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sakuzyo - AXION

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wonders
卧槽,这你舍得坑掉?
[CSGA]Ar3sgice
四星半
Sync
wow
Kodora
gooo!
[CSGA]Ar3sgice
卧槽,这你舍得坑掉?
ZZHBOY
boom
Skystar
http://puu.sh/bmMXw/08da73db86.osu
more further changes might be done in the future
KUURAhoshi
Where's the video ? Add it ! :)

Btw,, AXION is a board game.. See the BGA on YouTube
Starfy
The world destroyed
But anyway God Map LOL
Chloe
Hello~ check it from my queue!

[General]
  1. Skystar's diff's Artist is different with others, should be "削除"
  2. The spread between checkmate and hw's diff is too... a player's view tho
[Irre's Normal]
  1. 00:52:150 (3) - reduce reverse 1 time and add a note in 00:52:900 -
  2. 01:24:400 (1,1) - it's bad... I suggest to remap this pattern

[fanzhen's Hard]
  1. 00:43:337 (4,5,1,2,3,4,5,6) - 00:45:400 (1,2,3,4,1,2,3) - these two parts....... it too weird, one is too much, other one is too less......
  2. 01:12:400 (1,1,2,3,4) - make a polygon?
patterns are nice but this diff has some inconsistent problems.


[Insane]

nice diff, nothing to say.


[LKs' Another]
  1. 00:25:900 (10) - how about put it to x:256 y:352
  2. 00:38:650 (1,2,3,4,5,6,7,8) - i suggest to scale the spacing to 0.8-1.2
  3. 00:45:212 (4) - ctrl g
  4. 01:01:712 (11) - looks bad, try to curve it a bit and don't let it stack.
  5. 01:13:900 (1) - x:496 y:47 looks better and
  6. 01:22:056 (1,1) - it confused me for a few times in playing..... plz remove the nc of the second one and reduce the spacing here,also 01:23:556 (1,1) - .
rhythm and hs is quite good but i don't like the placement....


[Checkmate]
  1. 00:50:650 (9,10,11,12,13,14,15,16) - i suggest to scale the spacing to 0.8-1.2
  2. 01:11:650 (3,4,5,6) - make some overlap like 01:05:275 (2,3,4,5) -
  3. 01:21:868 (6) - move it to the centre of 01:21:400 (1,2,3,4,5,6) - ? 01:21:775 (5,6) - or these two should be a pattern from music, same to 01:22:150 (1,2,3,4,5,6,1,2,3,4,5,6) -
  4. make both 01:54:400 (1,2,3,4) - and 01:54:775 (5,6,7,8) - as a part, just like your mothership ok?
nice diff but i eggpain


[jibaHW]
  1. 00:05:931 - add, suggest as a player
  2. 00:25:618 (5,1) - plz change the sliders' style to 0108.
  3. 00:28:337 (4) - move to 276 93
  4. 00:29:743 (3,4) - ^
  5. 00:38:650 (5,6,7,8) - you can adjust the sv here
  6. 01:34:525 (3) - nc 01:36:025 (4) - nc 01:37:525 (4) - nc
I think you won't change your style and take any spacing suggestion from normal modders so there's no much, such creative, i quit


[jibaSkystar]
  1. 01:09:025 (1) - nc
  2. 01:34:337 (1) - nc 01:35:837 (4) - nc
  3. 00:10:900 (1,2,3,4) - why it is not a polygon?
  4. 00:27:681 (2,3) - is this a double bpm style? we can see sth like 00:28:525 (6,7) - 、 00:29:181 (2,3) - and 00:29:556 (4,5) - still could be hit with double fingers just like normal 1/4, but this one is just too much, I don't agree with you.
  5. 00:31:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - .... i don't think it's nice, neither in playing and placement. 00:37:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this one is better in placement but also awkward in playing but hvick like it you know.
  6. 01:02:275 (3,4) - ctrl g, current spacing is too big.
you go die


[AXION REBORN?????? fking who made this one1111111111111111 i wanna killl111111111111 YOU!!!]
  1. 00:14:181 - add an note here, you need it
  2. 00:28:431 (2,3) - .
  3. 01:02:837 (2,3,4,5,6) - ..
  4. 01:16:618 (3,4,5) - ...
  5. 01:20:650 (1,2,3) - kill you
  6. 01:26:650 (1,2,3,4,1,2,3,4) - KILLL YOU!!!!!!!!!!!!!!!
  7. 01:34:337 (1,2,3,4) - first, I would go to buy a bomb.
  8. 01:37:431 (3,4,5,6,7,1,2) - and I put it behind your dick
  9. 01:54:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - fire and booooooooooooooooooooooooooom
anyone is ok, plz nuke it.
DeletedUser_1574070
should change diffname fanzhen's to macuilxochitl's or something like dat cuz the user changed his username.
pw384
zz
Kareov
[Irre]
02:53:194 (4) - Remove NC
01:26:650 (1) - 不要叠在这里换个位子 善待新人
01:50:462 (1) - Normal里用1/4slider不太好 很容易误导新人
01:48:025 (3) - 往右边一点 就不会和上一个slider看上去像叠在一起
Topic Starter
Flower
Translation of Kareov's mod:

Kareov wrote:

[Irre]
02:53:194 (4) - Remove NC
01:26:650 (1) - Don't stack here. It's unfriendly to beginners.
01:50:462 (1) - 1/4 slider in Normal may mislead beginners
01:48:025 (3) - move right a bit and it won't be like stacking with previous slider
LKs
- chloe's mod

http://puu.sh/buwUD/917d73bf26.osu

fixed 01:01:712 (11)
redesigned nc sets among 01:21:400 (1) - ~ 01:23:650 (2) -
fixed wrong rhythm on 01:08:650 (1,2,3,4,5,6,7) -
Hollow Wings

Chloe wrote:

[jibaHW]
  1. 00:05:931 - add, suggest as a player nope for not that necessary
  2. 00:25:618 (5,1) - plz change the sliders' style to 0108. what's 0108 style sliders w
  3. 00:28:337 (4) - move to 276 93 lol??
  4. 00:29:743 (3,4) - ^ ^??
  5. 00:38:650 (5,6,7,8) - you can adjust the sv here i've thought about that but the recently ones r better imo
  6. 01:34:525 (3) - nc 01:36:025 (4) - nc 01:37:525 (4) - nc all fixed
I think you won't change your style and take any spacing suggestion from normal modders so there's no much, such creative, i quit w, what's creative indeed
thx for modding!

HW's Supercalifragilisticexpialidocious
osu file format v13

[General]
AudioFilename: AXION1.mp3
AudioLeadIn: 0
PreviewTime: 75376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:AXION
TitleUnicode:AXION
Artist:sakuzyo
ArtistUnicode:削除
Creator:Flower
Version:HW's Supercalifragilisticexpialidocious
Source:BMS
Tags:cytus C82 LKs Irreversible Amamiya Yuko fanzhen0019 Hollow Wings
BeatmapID:490910
BeatmapSetID:115193

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.6
SliderMultiplier:3.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"b63621385343fbf2db8aca8ab17eca8064388f5b.jpg",0,0
//Break Periods
2,99600,104891
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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259,250,89556,1,0,0:0:0:0:
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1,266,89837,2,0,L|108:285,1,109.375
464,171,90025,2,0,L|357:189,1,109.375,8|0,0:0|0:0,0:0:0:0:
36,251,90212,2,0,L|143:270,1,109.375,10|0,0:0|0:0,0:0:0:0:
497,154,90400,5,0,0:0:0:0:
477,271,90493,2,0,L|255:250,1,218.75
234,263,90775,1,8,0:0:0:0:
234,263,91150,6,0,L|451:282,1,218.75,0|0,0:0|2:0,0:0:0:0:
444,310,91431,2,0,P|493:226|406:183,1,218.75,8|0,0:0|2:0,0:0:0:0:
389,206,91712,6,0,L|126:221,1,262.500010013581,0|0,0:0|2:0,0:0:0:0:
104,261,91993,2,0,P|30:170|128:107,1,262.500010013581,8|0,0:0|2:0,0:0:0:0:
167,11,92275,6,0,P|294:90|444:74,1,306.250002920628,0|0,0:0|2:0,0:0:0:0:
492,192,92556,1,8,0:0:0:0:
444,310,92650,2,0,P|294:293|167:372,1,306.250002920628
444,310,93025,21,0,0:0:0:0:
492,192,93165,1,8,0:0:0:0:
444,74,93306,1,0,0:0:0:0:
444,74,93400,6,0,P|363:142|464:94,1,306.25,4|0,0:0|0:0,0:0:0:0:
486,66,94150,5,0,0:0:0:0:
417,123,94337,1,0,0:0:0:0:
325,84,94525,5,8,0:0:0:0:
68,176,94618,1,0,0:0:0:0:
337,72,94806,5,0,0:0:0:0:
80,164,94900,2,0,P|180:209|106:127,1,306.25
63,123,95650,21,0,0:0:0:0:
63,123,95743,1,0,0:0:0:0:
135,176,95837,1,0,0:0:0:0:
225,144,96025,5,8,0:0:0:0:
481,235,96118,1,0,0:0:0:0:
213,132,96306,5,0,0:0:0:0:
508,272,96400,2,0,P|407:317|481:235,1,306.25
454,284,97150,5,0,0:0:0:0:
454,284,97243,1,0,0:0:0:0:
454,284,97337,1,0,0:0:0:0:
370,245,97525,21,8,0:0:0:0:
104,308,97618,1,0,0:0:0:0:
382,233,97806,5,0,0:0:0:0:
47,296,97900,2,0,P|147:341|73:259,1,306.25
104,308,98650,5,0,0:0:0:0:
104,308,98743,1,0,0:0:0:0:
104,308,98837,1,0,0:0:0:0:
104,308,98931,1,0,0:0:0:0:
153,282,99025,6,0,L|160:237,2,29.1666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
193,322,99212,21,8,0:0:0:0:
193,322,99306,1,0,0:0:0:0:
193,322,99400,1,4,0:0:0:0:
162,307,105400,6,0,L|378:302,1,196.875007510186
422,213,105775,2,0,L|454:353,1,131.25000500679,8|0,0:0|0:0,0:0:0:0:
330,175,106150,6,0,L|362:315,1,131.25000500679
240,223,106431,1,0,0:0:0:0:
240,223,106525,2,0,L|159:218,1,65.6250025033952
97,210,106712,2,0,L|16:205,1,65.6250025033952
330,175,106900,6,0,L|114:170,1,196.875007510186
62,78,107275,2,0,L|30:218,1,131.25000500679,8|0,0:0|0:0,0:0:0:0:
76,339,107650,1,0,0:0:0:0:
13,285,107743,2,0,L|167:289,1,131.25000500679
213,342,108025,2,0,L|409:346,1,196.875007510186
473,293,108400,22,0,B|463:160|463:160|390:267,1,262.500010013581,0|8,0:0|0:0,0:0:0:0:
390,267,108962,1,0,0:0:0:0:
108,224,109150,1,0,0:0:0:0:
33,49,109337,2,0,L|78:98,1,65.6250025033952
221,69,109525,2,0,L|157:84,1,65.6250025033952
108,223,109712,2,0,L|128:161,1,65.6250025033952
222,69,109900,5,0,0:0:0:0:
391,267,110087,1,0,0:0:0:0:
452,219,110181,1,0,0:0:0:0:
466,142,110275,1,8,0:0:0:0:
445,68,110368,1,0,0:0:0:0:
297,88,110462,38,0,L|313:270,1,175,4|4,0:0|0:0,0:0:0:0:
325,367,110837,1,0,0:0:0:0:
238,241,111025,1,0,0:0:0:0:
150,361,111118,2,0,L|325:366,1,175
111,97,111400,6,0,B|43:307|43:307|110:254,1,306.25,4|0,0:0|0:0,0:0:0:0:
238,274,112150,2,0,B|223:317|223:317|167:200,1,175,8|0,0:0|0:0,0:0:0:0:
415,244,112900,6,0,B|476:283|476:283|377:57,1,306.25,4|0,0:0|0:0,0:0:0:0:
347,292,113650,2,0,B|297:299|297:299|362:175,1,175,8|0,0:0|0:0,0:0:0:0:
59,70,114400,6,0,L|119:76,1,43.75,4|0,0:0|0:0,0:0:0:0:
182,83,114587,2,0,L|242:89,1,43.75
89,161,114775,6,0,L|149:159,1,43.75,0|0,0:0|0:0,0:0:0:0:
213,159,114962,2,0,L|273:157,1,43.75,0|0,0:0|0:0,0:0:0:0:
130,249,115150,6,0,L|189:240,1,43.75
253,232,115337,2,0,L|312:223,1,43.75
181,330,115525,6,0,L|239:314,1,43.75,0|0,0:0|0:0,0:0:0:0:
301,298,115712,2,0,L|359:282,1,43.75,0|0,0:0|0:0,0:0:0:0:
480,64,115900,6,0,L|307:92,1,175
449,171,116181,1,0,0:0:0:0:
363,177,116275,2,0,L|270:163,1,87.5,8|0,0:0|0:0,0:0:0:0:
130,249,116462,2,0,L|222:235,1,87.5
12,119,116650,6,0,L|184:147,1,175
181,330,116931,1,0,0:0:0:0:
181,330,117025,5,0,0:0:0:0:
240,201,117118,1,0,0:0:0:0:
243,49,117212,2,0,L|281:142,1,87.5,8|0,0:0|0:0,0:0:0:0:
421,332,117400,5,4,0:0:0:0:
Topic Starter
Flower

Chloe wrote:

Hello~ check it from my queue!

[General]
  1. Skystar's diff's Artist is different with others, should be "削除"
  2. The spread between checkmate and hw's diff is too... a player's view tho impov skystar is actually easier, so it should be okay

[Checkmate]
  1. 00:50:650 (9,10,11,12,13,14,15,16) - i suggest to scale the spacing to 0.8-1.2 don't know how. this pattern is good enough as a transition
  2. 01:11:650 (3,4,5,6) - make some overlap like 01:05:275 (2,3,4,5) - k
  3. 01:21:868 (6) - move it to the centre of 01:21:400 (1,2,3,4,5,6) - ? 01:21:775 (5,6) - or these two should be a pattern from music, same to 01:22:150 (1,2,3,4,5,6,1,2,3,4,5,6) - the shape will be spoiled. also, w/o increasing the spacing, it's the hardest pattern to reach, at least to me.
  4. make both 01:54:400 (1,2,3,4) - and 01:54:775 (5,6,7,8) - as a part, just like your mothership ok? nope
nice diff but i eggpain


[AXION REBORN?????? fking who made this one1111111111111111 i wanna killl111111111111 YOU!!!]
  1. 00:14:181 - add an note here, you need it Nope, this pattern should emphasise the downbeat with the slider
    I ignore the meaningless part
anyone is ok, plz nuke it.

Kloyd wrote:

should change diffname fanzhen's to macuilxochitl's or something like dat cuz the user changed his username. I don't know if fanzhen is making another diff, let's wait until everything is clear. Besides, I think the normal is too hard, so I'm going to make a beginner.
Thanks all! updated.
Kibbleru
oh im kinda scared to mod this buttt

from gu's m4m queue :D

ill go with the 5 easier diffs instead lol ;w;. extras too scary to mod

[Checkmate]
  1. Doesn't it have to be the hardest diff in the set to have a custom diff name? i think you'll have to rename it to just "Extra"
  2. 01:10:431 (6) - this doesn't really land anywhere on the music while 01:10:337 - has a pretty dominant sound. so.. move (6) to there maybe?
  3. 01:13:993 (1) - kinda troll but since this is an extra u can end spinner at 01:14:931 - and add a circle at 01:15:025 - :D
  4. 01:32:650 - maybe add circle? and stack on 01:32:556 (1) -
  5. 01:35:931 (4,5) - this is honestly pretty harsh. especially since it breaks flow as well. maybe ctrl g (4)
  6. 01:48:400 (1) - there isn't really anything on the repeat. the piano is at 01:48:775 - :/

cant mod extras ;w;

[LK's Another]
  1. 00:16:900 (1) - well.. the double repeat stuff. this is the only one you have in the map, might as well get not do a double repeat.
  2. 00:24:400 - maybe try this rhythm, i think it works better
  3. 00:32:462 (4,1) - maybe stack like 00:29:275 (5,1) - ? idk the spacing just looks inconsistent for some reason o-o (u stacked them here as well 00:47:462 (3,4) - )
  4. 01:09:025 (5) - NC to make this more readable?
  5. 01:19:150 - uh, add circle to stack at the end of (5)? just to get the drum
  6. 01:39:400 - highly suggest u map this finish out
  7. 01:57:025 (1) - this NC is questionable
  8. I did notice u have alot of bezier curves, if you have the time you could go through and convert them into the new circular sliders, but it shouldn't be a problem.

[Insane]

  • lol ar 8.8
  1. maybe hp7? hard diff is hp 6 lol.
  2. 00:06:025 - why not map this out?
  3. 00:58:150 - add circle here? 3/4 gap is a bit awkward and i there is no reason why you shouldnt
  4. 01:09:400 (1,2) - this is a better rhythm imo so u can get something clickable onto the white tick
  5. 01:52:900 (3) - NC here as well for consistency? also there's a pretty strong sound there too
    Nice diff, i found this pretty smooth to play and i'm the biggest noob lol

[Fanzhen's Hard]
  1. 00:13:525 (1) - er maybe u can tone down the sv change a bit, i found it quite surprising during first play.
  2. 00:16:337 (2,3,1) - okay honest opinion, when you use 0.4 ds for the streamy parts, i just found it hard to read cuz everything is clustered together. If you would, please increase the DS a bit. or else it becomes too hard to read. especially for things like 00:16:337 (2,3,1) - or 00:30:775 (2,1,2) - and 00:43:618 (5,2,3,4,5,6,1) - etc...
  3. 00:57:775 (2,3) - eh, i highly recommend against this kind of pattern in hard diff
  4. 01:00:775 (2,4) - can u space these out a bit, they overlap and are slightly hard to read
  5. 01:04:900 - map this out? u mapped this one 01:06:400 (1) -
    01:10:900 - ^
  6. 01:32:900 (1,2) - try this rhythm, i think it follows the music a bit better since you can have something clickable on the white tick. also a bit less awkward to play imo
  7. Overall, its a nice diff, i just found that some places were a bit too cluttered.

[Irre's Normal]
  1. hey irre :D
  2. 01:39:423 (1) - apparently an unsnapped slider head according to aibat
  3. 00:18:400 (4) - uhh try dragging this slider back 1/2, it follows the piano better that way, also to be more consistent with 00:15:025 (3,4) -
  4. 00:31:337 (3) - try making this a 1/2 slider, i think it works better cuz u can map out the drum at 00:31:525 -
    00:34:337 (3) - ^
  5. 00:49:900 (1) - why is there nc here? doesn't really follow ur NC pattern
    00:58:900 (1,1) - ^ as with these 2
    01:16:900 (1) - ^ eh i don't really get your NCing, sometimes you do it every 2 downbeats, and sometimes it's every 1 downbeat :/
  6. 00:52:150 (3) - i don't think that extra reverse is necessary, also if you remove it, you could add a circle at 00:52:900 -
  7. 01:15:400 (1) - a little too soon after the spinner.
  8. 01:30:400 (1,1) - try to avoid this, the circle is hidden under the slider making it hard to read for normal.
  9. 01:37:900 (1,1) - lol what is that spinner snapped to. ehh i don't think this matters to much but like.. at least put it to the next blue tick lol??
  10. 01:48:400 (1) - you could make this into a 3/2 reverse instead and put a circle at 01:49:900 - that way u can get the piano at 01:48:962 -
  11. 01:54:400 (1,1) - since spinners have their emphasis on the end rather than the head, it's better to do this instead


this in HW's map
00:25:900 (1,2,3,4) - oh god is this even meant for humans lol?

this mapset will summon cookiezi
Hollow Wings
m4m

Irre's Normal

  1. 00:19:900 (1,2) - blanket perfect, and maybe this? 00:19:900 (1,4) -
  2. 00:39:400 (1,2) - ^, well, lots of those nazi issues that u can ignore as ur will, thou i recommend u fix some to keep the composing better
  3. 00:52:150 (3) - this can be a bit too hard for noobs? change the repeating to once and add a note behind
  4. 01:01:525 (2) - arrange ds here, just 01:00:400 (1,1) - keep these two in symm style
  5. 01:50:462 (1,2,1) - maybe change an easier rhythm style here, this is really hard to catch by noobs lol
  6. yeah maybe this diff is a bit too hard to be in this mapset as the lowest diff imo, maybe u still need an easy diff

fanzhen's Hard

  1. 00:25:525 (3,4) - maybe ctrl+g to low down the difficult here?
  2. 01:24:025 (1) - remove nc
  3. can't say much... baka fanzhen!!!

Insane

  1. 00:18:025 (5) - too curved, maybe smooth a bit?
  2. 01:28:150 (4,5) - perfect this blanket (nazi
  3. 01:37:900 (1,2,3,4) - change the order into 1432?
  4. 01:39:025 (1,1) - too large ds, maybe shorter it
  5. gj

LKs' Another

  1. 00:25:900 (10) - nc? as same as 01:13:900 (1) - ?
  2. 00:30:775 (2,3,4,5,1) - regular pentagon?
  3. 00:51:400 (1) - try ctrl+g? arrange ds then
  4. 00:58:337 (4,1) - a bit offscreen
  5. 01:30:400 (6,1) - swap nc setting here, then players can catch rhythm and read this patten easier
  6. 01:54:400 (1) - any better idea in its shape?
  7. LKs sennsei!!!

Checkmate

  1. 00:07:150 (9) - ctrl+g to keep ds... or set nc here to give notice of ds changing in a sudden (personal suggestion
  2. 00:13:150 (1) - remove nc
  3. 00:23:275 (4,5) - larger ds
  4. 00:28:900 (14,1) - just swap nc setting
  5. 00:57:025 (3,1) - for u have so big 1/4 jump here, it'll be a bit confusing to hit 00:57:775 (2,3) - pattern with 1/2 jump at 00:57:400 (1,2) - , so i recommend u set 00:57:775 (2) - at 146,214 or somewhere can larger that 1/2 jump to distinguish it from this jump clearly
  6. 01:08:650 (5,6,7,8) - change the order into 6785 can be better in playing
  7. 01:33:400 (4) - maybe nc?
  8. 01:50:275 (4,5) - larger this ds, for u already have lots of 1/4 jumps with that similiar ds in the whole map
  9. too hard for me, i can't play this ;w;
7 stars already lol (shot at about 9 month ago imo www

good luck!
LKs
01:09:025 (1) - added nc on this to reinforce visuality
01:57:025 (1) - agree, fixed

01:19:150 - there are no 'clear' percussions on these two notes, hence I didn't really see a need to map on a vague sound
01:39:400 -

- Kibbleru:

omg I can't even believe this diff was this old and done before disappearance of bezier sliders. fortunately most of the sliders look ok to me. is there anything weird to you? it'd be appreciated if you figure out something ugly and I will fix them
---------

00:25:900 (10) - added nc
00:51:400 (1) - ctrl+g yeee
00:58:337 (4,1) - fixed
01:30:400 (6,1) - it really does, good advice

00:30:775 (2,3,4,5,1) - I want to make a small jump here really bad too, but I bow to the consistency after meditating

01:54:400 (1) - nooo, I suck at sliders :?

http://puu.sh/bCzwX/de782d0002.osu
Skystar
lit120
perfect version to play than rrtyui's ^^ (but rrtyui's map is good enough to play :D. same with this map ^^)
Topic Starter
Flower
Too many mods, fixed some. fanzhen said he may contribute into a new Extra, so I'm planning to remap another Hard.
[Mahua]
反正这图带不了我(
色卡快rank报复社会啊
Kodora
Please add Skystar in tags

no kd

going to full mod & star it when I'll back
[CSGA]Ar3sgice
i made a guest diff, add plz

http://puu.sh/cnnvh/30c9f09c1e.rar

哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈
Kyouren
I want make a Easy or Beginner diff? ><
Zweib
反爷爷把他ID又改回来了,快改diff名233
rustbell
不是啊 最近那几个7星都是sb向的 有多sb就多sb 你这个技巧类型的我觉得会爆炸

EDIT:反震diff的artist炸了
Spiral
可以起飞了(飞不起来
Topic Starter
Flower

spro wrote:

EDIT:反震diff的artist炸了
AR3的音效复制器的锅
[Mahua]
妈的这么跳的图不带我
DeletedUser_1574070
ok

  • irri
  1. 00:23:650 (2) - remove finish
  2. 00:34:900 (1,2) - try rhythming like this 00:33:400 (1,2,3) - variation is enough here. 00:36:400 (1,2,1) -
  3. 01:37:900 (1) - iz this unstack deliverate one?
  4. 01:39:423 (1) - and i think removing this spinner is better.
  5. 01:43:150 (1) - remove finish at the end

  • fanz
  1. 00:07:337 (2) - iz this unstack deliverate one?
  2. 00:54:962 - a think there should be a note so id rather remove that kickslider and put circles.

i found nothin for the diffs i didn't wrote on...
Topic Starter
Flower

Kloyd wrote:

ok

  • irri
  1. 00:23:650 (2) - remove finish i think the finish makes sense
  2. 00:34:900 (1,2) - try rhythming like this 00:33:400 (1,2,3) - variation is enough here. 00:36:400 (1,2,1) - added a repeat
  3. 01:37:900 (1) - iz this unstack deliverate one? fixed
  4. 01:39:423 (1) - and i think removing this spinner is better. maybe not...
  5. 01:43:150 (1) - remove finish at the end same as first one

  • fanz
  1. 00:07:337 (2) - iz this unstack deliverate one? i think so
  2. 00:54:962 - a think there should be a note so id rather remove that kickslider and put circles. added one

i found nothin for the diffs i didn't wrote on...
thanks :3
Bara-
M4M

[General]
Set offset to 400, in Fanzhen's hard there is a slider before the offset

[Easy]

Some things in the mod, are about put red nodes on slider tick. You might want to set the rate to 2 to make this easer (don't forget to set it to 1 after you're done)

00:01:900 (1) - Just for the aesthetics, set the slider tick rate to 2, and try to match the red nodes with the slider ticks. this'll give a better feeling when playing it (for example, the beginning
SPOILER
420:144
388:168
308:168
276:144
For me (and probably also others) this'll make sliders feel better, and so can newbies "feel" harder rhythm as they move in the beat (too bad there is no beat here orz)
00:01:900 (1,1) - These sliders are slightly overlapping, and the green one also overlaps with the next one. Please do something different with it, unless it's intended. You can also delete it, as the begin is very calm (I honestly don't even understand why this is mapped TBH)
00:22:900 (1,2) - Try to put the red nodes at the sliderticks, it feels better
00:55:900 (2,3,1) - This is a lottle boring, because it's straight horizontal, make the sliders a little curvy so they feel special
01:03:400 (1,2,3,4,1,2,3) - Same here, it feels really bland, and being the good mapper you are, I'm quite sure you can change this properly. Try adding some sliders here
01:36:400 (1,2,3) - And again, same here, it feels boring, and it's a little repetitive. Please do something special wit it, cause it's very boring, sorry

[Irre]
Wait... Are such speed ups/slowdowns allowed in normal? O.o

00:19:900 (1,2) - Improve the blanket, make (1) a little less curvy to make the blanket better
00:25:900 (1,1) - These 2 aren't stacked properly. the first one is at 48:260, the second one at 47:261, try stacking them perfectly.
00:27:400 (1) - It feels better for the flow if you ctrl G this, then you make a circular movement to (2) which can keep that movement up until (3)
00:52:150 (3) - U?gh, kiksliders, please don't use them in normal, as they are rather hard to comprehend, and newbies can't properly see the second reverse Arrow. You're better off making it a 1/2 1 reverse slider and then a circle at the big white tick
00:55:900 (3,4,5,1,2,3) - This part feels rather hard for a normal, mostly because that 1/2 slider in the middle. Make that a circle, and it'll be easier (or redo this part to make it a little simpler
01:13:900 (1,1) - The slider is a little too soon after a spinner. I once read that a slider after a spinner in normal must be 2 beats later
01:24:400 (1) - What the heck? This is a huge kickslider, which makes no sense. Just make it 2 1/2 1-reverses instead of this, as this is really hard to understand by a newbie
01:27:400 (1,2) - Distamce between them is too high, it's not constant. Also, they stack badly
01:44:275 (2) - This slider feels weird, as it starts on a 2nd beat
01:50:462 (1,2,1) - This is too hard for a normal, 1/4, have you gone insane irre?
01:54:400 (1) - The spinner should end 1/4 later, so it ends on a beat, then the next spinner should start 1/4 later, spinnerstarts don't make sound, spinnerends do, so the ends should be snapped to beats, not the starts

[fanzhen]
No kiai?

00:13:150 (3,1) - I'm no fan of this overlap, try making (1,1) the same as 00:01:337 (1,1) - as that'll prevent the overlap
00:16:337 (2) - Having a 1/4 slider feels weird, it feels better if it's a triplet on top of the reverse slider
00:19:337 (2) - ^^
00:25:900 (1,1) - The blanket between these two is pretty bad, the other blankets from that slider seem fine, except this one. (171:36 for the circle seems fine to me)
00:30:775 (2,2) - The overlap here might be confusing, due to the reverse sliders, I recommend you to completely change it, but it can stay though
00:52:525 (3,1) - stack them better? The end of (3) is 261:191, the start of (1) is 260:192
00:52:900 (1,3) - Overlap looks a little bad, try stacking them
01:23:650 (1,1) - Is there a reason both have a NC? I understand the first, but I see no need in having the second one NC'd
01:51:400 (1,2) - Blanket needs some improvement, make the sliders a little wider for this

[Hyper]
00:14:556 (3) - Perhaps move this to 250:253, so it feels more like 1/4. A stack feels weird TBH
00:16:712 (9,1) - 1/4 jump seems a little too high, space them less, because it feels like 1/2 (which is not weird, because this song has some weird timing)
00:17:556 (3) - Move to 489:82 for 1/4 feeling
01:16:056 (3) - 334:144 for better 1/4 feeling
01:39:025 (1) - Why a NC here, it doesn't really fit IMO

Great diff

[LKs]
Rename to LKs's another for proper grammar (LKs is singular, not plural, so it should get an extra s, and yes, this is correct (not many people believe this strangely enough))
No kiai?

00:16:900 (1) - The reverses feel boring, try making it multiple sliders or circles, as this is pretty boring, as you just hold it and do nothing
00:30:775 (2,3,4,5,1) - The (1) feels really weird, as it's 1/2, but has 1/4 distance, which is really confusing, since it's not logic, due to spacing
00:33:775 (5,1) - ^^
00:42:025 (1,2,3,4) - What's the point in these? There is no 1/8 in the music, and it creates useless difficulty, you're better of making it a 1/4 stream or just a slider (not 1/8 ofc)
01:26:650 (1,2) - Feels awkward, everything is high spaced, and then this is just on top of each other, make it jump (Ctrl HJ and move to of the bottom of (1))
01:54:400 (1) - Slider is too "curvy", it looks ugly, make it less height, and make a wiggle at every slidertick at rate 2 (or 4). Hard to explain though
01:55:900 (2) - NC, it feels awkward having a new sound without it having a NC

[Another]
00:25:900 (1) - Like I mentioned in easy, try putting the slidernodes on the sliderticks, as that'll feel more special (especially if you can see the sliderticks due to SR2)
00:30:118 (6,1) - I know this map is sadist as hell, but this... Are you serious? This is just too much... a 4.78 1/4 jump... Please... No...
00:46:618 (10,1) - Try to blanket them, add a grey after the red node to do this
00:49:525 (1,2,3,4) - Why all these 1/8? It's feels heavily overmapped
01:06:306 (8,1) - Space them a little less, the 1/4 is too harsh to do this
01:55:525 (10,11,12) - As it's the end which is a little calm, please make this a little easier, the high spacing feels really weird here
01:56:181 (2,3,4,5,6,7,8,9,10,11,12) - I don't know what to say here... This stream... To insane... Can't survive this (not that I ca nsurvive this map at all :P)
No, just no... Please space them for reason above

Why?
Why is this map so sadist?
HW's diff gets SV of 7.00 with 1/4 jumps
Fanzhen's Extra, Great diff, except 01:39:400 (1) - I believe the paths is not clear enough, which makes it unrankable
Skystar is love, but... 01:16:056 (1,2), 01:19:056 (1,2) - - 1/16, is that even okay?
Insane is a perfect diff, but Insane is a bad name for it, it's better if you call it Impossiblestreamsandmadness (Well, just give it a custom name, it fits best, choose what you'd like :P)

Great map
Have 4 stars and go rank this thing
Good luck
Topic Starter
Flower
It's too long too reply every mod... I'll keep it brief (also kancolle event had started)

[General]
deleted fanzhen's hard's slider

[Easy]
adjust the first one. for others... i can say they don't quite matter, as the red nodes are most on curves.
for the horizontal-vertical part, I think for beginners, this makes great impressions for them, so they remembers the song.

For other diffs, I really forgot what I have fixed... so I'll leave it there :o
Thanks a lot for improving :3
Seijiro
Here I am for the maybe fake M4M :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

Damn, this is gonna be hard to mod xD
Unfortunately, these are all gonna be just merely personal/aestethics suggestions, that's why I can't give proper reasons for all of them :/ (this goes for all diffs I guess...)

[General]
  1. I guess you don't need the Widescreen support since you don't have any SB (Remove also the .osb file from the folder just to be sure)

[INSANE]

  1. 00:17:837 (5) - Here I was mislead because I thought the pattern was similar to 00:17:462 (3,4) - , yet it wasn't, so maybe you can add a NC just for more readability?
  2. 00:23:462 (3,4,5) -Why not using the previous pattern to keep consistency? (00:16:337 (5,6,7) - ) I did wrong this patr because I thought it was the same as before...
  3. 00:24:587 (6) - I kinda feel bad for this lonely note :/ Can you add a repeat on 00:24:400 (5) - ?
  4. 00:29:650 (1) - I'd remove this one and add a repeat on 00:29:462 (4) - because you can create a better flow like this imo:
    SPOILER
    This was also a suggestion "suggested" to me by your hitsounds.
  5. 00:31:900 (1,2,3,4,1,2,3,4) - I didn't really get the rhythm here to be honest :( I mean, you have great hitsounds but you don't enphasize them.
    I tried to give more enphasis on your claps
    I also tried to do a similar pattern to the next one in order to keep consistency
  6. 00:33:212 (4,5) - I didn't expect this pattern at all. Why changing from slider to circles in such an uncomfortable place for the player? xD Anyway, another slider will fit better imo :3
  7. 00:33:962 (5) - I really wanted to click both notes here >.<
  8. 00:59:743 (3) - This note is a bit out of place if left alone. I suggested removing this note or adding a note at 00:59:650 - and continuing the stream
  9. 01:00:775 (1,2,3,4,1,2,3,4) - This part gives a zig-zag feeling so I think a pattern like 00:54:400 (1,2,3,4,1,2,3,4) - would fit a lot better (obviously, not the same exact pattern, but something similar)
  10. 01:08:650 (1,2,3,4,1,2,3) - As my personal mapping style I try to avoid cluster in general, so why not changing this pattern (which is a bit difficult to see imo) to :
    SPOILER
    I know this is going to be rejected, but I wanted to try xD
  11. 01:21:400 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Damn, I love this part >.< It's also damn hard to play tho xD

[Skystar's Expert]
  1. 00:54:775 (1) - Maybe it's just because I'm righty, but I feel like this slider should be the opposite direction (Ctrl + G)
  2. 00:56:275 (3) - I guess it's the same as above... ^
  3. 01:21:025 (1,2) - Here I'd like to suggest a different pattern, since 01:21:025 (1) - gives the same feeling as 01:20:650 (1) - from my rhythmical point of view xD (a lot of weird words put togheter lolololol):
  4. 01:39:400 (1) - Placing this under the previous slider creates a sudden stop o3o (judging the previous movement and spped you created). Maybe move it from there? Somewhere around 496:284 maybe?

[HW's EX]
  1. 00:12:775 (2) - I'd add a repeat here, since you don't follow any particular rhythm in the song but you just create your own rhythm with patterns. That's where I feel the missing note, not in the music (I hope you get it. If no, just ignore this xD)
  2. 00:41:837 (5) - Seeing all this combo (the blue one) I'd suggest moving this note under (3)'s tale or maybe add a repeat on (4)...
Well...I guess that' all xD The hyper slider velocity is a bit difficult to break down as well as finding a better pattern xD

[fanzhen's Extra]
  1. 00:31:056 (6) - Your hitsounds suggest a stop a here, so maybe stack this note under the previous slider's tale?
  2. 00:32:368 (2,3,4) - Should these notes be the other way? If you Ctrl + G on these ones you'll get a nice effect on this whole pattern: 00:31:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  3. 00:40:525 (5,1) - My question is: There should be a NC on (5) or there shouldn't be a NC on (1)? They are literally the same sound. I'll tell you, this is just my curiosity because I want to undersstand better. I saw that there are a coupple of reasons for your choice and I'd just want to know which one is yours xD
  4. 01:17:181 (2) - Maybe a Ctrl + G ? Sorry I can't give you a reason, just personal preference I guess :3Dumb suggestion, sorry. You use it also at 01:18:681 (2) - and it fits perfectly so I guess it's just the fact I didn't watch it enough in the editor
  5. 01:39:400 (1) - Best break ever :3[/ist]

[Another]
  1. 00:34:150 (1,2,3,4) - It would fit well if you replace these circles with a couple of 1/4 sliders. They will continue the previous pattern and will also introduce the player to the next one. On a second thought, I'd change also 00:34:525 (5,6,7,8) - . Basically you use the pattern you have right now at 00:34:150 (1,2,3,4) - for 00:34:525 (5,6,7,8) - and do what I said on this last one. Hm....maybe a pic will do better for this I guess...
    SPOILER
    This pattern was suggested by hitsounds tbh
  2. 01:01:337 (2) - Why not copying (1) for this? I think that note is necessary...
  3. 01:08:650 (5,6,7,8,1,2,3) - Well...i already suggested something for this on the INSANE, but I guess it doesn't apply well here. Still, I think this pattern is a bit too cramped :/ (probably the problem is (1) being covered)

[LK's Another]
  1. I played this diff twice and trid to find someting without breaking LK's mapping style, but I wasn't able to find a single thing, sorry :/ (I guess it is a good thing, but I did nothing xD)

[Hyper]
  1. 00:25:900 (1) - I don't know if the Hyper diff is considered a Hard diff or an Insane diff (iirc it's considered a Hard+ or something like that). Anyway, there is a rule that says that you need 1 full beat of rest after every spinner on Hard diffs. If this turns out to be a Hard you have to consider changing something about this :3 I'll leave this to BNs' judgement xD /me runs*
  2. 01:13:993 (1) - Just to put something else on this mod xD Same as above, obviously ^

[fanzhen's Hard]
  1. I'd just increase the OD by 1 People should start learning how to hit properly, don't you agree? :^)

[Irre's Normal]
  1. 00:52:150 (3) - Isn't it a bit too misleading for beginners? @.@
  2. 01:13:900 (1) - You need at least 2 full beats after every spinner on Normal diffs
  3. 01:30:400 (1) - I don't know if silencing both slider slide and slider end is ok, but I can't find that thread right now... (better asking someone with more knowledge on the subject :/)

[Easy]
  1. I guess the only sort of problem is related to spinners, since there are none. But I don't think that's really a problem at all... Top 200 with full mods scores incoming lolololol

Ok, that's all I guess. Just a few other general points :3
First, teach me to map xD jkjk :P
Second, I hope this mod had something useful in it :3

Last thing: (ノ◕ヮ◕)ノ*:・゚✧
tutuhaha
把widescreen support关掉?

[Easy]
mod easy 就要拿出鸡蛋里挑骨头的气势
总而言之先把00:07:900 (1) - 中间空的那俩的距离调一样吧!
00:27:400 (1,2) - blanket
00:36:400 (1,2,3,4) - 这几个的间距显得太挤了
有些间距差,你懂得...可以自己没事儿的时候调一调
我造是格子问题
但是逼死强迫症啊

[Irre's Normal]
00:36:400 (1,2) - Vertical
00:57:025 (5) - I think is enough to put a circle on here

[fanzhen's Hard]
01:54:400 (1) - 尾巴向作移一点点blanket就好了
以下想法并不排除是我太noob的原因
对我来说这个Hard相较于normal太难了
加上读图的难度可以上到Insane我是这么觉得的
太难了......太难了......好难.........啊为什么这么难..........

[Hyper]
00:06:025 (x) - 前面的空拍是因为真的没有音,而这边我觉得是有音的而且你后面还要跳跳的那个距离看起来和

这个还差不多所以我觉得这边还是加个音吧
00:14:275 (2) - 这里我觉得完全可以ctrl+g嘛
00:16:150 (x) - 这边是有音的
00:16:243 (7) - 这边是没音的
00:18:962 (4,5,6,7) - ^
00:36:400 (1,2) - 这边的音听起来和前面感觉不同所以这里可以稍微用点儿不一样的方式摆(2 ctrl+g?
00:37:525 (6,7) - 分开一点点
01:20:650 (1,2,3,4) - 头修成一条直线
01:48:400 (1,2,3) - 间距统一

[LKS]
00:27:775 (3,1) - 看auto的时候(因为我根本打不了)我对这个是有意见的,看edit的时候这个意见减去了50%左右

.....但是还是觉得有点怪,下面的这类就不说了
00:31:337 (5,6) - 纳尼?............
00:34:243 (x) - 这个音我还是觉得加上比较好
00:45:212 (4) - ctrl+g?
01:02:837 (x) -
01:02:931 (x) - 这俩音我还是觉得加上比较好
01:07:150 (3) - ctrl+g?

[Another]
00:17:275 (3,4,5) - 间距统一
00:19:525 (9,10) - 这俩ctrl+g后的flow我觉得比较好
00:28:993 (x) -
00:29:087 (x) - 这俩音我觉得加上比较好
00:52:337 (x) - 加音,你后面都没空
01:46:525 (5,6) - 钢琴音这么清晰,那么流畅,中间为啥还要空一拍
01:48:400 (1,2,3) - 间距统一

[fanzhen]
00:36:962 (6) - ctrl+g
00:42:775 (2,3) - 00:44:275 (2,3) - 间距统一

[HW]
map里没有添加SC1的静音滑条
所以最开始的时候用SC2?
没太理解这个难度
所以不太好下手摸
一味的高速滑条在我看来并不太适合这个曲子
一张图的张力控制在我来看是比较重要的,然后你这个感觉像是橡皮筋松了........
再加上我个人并不是个很好的player,也不好从player的角度出发去评判这个diff
无从下手不好意思

[Skystar]
00:07:900 (1) - 虽然..大概能懂你为啥这样做但是我觉得是没有起到应有的作用...所以还是别那么小声好不
00:18:587 (2,3) - 这个ctrl+g后的flow我觉得比较好大概就是↘↗这样
00:19:525 (7,8,9) - 个人不太喜欢这样半遮不遮对我来说比较难看
00:39:775 (2) - ctrl+g?
01:00:400 (1) - 这个地方没必要这么....总而言之我觉得1.5x比较好
01:17:462 (2) - 觉得这里ctrl+g flow比较好
01:31:150 (1,1,1,1,1) - 视觉冲击达到了.....但是我还是觉得这里分开跳比较好
01:32:556 (1) - 恩然后这个blanket没搞好

[INSANE]
....第七个难度都是extra了最高难度还叫insane真是一大槽点
00:39:025 (1,2) - ctrl+g
01:27:025 (1,2) - ctrl+g
01:27:212 (3,4) - ctrl+g然后感觉比较帅
01:52:337 (2) - 就停在前面那个冲击力比较强的地方就好这个删掉

我并不是泡这张图的最适合的人选
这张图里所包含的技巧值得肯定但是对我来说是类似于"盲区"的存在
加油吧少年们,去寻找命中注定的那个人!(.)
VINXIS
iNsAnE
Skystar
懶炸了能不能幫我改啊 其實沒幾個想改的
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