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KinkyOats feat. raocow - Raocow's Sky High [CatchTheBeat]

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Tyrell
Modding as part of the Ctb Modding Group .-.

Cup
Overall I feel there should be less breaks, map a bit more.
00:30:584 (1) - Jump to this is too tight. would recommend angling the slider before this to lead to it. Would also recommend a curve in this slider.
01:00:584 (1) - flip this to go the other direction and increase the distance of the jump to it a bit

Salad
00:07:422 (1,2) - angle these sliders
00:10:133 (1) - NC
00:31:947 (1) - NC
00:45:584 (1) - NC
00:51:038 (1) - NC
00:56:493 (1) - NC
01:01:947 (1) - NC
01:10:129 (1) - NC


This diff has excellent flow but for a salad it's way too easy. Increase the overall distance in the jumps and add some places where dash is needed,

Platter
Reduce the hp drain to 6.
00:10:133 (1) - New Combo
00:11:150 (6) - too close to the last note, would increase the distance
00:27:857 (1) - NC
00:40:129 (1) - NC
00:44:220 (1) - NC
00:46:947 (1) - NC
00:55:129 (1) - NC
01:17:003 (1) - NC

Hopefully my mod was helpful .-.
SYAHME

spartancog95 wrote:

Modding as part of the Ctb Modding Group .-.

Cup
Overall I feel there should be less breaks, map a bit more.
00:30:584 (1) - Jump to this is too tight. would recommend angling the slider before this to lead to it. Would also recommend a curve in this slider.
01:00:584 (1) - flip this to go the other direction and increase the distance of the jump to it a bit

Hopefully my mod was helpful .-.

Cup
Overall I feel there should be less breaks, map a bit more. - I will figured out somehow but it will cause more notes than salad and star difficulty more than salad too , unless make salad hard a little bit...
00:30:584 (1) - Jump to this is too tight. would recommend angling the slider before this to lead to it. Would also recommend a curve in this slider. - Done...
01:00:584 (1) - flip this to go the other direction and increase the distance of the jump to it a bit. - Done...


Hopefully my mod was helpful. - It was helpful...TQ

Updated


osu file format v14

[General]
AudioFilename: MAD Raocow's Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12857
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi
BeatmapID:701336
BeatmapSetID:313871

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"95994bd6df546b509c22f9bec2d00cbb-d3ggsx1.png",0,0
//Break Periods
2,18169,22716
2,37261,40443
2,43057,47261
2,53283,58170
2,67261,71807
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6756,338.983050847458,4,2,0,25,1,0
7422,338.983050847458,4,1,0,25,1,0
12857,340.909090909091,4,1,0,25,1,0
42857,-100,4,1,0,25,0,0
72857,352.941176470588,4,1,0,25,1,0
75680,352.941176470588,7,1,0,25,1,0


[Colours]
Combo1 : 128,128,128
Combo2 : 255,255,255

[HitObjects]
256,192,6756,12,0,7422,0:0:0:0:
256,192,7760,5,0,0:0:0:0:
384,192,8099,1,0,0:0:0:0:
256,192,8438,1,0,0:0:0:0:
128,192,8777,1,0,0:0:0:0:
256,192,9116,5,0,0:0:0:0:
128,192,9455,1,0,0:0:0:0:
256,192,9794,1,0,0:0:0:0:
384,192,10133,1,0,0:0:0:0:
80,192,12857,6,0,P|144:128|320:192,1,300
480,192,14220,6,0,P|416:128|240:192,1,300
48,192,15584,6,0,P|168:115|287:192,1,300
192,192,16947,6,0,P|312:115|431:192,1,300
192,80,23766,6,0,P|128:144|208:320,1,300
320,80,25129,6,0,P|384:144|304:320,1,300
128,192,26493,2,0,P|224:128|384:192,1,300
304,192,27686,1,0,0:0:0:0:
224,192,27857,2,0,P|347:120|472:190,1,300
400,48,29220,6,0,L|368:352,1,300
223,346,30584,6,0,L|192:48,1,300
256,192,34504,6,0,L|256:112,1,50
112,192,35186,2,0,P|160:288|384:144,1,450
256,192,37061,1,0,0:0:0:0:
256,192,41493,12,0,42857,0:0:0:0:
64,192,48311,6,0,P|144:128|320:208,1,300
416,192,49675,6,0,P|336:128|160:208,1,300
64,192,51038,6,0,P|144:128|320:208,1,300
240,192,52232,1,0,0:0:0:0:
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464,320,59220,6,0,L|336:32,1,300
176,320,60584,6,0,L|48:32,1,300
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387,159,65186,2,0,P|266:320|112:192,1,450
256,192,67061,1,0,0:0:0:0:
64,192,72857,6,0,L|288:192,1,200
224,144,73739,2,0,L|288:144,1,50
400,64,74268,6,0,L|192:64,1,200
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464,240,76562,2,0,L|400:240,1,50
304,240,76915,6,0,L|320:192,1,50
208,240,77268,6,0,L|224:192,1,50
112,240,77621,6,0,L|128:192,1,50
304,240,78150,1,0,0:0:0:0:
SYAHME
General


1.Background picture change to 1366 x 768.
2.Tag conflict with catdose.

No Kudosu.
Topic Starter
Moeruattack

spartancog95 wrote:

Modding as part of the Ctb Modding Group .-.

Cup
Overall I feel there should be less breaks, map a bit more.
00:30:584 (1) - Jump to this is too tight. would recommend angling the slider before this to lead to it. Would also recommend a curve in this slider.
01:00:584 (1) - flip this to go the other direction and increase the distance of the jump to it a bit

Salad
00:07:422 (1,2) - angle these sliders Fixed
00:10:133 (1) - NC Fixed
00:31:947 (1) - NC ^
00:45:584 (1) - NC ^
00:51:038 (1) - NC ^
00:56:493 (1) - NC ^
01:01:947 (1) - NC ^
01:10:129 (1) - NC ^


This diff has excellent flow but for a salad it's way too easy. Increase the overall distance in the jumps and add some places where dash is needed,
Maybe I try add some.

Platter
Reduce the hp drain to 6. Alright.
00:10:133 (1) - New Combo Fixed!
00:11:150 (6) - too close to the last note, would increase the distance I distance the Last slider.
00:27:857 (1) - NC Fixed
00:40:129 (1) - NC ^
00:44:220 (1) - NC ^
00:46:947 (1) - NC ^
00:55:129 (1) - NC ^
01:17:003 (1) - NC ^

Hopefully my mod was helpful .-. Your mod is Helpful :)
Thanks for mod, will updating this post and map :)
Topic Starter
Moeruattack

SyahmiShahmi wrote:

General


1.Background picture change to 1366 x 768.
2.Tag conflict with catdose.

No Kudosu.
Alright, checking out.

i wanted to upload updated map but it keeps getting internal server error.
JBHyperion
Lots of people are having problems with updating via BSS atm, so I guess we just have to wait patiently.

Let me know when everything is updated and I'll take a look at this (:
Topic Starter
Moeruattack

JBHyperion wrote:

Lots of people are having problems with updating via BSS atm, so I guess we just have to wait patiently.

Let me know when everything is updated and I'll take a look at this (:
alright :)
Negri_sk
[Catdose]
00:22:402 (1,2) - x424
00:27:686 (11) - x16
00:27:857 (1) - x240
00:28:112 (2) - x472
00:45:925 (2,3,4,5) - Increase spacing here.
[Rain]
00:11:320 (7) - x344
00:57:857 (4) - CTRL+G
00:13:027 (2,3,4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/3150343
01:08:766 (3) - CTRL+G
01:11:493 (5) - ^
01:10:129 (1,2,3,4) - This is odd to play
The ending of the map is harder than Catdose? U say whaaaaat?
The start is pretty weird btw but i guess it's a-ok.
[Platter]
00:36:038 (5) - CTRL+G
[Salad]
The ending is VERY easy the cup is even harder really do something else!!!
[Cup]
Fix all of those brakes?
Topic Starter
Moeruattack

Negri_sk wrote:

[Catdose]
00:22:402 (1,2) - x424 (done)
00:27:686 (11) - x16 (done)
00:27:857 (1) - x240 (done)
00:28:112 (2) - x472 (done)
00:45:925 (2,3,4,5) - Increase spacing here. Maybe No :(
[Rain]
00:11:320 (7) - x344 (done)
00:57:857 (4) - CTRL+G (done)
00:13:027 (2,3,4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/3150343 (done)
01:08:766 (3) - CTRL+G (done)
01:11:493 (5) - ^ (done)
01:10:129 (1,2,3,4) - This is odd to play (done fix)
The ending of the map is harder than Catdose? U say whaaaaat? (And now you realized it :p Change to stream one)
The start is pretty weird btw but i guess it's a-ok. (Start is pretty ok for me, but it will change when other giving same opinion as this.)
[Platter]
00:36:038 (5) - CTRL+G (done)
[Salad]
The ending is VERY easy the cup is even harder really do something else!!! Done change, Last part need Dash :>
[Cup]
Fix all of those brakes?
Tq, will update after this :)
(After fixed that upload bug...)
SYAHME

Negri_sk wrote:

[Cup]
Fix all of those brakes?
Fix all of those brakes? - I will fix it...
OSUjanaiKATSURAda
Hi Muru 8-)

General
01:12:857 - This timing section is a bit earlier than the beat try 12877
I suggest to add a kiai time from here 00:42:857 - until here 00:47:970 - and another from 00:59:220 - to 01:01:607 -
SS's Cup
00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this

00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112

Salad
well this Salad is More like a Cup (Low Spacing) i think u need to increase spacing at some parts( salads should be a bit chalenging for new players )
Increase the SV more than the Cup SV try 1.30 maybe and resnap sliders if u did
00:10:133 (3,4) - Increase spacing a bit
00:14:220 (2) - x504
00:15:584 (3) - move it a bit to left
00:16:947 (4) - a bit to right ( try to creat a easy jump here )
00:23:766 (1,2,3,4) - More spacing
00:26:151 (4) - here push it a bit to the left to fit with that man sound
00:27:857 (3) - More spacing
00:31:947 (3) - ^
00:37:402 (1,2,3) - ^ and remove this 00:38:254 (2) -
00:42:857 (1,2) - a bit to right
00:45:584 (5,6,7) - More Spacing
00:49:675 (2) - move it a bit to left
00:51:720 (4) - Ctrl+G
00:51:720 (4) - on x280
00:59:220 (1,2,3,4,5,6) - Increase the spacing on this pattern
01:07:402 (1) - x480
01:10:129 (3,4,5) - increase spacing between this sliders

Platter
00:15:072 (6) - x256
00:15:072 (6) - ^
00:37:402 (1) - make it a normal 1/1 slider then add another in the other side 00:38:084 - ( just Ctrlc Ctrlv The firstand Ctrl+H )
00:38:425 (2) - remove
00:49:675 (2) - to x120 maybe
01:01:095 (3,4,5) - too much stacking here ?
01:10:129 (1) - Ctrl+H

Goodluck :D
Topic Starter
Moeruattack

OSUjanaiKATSURAda wrote:

Hi Muru 8-)

General
01:12:857 - This timing section is a bit earlier than the beat try 12877 (fixed, now sounds better :))
I suggest to add a kiai time from here 00:42:857 - until here 00:47:970 - and another from 00:59:220 - to 01:01:607 - Alright, but a slight modification.
SS's Cup
00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this

00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112

Salad
well this Salad is More like a Cup (Low Spacing) i think u need to increase spacing at some parts( salads should be a bit chalenging for new players )
Increase the SV more than the Cup SV try 1.30 maybe and resnap sliders if u did (Added more difficulties)
00:10:133 (3,4) - Increase spacing a bit Done
00:14:220 (2) - x504 Done
00:15:584 (3) - move it a bit to left Done
00:16:947 (4) - a bit to right ( try to creat a easy jump here ) Done
00:23:766 (1,2,3,4) - More spacing Done
00:26:151 (4) - here push it a bit to the left to fit with that man sound Done
00:27:857 (3) - More spacing Done
00:31:947 (3) - ^ Done
00:37:402 (1,2,3) - ^ and remove this 00:38:254 (2) - Done
00:42:857 (1,2) - a bit to right Done
00:45:584 (5,6,7) - More Spacing Done
00:49:675 (2) - move it a bit to left Done
00:51:720 (4) - Ctrl+G Done
00:51:720 (4) - on x280 Done
00:59:220 (1,2,3,4,5,6) - Increase the spacing on this pattern Not sure which one you mention c:
01:07:402 (1) - x480 Done
01:10:129 (3,4,5) - increase spacing between this slidersDone

Platter
00:15:072 (6) - x256 Done
00:15:072 (6) - ^ Its same lol.
00:37:402 (1) - make it a normal 1/1 slider then add another in the other side 00:38:084 - ( just Ctrlc Ctrlv The firstand Ctrl+H ) Done
00:38:425 (2) - remove Done
00:49:675 (2) - to x120 maybe Done
01:01:095 (3,4,5) - too much stacking here ? Done Unstacked
01:10:129 (1) - Ctrl+H

Goodluck :D
Thanks for modding :D
SYAHME

OSUjanaiKATSURAda wrote:

Hi Muru 8-)

SS's Cup
00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this

00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112

Goodluck :D
Sorry , I have change the notes before your mod.

Updated
osu file format v14

[General]
AudioFilename: MAD Raocow's Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12857
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi
BeatmapID:701336
BeatmapSetID:313871

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"95994bd6df546b509c22f9bec2d00cbb-d3ggsx1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6756,338.983050847458,4,2,0,25,1,0
7422,338.983050847458,4,1,0,25,1,0
12857,340.909090909091,4,1,0,25,1,0
42857,-100,4,1,0,25,0,0
72857,352.941176470588,4,1,0,25,1,0
75680,352.941176470588,7,1,0,25,1,0


[Colours]
Combo1 : 128,128,128
Combo2 : 255,255,255

[HitObjects]
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256,192,7760,5,0,0:0:0:0:
384,192,8099,1,0,0:0:0:0:
256,192,8438,1,0,0:0:0:0:
128,192,8777,1,0,0:0:0:0:
256,192,9116,5,0,0:0:0:0:
128,192,9455,1,0,0:0:0:0:
256,192,9794,1,0,0:0:0:0:
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256,192,37061,1,0,0:0:0:0:
112,224,37402,6,0,P|256:80|288:336,2,550
256,192,41493,12,0,42857,0:0:0:0:
464,192,43197,6,0,B|64:192|64:192|268:48|268:48|464:192|464:192|416:368|128:368|64:192,1,1400
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176,192,54107,1,0,0:0:0:0:
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464,144,56152,1,0,0:0:0:0:
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80,336,59220,6,0,L|208:48,1,300
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387,159,65186,2,0,P|266:320|112:192,1,450
256,192,67061,1,0,0:0:0:0:
128,240,67402,6,0,L|240:240,1,100
336,240,68084,2,0,L|272:240,2,50
208,288,68766,6,0,L|320:288,2,100
368,288,69788,1,0,0:0:0:0:
240,240,70129,6,0,L|352:240,1,100
336,176,70811,2,0,L|224:176,1,100
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304,192,75680,6,0,L|512:192,1,200
464,240,76562,2,0,L|400:240,1,50
304,240,76915,6,0,L|320:192,1,50
208,240,77268,6,0,L|224:192,1,50
112,240,77621,6,0,L|128:192,1,50
304,240,78150,1,0,0:0:0:0:
Topic Starter
Moeruattack

SyahmiShahmi wrote:

OSUjanaiKATSURAda wrote:

Hi Muru 8-)

SS's Cup
00:10:133 - pls Add 3 x 1/1 sliders from here because the break there doesn't fit. and the sliders would fit better to that lyrics , Like this

00:12:167 - add a circle at x208
Reduce the Slider Tickrate to 1 its confusing and hard for new players ( its concidered like a stream )
Reduce the spacing here 00:15:584 (1) - on x64
Lol too much Breaks in a important mappable parts ... pls map some of it it would be fun ( same as i suggest on the first mod )
00:23:766 (1,1) - increase spacing a bit here like x176 for first slider and x336 on 2nd
New Combo not on this 00:25:129 (1) - but on the next slider fits better
01:00:584 (1) - Ctrl+H and drag it to x112

Goodluck :D
Sorry , I have change the notes before your mod.

Updated
osu file format v14

[General]
AudioFilename: MAD Raocow's Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12857
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi
BeatmapID:701336
BeatmapSetID:313871

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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368,288,69788,1,0,0:0:0:0:
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400,64,74268,6,0,L|192:64,1,200
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112,240,77621,6,0,L|128:192,1,50
304,240,78150,1,0,0:0:0:0:
Done updated, I suggest double recheck, since I applied the timing/slider fix and Kiai Time.
DragonSlayer96


general
Please take at minimum cup and salad to ST of 1 (maybe platter, but platters [for the most part] you can have a ST of 2)

Please adjust the SV. you have a SV of 1 on cup and salad, 1.5 on platter and rain and 2 on Catdose so it doesn't go up how it should throughout the different difficulties.

Add overdose to the tags because you renamed overdose to a different difficulty than normal. This is just so people can find the beatmap (and difficulty) if they just try to search for all overdoses on their osu.

cup
00:14:220 (1) - move this to the left some. really hard to catch for a beginner level player.
00:23:766 (1,1) - the note after these two is can be too hard to catch for a beginner level player.
01:16:562 (2,1,1,1,2) - have these leading into each other rather than away.

And - though it has been said before - breaks.........You have quite a few sections that are playing for a few seconds that you don't even have breaks on this difficulty. Please fix.

salad
00:09:794 - add a note here because a second before you had a note on the same type of noise

through most of the song, it is fairly easy. Also - like previously stated - there are parts on cup harder than they are on salad.

platter
patterns are weird to play. also, you do not have any hypers on this difficulty (you need some. I was asking around for a song on mine where hypers really didn't fit on the platter and I was told that - without hypers - you just have a very challenging salad)

rain
00:35:357 (2,3,4) - these should end one tick sooner. where they are ending now no sound is there.

Hope this helps
Topic Starter
Moeruattack

DragonSlayer96 wrote:



general
Please take at minimum cup and salad to ST of 1 (maybe platter, but platters [for the most part] you can have a ST of 2) Okay, will change this.

Please adjust the SV. you have a SV of 1 on cup and salad (Maybe I stick to 1.3, based on OSUjanaiKATSURAda) , 1.5 on platter and rain and 2 on Catdose so it doesn't go up how it should throughout the different difficulties. I think (I guess nothing need to change)

Add overdose to the tags because you renamed overdose to a different difficulty than normal. This is just so people can find the beatmap (and difficulty) if they just try to search for all overdoses on their osu. Alright

cup
00:14:220 (1) - move this to the left some. really hard to catch for a beginner level player.
00:23:766 (1,1) - the note after these two is can be too hard to catch for a beginner level player.
01:16:562 (2,1,1,1,2) - have these leading into each other rather than away.

And - though it has been said before - breaks.........You have quite a few sections that are playing for a few seconds that you don't even have breaks on this difficulty. Please fix.

salad
00:09:794 - add a note here because a second before you had a note on the same type of noise Done!

through most of the song, it is fairly easy. Also - like previously stated - there are parts on cup harder than they are on salad. I think check now, maybe the current now is more a bit challenging now.

platter
patterns are weird to play. also, you do not have any hypers on this difficulty (you need some. I was asking around for a song on mine where hypers really didn't fit on the platter and I was told that - without hypers - you just have a very challenging salad)

I think it fits for this song, Patterns, maybe rechecking. Although there`s no Hyper on this map, there`s a lot of dash on this map, I use more of dash, zero Hyper (Except ending). But will add hyper if everyone have different opinions about this difficulties.

rain
00:35:357 (2,3,4) - these should end one tick sooner. where they are ending now no sound is there. Fixed, didn`t realize that c:

Hope this helps
Thanks for modding :D
DragonSlayer96
Like two minutes after i started to mod, a mod was posted here so some things might be the same things. I saw that right after my post and it made me laugh a little bit.
Topic Starter
Moeruattack

DragonSlayer96 wrote:

Like two minutes after i started to mod, a mod was posted here so some things might be the same things. I saw that right after my post and it made me laugh a little bit.
Lol xD
SYAHME
I have fix all the breaks...Recheck please!!!
DragonSlayer96

SyahmiShahmi wrote:

I have fix all the breaks...Recheck please!!!
Ummm.........where is the difficulty (if given in game, sorry)

also, i dont do rechecks that quick, lol. if you want me to recheck it, let other modders take a look at it and let them say what can be improved first. It does no good to have just one modder (or a few) on a difficulty/mapset because each modder looks for specific things to mention. No one modder can catch everything so try to get a new face into the map or maybe someone who hasn't modded it in like a week or so (i take normally a month for rechecks only due to the fact by then there should be at least 4 other modders between my posts to find other things with the map)
SYAHME

DragonSlayer96 wrote:

SyahmiShahmi wrote:

I have fix all the breaks...Recheck please!!!
Ummm.........where is the difficulty (if given in game, sorry)

also, i dont do rechecks that quick, lol. if you want me to recheck it, let other modders take a look at it and let them say what can be improved first. It does no good to have just one modder (or a few) on a difficulty/mapset because each modder looks for specific things to mention. No one modder can catch everything so try to get a new face into the map or maybe someone who hasn't modded it in like a week or so (i take normally a month for rechecks only due to the fact by then there should be at least 4 other modders between my posts to find other things with the map)
Thanks 4 Ur Information. :P
Topic Starter
Moeruattack

DragonSlayer96 wrote:

SyahmiShahmi wrote:

I have fix all the breaks...Recheck please!!!
Ummm.........where is the difficulty (if given in game, sorry)

also, i dont do rechecks that quick, lol. if you want me to recheck it, let other modders take a look at it and let them say what can be improved first. It does no good to have just one modder (or a few) on a difficulty/mapset because each modder looks for specific things to mention. No one modder can catch everything so try to get a new face into the map or maybe someone who hasn't modded it in like a week or so (i take normally a month for rechecks only due to the fact by then there should be at least 4 other modders between my posts to find other things with the map)
Maybe he mention cup diff but lets just leave to other modder opinions about the current map for now.

SyahmiShahmi wrote:

I have fix all the breaks...Recheck please!!!
Someone mention that breaks from 01:01:967 until 01:04:013, recheck.
SYAHME

murutattack wrote:

Maybe he mention cup diff but lets just leave to other modder opinions about the current map for now.
Oh, Murut you understand me better. :)
Absolute Zero
From CTB modding group request

Cup
There are a lot of long sliders in this map, and I feel there should be a little more variety in the map, so maybe vary the length in the middle.
The tags aren't the same as the others.
00:10:133 - Empty space. Either put a breaktime here, or add different notes.
00:31:967 - Another weird break in notes. Unlike above, this has some voice so you may need to put in some sliders.
00:39:127 - This slider's repeat here doesn't fit the music at all! Repeat/End at 00:37:422 instead?
00:43:217 (1) - This slider is really, really long.
01:01:967 - Again, a weird break here. One solution might be to make 1/1 sliders, then at 01:03:331 - 01:04:354, turn the snap divisor to 1/3 temporarily. Even though it won't be snapped, the music right there goes to triplets.
01:13:739 (2) - Doesn't fit the music. (Possible solution: Start at 01:13:827 (2), a 1/4 slider instead?)
01:15:151 (2) - ^
01:16:562 (2) - 01:17:621 (1) ^

Salad
00:21:058 (5) - NC?
00:22:422 - I would suggest ending the slider a beat earlier and making this a new slider.
00:48:331 (1) - This is awful repetitive, not sure if you want to change (2) to make it a little different?
01:07:081 (5) - This jump is a little hard for a salad. Consider making it smaller?
01:18:150 (5) - ^ (debatable)

Platter
Overall, in my opinion, this platter could be a *little* more difficult.
00:07:094 - End spinner here instead?
01:05:206 (2) - NC?
01:12:857 (1) - The difficulty here is a little easy until 01:17:709 (3). Consider changing the placement (not the shape) of the sliders.

Rain
00:06:756 (1) - End at 00:07:094 (same)
00:27:706 (11) - Move the new combo here?
00:34:354 (11) - NC?
00:52:252 (9) - NC?
01:03:331 (1,2,3,4,5,6) - You're going to want to make this into triplets. Maybe do it like this, and remember after to turn 1/4 snapping back on:

01:12:857 (1) - Same problem- make these triplets to fit the voice.
01:14:268 (1), 01:15:680 (1) - ^

Catdose
00:12:506 (6,7,8) - consider moving these to 00:12:336 (6,7,8).
00:19:695 (1) - This stream doesn't seem to fit the music.
00:36:911 (10) - NC?
00:40:149 (8) - NC?
01:03:331 (5) - Same thing, fit the triplets the voice is singing
01:12:536 (8) - Make this a 1/2 slider and move it 01:12:365?
01:12:857 (1) - Same triplet problem, etc.
Topic Starter
Moeruattack

afk98 wrote:

From CTB modding group request

Cup
There are a lot of long sliders in this map, and I feel there should be a little more variety in the map, so maybe vary the length in the middle.
The tags aren't the same as the others.
00:10:133 - Empty space. Either put a breaktime here, or add different notes.
00:31:967 - Another weird break in notes. Unlike above, this has some voice so you may need to put in some sliders.
00:39:127 - This slider's repeat here doesn't fit the music at all! Repeat/End at 00:37:422 instead?
00:43:217 (1) - This slider is really, really long.
01:01:967 - Again, a weird break here. One solution might be to make 1/1 sliders, then at 01:03:331 - 01:04:354, turn the snap divisor to 1/3 temporarily. Even though it won't be snapped, the music right there goes to triplets.
01:13:739 (2) - Doesn't fit the music. (Possible solution: Start at 01:13:827 (2), a 1/4 slider instead?)
01:15:151 (2) - ^
01:16:562 (2) - 01:17:621 (1) ^

Salad
00:21:058 (5) - NC? Fixed
00:22:422 - I would suggest ending the slider a beat earlier and making this a new slider. Fixed
00:48:331 (1) - This is awful repetitive, not sure if you want to change (2) to make it a little different? A little bit changed, Slider Note, Slider Note.
01:07:081 (5) - This jump is a little hard for a salad. Consider making it smaller? Fixed
01:18:150 (5) - ^ (debatable) (Lesser Distance)

Platter
Overall, in my opinion, this platter could be a *little* more difficult.
00:07:094 - End spinner here instead? Follows the sound so no.
01:05:206 (2) - NC? Fixed
01:12:857 (1) - The difficulty here is a little easy until 01:17:709 (3). Consider changing the placement (not the shape) of the sliders. Change the whole thing.

Rain
00:06:756 (1) - End at 00:07:094 (same) Follows the sound so no.
00:27:706 (11) - Move the new combo here? Fixed
00:34:354 (11) - NC? Fixed
00:52:252 (9) - NC? Fixed
01:03:331 (1,2,3,4,5,6) - You're going to want to make this into triplets. Maybe do it like this, and remember after to turn 1/4 snapping back on:
Nice c: It really sounds right!
01:12:857 (1) - Same problem- make these triplets to fit the voice. Fixed
01:14:268 (1), 01:15:680 (1) - ^ Fixed

Catdose
00:12:506 (6,7,8) - consider moving these to 00:12:336 (6,7,8). Doesn`t seem right...
00:19:695 (1) - This stream doesn't seem to fit the music. Sounds right here, follows sound, not vocal.
00:36:911 (10) - NC? Fixed
00:40:149 (8) - NC? Fixed
01:03:331 (5) - Same thing, fit the triplets the voice is singing Fixed
01:12:536 (8) - Make this a 1/2 slider and move it 01:12:365? Fixed
01:12:857 (1) - Same triplet problem, etc. Fixed
Thanks for modding :D
SYAHME

afk98 wrote:

From CTB modding group request

Cup
There are a lot of long sliders in this map, and I feel there should be a little more variety in the map, so maybe vary the length in the middle. - Will fix it
The tags aren't the same as the others. - Will fix it
00:10:133 - Empty space. Either put a breaktime here, or add different notes. - Add a breaktime
00:31:967 - Another weird break in notes. Unlike above, this has some voice so you may need to put in some sliders. - Add a slider
00:39:127 - This slider's repeat here doesn't fit the music at all! Repeat/End at 00:37:422 instead? - Removed,add a breaktime
00:43:217 (1) - This slider is really, really long. - I like it
01:01:967 - Again, a weird break here. One solution might be to make 1/1 sliders, then at 01:03:331 - 01:04:354, turn the snap divisor to 1/3 temporarily. Even though it won't be snapped, the music right there goes to triplets. - Add a slider
01:13:739 (2) - Doesn't fit the music. (Possible solution: Start at 01:13:827 (2), a 1/4 slider instead?) - Add hit circle
01:15:151 (2) - ^ - ^
01:16:562 (2) - 01:17:621 (1) ^ - ^
Thanks 4 modding...

Code
osu file format v14

[General]
AudioFilename: MAD Raocow's Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12877
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 3.199999

[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:SS's Cup
Source:Cat Planet
Tags:Raocow Kirby Sky High KinkyOats Cat Planet SyahmiShahmi Overdose
BeatmapID:701336
BeatmapSetID:313871

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"95994bd6df546b509c22f9bec2d00cbb-d3ggsx1.png",0,0
//Break Periods
2,10333,11827
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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64,192,72857,6,0,L|288:192,1,200
274,144,73915,1,0,0:0:0:0:
400,64,74268,6,0,L|192:64,1,200
240,96,75327,1,0,0:0:0:0:
304,192,75680,6,0,L|512:192,1,200
414,240,76738,1,0,0:0:0:0:
304,240,76915,6,0,L|320:192,1,50
208,240,77268,6,0,L|224:192,1,50
112,240,77621,6,0,L|128:192,1,50
304,240,78150,1,0,0:0:0:0:
Topic Starter
Moeruattack
Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.
SYAHME

murutattack wrote:

Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.
Okay, Where can I find the video?
Topic Starter
Moeruattack

SyahmiShahmi wrote:

murutattack wrote:

Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.
Okay, Where can I find the video?
maybe i add manually, since video is in the folder.
later check after next mod
JBHyperion

SyahmiShahmi wrote:

murutattack wrote:

Done updated!
Anyway, Syahmi add video after next mod, since there`s no video loaded on that map.
Okay, Where can I find the video?
Design Tab in Editor > Background Image/Video > Select the video from the song folder (it's called "asafas.wmv")

Anyway, random mod on behalf of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Disable Widescreen support for all diffs, since you're not using a SB
  3. Metadata: Remove "Raocow" and "Sky High", "KinkyOats" and "Cat Planet" from tags, since they're already in the title, artist and source firelds respectively
  4. Hitsounds: Custom hitsounds would be nice? If you're struggling to find some good hitsounds, try looking through the song folders of similar types of song and picking out the ones you like. Otherwise, LordRaika has a huge catalogue of hitsounds on their profile page that's sure to have something you like
  5. AImod: No issues
  6. Timing: STR1 instead of 2 please, since the main rhythm is in 1/2, not 1/4, Also, BPM is set incorrectly - see suggestions below
  1. First red point at 00:06:756 should have BPM 180 to correctly snap the spinner
  2. Second red point should have BPM 176.5 (if you listen at 25% speed, you'll notice that 00:10:141 (4) arrives before the corresponding note in the music).
  3. Next, add another timing point at 00:10:141 with 176 BPM and you'll see that 00:12:877 (1) arrives too late for the beat in the song.
  4. Move the red tick at 00:12:877 back to the new downbeat at 00:12:868 and resnap the rest of your notes.
  5. Then the red point at 01:12:857 can be moved forward to the downbeat at 01:12:868
Difficulty-Specific Comments:
SS's Cup
The song is only 1:18 long, so there's really no need to include any breaks, even on the easiest difficulty. During the first break at 00:10:481 you can map either vocals or drums, whilst in the second break at 00:37:413 you could map vocals, drums or the bass guitar

00:07:761 (1,2,3,4,1,2,3,4) - You should vary the position and spacing here, since currently this isn't all that interesting. Try to avoid stacking all the notes in just a few places by creating some small "jumps" to stronger notes, such as 00:08:441 (3,1,3)

00:12:868 (1,1,1,1,1,1,1) - Again, plainly repetitive and uninteresting to play - I understand this is the easiest difficulty, but it's a waste to just blanket everything in 3/1 sliders. Try splitting some of them into pairs of 1/2 sliders, and where the vocal notes are faster, such as at 00:16:958 (1) -, try a pair of 1/2 repeat sliders

00:23:436 - Add a circle here for the strong vocal note, it helps maintain a good rhythm

00:23:777 (1,1,2,4,1,1) - Again, try breaking these up to create some more interesting patterns. Just copying the same thing and repeating it over and over isn't fun. You have loads of great vocals and synth beats available, so don't let them go to waste

00:34:515 (1) - I(f this is supposed to be mapped to the vocals, it should be a 1/2 slider, not a 3/4 slider, so shorten it to the downbeat

00:35:197 (2) - This doesn't really fit the music, since it covers some very prominent and interesting vocal patterns. Try replacing this with a circle at 00:35:197 followed by a a 1/1 slider at 00:35:368 and then a 1/1 repeating slider at 00:36:049

00:43:208 (1) - A 14/1 slider, really? You're ignoring so many cool vocal patterns here that would make the map fare more interesting and varied, so you should definitely consider replacing this

00:48:322 (1,1,1) - Same as at 00:12:868 (1,1,1,1,1,1,1)

00:53:436 - Another awkward pause at a prominent point in the music. I'd shorten 00:52:413 (3) to a 1/1 slider and then add a 1/2 slider repeating 3 times at 00:53:095

00:53:777 (1,2,3,4,5) - All of a sudden you have this one combo that's much longer than the others. NC at 00:55:140 (4) to keep a consisten NC pattern

00:57:868 (1) - This actually fits as a 3/1 slider since there's one held vocal note, but as before, you should try breaking up the following sliders 00:59:231 (1,1,1,2) -

01:10:140 (1,2,3) - These are all to easy to catch - you're reaching the end of the song, so you should be maintaining or building difficulty slightly to match this. Try spacing these further away from each other, but remember not to create any jumps that require dash, since this is a Cup

01:12:868 (1,1,1) - These would fir the music better as 1/1 repeating sliders to match the vocal notes. Also, be sure to increase the spacing to the single notes slightly, since they're also very easy to catch

01:16:985 (1,1,1) - These are wrongly snapped - they are 1/3 notes, not 1/2, so you'll need to change the beat snap divisor to 1/3 and shorten these slightly, like this:


HOWEVER, since this is a Cup, (and this is going to sound quite hypocritical) this note density might be a bit high, and I would advise against quick 1/3 beats on a Cup anyway. What would be a better solution is to Make a 2/1 slider from 01:17:102 and for murut to use this pattern in a higher diff

Salad
Similar suggestions to the Cup really - you're mapping over a lot of interesting vocal patterns with long sliders such as 00:12:877 (1,2,3,4) -

00:06:755 - Why no spinner here like in the other diffs?

00:23:274 (1) - Remove NC, it's unnecessary here

00:53:104 (4) - Same as in the Cup, consider making this a 1/2 slider repeating 3 times to map this interesting vocal note and avoid an awkward pause in the music

01:07:422 (1,2) - Try replacing these with two 1/1 sliders (for (1)) and a 3/2 repeating slider (for (2) to map the vocals better and provide some more variety

01:17:091 (4) - NC here to keep the combo length down, especially with the long sliders

Platter
00:42:365 (4,5,1) - Flow here is kinda awkward, since the last repeat of (5) is on the right, but (1) requires a motion to the left, making it easy to miss here. I'd move (4) to x-200 and (5) to x-312

00:53:786 (1,2,3) - Spacing on these is kinda awkward, since it's on the border between requiring and not requiring dash. I'd increase the spacing a little here to make it clearer what's required of the player. Moving (2) x-16 and (3) x-32 to the left flowed better to me

00:56:854 (1,2) - try breaking these up to create a more interesting pattern - I'd make (1) into a 1/2 followed by a 1/1 slider ending at 00:57:536 - and then make (2) into two 1/1 sliders starting at 00:57:877 and 00:58:388

01:17:680 (3,4) - This is the only hyper jump in the whole song... Just thought I should point that out lol, you may want to increase the spacing to some more prominent notes throughout the song

Rain
00:10:133 (4) - NC here to keep the combo length down
00:22:422 (5) - ^

00:27:536 (10,1) - The jump here is really awkward, since it's to a weak note, and it comes in the middle of a section that doesn't require much dash. I'd move (1) to x-136

00:33:331 (10,1) - Swap NC for the downbeat

00:36:399 (5) - Vocals suggest this should be a 1/2 repeating slider

00:55:149 (5) - NC here to keep a consistent pattern
01:06:058 (6) - ^ and to keep the combo length down

Don't have time to look at the Catdose right now, but call me back some time if you want me to go through it.

Hope you found these suggestions helpful, but if there's anything you didn't understand or want to discuss in more detail, please don't hesitate to ask.
Good luck! (:
Topic Starter
Moeruattack
Anyway, random mod on behalf of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Disable Widescreen support for all diffs, since you're not using a SB Alright
  3. Metadata: Remove "Raocow" and "Sky High", "KinkyOats" and "Cat Planet" from tags, since they're already in the title, artist and source firelds respectively Fixed
  4. Hitsounds: Custom hitsounds would be nice? If you're struggling to find some good hitsounds, try looking through the song folders of similar types of song and picking out the ones you like. Otherwise, LordRaika has a huge catalogue of hitsounds on their profile page that's sure to have something you like (Maybe not using any custom hitsounds for now :))
  5. AImod: No issues
  6. Timing: STR1 instead of 2 please (I switch only 2 to Platter or more) , since the main rhythm is in 1/2, not 1/4, Also, BPM is set incorrectly - see suggestions below
  1. First red point at 00:06:756 should have BPM 180 to correctly snap the spinner
  2. Second red point should have BPM 176.5 (if you listen at 25% speed, you'll notice that 00:10:141 (4) arrives before the corresponding note in the music).
  3. Next, add another timing point at 00:10:141 with 176 BPM and you'll see that 00:12:877 (1) arrives too late for the beat in the song.
  4. Move the red tick at 00:12:877 back to the new downbeat at 00:12:868 and resnap the rest of your notes.
  5. Then the red point at 01:12:857 can be moved forward to the downbeat at 01:12:868
*Fixed, now sounds better*

Difficulty-Specific Comments:
SS's Cup
The song is only 1:18 long, so there's really no need to include any breaks, even on the easiest difficulty. During the first break at 00:10:481 you can map either vocals or drums, whilst in the second break at 00:37:413 you could map vocals, drums or the bass guitar

00:07:761 (1,2,3,4,1,2,3,4) - You should vary the position and spacing here, since currently this isn't all that interesting. Try to avoid stacking all the notes in just a few places by creating some small "jumps" to stronger notes, such as 00:08:441 (3,1,3)

00:12:868 (1,1,1,1,1,1,1) - Again, plainly repetitive and uninteresting to play - I understand this is the easiest difficulty, but it's a waste to just blanket everything in 3/1 sliders. Try splitting some of them into pairs of 1/2 sliders, and where the vocal notes are faster, such as at 00:16:958 (1) -, try a pair of 1/2 repeat sliders

00:23:436 - Add a circle here for the strong vocal note, it helps maintain a good rhythm

00:23:777 (1,1,2,4,1,1) - Again, try breaking these up to create some more interesting patterns. Just copying the same thing and repeating it over and over isn't fun. You have loads of great vocals and synth beats available, so don't let them go to waste

00:34:515 (1) - I(f this is supposed to be mapped to the vocals, it should be a 1/2 slider, not a 3/4 slider, so shorten it to the downbeat

00:35:197 (2) - This doesn't really fit the music, since it covers some very prominent and interesting vocal patterns. Try replacing this with a circle at 00:35:197 followed by a a 1/1 slider at 00:35:368 and then a 1/1 repeating slider at 00:36:049

00:43:208 (1) - A 14/1 slider, really? You're ignoring so many cool vocal patterns here that would make the map fare more interesting and varied, so you should definitely consider replacing this

00:48:322 (1,1,1) - Same as at 00:12:868 (1,1,1,1,1,1,1)

00:53:436 - Another awkward pause at a prominent point in the music. I'd shorten 00:52:413 (3) to a 1/1 slider and then add a 1/2 slider repeating 3 times at 00:53:095

00:53:777 (1,2,3,4,5) - All of a sudden you have this one combo that's much longer than the others. NC at 00:55:140 (4) to keep a consisten NC pattern

00:57:868 (1) - This actually fits as a 3/1 slider since there's one held vocal note, but as before, you should try breaking up the following sliders 00:59:231 (1,1,1,2) -

01:10:140 (1,2,3) - These are all to easy to catch - you're reaching the end of the song, so you should be maintaining or building difficulty slightly to match this. Try spacing these further away from each other, but remember not to create any jumps that require dash, since this is a Cup

01:12:868 (1,1,1) - These would fir the music better as 1/1 repeating sliders to match the vocal notes. Also, be sure to increase the spacing to the single notes slightly, since they're also very easy to catch

01:16:985 (1,1,1) - These are wrongly snapped - they are 1/3 notes, not 1/2, so you'll need to change the beat snap divisor to 1/3 and shorten these slightly, like this:


HOWEVER, since this is a Cup, (and this is going to sound quite hypocritical) this note density might be a bit high, and I would advise against quick 1/3 beats on a Cup anyway. What would be a better solution is to Make a 2/1 slider from 01:17:102 and for murut to use this pattern in a higher diff

Salad
Similar suggestions to the Cup really - you're mapping over a lot of interesting vocal patterns with long sliders such as 00:12:877 (1,2,3,4) - Switched to [Slider > Notes > Slider]

00:06:755 - Why no spinner here like in the other diffs? Forgot add c: Fixed

00:23:274 (1) - Remove NC, it's unnecessary here Fixed

00:53:104 (4) - Same as in the Cup, consider making this a 1/2 slider repeating 3 times to map this interesting vocal note and avoid an awkward pause in the music Fixed

01:07:422 (1,2) - Try replacing these with two 1/1 sliders (for (1)) and a 3/2 repeating slider (for (2) to map the vocals better and provide some more variety [Changed the whole things]

01:17:091 (4) - NC here to keep the combo length down, especially with the long sliders Fixed

Platter
00:42:365 (4,5,1) - Flow here is kinda awkward, since the last repeat of (5) is on the right, but (1) requires a motion to the left, making it easy to miss here. I'd move (4) to x-200 and (5) to x-312 Done

00:53:786 (1,2,3) - Spacing on these is kinda awkward, since it's on the border between requiring and not requiring dash. I'd increase the spacing a little here to make it clearer what's required of the player. Moving (2) x-16 and (3) x-32 to the left flowed better to me Done

00:56:854 (1,2) - try breaking these up to create a more interesting pattern - I'd make (1) into a 1/2 followed by a 1/1 slider ending at 00:57:536 - and then make (2) into two 1/1 sliders starting at 00:57:877 and 00:58:388 Done

01:17:680 (3,4) - This is the only hyper jump in the whole song... Just thought I should point that out lol, you may want to increase the spacing to some more prominent notes throughout the song I think the upper mod just added H-Dashes

Rain
00:10:133 (4) - NC here to keep the combo length down
00:22:422 (5) - ^

00:27:536 (10,1) - The jump here is really awkward, since it's to a weak note, and it comes in the middle of a section that doesn't require much dash. I'd move (1) to x-136

00:33:331 (10,1) - Swap NC for the downbeat

00:36:399 (5) - Vocals suggest this should be a 1/2 repeating slider

00:55:149 (5) - NC here to keep a consistent pattern
01:06:058 (6) - ^ and to keep the combo length down

All Done ^_^

Don't have time to look at the Catdose right now, but call me back some time if you want me to go through it.

Hope you found these suggestions helpful, but if there's anything you didn't understand or want to discuss in more detail, please don't hesitate to ask.
Good luck! (:
Thanks for modding :)

And yes, Platter maybe a bit to none Hyper, but I try add a bit :)
Topic Starter
Moeruattack
All updated
Syahmi, you can update current map now, since I fixed the timing issues o/
SYAHME

murutattack wrote:

All updated
Syahmi, you can update current map now, since I fixed the timing issues o/
Thank You...Will Update Soon...Updated
SYAHME

murutattack wrote:

Anyway, random mod on behalf of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Disable Widescreen support for all diffs, since you're not using a SB Alright
  3. Metadata: Remove "Raocow" and "Sky High", "KinkyOats" and "Cat Planet" from tags, since they're already in the title, artist and source firelds respectively Fixed
  4. Hitsounds: Custom hitsounds would be nice? If you're struggling to find some good hitsounds, try looking through the song folders of similar types of song and picking out the ones you like. Otherwise, LordRaika has a huge catalogue of hitsounds on their profile page that's sure to have something you like (Maybe not using any custom hitsounds for now :))
  5. AImod: No issues
  6. Timing: STR1 instead of 2 please (I switch only 2 to Platter or more) , since the main rhythm is in 1/2, not 1/4, Also, BPM is set incorrectly - see suggestions below
  1. First red point at 00:06:756 should have BPM 180 to correctly snap the spinner
  2. Second red point should have BPM 176.5 (if you listen at 25% speed, you'll notice that 00:10:141 (4) arrives before the corresponding note in the music).
  3. Next, add another timing point at 00:10:141 with 176 BPM and you'll see that 00:12:877 (1) arrives too late for the beat in the song.
  4. Move the red tick at 00:12:877 back to the new downbeat at 00:12:868 and resnap the rest of your notes.
  5. Then the red point at 01:12:857 can be moved forward to the downbeat at 01:12:868
*Fixed, now sounds better*

Difficulty-Specific Comments:
SS's Cup
The song is only 1:18 long, so there's really no need to include any breaks, even on the easiest difficulty. During the first break at 00:10:481 you can map either vocals or drums, whilst in the second break at 00:37:413 you could map vocals, drums or the bass guitar - Add some sliders , map vocals.

00:07:761 (1,2,3,4,1,2,3,4) - You should vary the position and spacing here, since currently this isn't all that interesting. Try to avoid stacking all the notes in just a few places by creating some small "jumps" to stronger notes, such as 00:08:441 (3,1,3) - Make some variations.

00:12:868 (1,1,1,1,1,1,1) - Again, plainly repetitive and uninteresting to play - I understand this is the easiest difficulty, but it's a waste to just blanket everything in 3/1 sliders. Try splitting some of them into pairs of 1/2 sliders, and where the vocal notes are faster, such as at 00:16:958 (1) -, try a pair of 1/2 repeat sliders - Change the sliders position.

00:23:436 - Add a circle here for the strong vocal note, it helps maintain a good rhythm - Done.

00:23:777 (1,1,2,4,1,1) - Again, try breaking these up to create some more interesting patterns. Just copying the same thing and repeating it over and over isn't fun. You have loads of great vocals and synth beats available, so don't let them go to waste - Breaking these up to create some more interesting patterns , done.

00:34:515 (1) - I(f this is supposed to be mapped to the vocals, it should be a 1/2 slider, not a 3/4 slider, so shorten it to the downbeat - Replaced with hit circles.

00:35:197 (2) - This doesn't really fit the music, since it covers some very prominent and interesting vocal patterns. Try replacing this with a circle at 00:35:197 followed by a a 1/1 slider at 00:35:368 and then a 1/1 repeating slider at 00:36:049 - Done.

00:43:208 (1) - A 14/1 slider, really? You're ignoring so many cool vocal patterns here that would make the map fare more interesting and varied, so you should definitely consider replacing this - Will fix soon . I will fix it , dont worry.

00:48:322 (1,1,1) - Same as at 00:12:868 (1,1,1,1,1,1,1) - Change sliders position.

00:53:436 - Another awkward pause at a prominent point in the music. I'd shorten 00:52:413 (3) to a 1/1 slider and then add a 1/2 slider repeating 3 times at 00:53:095 - Done.

00:53:777 (1,2,3,4,5) - All of a sudden you have this one combo that's much longer than the others. NC at 00:55:140 (4) to keep a consisten NC pattern - Done.

00:57:868 (1) - This actually fits as a 3/1 slider since there's one held vocal note, but as before, you should try breaking up the following sliders 00:59:231 (1,1,1,2) - Done.

01:10:140 (1,2,3) - These are all to easy to catch - you're reaching the end of the song, so you should be maintaining or building difficulty slightly to match this. Try spacing these further away from each other, but remember not to create any jumps that require dash, since this is a Cup - Done.

01:12:868 (1,1,1) - These would fir the music better as 1/1 repeating sliders to match the vocal notes. Also, be sure to increase the spacing to the single notes slightly, since they're also very easy to catch - Done.

01:16:985 (1,1,1) - These are wrongly snapped - they are 1/3 notes, not 1/2, so you'll need to change the beat snap divisor to 1/3 and shorten these slightly, like this:
- Done.

HOWEVER, since this is a Cup, (and this is going to sound quite hypocritical) this note density might be a bit high, and I would advise against quick 1/3 beats on a Cup anyway. What would be a better solution is to Make a 2/1 slider from 01:17:102 - Done. and for murut to use this pattern in a higher diff

Salad
Similar suggestions to the Cup really - you're mapping over a lot of interesting vocal patterns with long sliders such as 00:12:877 (1,2,3,4) - Switched to [Slider > Notes > Slider]

00:06:755 - Why no spinner here like in the other diffs? Forgot add c: Fixed

00:23:274 (1) - Remove NC, it's unnecessary here Fixed

00:53:104 (4) - Same as in the Cup, consider making this a 1/2 slider repeating 3 times to map this interesting vocal note and avoid an awkward pause in the music Fixed

01:07:422 (1,2) - Try replacing these with two 1/1 sliders (for (1)) and a 3/2 repeating slider (for (2) to map the vocals better and provide some more variety [Changed the whole things]

01:17:091 (4) - NC here to keep the combo length down, especially with the long sliders Fixed

Platter
00:42:365 (4,5,1) - Flow here is kinda awkward, since the last repeat of (5) is on the right, but (1) requires a motion to the left, making it easy to miss here. I'd move (4) to x-200 and (5) to x-312 Done

00:53:786 (1,2,3) - Spacing on these is kinda awkward, since it's on the border between requiring and not requiring dash. I'd increase the spacing a little here to make it clearer what's required of the player. Moving (2) x-16 and (3) x-32 to the left flowed better to me Done

00:56:854 (1,2) - try breaking these up to create a more interesting pattern - I'd make (1) into a 1/2 followed by a 1/1 slider ending at 00:57:536 - and then make (2) into two 1/1 sliders starting at 00:57:877 and 00:58:388 Done

01:17:680 (3,4) - This is the only hyper jump in the whole song... Just thought I should point that out lol, you may want to increase the spacing to some more prominent notes throughout the song I think the upper mod just added H-Dashes

Rain
00:10:133 (4) - NC here to keep the combo length down
00:22:422 (5) - ^

00:27:536 (10,1) - The jump here is really awkward, since it's to a weak note, and it comes in the middle of a section that doesn't require much dash. I'd move (1) to x-136

00:33:331 (10,1) - Swap NC for the downbeat

00:36:399 (5) - Vocals suggest this should be a 1/2 repeating slider

00:55:149 (5) - NC here to keep a consistent pattern
01:06:058 (6) - ^ and to keep the combo length down

All Done ^_^

Don't have time to look at the Catdose right now, but call me back some time if you want me to go through it.

Hope you found these suggestions helpful, but if there's anything you didn't understand or want to discuss in more detail, please don't hesitate to ask.
Good luck! (:
Thanks for modding :)

And yes, Platter maybe a bit to none Hyper, but I try add a bit :)
Tq...Im to lazy... :o

LOL , harder than salad...What should I do? :P
Topic Starter
Moeruattack

SyahmiShahmi wrote:

Tq...Im to lazy... :o

LOL , harder than salad...What should I do? :P
Too hard is unrankable, must be on "E" on the https://osu.ppy.sh/s/313871 or end up going on Salad diff that already done.
Cup map is around 1.50 star or below, you can try and see if it was hard or no.

And here`s the mod for your map, since I don`t know what to do but try checking this out after this.

00:08:781 and 00:09:121 - Its too hard. Need dash more than non-dash.
00:10:141 - Need Dash. Lower distance.
01:16:738 - Need Dash. Lower distance.
00:21:870 - Slider end to 00:22:072.
00:29:231 till 00:31:618 - Difficulty Spikes - New players can`t read this. Just imaging a same pattern but not zig zag one. Like (Left, Left, Right, Right).
00:26:825 - Add combo
00:27:868 till 00:28:890 - Too hard. Nerf it.
00:34:515 - You missed this sound : This is the timeline :
(Use 1/4)
00:37:413 till 00:39:458 - I prefer if you just stick to "/" then "/" lastly "\"
00:43:208 - Like JB said, take your time :p

Slider Tick Rate should be 1 and it set like this :

But no need since already set 1.

Also this map suddenly crash osu for unknown reason for 4-5 times. I think on 25 sec - 32 sec part. Maybe something wrong in here.
My graphic issues, ignore this :p
BoberOfDarkness
o/


Salad
00:12:527 (4,1) - move (4) left a bit because its too hard q.q

Platter
00:09:631 (2,3) - instead this two make one reverse slider at 00:09:631 - and on x:112

use more hypers :)

Catdose
00:29:231 (1,2) - try hyper here
01:01:958 (1,2,3,4) - try increase spacing here to make jumps between each slider
01:16:738 (6) - try :224

Not much to mod, I will give star instead :)
Topic Starter
Moeruattack

BoberOfDarkness wrote:

o/


Salad
00:12:527 (4,1) - move (4) left a bit because its too hard q.q Switched to Stream

Platter
00:09:631 (2,3) - instead this two make one reverse slider at 00:09:631 - and on x:112 alright

use more hypers :) Little bit tweaking o/

Catdose
00:29:231 (1,2) - try hyper here Set 1 to hyper
01:01:958 (1,2,3,4) - try increase spacing here to make jumps between each slider Ctrl+H the 2 and 4, so the distance snap is 1.8x++
01:16:738 (6) - try :224 Maybe, okay o/

Not much to mod, I will give star instead :)
Thanks for star and mod c:
Topic Starter
Moeruattack
Updated!
WildOne94
NEW PAGE!

Hey Muru :D/
Here for the NM you requested

General
Check Aimod in cup. Some objects are not snapped.
Would be nice to find some custom hitsounds >w< (unless i have an old version or you are still working on them)
Try add some timing points to lower the volume and bring it up again at the parts you hear that are quiet and loud.
Edit : 00:06:755 - offset is off a little. Use 6,731
Edit : 00:12:527 - offset is a bit late here for the drums when played in 25% playback rate. Use 12,507 instead
Edit : 00:12:868 - offset again sounds just a tiny bit off too. Better suited at 12,873

Cup
00:06:755 (1,1) - Spinner and slider too close to each other and the spinner is rather short. For cup i would just replace the spinner with a slider instead

00:12:527 (1,2,3) - Bit spammed here with the triples which is not generally seen in cups. I would just remove (2) as it works just as well.

00:27:867 (1) - i think changing the order to something like this would suite the vocals more


00:30:254 (2) - it seems this note is further out then other notes which changes the flow even if i still did not need to dash. I would reduce the distance back near previous (1) slider. Using the DS is roughly about the position.

01:05:197 (2,3) - Same reason as 00:12:527 (1,2,3) - but potentially might be fine. At least move slant them up a bit though to make it a bit smoother to catch


01:12:527 (4,1) - Move (1) closer to (4) as it's a bit difficult to catch

Salad
Just a note i think the slider velocity will be mentioned to reduce to about 1.10 but tbh i find it's a fun diff with 1.30 :D. But just a heads up

00:08:781 (3,4) - That jump is almost like a platter jump. Please reduce (4) to about x:144 (00:10:141 (1) - can go to x:312 then also)

00:17:640 (3) - Just use the Distance snap for this and put it back to x:288 as it's quite confusing to try catch with a distance (Edit: might be good to ctrl +G this too but then of course different position to what i said)

00:19:345 (2) - imo i would move this to x:0 as it fits nicely and make a nice small jump after

00:33:322 (5) - Move this right a bit as it is a bit close to the previous note and makes it too easy

00:45:083 (4) - Move left just a little bit to x:104 and move the end of the slider to x:176 y:160 as it will glide smoother then

00:48:322 (1) - Move left a bit to x:432 for a bit easier jump and it also looks nice with 00:49:686 (3) - then :3

00:51:731 (2) - Move left a bit (possible just use the DS again)

01:08:095 (2,3) - not a very smooth 2 noted section ;w;. Just use DS again on (3) to bring them together.

01:14:279 (2,3) - Another big jump like a platter. Reduce please ;w;

Platter
00:17:811 (6) - You can move this right a little bit as where it is now is a little easy. x:292 or even further looks good

00:18:322 (1,2,3,4) - These are really easy as it's just a straight line. Found a really good idea of putting (2) at x:228 and (3) at x:132. And if you find this a little bit hard then 00:19:174 (4) - can move left a bit

00:23:265 (4) - Same reason as 00:17:811 (6) - except move left instead

00:53:777 (1,2) - That jump is so hard because (2) is facing the wrong way!. Ctrl + G (2)

01:12:527 (4,5,6) - I would just curve these notes up a bit so it's a bit easy to catch like this (also i moved just right a little to x:220)

Rain
00:07:422 (1,2,3,1,2,3,1,2,3,1,2,3) - This is waaaaaay too overmapped and needs some rethinking. I honestly found it harder than the overdose start

00:15:765 (2,3,4,5,6,7) - These triplet notes are so hard to catch with the distances you have made for them. Also there are quite a lot of these so my suggestion is to reduce the DS between them and make the whole 3 triplet sections into jumps instead instead of jumps between each and every note. And maybe some changes to patterns like i say.
(e.g of what i mean)
http://puu.sh/ioEO3/817d298b83.jpg

00:21:049 (1,2,3,4,1) - Overmapped again when played but i managed to clear it. Just a heads up again if it gets mentioned again

00:41:845 (2) - Move this to x:352 to make a better jump here as it's too easy atm

01:05:368 (4,5) - This is almost a hyper jump so i would move (5) to make (4) a hyper. Move (5) to about x:440

01:08:777 (3) - Just so it does not make it near on top of the last note i would move this to x:240

CatDose
2.00 slider velocity is a bit high for this bpm as you can see when playing. The horizontal movements are too steep. Most recommended slider velocity's to use for this Bpm would be 1.6 - 1.8 (imo using 1.8 would be best) Note though that potentially 2.00 can be fine but you would need to slant your notes up or down more for better flow.

00:12:527 (6,7,8,9) - This is a hard going pattern which it tough and would mostly be seen in a deluge. Use this pattern instead (note it has an extra circle note there due to suggestion below and also if you have note done the 1.80 suggestion or lower then slant these up a bit please)

( (8) is behind note (6) if you can't see )

00:12:782 - There is a drum sound here which has no note. Add a circle note here

00:18:322 (1) - Add a finish on the start of this slider due to verse change effect

00:19:686 (1) - Really some unnecessary notes clustered here on no sounds if you listen closely. Try this pattern instead. This way it follows the vocals at the start with 00:19:686 (1,2,3,4,5) - and at 00:20:368 (6,7,8,9) - it will follow the music's tune.


00:22:754 (3) - Missing the sound on the red tick in the middle. either shorten so the end of the slider ends on 00:22:924 - and add a note at 00:23:095 - or shorten again but use a reverse slider instead.

00:29:231 (1) - Add a finish at the start of the slider (same reason as before)

00:30:936 (4,5) - flow here goes really bad with that jump. Instead it's best to just Ctrl + H all these 00:31:106 (5,6,7,8,9,10) - But adjust to your own will

00:38:777 (5,6) - Firstly mirror (6) as the same as (5) (copy and pasting (5) and then Ctrl + H it) because they are not identical and it's better to do this for consistency. Second point i would do it to make this jump bigger so (5) hypers to (6). (5) looks good at x:128 and of course when you copy this note and flip it to the other side with Ctrl + H like i said it would give (6)'s position. (just in case though, (6)'s position is x:384)

00:42:868 (1) - Difficult to catch from the last jump and next jump. Move closer to next note (something like x:224)

00:42:868 (1) - Start of kiai here so add a finish sound for that boost

00:43:208 (3,4) - Jump is hard too ^since it reverses around. Move 4 right a bit

00:50:368 (6,7) - Bad flow jump here. An idea to change this would be like this for the next couple of note


00:59:231 (1) - Finish sound here too for kiai reason

00:59:487 (2,3,4,5) - From (2,3) to (4,5) the notes are a way too close and stacked on top of each other near enough. I would try something like this for the next couple of notes


01:05:368 (5) - Move to x:176 for easier flow and catch (i know it's an overdose but it's nice and smoother then)

01:06:049 (7,8) - Try push these out more for a hyper (imo some parts need more hypers)

Well that's me done here :).
Any question feel free to pm me in game or leave a message in my inbox.
Funny song XDD .
Best of luck Muru :D/
Topic Starter
Moeruattack

WildOne94 wrote:

NEW PAGE!

Hey Muru :D/
Here for the NM you requested

General
Check Aimod in cup. Some objects are not snapped. *Fixed*
Would be nice to find some custom hitsounds >w< (unless i have an old version or you are still working on them) *Maybe,JBH said the same thing too :)*
Try add some timing points to lower the volume and bring it up again at the parts you hear that are quiet and loud. *Maybe some*

Cup
00:06:755 (1,1) - Spinner and slider too close to each other and the spinner is rather short. For cup i would just replace the spinner with a slider instead *Changed To Slider*

00:12:527 (1,2,3) - Bit spammed here with the triples which is not generally seen in cups. I would just remove (2) as it works just as well. *Removed*

00:27:867 (1) - i think changing the order to something like this would suite the vocals more
*Done*

00:30:254 (2) - it seems this note is further out then other notes which changes the flow even if i still did not need to dash. I would reduce the distance back near previous (1) slider. Using the DS is roughly about the position. *I`m not really well at DS stuff, but I did use it and lowering the distance*

01:05:197 (2,3) - Same reason as 00:12:527 (1,2,3) - but potentially might be fine. At least move slant them up a bit though to make it a bit smoother to catch *Done*


01:12:527 (4,1) - Move (1) closer to (4) as it's a bit difficult to catch *Done*

Salad
Just a note i think the slider velocity will be mentioned to reduce to about 1.10 but tbh i find it's a fun diff with 1.30 :D. But just a heads up *I think 1.3 seems fit more :)*

00:08:781 (3,4) - That jump is almost like a platter jump. Please reduce (4) to about x:144 (00:10:141 (1) - can go to x:312 then also *Lowering*

00:17:640 (3) - Just use the Distance snap for this and put it back to x:288 as it's quite confusing to try catch with a distance (Edit: might be good to ctrl +G this too but then of course different position to what i said *Done*

00:19:345 (2) - imo i would move this to x:0 as it fits nicely and make a nice small jump after *Done*

00:33:322 (5) - Move this right a bit as it is a bit close to the previous note and makes it too easy *Done*

00:45:083 (4) - Move left just a little bit to x:104 and move the end of the slider to x:176 y:160 as it will glide smoother then *Done*

00:48:322 (1) - Move left a bit to x:432 for a bit easier jump and it also looks nice with 00:49:686 (3) - then :3 *Done*

00:51:731 (2) - Move left a bit (possible just use the DS again) *Done*

01:08:095 (2,3) - not a very smooth 2 noted section ;w;. Just use DS again on (3) to bring them together. *Done*

01:14:279 (2,3) - Another big jump like a platter. Reduce please ;w; *Okay :c*

Platter
00:17:811 (6) - You can move this right a little bit as where it is now is a little easy. x:292 or even further looks good *Done*

00:18:322 (1,2,3,4) - These are really easy as it's just a straight line. Found a really good idea of putting (2) at x:228 and (3) at x:132. And if you find this a little bit hard then 00:19:174 (4) - can move left a bit *Done*

00:23:265 (4) - Same reason as 00:17:811 (6) - except move left instead *Done*

00:53:777 (1,2) - That jump is so hard because (2) is facing the wrong way!. Ctrl + G (2) Now you mention it c: Done!

01:12:527 (4,5,6) - I would just curve these notes up a bit so it's a bit easy to catch like this (also i moved just right a little to x:220)
*Done*

Rain
00:07:422 (1,2,3,1,2,3,1,2,3,1,2,3) - This is waaaaaay too overmapped and needs some rethinking. I honestly found it harder than the overdose start *On second thought, I think I remapped the whole thing c:*

00:15:765 (2,3,4,5,6,7) - These triplet notes are so hard to catch with the distances you have made for them. Also there are quite a lot of these so my suggestion is to reduce the DS between them and make the whole 3 triplet sections into jumps instead instead of jumps between each and every note. And maybe some changes to patterns like i say. *It plays fine here, but I lowering a bit*
(e.g of what i mean)
http://puu.sh/ioEO3/817d298b83.jpg

00:21:049 (1,2,3,4,1) - Overmapped again when played but i managed to clear it. Just a heads up again if it gets mentioned again *Maybe i did make it easy catch, but I follow the song rhythm, not vocal*

00:41:845 (2) - Move this to x:352 to make a better jump here as it's too easy atm *Done*

01:05:368 (4,5) - This is almost a hyper jump so i would move (5) to make (4) a hyper. Move (5) to about x:440 *Done*

01:08:777 (3) - Just so it does not make it near on top of the last note i would move this to x:240 *Done*

Posting after each diff so i don't lose work :3/ more to come (will do catdose a bit later) Lol now I get it xD
Thanks for Modding Wild o/
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