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M.Iz - Kakenukeru Anime Song Medley IV

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Topic Starter
Monstrata

Kibbleru wrote:

this is so freaking long man

sb
  1. ur bar thingy is too low man i can barely see it
  2. transition is a little meh, could use some fading
  3. 00:52:768 - where's the text? why r there places with empty text, if it's transition you can put something like -transition-
  4. 03:13:940 - this part definitely is not just transition lmao. ik this song, its from that mecha anime i think
  5. u know, itll look much more professional if u used the actual names of the songs instead of 'blah blah anime op"
diff

  • what the fuck HP 4. at least 6-7? Nah, 4, cuz it's such a long marathon lol. Plus i have OD 8.
  1. 00:06:440 - if ur gunna simplify rhythm here, use lower sv man, long sliders look retarded o/ unless u use slider art I think this is fine... but i'll experiment with SV 0.6x on the earlier sliders.
  2. 00:10:815 (2,1,2,1,2) - i don't see the need to simplify the rhythm that much. start with a bang This is fine imo D:. First section (Miracle Rush section) is mapped a bit simpler. I also used a spinner instead of stream.
  3. 00:37:143 - triplet will fit nicely here imo it's fine imo~ too many triplets already in this section. Plus i map all the triplets to the main melody so having a triplet here that maps to the drums in the background is a bit odd for me.
    unranked for unsnsapped bookmarks ;___;
  4. 01:58:158 (3,1) - eww overlap Fixed
  5. 02:07:065 (4,5,6,7,8,9,10,11,1) - this is 1/6 Damn. Guess i'll have to use repeat sliders.
  6. 03:34:877 (4) - silence slider end when u do this man (i would just change it to soft sample) Okay added.
  7. 07:32:377 (1,3) - overlap these less to stay consistent with the rest of these I'm making a linear pattern with the slider-heads so i'm keeping this. The overlaps become progressively less and less.
ok to compensate for my crappy half assed mod i made something that will make ur life easier for the SB Thanks <3.

ill pm u the details
Thanks for the mod :3 And the SB script~ I'll try and get it done today or tmr.
Kibbleru
fun fact: HP only affects the base drain of the map. OD affects how much hp u lose if u miss

4 is so god damn low u can just bullshet through the map like airman q:
Topic Starter
Monstrata
Yea, that's what I'm aiming for xD. Those who want a challenge can enjoy the jumps/streams. I doubt they'll have much trouble with HP, and those who want to enjoy the marathon have the benefit of low HP so they don't need to play on NF or something.

The other Anison Sprint map was HP 5 and OD 7 But i wanted mine to have a higher OD so i compensated with lower HP xD.
byfar
hey monstrata

[maratahon]

  • so i'm not really good at dealing with these kinds of maps (geometric shapes + straight sliders etc) so i'll do my best to drop off some opinions.
  1. 00:48:158 (4) - i feel like you dont have to stay strictly to the DS. 00:48:783 (1) - copy paste this one into this slot and stack it up http://puu.sh/hded2/0cc308dfc1.jpg
  2. 01:38:940 (1,2) - there's an emphasis here so i feel like you could do something different like > 01:38:940 (1) - ctrl + g & 01:39:252 (2) - ctrl + g
  3. 02:04:408 (3) - same sound as before, no need to have a straight slider part. make it curvy to keep consistency
  4. your maps could really use some curved sliders imo. i understand it's your style, but some curvy sliders would help this map improve a ton
  5. 03:39:721 (5) - place this on 03:40:190 (1) - 's slider tail. imo better emphasis. after this move 03:39:877 (6) - to x:377 y:240 for a more geometric shape
  6. 03:47:065 (4) - nc for consistency
  7. 04:12:690 (1) - move to x:187 y:190. looks better. then after that, space 04:11:752 (3,3,1) - these out together accordingly however to please the eye
  8. 04:12:221 (5,6) - do something to align these patterns by moving 04:12:221 (5,6) - to x:144 y:344
  9. 04:25:658 (3,4) - try circular motion. i think it feels better http://puu.sh/hdfha/dd51d30557.jpg
  10. 05:12:845 (3) - 05:13:470 (1) - should make this curvy to keep consistency with 05:12:377 (1) - ..
  11. 05:18:002 (3,4,5) - pls geometric square T_T
  12. 05:58:002 (3,1) - do something to make it not touch please
  13. 07:15:502 (3,4,5,1) - imo should keep this kind of straight linear flow same spacing, but if it's ur style i guess its ok
  14. 07:36:127 (1,2) - this is pretty bad flow. use the curve in the slider to assist flowing to the next note please. like do some circular flow or whatever. rough example http://puu.sh/hdfTD/75d36e49e5.jpg






i feel like there are a lot of questionable flow in this map, like there are parts that look super nice and neat but the flow is just ehh. the spacing sometimes feel random. just something to keep in mind next time you make a map. good luck man 8-)
Topic Starter
Monstrata

byfar wrote:

hey monstrata

[maratahon]

  • so i'm not really good at dealing with these kinds of maps (geometric shapes + straight sliders etc) so i'll do my best to drop off some opinions.
  1. 00:48:158 (4) - i feel like you dont have to stay strictly to the DS. 00:48:783 (1) - copy paste this one into this slot and stack it up http://puu.sh/hded2/0cc308dfc1.jpg I like this better, change in DS doesn't fit imo.
  2. 01:38:940 (1,2) - there's an emphasis here so i feel like you could do something different like > 01:38:940 (1) - ctrl + g & 01:39:252 (2) - ctrl + g Ehh, but that would kinda make the flow pretty bad :P.
  3. 02:04:408 (3) - same sound as before, no need to have a straight slider part. make it curvy to keep consistency Putting some variety in xD.
  4. your maps could really use some curved sliders imo. i understand it's your style, but some curvy sliders would help this map improve a ton Hmm... I thought i had a lot lol. I guess i'll take another look
  5. 03:39:721 (5) - place this on 03:40:190 (1) - 's slider tail. imo better emphasis. after this move 03:39:877 (6) - to x:377 y:240 for a more geometric shape Did something similar~
  6. 03:47:065 (4) - nc for consistency Sure. Applied to the pattern before too.
  7. 04:12:690 (1) - move to x:187 y:190. looks better. then after that, space 04:11:752 (3,3,1) - these out together accordingly however to please the eye I think this is fine. I'm making a linear pattern with the later sliders instead of a triangular one with the earlier sliders.
  8. 04:12:221 (5,6) - do something to align these patterns by moving 04:12:221 (5,6) - to x:144 y:344 This is fine~
  9. 04:25:658 (3,4) - try circular motion. i think it feels better http://puu.sh/hdfha/dd51d30557.jpg Circular-enough imo xD. Players aren't going to play these sliders perfectly anyways so this is more visual flow.
  10. 05:12:845 (3) - 05:13:470 (1) - should make this curvy to keep consistency with 05:12:377 (1) - ..
  11. 05:18:002 (3,4,5) - pls geometric square T_T xPPP I don't like squares D:
  12. 05:58:002 (3,1) - do something to make it not touch please O dam. Okay changed the whole pattern lol. (Also cuz I found something else here)
  13. 07:15:502 (3,4,5,1) - imo should keep this kind of straight linear flow same spacing, but if it's ur style i guess its ok This is fine imo~
  14. 07:36:127 (1,2) - this is pretty bad flow. use the curve in the slider to assist flowing to the next note please. like do some circular flow or whatever. rough example http://puu.sh/hdfTD/75d36e49e5.jpg This flow's fine if you use slider-leniency. Actually some of my patterns require slider-leniency to flow well.






i feel like there are a lot of questionable flow in this map, like there are parts that look super nice and neat but the flow is just ehh. the spacing sometimes feel random. just something to keep in mind next time you make a map. good luck man 8-)
Thanks for the mod :D
Akiyama Mizuki
Do you want to accept a Taiko guest difficulty?
It's already finished and has accepted 3 mods : 1 2 3
If you say yes, I'll upload it tomorrow on the thread!
Asfand
random small mod

[Insane]
00:44:252 (2) - how about stacking this on 00:44:408 (3) -

00:46:752 (2,3) - ^

01:31:440 (1,2,3,4) - these sharp angles are a bit hard to play maybe move like [http://puu.sh/hgVt4/9714c3bc22.jpg this]

01:33:940 (1,2,3,4) - ^

01:42:065 (2) - this might be a bit boring as is maybe increase the SV for this slider give more impact

02:28:315 (3,4,5,1,2,3,4,5) - I feel like this part is inconsistent with this part 02:30:190 (1,2,3,4,1,2,3) -
the first part has even spaced jumps on 02:28:315 (3,4,5) - and 02:29:096 (2,3,4) - while the other one hasn't, feel like you either have to have even spaced jumps on both or neither.
Topic Starter
Monstrata

Asfano wrote:

random small mod

[Insane]
00:44:252 (2) - how about stacking this on 00:44:408 (3) - I don't like the flow like this~

00:46:752 (2,3) - ^ Same

01:31:440 (1,2,3,4) - these sharp angles are a bit hard to play maybe move like [http://puu.sh/hgVt4/9714c3bc22.jpg this] Okay. I changed this pattern up.

01:33:940 (1,2,3,4) - ^ This one's fine, I like how it plays. There are enough circles this time for the player to appreciate the jump pattern (unlike the one before)

01:42:065 (2) - this might be a bit boring as is maybe increase the SV for this slider give more impact Idk, I'll try, I don't really want to map SV changes tho, because then i'd have to map SV changes to all the other instances in the song with a similar emphasis.

02:28:315 (3,4,5,1,2,3,4,5) - I feel like this part is inconsistent with this part 02:30:190 (1,2,3,4,1,2,3) -
the first part has even spaced jumps on 02:28:315 (3,4,5) - and 02:29:096 (2,3,4) - while the other one hasn't, feel like you either have to have even spaced jumps on both or neither. This is fine, since i'm creating a DS build up. (Evenly spaced early, then larger spaced but slider-jumps, then jump pattern)
Thanks for the random mod Asfano :D.
Topic Starter
Monstrata
02:07:065 (973,974,975,976,977,978,979,980,981) - This is also 1/6 so I think you need to do something like what you did with 06:34:252 (1550) -

Just making sure you're aware that section isn't 1/4.

(no kds)


jk
captin1
hitsounds are suggestions and will have little explanation, just based on what i'm hearing in the song and in your patterns
[TWO DIMENSIONS]
  1. 00:10:190 (1,2) - this stuck out to me as looking not quite as neat as other sections, dunno if it's just me
  2. 00:15:033 (6) - soft sample + whistle
  3. 00:16:440 (1) - normal sample + soft addition with finish
  4. 00:21:283 (7) - whistle
  5. 00:24:408 (4) - remove whistle
  6. 00:25:815 (2) - remove whistle from repeat, add to head
  7. 00:48:158 (4,1) - remove whistle from end, better emphasizes effect of the slider end ending on weak beats
  8. 00:55:814 (4) - soft addition + whistle
  9. 00:56:283 (7) - auto sample + soft addition with the whistle
  10. 00:57:533 (8,9,1) - either have this be all soft or all normal, switching mid triple isn't a good idea
  11. 01:07:065 (6) - similar to ^
  12. 01:33:158 (3) - remove whistle from end, should focus either 1+3 beat whistles or melody whistles, but don't try to do both, will end up feeling like too much
  13. 01:33:471 (4) - soft addition + whistle on head

    don't really have the brainpower to charge through the rest of the map like this, but can more or less be summed up as:

    1. whistles should always be clear what they're following, and should be consistent within sections
    2. avoid using soft sample on strong beats, if you need the whistle use soft addition instead
    3. avoid changing between soft and normal mid triple. exception could be using soft on first two and then normal on the end, but should only be used if the music warrants that
call me back once you've checked the map with this in mind and i'll look it over again
Topic Starter
Monstrata

captin1 wrote:

hitsounds are suggestions and will have little explanation, just based on what i'm hearing in the song and in your patterns
[TWO DIMENSIONS]
  1. 00:10:190 (1,2) - this stuck out to me as looking not quite as neat as other sections, dunno if it's just me To me this is fine. I tried making 1 a sort of wavy slider instead but it didn't seem that neat to me.
  2. 00:15:033 (6) - soft sample + whistle k
  3. 00:16:440 (1) - normal sample + soft addition with finishk
  4. 00:21:283 (7) - whistlek
  5. 00:24:408 (4) - remove whistle
  6. 00:25:815 (2) - remove whistle from repeat, add to head
  7. 00:48:158 (4,1) - remove whistle from end, better emphasizes effect of the slider end ending on weak beats
  8. 00:55:814 (4) - soft addition + whistle
  9. 00:56:283 (7) - auto sample + soft addition with the whistle
  10. 00:57:533 (8,9,1) - either have this be all soft or all normal, switching mid triple isn't a good idea I used Normal for both
  11. 01:07:065 (6) - similar to ^
  12. 01:33:158 (3) - remove whistle from end, should focus either 1+3 beat whistles or melody whistles, but don't try to do both, will end up feeling like too much
  13. 01:33:471 (4) - soft addition + whistle on headFixed all~

    don't really have the brainpower to charge through the rest of the map like this, but can more or less be summed up as:

    1. whistles should always be clear what they're following, and should be consistent within sections I'll double check. I thought my hit-sound rhythm was consistent throughout sections but i'll definitely have to double check.
    2. avoid using soft sample on strong beats, if you need the whistle use soft addition instead Alright, i'll fix.
    3. avoid changing between soft and normal mid triple. exception could be using soft on first two and then normal on the end, but should only be used if the music warrants that I wasn't aware of this. Will fix.
call me back once you've checked the map with this in mind and i'll look it over again
Thanks for the mod captin! I'll definitely let you know when the hitsounding has been checked over :).
Kroytz
Hihi~
SPOILER
[TWO DIMENSIONS]
  1. 07:30:658 (7,8,1) - You keep the same spacing in this section but the music builds up into that loud 1 slider.
  2. 07:34:877 (1) - sweet baby jesus
  3. 07:39:408 (1,2,3,1,2,3,4,5,1,2,3,4,5) - The pattern makes sense but there's a lot of contradicting flow.
  4. 08:01:752 (5,6) - Flow here also feels awkward because of the sharp angles. Perhaps stacking the 5 over the 4 would create more emphasis and re-positioning the 6 to this slider end 08:00:814 (5) -
  5. 08:38:470 (8) - There's a strong emphasis on this note that the pattern doesn't help support.
  6. 08:43:783 (3) - Would prefer a straight slider.
  7. 09:09:877 (1,3) - If the 3 slider imitates the direction of the 1 slider, it would compliment the music a little more. Though, the pattern you have here works too I suppose.
  8. 09:17:377 (1,3,1,3,1,2,3,4) - Playing with SV increases and more spacing can help emphasize where the music picks up.
  9. 09:44:877 (1,2,3) - Slider, note, slider, note would compliment the dominant part of the music.
  10. 10:28:627 (1,2,3,4,5) - Feel awkward.
  11. 10:55:345 (4,5,6,7) - Flow killer :s
  12. 10:56:283 (2) - Many pianos in this song I would've loved to see streams ;_; I know it'll never happen lol
  13. 11:18:939 (2,3,4,5) - Awkward because of sharper angles when the song doesn't really ask for much.
  14. 11:19:564 (6,7,1) - This should be more emphasized than the previous triangle.
  15. 11:22:377 (1) - Undermapped.
  16. 11:25:814 (5,1) - I feel like the stream could be elsewhere than underneath the slider. Doesn't look to appealing this way. And maybe use 4 kick sliders for the beginning stream and let the dominant sounds be note streamed.
  17. 11:45:502 (5,6) - These could be more emphasized than keeping the short spacing.
  18. 11:59:877 (1,2,3,4) - You used close spacing on the previous slider section but for the music I think spacing these out a little more would compliment better. Or at least change the direction/angle of the sliders to set apart from the former.
  19. 12:08:627 (1) - This and a little bit onwards could be mapped more to the dominant sound, be more fitting. Feels a little random as to what is being followed around here.
  20. 12:49:877 (1,2,3,4) - Emphasized more.
  21. 12:52:377 (1,2,3,4) - ^
  22. 13:26:127 (1,2,3,4,5,6,7,8) - Noice.
Topic Starter
Monstrata

Kroytz wrote:

Hihi~
SPOILER
[TWO DIMENSIONS]
  1. 07:30:658 (7,8,1) - You keep the same spacing in this section but the music builds up into that loud 1 slider. There isn't a build up here actually. Build up is at 07:32:377 (1,2) - etc..
  2. 07:34:877 (1) - sweet baby jesus :D
  3. 07:39:408 (1,2,3,1,2,3,4,5,1,2,3,4,5) - The pattern makes sense but there's a lot of contradicting flow. Hmm... Flow is fine for me. The main flow-change occurs at 07:40:502 (3,4,5,1) - But I used a symmetrical jump pattern to ease the change.
  4. 08:01:752 (5,6) - Flow here also feels awkward because of the sharp angles. Perhaps stacking the 5 over the 4 would create more emphasis and re-positioning the 6 to this slider end 08:00:814 (5) - This is fine, since this is a jump pattern. I'm going for an up/down motion.
  5. 08:38:470 (8) - There's a strong emphasis on this note that the pattern doesn't help support. Not really strong, but I get ur point.. will try something different here maybe. since I realize the spacing from 7>8 is less than from 6>7.
  6. 08:43:783 (3) - Would prefer a straight slider. I like the way this pattern sets up a blanket with 7 xD.
  7. 09:09:877 (1,3) - If the 3 slider imitates the direction of the 1 slider, it would compliment the music a little more. Though, the pattern you have here works too I suppose. Wouldn't flow as nice imo.
  8. 09:17:377 (1,3,1,3,1,2,3,4) - Playing with SV increases and more spacing can help emphasize where the music picks up. I get what you mean with spacing/emphasis here. Changed, the spacing but no SV's :P.
  9. 09:44:877 (1,2,3) - Slider, note, slider, note would compliment the dominant part of the music. Calm part, so I think the simpler metronome rhythm works just as well.
  10. 10:28:627 (1,2,3,4,5) - Feel awkward. The jumps feel fine for me. I don't take flow into account as much for jumps. More of the motion i want them to achieve. In this case it's reversing the flow set up from the pattern before.
  11. 10:55:345 (4,5,6,7) - Flow killer :s This is intended for up/down motion, Doesn't really kill flow, since jumps basically move in sharp angles anyways lol.
  12. 10:56:283 (2) - Many pianos in this song I would've loved to see streams ;_; I know it'll never happen lol Nope lol.
  13. 11:18:939 (2,3,4,5) - Awkward because of sharper angles when the song doesn't really ask for much. Okay fixed.
  14. 11:19:564 (6,7,1) - This should be more emphasized than the previous triangle. Changed to something different.
  15. 11:22:377 (1) - Undermapped. Fine. fine lol.
  16. 11:25:814 (5,1) - I feel like the stream could be elsewhere than underneath the slider. Doesn't look to appealing this way. And maybe use 4 kick sliders for the beginning stream and let the dominant sounds be note streamed. I think this is fine. Also it would have to be 3 kick sliders since the 1st stream is only a set of 6. I prefer streams to kick sliders tho.
  17. 11:45:502 (5,6) - These could be more emphasized than keeping the short spacing. I don't hear anything worth additional emphasis honestly.
  18. 11:59:877 (1,2,3,4) - You used close spacing on the previous slider section but for the music I think spacing these out a little more would compliment better. Or at least change the direction/angle of the sliders to set apart from the former. Yea, i used a different angle in lining up the slider-heads.
  19. 12:08:627 (1) - This and a little bit onwards could be mapped more to the dominant sound, be more fitting. Feels a little random as to what is being followed around here. Following the drums more than the main melody actually. This rhythm fits better with the rest of the section too so I'm keeping for consistency.
  20. 12:49:877 (1,2,3,4) - Emphasized more. I think this is adequate D:.
  21. 12:52:377 (1,2,3,4) - ^ Same.
  22. 13:26:127 (1,2,3,4,5,6,7,8) - Noice. :D.
Thanks for the mod Kroytz :D. Ended up fixing some jump patterns to make them hopefully more intuitive to play xD
10nya
hiya
sorry for the super pending req from my queue q_q

[General]
  1. is there any big reason to HP 4 ? This isn't Hard diff anyway. HP 5 would be good enough
  2. 03:13:940 - dunno the sb didn't show here, this part is from kakumeiki valvare's op (incase if you didnt add this yet)
[2D]
  1. 00:10:190 (1) - : remove nc would be good, move the nc to 00:10:815 -
  2. 00:12:533 - : idk why did you ignored this beat T_T. how about move 00:12:690- to here and add circle on 00:13:315 -
  3. 00:49:252 (3) - : rearrange like this? it'll make good flow
    SPOILER
    [img]osu.ppy.sh/ss/3064813[/img]
  4. 02:02:533 (1) - : too bad you ignored the strong beat on long white tick and the flow is kinda messed up too imo. how about rearrange like this?
  5. 02:11:752 (3) - : bad stacking with 02:11:127 (4). how about move this to x108 y228 to make better jump and flow
  6. 03:03:002 - : I think you can make the streams more neat.. q_q
  7. 03:04:565 (4,5) - : is it intentional? q_q move (5) to 128 136 would better, the stacking is really bad imo since it hit the slider body
  8. 03:05:815 (4,5) - : ^
  9. 05:19:877 - : add circle with finish sounds good for me, this is Insane diff anyway q_q
  10. 06:06:595 (3) - : ctrl < this and put on 208 308 would make better flow
  11. 06:59:252 (1,2,3,4) - : i think you can rearrange them like this, it'll more neat imo. and you can put 06:59:877 - to 128 256
  12. 08:53:002 (3) - : i'm sure put this to 184 256 would make better flow
  13. 10:32:377 - : same as 05:19:877 -
  14. 10:56:908 (6) - : rotate 40 degrees and put on 152 144 would make better flow to next slider
  15. 12:23:470 (4,5) - : put this on exactly in the middle of the screen would be good, like on 256 132
good luck!
Topic Starter
Monstrata

10nya wrote:

hiya
sorry for the super pending req from my queue q_q

[General]
  1. is there any big reason to HP 4 ? This isn't Hard diff anyway. HP 5 would be good enough Keeping the drain low since its such a long marathon with so many streams. People wanted higher OD so i compensated that with lower HP.
  2. 03:13:940 - dunno the sb didn't show here, this part is from kakumeiki valvare's op (incase if you didnt add this yet) Hmm, its showing for me, you might have to delete and redl for the SB texts to update.
[2D]
  1. 00:10:190 (1) - : remove nc would be good, move the nc to 00:10:815 - I NC'ed because of SV change.
  2. 00:12:533 - : idk why did you ignored this beat T_T. how about move 00:12:690- to here and add circle on 00:13:315 - Trying to keep a simpler rhythm and slowly introduce the player to the pace of the map.
  3. 00:49:252 (3) - : rearrange like this? it'll make good flow Nice, did something similar
    SPOILER
    [img]osu.ppy.sh/ss/3064813[/img]
  4. 02:02:533 (1) - : too bad you ignored the strong beat on long white tick and the flow is kinda messed up too imo. how about rearrange like this? I don't hear a strong beat on the white tick tho. It's more like a held note that begins on the red tick before
  5. 02:11:752 (3) - : bad stacking with 02:11:127 (4). how about move this to x108 y228 to make better jump and flow Not trying to stack ;P And i think the pattern flows fine as is
  6. 03:03:002 - : I think you can make the streams more neat.. q_q Added an NC to the stream for clarity.
  7. 03:04:565 (4,5) - : is it intentional? q_q move (5) to 128 136 would better, the stacking is really bad imo since it hit the slider body These are both intentional.
  8. 03:05:815 (4,5) - : ^
  9. 05:19:877 - : add circle with finish sounds good for me, this is Insane diff anyway q_q I'll juse use the break lol. If I map that note then the whole break becomes awkward imo... since i map the first note of the song, rather than ending on the last note of the previous song.
  10. 06:06:595 (3) - : ctrl < this and put on 208 308 would make better flow I like this better. I think the angle from 2>3 works since it works with the music, intentionally harsher flow since i didn't really map a jump here.
  11. 06:59:252 (1,2,3,4) - : i think you can rearrange them like this, it'll more neat imo. and you can put 06:59:877 - to 128 256 That would create really poor flow tho, since now the player has to jump to all the sliderheads which are further away now. Wouldn't be comfortable to play those kick sliders anymore :P.
  12. 08:53:002 (3) - : i'm sure put this to 184 256 would make better flow Feels the same to me... Players aren't going to play these sliders perfectly anyways cuz of slider-leniency, so it honestly wouldn't matter too much where I put these sliders. With your suggestion i lose the double-blanket pattern with 2>3 ;c.
  13. 10:32:377 - : same as 05:19:877 - Same reason, I extended the time before the break to try and "map" the note.
  14. 10:56:908 (6) - : rotate 40 degrees and put on 152 144 would make better flow to next slider Nice. Used another location, but same idea~
  15. 12:23:470 (4,5) - : put this on exactly in the middle of the screen would be good, like on 256 132 No reasons to make it centered. I'm not using symmetry here so it just looks out of place.
good luck!
Thanks for the mod ^^.
captin1
  1. 00:30:815 (2) - soft sample to fix
  2. 01:46:283 (1) - you could do soft sample on the end of this to emphasize the lack of sound on the end
  3. 02:07:065 (1,2) - i'd extend these by one more repeat personally, up to you though.
  4. 02:23:002 (2) - '^' the stack lel. there's a couple of these that you can catch pretty easily with just a watch on editor, seems like they matter to you so check it out
  5. 03:22:533 (1) - spots like this sliderend are good places where you can use soft sample instead of addition, since the absence of the hitnormal will emphasize the red tick beats. applies for a good chunk of this section
  6. 05:16:127 (1,2,3) - personally I'd map this out with circles and then start the stream at 05:16:752 - like it does in the music, would fit more to me
  7. 06:37:377 (1) - soft sample to fix
  8. 06:51:908 (3,5) - automatic stacking causing this to overlap
no kd, let me know how the taiko situation goes
Tari
Yooo man

[TWO DIMENSIONS]

  1. 00:27:690 (1) - 00:27:065 (4,5,6,7,8,9,10,11) - You could make the stream look much nicer here, right now it looks very very unclean, the curve can be tidied up.
  2. 00:39:877 (6,7,8,9,1) - Same, i think this stream would look better if you could just make it straight.
  3. 01:25:971 - Not Adding a note here and 01:26:283 ? is intentional? I think they would fit better, the bell sounds are very strong there.
  4. 04:22:533 (6) - This jump feels forced, I think its better if you put it in a triangle, something like this : http://puu.sh/hy3t2.jpg Would work better, the movement to 6 is very awkward.
  5. 04:51:673 (3,4,5,6,7,8,9,10,11,1) - You could improve the blanket that these sliders make, currently it looks very very awkward in my point of view. and yeah I can see that your trying to blanket there.
  6. 05:59:252 (5) - New combo? this is a new blanket stream your doing it, + new pattern it should have its own new combo to differniate it from the other notes in this combo.
  7. 06:08:627 (1) - Same , the new combo here doesn't make sense, this slider is part of the other two sliders before, they help form they're own pattern. try to remove it here and add one at 06:08:627 (1) -
  8. 08:51:673 (4,5,6,7,8,9,10,11,12) - As well, as mentioned before you can make this stream look a bit nicer, and more streams like this. do so for other streams coming up.
  9. 10:12:845 (4,5,6,7,8) - What are you trying to do here? looks like a failed stream blanket. if your going do this, might as well remove the whole stream because this blanket looks atrocious.
  10. 13:09:095 (4,5,6,7,8,9,10) - Make this symmetrical, even if you make it symmetrical, you can still keep the blanket and if you do make it symmetrical, your making the blanket look more pretty too in the process.
Map is great, get some stars!!
Topic Starter
Monstrata

captin1 wrote:

  1. 00:30:815 (2) - soft sample to fix k
  2. 01:46:283 (1) - you could do soft sample on the end of this to emphasize the lack of sound on the endk
  3. 02:07:065 (1,2) - i'd extend these by one more repeat personally, up to you though. I'd prefer not to, just to give more leniency to the players.
  4. 02:23:002 (2) - '^' the stack lel. there's a couple of these that you can catch pretty easily with just a watch on editor, seems like they matter to you so check it out Yep. I fixed a few others. Going through the map again, damn, i was so sure they were all stacked correctly.
  5. 03:22:533 (1) - spots like this sliderend are good places where you can use soft sample instead of addition, since the absence of the hitnormal will emphasize the red tick beats. applies for a good chunk of this section I see. applied this to the rest of this section, and also another section later on with similar rhythm.
  6. 05:16:127 (1,2,3) - personally I'd map this out with circles and then start the stream at 05:16:752 - like it does in the music, would fit more to me Yea, i agree, the circles definitely fit too. Remapped this section.
  7. 06:37:377 (1) - soft sample to fixk
  8. 06:51:908 (3,5) - automatic stacking causing this to overlap Its barely noticeable during gameplay and it's actually going to cause a lot of problems fixing x____x" believe me, i tried a bunch of things to try and fix this overlap but nothing's working to my satisfaction and this was a really nice pattern (imo anyways). I really hope its okay to keep it as is, since it's so minor x____x sorry D:
no kd, let me know how the taiko situation goes
I'll let you know asap~. Right now it looks like the diff is going to be dropped unfortunately, due to the lack of Taiko BN's atm :P. I've asked bbj to talk with Nardo and qoot since he's much more familiar with the Taiko community. I hope it goes well~
Topic Starter
Monstrata

Tari wrote:

Yooo man

[TWO DIMENSIONS]

  1. 00:27:690 (1) - 00:27:065 (4,5,6,7,8,9,10,11) - You could make the stream look much nicer here, right now it looks very very unclean, the curve can be tidied up. Oh. yea, i see, the blanket curve i was intending to create with 00:28:002 (2) - was actually quite off. Hopefully its better now
  2. 00:39:877 (6,7,8,9,1) - Same, i think this stream would look better if you could just make it straight.
  3. 01:25:971 - Not Adding a note here and 01:26:283 ? is intentional? I think they would fit better, the bell sounds are very strong there. This is intentional yes, but i get your point. I would add the notes, but I think that adding them there would jeopardize the consistent rhythm used during this section since I would have to add them to the other parts too (and imo they don't fit that well). I prefer the consistency~
  4. 04:22:533 (6) - This jump feels forced, I think its better if you put it in a triangle, something like this : http://puu.sh/hy3t2.jpg Would work better, the movement to 6 is very awkward. I see what you mean. Okay i changed it. used another pattern with a smaller jump. I still think there should be some emphasis on 1 but yea, after considering the rest of the pattern, these jumps were too big in comparison.
  5. 04:51:673 (3,4,5,6,7,8,9,10,11,1) - You could improve the blanket that these sliders make, currently it looks very very awkward in my point of view. and yeah I can see that your trying to blanket there. THey honestly look fine to me... also i assume you meant the sliders before this stream.
  6. 05:59:252 (5) - New combo? this is a new blanket stream your doing it, + new pattern it should have its own new combo to differniate it from the other notes in this combo. I think this is fine, mainly because i don't like how it makes 05:58:627 (1,2,3,4) - seem special for being a combo with only 4 notes. I don't NC for short streams like this in other sections of the map so i feel this NC isn't that necessary.
  7. 06:08:627 (1) - Same , the new combo here doesn't make sense, this slider is part of the other two sliders before, they help form they're own pattern. try to remove it here and add one at 06:08:627 (1) - I agree. Removed the NC. I think taking out the NC should be enough, since the next 3 notes actually follow pretty well (also lol you told me to remove the NC and put it on the same note haha).
  8. 08:51:673 (4,5,6,7,8,9,10,11,12) - As well, as mentioned before you can make this stream look a bit nicer, and more streams like this. do so for other streams coming up. Okay yea, improved this stream. my intention was to blanket the slider-tail of 3 that came later, and keep the curve with 1.
  9. 10:12:845 (4,5,6,7,8) - What are you trying to do here? looks like a failed stream blanket. if your going do this, might as well remove the whole stream because this blanket looks atrocious. Honestly i'm not sure what's wrong with the stream blankets here. I want to map the 5-circle streams but still keep them relatively spaced for intensity, and have their shape be different from the straight streams for some diversity.
  10. 13:09:095 (4,5,6,7,8,9,10) - Make this symmetrical, even if you make it symmetrical, you can still keep the blanket and if you do make it symmetrical, your making the blanket look more pretty too in the process. OOoh. Nice. Okay changed!
Map is great, get some stars!!
Thanks for the mod Tari <3
Akiyama Mizuki

captin1 wrote:

let me know how the taiko situation goes
y'know finding taiko bn is cancer ;w;
Leorda
Hi, sorry for delay...

[TWO DIMENSIONS]
02:12:690 (1,2) - These triplets feels doesn't fit in here. How about replace it with one slider without a repeating slider?
02:31:752 (3) - ^
02:34:565 (5,6,7,8,9,10) - I don't think this triplets follows the music well... how about replace with slider?
05:54:173 (5) - Remove this note for separate the pattern between the circular and the streams?
07:53:314 (7,8) - How about reverse this placement to make a circular flow? I had felt that this would be a circular one... just opinion
08:04:877 (1,2) - These triplets feels doesn't fit in here. How about replace it with one slider without a repeating slider?

I'm sorry, I'm not good at modding an approval map, but I'll do my best... good luck

P.S. damn, how Datsuji took a hundred part from hundred song?
Topic Starter
Monstrata

Leorda wrote:

Hi, sorry for delay...

[TWO DIMENSIONS]
02:12:690 (1,2) - These triplets feels doesn't fit in here. How about replace it with one slider without a repeating slider? I prefer the 1/4 repeats here. They play well imo.
02:31:752 (3) - ^ Same, 1/2 rhythm works here, whether its 1/2 slider or 1/4 repeat. I chose repeat so i could reverse the flow here, and there's a drum beat on the blue tick so imo it fits.
02:34:565 (5,6,7,8,9,10) - I don't think this triplets follows the music well... how about replace with slider? They play out fine for me, also there are beats on the blue ticks.
05:54:173 (5) - Remove this note for separate the pattern between the circular and the streams? They work for me but ehh.. i see your point. Tweaked it slightly. I don't think this hinders gameplay though, players can easily see the transition from the circles to the stream.
07:53:314 (7,8) - How about reverse this placement to make a circular flow? I had felt that this would be a circular one... just opinion I was going for an up and down motion instead of a circular one.
08:04:877 (1,2) - These triplets feels doesn't fit in here. How about replace it with one slider without a repeating slider? Idk... they fit imo. Plus i already use a lot of 1/2 sliders, using a different motion here instead.

I'm sorry, I'm not good at modding an approval map, but I'll do my best... good luck

P.S. damn, how Datsuji took a hundred part from hundred song?
Thanks for checking :D. And yes, its quite impressive how all these songs came together so seamlessly. Even more impressive that theres only two red lines in this marathon lol.
captin1
should be fine now, sorry about the taiko situation (someday i'll learn taiko properly so i can help out there)

#1
Topic Starter
Monstrata
No worries, thanks again captin :D.
Sieg
neat
#2
Topic Starter
Monstrata
Wat. Whoaaa thanks Sieg :D.
Mint
pls no ninja
Topic Starter
Monstrata
Waiting on metadata confirmation~

I can delete the tags if they aren't necessary.
Akiyama Mizuki
fuck taiko
Mint
Changed a pattern and some hitsounds via IRC. Also, thanks to KSHR and Tari for metadata check!
Approved!
Topic Starter
Monstrata
IT FLEW!!!

Thanks apple ^^.



If anyone is wondering, "Datsuji-P" is one of M.Iz's nicknames, so M.Iz is actually the original (and therefore most accurate) Artist Name. Datsuji-P as well as M.Iz's other name 元M.I. are in tags.

The title in Japanese: 駆け抜けるアニソンメドレーⅣ

Which KSHR translated to: "Kakenukeru Anime Song Medley IV"
Anison Sprint has therefore been moved to tags as well.
Avishay
Woah, that was fast. CONGRATULATIONS!
Henri
low od because why the fuck not :D
Asphyxia
Nice job monstrata!
Knotts
Grats you feeder 8-)
Topic Starter
Monstrata
Loool

Thanks everyone :D.



err btw, shouldn't this be a Flame icon not a Heart? lol.
Len
ye this SB zz
Xantaria
no traps, just plain flawless perfect mapping. I love long maps that don't have random traps at 90% :)
Karen
Gratz sincerely, I really like your mapping style!
Topic Starter
Monstrata
>///< Thanks Zantaria and Kagamine Ren. Glad you enjoy my mapping style :D.

Officially ranked now~ Good luck and have fun everyone. Enjoy the map and enjoy the pp too :D.
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