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FELT - Sign

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Cherry Blossom
I was supposed to recheck.
If you need a BN to qualify this map, feel free to poke me.
Topic Starter
Pho
Aka told me she wants to check the set, so I'll wait for him/her.
If he/she doesn't reply until this weekend, i'll call you back, thanks for the offer CB. :)
Aka

Pho wrote:

Aka told me she wants to check the set, so I'll wait for him/her.
If he/she doesn't reply until this weekend, i'll call you back, thanks for the offer CB. :)
D:


oh, if CB modded it already and was going to recheck then i'd better leave it for him/her
and im sure it will be faster.. im very slow :< sorry for making you wait so long
Tari
Fix the combo colours while your at it :D they're inconsistent!
Topic Starter
Pho

Tari wrote:

Fix the combo colours while your at it :D they're inconsistent!
I should run AiBAT over my maps every time Orz. Allright, fixed it.
Cherry Blossom
Checked this set, But i'm worrying about diff spread.
The diff jumps between E-N and N-H are logical, but i doubt about H-I.
On Insane diff, there are much density with triples and streams, and things like this 01:04:423 (2,3,4,5,6,7,1,2,3,4,5,6) - which makes this kiai a little more challenging. I recommend to add some triples in Hard diff to reduce the questionable difficulty gap between H-I.
I won't bubble pop this map, you can self pop it and ask Hinsvar for a rebubble. And then, call me back.
Topic Starter
Pho
Self-popped, added triples at some occasions. The spread should be morev even now.
Hinsvar
lol ok
Cherry Blossom
Recheck.

Hard :
- 00:59:714 (4) - Why is this not stacked with the rest ?
- 02:01:109 - missing clap ? same for 02:44:365 -


Call me back.
Cherry Blossom
Okay everything looks fine to me.
The difficulty gap between each diffs is logical and linear. I hope it is good enough.
Awh well, Qualified
Topic Starter
Pho
Thanks a lot CB :3
Mint
WHAATTT IT HAPPENED GRATSGTSGAssaASH
guineaQ
can't believe it took me a month to make this hard diff >w>
kakifly
ooo grats
is this pho real
A Mystery
gratz!
DDI
nice beatmap man congratulation !!
Yohanes
Finally, gratz Pho...
:)
Euny


gratz pho
Milan-

Euny wrote:



gratz pho
quoting cuz lazyness
Akiyama Mizuki

Euny wrote:



gratz pho
gotta go fast
gotta go FAST
Haruto
gratz pho :D
do you forget to add touhou in the tag?
Akasha-

Euny wrote:



gratz pho
Grats Pho xD
Arcubin

Haruto_Aizawa wrote:

do you forget to add touhou in the tag?
they can add online tags

gratz pho :D will add to discography after it's ranked
Topic Starter
Pho
Set needed 7 months for rank, that meme doesnt even make sense lol. Anywy thanks for the congratz guys :D

I'll let touhou be added to the tags. ;)
guineaQ

bbj0920 wrote:

gotta go fast
gotta go FAST
gotta PHO FAST
Ironsoul27
gratz on getting ranked! ive been a long supporter of this beatmap and its nice to see it finnaly ranked ^.^
Myxo
After internal discussion, we decided to disqualify this mapset for the following reasons:

[Easy]

03:16:981 (4,1) - This spacing is not acceptable for this difficulty level. (1) is already visible when (4) needs to be clicked, which will lead to confusion for newbies.

Besides that, this map consists of rhythmical constructions that switch between following cymbals / vocals / drums / or anything else a lot, which makes them overly complicated to understand by newbie players.
Moreover, sometimes the rhythms are choppy, meaning that there are gaps in rhythm where the song doesn't suggest this (because there is an important beat missed during the gap, or the instrument that has been followed before goes on etc).
Below are examples for these issues:
01:00:760 (1,2) -
01:03:202 (1,2,3) -
01:39:830 (2,3,1) -
02:09:132 (1,2) -
02:11:574 (1,2,3) -
02:45:063 (1,2,3,4) -
03:21:690 (1,2) -
03:24:132 (1,2,3) -

[Normal]

02:03:377 (5,1) - This jump doesn't seem intentional. It is pretty big and appears rather surprising, the music doesn't justify it being there either. Please fix it.

There are certain beats unmapped that should be mapped in order to create a better playing experience, since they will either give more structure to the rhythm (which simplifies it, even though the density gets higher) or follow the same instruments you have usually followed in your map.
Moreover, multiple-reverse 1/2-sliders don't fit this level of difficulty and act as huge difficulty spikes.
Below are examples for these issues:
00:51:342 -
01:02:505 -
03:30:063 (2) -
03:31:458 (4) -

[guineaQ's Hard]

03:16:807 (1) - This slider's head lands on nothing. One option to fix it is starting the slider at 03:16:632 to fit the music a lot better.

The 1/4 triplets in this map appear rather random. They are used to follow sounds that are hard to hear in the music mostly, while stronger or equally intense 1/4-notes got ignored on the contrary.
Examples:
00:59:016 (1,2,3,4,5,6) -
01:04:597 (1,2,3,4,1) -
02:07:388 (1,2,3,4,5,6) -
02:26:923 (1,2,3,4,5,6) -

[Insane]

This map often uses large spacings in calm sections of the song, most of the time equally big jumps as in the kiai parts, which makes the structure of the map questionable.
It also sometimes uses low spacing before important notes in the music, which doesn't give them enough emphasis.
Moreover, offbeat sliders (1/2-sliders that start on a red tick) are often used in a weird way, so that important beats that should be clickable are mapped with a slider tail. This can especially cause confusing gameplay when the slider leads into a stream, as you will see in the examples below.
00:35:993 (4,5,6,1)
00:38:260 (3,4,5,6,1)
00:58:319 (5,1)
01:01:109 (4,1)
01:38:609 (4,5,6,1)
02:07:912 (1,2,3,4)

Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
This mapset needs a lot of work, but I'm sure you will be able to fix it up! It will be handled by the BNG from now on. Good luck!

###EM
Rapthorn
RIP ;_;7

Why do all the good maps get dqd
Shiro

DankHomie wrote:

RIP ;_;7

Why do all the good maps get dqd
obviously because they weren't good enough
Topic Starter
Pho

Desperate-kun wrote:

After internal discussion, we decided to disqualify this mapset for the following reasons:

[Normal]

02:03:377 (5,1) - This jump doesn't seem intentional. It is pretty big and appears rather surprising, the music doesn't justify it being there either. Please fix it.

There are certain beats unmapped that should be mapped in order to create a better playing experience, since they will either give more structure to the rhythm (which simplifies it, even though the density gets higher) or follow the same instruments you have usually followed in your map.
Moreover, multiple-reverse 1/2-sliders don't fit this level of difficulty and act as huge difficulty spikes.
Below are examples for these issues:
00:51:342 -
01:02:505 - This is not necessary to be fixed imo, it simplifes the rhythm pattern here and setting an object to/following this beat doesn't really provide a more stable rhythm.
03:30:063 (2) - I disagree with this. Consider the rhythm patterns of the 3rd kiai being identical with the ones from the 1st and 2nd kiai, these patterns should be reasonable to play and I don't feel that this needs to be changed at all. Also, I don't feel that 2x repeat sliders are that much of a diff peak in a Normal diff.
03:31:458 (4) -

[Insane]

This map often uses large spacings in calm sections of the song, most of the time equally big jumps as in the kiai parts, which makes the structure of the map questionable.
It also sometimes uses low spacing before important notes in the music, which doesn't give them enough emphasis.
Moreover, offbeat sliders (1/2-sliders that start on a red tick) are often used in a weird way, so that important beats that should be clickable are mapped with a slider tail. This can especially cause confusing gameplay when the slider leads into a stream, as you will see in the examples below.
00:35:993 (4,5,6,1)
00:38:260 (3,4,5,6,1)
00:58:319 (5,1)
01:01:109 (4,1)
01:38:609 (4,5,6,1)
02:07:912 (1,2,3,4)

Note that all of these are just examples, meaning that the issue most likely occurs more often in the maps!
This mapset needs a lot of work, but I'm sure you will be able to fix it up! It will be handled by the BNG from now on. Good luck!
Let me see when i'm going to move this set forward again, i'm not in the mood to redesign the diffs atm. Consider everything not commented to be applied. I'm really sorry for the BNs who got involved in this.
DakeDekaane
Helped Milan- a bit with the DQ issues via IRC.

log (Spanish)
00:24 Milan-: Dakeeeeeeeee haaaalp
00:24 DakeDekaane: que pasa
00:24 Milan-: holi xd
00:25 Milan-: que un mapa que hice lo descalificaron o comos ea que se diga
00:25 Milan-: pero nuse como puedo mejorarlo
00:25 Milan-: uhm, me ayudarias un poco?:(
00:27 DakeDekaane: D:
00:27 DakeDekaane: que mapa
00:27 *Milan- is listening to FELT - Sign
00:27 Milan-: sad
00:27 Milan-: ya no puedo hacer np
00:28 *Milan- is editing [http://osu.ppy.sh/b/512424 FELT - Sign [Milan-'s Easy]]
00:30 Milan-: recuerdo que trate de mapear lo mas facil posible, pero entre tanto sonidos.. uh
00:30 DakeDekaane: uuuu
00:30 Milan-: https://osu.ppy.sh/forum/p/4119630
00:30 Milan-: es el lo que dijo
00:30 Milan-: :(
00:34 DakeDekaane: 01:00:760 (1,2) - este no lo veo raro, a no ser que se refiera al final del segundo slider, que debería ir 1/2 antes por las voces, pero al final todo se complica más
00:35 Milan-: uh sii, recuerdo que antes tenia hartos 3/2 pero los saque contigo xd
00:36 DakeDekaane: 01:03:202 (1,2,3) - acá podrías hacer algo así http://puu.sh/hAMIx.png, con los extremos del slider cubres los sonidos fuertes, y el slider largo gris se siente raro pasando sobre las voces en 01:06:342 -
00:37 Milan-: oh, eso tiene mas sentido ><
00:37 DakeDekaane: 01:39:830 (2,3) - este no le veo mucha alternativa para hacerlo más sencillo y seguir adecuadamente la canción, de hecho es lo mejor que podrías hacer o_O
00:38 Milan-: no sera que deba añadirle una nota a 01:39:481 - ?
00:39 Milan-: como el combo anterior mapea los snares
00:39 Milan-: pero seria mas complicado ahi
00:39 Milan-: aaaaaaa
00:39 DakeDekaane: ^
00:40 Milan-: con añadir una nota?xd
00:40 DakeDekaane: se vuelve más confuso
00:41 DakeDekaane: podrías probar esto, pero se oye más raro que lo que tienes http://puu.sh/hAMWw.png
00:41 DakeDekaane: en cuanto a añadir una nota haces aun más repentino el cambio de snares a lo otro
00:41 DakeDekaane: el espacio de 2/1 lo hace un poco más natural
00:42 Milan-: uhm :/
00:43 Milan-: capaz lo deba dejar como esta en ese caso
00:43 Milan-: oz
00:43 DakeDekaane: mejor
00:45 Milan-: y sobre 02:45:063 (1,2,3,4) -
00:45 Milan-: lo mejor es alargar 1 hasta 2
00:45 Milan-: y hacer un slider de 3 hasta 4 (?
00:46 Milan-: basicamente lo mismo que el combo anterior sin la nota en el medio xd
00:46 DakeDekaane: o mapear los snares
00:47 DakeDekaane: cualquiera funciona
00:48 Milan-: pero si hago eso, dejaria el platillo de 02:45:935 - y sonaria raro
00:48 Milan-: o nu
00:48 DakeDekaane: si te enfocas solo en los snares no tanto
00:50 Milan-: uhm ya te capto la idea creo
00:51 DakeDekaane: otra opción "mas riesgosa" sería enfocarte en los otros sonidos que no sean snares 02:45:063 (1,2,3,1,2) -
00:51 DakeDekaane: oops
00:51 DakeDekaane: http://puu.sh/hANmv.png
00:51 DakeDekaane: >_>
00:53 Milan-: pero si hago eso, luego me dicen que tengo que arreglar esa 3/2
00:54 Milan-: aaaaa
00:54 Milan-: o se sienta mas natural ahi dices tu?
00:55 DakeDekaane: personalmente lo siento mejor, ya que se enfoca solo en los beats que caracterizan la canción
00:55 DakeDekaane: pero si te sientes mejor con las otras dos opciones
00:55 DakeDekaane: aplica esas
00:56 Milan-: tendria que mover 02:48:202 (1) - 1/2 atras si hago eso creo
00:56 Milan-: aunque nose que cosa sigue ese slider xD
00:56 DakeDekaane: a ese solo quitale el repeat
00:57 DakeDekaane: que siga despues del cimbal se siente muuuuy raro
00:58 Milan-: yap :3
00:58 Milan-: me da miedo eso que pone "Below are examples"
00:58 Milan-: siento que todo el map esta mal hahaha
00:59 DakeDekaane: considerando que son los unicos puntos en los que usas ritmos complicados
00:59 DakeDekaane: lo demás no puede estar mal
01:01 Milan-: uhm que crees sobre 00:44:714 (1,2) - ?><
01:01 DakeDekaane: aunque igual siento raro 03:40:528 (1,2,3,4) - ya que en el combo anterior te fuiste por las voces y en este ya no
01:01 DakeDekaane: eso está bien
01:02 Milan-: uh pense que ya no era necesario seguir las voces, como habia terminado el kiai
01:02 Milan-: tendria que acortar el 2
01:03 Milan-: asi? http://puu.sh/hANMb/d79148b7de.jpg
01:03 Milan-: se siente raro dejando aparte el cymbal
01:04 Milan-: http://puu.sh/hANOW/bfd3542985.jpg asdf
01:05 DakeDekaane: [http://puu.sh/hANQQ.png a]
01:06 Milan-: hahaha
01:06 Milan-: yap
01:06 DakeDekaane: los sliderticks cubren el resto :D
01:06 Milan-: deberia cambiarlo a 2
01:06 DakeDekaane: nah
01:07 Milan-: xd ok otra cosa que me inquietaba
01:08 Milan-: el dijo que 03:16:981 (4,1) - estaba mal
01:08 Milan-: pero no dijo nada sobre 02:04:074 (4,1) -
01:08 DakeDekaane: la canción es mayormente 1/1
01:08 DakeDekaane: eso está mal por esto http://puu.sh/hANYD.png
01:09 Milan-: jhajaja eso me paso por el copy paste
01:10 DakeDekaane: basicamente se explica con spacing confuso
01:10 DakeDekaane: lol
01:10 Milan-: igual deberia mover los otros 2, por si acaso cierto ><
01:11 DakeDekaane: con que te quede un spacing minimo por ahi de 0.9-1.0
01:11 DakeDekaane: no hay necesidad de ser tan estricto
01:12 Milan-: eso siempre me ha dado duda, es como tan necesario que el mapa sea 100% constante
01:12 Milan-: en normal/easy
01:12 Milan-: ?
01:12 DakeDekaane: no
01:13 DakeDekaane: mientras no sean cambios extremos o confusos
01:13 DakeDekaane: todo va bien
01:13 DakeDekaane: solo es algo que se recomienda mucho
01:14 Milan-: uhm o sea puedo ocupar simetria y pasarme por unos cuantos pixeles y todo esta bien xd
01:14 DakeDekaane: bueno, ahi se vería algo mal por la inconsistencia
01:14 DakeDekaane: se aplica más a los espacios grandes de tiempo
01:15 Milan-: aa ps si xd es como vi un mapa de ztrot que hizo eso
01:15 Milan-: me habia llamado la atencion >w<
01:16 Milan-: a todo esto, postealo si quieres kd xD me ayudas bastaste
01:16 Milan-: <3<3<3
01:16 Milan-: bastante
01:16 DakeDekaane: bueno
Good luck!
Milan-
Dake so pro take my babies

I can't do much about 01:00:760 (1,2) - and 01:39:830 (2,3,1) - , but others were changed.

This is the best i can do. If you think it still bad, pho, you can do whatever you want with it.

SPOILER
osu file format v14

[General]
AudioFilename: sign.mp3
AudioLeadIn: 0
PreviewTime: 56923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.9999999

[Metadata]
Title:Sign
TitleUnicode:Sign
Artist:FELT
ArtistUnicode:FELT
Creator:Pho
Version:Milan-'s Easy
Source:東方Project
Tags:Akiba Cultural Festival Compilation 舞花 Maika NAGI☆ Mika 美歌 東方風神録 ~ Mountain of Faith ZUN 上海アリス幻樂団 c86 kawaii かわいい 可愛い Milan- guineaQ
BeatmapID:512424
BeatmapSetID:215899

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sign.jpg",0,0
//Break Periods
2,82589,86530
2,148170,157693
2,175877,185600
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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220528,-100,4,2,2,80,0,0
230818,-100,4,2,2,50,0,0


[Colours]
Combo1 : 232,182,9
Combo2 : 193,18,9
Combo3 : 169,169,214

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188,40,108202,1,0,0:0:0:0:
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507,199,111167,1,2,0:0:0:0:
457,271,111516,1,2,0:0:0:0:
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184,267,146400,2,0,P|126:275|75:246,1,120,6|14,0:0|0:0,0:0:0:0:
143,191,147272,1,10,0:0:0:0:
230,192,147621,1,10,0:0:0:0:
271,270,147970,5,4,0:0:0:0:
90,348,159133,5,4,2:0:0:0:
74,172,159830,2,0,B|83:93|83:93|110:63,1,120,0|0,0:0|0:0,0:0:0:0:
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224,88,161051,2,0,P|316:113|386:48,1,200,2|4,0:0|2:0,0:0:0:0:
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416,284,163493,1,2,0:0:0:0:
343,234,163842,2,0,P|251:209|181:274,1,200,4|4,2:0|0:2,0:0:0:0:
100,379,165237,6,0,P|83:323|16:244,1,160,4|4,2:0|0:2,0:0:0:0:
147,123,166632,2,0,P|242:104|284:17,1,200,2|4,0:0|2:0,0:0:0:0:
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256,288,170295,5,4,2:0:0:0:
427,328,170993,1,0,2:0:0:0:
377,158,171691,1,0,0:0:0:0:
256,288,172388,2,0,B|196:340|196:340|137:345,1,120,2|6,0:0|0:0,0:0:0:0:
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485,227,187737,2,0,P|496:169|468:117,1,120,0|2,0:0|0:0,0:0:0:0:
263,36,189132,2,0,L|92:50,1,160,0|2,0:0|0:0,0:0:0:0:
76,223,190528,6,0,P|129:246|186:230,1,120,0|2,0:0|0:0,0:0:0:0:
321,117,191749,2,0,L|446:272,1,200,2|4,0:0|0:0,0:0:0:0:
508,334,192970,6,0,P|421:293|343:348,1,200,0|6,0:0|0:0,0:0:0:0:
254,251,194365,1,0,0:0:0:0:
181,301,194714,2,0,P|146:319|106:320,1,79.9999999999999,8|4,0:0|0:0,0:0:0:0:
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113,260,214249,2,0,P|114:187|73:92,1,160,6|2,0:0|0:0,0:0:0:0:
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219,104,217039,2,0,B|317:105|317:105|373:147,1,160,4|6,0:3|0:0,0:0:0:0:
428,204,218086,6,0,P|457:255|449:313,1,120,10|2,0:0|0:0,0:0:0:0:
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124,152,220179,1,2,0:0:0:0:
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Ironsoul27
I really hope this beatmap doesnt get graveyarded, this map is amazing D:
Okoratu
so now that the 3 year old request is fulfilled what now
Topic Starter
Pho
idk, inspire me

also when did you leave the qat, i'm out of touch
Shiguri
still waiting :(
BanchoBot
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