alrightJBHyperion wrote:
Lots of people are having problems with updating via BSS atm, so I guess we just have to wait patiently.
Let me know when everything is updated and I'll take a look at this (:
alrightJBHyperion wrote:
Lots of people are having problems with updating via BSS atm, so I guess we just have to wait patiently.
Let me know when everything is updated and I'll take a look at this (:
Tq, will update after thisNegri_sk wrote:
[Catdose]
00:22:402 (1,2) - x424 (done)
00:27:686 (11) - x16 (done)
00:27:857 (1) - x240 (done)
00:28:112 (2) - x472 (done)
00:45:925 (2,3,4,5) - Increase spacing here. Maybe No
[Rain]
00:11:320 (7) - x344 (done)
00:57:857 (4) - CTRL+G (done)
00:13:027 (2,3,4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/3150343 (done)
01:08:766 (3) - CTRL+G (done)
01:11:493 (5) - ^ (done)
01:10:129 (1,2,3,4) - This is odd to play (done fix)
The ending of the map is harder than Catdose? U say whaaaaat? (And now you realized it :p Change to stream one)
The start is pretty weird btw but i guess it's a-ok. (Start is pretty ok for me, but it will change when other giving same opinion as this.)
[Platter]
00:36:038 (5) - CTRL+G (done)
[Salad]
The ending is VERY easy the cup is even harder really do something else!!! Done change, Last part need Dash :>
[Cup]
Fix all of those brakes?
Fix all of those brakes? - I will fix it...Negri_sk wrote:
[Cup]
Fix all of those brakes?
Thanks for moddingOSUjanaiKATSURAda wrote:
Hi MuruGeneral01:12:857 - This timing section is a bit earlier than the beat try 12877 (fixed, now sounds better )
I suggest to add a kiai time from here 00:42:857 - until here 00:47:970 - and another from 00:59:220 - to 01:01:607 - Alright, but a slight modification.SS's Cup00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this
00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112Saladwell this Salad is More like a Cup (Low Spacing) i think u need to increase spacing at some parts( salads should be a bit chalenging for new players )
Increase the SV more than the Cup SV try 1.30 maybe and resnap sliders if u did (Added more difficulties)
00:10:133 (3,4) - Increase spacing a bit Done
00:14:220 (2) - x504 Done
00:15:584 (3) - move it a bit to left Done
00:16:947 (4) - a bit to right ( try to creat a easy jump here ) Done
00:23:766 (1,2,3,4) - More spacing Done
00:26:151 (4) - here push it a bit to the left to fit with that man sound Done
00:27:857 (3) - More spacing Done
00:31:947 (3) - ^ Done
00:37:402 (1,2,3) - ^ and remove this 00:38:254 (2) - Done
00:42:857 (1,2) - a bit to right Done
00:45:584 (5,6,7) - More Spacing Done
00:49:675 (2) - move it a bit to left Done
00:51:720 (4) - Ctrl+G Done
00:51:720 (4) - on x280 Done
00:59:220 (1,2,3,4,5,6) - Increase the spacing on this pattern Not sure which one you mention c:
01:07:402 (1) - x480 Done
01:10:129 (3,4,5) - increase spacing between this slidersDonePlatter00:15:072 (6) - x256 Done
00:15:072 (6) - ^ Its same lol.
00:37:402 (1) - make it a normal 1/1 slider then add another in the other side 00:38:084 - ( just Ctrlc Ctrlv The firstand Ctrl+H ) Done
00:38:425 (2) - remove Done
00:49:675 (2) - to x120 maybe Done
01:01:095 (3,4,5) - too much stacking here ? Done Unstacked
01:10:129 (1) - Ctrl+H
Goodluck
Sorry , I have change the notes before your mod.OSUjanaiKATSURAda wrote:
Hi MuruSS's Cup00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this
00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112
Goodluck
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TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
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Done updated, I suggest double recheck, since I applied the timing/slider fix and Kiai Time.SyahmiShahmi wrote:
Sorry , I have change the notes before your mod.OSUjanaiKATSURAda wrote:
Hi MuruSS's Cup00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this
00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112
GoodluckUpdatedosu file format v14
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[Metadata]
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TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi
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Thanks for moddingDragonSlayer96 wrote:
generalPlease take at minimum cup and salad to ST of 1 (maybe platter, but platters [for the most part] you can have a ST of 2) Okay, will change this.
Please adjust the SV. you have a SV of 1 on cup and salad (Maybe I stick to 1.3, based on OSUjanaiKATSURAda) , 1.5 on platter and rain and 2 on Catdose so it doesn't go up how it should throughout the different difficulties. I think (I guess nothing need to change)
Add overdose to the tags because you renamed overdose to a different difficulty than normal. This is just so people can find the beatmap (and difficulty) if they just try to search for all overdoses on their osu. Alrightcup00:14:220 (1) - move this to the left some. really hard to catch for a beginner level player.
00:23:766 (1,1) - the note after these two is can be too hard to catch for a beginner level player.
01:16:562 (2,1,1,1,2) - have these leading into each other rather than away.
And - though it has been said before - breaks.........You have quite a few sections that are playing for a few seconds that you don't even have breaks on this difficulty. Please fix.salad00:09:794 - add a note here because a second before you had a note on the same type of noise Done!
through most of the song, it is fairly easy. Also - like previously stated - there are parts on cup harder than they are on salad. I think check now, maybe the current now is more a bit challenging now.platterpatterns are weird to play. also, you do not have any hypers on this difficulty (you need some. I was asking around for a song on mine where hypers really didn't fit on the platter and I was told that - without hypers - you just have a very challenging salad)
I think it fits for this song, Patterns, maybe rechecking. Although there`s no Hyper on this map, there`s a lot of dash on this map, I use more of dash, zero Hyper (Except ending). But will add hyper if everyone have different opinions about this difficulties.rain00:35:357 (2,3,4) - these should end one tick sooner. where they are ending now no sound is there. Fixed, didn`t realize that c:
Hope this helps
Lol xDDragonSlayer96 wrote:
Like two minutes after i started to mod, a mod was posted here so some things might be the same things. I saw that right after my post and it made me laugh a little bit.
Ummm.........where is the difficulty (if given in game, sorry)SyahmiShahmi wrote:
I have fix all the breaks...Recheck please!!!
Thanks 4 Ur Information.DragonSlayer96 wrote:
Ummm.........where is the difficulty (if given in game, sorry)SyahmiShahmi wrote:
I have fix all the breaks...Recheck please!!!
also, i dont do rechecks that quick, lol. if you want me to recheck it, let other modders take a look at it and let them say what can be improved first. It does no good to have just one modder (or a few) on a difficulty/mapset because each modder looks for specific things to mention. No one modder can catch everything so try to get a new face into the map or maybe someone who hasn't modded it in like a week or so (i take normally a month for rechecks only due to the fact by then there should be at least 4 other modders between my posts to find other things with the map)
Maybe he mention cup diff but lets just leave to other modder opinions about the current map for now.DragonSlayer96 wrote:
Ummm.........where is the difficulty (if given in game, sorry)SyahmiShahmi wrote:
I have fix all the breaks...Recheck please!!!
also, i dont do rechecks that quick, lol. if you want me to recheck it, let other modders take a look at it and let them say what can be improved first. It does no good to have just one modder (or a few) on a difficulty/mapset because each modder looks for specific things to mention. No one modder can catch everything so try to get a new face into the map or maybe someone who hasn't modded it in like a week or so (i take normally a month for rechecks only due to the fact by then there should be at least 4 other modders between my posts to find other things with the map)
Someone mention that breaks from 01:01:967 until 01:04:013, recheck.SyahmiShahmi wrote:
I have fix all the breaks...Recheck please!!!
Oh, Murut you understand me better.murutattack wrote:
Maybe he mention cup diff but lets just leave to other modder opinions about the current map for now.
Thanks for moddingafk98 wrote:
From CTB modding group request
Cup
There are a lot of long sliders in this map, and I feel there should be a little more variety in the map, so maybe vary the length in the middle.
The tags aren't the same as the others.
00:10:133 - Empty space. Either put a breaktime here, or add different notes.
00:31:967 - Another weird break in notes. Unlike above, this has some voice so you may need to put in some sliders.
00:39:127 - This slider's repeat here doesn't fit the music at all! Repeat/End at 00:37:422 instead?
00:43:217 (1) - This slider is really, really long.
01:01:967 - Again, a weird break here. One solution might be to make 1/1 sliders, then at 01:03:331 - 01:04:354, turn the snap divisor to 1/3 temporarily. Even though it won't be snapped, the music right there goes to triplets.
01:13:739 (2) - Doesn't fit the music. (Possible solution: Start at 01:13:827 (2), a 1/4 slider instead?)
01:15:151 (2) - ^
01:16:562 (2) - 01:17:621 (1) ^
Salad
00:21:058 (5) - NC? Fixed
00:22:422 - I would suggest ending the slider a beat earlier and making this a new slider. Fixed
00:48:331 (1) - This is awful repetitive, not sure if you want to change (2) to make it a little different? A little bit changed, Slider Note, Slider Note.
01:07:081 (5) - This jump is a little hard for a salad. Consider making it smaller? Fixed
01:18:150 (5) - ^ (debatable) (Lesser Distance)
Platter
Overall, in my opinion, this platter could be a *little* more difficult.
00:07:094 - End spinner here instead? Follows the sound so no.
01:05:206 (2) - NC? Fixed
01:12:857 (1) - The difficulty here is a little easy until 01:17:709 (3). Consider changing the placement (not the shape) of the sliders. Change the whole thing.
Rain
00:06:756 (1) - End at 00:07:094 (same) Follows the sound so no.
00:27:706 (11) - Move the new combo here? Fixed
00:34:354 (11) - NC? Fixed
00:52:252 (9) - NC? Fixed
01:03:331 (1,2,3,4,5,6) - You're going to want to make this into triplets. Maybe do it like this, and remember after to turn 1/4 snapping back on:
Nice c: It really sounds right!
01:12:857 (1) - Same problem- make these triplets to fit the voice. Fixed
01:14:268 (1), 01:15:680 (1) - ^ Fixed
Catdose
00:12:506 (6,7,8) - consider moving these to 00:12:336 (6,7,8). Doesn`t seem right...
00:19:695 (1) - This stream doesn't seem to fit the music. Sounds right here, follows sound, not vocal.
00:36:911 (10) - NC? Fixed
00:40:149 (8) - NC? Fixed
01:03:331 (5) - Same thing, fit the triplets the voice is singing Fixed
01:12:536 (8) - Make this a 1/2 slider and move it 01:12:365? Fixed
01:12:857 (1) - Same triplet problem, etc. Fixed
Thanks 4 modding...afk98 wrote:
From CTB modding group request
Cup
There are a lot of long sliders in this map, and I feel there should be a little more variety in the map, so maybe vary the length in the middle. - Will fix it
The tags aren't the same as the others. - Will fix it
00:10:133 - Empty space. Either put a breaktime here, or add different notes. - Add a breaktime
00:31:967 - Another weird break in notes. Unlike above, this has some voice so you may need to put in some sliders. - Add a slider
00:39:127 - This slider's repeat here doesn't fit the music at all! Repeat/End at 00:37:422 instead? - Removed,add a breaktime
00:43:217 (1) - This slider is really, really long. - I like it
01:01:967 - Again, a weird break here. One solution might be to make 1/1 sliders, then at 01:03:331 - 01:04:354, turn the snap divisor to 1/3 temporarily. Even though it won't be snapped, the music right there goes to triplets. - Add a slider
01:13:739 (2) - Doesn't fit the music. (Possible solution: Start at 01:13:827 (2), a 1/4 slider instead?) - Add hit circle
01:15:151 (2) - ^ - ^
01:16:562 (2) - 01:17:621 (1) ^ - ^
osu file format v14
[General]
AudioFilename: MAD Raocow's Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12877
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 3.199999
[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi Overdose
BeatmapID:701336
BeatmapSetID:313871
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2
[Events]
//Background and Video events
0,0,"95994bd6df546b509c22f9bec2d00cbb-d3ggsx1.png",0,0
//Break Periods
2,10333,11827
2,37281,40463
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo1 : 128,128,128
Combo2 : 255,255,255
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murutattack wrote:
Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.
maybe i add manually, since video is in the folder.SyahmiShahmi wrote:
murutattack wrote:
Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.Okay, Where can I find the video?
Design Tab in Editor > Background Image/Video > Select the video from the song folder (it's called "asafas.wmv")SyahmiShahmi wrote:
murutattack wrote:
Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.Okay, Where can I find the video?
Anyway, random mod on behalf of theThanks for modding
General Comments:
- Song Folder: No issues
- Song Setup: Disable Widescreen support for all diffs, since you're not using a SB Alright
- Metadata: Remove "Raocow" and "Sky High", "KinkyOats" and "Cat Planet" from tags, since they're already in the title, artist and source firelds respectively Fixed
- Hitsounds: Custom hitsounds would be nice? If you're struggling to find some good hitsounds, try looking through the song folders of similar types of song and picking out the ones you like. Otherwise, LordRaika has a huge catalogue of hitsounds on their profile page that's sure to have something you like (Maybe not using any custom hitsounds for now )
- AImod: No issues
- Timing: STR1 instead of 2 please (I switch only 2 to Platter or more) , since the main rhythm is in 1/2, not 1/4, Also, BPM is set incorrectly - see suggestions below
*Fixed, now sounds better*
- First red point at 00:06:756 should have BPM 180 to correctly snap the spinner
- Second red point should have BPM 176.5 (if you listen at 25% speed, you'll notice that 00:10:141 (4) arrives before the corresponding note in the music).
- Next, add another timing point at 00:10:141 with 176 BPM and you'll see that 00:12:877 (1) arrives too late for the beat in the song.
- Move the red tick at 00:12:877 back to the new downbeat at 00:12:868 and resnap the rest of your notes.
- Then the red point at 01:12:857 can be moved forward to the downbeat at 01:12:868
Difficulty-Specific Comments:SS's CupThe song is only 1:18 long, so there's really no need to include any breaks, even on the easiest difficulty. During the first break at 00:10:481 you can map either vocals or drums, whilst in the second break at 00:37:413 you could map vocals, drums or the bass guitar
00:07:761 (1,2,3,4,1,2,3,4) - You should vary the position and spacing here, since currently this isn't all that interesting. Try to avoid stacking all the notes in just a few places by creating some small "jumps" to stronger notes, such as 00:08:441 (3,1,3)
00:12:868 (1,1,1,1,1,1,1) - Again, plainly repetitive and uninteresting to play - I understand this is the easiest difficulty, but it's a waste to just blanket everything in 3/1 sliders. Try splitting some of them into pairs of 1/2 sliders, and where the vocal notes are faster, such as at 00:16:958 (1) -, try a pair of 1/2 repeat sliders
00:23:436 - Add a circle here for the strong vocal note, it helps maintain a good rhythm
00:23:777 (1,1,2,4,1,1) - Again, try breaking these up to create some more interesting patterns. Just copying the same thing and repeating it over and over isn't fun. You have loads of great vocals and synth beats available, so don't let them go to waste
00:34:515 (1) - I(f this is supposed to be mapped to the vocals, it should be a 1/2 slider, not a 3/4 slider, so shorten it to the downbeat
00:35:197 (2) - This doesn't really fit the music, since it covers some very prominent and interesting vocal patterns. Try replacing this with a circle at 00:35:197 followed by a a 1/1 slider at 00:35:368 and then a 1/1 repeating slider at 00:36:049
00:43:208 (1) - A 14/1 slider, really? You're ignoring so many cool vocal patterns here that would make the map fare more interesting and varied, so you should definitely consider replacing this
00:48:322 (1,1,1) - Same as at 00:12:868 (1,1,1,1,1,1,1)
00:53:436 - Another awkward pause at a prominent point in the music. I'd shorten 00:52:413 (3) to a 1/1 slider and then add a 1/2 slider repeating 3 times at 00:53:095
00:53:777 (1,2,3,4,5) - All of a sudden you have this one combo that's much longer than the others. NC at 00:55:140 (4) to keep a consisten NC pattern
00:57:868 (1) - This actually fits as a 3/1 slider since there's one held vocal note, but as before, you should try breaking up the following sliders 00:59:231 (1,1,1,2) -
01:10:140 (1,2,3) - These are all to easy to catch - you're reaching the end of the song, so you should be maintaining or building difficulty slightly to match this. Try spacing these further away from each other, but remember not to create any jumps that require dash, since this is a Cup
01:12:868 (1,1,1) - These would fir the music better as 1/1 repeating sliders to match the vocal notes. Also, be sure to increase the spacing to the single notes slightly, since they're also very easy to catch
01:16:985 (1,1,1) - These are wrongly snapped - they are 1/3 notes, not 1/2, so you'll need to change the beat snap divisor to 1/3 and shorten these slightly, like this:
HOWEVER, since this is a Cup, (and this is going to sound quite hypocritical) this note density might be a bit high, and I would advise against quick 1/3 beats on a Cup anyway. What would be a better solution is to Make a 2/1 slider from 01:17:102 and for murut to use this pattern in a higher diffSaladSimilar suggestions to the Cup really - you're mapping over a lot of interesting vocal patterns with long sliders such as 00:12:877 (1,2,3,4) - Switched to [Slider > Notes > Slider]
00:06:755 - Why no spinner here like in the other diffs? Forgot add c: Fixed
00:23:274 (1) - Remove NC, it's unnecessary here Fixed
00:53:104 (4) - Same as in the Cup, consider making this a 1/2 slider repeating 3 times to map this interesting vocal note and avoid an awkward pause in the music Fixed
01:07:422 (1,2) - Try replacing these with two 1/1 sliders (for (1)) and a 3/2 repeating slider (for (2) to map the vocals better and provide some more variety [Changed the whole things]
01:17:091 (4) - NC here to keep the combo length down, especially with the long sliders FixedPlatter00:42:365 (4,5,1) - Flow here is kinda awkward, since the last repeat of (5) is on the right, but (1) requires a motion to the left, making it easy to miss here. I'd move (4) to x-200 and (5) to x-312 Done
00:53:786 (1,2,3) - Spacing on these is kinda awkward, since it's on the border between requiring and not requiring dash. I'd increase the spacing a little here to make it clearer what's required of the player. Moving (2) x-16 and (3) x-32 to the left flowed better to me Done
00:56:854 (1,2) - try breaking these up to create a more interesting pattern - I'd make (1) into a 1/2 followed by a 1/1 slider ending at 00:57:536 - and then make (2) into two 1/1 sliders starting at 00:57:877 and 00:58:388 Done
01:17:680 (3,4) - This is the only hyper jump in the whole song... Just thought I should point that out lol, you may want to increase the spacing to some more prominent notes throughout the song I think the upper mod just added H-DashesRain00:10:133 (4) - NC here to keep the combo length down
00:22:422 (5) - ^
00:27:536 (10,1) - The jump here is really awkward, since it's to a weak note, and it comes in the middle of a section that doesn't require much dash. I'd move (1) to x-136
00:33:331 (10,1) - Swap NC for the downbeat
00:36:399 (5) - Vocals suggest this should be a 1/2 repeating slider
00:55:149 (5) - NC here to keep a consistent pattern
01:06:058 (6) - ^ and to keep the combo length down
All Done ^_^
Don't have time to look at the Catdose right now, but call me back some time if you want me to go through it.
Hope you found these suggestions helpful, but if there's anything you didn't understand or want to discuss in more detail, please don't hesitate to ask.
Good luck! (:
murutattack wrote:
All updated
Syahmi, you can update current map now, since I fixed the timing issues o/
Tq...Im to lazy...murutattack wrote:
Anyway, random mod on behalf of theThanks for modding
General Comments:
- Song Folder: No issues
- Song Setup: Disable Widescreen support for all diffs, since you're not using a SB Alright
- Metadata: Remove "Raocow" and "Sky High", "KinkyOats" and "Cat Planet" from tags, since they're already in the title, artist and source firelds respectively Fixed
- Hitsounds: Custom hitsounds would be nice? If you're struggling to find some good hitsounds, try looking through the song folders of similar types of song and picking out the ones you like. Otherwise, LordRaika has a huge catalogue of hitsounds on their profile page that's sure to have something you like (Maybe not using any custom hitsounds for now )
- AImod: No issues
- Timing: STR1 instead of 2 please (I switch only 2 to Platter or more) , since the main rhythm is in 1/2, not 1/4, Also, BPM is set incorrectly - see suggestions below
*Fixed, now sounds better*
- First red point at 00:06:756 should have BPM 180 to correctly snap the spinner
- Second red point should have BPM 176.5 (if you listen at 25% speed, you'll notice that 00:10:141 (4) arrives before the corresponding note in the music).
- Next, add another timing point at 00:10:141 with 176 BPM and you'll see that 00:12:877 (1) arrives too late for the beat in the song.
- Move the red tick at 00:12:877 back to the new downbeat at 00:12:868 and resnap the rest of your notes.
- Then the red point at 01:12:857 can be moved forward to the downbeat at 01:12:868
Difficulty-Specific Comments:SS's CupThe song is only 1:18 long, so there's really no need to include any breaks, even on the easiest difficulty. During the first break at 00:10:481 you can map either vocals or drums, whilst in the second break at 00:37:413 you could map vocals, drums or the bass guitar - Add some sliders , map vocals.
00:07:761 (1,2,3,4,1,2,3,4) - You should vary the position and spacing here, since currently this isn't all that interesting. Try to avoid stacking all the notes in just a few places by creating some small "jumps" to stronger notes, such as 00:08:441 (3,1,3) - Make some variations.
00:12:868 (1,1,1,1,1,1,1) - Again, plainly repetitive and uninteresting to play - I understand this is the easiest difficulty, but it's a waste to just blanket everything in 3/1 sliders. Try splitting some of them into pairs of 1/2 sliders, and where the vocal notes are faster, such as at 00:16:958 (1) -, try a pair of 1/2 repeat sliders - Change the sliders position.
00:23:436 - Add a circle here for the strong vocal note, it helps maintain a good rhythm - Done.
00:23:777 (1,1,2,4,1,1) - Again, try breaking these up to create some more interesting patterns. Just copying the same thing and repeating it over and over isn't fun. You have loads of great vocals and synth beats available, so don't let them go to waste - Breaking these up to create some more interesting patterns , done.
00:34:515 (1) - I(f this is supposed to be mapped to the vocals, it should be a 1/2 slider, not a 3/4 slider, so shorten it to the downbeat - Replaced with hit circles.
00:35:197 (2) - This doesn't really fit the music, since it covers some very prominent and interesting vocal patterns. Try replacing this with a circle at 00:35:197 followed by a a 1/1 slider at 00:35:368 and then a 1/1 repeating slider at 00:36:049 - Done.
00:43:208 (1) - A 14/1 slider, really? You're ignoring so many cool vocal patterns here that would make the map fare more interesting and varied, so you should definitely consider replacing this - Will fix soon . I will fix it , dont worry.
00:48:322 (1,1,1) - Same as at 00:12:868 (1,1,1,1,1,1,1) - Change sliders position.
00:53:436 - Another awkward pause at a prominent point in the music. I'd shorten 00:52:413 (3) to a 1/1 slider and then add a 1/2 slider repeating 3 times at 00:53:095 - Done.
00:53:777 (1,2,3,4,5) - All of a sudden you have this one combo that's much longer than the others. NC at 00:55:140 (4) to keep a consisten NC pattern - Done.
00:57:868 (1) - This actually fits as a 3/1 slider since there's one held vocal note, but as before, you should try breaking up the following sliders 00:59:231 (1,1,1,2) - Done.
01:10:140 (1,2,3) - These are all to easy to catch - you're reaching the end of the song, so you should be maintaining or building difficulty slightly to match this. Try spacing these further away from each other, but remember not to create any jumps that require dash, since this is a Cup - Done.
01:12:868 (1,1,1) - These would fir the music better as 1/1 repeating sliders to match the vocal notes. Also, be sure to increase the spacing to the single notes slightly, since they're also very easy to catch - Done.
01:16:985 (1,1,1) - These are wrongly snapped - they are 1/3 notes, not 1/2, so you'll need to change the beat snap divisor to 1/3 and shorten these slightly, like this:
- Done.
HOWEVER, since this is a Cup, (and this is going to sound quite hypocritical) this note density might be a bit high, and I would advise against quick 1/3 beats on a Cup anyway. What would be a better solution is to Make a 2/1 slider from 01:17:102 - Done. and for murut to use this pattern in a higher diffSaladSimilar suggestions to the Cup really - you're mapping over a lot of interesting vocal patterns with long sliders such as 00:12:877 (1,2,3,4) - Switched to [Slider > Notes > Slider]
00:06:755 - Why no spinner here like in the other diffs? Forgot add c: Fixed
00:23:274 (1) - Remove NC, it's unnecessary here Fixed
00:53:104 (4) - Same as in the Cup, consider making this a 1/2 slider repeating 3 times to map this interesting vocal note and avoid an awkward pause in the music Fixed
01:07:422 (1,2) - Try replacing these with two 1/1 sliders (for (1)) and a 3/2 repeating slider (for (2) to map the vocals better and provide some more variety [Changed the whole things]
01:17:091 (4) - NC here to keep the combo length down, especially with the long sliders FixedPlatter00:42:365 (4,5,1) - Flow here is kinda awkward, since the last repeat of (5) is on the right, but (1) requires a motion to the left, making it easy to miss here. I'd move (4) to x-200 and (5) to x-312 Done
00:53:786 (1,2,3) - Spacing on these is kinda awkward, since it's on the border between requiring and not requiring dash. I'd increase the spacing a little here to make it clearer what's required of the player. Moving (2) x-16 and (3) x-32 to the left flowed better to me Done
00:56:854 (1,2) - try breaking these up to create a more interesting pattern - I'd make (1) into a 1/2 followed by a 1/1 slider ending at 00:57:536 - and then make (2) into two 1/1 sliders starting at 00:57:877 and 00:58:388 Done
01:17:680 (3,4) - This is the only hyper jump in the whole song... Just thought I should point that out lol, you may want to increase the spacing to some more prominent notes throughout the song I think the upper mod just added H-DashesRain00:10:133 (4) - NC here to keep the combo length down
00:22:422 (5) - ^
00:27:536 (10,1) - The jump here is really awkward, since it's to a weak note, and it comes in the middle of a section that doesn't require much dash. I'd move (1) to x-136
00:33:331 (10,1) - Swap NC for the downbeat
00:36:399 (5) - Vocals suggest this should be a 1/2 repeating slider
00:55:149 (5) - NC here to keep a consistent pattern
01:06:058 (6) - ^ and to keep the combo length down
All Done ^_^
Don't have time to look at the Catdose right now, but call me back some time if you want me to go through it.
Hope you found these suggestions helpful, but if there's anything you didn't understand or want to discuss in more detail, please don't hesitate to ask.
Good luck! (:
And yes, Platter maybe a bit to none Hyper, but I try add a bit
Too hard is unrankable, must be on "E" on the https://osu.ppy.sh/s/313871 or end up going on Salad diff that already done.SyahmiShahmi wrote:
Tq...Im to lazy...
LOL , harder than salad...What should I do?
Thanks for star and mod c:BoberOfDarkness wrote:
o/Salad00:12:527 (4,1) - move (4) left a bit because its too hard q.q Switched to StreamPlatter00:09:631 (2,3) - instead this two make one reverse slider at 00:09:631 - and on x:112 alright
use more hypers Little bit tweaking o/Catdose00:29:231 (1,2) - try hyper here Set 1 to hyper
01:01:958 (1,2,3,4) - try increase spacing here to make jumps between each slider Ctrl+H the 2 and 4, so the distance snap is 1.8x++
01:16:738 (6) - try :224 Maybe, okay o/
Not much to mod, I will give star instead
Thanks for Modding Wild o/WildOne94 wrote:
NEW PAGE!
Hey Muru /
Here for the NM you requested
General
Check Aimod in cup. Some objects are not snapped. *Fixed*
Would be nice to find some custom hitsounds >w< (unless i have an old version or you are still working on them) *Maybe,JBH said the same thing too *
Try add some timing points to lower the volume and bring it up again at the parts you hear that are quiet and loud. *Maybe some*Cup00:06:755 (1,1) - Spinner and slider too close to each other and the spinner is rather short. For cup i would just replace the spinner with a slider instead *Changed To Slider*
00:12:527 (1,2,3) - Bit spammed here with the triples which is not generally seen in cups. I would just remove (2) as it works just as well. *Removed*
00:27:867 (1) - i think changing the order to something like this would suite the vocals more
*Done*
00:30:254 (2) - it seems this note is further out then other notes which changes the flow even if i still did not need to dash. I would reduce the distance back near previous (1) slider. Using the DS is roughly about the position. *I`m not really well at DS stuff, but I did use it and lowering the distance*
01:05:197 (2,3) - Same reason as 00:12:527 (1,2,3) - but potentially might be fine. At least move slant them up a bit though to make it a bit smoother to catch *Done*
01:12:527 (4,1) - Move (1) closer to (4) as it's a bit difficult to catch *Done*SaladJust a note i think the slider velocity will be mentioned to reduce to about 1.10 but tbh i find it's a fun diff with 1.30 . But just a heads up *I think 1.3 seems fit more *
00:08:781 (3,4) - That jump is almost like a platter jump. Please reduce (4) to about x:144 (00:10:141 (1) - can go to x:312 then also *Lowering*
00:17:640 (3) - Just use the Distance snap for this and put it back to x:288 as it's quite confusing to try catch with a distance (Edit: might be good to ctrl +G this too but then of course different position to what i said *Done*
00:19:345 (2) - imo i would move this to x:0 as it fits nicely and make a nice small jump after *Done*
00:33:322 (5) - Move this right a bit as it is a bit close to the previous note and makes it too easy *Done*
00:45:083 (4) - Move left just a little bit to x:104 and move the end of the slider to x:176 y:160 as it will glide smoother then *Done*
00:48:322 (1) - Move left a bit to x:432 for a bit easier jump and it also looks nice with 00:49:686 (3) - then :3 *Done*
00:51:731 (2) - Move left a bit (possible just use the DS again) *Done*
01:08:095 (2,3) - not a very smooth 2 noted section ;w;. Just use DS again on (3) to bring them together. *Done*
01:14:279 (2,3) - Another big jump like a platter. Reduce please ;w; *Okay :c*Platter00:17:811 (6) - You can move this right a little bit as where it is now is a little easy. x:292 or even further looks good *Done*
00:18:322 (1,2,3,4) - These are really easy as it's just a straight line. Found a really good idea of putting (2) at x:228 and (3) at x:132. And if you find this a little bit hard then 00:19:174 (4) - can move left a bit *Done*
00:23:265 (4) - Same reason as 00:17:811 (6) - except move left instead *Done*
00:53:777 (1,2) - That jump is so hard because (2) is facing the wrong way!. Ctrl + G (2) Now you mention it c: Done!
01:12:527 (4,5,6) - I would just curve these notes up a bit so it's a bit easy to catch like this (also i moved just right a little to x:220)
*Done*Rain00:07:422 (1,2,3,1,2,3,1,2,3,1,2,3) - This is waaaaaay too overmapped and needs some rethinking. I honestly found it harder than the overdose start *On second thought, I think I remapped the whole thing c:*
00:15:765 (2,3,4,5,6,7) - These triplet notes are so hard to catch with the distances you have made for them. Also there are quite a lot of these so my suggestion is to reduce the DS between them and make the whole 3 triplet sections into jumps instead instead of jumps between each and every note. And maybe some changes to patterns like i say. *It plays fine here, but I lowering a bit*
(e.g of what i mean)
http://puu.sh/ioEO3/817d298b83.jpg
00:21:049 (1,2,3,4,1) - Overmapped again when played but i managed to clear it. Just a heads up again if it gets mentioned again *Maybe i did make it easy catch, but I follow the song rhythm, not vocal*
00:41:845 (2) - Move this to x:352 to make a better jump here as it's too easy atm *Done*
01:05:368 (4,5) - This is almost a hyper jump so i would move (5) to make (4) a hyper. Move (5) to about x:440 *Done*
01:08:777 (3) - Just so it does not make it near on top of the last note i would move this to x:240 *Done*
Posting after each diff so i don't lose work :3/ more to come (will do catdose a bit later) Lol now I get it xD
I say nice Overdose Mod, Thanks for recheckWildOne94 wrote:
CatDose2.00 slider velocity is a bit high for this bpm as you can see when playing. The horizontal movements are too steep. Most recommended slider velocity's to use for this Bpm would be 1.6 - 1.8 (imo using 1.8 would be best) Note though that potentially 2.00 can be fine but you would need to slant your notes up or down more for better flow. I stick to 2.0 because it fits already, but this time, some of the sliders turned curved
00:12:527 (6,7,8,9) - This is a hard going pattern which it tough and would mostly be seen in a deluge. Use this pattern instead (note it has an extra circle note there due to suggestion below and also if you have note done the 1.80 suggestion or lower then slant these up a bit please)
( (8) is behind note (6) if you can't see ) *Fixed*
00:12:782 - There is a drum sound here which has no note. Add a circle note here *Added*
00:18:322 (1) - Add a finish on the start of this slider due to verse change effect *Fixed*
00:19:686 (1) - Really some unnecessary notes clustered here on no sounds if you listen closely. Try this pattern instead. This way it follows the vocals at the start with 00:19:686 (1,2,3,4,5) - and at 00:20:368 (6,7,8,9) - it will follow the music's tune.
*Fixed*
00:22:754 (3) - Missing the sound on the red tick in the middle. either shorten so the end of the slider ends on 00:22:924 - and add a note at 00:23:095 - or shorten again but use a reverse slider instead. *Fixed*
00:29:231 (1) - Add a finish at the start of the slider (same reason as before) *Fixed*
00:30:936 (4,5) - flow here goes really bad with that jump. Instead it's best to just Ctrl + H all these 00:31:106 (5,6,7,8,9,10) - But adjust to your own will *Fixed*
00:38:777 (5,6) - Firstly mirror (6) as the same as (5) (copy and pasting (5) and then Ctrl + H it) because they are not identical and it's better to do this for consistency. Second point i would do it to make this jump bigger so (5) hypers to (6). (5) looks good at x:128 and of course when you copy this note and flip it to the other side with Ctrl + H like i said it would give (6)'s position. (just in case though, (6)'s position is x:384) *Fixed*
00:42:868 (1) - Difficult to catch from the last jump and next jump. Move closer to next note (something like x:224) *I moved to x:216*
00:42:868 (1) - Start of kiai here so add a finish sound for that boost *Fixed*
00:43:208 (3,4) - Jump is hard too ^since it reverses around. Move 4 right a bit *Fixed*
00:50:368 (6,7) - Bad flow jump here. An idea to change this would be like this for the next couple of note
*Fixed*
00:59:231 (1) - Finish sound here too for kiai reason *Fixed*
00:59:487 (2,3,4,5) - From (2,3) to (4,5) the notes are a way too close and stacked on top of each other near enough. I would try something like this for the next couple of notes
*Fixed*
01:05:368 (5) - Move to x:176 for easier flow and catch (i know it's an overdose but it's nice and smoother then) *Fixed*
01:06:049 (7,8) - Try push these out more for a hyper (imo some parts need more hypers) *Fixed*
Alright, thanks for timing check, will update tomorrow, since I busy lately ><WildOne94 wrote:
No worries about the mod \:D/
Just incase you missed though check the "General" part again as i added 3 Edited in comments
(Incase you didn't see it because i rechecked and nothing had been changed on that >w<)
(No kd)
ThanksJozell24 wrote:
Liking The Beatmaps if it's Modded Perfectly and if it "Approved and Ranked" Congratz murutattack Keep Up The Good Work!