Decided to look into this
pkk
Thanks, let's try to get this back into qualified.pkk wrote:
sik map
actually, sexy map just like the mapper xd
but I still blame kibbGeneral
- get someone to check offset again because I feel that it should be a little earlier (~3 to 5 ms earlier) idk Naaah, it's okay
- combo colour 2 (brown) isn't appealing to look at imo. Consider using a different colour, maybe a shade of blue:
- I recommend you get someone to check hitsounds in detail
pk starstorm
- 00:14:791 (1,3) - these will look nicer if they're more parallel with each other. Consider dragging the tail point of 00:15:305 (3) - to x 110 y 201
- 00:20:619 (2) - this might look nicer if you move it to the left a little so that the space between 00:19:934 (9,1) - looks similar to the space between 00:20:277 (1,2) - . Try moving 00:20:619 (2) - to ~x 218 y 140. You could also move it so it forms an equilateral triangle at 00:19:934 (9,1,2) -
- 00:23:362 (1,2,3) - did you want these spaced evenly? (there's a 0.12x difference asdfasdl;j) Anyways if you have time, you can go through your map and check parts where spacing is supposed to be the same between objects to make sure that the spacing really is the same.
- 00:26:277 (3,4) - imo it'd be nice to have a jump here instead of at 00:26:791 (4,5) - to emphasize the strong snare beat. At 00:31:762 (3,4) - the music is similar and you do a jump which is sick, so try to keep it consistent. The current jumps are okay, while (4) has almost a ds of 2.00x the jump between (4,5) is reduced by almost 0.20x so that fits perfectly with what I'm trying to do, as I'm not emphasizing (4) that much as I'm doing it with (2), when the beat sounds stronger.
- 00:30:048 (1,2,3,4,5,6,7) - nice jumps, but I feel that the jump a 00:30:391 (3,4) - is a bit big considering the music that it's mapped to. imo the jump is more fitting at 00:30:562 (4,5) - if you're mapping the synth/whatever you call it sound since it's particularly strong there, or at 00:30:734 (5,6) - if you're mapping the clap/snare sound. For starters, you can try placing 00:30:562 (4) - around 00:30:048 (1) - to decrease the jump I made something different
- 00:35:191 (5) - this finish hitsound can be a bit jarring since the music isn't loud enough to support it. For example, at 00:35:019 (4) - the sound in the music is louder than at 00:35:191 (5) - . If you want to keep the finish hitsound, I suggest adding a green line to lower the volume to around ~40%. Same goes for 00:31:077 (7) - This was made on purpose, in order to tell the players that there's a pause before the following circle.
- 00:44:191 (5,7,8) - I recommend setting sampleset to drum for the sick hitsounds$$$$ You can also use it for streams like 00:48:219 (3,4,5,6,7) - and whatever. If you want to use a normal clap hitsound on drumsampleset, change the additions to normal etcetc $$$ Did with the soft additions too.
- 00:51:305 (4,5) - this might be more comfortable to play if you stack the head of 00:51:477 (5) - with 00:51:991 (2) - . The reason for this is because 00:51:305 (4,5) - plays almost like a straight line because of the angle at which you positioned the two objects and this creates a lot of momentum, which is killed instantly at 00:51:819 (1) - since it's so close to the center of 00:51:477 (5) - . By stacking 00:51:477 (5,2) - it feels less jerky to play, and if you still want the jump between 00:51:305 (4,5) - for emphasis then you can move 00:50:962 (3,4) - down In this case 00:51:477 (5) - wouldn't be that emphasized with the strongest beat that is in the slider, that would leave a lesser spacing in this section.
- 01:03:477 (4,5,6) - this is a bit uncomfortable to play because of the jump then small spacing in a straight line. Also with your jump patterns at 01:03:134 (2,3,4,5) - it seems like it's going up and down rotating CCW, so I suggest you ctrl+G 01:03:819 (6,7) - then place 01:03:991 (7) - somewhere around x 361 y 184. Feels nicer to play, and 01:03:991 (7) - will also flow into the stream in a nice curved line/circle yay Following the beats
- 01:05:191 (5,6) - I suggest spacing this out more so it looks more like a 1/2 gap (try ~1.7x). You can stack 01:05:191 (5,1) - if the spacing between 01:05:362 (6,1) - becomes too large Moved (6) slightly.
- 01:08:619 (4) - a whistle on the head to match the music sounds nice. 01:09:819 (2) - whistle on tail 01:11:191 (5) - whistle on the repeat you get the idea (all on white ticks until 01:16:848 - ). On strong piano beats like 01:09:648 (1,3,1,3) - etc you can add a whistle as well. I'm using the Whistle hitsound for another sound in this section.
- 01:50:105 (7,8) - I think this jump can be toned down a bit. The strong beat is at 01:50:105 (7) - so the jump should be at 01:49:934 (6,7) - . Try placing 01:50:277 (8) - at x 369 y 265, that way the jump is smaller and the circle makes a triangle with 01:49:762 (5,6) - :^) I love my mapping.
- 02:12:048 (7) - you can NC this to indicate the upcoming 1/1 gap, and also to create emphasis. You could just say that because there's a pause with the vocals, and even with that I would probably reject it anyway. I'm using relatively long combos in this part, so this will completely break with what I'm trying to do.
- 02:12:391 (8) - I feel that this note isn't necessary because the music here is just the continuous vocal. In addition, the hitsound on it is jarring for the same reason. I suggest either removing the note or making 02:12:048 (7) - a slider that ends at 02:12:391 - or 02:12:562 - or 02:12:648 - to map the vocal. I also suggest you use a ~55% volume line for 02:12:048 - since it's a bit loud compared to the music/vocal. Jumps
- 02:18:219 (1,2) - I am kill flow is kill this is kill pkkill
anyways you can improve this flow if you ctrl+G 02:18:391 (2) - then move it to ~x 249 y 214. This way it flows nicer between 02:18:219 (1,2) - and the slider flows nicely into the stream in an arc wheeee Made something different.- 02:19:077 (7,8,9,1) - there's a bit of jerky movement here, try to re-position 02:19:591 (1) - so that it's more comfortable to play. One way would be to stack 02:18:905 (5,1) - or place it somewhere near there. Honestly I feel that you should remap this pattern 02:19:591 (1,2,3,4,5) - or ask someone else about it. 02:20:277 (4,5) - try to have the jump between 02:20:791 (5,1) - instead to emphasize the strong beat I actually like this part, sorry.
- 02:23:362 (8,1) - this spacing is really small, did you have a reason for this? It makes more sense to have it spaced normally. People usually use this spacing for a quiet part/slow part transitioning into a loud/fast part, or if they're using slow SV sliders into fast SV or 3/4 slider into whatever object on the downbeat. idk lol Of course I do, There's no more space in the screen. Moved (8) below. Also, the current pattern could look as a 3/4 slider combined with a 1/2 one, which can be kinda tricky.
- 02:40:848 (5,6,7) - again, check where you place your jumps because it makes more sense to have the jump at 02:41:019 (6,7) - to emphasize the strong synth beat. Same for 02:58:848 (3,4,5) -
- 02:51:134 (1,2,3,4,5,1,2) - good use of jumps for emphasis, really nice pattern \o/
- 02:55:419 (1,2,3,4,5,6,7,8) - since this part gradually gets louder, you can imitate this using green lines. I suggest using ~30% at 02:55:419 - then increasing it to ~50% at 02:55:934 - . Consider doing something similar for 02:57:991 (1,2,3,4,5) - Isn't loud enough?
- 03:02:448 (5,6) - , 03:05:191 (6,7) - I feel that the spacing can be larger here since there isn't anything in the music to warrant this small spacing. Consider using symmetry for 03:05:191 (6,8) - . You can copy paste ctrl+h+j 03:05:191 (6) - into 03:05:705 (8) - ezpz The first point is actually very gainsaying, weren't you talking about emphasizing strong beats throughout the map? 03:02:791 (6) - has a low sound while 03:02:962 (7) - is much stronger. Almost the same is applied to the same one.
- 03:11:191 (4,5,6,1) - the movements here are a bit jerky because of the stacked notes then sudden jump with different spacing between 03:11:362 (5,6,1) - / almost no direction change. idk these kinds of things are hard to explain, but if you move 03:11:705 (1) - down so the flow between 03:11:362 (5,6,1) - isn't similar to a straight line, it feels nicer to play. Try around x 300 y 196 for 03:11:705 (1) - What? Why didn't you say nothing about 03:11:362 (5) - when there's placed the strongest beat in the whole pattern.
- 03:23:534 (2,3) - try switching the positions of these objects, the rhythm is nicer imo because the strong beat at 03:23:705 - is mapped with a slider head that you can click instead of a slider tail. Generally, having strong beats clickable is more enjoyable I suppose. 03:24:048 (4) - is a really nice slider shape tho, nicee I think it's fine.
- 03:29:534 - to 03:38:791 - consider putting whistles on all the piano notes since they're all pretty strong. If you want the third piano note whistles to be stronger than the rest, you can use green lines to lower the volume of the other whistles, but I think it should be kept the same throughout this section. Soft Whistle instead.
- 03:40:505 - to 03:45:305 - hitsounds are a bit loud here, I recommend using 50% instead of 60% on the slider heads. Same at 03:45:991 - , I suggest using lower volume so the hitsounds don't overshadow the music. In particular, the claps are a bit loud It won't make much difference anyway
- 03:51:991 (3,4,5,6,1) - I found this a bit hard to read the first time around. Consider NCing 03:52:334 (4) - to indicate a gap between 03:51:991 (3,4) - , I think this should clear it up and make it easier to predict the gap. I love HanzeR.
- 04:13:419 (1,3) - wtf blanket this properly 11 !!1 ! it's fine imo
- 04:13:762 (2,3) - I suggest toning this jump down a bit. The large jump with high velocity into the slider at 04:13:934 (3) - feels kind of uncomfortable so I suggest you move 04:13:762 (2) - to ~x 459 y 145. This makes the jump a little smaller and also flows nicely because it makes sort of an arc between 04:13:419 (1,2,3) - . Anyways 04:13:934 (3,4,5) - is really nice, it flows well and looks great good job ! Made a slight change, not a big deal, that would completely ruin the whole section as I'm trying to make a similar spacing.
- 04:15:648 (6,7) - same here, jump is a little too big. I get that you want to emphasize certain beats but in this case there's lots of back and forth movements at 04:15:477 (5,6,7,8,1) - Emphasis.
- 04:17:019 (4,5) - there should be a jump here like at 04:16:505 (2,3) - $$$ maybe you can remap this pattern 04:16:677 (3,4,5) - to put in a jump $$ moved (4)
- 04:25:591 (1,2,3) - I really like how you mapped the synths/whatever sounds here, it's really sickkkk$$
- 04:35:019 - there's a beat here that should be mapped since it's pretty strong imo. Just stick a circle there and stack it under 04:34:848 (4) - , I think it'll sound nicer that way and the gap will be less awkward. Same at 04:56:962 - , you can stick a note there as well made a slider instead.
- 04:46:334 - nice triangles
- 05:08:105 (3) - imo ctrl+G will flow better since 05:07:419 (1) - is curving upwards and it will lead into the next slider smoothly. Also for the slider tail at 05:08:448 - , the volume is kind of loud considering the soft vocal there. Try using a ~20% green line on the tail. Personal preference.
- 05:12:048 - spinner should end here since this is where the vocal ends $$$