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Sawai Miku - Colorful.(AnimeVer.)

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Topic Starter
sodarose

Mio_chan wrote:

對不起遲了很多...因為有些事所以沒時間mod

黑色mod是建議
藍色mod是強烈建議更改,或是要留意的地方
紅色mod是unrankable
綠色mod是純粹意見

[Insane]
00:00:571 (5,1) – DS 用 0.45x ? 好看點我覺得 还是现在的好
00:03:219 (3) – 刪除,鍵盤還沒有開始呢 没看懂,好像没什么问题啊
00:21:356 (1,2,3,4) – (1,2,3) 不要和 (4)重疊? 好看點 现在的好看也好读
01:04:885 (6) – 我建議這個comboing 还是跟大白线稳妥
http://puu.sh/i3qwt/d48773c8c8.jpg
01:07:238 (3,4,5) – flow有點奇怪…,類似這樣? 感觉4-5的flow更不好了
http://puu.sh/i3qDj/58d4dade46.jpg
01:11:160 (6) – 放在 x:252 y:248? 我调了前面的跳
01:17:434 (5) – 同01:04:885 (6)

[Hard]
不錯
01:04:885 (6) 和01:17:434 (5) 跟 insane一樣
00:11:944 (1) – 好像出界了 紫色是什么意思啊 test里看没问题

[Normal]
00:20:375 (2) – blanket得不太好,必要時可以加多一個點 感觉差不多行了
01:03:709 (4) – 做 blanket?

[Easy]
00:08:023 (2) – blanket得不太好
http://puu.sh/i3qZv/654a9eecdc.jpg
00:41:356 – 加圓圈? 這段好像有點悶 easy节奏不用那么紧
01:27:238 (1) – 這個spinner得easy來說有點短… 但轉slider又有點怪,我也不知道怎好了 0.0 够长了

送你兩個星 :)
谢谢 :)
我都快忘记了
EncoreW
马克 最晚今天晚上摸 如果跳票尽管来裱我

为什么是Anime ver.不是TV size?
EncoreW
路人女主dsfijhbdasfgdaisfabgvaisnbvea6bfbvayu7by7frg7rea


[Insane]


不到4星的难度的话我还是更倾向于AR8.5,但是OD8可能也要减少一点,就影响了你的送pp计划

00:04:101 (1) - 这地方似乎3/4并没有1/2的效果好。。

00:04:493 (2,3,4) - 这几个滑条头我真心觉得可以加个自定义音效,类似钟声的那种

00:06:846 (1,2,3,4) - 这四个的话我觉得应该排成一个独立的形状比较好比如一条独立的直线,这四个和前四个还是能比较明显的听出来的,所以四个一组应该会好一点,但是在图里面的话,00:06:846 (1,2) - 这两个很明显与前四个是一伙的,这样我就感觉不太好,这地方我觉得原本应该是4+4,但是在这图里是个6+2,违和感不说强也让人觉得有点奇怪,试图的时候打的时候这个地方也没有打出很明显的节奏感,但是按理来说这地方的节奏感应该不会差的,所以我觉得你可以对连打的形状做点调整

我知道你长懒看,个人建议

00:08:023 (3,4) - 把3拉弯配上4这样的直线断滑条可能会好看一点,

00:13:415 - 这里听上去应该是漏音了,但是做成1/4的话这改动有点大。。看你怎么选了

00:21:748 (4,5,6) - 这地方可以拉开一点,让人更清楚这是拆开的防止乱滚键盘影响acc

00:47:238 (3,4) - 这里的话我还是觉得放个3连,3连最后一个放1/4滑条更好一点,00:47:238 (3) - 两个很强的鼓点放在这里

01:04:885 (6) - 01:05:670 (2) - 两个相同的歌词为什么不NC 呢?而且我觉得01:06:454 (5) - 更适合NC,因为这地方是大白线,而且vocal 很强,相比之下01:06:650 (1) - 就什么都不是了,其他几个难度同理

01:17:434 (5) - 01:18:218 (2) - 01:19:003 (5) - 同上

01:14:297 (9) - 这里可以把kiai 停一下,01:14:689 (1) - 这里再加回来,后面几个难度同理

01:21:748 (3,5) - 这样的叠在一起感觉并不是太好看,然而我也不知道应该怎么改比较好。。


别的难度也没发现有什么不对的地方。。
Topic Starter
sodarose

tm1209 wrote:

路人女主dsfijhbdasfgdaisfabgvaisnbvea6bfbvayu7by7frg7rea


[Insane]


不到4星的难度的话我还是更倾向于AR8.5,但是OD8可能也要减少一点,就影响了你的送pp计划 为了pp虽然不是送我的

00:04:101 (1) - 这地方似乎3/4并没有1/2的效果好。。 但是改排版有点难

00:04:493 (2,3,4) - 这几个滑条头我真心觉得可以加个自定义音效,类似钟声的那种 默认的whistle挺好

00:06:846 (1,2,3,4) - 这四个的话我觉得应该排成一个独立的形状比较好比如一条独立的直线,这四个和前四个还是能比较明显的听出来的,所以四个一组应该会好一点,但是在图里面的话,00:06:846 (1,2) - 这两个很明显与前四个是一伙的,这样我就感觉不太好,这地方我觉得原本应该是4+4,但是在这图里是个6+2,违和感不说强也让人觉得有点奇怪,试图的时候打的时候这个地方也没有打出很明显的节奏感,但是按理来说这地方的节奏感应该不会差的,所以我觉得你可以对连打的形状做点调整

我知道你长懒看,个人建议 我觉得现在的挺好,这里我觉得是4+4

00:08:023 (3,4) - 把3拉弯配上4这样的直线断滑条可能会好看一点,

00:13:415 - 这里听上去应该是漏音了,但是做成1/4的话这改动有点大。。看你怎么选了 不改了

00:21:748 (4,5,6) - 这地方可以拉开一点,让人更清楚这是拆开的防止乱滚键盘影响acc 感觉没必要,拉开感觉更坑

00:47:238 (3,4) - 这里的话我还是觉得放个3连,3连最后一个放1/4滑条更好一点,00:47:238 (3) - 两个很强的鼓点放在这里 你让我跟rank版的那个节奏。让我想想

01:04:885 (6) - 01:05:670 (2) - 两个相同的歌词为什么不NC 呢?而且我觉得01:06:454 (5) - 更适合NC,因为这地方是大白线,而且vocal 很强,相比之下01:06:650 (1) - 就什么都不是了,其他几个难度同理

01:17:434 (5) - 01:18:218 (2) - 01:19:003 (5) - 同上

01:14:297 (9) - 这里可以把kiai 停一下,01:14:689 (1) - 这里再加回来,后面几个难度同理 还是无脑跟大白线NC,懒得改了

01:21:748 (3,5) - 这样的叠在一起感觉并不是太好看,然而我也不知道应该怎么改比较好。。


别的难度也没发现有什么不对的地方。。
thx :)
KaedekaShizuru
特么的上面那个狗币毁了2KD坑位(摔
sorry late
[Insane]
00:13:513 (1,2,3,4,5,6) - try this:http://puu.sh/iettM/3a5266ca30.jpg
00:35:277 (10,1) - keep一下DS
01:10:963 (5,6,7,1) - try this:http://puu.sh/ietEp/c6dcef0650.jpg

[Hard]
00:15:081 (1) - 拉直 弯着挺难看的
00:25:669 (4,5,1) - 感觉这里不太适合stack
00:55:866 (1,2,3) - ↑ ,00:56:650 (2,3) 叠就可以了

[Normal]
00:04:101 (1) - 跟一下前一个slider的走向好看一些
00:47:238 (6) - 到00:47:631 结束就可以了

[Easy]
00:28:022 (4,1,2) - 都跟一下前一个note的走向
00:46:454 (2) - 尾部clap
00:52:729 - 放过这个重音感觉很莫名

edit for picture URL
Topic Starter
sodarose

KaedekaShizuru wrote:

特么的上面那个狗币毁了2KD坑位(摔
sorry late
[Insane]
00:13:513 (1,2,3,4,5,6) - try this:http://puu.sh/iettM/3a5266ca30.jpg 现在的好
00:35:277 (10,1) - keep一下DS
01:10:963 (5,6,7,1) - try this:http://puu.sh/ietEp/c6dcef0650.jpg 现在的好

[Hard]
00:15:081 (1) - 拉直 弯着挺难看的 我感觉这样跟前面的走向贴合
00:25:669 (4,5,1) - 感觉这里不太适合stack 我感觉挺好,要改挺麻烦
00:55:866 (1,2,3) - ↑ ,00:56:650 (2,3) 叠就可以了

[Normal]
00:04:101 (1) - 跟一下前一个slider的走向好看一些
00:47:238 (6) - 到00:47:631 结束就可以了 我感觉现在比较贴合音乐

[Easy]
00:28:022 (4,1,2) - 都跟一下前一个note的走向
00:46:454 (2) - 尾部clap
00:52:729 - 放过这个重音感觉很莫名

edit for picture URL
thx :)
Koiyuki
礼拜二晚上考完试后来看
Topic Starter
sodarose

Minakami Yuki wrote:

礼拜二晚上考完试后来看

加油
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. hp2?
Normal
  1. 01:02:141 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - 这一段没体现节奏特点,个人建议是做一点节奏上的改动,kiai的后半部分做的就可以,而这里全都是1/1接note的梗,显得相对无趣,可以选择多跟一些vocal
Hard
  1. 00:06:062 (1) - 用1/2滑条?感觉后面红线上的音还是不要忽略的好
  2. 00:23:316 (2,3) - blanket
  3. 00:41:258 (4) - 尾巴换个方向,现在视觉上的间距容易造成误读,向下吧?或者也可以把00:40:964 (3) - 做成一个1/2slider
Insane
  1. 照顾那点刷pp的人的话ar8.5比较好
  2. 00:00:964 (1,3) - 我个人不太喜欢这种flow以及overlap的方式,个人倾向于把note这么藏http://puu.sh/ipBpr/e491f07b0f.jpg,不过只是个人看法而已啦
  3. 00:26:062 (1,2) - 这里的梗有对vocal的强调作用,可以把间距稍微拉大点,不要blanket:http://puu.sh/ipBJ3/9fce0c3ff9.jpg
  4. 01:05:081 (7,1) - 间距拉大点?有点和后面的差太大了
  5. 01:10:375 (2,3,4,5,6,7,1) - 这个间距打起来很不舒服怎么前面大后面还越来越小了
  6. 01:22:141 (5) - 放在01:22:336 (1) - 尾巴上?
  7. 01:26:454 (2,3,4) - 这个放左边点吧?离前面有点近啊
忙的我都忘了来摸了,音效我没注意,你自己再看看有没有什么漏的,然后找我
Topic Starter
sodarose

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. hp2?感觉意义不大无视掉了
Normal
  1. 01:02:141 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - 这一段没体现节奏特点,个人建议是做一点节奏上的改动,kiai的后半部分做的就可以,而这里全都是1/1接note的梗,显得相对无趣,可以选择多跟一些vocal
做了小小的修改

Hard
  1. 00:06:062 (1) - 用1/2滑条?感觉后面红线上的音还是不要忽略的好 我觉得现在挺好
  2. 00:23:316 (2,3) - blanket
  3. 00:41:258 (4) - 尾巴换个方向,现在视觉上的间距容易造成误读,向下吧?或者也可以把00:40:964 (3) - 做成一个1/2slider
Insane
  1. 照顾那点刷pp的人的话ar8.5比较好 我把HP改成6了,我不只是照顾刷pp的人
  2. 00:00:964 (1,3) - 我个人不太喜欢这种flow以及overlap的方式,个人倾向于把note这么藏http://puu.sh/ipBpr/e491f07b0f.jpg,不过只是个人看法而已啦 我承认不怎么好看不过还挺顺手
  3. 00:26:062 (1,2) - 这里的梗有对vocal的强调作用,可以把间距稍微拉大点,不要blanket:http://puu.sh/ipBJ3/9fce0c3ff9.jpg
  4. 01:05:081 (7,1) - 间距拉大点?有点和后面的差太大了
  5. 01:10:375 (2,3,4,5,6,7,1) - 这个间距打起来很不舒服怎么前面大后面还越来越小了
  6. 01:22:141 (5) - 放在01:22:336 (1) - 尾巴上? 我不怎么喜欢直接放尾巴的那种方法
  7. 01:26:454 (2,3,4) - 这个放左边点吧?离前面有点近啊
忙的我都忘了来摸了,音效我没注意,你自己再看看有没有什么漏的,然后找我
Thank~ :)
Koiyuki
Recheck

Hard
  1. 00:23:316 (2,3) - http://puu.sh/iqWJb/45155840b3.jpg 这真是blanket好了吗。。。不要敷衍我啊233
Edit: 哎我看了看还是有点歪,算了
Bubbled!
Wafu
Hi, just came here for some little clarification, some things in the beatmap were not done properly and must be changed. I would like to get this ranked, but I don't want to do so instantly after you'd fix the stuff, just to be sure nothing escapes from our sight. Doing so just for sure it doesn't get ranked instantly after this and so it gets checked by someone else than me before it gets final heart.
  1. I know you most likely got current metadata from anime's website, but it's not artist's website, just one's who made the anime and didn't participate on song at all. Most official are publisher's or artist's website or CD cases. You might notice they use different form, which is カラフル。(AnimeVer.) - On the whole cover, anywhere, there is not a single link to the anime's website, but there is link to the only official publisher (even Sawai Miku's website redirects there) - So capitalize V, remove the space between anime and ver and use Japanese brackets. Or just copy it from there or from their website, I am just saying the difference. Please don't take metadata from anime website - They are not artists, you might even notice they used different title in video. Always go for metadata from artist or publisher, then, lastly from users of the song. Romanization then would be Colorful.(AnimeVer.) obviously.
  2. Don't use CABAC and Deblocking filter in video for osu! It's not designed for real-time playback. CABAC is used for blu-ray films to reduce filesize, but it is harder to decode it, especially when you play a game (you won't recognize the filesize difference much for these resolutions and lengths). Deblocking filter is used to make a better visual quality, problem of this is it is not part of the video, decoder (or simply video player) will firstly decode the video and then will apply the filters - That means, your PC will read video and then add effect to it, again, only for watching. If possible, avoid such settings because it might result in lag for slower machines or if you run something on background. Since you have now opportunity to do so, use video without these effects.
  3. Not critically important, but source should be moreover 冴えない彼女の育てかた and Saenai Heroine no Sodatekata should be in tags - Respectively, we use metadata for official data, we don't use for example translations for songs, we just use original language which we romanize when there is romanize ability. But yeah, use the way you believe in.
  4. 00:08:317 (4) - On hard is out of the music, definitely cannot be 1/4. Please replace it with 1/6 on 00:08:219 - with 2 repeats, changing 1/3 for 1/4 is not okay if it is offbeat.
  5. 01:27:434 (1) - On hard might start on 01:27:337 - as you did not insane, I won't force it anyway, if you want to map the note on 01:27:239 - , then it also could have some consistency.
  6. 01:01:748 (4) - On insane is not snapped on any beat on the end. You never mapped a sound which was really not in the song. This is only case you did. It would be best if you ignored the 3/4 slider and kept only notes mapped with bigger jump, for example like this. What you maybe hear here is fading-out voice, but that is never on beat. For example in epic kind of songs where there are long voices, you never hear the end on beat, so you can map only the next lyric. You might say you actually did place it on 00:04:101 (1) - but be aware, this one is mapped to soft cymbal, which in comparison with fading-out voice is on the beat.
  7. Also HP on Easy is quite low, I'd choose or so 1.5, because this is not kind of the easiest easy and with current settings you actually can miss 1st two combos and still pass.
Summon me back when you are done, if you don't meet me in-game, use forum PM. Thank you.
Any additional questions are welcome.
Topic Starter
sodarose

Wafu wrote:

Hi, just came here for some little clarification, some things in the beatmap were not done properly and must be changed. I would like to get this ranked, but I don't want to do so instantly after you'd fix the stuff, just to be sure nothing escapes from our sight. Doing so just for sure it doesn't get ranked instantly after this and so it gets checked by someone else than me before it gets final heart.
  1. I know you most likely got current metadata from anime's website, but it's not artist's website, just one's who made the anime and didn't participate on song at all. Most official are publisher's or artist's website or CD cases. You might notice they use different form, which is カラフル。(AnimeVer.) - On the whole cover, anywhere, there is not a single link to the anime's website, but there is link to the only official publisher (even Sawai Miku's website redirects there) - So capitalize V, remove the space between anime and ver and use Japanese brackets. Or just copy it from there or from their website, I am just saying the difference. Please don't take metadata from anime website - They are not artists, you might even notice they used different title in video. Always go for metadata from artist or publisher, then, lastly from users of the song. Romanization then would be Colorful.(AnimeVer.) obviously.
  2. Don't use CABAC and Deblocking filter in video for osu! It's not designed for real-time playback. CABAC is used for blu-ray films to reduce filesize, but it is harder to decode it, especially when you play a game (you won't recognize the filesize difference much for these resolutions and lengths). Deblocking filter is used to make a better visual quality, problem of this is it is not part of the video, decoder (or simply video player) will firstly decode the video and then will apply the filters - That means, your PC will read video and then add effect to it, again, only for watching. If possible, avoid such settings because it might result in lag for slower machines or if you run something on background. Since you have now opportunity to do so, use video without these effects.Because Network restrictions I can not get your Video. Osu! Able close the Video
  3. Not critically important, but source should be moreover 冴えない彼女の育てかた and Saenai Heroine no Sodatekata should be in tags - Respectively, we use metadata for official data, we don't use for example translations for songs, we just use original language which we romanize when there is romanize ability. But yeah, use the way you believe in.
  4. 00:08:317 (4) - On hard is out of the music, definitely cannot be 1/4. Please replace it with 1/6 on 00:08:219 - with 2 repeats, changing 1/3 for 1/4 is not okay if it is offbeat.
  5. 01:27:434 (1) - On hard might start on 01:27:337 - as you did not insane, I won't force it anyway, if you want to map the note on 01:27:239 - , then it also could have some consistency.
  6. 01:01:748 (4) - On insane is not snapped on any beat on the end. You never mapped a sound which was really not in the song. This is only case you did. It would be best if you ignored the 3/4 slider and kept only notes mapped with bigger jump, for example like this. What you maybe hear here is fading-out voice, but that is never on beat. For example in epic kind of songs where there are long voices, you never hear the end on beat, so you can map only the next lyric. You might say you actually did place it on 00:04:101 (1) - but be aware, this one is mapped to soft cymbal, which in comparison with fading-out voice is on the beat. I think it is no problem
  7. Also HP on Easy is quite low, I'd choose or so 1.5, because this is not kind of the easiest easy and with current settings you actually can miss 1st two combos and still pass. Can let Rookie Adapt to the game is Easy purpose
Summon me back when you are done, if you don't meet me in-game, use forum PM. Thank you.
Any additional questions are welcome.
Misure
111111
苏打肉丝你这么快就又有图要飞了,口怕Σ( ° △ °|||)
加油啦~
Topic Starter
sodarose

Misure wrote:

111111
苏打肉丝你这么快就又有图要飞了,口怕Σ( ° △ °|||)
加油啦~
这图早就做好了 Σ( ° △ °|||)
Wafu
Okay, so we fixed metadata, wrong rhythm on hard, some inconsistencies, swapped the video to ensure lower load which CABAC and deblocking filter causes. In the end we also fixed object hidden under the HP bar on hard.

I am now okay with current statement. Re-bubbled!

For qualifier: Check HP on easy once more, it shouldn't cause problems, but could fit a bit higher by few tenths. Also don't forget to tell me if you are in conflict with something I stated previously, thanks.
Yuii-
Placeholder!

General



Metadata: The ranked version shows "(Anime Ver.)": https://osu.ppy.sh/b/609129
However, there are also proofs on: http://www.cdjapan.co.jp/product/SRCL-8676 at the very bottom that say "COLORFUL ANIME VER. / SAWAI MIKU
カラフル。 (AnimeVer.) / 沢井美空"

I don't know which one is correct.


Please, check the offset as well! The ranked version shows a different one from the one you are using it. He placed it in the strongest beat from the very beginning (after the drum-y part). I think that would fit better as well.

Easy



General

OD +2 read what I wrote in the Normal diff.

Rhythm and Gameplay

  1. 00:27:630 (3,4) - This sounds SUPER bad to be honest. For following the vocals + beats you can either use 2 sliders (the first one from 00:27:631 - to 00:28:023 - and the second one from 00:28:415 - to 00:28:807 - ) however that would sound even worse, so I don't recommend it... or just one full slider from 00:27:631 - to 00:28:807 - with 1 reverse arrow at 00:28:219 - ... remember to add a Whistle to the reverse!

Normal



General

OD +1 will compensate the mapset as you are using 5 in Hard and 6 in Insane (this after reading the Easy notes, of course).

Rhythm and Gameplay

  1. 00:00:179 (1,2) - This sounds quite odd. You are mapping two different things in the same object and skipping lots of things in the middle of the sliders. Try placing a 1/2 slider from 00:00:180 - to 00:00:572 - with only one reverse arrow. This will follow the drum part correctly and it will leave some reaction time at the very beginning of the map for the most newbie players.

  2. 00:08:611 (3) - Would be better if you change it for two circles in order to emphasise the piano (?) sound. One in 00:08:611 - and the other one in 00:09:003 - .

  3. 00:14:101 - Add a circle here!


Hard



Rhythm and Gameplay

  1. 00:21:356 (1) - This sounds completely off from the music as its ignoring beats. Try replacing this for a 1/4 slider (instead of 1/2) with 2 reverse arrows from 00:21:356 - to 00:21:650 - and then add a circle with Clap in 00:21:748 - .

  2. 01:01:748 (4) - I don't dislike this, however the waiting time may be quite long. Instead of this awkward and poor circle that has nothing to do right here, why don't you try adding a spinner from 01:00:670 - to 01:01:748 - add Clap to it, if you feel like to.


Insane



General

AR -0.2 or 0.7 Remember that this is a super calm and slow song. AR8.5 or even 8 (what I STRONGLY recommend) would do a better job.

Rhythm and Gameplay

  1. 00:14:297 (4,5,6,7) - I don't get what you are trying to do right here. There's an increase in the accentuation rhythm of the music as this section goes on, but you are reducing the spacing between each note as the beats move on. Try something like: http://puu.sh/it6bj/b59207a407.jpg

  2. 00:21:552 (3) - Call me crazy, but this should be a 1/6 slider and end in 00:21:683 - . However, as this can be super tricky (and even end up on an unrankable issue) for an almost 4 SR map, I'd suggest you to replace 00:21:356 (1,2,3) - for a full 1/6 slider with 3 reverse arrows from 00:21:356 - to 00:20:964 (5) - .

  3. 00:49:983 (3) - This plays super bad considering that you are not mapping any anti-jump throughout the map. I'd strongly recommend you to Ctrl+G this and then moving 00:50:572 (4) - to the low-right, somewhere near x380 y160.

  4. 01:14:003 (7,8) - Place this properly. Do not map this under the slider because it will affect gameplay A LOT. Move them a bit above, maybe x256 y192.

  5. 01:14:297 (9) - NC here! There's a complete new section from what you were mapping.
Hitsounding

  1. 00:14:493 (5) - Add Whistle as well.

CALL ME FOR A RE-CHECK ONCE YOU HAVE APPLIED THIS ^
I want to rank this ^^

Good luck!
Topic Starter
sodarose

Yuii- wrote:

Placeholder!

General



Metadata: The ranked version shows "(Anime Ver.)": https://osu.ppy.sh/b/609129
However, there are also proofs on: http://www.cdjapan.co.jp/product/SRCL-8676 at the very bottom that say "COLORFUL ANIME VER. / SAWAI MIKU
カラフル。 (AnimeVer.) / 沢井美空"

I don't know which one is correct. I believe Wafu


Please, check the offset as well! The ranked version shows a different one from the one you are using it. He placed it in the strongest beat from the very beginning (after the drum-y part). I think that would fit better as well. I think now offset is good.

Easy



General

OD +2 read what I wrote in the Normal diff. I think now OD gap is Suitable

Rhythm and Gameplay

  1. 00:27:630 (3,4) - This sounds SUPER bad to be honest. For following the vocals + beats you can either use 2 sliders (the first one from 00:27:631 - to 00:28:023 - and the second one from 00:28:415 - to 00:28:807 - ) however that would sound even worse, so I don't recommend it... or just one full slider from 00:27:631 - to 00:28:807 - with 1 reverse arrow at 00:28:219 - ... remember to add a Whistle to the reverse!
I think this And did not get better.I choose my own ideas.

Normal



General

OD +1 will compensate the mapset as you are using 5 in Hard and 6 in Insane (this after reading the Easy notes, of course).

Rhythm and Gameplay

  1. 00:00:179 (1,2) - This sounds quite odd. You are mapping two different things in the same object and skipping lots of things in the middle of the sliders. Try placing a 1/2 slider from 00:00:180 - to 00:00:572 - with only one reverse arrow. This will follow the drum part correctly and it will leave some reaction time at the very beginning of the map for the most newbie players. I think this And did not get better.I choose my own ideas.

  2. 00:08:611 (3) - Would be better if you change it for two circles in order to emphasise the piano (?) sound. One in 00:08:611 - and the other one in 00:09:003 - . I think this And did not get better.I choose my own ideas.

  3. 00:14:101 - Add a circle here!
I think this And did not get better.I choose my own ideas.


Hard



Rhythm and Gameplay

  1. 00:21:356 (1) - This sounds completely off from the music as its ignoring beats. Try replacing this for a 1/4 slider (instead of 1/2) with 2 reverse arrows from 00:21:356 - to 00:21:650 - and then add a circle with Clap in 00:21:748 - .
    I think Not suitable for this Rhythm,Now is good
  2. 01:01:748 (4) - I don't dislike this, however the waiting time may be quite long. Instead of this awkward and poor circle that has nothing to do right here, why don't you try adding a spinner from 01:00:670 - to 01:01:748 - add Clap to it, if you feel like to.
I think this And did not get better.I choose my own ideas.

Insane



General

AR -0.2 or 0.7 Remember that this is a super calm and slow song. AR8.5 or even 8 (what I STRONGLY recommend) would do a better job. I believe player Would like it

Rhythm and Gameplay

  1. 00:14:297 (4,5,6,7) - I don't get what you are trying to do right here. There's an increase in the accentuation rhythm of the music as this section goes on, but you are reducing the spacing between each note as the beats move on. Try something like: http://puu.sh/it6bj/b59207a407.jpg I think this And did not get better.I choose my own ideas.

  2. 00:21:552 (3) - Call me crazy, but this should be a 1/6 slider and end in 00:21:683 - . However, as this can be super tricky (and even end up on an unrankable issue) for an almost 4 SR map, I'd suggest you to replace 00:21:356 (1,2,3) - for a full 1/6 slider with 3 reverse arrows from 00:21:356 - to 00:20:964 (5) - . Fix

  3. 00:49:983 (3) - This plays super bad considering that you are not mapping any anti-jump throughout the map. I'd strongly recommend you to Ctrl+G this and then moving 00:50:572 (4) - to the low-right, somewhere near x380 y160. Fix

  4. 01:14:003 (7,8) - Place this properly. Do not map this under the slider because it will affect gameplay A LOT. Move them a bit above, maybe x256 y192. Fix

  5. 01:14:297 (9) - NC here! There's a complete new section from what you were mapping.I think now is Right
Hitsounding

  1. 00:14:493 (5) - Add Whistle as well.
Fix

CALL ME FOR A RE-CHECK ONCE YOU HAVE APPLIED THIS ^
I want to rank this ^^

Good luck!
Thanks~ :)
Yuii-
After some IRC modding...

WWWWAAADDDDDDD

Rankeddd!! (First map ranked... PLEASE NO DQ I SWEAR).
Karen
Gratz and also btw @yuii- chan, please keep in mind that any ranked version can't be used as a proof. =w=
Good luck with both of you! owo.
Koiyuki
我又被低阶
Topic Starter
sodarose

Minakami Yuki wrote:

我又被低阶
不好意思啊 orz
Adol Christin
gxgx~
Wafu
Gratz :)
Konge
出狱恭喜^ω^
Lobelia
恭喜出狱~~
Online_old_1
Wrong English metadata. Dequalify to fix this issue please.

There should be a space between "Colorful." and "(AnimeVer.)"

Source: I have the original disc and it says カラフル. (AnimeVer.) and not カラフル.(AnimeVer.), translates to "Colorful. (AnimeVer.)"

Jigsaw

Online wrote:

Wrong English metadata. Dequalify to fix this issue please.

There should be a space between "Colorful." and "(AnimeVer.)"

Source: I have the original disc and it says カラフル. (AnimeVer.) and not カラフル.(AnimeVer.), translates to "Colorful. (AnimeVer.)"

Sir zis is very rude
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