yo ktg
lemme do this. This mod will probably look a lot like the one for heterochromia, I'm sorry for that.
[Marathon]
lemme do this. This mod will probably look a lot like the one for heterochromia, I'm sorry for that.
[Marathon]
- Do yourself a favor and map with Grid Size 4 in the future, it's much more precise. as for sliders, disable grid snap completely to get the shapes right.
- HP +1
- For the first part of your map, being 00:01:224 - until 00:21:087. Could you raise the spacing for 1/2 spaced objects from 1.5 to 1.6? the objects slightly touch each other with 1.5 making the map look a bit messy. example: 00:10:328 (2,3)
- After that it would make sense to raise the spacing for 1/2's to 1.3 or even 1.4 from 00:21:500 - until 00:41:362
- If you apply that some of the stuff mentioned below might be different already, keep that in mind.
- 00:04:949 (2,3) - this overlap looks bad
- it would emphasize the vocals more if you'd place a circle here instead and add a 1/1 slider at 00:07:018 -
- 00:11:569 - At this point should be a sliderhead :< or maybe even a circle to cooperate with the circle at 00:11:983 (1) -
- 00:12:604 (2,3) - again this overlap doesn't look good
- 00:17:776 (3,4,1) - spacing
- 00:20:259 (4,5,6) - ^
- 00:26:052 (3,1) - fix dat blanket. disable grid snap for this. and make sure the end of (1) doesn't touch (3), you may need to rotate 1 a tiny bit clockwise (make sure you use 1.3 spacing)
- 00:33:500 - a 1/2 slider would make more sense at this point imo
- 00:43:018 (1,2,3,4) - ahh ktg please =/ perfect star patterns. To do this, rotate the circles by 72 degrees. (72°x5=360°)
circle 1: (256|80)
circle 2: (322|283)
circle 3: (149|157)
circle 4: (363|157)
circle 5/sliderhead: (190|283) - 00:45:707 (4,5) - make this a blanket
- 00:47:362 (2) - and 00:52:328 (2) - are bad, because redtick 1/2 sliders. It feels waaaaay better to do this similarly to what you did at 00:57:293 (2,3). It's emphasizing the vocals more, since the red tick is more like a buildup for the longer holden white tick
- 01:19:223 (4,1) - do you know how you can check a blanket? Look at the approach circle of the object the slider is blanketing, (if needed move them close on the timeline, you'll see whether they're perfect or not. in this case the slider is too far to the right.
I tried to fix it:
And even this is probably off by 1 or 2 pixels, but cba now. - 01:26:988 (3,4) - try again
- 01:28:047 (1,2) - this one's pretty okay
- 01:28:223 (2,3,4,5) - this looks kinda messy, couldn't you make this a square?
- 01:32:812 (3,4) - fix blanket
- 01:35:812 (2,3,1) - ^
- 01:40:047 - Why do you not map this? it's a clear beat that is like "hey hey, mapper, look at me, map me! I'm a strong whitetick beat keeping the rhythm of the song consistent!"
- 01:47:106 (4,5) - fix blanket
- 01:47:106 (4,5,1) - if possible, could you avoid mapping these strong "DANDANDAN" sounds with slidertails? it would be rhythmically more fitting to make them all sliderheads or circles. in fact, a "circle - circle - slider" would work very well. Same thing for 01:48:165 (2,3,4), 01:48:871 (4,1,2), 01:49:929 (3,4,1), 01:52:753 (4,5,1), 01:55:929 (4,1).
Why? Because they are all equally "strong", but a slidertail is most definitely "weaker" than circles or sliderheads (because no additional click is required) so in order to emphasize that "equal strength", mapping them all with the same intensity would kinda make sense. - 01:57:871 (2,3,4) - this breaks the movement a bit, how about another slidershape for (4)? example below
- 02:07:223 (3,4,5,6,7) - even if this is not overmapped, it just feels like that... it's just weird to have 1/4 in such a calm part ;w;
- 02:17:643 (2,1) - fix the blanket, and make sure the slider is symmetrical (middle point needs to be on the y-axis)
- 02:19:937 (3,4,5) - what the hell. the triplet shouldn't be here, it should be at 02:20:113.. o_o There are much much much more dominat 1/4s, not mapping them is a crime if you have a triplet right before it
- 02:20:290 (6,7,8,9,10,11) - maybe more like that in order to.. idk, it feels better to me (/pro modder)
- 02:20:996 (11) - NC?
- 02:22:231 (1,3) - this can blanket the slidertail
- 02:27:349 (4,1) - and this blanket can look better
- 02:33:172 (4,1) - ^
- 02:41:113 (3,4) - ^
- 02:40:760 (1,4) - well you cannot really see it ingame, but to me it always feels weird when objects appear at positions where other objects already were shortly before that
- 02:44:643 (4) - move this more to the right to emphasize the jump to (1) and to make the movement from (3) to (4) smoother
- 02:53:996 (5,6,7) - make this a triangle pattern
- 02:56:290 (1) - hello 2009. srsly tho, can't you choose a smoother shape? it's not like the song breaks the way the slider does in any way
- 02:58:584 (3,4,5) - >killing spacing in order to get symmetry. meh.
- 02:59:819 (3,4) - fix blanket
- 03:01:937 (1,2,3) - make this a better triangle :c
- 03:04:584 (1,2) - fix blanket
- 03:09:525 (3,4) - do something about the redtick sliders here, especially (4) which is landing on your strong custom whistle
- 03:26:289 (1) - elete NC? seems pretty useless to me
- 03:30:131 (3,4) - make (4) blanket (3)?
- 04:01:892 (2) - why don't you just use 2 circles instead of the slider here?
- 04:51:693 (5) - ^
- 04:57:693 (5) - ^
- 04:58:631 (1,2) - yo where's your blanket at
- 05:03:693 (5) - too many red tick sliders in this section
- 05:06:318 (2) - ^
- 05:09:318 (2) - ^
- 05:15:693 (5) - ^
- 05:16:818 (2,4) - fix the blanket
- 05:21:693 (5) - get rid of redtick (even tho this seems to fit more than the others)
- 05:30:506 (1,2,3) - fix the spacing
- 05:44:193 (3,4,5) - eeh, switching from 0.8 to 0.6 midstream? why?
- 06:23:155 (1,2) - this could be a blanket
- 06:38:477 (13) - Please don't end a stream with a bluetick 1/4 slider (which is pretty much the same as a redtick 1/2 slider, but additionally it feels weird when playing because players aren't used to end stream with second finger (the finger that does not start or end the stream usually))
- 06:38:262 (11) is overmapped, delete or keep, just pointing it out.
- 06:40:848 (2,3) - 06:41:973 (5,1) - 06:42:161 (1,2) - Could you decide what spacing to use and stick to that?
- 06:45:161 (1,2) - ew this is confusing as hell. just follow the drums and map a stream from 06:45:348 - to 06:45:723.
- 06:51:348 (7,1) - again follow the drums between these 2 objects
- 06:56:411 (1,2) - fix the blanket
- 07:20:255 (3,4,5) - change the redtick sliders
- 07:30:740 (4,5,6,7,1) - Sir spacing has left us again.
- 07:39:041 (1,2) - this really works against the flow, needing to go to the slider and then go back in the directin you came from and then having to turn back yet again =/
- 07:59:491 (2,3) - fix the blanket
- 08:05:679 (4,1) - ^
- 08:11:116 (2,3) - ^
- 08:37:179 - Another one of those poor, lonely beats that didn't get the mapping they deserved ;w;
- 08:39:429 - ^
- 08:40:554 (1,3) - make this a proper blanket
- 08:50:304 (3,4) - ^
- 08:57:054 (1,2) - ^
- 08:58:554 (1,2) - ^
- 08:59:304 - why unmapped
- 09:33:798 (1,2,3,4,5,6,7,8,9) - please don't. Introduce this with a kickslider or something, currently the timing for this is really hard because it's right after a break and the timing signature changed and a player could expect yet another BPM change and be confused etc etc etc
- 10:00:048 (4,5) - fix blanket
- 10:20:298 (2,3) - ?
- 10:56:673 (3,4) - shorten (3) by 1/2, delete (4), add a 1/2 slider where (3) previously ended, in order to emphasize 10:57:048 -
- 10:59:673 (3,4,5) - consistent spacing please
- 11:02:860 (2,3) - uh, spacing? also fix blanket pls
- 11:04:548 (1,2,3) - dat spacing
- 11:11:298 (1,3) - fix blanket
- 11:13:173 (5,6,1) - fix spacing
- 11:13:923 (2,3,4) - make this look nicer -> triangle
- 11:20:673 (2,3,4,5,1,2,3,4,5,6) - Aren't these too many circles in a row? consider changing that
- 11:22:173 (5,6,1) - the SV change killed your spacing here, fix that please
- 11:29:298 (1,2,3) - notable spacing inconsistencies
- 11:35:860 (6,1) - why is this suddenly no jump anymore? make it a jump as well o:
- 11:54:048 (1,2) - fix blanket