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Mizuki Nana - VIRGIN CODE

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CXu
Just thought I'd put in some opinion on this. I'm basing this off of the version before it got DQ'd.

The map had wrong metadata, and should be DQ'd for that in the first place, and the results are the same, but I don't think tacking on all these "arbitrary" reasons is a good idea. If you added the other points as suggestions, with the metadata being the main reason for DQ, the DQ would look much more justified than it is now.

For example, all of the "unintuitive flow" parts are completely fine to play, and don't feel like forced direction change. You talk about the patterns going in confusing angles, but confusing for who? I'm sure people playing these kinds of maps can deal with far more confusing patterns, such as move that body and similar slider-heavy maps. These kinds of patterns aren't even uncommon in a lot of newer maps that get through qualification just fine. Just as an recent example, Asphyxia's Miiro map does the same thing, and there's nothing wrong with that.

Telling the difference between 2/3's in a map like this is most certainly won't become that much easier anyway, unless you make them sliders. Also again, taking the general level of players that will play this map well, at most people will get 1-2 100's before adjusting to the rhythm, and anyone good at reading approach circles properly will be able to play these just fine.

I do agree 01:22:021 - can be troublesome to read. The thing is, these aren't impossible to read, and we're already on the higher end of difficulties players can play. A relatively easy pattern for an Insane difficulty will be hard and confusing for a beginner. What I mean is, these kinds of patterns should be fine as long as they're not completely (or almost) impossible to read correctly when dealing with higher level of maps. Also, even if a lot of people can't read a pattern well right now, they most certainly won't if they are never allowed.

And I'm not sure how following the rhythm of the song can lead to more confusion than not following the song.



@Shiro: A lot of things you point out are very minor issues that mostly won't affect playability. While it's certainly good to fix some of them now that the map is DQd anyway, some issues seem like you're forcing the mod to be longer than necessary. For example, the background instruments kinda repeats at 00:19:757 - , so both NC and no NC works fine. Also, 00:27:681 - clearly has drums in the background and isn't overmapped. both 00:27:823 - and 00:27:893 - are harder to hear, but they are there, and starting on a blue tick is really not an issue at all when you're up towards 6-7 star maps. I mean, do you really think people that are capable of playing at this level will have issues with something like this? Well, I'm not actually going to go through your whole modpost, and koreanpenguin has probably already gone through it anyway, and I'm sure there are a lot of valid suggestions in your post, though I do think this is more a case of overmodding than anything else. You talk a lot about a lack of structure, but I'd say that "lack of structure" is the structure of the map, and while some people might not like this mapping style, it is a valid one and forcing another type of structure would make the map worse off than before. Also just as a sidenote, 00:32:351 - plays completely fine.


Well, it's already DQ'd, and it probably would have anyway because of the metadata, so fixing up on things isn't bad. I just don't think some of the reasons for the DQ were really justified.
Shiro

CXu wrote:

@Shiro: A lot of things you point out are very minor issues that mostly won't affect playability. While it's certainly good to fix some of them now that the map is DQd anyway, some issues seem like you're forcing the mod to be longer than necessary. For example, the background instruments kinda repeats at 00:19:757 - , so both NC and no NC works fine. Also, 00:27:681 - clearly has drums in the background and isn't overmapped. both 00:27:823 - and 00:27:893 - are harder to hear, but they are there, and starting on a blue tick is really not an issue at all when you're up towards 6-7 star maps. I mean, do you really think people that are capable of playing at this level will have issues with something like this? Well, I'm not actually going to go through your whole modpost, and koreanpenguin has probably already gone through it anyway, and I'm sure there are a lot of valid suggestions in your post, though I do think this is more a case of overmodding than anything else. You talk a lot about a lack of structure, but I'd say that "lack of structure" is the structure of the map, and while some people might not like this mapping style, it is a valid one and forcing another type of structure would make the map worse off than before. Also just as a sidenote, 00:32:351 - plays completely fine.
I modded this because it got DQ'd and pointed out everything I thought could be improved taking what I think koreapenguin was trying to do in mind. I wasn't "forcing the mod to be longer than necessary". I can play this and I listed what bothered me while playing. I know my mods are lengthy and I still try to keep them as short as I can, but no, I was not "overmodding". There are things I disliked in this map, and I did not point them out because they didn't bother me while testplaying and are not actual issues. What I pointed out are things I considered to be issues, and it's up to the mapper whether or not he agrees they can be fixed. If he doesn't change them I'm not going to hunt him down to force him to.

I won't check this map again unless the mapper wants further feedback or clarifications. I've done what I could to try to help this improve and get reranked, now it's not up to me to push this forward and keep trying to help.

EDIT: I misunderstood what you were saying = =
CXu
Uhm, what? I already said you probably have valid suggestions. it's not even my map or my decision as to what to change or not. I just disagreed with some of the points you made, just as you disagreed with some of the things the mapper decided to do in their map. How is that remotely insulting you in any way? Please point out where I indirectly insulted you. As a matter of fact, it's probably the other way around right now. And yes, I disagree, and I'm an ex-staff. I'm not allowed to disagree with decisions because I once were a BAT?


And good for you that your mods are long. I just didn't think some of the things you pointed out were really necessary in the big picture, and wether I can or cannot make mods as long as yours is completely irrelevant, like what.


Edit: Seeing as you've edited your post and whatnot, this doesn't really matter.
Ozato Fumika
calm down and enjoy the game freaks
Len
^
Ujimatsu Chiya
리랭 ㄲㄲ
VINXIS
o
PatZar
o
Loctav

No Dap wrote:

calm down and enjoy the game freaks
get the fuck out.
Topic Starter
koreapenguin

Loctav wrote:

No Dap wrote:

calm down and enjoy the game freaks
get the fuck out.
wut D:
Loctav
As you admitted by yourself, he did not talk to you before bubbling that. This is invalid.
Natteke desu
Topic Starter
koreapenguin

EvilElvis wrote:

wtf
Natteke desu

koreapenguin wrote:

EvilElvis wrote:

wtf
the nature
Kyubey

EvilElvis wrote:

the nature
https://osu.ppy.sh/s/49052
Xinely
Wtf lol
Horo
holy shit i did NOT need to see that penguin picture

If you decide to pick this up again let me know for simple testplay/mod
Len
r



Shining Gate:

00:18:059 (4,5) - 이거 이렇게 바꾸는건 어떰 00:21:313 (4,5) - 이거같이

00:27:257 (2,3) - 368 156에 2개 올려놓는건 어떰

00:30:794 (10,11,12) - 이거 넘어렵..

00:32:634 (5) - 이거 264 144정도에 있는것도 괜찮을듯

00:43:672 (4) - 컨G?

00:52:587 (1,2,3) - 여기 1/3인데 1/4써도 ㄱㅊ?

01:00:228 (3) - 이거 00:59:804 (2) - 여기 꼬리에 스택?

01:01:360 (5) - 이거 3/4 슬라로 만든다음 01:01:643 - 여기에 노트넣는건 어때여

01:08:153 (2) - 이거 넘 느려여.....

01:13:813 (5) - 이거 왼쪽으로 좀 더 보내버리고 01:13:955 (1) - 이거 좀 오른쪽으로해주세여 01:13:530 (4,5,1) - 이거 이어지는게 너무 어려워서 ..

01:22:162 (2,3,1,2,1,2) - 이거 이런식의 진행은 .. 어때여..

01:41:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8) - 이거 이렇게하는건 어때여


01:44:662 (1,2,3) - 1/6? 01:44:898 - 여기에 박자시작되는뎅

01:47:492 (1) - 이거 1/2 아니면 01:47:776 (2) - 이거 224 92로 이동시키는것도 좋을듯

02:52:870 (2) - stack?

03:23:365 (2,3) - 이거 좀 떨어뜨려도 괜챠ㅏㄴ을거같은데 점프 막 생기는도중에 저기서 맥 끊기는느낌남

03:36:030 (4) - 컨G?

03:57:681 (5) - 이 슬라 03:57:893 - 여기서 끝나야할거같은뎅

05:01:219 (6) - 왜여긴 감속슬라가업ㅇㅅ슴

05:04:120 (2,3) - 이거 05:03:908 (1) - 여기 꼬리에 스택하거나 05:05:323 (2,3,4) - 이거처럼 거리 벌려주시는건 어떰

05:23:436 (2) - 이거나 05:23:719 (4) - 이거에 뉴콤?

05:32:952 (6) - 여기 이 노트 없어도 괜찮은듯.. 들리는게없는데..

05:35:342 (6,7,1) - 이거 이러케 바꾸는건어때여 다른건몰라도 05:35:978 (1) - 이건 오른쪽아래에 있는게 더 좋아보이는..




저 이런난이도 첫 경험인데 요기서 얻은 쿠도스 나중에 맵 만드시는거있으면 거따 쏴드림
LQA20Ans
5성도 못깨는데 6성 후반맵 모딩이라니 ㅂㄷㅂㄷ


[Shining Gate]

-00:21:596 (5,6) - 6번 서클 지우고 5번 슬라 리버스 한번 넣는게 노래에 더 맞을거 같음.

-00:49:898 (4,5) - ctrl+g. 5번 서클이랑 다음 슬라랑 디스턴스 벌려져서 노래랑 싱크가 괜찮아지는거 같음.

-00:52:587 (1,2,3,4,5,6) - 피아노 소리가 메인 같은데 피아노음에 리듬을 맞추는게 괜찮지 않을까 생각함.

-01:24:992 (5) - 01:25:983 (4) 얘랑 같은 위치에 두면 좋겠음

-02:45:511 (4) - 노트 제거

-02:45:653 (5) - NC

-02:45:794 (1) - NC 제거

-02:47:492 (1,2) - 리듬을 이렇게 가는게 가사에 맞아보임


-03:05:040 (1,2,3,4,5,6,7,8) - 신스음이라고 해야되나. 거기에 맞춰서 서클 넣는게 좋을거 같음.

-03:21:172 (5) - 피니쉬 추가

-03:56:832 (3) - ctrl+g

-03:57:115 (1) - NC

-04:04:332 (4,5,6) - 4를 1번서클에 겹치고 5랑 6 순서 체인지

-04:50:323 - 볼륨 60 -> 40으로 다운

-05:00:795 (3) - x:292 y:356

-05:01:078 (5) - 04:59:946 (4) 얘랑 같은 위치로

-05:04:332 (4,5,6,7) - 왼쪽에서 오른쪽으로 와리가리(?)하는데 오른쪽에서 왼쪽으로 와리가리 하면 좋겠음.
4랑 5랑 ctrl+g, 6이랑 7이랑 ctrl+g

-05:11:832 (1) - 슬라 형태가 아래쪽으로 볼록한데 위로 볼록하게 바꿔줬으면 좋겠음.

-05:32:952 (6) - 이 노트 없어도 될거 같음.

-05:35:978 (1) - x:452 y:288


노래 짱 좋은듯. elements garden 짱좋음.
Meg
hi from in-game

General
  1. i think this NC colors are similar all. hard to see in playing.
    i recommend to change combo color2 and 4. more bright color? and replace 1 and 4? example and code ↓
    code
    [Colours]
    Combo1 : 0,64,128
    Combo2 : 190,125,255
    Combo3 : 68,194,255
    Combo4 : 128,0,128
  2. unnecessary widescreen support and letterbox?
S H I N I N G G A T E
  1. 00:25:700 (1,2,3,4) - i think stream after spin is too hard. how about 1/4 reverse slider? maybe will be more playable
  2. 00:43:672 (4) - Ctrl+G? like 00:42:398 (1,2) -
  3. 01:27:257 (7,8,9) - Ctrl+G. will be better flow
  4. 01:47:115 (2,3) - add NC? for reading 1/3 rhythm
  5. 01:59:804 (3) - add NC?
  6. 02:06:738 (3) - recommend to change to rhythm like 02:02:209 (2,3) -
  7. 02:52:870 (2) - stack completely on 02:51:949 (4) -
  8. 03:20:889 (3) - add NC
  9. 03:25:606 (2,3) - ^
  10. 03:29:238 (4) - this position is too low for me. how about x448:y300?
  11. 04:08:153 (5) - stack completely on 04:07:021 (5) -
  12. 04:51:455 (1,2,3,4,5,6) - so calm part. but this pattern is so jumpy. please decrease spacing :cry:
  13. 05:34:621 (1,2,3,4) - eeeehhhhh please use 1/6 slider ;w;w; here is calm part!
Good luck :3
Topic Starter
koreapenguin
SPOILER

Fast wrote:

r
Shining Gate:

00:18:059 (4,5) - 이거 이렇게 바꾸는건 어떰 00:21:313 (4,5) - 이거같이

00:27:257 (2,3) - 368 156에 2개 올려놓는건 어떰

00:30:794 (10,11,12) - 이거 넘어렵..

00:32:634 (5) - 이거 264 144정도에 있는것도 괜찮을듯

00:43:672 (4) - 컨G?

00:52:587 (1,2,3) - 여기 1/3인데 1/4써도 ㄱㅊ? 피아노소리 1/3 따라가보면 왜 1/4 썼는지 알듯

01:00:228 (3) - 이거 00:59:804 (2) - 여기 꼬리에 스택?

01:01:360 (5) - 이거 3/4 슬라로 만든다음 01:01:643 - 여기에 노트넣는건 어때여

01:08:153 (2) - 이거 넘 느려여.....

01:13:813 (5) - 이거 왼쪽으로 좀 더 보내버리고 01:13:955 (1) - 이거 좀 오른쪽으로해주세여 01:13:530 (4,5,1) - 이거 이어지는게 너무 어려워서 ..

01:22:162 (2,3,1,2,1,2) - 이거 이런식의 진행은 .. 어때여.. ㅋㅋㅋㅋ 이거 또하면 욕 바가지로 먹음 ㅋㅋㅋㅋㅋㅋㅋ

01:41:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8) - 이거 이렇게하는건 어때여


01:44:662 (1,2,3) - 1/6? 01:44:898 - 여기에 박자시작되는뎅

01:47:492 (1) - 이거 1/2 아니면 01:47:776 (2) - 이거 224 92로 이동시키는것도 좋을듯

02:52:870 (2) - stack?

03:23:365 (2,3) - 이거 좀 떨어뜨려도 괜챠ㅏㄴ을거같은데 점프 막 생기는도중에 저기서 맥 끊기는느낌남

03:36:030 (4) - 컨G?

03:57:681 (5) - 이 슬라 03:57:893 - 여기서 끝나야할거같은뎅

05:01:219 (6) - 왜여긴 감속슬라가업ㅇㅅ슴

05:04:120 (2,3) - 이거 05:03:908 (1) - 여기 꼬리에 스택하거나 05:05:323 (2,3,4) - 이거처럼 거리 벌려주시는건 어떰

05:23:436 (2) - 이거나 05:23:719 (4) - 이거에 뉴콤?

05:32:952 (6) - 여기 이 노트 없어도 괜찮은듯.. 들리는게없는데..

05:35:342 (6,7,1) - 이거 이러케 바꾸는건어때여 다른건몰라도 05:35:978 (1) - 이건 오른쪽아래에 있는게 더 좋아보이는..


저 이런난이도 첫 경험인데 요기서 얻은 쿠도스 나중에 맵 만드시는거있으면 거따 쏴드림


SPOILER

LQA20Ans wrote:

5성도 못깨는데 6성 후반맵 모딩이라니 ㅂㄷㅂㄷ


[Shining Gate]

-00:21:596 (5,6) - 6번 서클 지우고 5번 슬라 리버스 한번 넣는게 노래에 더 맞을거 같음.

-00:49:898 (4,5) - ctrl+g. 5번 서클이랑 다음 슬라랑 디스턴스 벌려져서 노래랑 싱크가 괜찮아지는거 같음.

-00:52:587 (1,2,3,4,5,6) - 피아노 소리가 메인 같은데 피아노음에 리듬을 맞추는게 괜찮지 않을까 생각함.

-01:24:992 (5) - 01:25:983 (4) 얘랑 같은 위치에 두면 좋겠음

-02:45:511 (4) - 노트 제거

-02:45:653 (5) - NC

-02:45:794 (1) - NC 제거

-02:47:492 (1,2) - 리듬을 이렇게 가는게 가사에 맞아보임


-03:05:040 (1,2,3,4,5,6,7,8) - 신스음이라고 해야되나. 거기에 맞춰서 서클 넣는게 좋을거 같음.

-03:21:172 (5) - 피니쉬 추가

-03:56:832 (3) - ctrl+g

-03:57:115 (1) - NC

-04:04:332 (4,5,6) - 4를 1번서클에 겹치고 5랑 6 순서 체인지

-04:50:323 - 볼륨 60 -> 40으로 다운

-05:00:795 (3) - x:292 y:356

-05:01:078 (5) - 04:59:946 (4) 얘랑 같은 위치로

-05:04:332 (4,5,6,7) - 왼쪽에서 오른쪽으로 와리가리(?)하는데 오른쪽에서 왼쪽으로 와리가리 하면 좋겠음.
4랑 5랑 ctrl+g, 6이랑 7이랑 ctrl+g

-05:11:832 (1) - 슬라 형태가 아래쪽으로 볼록한데 위로 볼록하게 바꿔줬으면 좋겠음.

-05:32:952 (6) - 이 노트 없어도 될거 같음.

-05:35:978 (1) - x:452 y:288

노래 짱 좋은듯. elements garden 짱좋음.


SPOILER

iMage-- wrote:

hi from in-game

General
  1. i think this NC colors are similar all. hard to see in playing.
    i recommend to change combo color2 and 4. more bright color? and replace 1 and 4? example and code ↓
    [box][/box]
    code
    [Colours]
    Combo1 : 0,64,128
    Combo2 : 190,125,255
    Combo3 : 68,194,255
    Combo4 : 128,0,128
  2. unnecessary widescreen support and letterbox?
S H I N I N G G A T E
  1. 00:25:700 (1,2,3,4) - i think stream after spin is too hard. how about 1/4 reverse slider? maybe will be more playable
  2. 00:43:672 (4) - Ctrl+G? like 00:42:398 (1,2) -
  3. 01:27:257 (7,8,9) - Ctrl+G. will be better flow
  4. 01:47:115 (2,3) - add NC? for reading 1/3 rhythm
  5. 01:59:804 (3) - add NC?
  6. 02:06:738 (3) - recommend to change to rhythm like 02:02:209 (2,3) -
  7. 02:52:870 (2) - stack completely on 02:51:949 (4) -
  8. 03:20:889 (3) - add NC
  9. 03:25:606 (2,3) - ^
  10. 03:29:238 (4) - this position is too low for me. how about x448:y300?
  11. 04:08:153 (5) - stack completely on 04:07:021 (5) -
  12. 04:51:455 (1,2,3,4,5,6) - so calm part. but this pattern is so jumpy. please decrease spacing :cry:
  13. 05:34:621 (1,2,3,4) - eeeehhhhh please use 1/6 slider ;w;w; here is calm part!
Good luck :3

@iMage-- : applied new combo colours. all fixed except, NC issue seem still need opinion about that

@and i don't fixed about flow issue
Nezzar
Newbie modding QAQ
[Shining Gate]
00:25:700 (1) - I noticed that someone agrued you to put a 1/4 slider here but it
is still somehow difficult to read at first try. Maybe you would want to end spinner
1/2 earlier, which gives more space for player to read
00:49:898 (4) - a bit unreadable actually, but my personal opinion
02:10:983 (3) - the direction of this note along with 02:11:125 (4,5,6) - is somehow creating
difficulties for the right hand (it has to turn very rapidly three times). Maybe turning the
3 to the right side of 2 is better but Idk QAQ
02:32:634 (1,2,3) - 2 and 3 overlaps and it is hard to read QAQ
03:40:983 (5) - this note is actually quite anti-flow, if it isn't your intentation
05:34:621 (1,2) - this does not look good to me ;__;

all above are very personal opinion, hope to see it rerank soon :D
Topic Starter
koreapenguin

clp012345 wrote:

Newbie modding QAQ
[Shining Gate]
00:25:700 (1) - I noticed that someone agrued you to put a 1/4 slider here but it
is still somehow difficult to read at first try. Maybe you would want to end spinner
1/2 earlier, which gives more space for player to read YAY adjust spinner's end
00:49:898 (4) - a bit unreadable actually, but my personal opinionmade more noticable :D
02:10:983 (3) - the direction of this note along with 02:11:125 (4,5,6) - is somehow creating
difficulties for the right hand (it has to turn very rapidly three times). Maybe turning the
3 to the right side of 2 is better but Idk QAQ Goood
02:32:634 (1,2,3) - 2 and 3 overlaps and it is hard to read QAQ i just made more challenge
03:40:983 (5) - this note is actually quite anti-flow, if it isn't your intentation i think yea it little bit anti but i wanna keep this becuz my map's flow are sooooo very super good
05:34:621 (1,2) - this does not look good to me ;__; eh, how :3?

all above are very personal opinion, hope to see it rerank soon :D
Ohhhohoho very helpful :D thanks clp <333
Rize V Arcrondo
Newbie modded
SPOILER
General
this song is composed by Agematsu Noriyasu from Elements Garden
you can add it to TAG
if it is for rank,probably you will need to give a normal/easy diff

SPOILER
Shining Gate
01:51:738 (1,2,3,1,2,3,1,2,3) - why not make it a long stream
05:31:926 (1,2,3,4,5,6) - this combo doesn't fit the beat at05:32:952 (6)
didn't find so many problem,jump is really cool,hope to rank soon :) good luck :)
HabiHolic
Rebubbled #1

Nice map
pkk
Just a suggestion to make the ending easier to read

  1. 05:31:926 (1,3) - switch NC so the NC ends on a downbeat. I think it's less confusing this way
  2. 05:32:952 (6,1) - switch NC. 05:32:952 (6,1,2,3) - can be played as one sequence due to the time between each note. It will also help people not hit 05:32:952 (6) - too early since they might think the time between 05:32:692 (5,6) - is the same as 05:32:526 (4,5) -
Topic Starter
koreapenguin

pkk wrote:

Just a suggestion to make the ending easier to read

  1. 05:31:926 (1,3) - switch NC so the NC ends on a downbeat. I think it's less confusing this way
  2. 05:32:952 (6,1) - switch NC. 05:32:952 (6,1,2,3) - can be played as one sequence due to the time between each note. It will also help people not hit 05:32:952 (6) - too early since they might think the time between 05:32:692 (5,6) - is the same as 05:32:526 (4,5) -
YAY, thanks pkk :D fixed

and thanks for opinion proplayers (Guy, clp012345, iMage--)
Enon
Hello, from mapper's request ._.

Shining Gate

  1. 01:18:625 (1,2) - 박자는 맞을 지 몰라도, 왜 이렇게 뒀는지 이해가 안되네요..
  2. 01:46:926 (1,2,3) - 1/3이니까 1/4보다 더 넓은 디스턴스를 써보는것도 좋을것 같네요.

뭘 지적해야 할지 전혀 모르겠음

내가 보기엔 문제가 없어 보임

#1 Bubbled
HabiHolic
지금피곤해서

다시한번 보고 리버블드림..

Edit : ㅅㅂ...

02:41:266 (1,2) - 특별히 유독 이것만 다르게 4/3 슬라랑 노트를 두셨는데 개인적으로 1/1로 길게 빼시는게 좋을듯. 드럼 소리에 맞추신거 같아서 뭐라 못하겠...
03:50:323 (1) - 제안이지만 1/2이랑 노트 하나 어떠심? 보컬 최대한 강조해서. 사진처럼 하시거나 모양 다르게하셔도 됨 (리듬은 반드시 동일하게!)

일단 다되면 불러봐요
Topic Starter
koreapenguin

HabiHolic wrote:

지금피곤해서

다시한번 보고 리버블드림..

Edit : ㅅㅂ...

02:41:266 (1,2) - 특별히 유독 이것만 다르게 4/3 슬라랑 노트를 두셨는데 개인적으로 1/1로 길게 빼시는게 좋을듯. 드럼 소리에 맞추신거 같아서 뭐라 못하겠...
03:50:323 (1) - 제안이지만 1/2이랑 노트 하나 어떠심? 보컬 최대한 강조해서. 사진처럼 하시거나 모양 다르게하셔도 됨 (리듬은 반드시 동일하게!)

일단 다되면 불러봐요
첫번째꺼는 소리가 그렇고, 두번째꺼는 왜 그런지모르겠음 ㅋㅋㅋㅋ
HabiHolic
아~~~아~~ 시타이요 섹 x
Nezzar
It's happening! *Shoot stars
Woddles
Yesss the dream is real again!
PatZar
g00d
Cherry Blossom
In case if you're interested in.
http://puu.sh/ifWe6/091db4c6ee.osr
Topic Starter
koreapenguin

Cherry Blossom wrote:

In case if you're interested in.
http://puu.sh/ifWe6/091db4c6ee.osr
PROOOOOO CB
Spaghetti
gogogo
Cherry Blossom
I found unrankable issues :
  1. 00:17:493 - (timing points) they are at the same time but they don't have the same sampleset, fix them please.
  2. 05:34:621 (1,2) - This is snapped wrongly, this is not 1/6 it is 1/4 mixed with 1/8, the piano is snapped like this

I don't want to bubble pop, i'm really busy to handle any qualification/requalification process.
Be careful next time.
Topic Starter
koreapenguin

Cherry Blossom wrote:

I found unrankable issues :
  1. 00:17:493 - (timing points) they are at the same time but they don't have the same sampleset, fix them please.
  2. 05:34:621 (1,2) - This is snapped wrongly, this is not 1/6 it is 1/4 mixed with 1/8, the piano is snapped like this

I don't want to bubble pop, i'm really busy to handle any qualification/requalification process.
Be careful next time.
ya :D thanks CB >~< fixed them
Xilver15
.
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