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Falcom Sound Team jdk - A Tear of Vermilion -memoria-

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Topic Starter
Adol Christin

Lolipop wrote:

This is my first irc mod.

Chat Log
19:30 Lolipop: I'll do a m4m unless someone has done so already. This will be my first mod, so I'll try and point out as much as I can.
19:30 Lolipop: That alright?
19:31 *Lolipop is listening to [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria-]
19:38 Adol Christin: that would be fine
19:38 Adol Christin: can i have a look at your map?
19:38 Lolipop: sure
19:38 *Lolipop is listening to [http://osu.ppy.sh/b/699679 Dysis - Dango Daikazoku (2014 Edit)]
19:40 Adol Christin: so would you mind modding my map irc?
19:40 Lolipop: That's what I plan to do
19:40 Adol Christin: ah, perfect :)
19:41 Adol Christin: so lets start~
19:42 Adol Christin: oh wait a sec
19:42 Adol Christin: let me upload first
19:42 Lolipop: alright
19:42 Adol Christin: i forget to change the sv
19:42 Adol Christin: done
19:43 Lolipop: First off, I would either re map this song or distribute the notes better. Several notes in the beginning are on the same beat as when a slider is going.
19:43 Lolipop: Just a note
19:44 Adol Christin: kk
19:44 Adol Christin: i think that would be fine
19:45 Lolipop: Also, on the osu download page, it says normal's easy, and hard is normal
19:45 Lolipop: Another reason to take a closer look or remap
19:46 Adol Christin: about this, i asked some bn
19:46 Adol Christin: they told me if the spread is reasonable
19:46 Adol Christin: a E-icon Normal is fine
19:47 Lolipop: alright
19:47 Adol Christin: recently many N-icon Easy are ranked :p
19:48 Lolipop: I haven't seen that many normal maps that are easy. Check again
19:49 Lolipop: At 00:03:617 is around where a few notes are on the same beat
19:50 Lolipop: 00:16:718 it happens again
19:51 Adol Christin: which map are you checking?
19:51 *Adol Christin is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
19:51 Adol Christin: this?
19:51 Lolipop: Easy
19:51 Lolipop: yes
19:51 Adol Christin: you mean Normal?
19:51 Adol Christin: right
19:51 Lolipop: Yes...
19:51 *Lolipop facespalms
19:51 Lolipop: xD
19:52 Adol Christin: i guess you need to upload my map
19:52 Lolipop: Why should I upload it?
19:52 Lolipop: I'm posting times in the chat where you should fix it
19:52 Adol Christin: I changed bpm in teh last upload, but forget to change sv
19:52 Adol Christin: that's my mistake, sorry
19:53 Lolipop: If you want to see what I'm talking about, go to the normal map in the editor, and click the links when they come up
19:53 Adol Christin: but if SV is not changed ,the whole map would be a mess, and unrankable
19:53 Lolipop: What do you mean by sv?
19:53 Adol Christin: i know what you mean :D
19:53 Adol Christin: slider velocity
19:53 Lolipop: ah
19:54 Lolipop: yes. Don't make the sv too slow
19:54 Adol Christin: i halved the bpm last upload, but forget to double the slider velocity
19:54 Lolipop: 00:26:683 (1) - Notes are too far apart here. Try to flow a little bit better
19:55 Adol Christin: do you mean 1 and 2?
19:55 Lolipop: 00:24:540 (1,1) - is what I'm talking about
19:56 Lolipop: 00:30:541 (4,1) - Notes overlap again
19:56 Adol Christin: for 00:24:540 (1,1) - , current distance is correct. check the right-top corner
19:56 Lolipop: 00:40:826 (2,1) - Overlaping again
19:58 Lolipop: If you have distance snap on, and you're having a hard time, you can hold alt & move the snap slider in the top right corner
19:58 Adol Christin: 00:30:589 (4,1) - if you means the purple circle and gray slider, i think it's fine.
19:58 Lolipop: It may help in the future
19:59 Lolipop: I'm not talking about where you just linked
19:59 Adol Christin: that is what i do normally.....
19:59 Lolipop: The notes u just linked are fine
19:59 Adol Christin: yeah i understand that
19:59 Lolipop: 00:16:826 (2,3,4) - more overlapping notes
20:00 Adol Christin: 00:16:874 (2,3,4) - you mean these 3? what are they overlap with?
20:01 Lolipop: nvm. I was confused
20:01 Lolipop: Looking at the old map xD
20:01 Lolipop: Those notes are fine
20:02 Adol Christin: you can simply quit the editor, click "update to the latest version" on the left hand side
20:02 Lolipop: I did that just now
20:02 Adol Christin: ah, fine
20:03 Lolipop: 00:43:446 (1,2,1) - Not nitpicking, but I would change those notes so they play on a better angle and they aren't overlapping
20:04 Adol Christin: did this on purpose, someone else pointed that before :p
20:05 Lolipop: alright
20:05 Lolipop: 01:01:017 (5,6) - These notes are really close together. Try spacing them better. Also if you're aligning 01:01:017 (5) - to the slider at 01:02:303 (1) - then try changing it a little
20:06 Adol Christin: ah, sure. thanks
20:07 Lolipop: 01:02:303 (1,2) - Bad flow. Note would be better at the end of the slider, as well as having anything else follow. You will have to remap a small portion of the song for this to happen if you want to change it.
20:08 Lolipop: 01:05:303 (3,1) - Changing these to come down around the bottom right side of the page is what I'm talking about
20:08 Lolipop: *bottom
20:08 Adol Christin: let me consider that
20:09 Adol Christin: don't understand the latter suggestion. can you make a screenshot?
20:09 Lolipop: sure
20:09 Adol Christin: for the former one, i think current flow is totally fine
20:10 Lolipop: http://imgur.com/uAf57wg
20:11 Lolipop: This is how I would do it at 01:02:303 (1,2) -
20:11 Adol Christin: your distance is wrong, maybe i cannot take the suggestion
20:12 Lolipop: Your choice
20:13 Adol Christin: yea
20:13 Adol Christin: but you need to know, this Normal diff has distance consistency
20:13 Adol Christin: see the top-right corner of the editor
20:14 Adol Christin: is the number always around 1.4, 1.39, 1.41?
20:14 Lolipop: It's 1.4
20:14 Adol Christin: yea
20:14 Adol Christin: you get my meaning
20:16 Lolipop: http://i.imgur.com/L9q2VrP.png This would be the right spacing for 1.4
20:17 Adol Christin: another reason i don't wanna change this
20:18 Adol Christin: is if i keep the (2)'s distance consistent, it will overlap the next slider (1)
20:19 Lolipop: I see that. You don't have to change it then.
20:19 Adol Christin: http://puu.sh/hVTqY/25a4fd5392.jpg
20:19 Adol Christin: yeah, you get my meaning
20:20 Lolipop: I have no complaints about the hard map. Everything seems on beat, and nothing out of the ordinary there.
20:20 Lolipop: Overall, besides little things like that, I think this is a good map
20:20 Adol Christin: ah, thank you for that
20:20 Adol Christin: thank you :p

Enjoyed looking at the beatmap. The hard map is nice. :D

Thanks for looking at my map. :)
Taeyang
  • Normal
  1. 00:13:446 (2,4) - try stack
  2. 00:43:446 (1,2,1) - suggest
  3. 00:47:303 (1,1) - stack
  4. 00:52:017 (4,1) - suggest
  5. 01:01:017 (5,1) - more try blanket
  6. 01:02:303 (1) - here it 1.44 DS
  7. 01:05:731 (1,2) - flow
  8. 01:35:731 (3,4) - ctrl+g

  • Scarlet
  1. 00:16:017 (3,4,5) - flow ctrl+g?
  2. 00:22:017 (2,3,4,5,6,7) - change another pattern 00:22:446 (3,4) - here sound big and 00:22:874 (4,5,6,7) - down
    jump make same
  3. 00:25:446 (3,6) - tail try stack
  4. 00:29:731 (3,4) - unstack 00:05:731 (3,4) - like here
  5. 00:47:303 (1,3) - stack?
  6. 00:58:874 (1) - ctrl+g
  7. 01:25:874 (1,2,3) - aviod like this overlap you have reason? 01:27:589 (1,2,3,4) - ^
nanoK
[Scarlet]
00:20:731 (4,5,1) - Stack these notes
00:31:017 (1,2,3) - Stack these notes
00:31:017 (1) - Remove NC, it's inconsistent with the previous combo
00:31:446 (3) - NC
01:22:446 (1,2) - Stack these notes
01:22:446 (1) - Remove NC, it's inconsistent with the previous combo
01:22:874 (3) - NC

[Normal]
00:02:731 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
01:18:160 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
Topic Starter
Adol Christin

Taeyang wrote:

  • Normal
  1. 00:13:446 (2,4) - try stack They are already stacked. If you mean the next slider, maybe not.
  2. 00:43:446 (1,2,1) - suggest
    ok, ok, finally i fixed this.
  3. 00:47:303 (1,1) - stack ok
  4. 00:52:017 (4,1) - suggest
    nope, i think current one is better.
  5. 01:01:017 (5,1) - more try blanket
    It's good enough for me
  6. 01:02:303 (1) - here it 1.44 DS kk
  7. 01:05:731 (1,2) - flow
    current one is better looking imo. flow is not bad.
  8. 01:35:731 (3,4) - ctrl+g Changed the pattern but not as you suggested

  • Scarlet
  1. 00:16:017 (3,4,5) - flow ctrl+g? did this on purpose.
  2. 00:22:017 (2,3,4,5,6,7) - change another pattern 00:22:446 (3,4) - here sound big and 00:22:874 (4,5,6,7) - down
    jump make same yeah you are right, but this would make the flow weird. declined.
  3. 00:25:446 (3,6) - tail try stack yes
  4. 00:29:731 (3,4) - unstack 00:05:731 (3,4) - like here no need. Both stack or unstack is fine here.
  5. 00:47:303 (1,3) - stack? nope
  6. 00:58:874 (1) - ctrl+g tried this, distance would be a problem. declined
  7. 01:25:874 (1,2,3) - aviod like this overlap you have reason? 01:27:589 (1,2,3,4) - ^ I think this pattern won't untidy the map, and flow is suitable.
Not fix so much, but anyway thank you for mod.

nanoK wrote:

[Scarlet]
00:20:731 (4,5,1) - Stack these notes don't wanna stack 1, just my personal interest
00:31:017 (1,2,3) - Stack these notes same
00:31:017 (1) - Remove NC, it's inconsistent with the previous combo
00:31:446 (3) - NC fix the previous one, cuz that is inconsistent with the entire map.
01:22:446 (1,2) - Stack these notes ^
01:22:446 (1) - Remove NC, it's inconsistent with the previous combo
01:22:874 (3) - NC as what i mentioned before

[Normal]
00:02:731 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
01:18:160 (1,2) - Move these one-half beat back, it will be easier for newcomers to play. All declined. What I manage to do is to follow the music. Current one is not too hard as a Normal diff.
Not fixed so much, but anyway thanks for mod.
Cerulean Veyron
Hello! M4M as we discussed :3/ Sorry for some delay ;<

[> General <]
  1. - Unsnapped preview point, would you mind checking it again?
  2. - Everything else is really fine!
[> Normal <]
  1. 00:13:446 (2,3) - And 00:17:731 (4) - Try a 'stacking' here?
  2. 00:20:731 (1) - It's probably minor, but try moving this to x:292|y:180 or nearby for a better curve with 00:19:446 (1,2,3) -
  3. 00:38:303 (1,2) - To make this diff a little fancy, how about some blanket(or sth) here?
  4. 00:48:589 (2,1) - Swap whistle from circle (1) to (2)'s slider tail, i'd thought you were using the whistles on 1st and 3rd ticks.
  5. 00:51:589 (3,4) - You could just recorrect the blanket here, by curving it, or rotating anti-clockwise by 2. It's minor ofc...
  6. 01:24:589 (1,2,3,1) - I think this is similar to 00:09:160 (2,3,4,1) - , i prefer you should remake something different and better than this current pattern.
  7. 01:29:731 (1,1) - It seems far, but likely overlapping, you might need to split them, or try another pattern... idk
  8. 01:36:588 (1,1) - Uhmmm, since it's the easiest diff around, i guess the spinner appears a little quick for beginners to spin. Maybe you should start the spinner on 01:37:374 - , or 01:37:374 - for preparation.
  9. - Very good diff, with great rhythm and flow. But some of your patterns needs few improvements, but it's probably fine!
[> Scarlet <]
  1. 00:02:731 (6,7) - You've used 2.0x spacing until here, is this an anti-jump or sth?
  2. 00:07:231 (2) - Why do i feel this is off-beat? I could hear the twinkle sound that started on 00:07:303 - , and not here.
  3. 00:07:446 (3,4,5) - I guess you should balance the spacing here, it's quite inconsistent imo.
  4. 00:10:660 (2) - Same as 00:07:231 (2) -, ehh there are more...
  5. 00:19:874 (2,3,1) - Probably the same as 00:07:446 (3,4,5) -, but in my view, this looks major.
  6. 00:20:303 (3,3) - Stack slidertail perfectly?
  7. 00:25:446 (3,6) - ^
  8. 00:28:874 (2) - Really minor, but move to x:152|y:324? This might improve flow a little and blankets (7) perfectly, but makes the performance looked better~
  9. 00:34:446 (1,2,3) - You should balance the spacing just as you've done on 00:36:160 (1,2,3) - , or vise versa. For consistency ofc!
  10. 00:46:017 (3,4,5,1) - You should've completed the diamond formation here. If done, redo the triangle you were planning on 00:47:303 (1,2,3) -
  11. 00:58:446 (4,1,2,3) - Rebalance the spacing? or try a different pattern then this one, like symmetry etc...
  12. 01:02:303 (1,4) - Stack (4)'s head on (1)'s slidertail?
  13. - I don't think i can mention a lot of those spacing issues, if you're trying to add jumps to follow the intense song track/beats on that part, then it's not a big problem.
  14. 01:26:089 (2,3) - This is fine, but quite too complex for a Hard diff(or advanced ehh w/e), you could just stack (1) and (2), or either follow DS at least.
  15. 01:27:803 (2,3) - ^
  16. 01:29:731 (1,2,3) - This cycle formation's placement is kinda odd... Idk but try to recorrect it's placements by rotating triangulize(120)
  17. 01:40:446 (1) - Remove this NC? likely overusing... if it's a music change alike the next notes, then it's fine.
  18. - Few DS need some checking, but on other patterns i've seen, this is a great diff btw! GJ~

Okay, i guess that's all~ Nice song!
Good Luck with it! ^-^
J K N
Hi I'm from your modding queue ^^

What ever is red means its unrankable

[General]
UNRANKABLE !
A map without hitsounds it's unrankable. Consider adding hitsounds

[Normal]
Your normal diff should be EASY ( normal diff should be higher thant 1,50 stars any thing below 1,50 must be a easy diff )

[Scarlet]
keep your combos with consistency ! Usually the combo goes around 3 ~ 7 and a few reaches 9

00:22:017 (4) - new combo
00:23:303 (1) - new combo
00:24:589 (1) - remove new combo
00:25:874 (7) - new combo
01:19:017 (7) - new combo
01:19:446 (1) - remove new combo
01:25:446 (7) - new combo
01:25:874 (2) - remove new combo
01:39:160 (1) - new combo
01:39:589 (1) - new combo


Good luck !
Battle
Hi~ I liked the song so might as well mod

[Scarlet]
00:07:017 (1,2,3) - Maybe put something like this?
Other things like ^ 00:10:446 (1,2,3) - 00:12:160 (1,2,3) -00:20:731 (1,2,3) -00:31:017 (1,2,3) - 00:34:446 (1,2,3) - 00:36:160 (1,2,3) - 01:22:446 (1,2,3) -
01:23:731 (4,5,6) - I mean the problem with this is that because of the way the stuff it set up currently (That thing ^), without changing it, people might get confused and tap it the same way they did those notes, so I suggest moving the 5 from under the 4
01:25:874 (1,2,3,4,1,2,3) - Both look messy imo
01:28:874 (4,5) - Look at suggestion for 01:23:731

Hope your map gets ranked~
Topic Starter
Adol Christin

Gray Veyron wrote:

Hello! M4M as we discussed :3/ Sorry for some delay ;< that's fine.

[> General <]
  1. - Unsnapped preview point, would you mind checking it again? yeah, fixed
  2. - Everything else is really fine!
[> Normal <]
  1. 00:13:446 (2,3) - And 00:17:731 (4) - Try a 'stacking' here? They are already stakced
  2. 00:20:731 (1) - It's probably minor, but try moving this to x:292|y:180 or nearby for a better curve with 00:19:446 (1,2,3) -
  3. 00:38:303 (1,2) - To make this diff a little fancy, how about some blanket(or sth) here?
  4. 00:48:589 (2,1) - Swap whistle from circle (1) to (2)'s slider tail, i'd thought you were using the whistles on 1st and 3rd ticks. sorry but i didn't. The current whistle is just following the melody.
  5. 00:51:589 (3,4) - You could just recorrect the blanket here, by curving it, or rotating anti-clockwise by 2. It's minor ofc...
  6. 01:24:589 (1,2,3,1) - I think this is similar to 00:09:160 (2,3,4,1) - , i prefer you should remake something different and better than this current pattern.Gimme some time to consider this. I haven't come up with a better one so far.
  7. 01:29:731 (1,1) - It seems far, but likely overlapping, you might need to split them, or try another pattern... idk
  8. 01:36:588 (1,1) - Uhmmm, since it's the easiest diff around, i guess the spinner appears a little quick for beginners to spin. Maybe you should start the spinner on 01:37:374 - , or 01:37:374 - for preparation.
  9. - Very good diff, with great rhythm and flow. But some of your patterns needs few improvements, but it's probably fine!
[> Scarlet <]
  1. 00:02:731 (6,7) - You've used 2.0x spacing until here, is this an anti-jump or sth? Yeah that's my mistake. slightly adjusted the distance.
  2. 00:07:231 (2) - Why do i feel this is off-beat? I could hear the twinkle sound that started on 00:07:303 - , and not here. lol. i think it should start at 00:07:285 - (but the current one is exactly offbeat....) nice catch~
  3. 00:07:446 (3,4,5) - I guess you should balance the spacing here, it's quite inconsistent imo.
  4. 00:10:660 (2) - Same as 00:07:231 (2) -, ehh there are more...
  5. 00:19:874 (2,3,1) - Probably the same as 00:07:446 (3,4,5) -, but in my view, this looks major.move 2 a little bit
  6. 00:20:303 (3,3) - Stack slidertail perfectly?
  7. 00:25:446 (3,6) - ^
  8. 00:28:874 (2) - Really minor, but move to x:152|y:324? This might improve flow a little and blankets (7) perfectly, but makes the performance looked better~
  9. 00:34:446 (1,2,3) - You should balance the spacing just as you've done on 00:36:160 (1,2,3) - , or vise versa. For consistency ofc!
  10. 00:46:017 (3,4,5,1) - You should've completed the diamond formation here. If done, redo the triangle you were planning on 00:47:303 (1,2,3) -
  11. 00:58:446 (4,1,2,3) - Rebalance the spacing? or try a different pattern then this one, like symmetry etc...
  12. 01:02:303 (1,4) - Stack (4)'s head on (1)'s slidertail?
  13. - I don't think i can mention a lot of those spacing issues, if you're trying to add jumps to follow the intense song track/beats on that part, then it's not a big problem. i'll try to fix them myself (tutuhaha mentioned this before but it seems like the change does not enough, lol)
  14. 01:26:089 (2,3) - This is fine, but quite too complex for a Hard diff(or advanced ehh w/e), you could just stack (1) and (2), or either follow DS at least. everyone is talking about this pattern... ok, changed
  15. 01:27:803 (2,3) - ^
  16. 01:29:731 (1,2,3) - This cycle formation's placement is kinda odd... Idk but try to recorrect it's placements by rotating triangulize(120) That's exactly what I did
  17. 01:40:446 (1) - Remove this NC? likely overusing... if it's a music change alike the next notes, then it's fine. BPM changed here, I prefer keeping these NC's in order to let players be aware of that.
  18. - Few DS need some checking, but on other patterns i've seen, this is a great diff btw! GJ~ Thanks

Okay, i guess that's all~ Nice song! Really appreciate if you like it. :D
Good Luck with it! ^-^
No comment=completely accepted and fixed.

Thanks for your appropriate mod, help a lot on some particular issues.
Topic Starter
Adol Christin

J K N wrote:

Hi I'm from your modding queue ^^

What ever is red means its unrankable

[General]
UNRANKABLE !
A map without hitsounds it's unrankable. Consider adding hitsounds [b]Man plz check my note carefully.

[Normal]
Your normal diff should be EASY ( normal diff should be higher thant 1,50 stars any thing below 1,50 must be a easy diff ) :arrow: I understand what you mean, but it is mapped as a Normal diff. See, lots of 1/2 circles. (if you have checked some current ranked maps, you would see a lot of Easy with , and Normal with . Imo if spread is fine, it would be fine.

[Scarlet]
keep your combos with consistency ! Usually the combo goes around 3 ~ 7 and a few reaches 9

00:22:017 (4) - new combo
00:23:303 (1) - new combo unreasonable new combo
00:24:589 (1) - remove new combo nope.
00:25:874 (7) - new combo nope
01:19:017 (7) - new combo nope
01:19:446 (1) - remove new combo this NC swap in incosistent with previous one.
01:25:446 (7) - new combo nope
01:25:874 (2) - remove new combo really, unreasonable NC swap
01:39:160 (1) - new combo nope
01:39:589 (1) - new combo nope

Consider NC more on every bar of music (and sometimes pattern), rather than melody. Because melody is random. There are a thousand Hamlets in a thousand people's eyes. Right?

Good luck ![/b]
Thanks anyway. I would mod one of your diff (due to the duration and density) within 2-3 days, even your mod quality does not satisfy my M4M standard.


@[-Deemo-]: Would check your mod tomorrow.

Updated~
J K N

Adol Christin wrote:

J K N wrote:

Hi I'm from your modding queue ^^

What ever is red means its unrankable

[General]
UNRANKABLE !
A map without hitsounds it's unrankable. Consider adding hitsounds [b]Man plz check my note carefully.

[Normal]
Your normal diff should be EASY ( normal diff should be higher thant 1,50 stars any thing below 1,50 must be a easy diff ) :arrow: I understand what you mean, but it is mapped as a Normal diff. See, lots of 1/2 circles. (if you have checked some current ranked maps, you would see a lot of Easy with , and Normal with . Imo if spread is fine, it would be fine.

[Scarlet]
keep your combos with consistency ! Usually the combo goes around 3 ~ 7 and a few reaches 9

00:22:017 (4) - new combo
00:23:303 (1) - new combo unreasonable new combo
00:24:589 (1) - remove new combo nope.
00:25:874 (7) - new combo nope
01:19:017 (7) - new combo nope
01:19:446 (1) - remove new combo this NC swap in incosistent with previous one.
01:25:446 (7) - new combo nope
01:25:874 (2) - remove new combo really, unreasonable NC swap
01:39:160 (1) - new combo nope
01:39:589 (1) - new combo nope

Consider NC more on every bar of music (and sometimes pattern), rather than melody. Because melody is random. There are a thousand Hamlets in a thousand people's eyes. Right?

Good luck ![/b]
Thanks anyway. I would mod one of your diff (due to the duration and density) within 2-3 days, even your mod quality does not satisfy my M4M standard.


@[-Deemo-]: Would check your mod tomorrow.

Updated~
Combo changes are justified IMO to keep the combo most consistent as possible I really couldn't find any point to extend few combos so much.

I don't know if you are aware of ranking criteria but here you go:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Of course BNs don't follow this straight but it is really easy to be an normal diff don't know maybe they accept it maybe not

I couldn't find anything else to point out except but these things.Sorry if you think it was a bad mod but your map it's pretty good already
Topic Starter
Adol Christin

J K N wrote:

Combo changes are justified IMO to keep the combo most consistent as possible I really couldn't find any point to extend few combos so much.

I don't know if you are aware of ranking criteria but here you go:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Of course BNs don't follow this straight but it is really easy to be an normal diff don't know maybe they accept it maybe not

I couldn't find anything else to point out except but these things.Sorry if you think it was a bad mod but your map it's pretty good already
Ofc I am aware of RC. You are not the first one who mentioned the difficulty, but one of my BNG friends said that's fine. I would try to get in touch with a QAT member and ensure this. Don't mind.

Seems like you are a newbie modder, so don't worry. I won't be too serious with that if you tried your best. Also thanks to your mod in the Gundam map.

Give me some time, I would take a look at your whole mapset.
Topic Starter
Adol Christin

[-Deemo-] wrote:

Hi~ I liked the song so might as well mod

[Scarlet]
00:07:017 (1,2,3) - Maybe put something like this? I prefer the current one, it has a better view.
Other things like ^ 00:10:446 (1,2,3) - 00:12:160 (1,2,3) -00:20:731 (1,2,3) -00:31:017 (1,2,3) - 00:34:446 (1,2,3) - 00:36:160 (1,2,3) - 01:22:446 (1,2,3) -
01:23:731 (4,5,6) - I mean the problem with this is that because of the way the stuff it set up currently (That thing ^), without changing it, people might get confused and tap it the same way they did those notes, so I suggest moving the 5 from under the 4The previous change is declined, therefore no change here. (imo this stack is totally fine for a Hard diff, and not that tricky)
01:25:874 (1,2,3,4,1,2,3) - Both look messy imo Changed in the previous mod
01:28:874 (4,5) - Look at suggestion for 01:23:731Same as the previous one, no change.

Hope your map gets ranked~
Sorry for nothing fixed. Anyway thanks for taking a look at my mini set~
Sieg
hello there
use this mp3 http://puu.sh/icrrj/346088ab34.mp3 to change your 1\16 snapping to 1\4 , that will be more pleasant to play
70 bpm \ 1036 offset, other offsets are not needed

also you must increase rhythm density on normal
call me to check after
jonathanlfj
the overall bpm needs to be doubled; since there are no drum patterns to follow you should use the synth as reference for bpm, which turns out to be 140 (double the slow downs as well)

Aside from that, if you choose not to use the mp3 provided by Sieg, the snapping of rhythm like 00:07:017 (1,2,3) - will need to be in 1/12 (this is not possible in 70bpm which is also why you need to change it): http://puu.sh/icCH7.jpg

Then, 00:07:017 (1) - sliders like this on Normal will have to go, because their repeats contain incorrect snapping.

If you use Sieg's mp3, then everything will be in 1/2 so that will be a non-issue (I recommend you do this unless you don't mind overhauling Normal).

[Normal]
NC seems a bit too frequent, see if you can reduce it
00:14:303 (1) - direction of this slider is a little weird to play, making it straight would look much better
01:01:017 (5,6) - for consistency with previous patterns, stack this one as well (or unstack 00:58:446 (1,2,3,4))

[Scarlet]
01:12:589 (1) - watch for snapping
01:41:854 (1) - snap the end to 01:41:889 (lol you have the correct bpm here, see what i mean now)
Little
From my queue.

jonathanlfj wrote:

the overall bpm needs to be doubled; since there are no drum patterns to follow you should use the synth as reference for bpm, which turns out to be 140 (double the slow downs as well) This is wrong. 70 BPM is musically correct.
The other things he said are true, so do take those into consideration.

[General]
  1. I think the title should be 朱紅い雫-memoria- Reference: http://puu.sh/icPNT/b3bf4026eb.jpg
  2. Really no need for kiai time. It ruins the mood of the song, if anything.
[Normal]
  1. The approach rate feels too low for the map. It makes it difficult for the player to judge the timing of notes, and makes it very likely for beginners to click early, especially on objects like 00:09:160 (2) with stacks or low distance spacing. I think AR2 or AR1 would be the most appropriate.
  2. 00:45:160 (1,1) - Feels really awkward, as the player's cursor is probably already very close to the next object when it appears, and could cause them to click early. I think it would be better to stack it, because when beginner players move their cursor, they will tend to want to click as soon as they reach the next object.
[Scarlet]
  1. 00:10:446 (1,2,3) - This pattern which you used throughout the map is really unfitting in my opinion. Since (1,2) are stacked, it makes the distance between (2,3) feel larger, and jumping to a slider that goes in the opposite direction makes the head of the slider feel very strong, which is not the case in the music. Thus, I recommend either unstacking the circles, or changing the direction of the slider to smooth out the flow.
  2. 00:53:303 (1) - I'd move this left or down a bit to improve the flow.
  3. 01:41:854 (1) - I don't recommend doubling the BPM to use smaller beat snap divisor, but whatever.
The map is very rhythmically repetitive, but I guess that's just the nature of the track.

Good luck.
Topic Starter
Adol Christin

Sieg wrote:

hello there
use this mp3 http://puu.sh/icrrj/346088ab34.mp3 to change your 1\16 snapping to 1\4 , that will be more pleasant to play
70 bpm \ 1036 offset, other offsets are not needed Thanks for your mp3. (what's that black magic? >.<)

also you must increase rhythm density on normal I nearly remap this, cuz it's quite hard to directly add any stuff in a distance snapped map.
call me to check after
Thank you for mod. I'll try to catch you asap.

jonathanlfj wrote:

the overall bpm needs to be doubled; since there are no drum patterns to follow you should use the synth as reference for bpm, which turns out to be 140 (double the slow downs as well)

Aside from that, if you choose not to use the mp3 provided by Sieg, the snapping of rhythm like 00:07:017 (1,2,3) - will need to be in 1/12 (this is not possible in 70bpm which is also why you need to change it): http://puu.sh/icCH7.jpg

Then, 00:07:017 (1) - sliders like this on Normal will have to go, because their repeats contain incorrect snapping.

If you use Sieg's mp3, then everything will be in 1/2 so that will be a non-issue (I recommend you do this unless you don't mind overhauling Normal). I finally apply Sieg's mp3.

[Normal]
NC seems a bit too frequent, see if you can reduce it sure. now there would be an NC for every 2 bars.
00:14:303 (1) - direction of this slider is a little weird to play, making it straight would look much better I completely remap this part.
01:01:017 (5,6) - for consistency with previous patterns, stack this one as well (or unstack 00:58:446 (1,2,3,4)) This part is remapped as well. xD

[Scarlet]
01:12:589 (1) - watch for snappingoops
01:41:854 (1) - snap the end to 01:41:889 (lol you have the correct bpm here, see what i mean now) I finally change this into a single circle. (cuz BPM=70 is applied. )
Finally you come :p Thanks a lot for your help.

CloudSplash16 wrote:

From my queue.

jonathanlfj wrote:

the overall bpm needs to be doubled; since there are no drum patterns to follow you should use the synth as reference for bpm, which turns out to be 140 (double the slow downs as well) This is wrong. 70 BPM is musically correct.
The other things he said are true, so do take those into consideration. What he means is for the previous mp3, some notes need to be snapped with 140BPM. In 70 BPM it's impossible to do that. Dunno what happened to Sieg's mp3 but now everythign would be fine in 70BPM.

[General]
  1. I think the title should be 朱紅い雫-memoria- Reference: http://puu.sh/icPNT/b3bf4026eb.jpg I ensured that with my own reference. Accepted.
  2. Really no need for kiai time. It ruins the mood of the song, if anything. kk, it's second time I heard this suggestion.
[Normal]
  1. The approach rate feels too low for the map. It makes it difficult for the player to judge the timing of notes, and makes it very likely for beginners to click early, especially on objects like 00:09:160 (2) with stacks or low distance spacing. I think AR2 or AR1 would be the most appropriate. lol :/ I just wanna check blanket, and forget to change back....... Now it's AR3.5 cuz map has been changed massively.
  2. 00:45:160 (1,1) - Feels really awkward, as the player's cursor is probably already very close to the next object when it appears, and could cause them to click early. I think it would be better to stack it, because when beginner players move their cursor, they will tend to want to click as soon as they reach the next object. This part is compketely reworked.
[Scarlet]
  1. 00:10:446 (1,2,3) - This pattern which you used throughout the map is really unfitting in my opinion. Since (1,2) are stacked, it makes the distance between (2,3) feel larger, and jumping to a slider that goes in the opposite direction makes the head of the slider feel very strong, which is not the case in the music. Thus, I recommend either unstacking the circles, or changing the direction of the slider to smooth out the flow.ok, all fixed
  2. 00:53:303 (1) - I'd move this left or down a bit to improve the flow. move down a bit
  3. 01:41:854 (1) - I don't recommend doubling the BPM to use smaller beat snap divisor, but whatever. i finally give this up
The map is very rhythmically repetitive, but I guess that's just the nature of the track. yea, someone said this is not suitable for a rhythm game. That's right. But I just wanna map something i like. (Just remind me about the Normal approved song by Wafu...)

Good luck.
Thanks for mod. (you just posted this when I finish my update for Sieg and Jonathan's mod. lol)
Karen
快泡了都,就随便说点吧

General


Normal

  1. 00:07:893 (1) - slider's tail wrong snapped
  2. 00:13:036 (3) - ^
  3. 00:18:178 (1) - ^
  4. 00:19:893 (2) - ^
  5. 00:21:607 (1) - ^ and the reverse slider doesn't fit in a Normal diff imo, consider changing it into 2 1/1 sliders instead.
  6. 00:35:321 (1) - ^
  7. 00:43:893 (2) - ^
  8. 01:35:321 (2,3,4,5,1) - a little boring cirles, how about using some sliders instead?
  9. 01:40:464 - unsnapped green line

Scarlet

  1. 00:08:750 (4,5,6) - there are some flows like this in this diff which seem weird imo because this is a diff more like Hard so it shouldn't be that difficult to play.
  2. 00:13:893 (4,5,1) - ^
  3. 00:25:036 (1) - a sliders should fit more here, too many circles will make players feel bored and tired.
  4. 00:45:607 (1) - ^
  5. 01:16:464 (1) - ^ 而且这种diff怎么可以这样放散点跳。。

the gap between Normal and Scarlet is too big for me.
gl.
Iceskulls
as requested

[general]
  1. you can snap some 1/16 in normal to 1/1 imo I can hear a beat there in 1/1 in the current mp3, since I assume you have changed mp3 to the new one and you might forgot to fix some slider in normal like this one 00:07:893 (1) - and others which I will mention them
[normal]
  1. so here are some 1/16 snapped slider that you can snap to 1/1 , I guess
    00:07:893 (1) -
    00:13:036 (3) -
    00:18:178 (1) -
    00:19:893 (2) -
    00:35:321 (1) -
    00:43:893 (2) -
  2. 00:14:750 (1) - if you curve this the another way , I think it would make the flow here 00:14:750 (1,2) - a bit easier to read imo
  3. 00:21:607 (1) - multiple reverse might be a bit too complex for new player to read imo , I would do this rhythm instead
  4. 01:26:750 (1) - curve like this would make flow a bit easier to read for new player imo
[scarlet]
  1. 00:36:178 (4) - not really necessary but imo placing this at x288 y264 would make the pattern here 00:34:464 (7,2,4) - looks a bit cleaner
  2. 01:01:893 (5,6) - I would prefer to make spacing here consistent with 01:01:464 (4,5) - , it make sense with the song better also you can make spacing increase here 01:02:321 (6,1) - which will make the flow play nice imo
  3. 01:13:036 (1,2) - parallel ? that would make the pattern looks nice imo and it not really affect the flow here 01:13:893 (2,3) - much tho imo
  4. 01:22:464 (4,1) - you can make spacing here looks a bit similiar to 01:25:893 (7,1) - or 01:27:607 (4,1) - I think that would make the consistency of spacing here a bit better
  5. 01:40:464 (1,1,1,1) - don't know why you nc like this but I would prefer to nc this normally since I can't find anything worth nc here
good luck , have fun mapping :)
Topic Starter
Adol Christin

Kagamine Ren wrote:

快泡了都,就随便说点吧

General


Normal

  1. 00:07:893 (1) - slider's tail wrong snapped 哦去。。改了
  2. 00:13:036 (3) - ^
  3. 00:18:178 (1) - ^
  4. 00:19:893 (2) - ^
  5. 00:21:607 (1) - ^ and the reverse slider doesn't fit in a Normal diff imo, consider changing it into 2 1/1 sliders instead. I think this would be fine. Cuz the melody is weak here.
  6. 00:35:321 (1) - ^
  7. 00:43:893 (2) - ^
  8. 01:35:321 (2,3,4,5,1) - a little boring cirles, how about using some sliders instead? kk
  9. 01:40:464 - unsnapped green line It's snapped
这肯定是bug >.< 不然DS怎么会破坏了。。

Scarlet

  1. 00:08:750 (4,5,6) - there are some flows like this in this diff which seem weird imo because this is a diff more like Hard so it shouldn't be that difficult to play. I think the BPM is low enough for players to deal with this pattern.
  2. 00:13:893 (4,5,1) - ^ Just a triangle, which is not that juggling.
  3. 00:25:036 (1) - a sliders should fit more here, too many circles will make players feel bored and tired. Keep consistency with 00:01:036 (1,2,3,4) - (and I feel slider does not fit the rhythm here)
  4. 00:45:607 (1) - ^ I changed 00:47:750 (1) - into slider. That would be better.
  5. 01:16:464 (1) - ^ 而且这种diff怎么可以这样放散点跳。。间距我稍微缩小了些,但整体上感觉这种程度还好。

the gap between Normal and Scarlet is too big for me. Less than 1.0, sure?
gl.
没有回复=全盘接受,改了

谢谢人哥。最后你还是来了。


CelsiusLK wrote:

as requested

[general]
  1. you can snap some 1/16 in normal to 1/1 imo I can hear a beat there in 1/1 in the current mp3, since I assume you have changed mp3 to the new one and you might forgot to fix some slider in normal like this one 00:07:893 (1) - and others which I will mention them
[normal]
  1. so here are some 1/16 snapped slider that you can snap to 1/1 , I guess All fixed (dunno what happened to these sliders)
    00:07:893 (1) -
    00:13:036 (3) -
    00:18:178 (1) -
    00:19:893 (2) -
    00:35:321 (1) -
    00:43:893 (2) -
  2. 00:14:750 (1) - if you curve this the another way , I think it would make the flow here 00:14:750 (1,2) - a bit easier to read imo I think current one looks better. For the flow I feel there's just little difderence.
  3. 00:21:607 (1) - multiple reverse might be a bit too complex for new player to read imo , I would do this rhythm instead
  4. 01:26:750 (1) - curve like this would make flow a bit easier to read for new player imo
[scarlet]
  1. 00:36:178 (4) - not really necessary but imo placing this at x288 y264 would make the pattern here 00:34:464 (7,2,4) - looks a bit cleaner
  2. 01:01:893 (5,6) - I would prefer to make spacing here consistent with 01:01:464 (4,5) - , it make sense with the song better also you can make spacing increase here 01:02:321 (6,1) - which will make the flow play nice imo
  3. 01:13:036 (1,2) - parallel ? that would make the pattern looks nice imo and it not really affect the flow here 01:13:893 (2,3) - much tho imo I make some change here, but not parallel. (I personally don't like parallel. )
  4. 01:22:464 (4,1) - you can make spacing here looks a bit similiar to 01:25:893 (7,1) - or 01:27:607 (4,1) - I think that would make the consistency of spacing here a bit better
  5. 01:40:464 (1,1,1,1) - don't know why you nc like this but I would prefer to nc this normally since I can't find anything worth nc here
    SPOILER
    The last 2 notes has different offset before MP3 changed, therefore I use NC to distinguish them. Now they are not necessary anymore.
good luck , have fun mapping :)
No reply=all accepted and fixed.

Thanks for taking a look.
Lyric
随便看看。没啥建议,只有挑刺……
[General]
物件摆得整体聚集到中间了,可以考虑分散得更均匀。
[Normal]
00:09:607 (2,3,4,5) - 01:25:036 (2,3,4,5,1) - 并不在一条直线上(其实这个没关系,只是我看出来了)。
00:45:607 (1,2,1,2) - 这里问题有点大↓
①00:45:607 (1,2) - 没有弄到圆弧平行,太明显了。
②00:47:750 (2,2) - 这两个建议Stack。
③00:47:750 (2,1) - 仔细看会发现,这两个关系很违和。
00:56:750 (2,4) - Stack错位。
01:00:607 (2,3,4,1) - 拐得看起来有点死了,改成类似 http://puu.sh/ifsS9/c09dc0ade9.png 这种?
01:06:178 (1,2) - 间距有问题。
Topic Starter
Adol Christin

scooderic wrote:

随便看看。没啥建议,只有挑刺……
[General]
物件摆得整体聚集到中间了,可以考虑分散得更均匀。我觉得还好。个人习惯尽量避免物件在边缘集中,看着怪不舒服。
[Normal]
00:09:607 (2,3,4,5) - 01:25:036 (2,3,4,5,1) - 并不在一条直线上(其实这个没关系,只是我看出来了)。两个都是4有些许的偏移,你不说我真的看不出
00:45:607 (1,2,1,2) - 这里问题有点大↓
①00:45:607 (1,2) - 没有弄到圆弧平行,太明显了。
②00:47:750 (2,2) - 这两个建议Stack。不。节奏相隔如此之远。而且叠起来会破坏局部的观感
③00:47:750 (2,1) - 仔细看会发现,这两个关系很违和。没觉得
00:56:750 (2,4) - Stack错位。
01:00:607 (2,3,4,1) - 拐得看起来有点死了,改成类似 http://puu.sh/ifsS9/c09dc0ade9.png 这种?我觉得不好
01:06:178 (1,2) - 间距有问题。0.2完全可以接受。连AiMod都没报呢。
没有回复=全改了。谢谢mod~
Ciyus Miapah
this map was touched by BNs but whatever im try to mod this

This song so beauty

Scarlet:
00:42:178 (1,1) - improve something in here, like move 00:43:893 (1) - down a bit or anything elese
00:45:178 (4,1) - make this jump distance s a m e (move 00:45:607 (1) - to x168y288)
00:57:607 (3) - wy no NC? (ok i get it nvm)
01:42:286 (1) - add more distance on here? maybe 1.40x or 1.50x is enough

yeah only this highest diff in mapset, so im done.
okay goodluck with rank!
Topic Starter
Adol Christin

Fort wrote:

this map was touched by BNs but whatever im try to mod this

This song so beauty

Scarlet:
00:42:178 (1,1) - improve something in here, like move 00:43:893 (1) - down a bit or anything elese Moved 00:43:893 (1) - the entire combo down a bit.
00:45:178 (4,1) - make this jump distance s a m e (move 00:45:607 (1) - to x168y288) I gradually enlarge the distance deliberately.
00:57:607 (3) - wy no NC? (ok i get it nvm)
01:42:286 (1) - add more distance on here? maybe 1.40x or 1.50x is enoughI feel current one is already fine.

yeah only this highest diff in mapset, so im done.
okay goodluck with rank!
lol it's just 10 minutes.... So fast and efficiency.....

Thanks for your mod.
_tasty
from queue :3

Nice map ^-^) the song it's so beautiful oAo
Only problem I can point out is on Scarlet diff. 00:13:036 (3) - blanket is slightly off.
Good luck!
Topic Starter
Adol Christin

ReeChelly wrote:

from queue :3

Nice map ^-^) the song it's so beautiful oAo
Only problem I can point out is on Scarlet diff. 00:13:036 (3) - blanket is slightly off.
Good luck!
lol, I really appreciate that you like the song.

Blanket is fixed. Cheers.
Lumael
Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm?
  2. Preview point at 00:47:750 - maybe?
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good
01:11:321 - Circle?
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '-

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center)
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943
00:26:750 (5) - Same as 00:02:750 (5) -
00:52:893 (2) - Change to a circle only?
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ?
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) -

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC?
Topic Starter
Adol Christin

LucaSA4 wrote:

Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm? I did this both in Normal and Scarlet diff.
  2. Preview point at 00:47:750 - maybe?i prefer current one.
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good ok, i make some change here.
01:11:321 - Circle? hmm, sure
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '- lol, I just added this diff today. It seems like BNs don't like the spread (from E to H) of my map (also the song is slow and has repetitive rhythm). However I tried my best to make the Normal more difficult but still failed to replace the icon with . . Therefore I decided to add a new diff, find some more mod and rank this.

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center) looks nice but the flow becomes weird cuz of distance.
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943 same reason. short distance would correspond to short distance.
00:26:750 (5) - Same as 00:02:750 (5) - same
00:52:893 (2) - Change to a circle only? nope, i don't like it.
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ? ds? not quite what i want.
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) - any difference?

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC? ok. but i really hate the drum and cymbal sound here.
Sorry for no fix in Scarlet diff. Thank you for mod.
Lumael

Adol Christin wrote:

LucaSA4 wrote:

Hello :), you are the next from my modding queue!


  1. What if you follow the background rhythm? I did this both in Normal and Scarlet diff.
  2. Preview point at 00:47:750 - maybe?i prefer current one.
Easy
  1. As there isn't almost anything to talk about, I'll look through some very personal things, hopefully you understand me ^^
00:19:893 (4,5) - This pattern doesn't feel so good ok, i make some change here.
01:11:321 - Circle? hmm, sure
  1. Well, to tell the truth, I would remove this difficulty, the others are much more complete if you compare to this, this is so simplistic, unless this was your idea, make a Light Easy '- lol, I just added this diff today. It seems like BNs don't like the spread (from E to H) of my map (also the song is slow and has repetitive rhythm). However I tried my best to make the Normal more difficult but still failed to replace the icon with . . Therefore I decided to add a new diff, find some more mod and rank this.

Scarlet
00:02:750 (5) - Put it on the center like this https://osu.ppy.sh/ss/3260942 ? (ignore the fact that this isn't really the center) looks nice but the flow becomes weird cuz of distance.
00:07:464 (1,2) - What if you make a triangle here? Like https://osu.ppy.sh/ss/3260943 same reason. short distance would correspond to short distance.
00:26:750 (5) - Same as 00:02:750 (5) - same
00:52:893 (2) - Change to a circle only? nope, i don't like it.
01:03:607 (2) - Make it like this https://osu.ppy.sh/ss/3260953 ? ds? not quite what i want.
01:35:321 (1,2,3) - Make it like 00:22:464 (1,2,3,4,5) - any difference?

That's it, good luck at ranking! Also I tried with nightcore and I liked it '-, what's the problem with NC? ok. but i really hate the drum and cymbal sound here.
Sorry for no fix in Scarlet diff. Thank you for mod.
I should've said that the background rhythm thing was to easy ^^ sorry
Topic Starter
Adol Christin

LucaSA4 wrote:

I should've said that the background rhythm thing was to easy ^^ sorry
I get what you mean. What i wanna do is to balance the spread because I added many 1/2 patterns in Normal diff. In order to take care of the real beginners, making such a "light Easy" would be necessary.
kunka
From pm ~
I list all it in "Scarlet diff" about the hitsound.
I have pointed out to the sound in the lead.
When you are different from your thought, please ignore it (hitsound mod)


Scarlet
00:03:178 (6) - head whistle

00:04:036 (7) - whistle

00:05:321 (2) - head whistle

00:07:464 (1,2) - whistle

00:09:607 (6) - tail whistle

00:10:464 (7) - whistle

00:10:893 (1,2) - whistle

00:12:607 (1,2) - whistle

00:13:035 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:13:893 (4,5) - whistle

00:15:607 (2) - head whistle

00:17:321 (4,5) - whistle

00:20:321 (2,3,1,2) - whistle

00:27:178 (6) - head whistle

00:28:036 (7) - whistle

00:29:321 (2) - head whistle

00:31:464 (1,2) - whistle

00:33:607 (6) - tail whistle

00:34:464 (7,1,2) - whistle

00:36:607 (1,2) - whistle

00:37:036 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:37:893 (4,5) - whistle

00:39:607 (2) - head whistle

00:41:321 (4,5) - whistle

00:43:036 (2) - Here there is a very strong sound.I want finish.

00:44:321 (2,3,4) - whistle

00:47:750 (1) - head & tail whistle

00:48:607 (2) - whistle

00:51:178 (1) - tail whistle

00:52:036 (2) - whistle

00:52:893 (2) - head whistle

00:53:750 (1) - head & tail whistle

00:55:036 (3) - whistle

00:56:750 (2) - head whistle

00:58:893 (4) - whistle

01:00:178 (2) - whistle

01:00:607 (3) - head whistle

01:01:464 (4,5) - whistle

01:04:036 (3,4) - head whistle

01:05:750 (5) - whistle

01:07:036 (2) - whistle

01:08:321 (5) - Here there is a very strong sound.I want finish.

01:09:178 (6,2,3,4) - whistle

01:12:607 (4) - whistle

01:13:036 (1) -It is before excitement here,I think that may switch to finish.and tail whistle.

01:13:893 (2) - head & tail whistle

01:16:464 - Is it not "kiai time" from here? The end is 01:37:036

01:18:607 (6) - head whistle

01:19:464 (7) - whistle

01:20:750 (2) - head whistle

01:22:893 (1,2) - whistle

01:25:036 (6) - tail whistle

01:25:893 (7,1,2) - whistle

01:28:036 (1,2) - whistle

01:28:464 (3) - It is before excitement here,I think that may switch to finish.

01:29:321 (4,5) - whistle

01:31:036 (2) - head whistle

01:32:750 (4,5) - whistle

01:34:464 (2) - Here there is a very strong sound.I want finish.

01:35:750 (2,3,4) - whistle
Normal
00:04:464 (1,2) - I think that it is slightly near.00:05:321 (2) - x:440 y:268

00:07:464 (5) - This thinks that 1/4 slider is good.There are a lot of these phrases.I think I can change it here and there.I think i can raise SD by doing so it.

01:25:036 (2,3,4,5,1) - I think that it is too straight.I think that placement same as 01:35:321 (2,3,4,5,1) - is good.
Easy
00:28:464 (4,5) - Please beautiful the blanket.00:31:035 (5) - x:312 y:292


I was attacked many times by sleepiness when I listened to music.( ˘ω˘ )Zzz..Sense of accomplishment of the modding.GL >∀<
Topic Starter
Adol Christin

kunkakunkakunkakunka wrote:

From pm ~
I list all it in "Scarlet diff" about the hitsound.
I have pointed out to the sound in the lead.
When you are different from your thought, please ignore it (hitsound mod)


Scarlet
00:03:178 (6) - head whistle

00:04:036 (7) - whistle

00:05:321 (2) - head whistle

00:07:464 (1,2) - whistle

00:09:607 (6) - tail whistle

00:10:464 (7) - whistle

00:10:893 (1,2) - whistle

00:12:607 (1,2) - whistle

00:13:035 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:13:893 (4,5) - whistle

00:15:607 (2) - head whistle

00:17:321 (4,5) - whistle

00:20:321 (2,3,1,2) - whistle

00:27:178 (6) - head whistle

00:28:036 (7) - whistle

00:29:321 (2) - head whistle

00:31:464 (1,2) - whistle

00:33:607 (6) - tail whistle

00:34:464 (7,1,2) - whistle

00:36:607 (1,2) - whistle

00:37:036 (3) - Here there is a very strong sound.It will change the head whistle to finish.

00:37:893 (4,5) - whistle

00:39:607 (2) - head whistle

00:41:321 (4,5) - whistle

00:43:036 (2) - Here there is a very strong sound.I want finish.

00:44:321 (2,3,4) - whistle

00:47:750 (1) - head & tail whistle

00:48:607 (2) - whistle

00:51:178 (1) - tail whistle

00:52:036 (2) - whistle

00:52:893 (2) - head whistle

00:53:750 (1) - head & tail whistle

00:55:036 (3) - whistle

00:56:750 (2) - head whistle

00:58:893 (4) - whistle

01:00:178 (2) - whistle

01:00:607 (3) - head whistle

01:01:464 (4,5) - whistle

01:04:036 (3,4) - head whistle

01:05:750 (5) - whistle

01:07:036 (2) - whistle

01:08:321 (5) - Here there is a very strong sound.I want finish.

01:09:178 (6,2,3,4) - whistle

01:12:607 (4) - whistle

01:13:036 (1) -It is before excitement here,I think that may switch to finish.and tail whistle.

01:13:893 (2) - head & tail whistle

01:16:464 - Is it not "kiai time" from here? The end is 01:37:036

01:18:607 (6) - head whistle

01:19:464 (7) - whistle

01:20:750 (2) - head whistle

01:22:893 (1,2) - whistle

01:25:036 (6) - tail whistle

01:25:893 (7,1,2) - whistle

01:28:036 (1,2) - whistle

01:28:464 (3) - It is before excitement here,I think that may switch to finish.

01:29:321 (4,5) - whistle

01:31:036 (2) - head whistle

01:32:750 (4,5) - whistle

01:34:464 (2) - Here there is a very strong sound.I want finish.

01:35:750 (2,3,4) - whistle

All declined. I found what you are doing is adding whistle on every note of the theme, and replace significant notes' whistle with finish. I think that would be too noisy.


Normal
00:04:464 (1,2) - I think that it is slightly near.00:05:321 (2) - x:440 y:268 right

00:07:464 (5) - This thinks that 1/4 slider is good.There are a lot of these phrases.I think I can change it here and there.I think i can raise SD by doing so it.For a Normal diff, a 1/4 slider without reverse is considered to be too difficult.

01:25:036 (2,3,4,5,1) - I think that it is too straight.I think that placement same as 01:35:321 (2,3,4,5,1) - is good. ok, fixed.
Easy
00:28:464 (4,5) - Please beautiful the blanket.00:31:035 (5) - x:312 y:292 ok


I was attacked many times by sleepiness when I listened to music.( ˘ω˘ )Zzz..Sense of accomplishment of the modding.GL >∀< lol
Thanks for your mod kunka~
Monstrata
[Scarlet]

  1. 00:03:178 (6,7) - Could increase spacing here honestly. Weird that even the note is stronger, its not as spaced as 00:01:036 (1,2,3,4) -
  2. 00:19:464 (3,1) - Larger spacing here too? The piano note is louder
  3. 00:27:178 (6,7,1) - Yea i also feel the spacing should be bigger. Compare to 00:25:464 (2,3,4) - :P.
  4. 00:31:464 (1,2) - You could try using 1/4 sliders instead... you've already used two circle stacks in the previous stanza.
  5. 01:11:750 (2,3) - Ctrl+G would give it better flow into the next pattern.
  6. 01:37:036 (1,2,3,4,1,2,3,4) - This pattern just looks messy :P There is no structure to them which is strange because you usually have triangles or back/forth circles in parallel lines.
Meh... rhythm was quite repetitive. I would have liked to see some more variance. I mean the song is already so slow. Maybe even some repeat sliders, or 1/4th sliders instead of circles to have *something* interesting.

[Normal]

  1. 00:07:464 (5) - Could use 1/8 sliders honestly... This is a Normal right? Not an Easy?
  2. 00:38:750 (1,3) - Would be better if you didn't overlap since slider 3 is visible before slider 1 finishes.
  3. 00:43:893 (2,3,4,5) - Arranging them linear is kinda lame honestly. Try tapering them or curving so the player actually has to change direction slightly after each circle.
  4. 01:01:893 (4,5,1) - Doesn't look linear. 5 is too low or something... it looks crooked and weird.
  5. 01:10:035 (2,3,4,5) - Now imo these angles are a bit sharp.
[Easy]

  1. 00:21:607 - Why is there so much blank space here... Stuff like this doesn't make a difficulty easy, just makes it empty...
Tbh you could use some more variance in rhythm and gameplay elements. Frankly, the mapset was rather boring :P. Maybe throw in some 1/4 repeats instead of 1/2 sliders etc... of have a different arrangement. I almost fell asleep modding this. Also, despite the star rating, there is still a noticeable gap between Normal and Scarlet. You don't use any 1/4 rhythm at all in Normal, whereas in Scarlet you use 1/4 single taps and jump patterns. For a song this slow, Scarlet functions like a Hard, while Normal functions like an Easy. You should at least introduce some 1/4 sliders to Normal to bridge the gap.

Also, reading your response to kunka's mod, "For a Normal diff, a 1/4 slider without reverse is considered to be too difficult." You're mapping in 1/8... its a 1/4 slider, but it functions like a 1/2 on 140 bpm... which is perfectly fine. 1/2's are only discouraged on Easy anyways because of readability issues and because it should generally follow a 1/1 rhythm (or 1/2 in your case).

Good luck.
Topic Starter
Adol Christin
Sorry for a late reply.

No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

monstrata wrote:

[Scarlet]

  1. 00:03:178 (6,7) - Could increase spacing here honestly. Weird that even the note is stronger, its not as spaced as 00:01:036 (1,2,3,4) - I considered this so long but didn't find a good solution. Would have a try.
  2. 00:19:464 (3,1) - Larger spacing here too? The piano note is louder
  3. 00:27:178 (6,7,1) - Yea i also feel the spacing should be bigger. Compare to 00:25:464 (2,3,4) - :P.
  4. 00:31:464 (1,2) - You could try using 1/4 sliders instead... you've already used two circle stacks in the previous stanza.
  5. 01:11:750 (2,3) - Ctrl+G would give it better flow into the next pattern. I presonally don't like lining up 3 objects if the distance is longer than ususal, especially if the last note corresponds to downbeat. If ctrl+g here, 01:12:178 (3,4,1) - would become like what i mentioned before.
  6. 01:37:036 (1,2,3,4,1,2,3,4) - This pattern just looks messy :P There is no structure to them which is strange because you usually have triangles or back/forth circles in parallel lines. I feel current one is not that bad. Up to now I have not come out with a better pattern so gimme some time to consider that.
Meh... rhythm was quite repetitive. I would have liked to see some more variance. I mean the song is already so slow. Maybe even some repeat sliders, or 1/4th sliders instead of circles to have *something* interesting. uh, do you think 1/4 slider would be much more interesting than 1/4 circles in a slow song? I feel they are totally the same - -

[Normal]

  1. 00:07:464 (5) - Could use 1/8 sliders honestly... This is a Normal right? Not an Easy?
  2. 00:38:750 (1,3) - Would be better if you didn't overlap since slider 3 is visible before slider 1 finishes.
  3. 00:43:893 (2,3,4,5) - Arranging them linear is kinda lame honestly. Try tapering them or curving so the player actually has to change direction slightly after each circle.
  4. 01:01:893 (4,5,1) - Doesn't look linear. 5 is too low or something... it looks crooked and weird. Slightly moved 1 down.
  5. 01:10:035 (2,3,4,5) - Now imo these angles are a bit sharp. Reduced a bit.
[Easy]

  1. 00:21:607 - Why is there so much blank space here... Stuff like this doesn't make a difficulty easy, just makes it empty... I don't get your meaning. Do I need to add Break Section or just add some stuff?
Tbh you could use some more variance in rhythm and gameplay elements. Frankly, the mapset was rather boring :P. Maybe throw in some 1/4 repeats instead of 1/2 sliders etc... of have a different arrangement. I almost fell asleep modding this. Also, despite the star rating, there is still a noticeable gap between Normal and Scarlet. You don't use any 1/4 rhythm at all in Normal, whereas in Scarlet you use 1/4 single taps and jump patterns. For a song this slow, Scarlet functions like a Hard, while Normal functions like an Easy. You should at least introduce some 1/4 sliders to Normal to bridge the gap.
Really sorry about this but I like this song. lol....... Yes, diff gap is what I worry about most (prob that's why I could not receive a bubble..... ). 1/4 slider has been introduced into Normal diff.

Also, reading your response to kunka's mod, "For a Normal diff, a 1/4 slider without reverse is considered to be too difficult." You're mapping in 1/8... its a 1/4 slider, but it functions like a 1/2 on 140 bpm... which is perfectly fine. 1/2's are only discouraged on Easy anyways because of readability issues and because it should generally follow a 1/1 rhythm (or 1/2 in your case). tbh at that time i feel adding 1/4 on these points would make the pattern messy and become hard to read. Anyway change has been taken place now.

Good luck.
Thanks for your attentive mod.
Monstrata
on Easy - Yea add some stuff~ It's too empty. and adding a break doesn't really fit the song lol.
CoLouRed GlaZeE
M4M哦

[Easy]
喜欢这个难度:)

[Normal]
00:21:607 (1,2,1) - 这里可以试试blanket吗?(如果你做,00:21:607 (1) - 这个滑条尾在x:392 y:120,00:24:178 (2) - 这个摆在x:324 y:268 00:25:036 (1) - 这个移动到x:168 y:208 滑条尾到x:172 y:332)
00:28:036 (3,1,2) - 这样好看点。http://puu.sh/iw109/092f2bcccc.jpg
00:31:893 (1,2) - blanket?
00:37:036 (3) - 移到x:236 y:68

[Scarlet]
00:11:321 (3) - 滑条尾移到x:320 y:64
很好。

喜欢这个图,但我感觉再做个hard会更好:3
Topic Starter
Adol Christin

monstrata wrote:

on Easy - Yea add some stuff~ It's too empty. and adding a break doesn't really fit the song lol.
The longest gap only last 4 beats, which is acceptable in an Easy diff. Actually if I add something for now, the whole pattern would be affected since the distance snap must be followed.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

CoLouRed GlaZeE wrote:

M4M哦

[Easy]
喜欢这个难度:) 谢谢~

[Normal]
00:21:607 (1,2,1) - 这里可以试试blanket吗?(如果你做,00:21:607 (1) - 这个滑条尾在x:392 y:120,00:24:178 (2) - 这个摆在x:324 y:268 00:25:036 (1) - 这个移动到x:168 y:208 滑条尾到x:172 y:332)这个可以,不过对间距影响比较大,我调整了下前后。
00:28:036 (3,1,2) - 这样好看点。http://puu.sh/iw109/092f2bcccc.jpg 直的看着舒服些
00:31:893 (1,2) - blanket?有意避开的包裹
00:37:036 (3) - 移到x:236 y:68不明原因。要说直线的话,我拉了根滑条检查了下,现在已经对齐了

[Scarlet]
00:11:321 (3) - 滑条尾移到x:320 y:64 有意为之。如果按你的改掉,整体的flow角度都会被破坏
很好。

喜欢这个图,但我感觉再做个hard会更好:3 :arrow: Scarlet对应的难度水平已经是Hard了(而不是Insane,没有2.3星的Insane的)
谢谢mod,你的图我稍微晚些时候去看
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Scarlet
  1. 00:10:893 (1,2) - Not really feeling the stacks here, since the sound is rising (stacks being generally used when the sound is similar). There are other spots where this occurs, but if you want to fix them then you know where they are.
  2. 00:21:607 (3) - Not stacked perfectly
  3. 00:25:036 (1) - I think this note should be placed in a different position, further away since it acts as a finish
  4. 01:24:178 (4,5) - This stack might put people off, because you've only stacked 1/4 notes. This being a 1/2, might provoke people to hit earlier than intended. I think spacing it out like other 1/2s is fine
  5. 01:29:321 (4,5) - ^
Normal
  1. 00:52:464 (1,2) - Not sure about this positioning, since it overlaps slightly
  2. 00:57:607 (3,1) - I think these sliders should be different shape, just because it's NC
Easy
  1. All good, no problems

Not a huge expert on slow songs, but this seems pretty nice.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Scarlet
  1. 00:10:893 (1,2) - Not really feeling the stacks here, since the sound is rising (stacks being generally used when the sound is similar). There are other spots where this occurs, but if you want to fix them then you know where they are. Yeah you are right, stack is usually used when the sound is similar. However, the last one is the downbeat, and the distance is already very large for a Hard diff (bigger than 2.1). I feel this distance is fair enough to express the rising melody.
  2. 00:21:607 (3) - Not stacked perfectly
  3. 00:25:036 (1) - I think this note should be placed in a different position, further away since it acts as a finish Yeah it acts as a finish. However, I think it's not critical to put a finish sound in a different position to change the flow. Especially here, I wanna make it more smooth.
  4. 01:24:178 (4,5) - This stack might put people off, because you've only stacked 1/4 notes. This being a 1/2, might provoke people to hit earlier than intended. I think spacing it out like other 1/2s is fineI tried to make some change here, because I've just come out with a better pattern.
  5. 01:29:321 (4,5) - ^ Declined. I feel it's totally fine for a Hard diff, and the current pattern can emphasize downbeat well.
Normal
  1. 00:52:464 (1,2) - Not sure about this positioning, since it overlaps slightly I feel this would be fine.
  2. 00:57:607 (3,1) - I think these sliders should be different shape, just because it's NC The direction of flow changed, so that would be fine.
Easy
  1. All good, no problems

Not a huge expert on slow songs, but this seems pretty nice. Thanks
Thank you for your mod and sorry for no fix in Normal diff. You can check my vote since it's the 101st one.
al2e10
Welcome to AL2's mod queue :

==Scarlet==
- General -
00:33:178 (4,5,6) - The spacing is not so good and try to fix it when the speed is so slow.
00:49:036 (1,2,3,4) - ^
- Combo -
01:22:464 (4) - Better new combo here and remove 01:22:893 (1)
- Sound -
00:27:178 (6-1st) - is it better add a whistle?
01:00:607 (3-2nd) - ^?
- Other(s) -
01:41:750 (4,1) - Would you like to make a slider here to link the combo 4 and 1? It is better than two notes here.

==Normal==
- General -
- About the whistle problem in those 3 maps.
I think it is better drop it as a pattern instead of freedom notes. Coz when you put those whistle in different places. It will cause player feel that is missing something.
- Combo -
- Sound -
- Other(s) -

======Overall=======
I look at the clock, it is 4 AM when I mod this map.
AND I DONT REALLY HAVE A SERIOUSLY MOD IN THIS SORRY :?
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