Zarerion
Zarerion wrote:
yo ktg
lemme do this. This mod will probably look a lot like the one for heterochromia, I'm sorry for that.
[Marathon]Nice map, obligatory Star. Good luck.
- Do yourself a favor and map with Grid Size 4 in the future, it's much more precise. as for sliders, disable grid snap completely to get the shapes right. - zzzzz sounds like a pain to get used to
- HP +1 - I really have a bad feeling about the end. Changed
- For the first part of your map, being 00:01:224 - until 00:21:087. Could you raise the spacing for 1/2 spaced objects from 1.5 to 1.6? the objects slightly touch each other with 1.5 making the map look a bit messy. example: 00:10:328 (2,3) - hmm done
- After that it would make sense to raise the spacing for 1/2's to 1.3 or even 1.4 from 00:21:500 - until 00:41:362 - ^
- If you apply that some of the stuff mentioned below might be different already, keep that in mind.
- 00:04:949 (2,3) - this overlap looks bad
- it would emphasize the vocals more if you'd place a circle here instead and add a 1/1 slider at 00:07:018 - fixed
- 00:11:569 - At this point should be a sliderhead :< or maybe even a circle to cooperate with the circle at 00:11:983 (1) - just went with a circle since it cooperates well with my style
- 00:12:604 (2,3) - again this overlap doesn't look good - this overlap is so hard to get rid of, ended up using a slider that fits the overlap
- 00:17:776 (3,4,1) - spacing - changed the spacing which changed the part
- 00:20:259 (4,5,6) - ^ - ^ though not as major
- 00:26:052 (3,1) - fix dat blanket. disable grid snap for this. and make sure the end of (1) doesn't touch (3), you may need to rotate 1 a tiny bit clockwise (make sure you use 1.3 spacing) - fixing blankets are annoying to do well on, this should be fine
- 00:33:500 - a 1/2 slider would make more sense at this point imo - true
- 00:43:018 (1,2,3,4) - ahh ktg please =/ perfect star patterns. To do this, rotate the circles by 72 degrees. (72°x5=360°) - yay for manual edit
circle 1: (256|80)
circle 2: (322|283)
circle 3: (149|157)
circle 4: (363|157)
circle 5/sliderhead: (190|283)- 00:45:707 (4,5) - make this a blanket - done
- 00:47:362 (2) - and 00:52:328 (2) - are bad, because redtick 1/2 sliders. It feels waaaaay better to do this similarly to what you did at 00:57:293 (2,3). It's emphasizing the vocals more, since the red tick is more like a buildup for the longer holden white tick - ended up just using 2 circles, i don't like having slider, circle, slider, circle, slider kinda stuff which kinda irks me a lot
- 01:19:223 (4,1) - do you know how you can check a blanket? Look at the approach circle of the object the slider is blanketing, (if needed move them close on the timeline, you'll see whether they're perfect or not. in this case the slider is too far to the right.
I tried to fix it:
And even this is probably off by 1 or 2 pixels, but cba now. - I noticed during my Hetero map, everything can't be perfect- 01:26:988 (3,4) - try again - yay
- 01:28:047 (1,2) - this one's pretty okay - yay again
- 01:28:223 (2,3,4,5) - this looks kinda messy, couldn't you make this a square? - no idea, it never hit me
- 01:32:812 (3,4) - fix blanket - fixed
- 01:35:812 (2,3,1) - ^ - I crashed my osu! and bugged this slider, fixed regardless
- 01:40:047 - Why do you not map this? it's a clear beat that is like "hey hey, mapper, look at me, map me! I'm a strong whitetick beat keeping the rhythm of the song consistent!" - true but its not really a downbeat that I like to map. It makes the next 4 notes act the same as this downbeat
- 01:47:106 (4,5) - fix blanket - okay although this is a pain to keep mentioning
- 01:47:106 (4,5,1) - if possible, could you avoid mapping these strong "DANDANDAN" sounds with slidertails? it would be rhythmically more fitting to make them all sliderheads or circles. in fact, a "circle - circle - slider" would work very well. Same thing for 01:48:165 (2,3,4), 01:48:871 (4,1,2), 01:49:929 (3,4,1), 01:52:753 (4,5,1), 01:55:929 (4,1).
Why? Because they are all equally "strong", but a slidertail is most definitely "weaker" than circles or sliderheads (because no additional click is required) so in order to emphasize that "equal strength", mapping them all with the same intensity would kinda make sense. - changed all except 01:55:929 (6) - as finding a change to this would require a lot of moving and such which breaks the structure of the map- 01:57:871 (2,3,4) - this breaks the movement a bit, how about another slidershape for (4)? example below - changing this never satisfies me, dam corner
- 02:07:223 (3,4,5,6,7) - even if this is not overmapped, it just feels like that... it's just weird to have 1/4 in such a calm part ;w; - replaced with 1/2 note
- 02:17:643 (2,1) - fix the blanket, and make sure the slider is symmetrical (middle point needs to be on the y-axis) - this is really annoying to even do, I can't fix it for some reason
- 02:19:937 (3,4,5) - what the hell. the triplet shouldn't be here, it should be at 02:20:113.. o_o There are much much much more dominat 1/4s, not mapping them is a crime if you have a triplet right before it - my ears lie to me
- 02:20:290 (6,7,8,9,10,11) - maybe more like that in order to.. idk, it feels better to me (/pro modder) - done except screw straight lines pointing straight down
- 02:20:996 (11) - NC? - it already was
- 02:22:231 (1,3) - this can blanket the slidertail
- 02:27:349 (4,1) - and this blanket can look better
- 02:33:172 (4,1) - ^
- 02:41:113 (3,4) - ^
- 02:40:760 (1,4) - well you cannot really see it ingame, but to me it always feels weird when objects appear at positions where other objects already were shortly before that - same but its not an issue in playability
- 02:44:643 (4) - move this more to the right to emphasize the jump to (1) and to make the movement from (3) to (4) smoother - done
- 02:53:996 (5,6,7) - make this a triangle pattern - ^
- 02:56:290 (1) - hello 2009. srsly tho, can't you choose a smoother shape? it's not like the song breaks the way the slider does in any way - someones going to kill me if they break on this
- 02:58:584 (3,4,5) - >killing spacing in order to get symmetry. meh. - this should be okay now
- 02:59:819 (3,4) - fix blanket
- 03:01:937 (1,2,3) - make this a better triangle :c - done
- 03:04:584 (1,2) - fix blanket
- 03:09:525 (3,4) - do something about the redtick sliders here, especially (4) which is landing on your strong custom whistle - okay, inb4 next part flow is bad and should be changed
- 03:26:289 (1) - elete NC? seems pretty useless to me - not really, its a downbeat and this can also indicate another slowdown
- 03:30:131 (3,4) - make (4) blanket (3)? - was wondering about this too but did it regardless
- 04:01:892 (2) - why don't you just use 2 circles instead of the slider here? - done
- 04:51:693 (5) - ^ - ^
- 04:57:693 (5) - ^ - ^
- 04:58:631 (1,2) - yo where's your blanket at
- 05:03:693 (5) - too many red tick sliders in this section - I feel like removing this will remove the structure and make the next partss really annoying to adjust without remapping
- 05:06:318 (2) - ^ - I never really like 3/4 sliders with only a circle at the end, it just sticks out too much, not everything has to be circles on white ticks
- 05:09:318 (2) - ^ - ^
- 05:15:693 (5) - ^ - same as first
- 05:16:818 (2,4) - fix the blanket
- 05:21:693 (5) - get rid of redtick (even tho this seems to fit more than the others) - I might keep this too....
- 05:30:506 (1,2,3) - fix the spacing - done
- 05:44:193 (3,4,5) - eeh, switching from 0.8 to 0.6 midstream? why? - lol grid 3
- 06:23:155 (1,2) - this could be a blanket - sure
- 06:38:477 (13) - Please don't end a stream with a bluetick 1/4 slider (which is pretty much the same as a redtick 1/2 slider, but additionally it feels weird when playing because players aren't used to end stream with second finger (the finger that does not start or end the stream usually)) - although it should end with the first finger, the song doesn't think that. It's not really hard to use your second finger and the slider is really forgiving in that aspect
- 06:38:262 (11) is overmapped, delete or keep, just pointing it out. - well that makes the above suggestion obsolete, its all triples now with a slider at the end
- 06:40:848 (2,3) - 06:41:973 (5,1) - 06:42:161 (1,2) - Could you decide what spacing to use and stick to that? - okay
- 06:45:161 (1,2) - ew this is confusing as hell. just follow the drums and map a stream from 06:45:348 - to 06:45:723. - ^
- 06:51:348 (7,1) - again follow the drums between these 2 objects - ^
- 06:56:411 (1,2) - fix the blanket
- 07:20:255 (3,4,5) - change the redtick sliders -
- 07:30:740 (4,5,6,7,1) - Sir spacing has left us again. - and now its back
- 07:39:041 (1,2) - this really works against the flow, needing to go to the slider and then go back in the directin you came from and then having to turn back yet again =/ - this really I have no idea what to do, I just don't, elaborate more on this and the preference of flow
- 07:59:491 (2,3) - fix the blanket
- 08:05:679 (4,1) - ^
- 08:11:116 (2,3) - ^
- 08:37:179 - Another one of those poor, lonely beats that didn't get the mapping they deserved ;w; - well thats fixed
- 08:39:429 - ^ - not this one though, I like this rhythm more and generally map to the lyrics
- 08:40:554 (1,3) - make this a proper blanket
- 08:50:304 (3,4) - ^
- 08:57:054 (1,2) - ^
- 08:58:554 (1,2) - ^
- 08:59:304 - why unmapped - same as 08:39:429
- 09:33:798 (1,2,3,4,5,6,7,8,9) - please don't. Introduce this with a kickslider or something, currently the timing for this is really hard because it's right after a break and the timing signature changed and a player could expect yet another BPM change and be confused etc etc etc - well you kinda get the hang of it during the break but changed
- 10:00:048 (4,5) - fix blanket
- 10:20:298 (2,3) - ? - omg a nice idea
- 10:56:673 (3,4) - shorten (3) by 1/2, delete (4), add a 1/2 slider where (3) previously ended, in order to emphasize 10:57:048 - okay
- 10:59:673 (3,4,5) - consistent spacing please - done
- 11:02:860 (2,3) - uh, spacing? also fix blanket pls - everything below here about fixing is done
- 11:04:548 (1,2,3) - dat spacing
- 11:11:298 (1,3) - fix blanket
- 11:13:173 (5,6,1) - fix spacing
- 11:13:923 (2,3,4) - make this look nicer -> triangle - done
- 11:20:673 (2,3,4,5,1,2,3,4,5,6) - Aren't these too many circles in a row? consider changing that - well theres a 1/2 spam on this part, I don't see why not and it works really well
- 11:22:173 (5,6,1) - the SV change killed your spacing here, fix that please - harhar yeah
- 11:29:298 (1,2,3) - notable spacing inconsistencies - fixed
- 11:35:860 (6,1) - why is this suddenly no jump anymore? make it a jump as well o: - nice catch on there
- 11:54:048 (1,2) - fix blanket
Also I appreciate the support I am getting right now.