Replace (Short ver.) with (PV ver.) . It should be senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.)
no kds for this
no kds for this
ByBy_ChAn wrote:
Replace (Short ver.) with (PV ver.) . It should be senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.)
no kds for this
17:09 UnLock-: Easy
17:09 Arooma: 옙
17:09 UnLock-: Ctrl + Shift + A 누르셔서
17:09 UnLock-: 디스턴스 오류 전부 수정하세요
17:09 UnLock-: 이지는 디스턴스 안맞으면 언랭입니다
17:09 UnLock-: 00:29:718 (2) - 이런거라던가
17:10 Arooma: 아하
17:10 UnLock-: 00:46:593 (1,1) - 스피너 끝나기 전에 다음 노트가 보이면 언랭입니다
17:11 UnLock-: 00:58:593 (1,1) - 이것도
17:11 UnLock-: 그리고 전체적으로 1/2가 많은데
17:11 UnLock-: 이지에서는 보통 1/1만 쓰여요
17:12 UnLock-: 차라리 이지는 없애는 편이 좋을듯
17:12 UnLock-: 이지 없애도 맵셋에 문제는 없는지라
17:12 *UnLock- is listening to [http://osu.ppy.sh/b/351189 cYsmix feat. Emmy - Tear Rain]
17:12 UnLock-: 이런 맵들처럼
17:12 UnLock-: 이지가 필요없는 노래같네요
17:12 Arooma: ㅇㅎ..
17:12 Arooma: 그럼 업로드할때
17:12 Arooma: 이지는 삭제하고 다시 업로드하면 될까요
17:12 UnLock-: 네
17:12 UnLock-: 그리고
17:12 UnLock-: 이제 노말 좀 볼게요\
17:13 Arooma: :3
17:13 UnLock-: 00:01:593 (2,3,4,5,1,2,3) - 복붙 뭡니까 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
17:13 UnLock-: 수정할 필요는 없지만....ㅋㅋㅋㅋㅋㅋㅋ
17:14 Arooma: 전 전혀 귀찮아 하지 않았습니다 (진지)
17:14 UnLock-: 자 그리고
17:14 UnLock-: 노말도 이지처럼 디스턴스 오류 있으면 언랭입니다
17:14 UnLock-: 다 잡아주시길
17:15 Arooma: 옙
17:15 UnLock-: 00:36:093 (1) - 여기만 콤보 주기가 이상하네요, 뉴콤보 없애보세요
17:15 UnLock-: 00:44:905 (1) - 여기도
17:17 UnLock-: 01:36:280 (1) -
17:17 UnLock-: 이거 볼륨 너무 큰듯
17:17 UnLock-: 5% 추천
17:17 Arooma: :3
17:18 UnLock-: 이제 하드
17:19 UnLock-: 01:00:093 (1) - 이게 왜 01:02:061 여기서 끝나죠?
17:19 UnLock-: 01:01:968 여기서 끝내보시길
17:20 UnLock-: 01:30:093 (5) - 뉴콤보
17:20 UnLock-: 01:24:280 (1) - 이것도 끝나는 부분 왜 1/4 늦죠...?
17:21 UnLock-: 01:36:280 (1) - 이거 여전히 소리 큼
17:21 UnLock-: 박자 제안입니다만
17:22 UnLock-: 01:07:780 (5) - 1/4 반복 말고 그냥 1/2로 만드시고
17:22 UnLock-: 01:07:593 (4,5) - 서로 Ctrl G 해주는게 더 박자에 맞는듯
17:22 Arooma: ㅇㅎ..
17:22 UnLock-: 으으
17:22 UnLock-: 이정도만 할게요
17:22 UnLock-: 시간이 없음ㅋㅋㅋㅋㅋㅋ
전부 고쳤습니다아아UnLock- wrote:
IRC MODDING17:09 UnLock-: Easy
17:09 Arooma: 옙
17:09 UnLock-: Ctrl + Shift + A 누르셔서
17:09 UnLock-: 디스턴스 오류 전부 수정하세요
17:09 UnLock-: 이지는 디스턴스 안맞으면 언랭입니다
17:09 UnLock-: 00:29:718 (2) - 이런거라던가
17:10 Arooma: 아하
17:10 UnLock-: 00:46:593 (1,1) - 스피너 끝나기 전에 다음 노트가 보이면 언랭입니다
17:11 UnLock-: 00:58:593 (1,1) - 이것도
17:11 UnLock-: 그리고 전체적으로 1/2가 많은데
17:11 UnLock-: 이지에서는 보통 1/1만 쓰여요
17:12 UnLock-: 차라리 이지는 없애는 편이 좋을듯
17:12 UnLock-: 이지 없애도 맵셋에 문제는 없는지라
17:12 *UnLock- is listening to [http://osu.ppy.sh/b/351189 cYsmix feat. Emmy - Tear Rain]
17:12 UnLock-: 이런 맵들처럼
17:12 UnLock-: 이지가 필요없는 노래같네요
17:12 Arooma: ㅇㅎ..
17:12 Arooma: 그럼 업로드할때
17:12 Arooma: 이지는 삭제하고 다시 업로드하면 될까요
17:12 UnLock-: 네
17:12 UnLock-: 그리고
17:12 UnLock-: 이제 노말 좀 볼게요\
17:13 Arooma: :3
17:13 UnLock-: 00:01:593 (2,3,4,5,1,2,3) - 복붙 뭡니까 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
17:13 UnLock-: 수정할 필요는 없지만....ㅋㅋㅋㅋㅋㅋㅋ
17:14 Arooma: 전 전혀 귀찮아 하지 않았습니다 (진지)
17:14 UnLock-: 자 그리고
17:14 UnLock-: 노말도 이지처럼 디스턴스 오류 있으면 언랭입니다
17:14 UnLock-: 다 잡아주시길
17:15 Arooma: 옙
17:15 UnLock-: 00:36:093 (1) - 여기만 콤보 주기가 이상하네요, 뉴콤보 없애보세요
17:15 UnLock-: 00:44:905 (1) - 여기도
17:17 UnLock-: 01:36:280 (1) -
17:17 UnLock-: 이거 볼륨 너무 큰듯
17:17 UnLock-: 5% 추천
17:17 Arooma: :3
17:18 UnLock-: 이제 하드
17:19 UnLock-: 01:00:093 (1) - 이게 왜 01:02:061 여기서 끝나죠?
17:19 UnLock-: 01:01:968 여기서 끝내보시길
17:20 UnLock-: 01:30:093 (5) - 뉴콤보
17:20 UnLock-: 01:24:280 (1) - 이것도 끝나는 부분 왜 1/4 늦죠...?
17:21 UnLock-: 01:36:280 (1) - 이거 여전히 소리 큼
17:21 UnLock-: 박자 제안입니다만
17:22 UnLock-: 01:07:780 (5) - 1/4 반복 말고 그냥 1/2로 만드시고
17:22 UnLock-: 01:07:593 (4,5) - 서로 Ctrl G 해주는게 더 박자에 맞는듯
17:22 Arooma: ㅇㅎ..
17:22 UnLock-: 으으
17:22 UnLock-: 이정도만 할게요
17:22 UnLock-: 시간이 없음ㅋㅋㅋㅋㅋㅋ
Riviclia wrote:
Hard00:34:593 (4,5) - 서클-슬라-서클 으로
00:46:593 (6) - 5 왼쪽으로
01:34:968 (8,9) - 슬라로...?
01:36:093 (3) - 2 오른쪽이나 아래로
(all fix)Lunatic00:00:843 (1) - 3/2 길이로 하는것도 좋은듯
00:01:968 (3,4) - 슬라로
00:03:843 (3) - 좀더 오른쪽 향하게 (fix)
00:18:655 (3,4,5) - 슬라로
00:24:280 (2) - 1 밑으로 보내요
00:34:218 (4) - 오른쪽으로 보내서 왼쪽 향하게 (fix)
00:57:655 (1,2) - 1을 슬라로 2를 서클로 (fix)
01:01:593 (6) - 1/4 진동슬라로 (maybe..fix)
01:14:343 (3,4,5) - 4 없애고 3 왼쪽으로
01:24:093 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2) -
01:28:593 (4) - 슬라+서클로 분리 (fix)
01:30:843 (2) - "
01:34:780 (8,9) - 슬라로 (fix)
01:35:718 (2,3,4) - 4를 밑으로 보내던가 2,3 위치를 바꾸던가- (fix)
열심히 봤는데 별로 없네
soelsoel wrote:
Hello... Arooma Thank you for mod my map
I'm new to mod but I'll do my best
[All Difficulty]
00:00:843 - 00:37:593 - I think this part should use soft simpleset
01:14:718 - how about end kiai here and start again at 01:15:093 and then end at 01:27:093
01:27:843 - 01:39:843 - same as 00:00:843 - 00:37:593
[Normal]
00:38:155 (2) - feel strange...could you delete it ?
00:46:593 (1) - could you end spinner at 00:48:843 ?
01:03:655 (3) - same as 00:38:155 (2)
01:13:968 (4,5,6) - I think it too hard for normal simplify it such as 01:23:530 (5,6)
01:15:655 (2) - same as 00:38:155 (2)
01:18:655 (2) - ^
(remapping :3)
[Hard]
00:46:780 (1) - could you end spinner at 00:49:218 ? - (fix)
I have no idea to mod Lunatic...sorry
I hope this mod will help you
[ Rizen ] wrote:
From modding queue[Timing]
I got the same BPM as you but I think your offset is 1/2 a measure out. With offset 93, most of the heavy instrument notes are played on the large white tick. This can clearly be seen at 00:37:593 (1) - , where the instruments go from soft piano to hard piano[General]SPOILER
You have very good rhythm. It's just that your placements of objects is pretty unorganized and a little bit chaotic. You can improve this (also called flow) by utilizing blankets and linear shapes
Blankets mean not this but this. Don't overblanket though[Normal]SPOILER
The flow of this difficulty seems very repetitive (circles, circles, circles). Consider remapping with flow in mind. This can be seen if you press ctrl+a (only one thing goes through the middle)
I highly recommend remapping this difficulty. The rhythm is good but the placements has bad flow
00:05:905 (3) - add a circle here?[Hard]
no kds please
NolanM wrote:
Lunatic
00:01:593 (2) - Direct this so it points more clearly to 00:01:968 (3) - (fix)
00:03:843 (3) - ^ direct to 00:04:218 (4) - (fix)
00:05:343 (5,6) - Reverse slider instead with reverse on blue tick to match vocal
00:10:218 (2) - Direct it to 00:10:593 (3) - (fix)
00:14:905 (5) - You may keep, but I can't hear this anywhere in the music.
00:16:593 (1,2) - This is ugly imo, you can change it to a different pattern, perhaps? The way it's structured with the overlap doesn't even match the music (maybe fix..)
00:18:468 (2,3,4,5,6,7) - What in the music makes you do this?
00:22:593 (1) - , 00:23:155 (3) - , and 00:23:718 (5) - make the mapping look plain. Perhaps you would like to modify it?
00:27:655 (6,7,1) - In my opinion, the spacing does not match the pause
00:29:155 (5,6) - Make these sliders compliment each other to be visually appealing
00:44:343 (4,5) - Sliders make an awful looking overlap (fix plan)
01:05:343 (9) - Stack this head on to (01:04:593 (5) - for neatness (fix)
01:10:968 (8) - ^ on to 01:10:030 (5) - (fix)
01:13:405 (1) - Try to use this nice slider more often when you can .(fix plan)
01:18:468 (2) - Move this to the right a bit (fix plan)Hard
- Would you keep NC @ white tick after major white tick? Or would you perhaps make all the NC's on the major white ticks?
- You know this, but BG needed
- I wouldn't name it Lunatic
00:19:593 (1) - Stack tail/reverse arrow on top of the head of 00:18:843 (3) - (fix)
00:21:280 (5) - Direct downwards to 00:21:655 (6) - , or curve 00:21:655 (6) - more so it fits with what's before it (maybe fix..)
00:54:280 (7,1) - Make this overlap perfectly into the middle of 00:55:593 (3) - (fix)
01:11:530 (8,9,1) - Make the direction straighter (fix)
01:35:530 (1) - Fix DS just a bit (fix plan)
Normal
00:10:780 (1) - How about no break, 1:30 drain time; don't be lazy, try to make it out (consider)
00:28:218 (1,2) - No, not stacked. (consider)
00:31:218 (1,2) -
00:43:218 (1,2) -
- Needs nicer sliders to be more appealing
XeroiZi HD wrote:
HiModsGeneral(Mistake T-T)
- Where are the backgrounds?!
NormalHard
00:07:593 (1) - Move the end anchor point to x:412 y:192 to make the pattern more neat (fix)Insane
00:36:843 (4) - NC (fix)
00:39:843 (9,10) - The slider end should be at the red tick rather than white tick (fix)
01:07:968 (5) - Move it to x:284 y:172 (fix)
01:14:343 (7,8,1) - Make it like this http://puu.sh/hwjZY/04e33c5742.jpg (fix)
01:19:968 (5) - Move it to x:240 y:128 (fix)
01:20:718 (7) - Add an anchor point at x:136 y:72
00:04:405 (1,2,3) - Overmapped, there's no streams here (fix)
00:34:218 (4) - Make it like this. It''ll look more neat http://puu.sh/hwkfT/0f3077ea11.jpg (consider)
00:46:593 (1,2,3) - Make some DS at the stream. The problem because it'll be invisible for anyone who uses Normal type skin (fix plan)
00:58:593 (4,5,6) - ^ (^)
I think that's all. Good luck
Thanks Mod chaos~Chaoslitz wrote:
[General][Normal]
- Add back background in your next update
- Add combo colours
[Hard]
- 00:09:843 - A downbeat here, try to add a note (fix)
- 00:33:093 (6) - Unstack it, since there is a 1/1 gap between 00:32:718 (5,6), stacking may mislead player to hit 00:33:093 (6) earlier, which is not suitable in a Normal diff (fix plan)
- 00:35:530 (3,4) - Same as above (^)
- I think you need to add hitsound to slidertick like 00:39:468 / 01:04:968 so to keep whole clap flow in the map (Looking for a hit sound..)
[Lunatic]
- 00:03:843 - Another downbeat, also there is piano, so add a note. (fix plan)
- 00:06:843 - ^ (^)
- 00:13:593 - Reduce volume in this tick, 70% here is too loud (fix)
- There are jumps which is not needed in the intro part like 00:00:843 (1,2), especially when the music is soft, so DS needed to be fixed. (fix plan)
(fix plan)
- 00:13:593 - Same as Hard (fix)
- 00:16:593 (1,2) - Avoid stacking like this, which is hard to read for players (fix)
- 00:33:093 (1,2) - ^ (^)
- 01:03:093 - 75% is loud even it is kiai part, use 70% like Hard (fix)
- 01:27:093 (1) - Shouldn't this slider place near 01:26:343 (2)'s tail, since 01:26:343 (2) ends reverse at tail.
Rhythm is fine, but in my opinion placement can be improved.
Good luck~
Thanks Mod! mons!monstrata wrote:
Hi! From my queue~
[General]
01:15:093 - Why did you end Kiai here? You should keep Kiai section going since its still the chorus. What you *could* do is create a Kiai reset here. Add a green line at 01:14:999 - to disable Kiai. Then make the green line at 01:15:093 - Kiai again. That way you get a nice reset. Apply this to all your difficulties.
[Lunatic]
00:04:499 (2) - This is a quiet section of the song... using 1/4 notes doesn't really fit . Also its barely audible anyways so its better if you take this out. (fix)
00:24:280 (2,3,4) - Try and make slider 3 flow better into the streams. You can try rotating the slider 180 degrees from selection center. (fix)
00:40:593 (4,5) - It's always better to have sliders begin on white ticks instead of red ticks. Ctrl+G this rhythm. (fix plan)
00:56:718 (6,7,1) - Try and angle slider 7 a bit further to the left. Right now the spacing makes it seem like theres a jump from 7> 1 since the spacing is very similar to what you used for the entire previous pattern. (fix)
01:09:280 (2,3,4) - This pattern doesnt flow well for me . The angle going into 4 is really sharp. You can improve this by rotating the slider a bit,. I think curving the sliders would also fit nicely with the vocals here~. (consider)
01:25:593 (1,2) - Instead of 5x repeat sliders, try using 2x repeats instead. (consider)
01:35:155 (9) - This note isnt audible. Extend the previous slider. (consider)
[Hard]
00:17:905 (1,4) - See if you can reposition slider 4 a biiit so its less overlapped with 1. I'm mainly talking about the slider-head. The AR is low enough that the overlap is still noticeable in game play ;P. (maybe fix..)
00:30:280 (6) - This note isnt really audible. Better to either extend the previous slider ot change the rhythm. (consider)
00:59:530 (5) - Rotate this 90 degrees by selection center for better flow. (fix)
01:06:093 (1,2,3,4) - Not good to overlap so many times . Stick with one overlap, either 1 and 3, or 2 and 4 and reposition the other object for better readability. (fix plan)
01:18:843 (3,4,5) - ^ (^)
[Normal]
00:13:593 - Why is there a break :S. It's a 1 minute 30 second song... You mapped this part out with Hard/Lunatic you can map this on Normal too . (mapping T-T)
01:14:343 (5) - Making this slider a repeat would play a loot nicer, but you'll have to do some pattern reworking. I still highly recommend it. (maybe fix..)
01:30:843 (1,2,3,1,2,3,4,5,1,2) - You're using 1/2 rhythm throughout this section, but its supposed to be calm and easier than your Kiai section... Compare this section with: 01:15:093 (1,2,3,1,2,3) - which is much stronger musically, but yet mapped much simpler. (mapping..)
Good luck~
Beomsan wrote:
Mod
[Normal]
00:03:093 (4) - 2랑 대칭을 맞추는게 미관상으로 더 나아보입니다. (fix)
[Hard]
곡의 분위기가 조용하고 맵이 무난한 만큼 Difficulty 부분에서도 느슨한 설정이 어울릴거라 생각합니다.
cs 3.5 추천 (fix)
00:04:593 (1) - 슬라가 수직이 아닌게 의도된건 아닌 거 같아서 찍었습니다. 수직으로 (fix)
00:36:093 (3) - (fix)
00:51:280 (5,1,2,3,4) - 왜인지 보자마자 배치가 어색하다고 생각해서 나름대로 바꿔봤습니다. 참고만 (으음.. 다른 모딩들 수정하면서 되도록 저런 흐름이 되도록 노력해보겠습니당 :3
[Lunatic]
곡의 분위기가 조용하고 맵이 무난한 만큼 Difficulty 부분에서도 느슨한 설정이 어울릴거라 생각합니다.
ar 8~8.5 추천 (fix)
01:07:593 (1,2,3) - 라던지 01:16:593 (5,6,7) - 같은거 슬뒷 2타 딱 붙이는게 나아보입니다. (음.. 슬뒷에다 넣으면 약간 멈췄다가 가는 느낌?이라 저 부분에서는 안 어울린다고 생각! 또 불투명 히트서클배려도 쪼오끔(...) 생각해서ㅋㅋ)
루나틱은 처음 보자마자 와 완전 랭맵퀄이네 생각해서 딱히 찍을거도 없네요.
다른 슬라들도 대각선을 많이 사용해서 대칭이 안맞을텐데 그건 왜 안잡냐 이중성 오지네! 라고 생각하실 수도 있는데,
그건 아루마님 매핑 스타일이라고 생각하기 때문에 고치면 좋을 거 같다 싶은 부분만 나름의 판단으로 말씀드린거라고 이해해주시면 되겠습니다.ㅋㅋ
플레이어로써의 소감은 슬라이더 비중이 너무 높지 않았나 싶긴 해도 전체적으로 정말 깔끔했고 괜찮았다고 생각합니다.
많이 배워가고 계속해서 좋은 맵 만들어가시길 바랍니다.^^
전부 고쳤습니다Euny wrote:
as your request!♥came from my queue
- General
- bg고정비 4:3 / 16:9 지켜야해요~ 픽셀로 말씀드리자면 1366*768 or 1024*768. 둘중 하나 고르세요
- 오프셋이 843으로 조금 이른편이에요 그럼 시작할때 좀 천천히 딜레이를 넣어주는편이 좋은데 메모장으로 열어서[General]에 보시면 AudioLeadIn이라고 있어요. 0으로되어있죠?? 거기에 숫자로 1500 정도만 써주세요
- 상단 바 song setup 누르시고 design탭 누르시면요, widescreen support랑 letterbox during breaks 모두 체크 해제해주세요~
- Normal
- hp 드레인 +1해주세요~
- 00:13:311 (1) - 필요없는 타이밍포인트같아요. 지워주세요~
- 00:16:593 (1) - 새로운 기타소리가 들리니까, 휘슬이나 피니시 넣어서 강조해주세요~휘슬넣으실거면 소프트로 추천해요.
- 00:25:593 (1) - 슬라이더 머리부분에 심벌사운드 들리죠? 피니시 넣어주세요~ 이것역시 소프트가 더 잘어울리는거같네요.
- 01:00:093 (1) - 피니시 넣어주세요 인센에서도 쓰셨는데 여긴 빠져있네요. 전체적으로 지금 난이도들 히트사운딩이 같지가 않습니다. 되도록 같게 맞춰주시는게 좋아요~
- 01:00:093 (1) - ^
- 01:34:593 (2) - 피아노소리 들리는데 이지같이 박자생략하는거보단 노멀이니까 살려서 리버스로 만드시는게 좋을거같네요. 해주신다면 01:35:530 (4) - 이거도 같이요~
- Hard
- 00:34:593 (4) - 새로운 피아노 소리가 들리시죠? 여기가 뉴콤스팟입니다.
- 00:35:530 (1) - 따라서 여기 뉴콤은 지워주시구요.
- 00:36:093 (3) - 새로운 피아노음. 그러니 뉴콤넣어주세요.
- 00:36:843 (1) - 뉴콤 해제. 여기까지 다른난이도에도 같게 적용해주세요.
- 01:00:093 (1) - 스핀 01:01:593 여기서 끝내시고, 피니시추가해주세요. 그게 박자상으로도 맞아떨어지고, 노멀에선 이렇게 하셨었기때문에 연관성에도 도움주는거같아요.
- 01:01:968 - 위에 고치셨다면, 이 타이밍포인트 지워야겠죠?
- 01:16:780 (6) - 420/272로 옮겨주시고, 꼬리를 다음노트의 방향대로 놔주시면 리버스가 훨씬 덜 어색하고 플로우가 깔끔해집니다.
that's it
- Lunatic
- 00:02:905 (1,2) - 뉴콤 스왑해주세요. 새로운 피아노소리가 들리는건 (2)번 슬라이더입니다.
- 00:04:405 (1,2) - 위와 같은이유로 뉴콤 스왑해주세요. 실제로 이 부분은 하드나 노멀에서 뉴콤스팟으로 잡으셨던부분이니 꼭 고쳐주세요~.
- 01:24:843 (9) - 이쯤에서 뉴콤한번넣어주세요
나중에 바이바이짱꺼 이지 오면 그때 한번 더 보러 올게요~ 도움이 되었길바랍니다.
Arooma wrote:
전부 고쳤습니다
모딩 감사합니다!!
..그나저나 바이바이짱 이지겟난오는거 어떻게 아셨지 ㅋㅋ
Euny wrote:
Arooma wrote:
전부 고쳤습니다
모딩 감사합니다!!
..그나저나 바이바이짱 이지겟난오는거 어떻게 아셨지 ㅋㅋ
ㅋㅋㅋㅋㅋㅋ.. 제가 Arooma님 맵 보구있으니까 거기 이지 들어갈꺼라고 말해주더라구요 ㅎㅎ
스타 늦어 죄송해요 제가 쿠도스를 다써가지고..ㅋㅋ
Thanks Mod quif !!Battquif wrote:
Hi, NM from my modding queue!
Lunatic :
00:00:843 (1,2,3) - The spacing between 1 2 and between 2 3 is almost the same, you can't do this because the slider velocity don't change. So, bring closer 2 and 3. (consider)
00:14:718 (4) - move to 270:292 (consider)
00:16:405 (8,1,2,3) - Change it, it's not very important to do something like that on a 4 stars diff. (consider)
00:17:905 (1) - Could be a better blanked. (fix)
00:20:155 (3) - ^ (^)
00:27:093 (5,6,7,1) - such as before, change the spacing between 00:27:843 (7,1) (fix)
00:33:093 (1,2) - I'm sure you can do better.
00:55:218 (2) - Make it completely vertical. (maybe..fix)
01:08:155 (4) - You miss a highlight! I didn't notice before but, change your NC, put a NC on the white bars. (fix)
01:17:155 (8) - ^ You have done it frequently, I won't notice this everytime
01:24:093 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - A little bit overmapped, right? I'm not saying it's bad, but for 4 stars, I don't think you have to make a stream for all transitions. (um.. consider)
01:28:593 (4,5) - Make a reverse slider. (consider)
01:35:155 (9) - A slider here could be more coherent with the music.
01:35:530 (1,2,3,4) - Why not a pentagon here? (without the 5th hitcircle).
hoping that it has helped you Gl!
Thanks Mod Hard!!Hard wrote:
hi. From my queue and stuff...[Lunatic]
- 00:03:093 (1,2,3) - this looks messy, imo. how about you change 3 into a straight slider? this would make it a bit neater, i guess.
- 00:06:093 (1) - what's with that overlap?
- 00:05:343 (3,4,1) - this may be a bit confusing for the player because you first go with the vocals and then suddenly with the piano rhythm. this doesn't feel nice and I suggest you decide to map either of them and not both.
- 00:07:030 (3,4) - what's with that sudden jump? i don't understand this one. nothing in the background suggests it. there's no impact and this feels very random while playing.
- 00:18:655 (3,4,5,6,7) - that star looks unclean. maybe use the polygon circle tool to make a better one
- 00:34:780 (2,3,4) - this jump really flows nice. i like it. but for the looks you could try to make the ds between those three notes look the same. for this you have to put 00:35:155 (6) - at x:236 y:308 (fix)
- 00:50:905 (5) - i'm not sure how to do this but i feel like those notes should have a deeper impact. maybe go with a flowbreak, or change the SV but i think as it is now it feels a bit boring. maybe don't stack this with 00:50:718 (4) - but use a jump instead (consider)
- 00:53:718 (6,7) - ^ (^)
- 00:55:593 - add a soft or normal finish here? (fix)
- 01:09:093 (1,2,3,4,5,6) - nothing to point out. this pattern is really cool. just wanted to tell you that :3 (:3333)
- 01:29:718 (6) - this circle feels a bit random (um..consider)
- 01:36:280 (1) - i think you should end this circle on a soft and not a normal sample. fits better because it became quiet. (maybe..fix)
[Hard]
- 00:03:843 - I suggest you add a circle here. else 00:04:218 (6) - feels very random. (fix)
- 00:16:405 (8,1,2) - this feels wrong. the emphasize and guitar sounds are all on the sliderends and i think they should be tapped or have some impact.
- 00:23:155 (3) - maybe add a hitfinish here? because you added one before too (fix)
- 00:39:093 (5,6,7,8,9,10) - why are you using stacks here? they don't fit. no repeating sound, no impact. it's just a normal rhythm. please don't ignore that for some fancy stackings. (fix)
- 00:43:968 (4) - again because of impact and emphasizes change this slider into 2 hitcircles (fix)
- 00:45:468 (2) - ^ (^)
- 01:04:780 (8) - what's with the 1/4 repeat slider? there isn't even a 1/4 sound at 01:04:874 - so this feels overmapped and off (consider)
- 01:11:530 (8,9) - try to map this in a way you can later stack 01:10:780 (6,9) - for looks (fix)
- 01:34:593 (6,7) - that stack is weird again (fix)
- 01:36:280 (1) - maybe make that spinnerend a soft, like i suggested in lunatic (maybe..fix)
[Normal]
- 00:09:843 (5,6) - how about you change that rhythm? the stack could be hard to read for a newer player and this pattern may be a bit too difficult for a normal. (pattern starts at 00:09:468 (4) - ) (fix)
- 00:33:093 (5,6) - for impact change those sliders into 4 circles. the vocals are really strong here and i feel like they should be tapped, or clicked. whatever (fix)
- 00:44:905 (5) - how about you make that slider end at 00:45:280 - and add a circle at 00:45:468 - ? this would fit the vocals better and still be okay for a normal.
- 00:58:593 (1) - how about you change this into a slider like 00:59:343 (2) - ? this would fit with the music again and else the second slider could be a bit surprising
- 01:23:343 (5,6) - again like 00:09:843 (5,6) (fix)
- 01:36:280 (1) - make that spinnerend a soft again please. (maybe..fix)
hope i could help a bit =) (I'm sorry if I sometimes sound a bit harsh, that's just because my english is not the best)
Thanks jloughman!!jloughman14 wrote:
Hello from Jloughman14's and DahplA's Modding Team!HardAR 8?
00:17:530 (4) - Don't have this a in a reverse, just make it a single slider. Feels out of place. (consider)
00:53:905 (6) - Move this to the left of the previous circle. (fix)
00:56:905 (6) - ^ (^)
01:27:093 - Do this to match the piano: (um.. consider)
01:30:093 - ^ (^)
01:32:343 - Circle
01:32:530 - ^InsaneHopefully this helps a bit, pretty good map! Please vote on how good my modding was on my queue page. My Modding Queue00:25:311 (9) - NC (um...)
00:44:343 (4,5) - Have these perfectly stacked (consider)
01:08:155 (10) - NC?
01:29:530 - Circle to match the piano
01:30:280 - ^
01:30:468 - ^
01:30:655 - ^
01:32:343 - ^
01:32:530 - ^
헉 감사합니다.. ..guineaQ wrote:
노 쿠도스 // No kds
오프셋이 조금 이상하네요 // Offset is a bit weird
Placeholder for mod
260,228,17891,6,0,P|280:156|344:108,1,150
429,127,18454,2,0,P|437:91|423:56,1,75,8|0,0:0|0:0,0:0:0:0:
445,215,18829,2,0,P|407:216|375:194,1,75
288,163,19204,2,0,P|305:130|336:109,1,75,8|0,0:0|0:0,0:0:0:0:
377,195,19579,6,0,L|378:274,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,109,20141,2,0,P|264:121|184:109,1,150
Thanks Mako Sakata!Mako Sakata wrote:
Helloooo from my queue~
Some small sugestion from me,
[General][Normal]
- You might want to change N:C1 into S:C1 here 00:00:829 - and 00:25:579 - and here 01:27:079 - , because the normal hit doesn't fit imo according to the calm piano sound and also you can use soft whistle to empshized more the piano sound
- The preview point should be here instead 01:02:329 - on all diffs
- Hitsound:
[Hard]
- 00:00:829 - Duplicate green line, I guess it's not needed and as Rangking Criteria said, http://puu.sh/i6WSe/292a9e2ef8.png so I guess you should delete that
- 00:10:766 (1) - Use soft sampleset on spinner end would be better, as for the song is quite on that part
- Maybe you can consider to add some clap so the hitsound will give more impact when play, 00:49:579 - 00:50:891 - 00:51:641 - 00:52:579 - 00:53:891 - 00:54:641 - 00:55:579 - 00:56:891 - 00:57:641 - how about to add clap on them? (Consider)
Gameplay:- 00:00:829 (1) - Make it curve? it'll will flow nicer when play, something like this http://puu.sh/i6XoZ/4e79f4c0e8.jpg
- 00:09:079 (3,4,5,6) - The rhythm sounds odd, following the vocal how about change the rhythm into something like this? http://puu.sh/i6Xtr/78d28f6e44.jpg
- 00:22:579 (1) - Spacing error? I guess it's too far
- 00:28:204 (4,5) - How about moving them for a better flow? you can try to move this 00:28:204 (4) - to x:128 y:132, the you can try move this 00:28:391 (5) - to x:104 y:176, then the last move this 00:28:579 (1) - to x:112 y:230, example http://puu.sh/i6XCf/a0a3cc8009.jpg
- 00:31:391 (2,3) - How about moving them for a better flow? You can try to move this 00:31:391 (2) - to x:84 y:228, then move this 00:31:579 (3) - to x:116 y:272
- 00:58:579 (1) - Based on musicality of the vocal, the slider end should be ended on the white tick here 00:58:954 - so maybe you can try to change the rhythm into something like this http://puu.sh/i6XR0/e6c96bc80a.jpg
- 01:14:704 - How about to add circle with clap there? because the beat just missing and feeling empty while played
- Hitsound:
[Lunatic]
- Maybe you can consider to add some clap so the hitsound will give more impact when play, 00:49:579 - 00:50:891 - 00:51:641 - 00:52:579 - 00:53:891 - 00:54:641 - 00:55:579 - 00:56:891 - 00:57:641 - how about to add clap on them? (consider)
- 00:10:766 (1) - Based on musicality the spinner should be end on white tick here 00:13:204 -
- 01:02:704 (2) - 01:13:954 (6) - You miss clap on head imo
- 00:25:472 - 01:14:704 - Miss clap there
Gameplay:- 00:09:454 (1,2) - For a better rhythm you can ctrl+g them, so the rhythm will be something like this http://puu.sh/i6Yoq/14c28e7467.jpg
- 00:16:579 (1) - How about to move that to x:156 y:92?
- 00:18:454 (2,3,4) - How about make them in a circular flow? something like this play better http://puu.sh/i6YNa/17c2a8f7cb.jpg http://puu.sh/i6YSY/815eacabe0.jpg if you need the code, (thanks :3)
260,228,17891,6,0,P|280:156|344:108,1,150
429,127,18454,2,0,P|437:91|423:56,1,75,8|0,0:0|0:0,0:0:0:0:
445,215,18829,2,0,P|407:216|375:194,1,75
288,163,19204,2,0,P|305:130|336:109,1,75,8|0,0:0|0:0,0:0:0:0:
377,195,19579,6,0,L|378:274,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,109,20141,2,0,P|264:121|184:109,1,150- 00:22:954 (2) - Try to move that to x:104 y:132, then rotate this 00:23:141 (3) - 5degree and move to x:196 y:116, so at the end the pattern looks like this http://puu.sh/i6YZH/1cd7193de3.jpg it's neater imo
- 00:50:141 (2,3,4) - The flows betwen them feels too cramped, you can consider to move this 00:50:704 (3) - to x:448 y:268, then move this 00:50:891 (4) - to x:356 y:304
- 00:58:204 (2) - Make that a curve might be nice, something like this http://puu.sh/i6Za3/7489c4f401.jpg
- Hitsound:
[]
- Maybe you can consider to add some clap so the hitsound will give more impact when play, 00:49:579 - 00:50:891 - 00:51:641 - 00:52:579 - 00:53:891 - 00:54:641 - 00:55:579 - 00:56:891 - 00:57:641 - how about to add clap on them? (Consider)
- Add clap on the following point might make the hitsound feel better 01:24:454 - 01:25:204 - 01:25:579 - 01:25:954 - 01:26:329 - 01:26:704 - (^)
- 01:36:266 (1) - Use soft sampleset on spinner end would be better like you did for normal and hard, as for the song is quite on that part
Gameplay:- 00:44:891 (5) - To prevent overlap that one might be good if moved to x:472 y:84? (maybe fix..)
- 00:53:141 (4) - How about to move that to x:244 y:368? for a better blanket and the spacing with 00:53:516 (5) -
- 01:04:766 (6,7,8) - How about to move them to x:249 y:132? for a better flow on this 01:04:204 (4,5,6,7,8) -
- 01:05:704 (10) - How about move that to x:256 y:32? for a better flow on this 01:05:329 (9,10) -
- 01:06:079 (1,2) - 01:06:454 (2,4,5,6) - 01:18:079 (1,2) - Some stacked notes looks bad imo, maybe you can fix that
- 01:24:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Wow very neat stream good job~ (Thanks )
Goodluck
오예 모딩이다guineaQ wrote:
으아아아아아아 하루 지각 ㅈㅅ
[General]
메타데이타는 저 모름
그냥 Lanturn이나 KSHR에게 물어보는게 빠를 듯Lunatic
- 굳 http://osu.ppy.sh/ss/3277818
- 리듬 자체도 좋고 외형도 마음에 드니 인정사정 없이(?) 찌르겠습니다
- 00:14:329 (3) - ctrl+h, g 하신것 맞았는데 위치를 너무 애매한 곳에다가 놓으셔서 외형이 (개인적으로는) 애매하게 됐네요
이런 배치 추천
이렇게 하면 4에서 5의 간격이 2에서 3이랑 간격이 비슷해져서 플레이 하기 좋아짐- 00:16:579 (1,2) - 저도 이런건 많이 하지만그래서 욕 먹지만 개인적으로는 1/2 노트 점프 패턴이 훨씬 더 나을듯 하네요
- 00:32:141 (3) - x:259 y:53 정도로
- 00:37:016 (6,7,8) - 그냥 00:37:485 - 까지 이어지는 스트림도 괜찮을 듯 (으음.. 생각중)
- 00:46:204 (8) - 이렇게 흐름을 깰려면 차라리 서클 2개 쓰느게 나음
지금 혹시 뉴콤을 보컬에 맞춰서 하시는 건가요? 그런거면 개인적으로 터치 안하고 싶은데 나중에 BN 와서 고치라 하면 다시 한번 봐드림Hard
- 00:17:516 (4) - 갑자기 디스턴스를 깰 이유가 없다고 생각되는 부분 (실수?)
- 00:19:579 (1) - 리버스를 이렇게 가리면 언랭 사유입니다.
- 하, 개인적으로 고치고 싶은 부분이 없네요
근데 뉴콤은 동일Normal
- 00:17:891 (4) - 읔, 이렇게 짧은 슬라이더에 이렇게 많은 점을 구겨 넣으면 모양이 ㄷㄷ;;; 기타 디스토션을 잡을려고 웨이브 만들려고 하신것 같은데 그냥 마지막 빨간점 없애고 슬라이더 흐름 전환으로 (직선 -> 커브) 그걸 잡는게 훨 깔끔하고 편할 듯
- 00:27:079 (3) - slider body에 휘슬 넣으심, 의도한게 아니었으면 빼주세요 현기증 나요 (지금 봤네요ㅋㅋㅋ)
또 여기도 뉴콤은 동일한 문제
모딩한지 벌써 3주나 되서 벌써 녹슬었네요 엨
나중에 모딩 필요한 맵있으면 또 부르셈 또 지각하겠지만 히잌
해준다고 해놓고 너무 늦게 와서;;;