Most of these DQ reasons were completely unreasonable, is it so bad for a jumpy, consistent 1/2 map to disregard spacing at points? (as Charles said.)Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.Chasing
Inappropriate usage of Distance Spacing changes
The spacing changes used in some patterns do not correspond with the music accordingly, a significant number of patterns feel broken or overdone. As a result of this, it lowers readability of hitobjects.Low quality of objects' placement
- 04:01:762 (1,2,3,4,5,6,7,8) - The music does not support such a strong increase in spacing. Yes it completely does. The impact the percussion provides is more than enough impact and is the ultimate climax of the hype in the song. If you think this is a dq'able issue, why wouldn't the spaced stream in iMage--'s Prism Sympathy be dq'able? That stream is in a part of the map way calmer than the part I'm trying to map this stream on, and nobody batted an eye. Same goes with Jenny's Cry Thunder, where they didn't mention those streams at all in places where his reasoning behind his streams were just as good as mine. I don't want to turn this into a jumpy kick slider segment of the map because the way the percussion flows through during this segment sounds a lot better with a spaced stream. I fixed the way it flows to make it a bit more playable, but if this persists as a reason for disqualification (when it really shouldn't.) I rather just grave the map.
- 04:08:962 (8,9,1,2) - Jumps do not match with the tempo of this part.
- 03:04:505 (3,4,5) - A calm part of the song has nothing to do with the jumps used here.
Some of the patterns are organized in a way that leaves the players confused and puzzled. In addition to that, the quality of those patterns is low in our judgement, as they appear unpolished and unstructured.
- 02:14:448 (2,3,4,5,6,7,8) -
- 02:22:334 (1,2,3,4,5,6,7) - How is this at all unstructured? This is a reoccurring pattern I see on many maps, I used it to build up to the second segment of the kiai. It's a simple up and down zig-zag pattern...
- 02:55:419 (1,2,3,4,5,6,7,1) -
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###M
Thank you for looking over my map and finding these things. I attempted to fix every example except the ones highlighted in red, if you guys still want to dispute those issues, please PM me in-game and we'll find a workaround.
This is in the hands of the BN's now. Please message me before taking any actions to help me find other controversial issues.
Thanks.