No comment=completely accepted and fixed.Gray Veyron wrote:
Hello! M4M as we discussed :3/ Sorry for some delay ;< that's fine.[> General <][> Normal <]
- - Unsnapped preview point, would you mind checking it again? yeah, fixed
- - Everything else is really fine!
[> Scarlet <]
- 00:13:446 (2,3) - And 00:17:731 (4) - Try a 'stacking' here? They are already stakced
- 00:20:731 (1) - It's probably minor, but try moving this to x:292|y:180 or nearby for a better curve with 00:19:446 (1,2,3) -
- 00:38:303 (1,2) - To make this diff a little fancy, how about some blanket(or sth) here?
- 00:48:589 (2,1) - Swap whistle from circle (1) to (2)'s slider tail, i'd thought you were using the whistles on 1st and 3rd ticks. sorry but i didn't. The current whistle is just following the melody.
- 00:51:589 (3,4) - You could just recorrect the blanket here, by curving it, or rotating anti-clockwise by 2. It's minor ofc...
- 01:24:589 (1,2,3,1) - I think this is similar to 00:09:160 (2,3,4,1) - , i prefer you should remake something different and better than this current pattern.Gimme some time to consider this. I haven't come up with a better one so far.
- 01:29:731 (1,1) - It seems far, but likely overlapping, you might need to split them, or try another pattern... idk
- 01:36:588 (1,1) - Uhmmm, since it's the easiest diff around, i guess the spinner appears a little quick for beginners to spin. Maybe you should start the spinner on 01:37:374 - , or 01:37:374 - for preparation.
- - Very good diff, with great rhythm and flow. But some of your patterns needs few improvements, but it's probably fine!
- 00:02:731 (6,7) - You've used 2.0x spacing until here, is this an anti-jump or sth? Yeah that's my mistake. slightly adjusted the distance.
- 00:07:231 (2) - Why do i feel this is off-beat? I could hear the twinkle sound that started on 00:07:303 - , and not here. lol. i think it should start at 00:07:285 - (but the current one is exactly offbeat....) nice catch~
- 00:07:446 (3,4,5) - I guess you should balance the spacing here, it's quite inconsistent imo.
- 00:10:660 (2) - Same as 00:07:231 (2) -, ehh there are more...
- 00:19:874 (2,3,1) - Probably the same as 00:07:446 (3,4,5) -, but in my view, this looks major.move 2 a little bit
- 00:20:303 (3,3) - Stack slidertail perfectly?
- 00:25:446 (3,6) - ^
- 00:28:874 (2) - Really minor, but move to x:152|y:324? This might improve flow a little and blankets (7) perfectly, but makes the performance looked better~
- 00:34:446 (1,2,3) - You should balance the spacing just as you've done on 00:36:160 (1,2,3) - , or vise versa. For consistency ofc!
- 00:46:017 (3,4,5,1) - You should've completed the diamond formation here. If done, redo the triangle you were planning on 00:47:303 (1,2,3) -
- 00:58:446 (4,1,2,3) - Rebalance the spacing? or try a different pattern then this one, like symmetry etc...
- 01:02:303 (1,4) - Stack (4)'s head on (1)'s slidertail?
- - I don't think i can mention a lot of those spacing issues, if you're trying to add jumps to follow the intense song track/beats on that part, then it's not a big problem. i'll try to fix them myself (tutuhaha mentioned this before but it seems like the change does not enough, lol)
- 01:26:089 (2,3) - This is fine, but quite too complex for a Hard diff(or advanced ehh w/e), you could just stack (1) and (2), or either follow DS at least. everyone is talking about this pattern... ok, changed
- 01:27:803 (2,3) - ^
- 01:29:731 (1,2,3) - This cycle formation's placement is kinda odd... Idk but try to recorrect it's placements by rotating triangulize(120) That's exactly what I did
- 01:40:446 (1) - Remove this NC? likely overusing... if it's a music change alike the next notes, then it's fine. BPM changed here, I prefer keeping these NC's in order to let players be aware of that.
- - Few DS need some checking, but on other patterns i've seen, this is a great diff btw! GJ~ Thanks
Okay, i guess that's all~ Nice song! Really appreciate if you like it.
Good Luck with it! ^-^
Thanks for your appropriate mod, help a lot on some particular issues.