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Falcom Sound Team jdk - A Tear of Vermilion -memoria-

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Topic Starter
Adol Christin

Kagamine Ren wrote:

快泡了都,就随便说点吧

General


Normal

  1. 00:07:893 (1) - slider's tail wrong snapped 哦去。。改了
  2. 00:13:036 (3) - ^
  3. 00:18:178 (1) - ^
  4. 00:19:893 (2) - ^
  5. 00:21:607 (1) - ^ and the reverse slider doesn't fit in a Normal diff imo, consider changing it into 2 1/1 sliders instead. I think this would be fine. Cuz the melody is weak here.
  6. 00:35:321 (1) - ^
  7. 00:43:893 (2) - ^
  8. 01:35:321 (2,3,4,5,1) - a little boring cirles, how about using some sliders instead? kk
  9. 01:40:464 - unsnapped green line It's snapped
这肯定是bug >.< 不然DS怎么会破坏了。。

Scarlet

  1. 00:08:750 (4,5,6) - there are some flows like this in this diff which seem weird imo because this is a diff more like Hard so it shouldn't be that difficult to play. I think the BPM is low enough for players to deal with this pattern.
  2. 00:13:893 (4,5,1) - ^ Just a triangle, which is not that juggling.
  3. 00:25:036 (1) - a sliders should fit more here, too many circles will make players feel bored and tired. Keep consistency with 00:01:036 (1,2,3,4) - (and I feel slider does not fit the rhythm here)
  4. 00:45:607 (1) - ^ I changed 00:47:750 (1) - into slider. That would be better.
  5. 01:16:464 (1) - ^ 而且这种diff怎么可以这样放散点跳。。间距我稍微缩小了些,但整体上感觉这种程度还好。

the gap between Normal and Scarlet is too big for me. Less than 1.0, sure?
gl.
没有回复=全盘接受,改了

谢谢人哥。最后你还是来了。


CelsiusLK wrote:

as requested

[general]
  1. you can snap some 1/16 in normal to 1/1 imo I can hear a beat there in 1/1 in the current mp3, since I assume you have changed mp3 to the new one and you might forgot to fix some slider in normal like this one 00:07:893 (1) - and others which I will mention them
[normal]
  1. so here are some 1/16 snapped slider that you can snap to 1/1 , I guess All fixed (dunno what happened to these sliders)
    00:07:893 (1) -
    00:13:036 (3) -
    00:18:178 (1) -
    00:19:893 (2) -
    00:35:321 (1) -
    00:43:893 (2) -
  2. 00:14:750 (1) - if you curve this the another way , I think it would make the flow here 00:14:750 (1,2) - a bit easier to read imo I think current one looks better. For the flow I feel there's just little difderence.
  3. 00:21:607 (1) - multiple reverse might be a bit too complex for new player to read imo , I would do this rhythm instead
  4. 01:26:750 (1) - curve like this would make flow a bit easier to read for new player imo
[scarlet]
  1. 00:36:178 (4) - not really necessary but imo placing this at x288 y264 would make the pattern here 00:34:464 (7,2,4) - looks a bit cleaner
  2. 01:01:893 (5,6) - I would prefer to make spacing here consistent with 01:01:464 (4,5) - , it make sense with the song better also you can make spacing increase here 01:02:321 (6,1) - which will make the flow play nice imo
  3. 01:13:036 (1,2) - parallel ? that would make the pattern looks nice imo and it not really affect the flow here 01:13:893 (2,3) - much tho imo I make some change here, but not parallel. (I personally don't like parallel. )
  4. 01:22:464 (4,1) - you can make spacing here looks a bit similiar to 01:25:893 (7,1) - or 01:27:607 (4,1) - I think that would make the consistency of spacing here a bit better
  5. 01:40:464 (1,1,1,1) - don't know why you nc like this but I would prefer to nc this normally since I can't find anything worth nc here
    SPOILER
    The last 2 notes has different offset before MP3 changed, therefore I use NC to distinguish them. Now they are not necessary anymore.
good luck , have fun mapping :)
No reply=all accepted and fixed.

Thanks for taking a look.
Lyric
随便看看。没啥建议,只有挑刺……
[General]
物件摆得整体聚集到中间了,可以考虑分散得更均匀。
[Normal]
00:09:607 (2,3,4,5) - 01:25:036 (2,3,4,5,1) - 并不在一条直线上(其实这个没关系,只是我看出来了)。
00:45:607 (1,2,1,2) - 这里问题有点大↓
①00:45:607 (1,2) - 没有弄到圆弧平行,太明显了。
②00:47:750 (2,2) - 这两个建议Stack。
③00:47:750 (2,1) - 仔细看会发现,这两个关系很违和。
00:56:750 (2,4) - Stack错位。
01:00:607 (2,3,4,1) - 拐得看起来有点死了,改成类似 http://puu.sh/ifsS9/c09dc0ade9.png 这种?
01:06:178 (1,2) - 间距有问题。
Topic Starter
Adol Christin

scooderic wrote:

随便看看。没啥建议,只有挑刺……
[General]
物件摆得整体聚集到中间了,可以考虑分散得更均匀。我觉得还好。个人习惯尽量避免物件在边缘集中,看着怪不舒服。
[Normal]
00:09:607 (2,3,4,5) - 01:25:036 (2,3,4,5,1) - 并不在一条直线上(其实这个没关系,只是我看出来了)。两个都是4有些许的偏移,你不说我真的看不出
00:45:607 (1,2,1,2) - 这里问题有点大↓
①00:45:607 (1,2) - 没有弄到圆弧平行,太明显了。
②00:47:750 (2,2) - 这两个建议Stack。不。节奏相隔如此之远。而且叠起来会破坏局部的观感
③00:47:750 (2,1) - 仔细看会发现,这两个关系很违和。没觉得
00:56:750 (2,4) - Stack错位。
01:00:607 (2,3,4,1) - 拐得看起来有点死了,改成类似 http://puu.sh/ifsS9/c09dc0ade9.png 这种?我觉得不好
01:06:178 (1,2) - 间距有问题。0.2完全可以接受。连AiMod都没报呢。
没有回复=全改了。谢谢mod~
Ciyus Miapah
this map was touched by BNs but whatever im try to mod this

This song so beauty

Scarlet:
00:42:178 (1,1) - improve something in here, like move 00:43:893 (1) - down a bit or anything elese
00:45:178 (4,1) - make this jump distance s a m e (move 00:45:607 (1) - to x168y288)
00:57:607 (3) - wy no NC? (ok i get it nvm)
01:42:286 (1) - add more distance on here? maybe 1.40x or 1.50x is enough

yeah only this highest diff in mapset, so im done.
okay goodluck with rank!
Topic Starter
Adol Christin

Fort wrote:

this map was touched by BNs but whatever im try to mod this

This song so beauty

Scarlet:
00:42:178 (1,1) - improve something in here, like move 00:43:893 (1) - down a bit or anything elese Moved 00:43:893 (1) - the entire combo down a bit.
00:45:178 (4,1) - make this jump distance s a m e (move 00:45:607 (1) - to x168y288) I gradually enlarge the distance deliberately.
00:57:607 (3) - wy no NC? (ok i get it nvm)
01:42:286 (1) - add more distance on here? maybe 1.40x or 1.50x is enoughI feel current one is already fine.

yeah only this highest diff in mapset, so im done.
okay goodluck with rank!
lol it's just 10 minutes.... So fast and efficiency.....

Thanks for your mod.
_tasty
from queue :3

Nice map ^-^) the song it's so beautiful oAo
Only problem I can point out is on Scarlet diff. 00:13:036 (3) - blanket is slightly off.
Good luck!
Topic Starter
Adol Christin

ReeChelly wrote:

from queue :3

Nice map ^-^) the song it's so beautiful oAo
Only problem I can point out is on Scarlet diff. 00:13:036 (3) - blanket is slightly off.
Good luck!
lol, I really appreciate that you like the song.

Blanket is fixed. Cheers.
Lumael
Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm?
  2. Preview point at 00:47:750 - maybe?
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good
01:11:321 - Circle?
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '-

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center)
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943
00:26:750 (5) - Same as 00:02:750 (5) -
00:52:893 (2) - Change to a circle only?
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ?
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) -

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC?
Topic Starter
Adol Christin

LucaSA4 wrote:

Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm? I did this both in Normal and Scarlet diff.
  2. Preview point at 00:47:750 - maybe?i prefer current one.
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good ok, i make some change here.
01:11:321 - Circle? hmm, sure
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '- lol, I just added this diff today. It seems like BNs don't like the spread (from E to H) of my map (also the song is slow and has repetitive rhythm). However I tried my best to make the Normal more difficult but still failed to replace the icon with . . Therefore I decided to add a new diff, find some more mod and rank this.

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center) looks nice but the flow becomes weird cuz of distance.
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943 same reason. short distance would correspond to short distance.
00:26:750 (5) - Same as 00:02:750 (5) - same
00:52:893 (2) - Change to a circle only? nope, i don't like it.
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ? ds? not quite what i want.
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) - any difference?

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC? ok. but i really hate the drum and cymbal sound here.
Sorry for no fix in Scarlet diff. Thank you for mod.
Lumael

Adol Christin wrote:

LucaSA4 wrote:

Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm? I did this both in Normal and Scarlet diff.
  2. Preview point at 00:47:750 - maybe?i prefer current one.
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good ok, i make some change here.
01:11:321 - Circle? hmm, sure
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '- lol, I just added this diff today. It seems like BNs don't like the spread (from E to H) of my map (also the song is slow and has repetitive rhythm). However I tried my best to make the Normal more difficult but still failed to replace the icon with . . Therefore I decided to add a new diff, find some more mod and rank this.

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center) looks nice but the flow becomes weird cuz of distance.
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943 same reason. short distance would correspond to short distance.
00:26:750 (5) - Same as 00:02:750 (5) - same
00:52:893 (2) - Change to a circle only? nope, i don't like it.
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ? ds? not quite what i want.
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) - any difference?

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC? ok. but i really hate the drum and cymbal sound here.
Sorry for no fix in Scarlet diff. Thank you for mod.
I should've said that the background rhythm thing was to easy ^^ sorry
Topic Starter
Adol Christin

LucaSA4 wrote:

I should've said that the background rhythm thing was to easy ^^ sorry
I get what you mean. What i wanna do is to balance the spread because I added many 1/2 patterns in Normal diff. In order to take care of the real beginners, making such a "light Easy" would be necessary.
kunka
From pm ~
I list all it in "Scarlet diff" about the hitsound.
I have pointed out to the sound in the lead.
When you are different from your thought, please ignore it (hitsound mod)


Scarlet
00:03:178 (6) - head whistle

00:04:036 (7) - whistle

00:05:321 (2) - head whistle

00:07:464 (1,2) - whistle

00:09:607 (6) - tail whistle

00:10:464 (7) - whistle

00:10:893 (1,2) - whistle

00:12:607 (1,2) - whistle

00:13:035 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:13:893 (4,5) - whistle

00:15:607 (2) - head whistle

00:17:321 (4,5) - whistle

00:20:321 (2,3,1,2) - whistle

00:27:178 (6) - head whistle

00:28:036 (7) - whistle

00:29:321 (2) - head whistle

00:31:464 (1,2) - whistle

00:33:607 (6) - tail whistle

00:34:464 (7,1,2) - whistle

00:36:607 (1,2) - whistle

00:37:036 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:37:893 (4,5) - whistle

00:39:607 (2) - head whistle

00:41:321 (4,5) - whistle

00:43:036 (2) - Here there is a very strong sound.I want finish.

00:44:321 (2,3,4) - whistle

00:47:750 (1) - head & tail whistle

00:48:607 (2) - whistle

00:51:178 (1) - tail whistle

00:52:036 (2) - whistle

00:52:893 (2) - head whistle

00:53:750 (1) - head & tail whistle

00:55:036 (3) - whistle

00:56:750 (2) - head whistle

00:58:893 (4) - whistle

01:00:178 (2) - whistle

01:00:607 (3) - head whistle

01:01:464 (4,5) - whistle

01:04:036 (3,4) - head whistle

01:05:750 (5) - whistle

01:07:036 (2) - whistle

01:08:321 (5) - Here there is a very strong sound.I want finish.

01:09:178 (6,2,3,4) - whistle

01:12:607 (4) - whistle

01:13:036 (1) -It is before excitement here,I think that may switch to finish.and tail whistle.

01:13:893 (2) - head & tail whistle

01:16:464 - Is it not "kiai time" from here? The end is 01:37:036

01:18:607 (6) - head whistle

01:19:464 (7) - whistle

01:20:750 (2) - head whistle

01:22:893 (1,2) - whistle

01:25:036 (6) - tail whistle

01:25:893 (7,1,2) - whistle

01:28:036 (1,2) - whistle

01:28:464 (3) - It is before excitement here,I think that may switch to finish.

01:29:321 (4,5) - whistle

01:31:036 (2) - head whistle

01:32:750 (4,5) - whistle

01:34:464 (2) - Here there is a very strong sound.I want finish.

01:35:750 (2,3,4) - whistle
Normal
00:04:464 (1,2) - I think that it is slightly near.00:05:321 (2) - x:440 y:268

00:07:464 (5) - This thinks that 1/4 slider is good.There are a lot of these phrases.I think I can change it here and there.I think i can raise SD by doing so it.

01:25:036 (2,3,4,5,1) - I think that it is too straight.I think that placement same as 01:35:321 (2,3,4,5,1) - is good.
Easy
00:28:464 (4,5) - Please beautiful the blanket.00:31:035 (5) - x:312 y:292


I was attacked many times by sleepiness when I listened to music.( ˘ω˘ )Zzz..Sense of accomplishment of the modding.GL >∀<
Topic Starter
Adol Christin

kunkakunkakunkakunka wrote:

From pm ~
I list all it in "Scarlet diff" about the hitsound.
I have pointed out to the sound in the lead.
When you are different from your thought, please ignore it (hitsound mod)


Scarlet
00:03:178 (6) - head whistle

00:04:036 (7) - whistle

00:05:321 (2) - head whistle

00:07:464 (1,2) - whistle

00:09:607 (6) - tail whistle

00:10:464 (7) - whistle

00:10:893 (1,2) - whistle

00:12:607 (1,2) - whistle

00:13:035 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:13:893 (4,5) - whistle

00:15:607 (2) - head whistle

00:17:321 (4,5) - whistle

00:20:321 (2,3,1,2) - whistle

00:27:178 (6) - head whistle

00:28:036 (7) - whistle

00:29:321 (2) - head whistle

00:31:464 (1,2) - whistle

00:33:607 (6) - tail whistle

00:34:464 (7,1,2) - whistle

00:36:607 (1,2) - whistle

00:37:036 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:37:893 (4,5) - whistle

00:39:607 (2) - head whistle

00:41:321 (4,5) - whistle

00:43:036 (2) - Here there is a very strong sound.I want finish.

00:44:321 (2,3,4) - whistle

00:47:750 (1) - head & tail whistle

00:48:607 (2) - whistle

00:51:178 (1) - tail whistle

00:52:036 (2) - whistle

00:52:893 (2) - head whistle

00:53:750 (1) - head & tail whistle

00:55:036 (3) - whistle

00:56:750 (2) - head whistle

00:58:893 (4) - whistle

01:00:178 (2) - whistle

01:00:607 (3) - head whistle

01:01:464 (4,5) - whistle

01:04:036 (3,4) - head whistle

01:05:750 (5) - whistle

01:07:036 (2) - whistle

01:08:321 (5) - Here there is a very strong sound.I want finish.

01:09:178 (6,2,3,4) - whistle

01:12:607 (4) - whistle

01:13:036 (1) -It is before excitement here,I think that may switch to finish.and tail whistle.

01:13:893 (2) - head & tail whistle

01:16:464 - Is it not "kiai time" from here? The end is 01:37:036

01:18:607 (6) - head whistle

01:19:464 (7) - whistle

01:20:750 (2) - head whistle

01:22:893 (1,2) - whistle

01:25:036 (6) - tail whistle

01:25:893 (7,1,2) - whistle

01:28:036 (1,2) - whistle

01:28:464 (3) - It is before excitement here,I think that may switch to finish.

01:29:321 (4,5) - whistle

01:31:036 (2) - head whistle

01:32:750 (4,5) - whistle

01:34:464 (2) - Here there is a very strong sound.I want finish.

01:35:750 (2,3,4) - whistle

All declined. I found what you are doing is adding whistle on every note of the theme, and replace significant notes' whistle with finish. I think that would be too noisy.


Normal
00:04:464 (1,2) - I think that it is slightly near.00:05:321 (2) - x:440 y:268 right

00:07:464 (5) - This thinks that 1/4 slider is good.There are a lot of these phrases.I think I can change it here and there.I think i can raise SD by doing so it.For a Normal diff, a 1/4 slider without reverse is considered to be too difficult.

01:25:036 (2,3,4,5,1) - I think that it is too straight.I think that placement same as 01:35:321 (2,3,4,5,1) - is good. ok, fixed.
Easy
00:28:464 (4,5) - Please beautiful the blanket.00:31:035 (5) - x:312 y:292 ok


I was attacked many times by sleepiness when I listened to music.( ˘ω˘ )Zzz..Sense of accomplishment of the modding.GL >∀< lol
Thanks for your mod kunka~
Monstrata
[Scarlet]

  1. 00:03:178 (6,7) - Could increase spacing here honestly. Weird that even the note is stronger, its not as spaced as 00:01:036 (1,2,3,4) -
  2. 00:19:464 (3,1) - Larger spacing here too? The piano note is louder
  3. 00:27:178 (6,7,1) - Yea i also feel the spacing should be bigger. Compare to 00:25:464 (2,3,4) - :P.
  4. 00:31:464 (1,2) - You could try using 1/4 sliders instead... you've already used two circle stacks in the previous stanza.
  5. 01:11:750 (2,3) - Ctrl+G would give it better flow into the next pattern.
  6. 01:37:036 (1,2,3,4,1,2,3,4) - This pattern just looks messy :P There is no structure to them which is strange because you usually have triangles or back/forth circles in parallel lines.
Meh... rhythm was quite repetitive. I would have liked to see some more variance. I mean the song is already so slow. Maybe even some repeat sliders, or 1/4th sliders instead of circles to have *something* interesting.

[Normal]

  1. 00:07:464 (5) - Could use 1/8 sliders honestly... This is a Normal right? Not an Easy?
  2. 00:38:750 (1,3) - Would be better if you didn't overlap since slider 3 is visible before slider 1 finishes.
  3. 00:43:893 (2,3,4,5) - Arranging them linear is kinda lame honestly. Try tapering them or curving so the player actually has to change direction slightly after each circle.
  4. 01:01:893 (4,5,1) - Doesn't look linear. 5 is too low or something... it looks crooked and weird.
  5. 01:10:035 (2,3,4,5) - Now imo these angles are a bit sharp.
[Easy]

  1. 00:21:607 - Why is there so much blank space here... Stuff like this doesn't make a difficulty easy, just makes it empty...
Tbh you could use some more variance in rhythm and gameplay elements. Frankly, the mapset was rather boring :P. Maybe throw in some 1/4 repeats instead of 1/2 sliders etc... of have a different arrangement. I almost fell asleep modding this. Also, despite the star rating, there is still a noticeable gap between Normal and Scarlet. You don't use any 1/4 rhythm at all in Normal, whereas in Scarlet you use 1/4 single taps and jump patterns. For a song this slow, Scarlet functions like a Hard, while Normal functions like an Easy. You should at least introduce some 1/4 sliders to Normal to bridge the gap.

Also, reading your response to kunka's mod, "For a Normal diff, a 1/4 slider without reverse is considered to be too difficult." You're mapping in 1/8... its a 1/4 slider, but it functions like a 1/2 on 140 bpm... which is perfectly fine. 1/2's are only discouraged on Easy anyways because of readability issues and because it should generally follow a 1/1 rhythm (or 1/2 in your case).

Good luck.
Topic Starter
Adol Christin
Sorry for a late reply.

No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

monstrata wrote:

[Scarlet]

  1. 00:03:178 (6,7) - Could increase spacing here honestly. Weird that even the note is stronger, its not as spaced as 00:01:036 (1,2,3,4) - I considered this so long but didn't find a good solution. Would have a try.
  2. 00:19:464 (3,1) - Larger spacing here too? The piano note is louder
  3. 00:27:178 (6,7,1) - Yea i also feel the spacing should be bigger. Compare to 00:25:464 (2,3,4) - :P.
  4. 00:31:464 (1,2) - You could try using 1/4 sliders instead... you've already used two circle stacks in the previous stanza.
  5. 01:11:750 (2,3) - Ctrl+G would give it better flow into the next pattern. I presonally don't like lining up 3 objects if the distance is longer than ususal, especially if the last note corresponds to downbeat. If ctrl+g here, 01:12:178 (3,4,1) - would become like what i mentioned before.
  6. 01:37:036 (1,2,3,4,1,2,3,4) - This pattern just looks messy :P There is no structure to them which is strange because you usually have triangles or back/forth circles in parallel lines. I feel current one is not that bad. Up to now I have not come out with a better pattern so gimme some time to consider that.
Meh... rhythm was quite repetitive. I would have liked to see some more variance. I mean the song is already so slow. Maybe even some repeat sliders, or 1/4th sliders instead of circles to have *something* interesting. uh, do you think 1/4 slider would be much more interesting than 1/4 circles in a slow song? I feel they are totally the same - -

[Normal]

  1. 00:07:464 (5) - Could use 1/8 sliders honestly... This is a Normal right? Not an Easy?
  2. 00:38:750 (1,3) - Would be better if you didn't overlap since slider 3 is visible before slider 1 finishes.
  3. 00:43:893 (2,3,4,5) - Arranging them linear is kinda lame honestly. Try tapering them or curving so the player actually has to change direction slightly after each circle.
  4. 01:01:893 (4,5,1) - Doesn't look linear. 5 is too low or something... it looks crooked and weird. Slightly moved 1 down.
  5. 01:10:035 (2,3,4,5) - Now imo these angles are a bit sharp. Reduced a bit.
[Easy]

  1. 00:21:607 - Why is there so much blank space here... Stuff like this doesn't make a difficulty easy, just makes it empty... I don't get your meaning. Do I need to add Break Section or just add some stuff?
Tbh you could use some more variance in rhythm and gameplay elements. Frankly, the mapset was rather boring :P. Maybe throw in some 1/4 repeats instead of 1/2 sliders etc... of have a different arrangement. I almost fell asleep modding this. Also, despite the star rating, there is still a noticeable gap between Normal and Scarlet. You don't use any 1/4 rhythm at all in Normal, whereas in Scarlet you use 1/4 single taps and jump patterns. For a song this slow, Scarlet functions like a Hard, while Normal functions like an Easy. You should at least introduce some 1/4 sliders to Normal to bridge the gap.
Really sorry about this but I like this song. lol....... Yes, diff gap is what I worry about most (prob that's why I could not receive a bubble..... ). 1/4 slider has been introduced into Normal diff.

Also, reading your response to kunka's mod, "For a Normal diff, a 1/4 slider without reverse is considered to be too difficult." You're mapping in 1/8... its a 1/4 slider, but it functions like a 1/2 on 140 bpm... which is perfectly fine. 1/2's are only discouraged on Easy anyways because of readability issues and because it should generally follow a 1/1 rhythm (or 1/2 in your case). tbh at that time i feel adding 1/4 on these points would make the pattern messy and become hard to read. Anyway change has been taken place now.

Good luck.
Thanks for your attentive mod.
Monstrata
on Easy - Yea add some stuff~ It's too empty. and adding a break doesn't really fit the song lol.
CoLouRed GlaZeE
M4M哦

[Easy]
喜欢这个难度:)

[Normal]
00:21:607 (1,2,1) - 这里可以试试blanket吗?(如果你做,00:21:607 (1) - 这个滑条尾在x:392 y:120,00:24:178 (2) - 这个摆在x:324 y:268 00:25:036 (1) - 这个移动到x:168 y:208 滑条尾到x:172 y:332)
00:28:036 (3,1,2) - 这样好看点。http://puu.sh/iw109/092f2bcccc.jpg
00:31:893 (1,2) - blanket?
00:37:036 (3) - 移到x:236 y:68

[Scarlet]
00:11:321 (3) - 滑条尾移到x:320 y:64
很好。

喜欢这个图,但我感觉再做个hard会更好:3
Topic Starter
Adol Christin

monstrata wrote:

on Easy - Yea add some stuff~ It's too empty. and adding a break doesn't really fit the song lol.
The longest gap only last 4 beats, which is acceptable in an Easy diff. Actually if I add something for now, the whole pattern would be affected since the distance snap must be followed.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

CoLouRed GlaZeE wrote:

M4M哦

[Easy]
喜欢这个难度:) 谢谢~

[Normal]
00:21:607 (1,2,1) - 这里可以试试blanket吗?(如果你做,00:21:607 (1) - 这个滑条尾在x:392 y:120,00:24:178 (2) - 这个摆在x:324 y:268 00:25:036 (1) - 这个移动到x:168 y:208 滑条尾到x:172 y:332)这个可以,不过对间距影响比较大,我调整了下前后。
00:28:036 (3,1,2) - 这样好看点。http://puu.sh/iw109/092f2bcccc.jpg 直的看着舒服些
00:31:893 (1,2) - blanket?有意避开的包裹
00:37:036 (3) - 移到x:236 y:68不明原因。要说直线的话,我拉了根滑条检查了下,现在已经对齐了

[Scarlet]
00:11:321 (3) - 滑条尾移到x:320 y:64 有意为之。如果按你的改掉,整体的flow角度都会被破坏
很好。

喜欢这个图,但我感觉再做个hard会更好:3 :arrow: Scarlet对应的难度水平已经是Hard了(而不是Insane,没有2.3星的Insane的)
谢谢mod,你的图我稍微晚些时候去看
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Scarlet
  1. 00:10:893 (1,2) - Not really feeling the stacks here, since the sound is rising (stacks being generally used when the sound is similar). There are other spots where this occurs, but if you want to fix them then you know where they are.
  2. 00:21:607 (3) - Not stacked perfectly
  3. 00:25:036 (1) - I think this note should be placed in a different position, further away since it acts as a finish
  4. 01:24:178 (4,5) - This stack might put people off, because you've only stacked 1/4 notes. This being a 1/2, might provoke people to hit earlier than intended. I think spacing it out like other 1/2s is fine
  5. 01:29:321 (4,5) - ^
Normal
  1. 00:52:464 (1,2) - Not sure about this positioning, since it overlaps slightly
  2. 00:57:607 (3,1) - I think these sliders should be different shape, just because it's NC
Easy
  1. All good, no problems

Not a huge expert on slow songs, but this seems pretty nice.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Scarlet
  1. 00:10:893 (1,2) - Not really feeling the stacks here, since the sound is rising (stacks being generally used when the sound is similar). There are other spots where this occurs, but if you want to fix them then you know where they are. Yeah you are right, stack is usually used when the sound is similar. However, the last one is the downbeat, and the distance is already very large for a Hard diff (bigger than 2.1). I feel this distance is fair enough to express the rising melody.
  2. 00:21:607 (3) - Not stacked perfectly
  3. 00:25:036 (1) - I think this note should be placed in a different position, further away since it acts as a finish Yeah it acts as a finish. However, I think it's not critical to put a finish sound in a different position to change the flow. Especially here, I wanna make it more smooth.
  4. 01:24:178 (4,5) - This stack might put people off, because you've only stacked 1/4 notes. This being a 1/2, might provoke people to hit earlier than intended. I think spacing it out like other 1/2s is fineI tried to make some change here, because I've just come out with a better pattern.
  5. 01:29:321 (4,5) - ^ Declined. I feel it's totally fine for a Hard diff, and the current pattern can emphasize downbeat well.
Normal
  1. 00:52:464 (1,2) - Not sure about this positioning, since it overlaps slightly I feel this would be fine.
  2. 00:57:607 (3,1) - I think these sliders should be different shape, just because it's NC The direction of flow changed, so that would be fine.
Easy
  1. All good, no problems

Not a huge expert on slow songs, but this seems pretty nice. Thanks
Thank you for your mod and sorry for no fix in Normal diff. You can check my vote since it's the 101st one.
al2e10
Welcome to AL2's mod queue :

==Scarlet==
- General -
00:33:178 (4,5,6) - The spacing is not so good and try to fix it when the speed is so slow.
00:49:036 (1,2,3,4) - ^
- Combo -
01:22:464 (4) - Better new combo here and remove 01:22:893 (1)
- Sound -
00:27:178 (6-1st) - is it better add a whistle?
01:00:607 (3-2nd) - ^?
- Other(s) -
01:41:750 (4,1) - Would you like to make a slider here to link the combo 4 and 1? It is better than two notes here.

==Normal==
- General -
- About the whistle problem in those 3 maps.
I think it is better drop it as a pattern instead of freedom notes. Coz when you put those whistle in different places. It will cause player feel that is missing something.
- Combo -
- Sound -
- Other(s) -

======Overall=======
I look at the clock, it is 4 AM when I mod this map.
AND I DONT REALLY HAVE A SERIOUSLY MOD IN THIS SORRY :?
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

al2e10 wrote:

Welcome to AL2's mod queue :

==Scarlet==
- General -
00:33:178 (4,5,6) - The spacing is not so good and try to fix it when the speed is so slow. :arrow: it is suitable cuz 5's head is corresponding to strong melody.
00:49:036 (1,2,3,4) - ^ :arrow: the circles are used to make a good transition between different rhythm. About the distance, as you see, 2.0 is just the average, not really a jump.
- Combo -
01:22:464 (4) - Better new combo here and remove 01:22:893 (1) :arrow: check the other parts with the same melody. I do this on purpose.
- Sound -
00:27:178 (6-1st) - is it better add a whistle? :arrow: Try it. You will hear a sharp sound, which is really noisy here.
01:00:607 (3-2nd) - ^? :arrow: no
- Other(s) -
01:41:750 (4,1) - Would you like to make a slider here to link the combo 4 and 1? It is better than two notes here. :arrow: it will not be better if you makes a downbeat unclickable.

==Normal==
- General -
- About the whistle problem in those 3 maps.
I think it is better drop it as a pattern instead of freedom notes. Coz when you put those whistle in different places. It will cause player feel that is missing something. :arrow: i add my whistle based on where the grace notes appear. On these points the melody goes extremely strong and would suitable for the default whistle.
- Combo -
- Sound -
- Other(s) -

======Overall=======
I look at the clock, it is 4 AM when I mod this map.
AND I DONT REALLY HAVE A SERIOUSLY MOD IN THIS SORRY :?
No fix, but still thanks for your mod.
Giralda
Hey~

Naturally, there wouldn't be much to say about map with such low object density, but monstrata has a good point in terms of improvement in

[Easy]
  1. 00:18:178 (3) - The spot at where the slider ends on here is kind of awkward, since the last occurrence of an object landing on a weaker beat would be 00:01:036 (1) - , which was on a slider kick. Additionally, the focus at which the objects are placed seem to be on the strong beats, so it would be great to just stick to that. That being said, I would suggest that you add a repeat on 00:17:321 (2) - and remove 00:18:178 (3), and continue your next object at 00:19:893, where you can go back to this kind of rhythm: http://puu.sh/iE8VD/b81306872e.jpg.
[Normal]
  1. 00:45:607 (1) - Seems like Ctrl+G would help continue the movement with respect to 00:43:893 (2,3,4,5) -
  2. 01:02:321 (5) - Instead of restricting yourself to linear movements, what about going downwards instead? For example: http://puu.sh/iEa8q/0eebb19df3.jpg
[Scarlet]
  1. 00:01:036 (1,2,3,4,5) - Instead of using a square and a out-of-the-place circle, why not just use a pentagon as a pattern?
    1. 00:25:036 (1,2,3,4,5) - Same instance here
  2. 01:10:893 (4,1,2) - This doesn't exactly flow in the intended direction with respect to 01:09:607 (1,2,3,4) -. Perhaps you can flip the triangle 01:11:321 (1,2,3) - to go into the other direction?
As I mentioned before, there really isn't much to mention due to the map's low object density, but there are various areas that indicate the map's flawed structure. The significantly larger spacing in Hard stands out a lot more than the Normal, which does some what result in an awkward gap in spread. Nonetheless, the set should be okay less the aforementioned spread issue. Sorry for such a short mod versus the mod you gave me, there really isn't much for me to find.

Good luck!
Topic Starter
Adol Christin
To Giralda:

Sory for the delay, since I didn't get enough time to push down all the mod recently. xD.....

After reading your comment, I feel it might be necessary to remap the entire set for a better spread. A Hard map with and a Normal map with might be necessary.

I personally don't mind the length trading for this song, so don't worry. (if I do, I wouldn't request a M4M :p)

I'll nevertheless take a look at your detailed suggestions tomorrow.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

Giralda wrote:

Hey~

Naturally, there wouldn't be much to say about map with such low object density, but monstrata has a good point in terms of improvement in

[Easy]
  1. 00:18:178 (3) - The spot at where the slider ends on here is kind of awkward, since the last occurrence of an object landing on a weaker beat would be 00:01:036 (1) - , which was on a slider kick. Additionally, the focus at which the objects are placed seem to be on the strong beats, so it would be great to just stick to that. That being said, I would suggest that you add a repeat on 00:17:321 (2) - and remove 00:18:178 (3), and continue your next object at 00:19:893, where you can go back to this kind of rhythm: http://puu.sh/iE8VD/b81306872e.jpg. :arrow: nice suggestion, fixed.


[Normal]
  1. 00:45:607 (1) - Seems like Ctrl+G would help continue the movement with respect to 00:43:893 (2,3,4,5) - :arrow: yeah, fixed
  2. 01:02:321 (5) - Instead of restricting yourself to linear movements, what about going downwards instead? For example: http://puu.sh/iEa8q/0eebb19df3.jpg :arrow:seems nice. accepted.
[Scarlet]
  1. 00:01:036 (1,2,3,4,5) - Instead of using a square and a out-of-the-place circle, why not just use a pentagon as a pattern? :arrow: my personal taste. I feel this would be more natural.
    1. 00:25:036 (1,2,3,4,5) - Same instance here :arrow: ^
  2. 01:10:893 (4,1,2) - This doesn't exactly flow in the intended direction with respect to 01:09:607 (1,2,3,4) -. Perhaps you can flip the triangle 01:11:321 (1,2,3) - to go into the other direction? :arrow: i feel the flow cannot become better if i flip this triangle.
As I mentioned before, there really isn't much to mention due to the map's low object density, but there are various areas that indicate the map's flawed structure. The significantly larger spacing in Hard stands out a lot more than the Normal, which does some what result in an awkward gap in spread. Nonetheless, the set should be okay less the aforementioned spread issue. Sorry for such a short mod versus the mod you gave me, there really isn't much for me to find.

Good luck!
Thanks for mod~ Really helpful for me.
Blizs
Hi Adol :3~~~
from F Ant's Priority Queue !!
your Number of Priority : 5
Sorry to keep you waiting T.T

Okay, Here is it~~

General

  1. Consider to add one more diff between Scarlet and Normal. I see Scarlet diff has big and unconsistent spacing that make it hard and Normal diff has low and consistent spacing and the pattern looks really easy that make this Normal diff more similar to Easy diff.

Easy

  1. From 00:21:607 - to 00:25:035 - , If you give long empty snap like this at least it needed a break (but I won't suggest it). I'll suggest to make them not empty since in the other diffs you used it. I know you just follow the high pitch piano for this Easy diff, but isn't it weird to make it empty and made a HP drain here ?

Normal

  1. 00:52:464 (1,2) - Try to make them not touched. I'm affraid if it will read like 00:53:750 (2,3) -

Scarlet

  1. 00:22:464 (1,2,3,4,5,6) - Consider decreasing ther spacing because of the low effect in the song at this part. In this part, the piano looks have a low pitch, lower than the parts before it. So I think highly increasing the spacing doesn't really fit here.
  2. 01:41:750 (4,1) - Consider to change them into a slider since it was snapped 5/8 so it will make an hesitate about when to click 01:42:286 (1) - (This is still reffered to Hard diff at all).

I can't found more problems here T.T
The whole mapset looks fine (but I'm serious about considering to add a diff)
Hope this little mod help you ;) Good luck!!
Topic Starter
Adol Christin
Sorry for the late reply.

No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

Fantastica wrote:

Hi Adol :3~~~
from F Ant's Priority Queue !!
your Number of Priority : 5
Sorry to keep you waiting T.T :arrow: nvm

Okay, Here is it~~

General

  1. Consider to add one more diff between Scarlet and Normal. I see Scarlet diff has big and unconsistent spacing that make it hard and Normal diff has low and consistent spacing and the pattern looks really easy that make this Normal diff more similar to Easy diff. :arrow: With some discussion and consideration struggling, I finally remapped Scarlet diff in order to improve the spread. Now it looks like a real Hard diff. (With a Normal icon)

Easy

  1. From 00:21:607 - to 00:25:035 - , If you give long empty snap like this at least it needed a break (but I won't suggest it). I'll suggest to make them not empty since in the other diffs you used it. I know you just follow the high pitch piano for this Easy diff, but isn't it weird to make it empty and made a HP drain here ? :arrow: I feel it's totally fine since the HP=1. I testplayed with HR, and the HP only dropped less than 5%.

Normal

  1. 00:52:464 (1,2) - Try to make them not touched. I'm affraid if it will read like 00:53:750 (2,3) -

I can't found more problems here T.T
The whole mapset looks fine (but I'm serious about considering to add a diff)
Hope this little mod help you ;) Good luck!!
Cheers~
Kencho
From qq群 request
[General]
  1. Easy的SampleSet請改成Soft,在.osu的第八行

[Easy]
  1. 節奏下的還可以,適合EZ難度,排版方面也不錯,也沒什麼好說的了

[Normal]
  1. 00:12:607 (2) - 這個建議改成1/4滑條

    01:35:321 (2,3,4,5,1) - NM來說連續五個單點可能太難了,換成滑條會好點

[Scarlet]
  1. 00:07:464 (3,4,1,2) - 順著方向放會好點,這個1太難看了,把1和2都旋轉逆時針10度然後放回原位

    01:11:321 (1,1) - 差一點點沒疊好

    01:17:750 (3) - ^

    01:41:750 (4,1) - 後面這個1還是覺得有點坑,如果不介意的話我覺得換成滑條會好點,不會坑到人
美麗,基本上穩飛的圖,祝順利吧
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

Kencho wrote:

From qq群 request
[General]
  1. Easy的SampleSet請改成Soft,在.osu的第八行

[Easy]
  1. 節奏下的還可以,適合EZ難度,排版方面也不錯,也沒什麼好說的了 :arrow: 谢谢啦

[Normal]
  1. 00:12:607 (2) - 這個建議改成1/4滑條

    01:35:321 (2,3,4,5,1) - NM來說連續五個單點可能太難了,換成滑條會好點 :arrow: 我觉得5单点和4单点其实没多少区别。

[Scarlet]
  1. 00:07:464 (3,4,1,2) - 順著方向放會好點,這個1太難看了,把1和2都旋轉逆時針10度然後放回原位

    01:11:321 (1,1) - 差一點點沒疊好

    01:17:750 (3) - ^

    01:41:750 (4,1) - 後面這個1還是覺得有點坑,如果不介意的話我覺得換成滑條會好點,不會坑到人 :arrow: 不太想换掉这个,感觉节奏怎么下这里都不该是unclickable的。
美麗,基本上穩飛的圖,祝順利吧 :arrow: 谢啦
谢谢ken哥
Rizia
[Scarlet]
  1. 其實這圖沒什麼好摸的地方, 要提的話要提一些排版上的
  2. 01:09:607 (1,3,1) - 這3個的距離可以統一一下
  3. 01:10:893 (4) - 可以移到x108 y116跟01:09:607 (1,3) - 平行
  4. 01:35:321 (1,2,3,4) - 兩邊可以平行 更美觀
挺好
要recheck可以找我
Topic Starter
Adol Christin

Rizia wrote:

[Scarlet]
  1. 其實這圖沒什麼好摸的地方, 要提的話要提一些排版上的
  2. 01:09:607 (1,3,1) - 這3個的距離可以統一一下
  3. 01:10:893 (4) - 可以移到x108 y116跟01:09:607 (1,3) - 平行
  4. 01:35:321 (1,2,3,4) - 兩邊可以平行 更美觀
挺好
要recheck可以找我
all fixed。正准备线上pm的,刚好就不见了。。

另外我把source改成了:
英雄伝説IV 朱紅い雫
去掉了其中的方引号。

http://www.falcom.co.jp/mailorder/catalog/893.html

感谢~
ZZHBOY
[Normal]
00:04:036 (3,3) - 移远点吧
00:28:036 (3,1,2,3,4) - 这里好像有点挤 把移开点 不要有stack
00:34:464 - 这里也有点挤 把移开 试试这样 https://osu.ppy.sh/ss/3444197
00:52:036 (4,2) - 感觉这里叠一起也不太好 移开如何啊
[scarlet]
01:41:750 (4,1) - 把这两个滑条合成一个滑条如何 不然中间空5/8拍有点坑

其他好像没啥
Topic Starter
Adol Christin

ZZHBOY wrote:

[Normal]
00:04:036 (3,3) - 移远点吧 :arrow:
00:28:036 (3,1,2,3,4) - 这里好像有点挤 把移开点 不要有stack :arrow: 这个真的。。挺难改的。。这么远的stack应该不影响读图吧
00:34:464 - 这里也有点挤 把移开 试试这样 https://osu.ppy.sh/ss/3444197 :arrow: [改了
00:52:036 (4,2) - 感觉这里叠一起也不太好 移开如何啊 :arrow: 我觉得还好吧,不影响读图
[scarlet]
01:41:750 (4,1) - 把这两个滑条合成一个滑条如何 不然中间空5/8拍有点坑 :arrow: 一开始觉得这个clickable比较重要,不是太想改的。。后面想了下好像确实比较难处理。。

其他好像没啥
谢摸~
ZZHBOY
歌好听 我也想摸摸妹子的大腿啊
Topic Starter
Adol Christin

ZZHBOY wrote:

歌好听 我也想摸摸妹子的大腿啊
这么神速= = 不得不服。。 感谢

我也想摸妹子大腿啊 (然后发现全是肌肉- -)
Rizia
惡俗ZZH
Blizs
Bubble >w<
Rizia

Rizia wrote:

惡俗ZZH
it's ok
qualified
Topic Starter
Adol Christin

Rizia wrote:

Rizia wrote:

惡俗ZZH
it's ok
qualified
哇啊这一天终于来了555。。。谢谢柚子~
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