probably need to change that to something similar to this rhythm, simpler but still a bit hard enough. -> http://i.chiyozel.com/IFYC0sMy I used the rhythm you suggested, but also added a k on 00:32:119 -

[Oni]
00:13:444 (64,65,66,67) - That could need a slight rhythm change. How about kkd k ?looks nice, fixed
00:16:623 (79) - If you have taken my Muzukashii suggestion properly, I recommend a deletion on that point. deleted 79
00:31:821 (153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182) - Same as muzukashii but in a less extreme level, the difficulty rises quite a lot here. A small finetuning about it would be great (some deletions) but as it's your map, I think I'll leave you with the ideas. Not sure if it's good now, but deleted 00:33:311 -, 00:35:894 - and 00:33:212 -
Yuzeyun
looks good.
sorry for super late reckeck
Topic Starter
ghm12
No problem, and thanks for the bub <3
Yuii-
IRC MOD!

log
2015-06-21 04:57 Yuii-: 00:31:921 (50) -
2015-06-21 04:57 ghm12: well, clap and whistle is the same thing in taco
2015-06-21 04:57 Yuii-: I don't know which diff is this one
2015-06-21 04:58 Yuii-: EASY
2015-06-21 04:58 ghm12: kantan
2015-06-21 04:58 ghm12: yep, ez
2015-06-21 04:58 Yuii-: What do you think of Whistle + Additions "Drum"
2015-06-21 04:58 ghm12: well
2015-06-21 04:58 ghm12: change the hitsound to drum in song setup
2015-06-21 04:58 ghm12: save the map
2015-06-21 04:58 ghm12: take a look in test mode
2015-06-21 04:58 Yuii-: Now hmm
2015-06-21 04:58 Yuii-: Applied that to all diffs
2015-06-21 04:59 Yuii-: And let me check the map
2015-06-21 04:59 ghm12: wait
2015-06-21 04:59 Yuii-: Cause that was hitsounding
2015-06-21 04:59 ghm12: just do it
2015-06-21 04:59 ghm12: unless they changed it
2015-06-21 04:59 ghm12: nah they didnt
2015-06-21 05:00 ghm12: we only have soft and normal in taco
2015-06-21 05:00 ghm12: and soft is annoying
2015-06-21 05:00 Yuii-: 00:31:125 (49) - considering the fact that there's no beat right here, I don't get the point in why you would add a clap. Isn't the case of 00:24:570 (39) - in which there's a beat so you can actually mantain a blue-blue combo (how are "blues" called?)
2015-06-21 05:01 ghm12: katsu
2015-06-21 05:01 Yuii-: Ok, d please
2015-06-21 05:02 ghm12: The shortest explanation is: 00:27:152 (43,44) - Have a suddently rhythm change, so I did the same in the next pattern to make newbies hit correctly
2015-06-21 05:02 ghm12: 2 in red tick, 2 in white tick
2015-06-21 05:02 ghm12: I saw as a problem, but I need to agree it would help newbies
2015-06-21 05:05 Yuii-: Actually I will explain you the problem of 27:152... There are audible beats and (43) sounds stronger from (44). You hitsoundede perfectly, so up to that point we are okay. You may say "but... this is a k d k pattern" and I will have to agree with you... but why you wouldn't do a "k d k" pattern there as well? It's all about the patterning and the beats in the song
2015-06-21 05:05 ghm12: yeah, it's a good point
2015-06-21 05:05 ghm12: but I don't want to pop the bub now asdfasdh
2015-06-21 05:06 ghm12: but yeah, I'm gonna turn as a d
2015-06-21 05:06 Yuii-: I will tell you something
2015-06-21 05:06 ghm12: the sad part is
2015-06-21 05:06 Yuii-: self-bubble pop do NOT count as "bubble pops"
2015-06-21 05:06 ghm12: THERES NO SOUND THERE
2015-06-21 05:06 ghm12: I'm too shy to ask for a rebub for gezo.
2015-06-21 05:06 Yuii-: So if someone wants to rank it...
2015-06-21 05:06 Yuii-: but he won't have to rebub!
2015-06-21 05:07 ghm12: to*
2015-06-21 05:07 Yuii-: self-bubbles are count as "bubble pops"
2015-06-21 05:07 ghm12: nah, but it's fancier ;w;
2015-06-21 05:07 Yuii-: what?
2015-06-21 05:07 ghm12: well
2015-06-21 05:07 ghm12: i'm gonna wait anyway
2015-06-21 05:08 ghm12: probably just going to put the note 1/2 backwards
2015-06-21 05:09 Yuii-: 00:08:477 (23,24,25) - yo on Normal (Normal? da faq) this is bad mapped.
2015-06-21 05:09 ghm12: futsuu
2015-06-21 05:09 Yuii-: 00:07:285 (19,20,21) - there are the SAME beats right here and on (23,24,25) appear all the way back so it should be d k k
2015-06-21 05:10 ghm12: ITS NOT MY FAULT IT SOUND AS IT
2015-06-21 05:10 ghm12: the second one is fine imo
2015-06-21 05:10 Yuii-: Then you are selfgaying :/
2015-06-21 05:10 ghm12: 00:08:477 - k then?
2015-06-21 05:11 Yuii-: 00:08:874 (25) -
2015-06-21 05:11 Yuii-: blue
2015-06-21 05:11 ghm12: it also sounds well, but i hear 24 different than 25
2015-06-21 05:11 ghm12: wtf ears
2015-06-21 05:12 ghm12: yeah, agree with that
2015-06-21 05:12 ghm12: ah, lola asked if you are going to play lol with her someday
2015-06-21 05:12 Yuii-: Of course I will
2015-06-21 05:12 Yuii-: 24 sounds different from 25 actually
2015-06-21 05:13 ghm12: 00:27:550 - same here because similar sadfa
2015-06-21 05:13 Yuii-: But as I told you before
2015-06-21 05:13 ghm12: i hear as the same
2015-06-21 05:13 ghm12: my ear is weird
2015-06-21 05:13 ghm12: i try some pattern and it's ok
2015-06-21 05:13 Yuii-: ya good catch
2015-06-21 05:13 ghm12: i try something completely different and it's ok too
2015-06-21 05:13 Yuii-: 00:27:947 (69) - blue
2015-06-21 05:13 ghm12: yep
2015-06-21 05:13 ghm12: I didn't want to turn this map in a pseudo copy paste one
2015-06-21 05:13 ghm12: but I don't have many routes to follow
2015-06-21 05:15 Yuii-: Rhythm!
2015-06-21 05:15 ghm12: same rhythm all long
2015-06-21 05:15 Yuii-: so on Hard
2015-06-21 05:15 Yuii-: THIS IS HARD
2015-06-21 05:15 ghm12: muzu is shit
2015-06-21 05:16 Yuii-: 00:00:431 (2) - Okay THIS sounds super awkward
2015-06-21 05:16 ghm12: the beat is originally there
2015-06-21 05:16 ghm12: blame spelunker's creator
2015-06-21 05:17 Yuii-: I know, but it's...
2015-06-21 05:17 Yuii-: w/e
2015-06-21 05:17 ghm12: also helps to the thing I did on oni
2015-06-21 05:17 ghm12: btw
2015-06-21 05:17 ghm12: the last kiai is shit
2015-06-21 05:17 ghm12: but there's not something we can do about
2015-06-21 05:19 Yuii-: 00:21:093 (74) - yo
2015-06-21 05:19 Yuii-: this is bad snapped
2015-06-21 05:20 Yuii-: beat is in 00:21:192 -
2015-06-21 05:20 ghm12: the strong one, yes
2015-06-21 05:20 ghm12: the low one, nope
2015-06-21 05:20 ghm12: that's why it's a d
2015-06-21 05:20 ghm12: 00:24:272 (85) - nvm
2015-06-21 05:21 ghm12: i still preffer as a d, because oni and stuff
2015-06-21 05:21 Yuii-: HAHA the same
2015-06-21 05:21 Yuii-: Well, oki
2015-06-21 05:21 Yuii-: Other than that is ok
2015-06-21 05:21 Yuii-: hey Oni's great
2015-06-21 05:22 ghm12: if you find some problem in oni
2015-06-21 05:22 ghm12: i'll give you a cookie
2015-06-21 05:22 ghm12: check in test btw
2015-06-21 05:22 Yuii-: 00:13:543 (65) - overmapped
2015-06-21 05:22 ghm12: we are talking about oni
2015-06-21 05:22 ghm12: it's not an argument
2015-06-21 05:22 ghm12: just overmapped because last kiai
2015-06-21 05:22 ghm12: you'll check why
2015-06-21 05:22 Yuii-: 00:14:834 - consider that you are mapping all the beats... ADD SOMETHING
2015-06-21 05:22 Yuii-: well oki
2015-06-21 05:23 ghm12: SLOW PART MAN
2015-06-21 05:23 ghm12: ASFSFGASFDASH
2015-06-21 05:23 Yuii-: AND 00:16:623 - THERE!?
2015-06-21 05:23 ghm12: BREAKS
2015-06-21 05:23 Yuii-: WHAT
2015-06-21 05:24 ghm12: I NEED TO MAINTAN DIFFICULT GAP
2015-06-21 05:24 ghm12: MAINTAIN
2015-06-21 05:24 ghm12: well, open oni
2015-06-21 05:24 Yuii-: Well other than that is ok
2015-06-21 05:24 ghm12: i want to show you how was my kiai before gezo's mod
2015-06-21 05:24 Yuii-: 00:35:894 - this is important too
2015-06-21 05:24 ghm12: breaks too
2015-06-21 05:25 ghm12: to have my old kiai it's very single
2015-06-21 05:25 ghm12: simple
2015-06-21 05:25 ghm12: 00:33:212 - k, 00:33:311 - d, 00:35:894 - d
2015-06-21 05:25 ghm12: deteled these 3 for breaks
2015-06-21 05:26 ghm12: because difficult jump in muzu to oni
2015-06-21 05:26 Yuii-: To be honest the last beat is a must-have
2015-06-21 05:26 ghm12: gonna see with the next bat, because taiko-spacing is weird as hell
2015-06-21 05:26 Yuii-: I also want to point out ONE thing more
2015-06-21 05:26 ghm12: bat
2015-06-21 05:26 ghm12: bn
2015-06-21 05:26 ghm12: it's not 2014 anymore
2015-06-21 05:26 Yuii-: the last note from EVERY diff
2015-06-21 05:26 Yuii-: Inconsistency, Gabi! aaa
2015-06-21 05:27 ghm12: well, it's a low sound imo
2015-06-21 05:27 ghm12: but since kantan and futsuu is noobish hrdtfl diffies, leave it as a k
2015-06-21 05:27 ghm12: noobish = fuck the rhythm
2015-06-21 05:28 Yuii-: so no change on that?
2015-06-21 05:28 ghm12: ACTION is editing [http://osu.ppy.sh/b/674646 Scognito - Spelunker [Kantan]]
2015-06-21 05:28 ghm12: 00:36:689 (56,57,58) - k k d then?
2015-06-21 05:29 Yuii-: let me see that
2015-06-21 05:29 Yuii-: ya! perfect
2015-06-21 05:30 ghm12: ACTION pro modder
2015-06-21 05:30 ghm12: wait
2015-06-21 05:30 ghm12: ACTION pro mod applier
2015-06-21 05:31 Yuii-: HAHA
2015-06-21 05:31 ghm12: want to learn how to map taiko
2015-06-21 05:31 ghm12: ACTION is watching [http://osu.ppy.sh/b/667989 Excision - Live Wire [Taiko UltraPls]] <Taiko> |Autoplay|
2015-06-21 05:32 Yuii-: WTF is that!
2015-06-21 05:32 Yuii-: Well, anyway, posting IRC on your map
2015-06-21 05:32 Yuii-: no kudos
2015-06-21 05:32 Yuii-: because useless
2015-06-21 05:32 Yuii-: Tell any BN to rank your map
2015-06-21 05:32 Yuii-: (I will tell you something)
2015-06-21 05:32 ghm12: "tell any bn"
2015-06-21 05:32 ghm12: please
2015-06-21 05:32 Yuii-: Tell Dake to give a quick revision
2015-06-21 05:33 ghm12: I was planning to ask dake as a bn to do a bub
2015-06-21 05:33 ghm12: because he said in his user that he was accepting ready maps
2015-06-21 05:33 ghm12: but then he turned into qat
2015-06-21 05:34 Yuii-: Maybe he has a minute to checkit
2015-06-21 05:34 Yuii-: check it*
2015-06-21 05:35 ghm12: im just unsure about that clap in the wrong place on kantan asdfasdg
2015-06-21 05:35 Yuii-: which one?
2015-06-21 05:35 ghm12: 00:12:053 -
2015-06-21 05:37 Yuii-: Ok crashed
2015-06-21 05:37 ghm12: rip 00:12:053 -
2015-06-21 05:37 Yuii-: gimme a sec
2015-06-21 05:37 ghm12: oki
2015-06-21 05:43 Yuii-: diff?
2015-06-21 05:43 ghm12: kantan
2015-06-21 05:44 Yuii-: Well, it's that or just leave it as red

YO GOOD LUCK!
Yuzeyun
@Yuii : Some feedback on my end for your mod would help you a bit:
4 points of ay
  1. Samplesets do not work the same way in Taiko than it does in other modes - we always recommend using Normal samplesets as they are naturally much louder than Soft and probably Drum (which I haven't tested though).
  2. Try to get into the mappers' mind and find a reasoning - sometimes even slight rhythm changes over similar parts can have a reason, especially in taiko. I am certain standard's hitsounding would stay still.
  3. Overmapping is different in Taiko, in Oni there are a lot of triplets, quintuplets, septuplets and dessertuplets for 1/2 sounds - considering it's a "zero-dimensional" game (as opposed to CTB which is 1 and standard which is 2" - which offer a different challenge.
  4. As ghm said, breaks must be around the map, due to the above point. Having a serious lot of patterns without leaving rest moments can have a negative impact to the "new" players of that level.
@ghm : drum samplesets do work, you'll have to include them in your skin.
and pls don't be afraid toplel
Topic Starter
ghm12
I don't know you well, obviously I would be too shy to ask for a rebub ;w;
And about drum sampleset, since it's not in the default skin, I said it doesn't work.

tl;dr about yuii's mod
In kantan, changed 00:12:053 - 00:31:126 - to d since there's not a high sound (Moving 1/2 backwards would work too, but like Ozzy said, a rhythm change can be a problem to new players. Also, changed 00:36:689 - to k k d instead of d d k
In futsuu, changed 00:08:477 - 00:27:550 - to d k k (since it's 00:26:358 - in backwards). Also changed 00:36:689 - to k d d
And about the change in the end of the map, it's because yuii asked me to have consistency

@_Gezo_, can you rebub? If you don't agree with something, just tell me
Yuii-
@Gezo: I was trying to mod Taiko as I am learning all the game modes. Apparently I am really bad modding this as it's completely new to me... I will give up FOR NOW, maybe I give this mode another opportunity in a near future.
I've read your suggestions and this will definitely help me improving after all.

@ghm12: Noob, here you have your stars. Now rank it.
Yuzeyun
first (re)bubble it
Topic Starter
ghm12
Thanks again you both!
Yuii-
I am still wondering if I will learn Taiko properly someday zzz
Topic Starter
ghm12
Eu te amo Yuii
I also love you a lot gezo
<3

@QAT: If you ask about the "random changes" in oni, I feel like the music asks for it, and since this track comes from a ~troll game~, I wanted to try to do a "If you don't read properly, you are going to miss" in a rankable way
Bastionior
PARABÉNS GHM XD ,QUE VENHA MUITOS E PRÓXIMOS MAPS SEUS :D Congrats pelo seu first ranked <3
OzzyOzrock
YES! WE HERE BOYSSSSSSSSSSS
Topic Starter
ghm12

OzzyOzrock wrote:

YES! WE HERE BOYSSSSSSSSSSS
Waiting your FLHDDT score :^)
and thank you guys again
Yaminoma
Congratz ghmoe ,(=w=)/
MoodyRPG
This song xD

Congratz :)
Gero
Yolo, qualified? xD

Nice song and congrats.
Surono
lol so funny, grats lel is fun ww
Charlotte
gratz :)
Nwolf
congratz :D
Topic Starter
ghm12

Gero wrote:

Yolo, qualified? xD
Nothing explains this mapset more than "yolo"

Thank you all! <3
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Topic Starter
ghm12
R A N K E D B O Y S
how the fuck it survived?
Please sign in to reply.

New reply