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Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of L

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Topic Starter
Alheak
This beatmap was submitted using in-game submission on mercredi 11 novembre 2015 at 22:58:54

Artist: Demetori
Title: Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Source: 東方Project
Tags: marathon zun team shanghai alice 上海アリス幻楽団長 yuyuko saigyouji 西行寺 幽々子 ghost th7 youyoumu perfect cherry blossom touhou 妖々夢 如臨深遠 雨縒煙柳 sinen ni nozomu ga gotoshi c71 comiket instrumental guitar metal
BPM: 175
Filesize: 10611kb
Play Time: 05:51
Difficulties Available:
  1. Resurrection Butterfly -100% Reflowering- (5,01 stars, 1298 notes)
Download: Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Information: Scores/Beatmap Listing
---------------
優雅に咲かせ、墨染の桜 ~ Border of Life
By Demetori

Album: 如臨深遠 ~雨縒煙柳~

Original track by ZUN from 東方妖々夢 ~ Perfect Cherry Blossom

Background image by ルリア


Hitsounding: Keada
aznskittlez
M4M hopefully this helps :)

Flower-viewing party

General Remarks
  1. Make sure all the spacing for the triples that you use to begin sliders are consistent.
  2. Some combos seem to include too many notes. I don't think I pointed out all of them. I would try to stay under 15.
Specific Times

00:08:200 (9,10) - Maybe space out more for a more consistent jump?
00:32:714 (5,6) - This jump seems too large for a fast slider/stream pattern.
00:34:257 (4,6) - Blanket?
00:35:629 (12,13,14) - Fix the triangle spacing.
00:39:572 (3,4,5) - Geometric shape here or just random?
01:07:514 (6,7) - This stack seems to encourage ending the slider prematurely when playing.
01:10:257 (7) - NC here or,
01:10:429 (8) - here.
01:13:000 (7,8) - Do you want this jump to be this small?
01:13:514 (11,12) - Blanket
01:28:772 (3,4) - This spacing seems a tad larger than the other ones.
01:36:314 (1,2) - Blanket?
01:37:686 (7,8) - ^
01:54:143 (4,5,6,7) - Pattern isn't aesthetically pleasing.
01:54:143 (4,5,6,7,8) - Blanket
02:25:686 (13,1) - Fix blanket
02:40:772 (5,7) - Blanket?
02:41:629 (8,9,10) - Is the spacing intentional?
02:55:000 (9) - NC
03:18:829 (7,8) - Jump might be too large.
03:19:343 (2) - NC on this note instead of note 1.
03:22:172 - Consider adding a circle note here to begin the series of triples.
03:50:200 (10) - NC
03:54:829 (7) - Try ending slider on 03:55:172 instead.
04:12:829 (1,3) - Fix blanket
04:28:772 (8,1) - Blanket?
04:30:486 (10) - NC
04:49:857 (10) - NC
04:51:057 (1,2) - Not in same line.
05:05:457 (6,7) - This jump is slightly larger than the jumps between sliders 5 & 6 and sliders 7 & 8.
05:06:143 (10) - NC this or previous note.
05:16:600 (9,10) - This jump in this stream seems too large.
05:16:772 (10,1) - Blanket
05:25:514 (7) - NC
05:28:429 (10,11,12,13) - Consider fixing shape
05:31:172 (10) - NC

I really enjoyed this map. Good luck getting it ranked :D
Topic Starter
Alheak

aznskittlez wrote:

M4M hopefully this helps :)

Flower-viewing party

General Remarks
  1. Make sure all the spacing for the triples that you use to begin sliders are consistent. I don't really understand this, are you saying the notes that form one triple before a slider must have the same DS or that all triples before sliders must have the same DS?
  2. Some combos seem to include too many notes. I don't think I pointed out all of them. I would try to stay under 15. I know that the NCs aren't perfect right now, I'll try to find a solution
Specific Times

00:08:200 (9,10) - Maybe space out more for a more consistent jump? I guess it was okay, but changed anyway
00:32:714 (5,6) - This jump seems too large for a fast slider/stream pattern. Nerfed a little
00:34:257 (4,6) - Blanket? Fixed
00:35:629 (12,13,14) - Fix the triangle spacing. This is a trapeze with 00:36:143 (1) -
00:39:572 (3,4,5) - Geometric shape here or just random? Fixed it to make a rectangle
01:07:514 (6,7) - This stack seems to encourage ending the slider prematurely when playing. I'm just using the lenient slider ball, you don't have to give up the slider
01:10:257 (7) - NC here or, Like I said, I'll redo all the NCs
01:10:429 (8) - here. ^
01:13:000 (7,8) - Do you want this jump to be this small? This isn't a jump, just normal DS
01:13:514 (11,12) - Blanket It's fine like this. Not everything has to be blankets, but bad blankets must be fixed I agree
01:28:772 (3,4) - This spacing seems a tad larger than the other ones. Yes probably, does it feel weird or something?
01:36:314 (1,2) - Blanket? There's already one with the previous stream
01:37:686 (7,8) - ^ Nope, this is intentional
01:54:143 (4,5,6,7) - Pattern isn't aesthetically pleasing. I think it's okay, what makes you say this?
01:54:143 (4,5,6,7,8) - Blanket Are you talking about this 01:55:000 (7,8) - ? This is intentional too
02:25:686 (13,1) - Fix blanket Fixed
02:40:772 (5,7) - Blanket? Intentional too
02:41:629 (8,9,10) - Is the spacing intentional? Yes
02:55:000 (9) - NC ^
03:18:829 (7,8) - Jump might be too large. I think it's okay, plus I want to make the solo harder than the rest, but I'll see
03:19:343 (2) - NC on this note instead of note 1. ^
03:22:172 - Consider adding a circle note here to begin the series of triples. I'll look into this. I originally removed it because it felt too much
03:50:200 (10) - NC ^
03:54:829 (7) - Try ending slider on 03:55:172 instead. I prefer it this way
04:12:829 (1,3) - Fix blanket Fixed
04:28:772 (8,1) - Blanket? Intentional
04:30:486 (10) - NC ^
04:49:857 (10) - NC ^
04:51:057 (1,2) - Not in same line. Fixed
05:05:457 (6,7) - This jump is slightly larger than the jumps between sliders 5 & 6 and sliders 7 & 8. Fixed
05:06:143 (10) - NC this or previous note. ^
05:16:600 (9,10) - This jump in this stream seems too large. It's actually okay. Playtesters passed it without much difficulty
05:16:772 (10,1) - Blanket Intentional
05:25:514 (7) - NC ^
05:28:429 (10,11,12,13) - Consider fixing shape lol it's not a shape it's a line. Kinda confusing when you're looking at it from the editor but I wanted to make 10 and 11, 12 and 13 by group of 2 and not 3
05:31:172 (10) - NC ^

I really enjoyed this map. Good luck getting it ranked :D
Thanks for the mod, good luck on your side!
Peachtrees
o/~

00:01:000 (3,1) - nazi stack :c

00:04:257 (5,1) - try increasing the distance between those? 1 feels powerful enough to justify a bigger jump

00:07:000 (5,1,3) - ^

00:10:429 (2,3) - these feel REALLY close. I don't think spacing them out like the rest of the pattern is neccessary but maybe see if you can space these out a little more?

00:17:800 (5,1) - very minor, but why not stack those for extra neatness?

00:34:429 (5,1) - I kinda feel like continueing the triangle-movement would feel more natural

00:36:829 (3,4,5) - any reason why these 1/4 are spaced out like this while the others are a lot closer to each other?

01:09:743 (4,5,6,7) - hmm not sure if this is overdone or not. maybe nerf this a tiny bit?

01:13:000 (7,1,2,3) - try spacing these out a little more?

01:15:057 (4,5,6,7,1) - I feel like the music would call for gradually increasing jumps instead of having the circle rather close together like this. It looks decent, I'm just not sure about how fitting this it

01:38:886 (10,1) - increase the distance between this like you did in previous patterns

01:58:086 (7,1) - minor cosmetic suggestion: See if you can slightly curve 7 to match 1?

02:12:143 (9) - put a circle here and have the break on the circle instead. (possible add a finish on said circle)

02:25:257 (4,2) - stack for extra neatness?

02:37:514 (4,5,6) - already commented on this earlier

02:41:629 (4,5,6) - spacing seems kinda random to me. I don't really see why 6 would stand out like that

03:14:029 (2,4) - nazi stack :c

03:41:114 (1,2,3,4) - doesn't this feel kinda boring during such an intensive part?

04:35:800 (9,1) - I feel like this would support a more intense jump

04:40:086 (1,2) - - I'm guessing that you were tryng to have 2 blanket aounrd 1's body? it doesn't really work if not done perfectly >< eh probably just me being picky

04:44:200 (9,1) - these feel way to close with the downbeat feeling pretty powerful

05:04:429 (7,8,9) - see if you can put these into a more creative pattern? just having them go in a slightly curved line feels kinda of boring. I guess you wouldn't want these to be too jumpy, so maybe smth like this https://osu.ppy.sh/ss/3016451?

05:13:000 (9,1) - this might feel awkward to play because of the very sharp angle the player has to move in to properly follow the slider

Looks very promising~
Topic Starter
Alheak

Peachtrees wrote:

o/~

00:01:000 (3,1) - nazi stack :c Fixed

00:04:257 (5,1) - try increasing the distance between those? 1 feels powerful enough to justify a bigger jump Changed

00:07:000 (5,1,3) - ^ Changed, tried something so I don't know if it'll stay there

00:10:429 (2,3) - these feel REALLY close. I don't think spacing them out like the rest of the pattern is neccessary but maybe see if you can space these out a little more? I'll need more energy to introduce the following jumps so changed

00:17:800 (5,1) - very minor, but why not stack those for extra neatness? I like them how they are

00:34:429 (5,1) - I kinda feel like continueing the triangle-movement would feel more natural Changed this part

00:36:829 (3,4,5) - any reason why these 1/4 are spaced out like this while the others are a lot closer to each other? I feel like there's a lot of energy from the previous jump sliders so I don't to stop it. This might change tho I'll see

01:09:743 (4,5,6,7) - hmm not sure if this is overdone or not. maybe nerf this a tiny bit? It actually feel okay while playing, testers didn't have much difficulty on this either, so for now it'll stay that way

01:13:000 (7,1,2,3) - try spacing these out a little more? Done

01:15:057 (4,5,6,7,1) - I feel like the music would call for gradually increasing jumps instead of having the circle rather close together like this. It looks decent, I'm just not sure about how fitting this it There's jumps in this pattern where the highest notes are played, so I think this is fitting too. I might change it

01:38:886 (10,1) - increase the distance between this like you did in previous patterns Done

01:58:086 (7,1) - minor cosmetic suggestion: See if you can slightly curve 7 to match 1? Changed

02:12:143 (9) - put a circle here and have the break on the circle instead. (possible add a finish on said circle) Good suggestion, added

02:25:257 (4,2) - stack for extra neatness? Changed

02:37:514 (4,5,6) - already commented on this earlier ^

02:41:629 (4,5,6) - spacing seems kinda random to me. I don't really see why 6 would stand out like that Jumps on highest notes, this might change later

03:14:029 (2,4) - nazi stack :c Fixed

03:41:114 (1,2,3,4) - doesn't this feel kinda boring during such an intensive part? Interverted 2 and 3, but I don't feel like doing more since there isn't much going on here

04:35:800 (9,1) - I feel like this would support a more intense jump Changed

04:40:086 (1,2) - - I'm guessing that you were tryng to have 2 blanket aounrd 1's body? it doesn't really work if not done perfectly >< eh probably just me being picky Tried to fix it, welp

04:44:200 (9,1) - these feel way to close with the downbeat feeling pretty powerful Interverted 8 and 9

05:04:429 (7,8,9) - see if you can put these into a more creative pattern? just having them go in a slightly curved line feels kinda of boring. I guess you wouldn't want these to be too jumpy, so maybe smth like this https://osu.ppy.sh/ss/3016451? ^, thanks for the suggestion tho

05:13:000 (9,1) - this might feel awkward to play because of the very sharp angle the player has to move in to properly follow the slider Made a curve slider instead

Looks very promising~
Thank you!
Kuron-kun
hey!

Flower-viewing party


00:20:031 (2,3) - Quite a low spacing here if you compare with the others. The emphasis on (3)'s white tick is high and an anti-jump would be pretty bad :c Moving it to somewhere near x288 y332 woul be a great idea. Same happens with 00:25:174 (1,2) - .

00:21:402 (2,3,4,5,6,7,8) - This whole section is 1/3, you can't put 1/4 there. Try listening at 25% playback rate and you will hear 1/3 sounds. Probably adding 1/4s instead of 1/3s is unrankable.

01:11:974 - Are you sure about this empty red tick? It breaks all the flow you were following. Would be really better to add something there to keep the transition. The break here 01:22:774 (1) - is really cool because the song actually "stops".

01:27:745 (7,8) - I guess the players aren't expecting this kind of rhythm, it's really confusing. You can either add NC on (7) and (8) to warn the players or add a a slider. Though, the slider would be better, in my opinion.

01:50:202 - The hitsounds on this section are barely audible. Soft hitsounds are really really low compared to Normal. Increasing the volume 15~25% would be really better.

02:22:688 (2,3) - Same unexpected pattern I mentioned above. You can fix with NC or slider.

02:55:002 (2,3,4,5,6,7,8,9) - Same about the 1/3 rhythm mentioned above applies here.

04:12:316 (4,5) - And these aren't 1/3. They're the same as 01:27:745 (7,8).

04:33:059 (12,13,14,15) - The Distance Snap should be increasing here, not decreasing, since this part is getting stronger and stronger. Wouldn't make sense to decrease the DS :c
That's all! Good luck.
Topic Starter
Alheak

Near wrote:

hey! hi o/

Flower-viewing party


00:20:031 (2,3) - Quite a low spacing here if you compare with the others. The emphasis on (3)'s white tick is high and an anti-jump would be pretty bad :c Moving it to somewhere near x288 y332 woul be a great idea. Same happens with 00:25:174 (1,2) - . Good point, changed the spacing of those parts

00:21:402 (2,3,4,5,6,7,8) - This whole section is 1/3, you can't put 1/4 there. Try listening at 25% playback rate and you will hear 1/3 sounds. Probably adding 1/4s instead of 1/3s is unrankable. I changed this part into 1/3

01:11:974 - Are you sure about this empty red tick? It breaks all the flow you were following. Would be really better to add something there to keep the transition. The break here 01:22:774 (1) - is really cool because the song actually "stops". I guess you're right, changed

01:27:745 (7,8) - I guess the players aren't expecting this kind of rhythm, it's really confusing. You can either add NC on (7) and (8) to warn the players or add a a slider. Though, the slider would be better, in my opinion. I think they're far enough that players can guess pretty easily they're not following the expected rhythm, I like the idea of the NCs but I'll wait for more mods on this part

01:50:202 - The hitsounds on this section are barely audible. Soft hitsounds are really really low compared to Normal. Increasing the volume 15~25% would be really better. Increased to 40%

02:22:688 (2,3) - Same unexpected pattern I mentioned above. You can fix with NC or slider. Same as before

02:55:002 (2,3,4,5,6,7,8,9) - Same about the 1/3 rhythm mentioned above applies here.

04:12:316 (4,5) - And these aren't 1/3. They're the same as 01:27:745 (7,8). woops indeed, I must have placed them like that after some resnap, fixed

04:33:059 (12,13,14,15) - The Distance Snap should be increasing here, not decreasing, since this part is getting stronger and stronger. Wouldn't make sense to decrease the DS :c I guess that's not very noticeable but changed anyway
That's all! Good luck.
Thank you!
VINXIS
from mi mod q

ok dad demetori

general
uncheck countdown wtf m809
same with widescreen support because no sb
delete osb cuz no sb
nice diff
  1. 00:13:174 (2,3,4) - this jump looks like it's awkward to play because of how u spaced it ya (I'd recommend to space slider 2 and circle 3 farther)
  2. 00:17:288 (3,4,5,6) - y did u use linear flow here only
  3. 00:35:631 (7,9) - I'd say the ctrl+g of this flows better with the song so that the spacing between the triple and circle is more similar to the spacing of the two triples
  4. 00:42:831 (1,2,3) - looks like a very akward dropoff idk
  5. 00:46:431 (3,4,5,6,7,1) - tbh if u made the slider andburst parallel to each other it'd look sik
  6. 01:25:345 (1,2,3,4,5,6,7) - ewwww i dont like the aesthetic/flow in this tbh. idk
  7. 02:03:916 (1,2) - bring them closer in case for some players to misread or smth idk (it also looks better imo)
  8. 02:05:802 (7,8) - I'd put the slider above this circle imo that'd play/look better cuz sharp angles
  9. 02:34:774 (3,4,5) -
  10. I think stacking these fits better at this certain point cuz it looks odd imo. It'd also play better too
  11. 02:36:488 (4,5) - Ctrl+G fow sharp angle flow if u wanna
  12. lol dam the spacing difference between 02:36:831 (1,2) - and 02:37:516 (4,5,6) - is huge, even tho there's not much difference in terms of rhythmical impace within the song
  13. 02:57:059 (3,4,5,6,7,1,2,3,4,5,6,7,8,9) - y did u use this rhythm? its not consistent with the part right after either, i'd recommend changing it zzz
  14. 04:00:488 (1,2) - the flow looks ugly because of how u shaped these sliders. imo it doesn't aesthetically look nice either
  15. 05:40:259 (9,1) - some people might misread this, u sud stack tbh

I think ur flow cud improve through some mods but yooo sik map
Topic Starter
Alheak

VINXIS wrote:

from mi mod q

ok dad demetori

general
uncheck countdown wtf m809
same with widescreen support because no sb
delete osb cuz no sb

fuk i thought i unchecked those rip
nice diff
  1. 00:13:174 (2,3,4) - this jump looks like it's awkward to play because of how u spaced it ya (I'd recommend to space slider 2 and circle 3 farther) tru changed
  2. 00:17:288 (3,4,5,6) - y did u use linear flow here only idk it just came to me here
  3. 00:35:631 (7,9) - I'd say the ctrl+g of this flows better with the song so that the spacing between the triple and circle is more similar to the spacing of the two triples oh i see good point, changed
  4. 00:42:831 (1,2,3) - looks like a very akward dropoff idk i think it's fine
  5. 00:46:431 (3,4,5,6,7,1) - tbh if u made the slider andburst parallel to each other it'd look sik yeah why not changed
  6. 01:25:345 (1,2,3,4,5,6,7) - ewwww i dont like the aesthetic/flow in this tbh. idk I agree the slider looks bad and fixed but the rest seems fine imo
  7. 02:03:916 (1,2) - bring them closer in case for some players to misread or smth idk (it also looks better imo) changed
  8. 02:05:802 (7,8) - I'd put the slider above this circle imo that'd play/look better cuz sharp angles good point changed
  9. 02:34:774 (3,4,5) -
  10. I think stacking these fits better at this certain point cuz it looks odd imo. It'd also play better too ju tested and it does play better stacked so changed
  11. 02:36:488 (4,5) - Ctrl+G fow sharp angle flow if u wanna oh nice, changed
  12. lol dam the spacing difference between 02:36:831 (1,2) - and 02:37:516 (4,5,6) - is huge, even tho there's not much difference in terms of rhythmical impace within the song I agree but it plays well imo, and testers didn't have problems with it so idk
  13. 02:57:059 (3,4,5,6,7,1,2,3,4,5,6,7,8,9) - y did u use this rhythm? its not consistent with the part right after either, i'd recommend changing it zzz well i don't really like being too consistent, and idk, this seems fine, i'll see if people keep complaining tho
  14. 04:00:488 (1,2) - the flow looks ugly because of how u shaped these sliders. imo it doesn't aesthetically look nice either changed
  15. 05:40:259 (9,1) - some people might misread this, u sud stack tbh well idk nobody had problems with it yet so I'll keep it like that

I think ur flow cud improve through some mods but yooo sik map
thanks dad
Del05
Hi
From \o\ Recaro! Mania & Std Modding Team /o/

Sorry for the delay
And finally Finished
Mod
  1. Change AR to 9
  2. 00:01:002 (1) - I can hear a beat at 00:01:174, So change slider to 3 hit circle
  3. 02:23:631 (3) - delete this and change with slider, start at 02:23:459 and end at 02:23:802
  4. 02:57:059 (3) - end at 02:57:231
  5. 02:58:431 (7) - end at 02:58:602
  6. 02:59:802 (4) - end at 03:00:145
  7. 04:32:374 (4) - this stream how about make DS close until 04:32:888 then make DS more far ?
  8. 05:51:059 (1) - change with 3 hit circle
Sorry for short mod with such long delay. I think you map is good. You can try call BN to check it. And good luck. Star for you ~~ :)
Nuolong
Yay, a WIP! <3
00:05:288 (3,4,5) - Stack
00:10:431 (2,3,4) - Make this into an isoceles triangle, then make 00:10:774 (4,5,6,1) - Into a parallelogram (Slider's head and three cirles)
00:12:145 (3,4,5) - So here you would have to arrange it a bit to neatly stack like you did before (by changing ^)
00:16:259 (6,7) - I would just feel that this slider and circle would be better in just 3 circles.
00:26:716 (2,3,4,5,6,7) - Stack these two, or keep it the way it is but less linear
01:17:974 (3,4,5) - Stack
02:55:574 (4,5,6,7) - Two sliders instead :3
02:57:402 (4) - Should this be placed closer to the tail of 02:57:059 (3) - ? The SV got slower; DS should be closer.
02:57:745 (5,6,7,1,2,3,4,5) - ^
03:39:345 (6,7,8,9,10) - Make into sliders instead :3
04:01:174 (1,2,3,4,5,6,1) - ^


Omg, I LOVE THIS :o
Most of my mod were just recommendations. Actually, no. MY WHOLE MOD WERE JUST RECOMMENDATIONS
WHY DON'T YOU HAVE RANKED MAPS YET WTF ;W;
WHY ISN'T THIS RANKED YET WTF
oh ya it needs more mods
GOOD LUCK! I can't wait to see this ranked~! :D 8-)
Topic Starter
Alheak

NolanM wrote:

Yay, a WIP! <3 It's finished but it won't let me update to pending because there's only one diff ;_;
00:05:288 (3,4,5) - Stack I think I'll leave it like this for now
00:10:431 (2,3,4) - Make this into an isoceles triangle, then make 00:10:774 (4,5,6,1) - Into a parallelogram (Slider's head and three cirles) Made an isocele triangle, i don't know if that was the kind you expected but it should be fine. and the parallelogram's already here
00:12:145 (3,4,5) - So here you would have to arrange it a bit to neatly stack like you did before (by changing ^) Changed this part too
00:16:259 (6,7) - I would just feel that this slider and circle would be better in just 3 circles. I don't know I think it's fine, will see if it keeps be pointed out
00:26:716 (2,3,4,5,6,7) - Stack these two, or keep it the way it is but less linear I actually like this idea, changed to stacked
01:17:974 (3,4,5) - Stack Here tho I prefer it like this
02:55:574 (4,5,6,7) - Two sliders instead :3 hehe nope sorry I like my 1/3 streams
02:57:402 (4) - Should this be placed closer to the tail of 02:57:059 (3) - ? The SV got slower; DS should be closer. Yes, but those beats are quite strong so I wanted to emphasized that
02:57:745 (5,6,7,1,2,3,4,5) - ^ ^
03:39:345 (6,7,8,9,10) - Make into sliders instead :3 still nope heh
04:01:174 (1,2,3,4,5,6,1) - ^ ^


Omg, I LOVE THIS :o
Most of my mod were just recommendations. Actually, no. MY WHOLE MOD WERE JUST RECOMMENDATIONS
WHY DON'T YOU HAVE RANKED MAPS YET WTF ;W;
WHY ISN'T THIS RANKED YET WTF
oh ya it needs more mods
GOOD LUCK! I can't wait to see this ranked~! :D 8-)
lol thank you very much for your mod and your enthusiasm! Can't wait to see this ranked too. Good luck with your queue!
Nuolong
Oh yeah I knew it wasn't a WIP I don't know why I said that, I meant marathon xDD
happy30
please use kiouclap as custom hitsound instead of the normal clap!
http://puu.sh/hoNYu/12e71a214d.rar

00:16:259 (6) - Making this a normal beat would make it play much better. There's no need to go harder on your map if it doesn't make it play better.
00:42:488 - There's a guitar stroke here that you should map to.
01:28:259 - get rid of the volume increase, it's not needed and the hitsounds get too loud imo

I don't really like the kiai here, too much forced streams :c
02:22:688 (2,3) - resnap these to 1/3
03:21:916 - another guitar stroke you should map :D
03:54:659 (5,6,1) - this rhythm is messed up, please follow the song
04:29:374 (2) - remove this note? the triple sounds weird

The map is not bad, but imn ot a fan of the kiai time parts
would you like to include my 2009 diff? :D
https://osu.ppy.sh/s/68251
Topic Starter
Alheak

happy30 wrote:

please use kiouclap as custom hitsound instead of the normal clap!
http://puu.sh/hoNYu/12e71a214d.rar nice, thank you!

00:16:259 (6) - Making this a normal beat would make it play much better. There's no need to go harder on your map if it doesn't make it play better. Other modders complained too about it and I guess it makes sense to put a circle here so changed
00:42:488 - There's a guitar stroke here that you should map to. Yep indeed
01:28:259 - get rid of the volume increase, it's not needed and the hitsounds get too loud imo Reduced to 50%

I don't really like the kiai here, too much forced streams :c I'll see what I can do about it
02:22:688 (2,3) - resnap these to 1/3 fixed
03:21:916 - another guitar stroke you should map :D Changed
03:54:659 (5,6,1) - this rhythm is messed up, please follow the song I don't know exactly what is wrong with it but I changed the triple by a double, it seems it fits better
04:29:374 (2) - remove this note? the triple sounds weird Removed

The map is not bad, but imn ot a fan of the kiai time parts
would you like to include my 2009 diff? :D Heh, don't know if this is a serious proposition but I think I'll decline, I wanna rank this alone :3
https://osu.ppy.sh/s/68251
Thanks a lot for the mod!
Exa
Modding done

[Flower-viewing party]

00:16:259 (6,7) - Awkward flow here.
00:17:631 (5,6) - I suggest you Ctrl+G here.
00:22:259 (5,6) - Jump with no increased tension on the song, right after normal-spaced hitcircles.
00:29:802 - Awkward flow here as well, I suggest you do something like (http://i.imgur.com/914uO8G.jpg).
00:41:116 (6,7,8) - How about making this one a bit more curvy?
01:32:545 - Try making the stream after that a bit more curvy, so it does not look forced to that direction.
02:30:659 - Again, try going with a curvy stream.
02:41:802 (5,6) - Why change the spacing here all of a sudden? The only reason I see this happening for, is the background music, but then you focus too much on that.
03:03:574 - Why not actually place a hitobject here?
03:16:431 (7,1) - Awkward flow.
03:37:174 -Not sure how I feel about this, when played it does not really match the songs pace.
04:27:574 (4,5) - Woah! Too big?
04:54:231 - Double clap, is this intentional?

Amazing song and perfect marathon. These are all the tings I could pick from your map. It's pretty much done and ready for ranking in my opinion.

Images may not be available after awhile.
Topic Starter
Alheak

Exahilosys wrote:

Modding done

[Flower-viewing party]

00:16:259 (6,7) - Awkward flow here. true, changed
00:17:631 (5,6) - I suggest you Ctrl+G here. I prefer the way it is, I like those back-and-forth jumps
00:22:259 (5,6) - Jump with no increased tension on the song, right after normal-spaced hitcircles. I get what you're saying but I think those jumps are necessary, or at least not a bad thing in this situation
00:29:802 - Awkward flow here as well, I suggest you do something like (http://i.imgur.com/914uO8G.jpg). I don't know, I guess you're kinda right on this one but while playing it doesn't really feel like it, testers didn't have any problems with it, and one even thought it was good, so I'm keeping it like it is
00:41:116 (6,7,8) - How about making this one a bit more curvy? Changed but in another way
01:32:545 - Try making the stream after that a bit more curvy, so it does not look forced to that direction. Changed
02:30:659 - Again, try going with a curvy stream. I prefer how it is here tho
02:41:802 (5,6) - Why change the spacing here all of a sudden? The only reason I see this happening for, is the background music, but then you focus too much on that. Changed
03:03:574 - Why not actually place a hitobject here? Changed
03:16:431 (7,1) - Awkward flow. Changed
03:37:174 -Not sure how I feel about this, when played it does not really match the songs pace. I don't know, it feels okay to me
04:27:574 (4,5) - Woah! Too big? Reduced a little but it doesn't feel that hard while playing
04:54:231 - Double clap, is this intentional? Yep, listen to the drums

Amazing song and perfect marathon. These are all the tings I could pick from your map. It's pretty much done and ready for ranking in my opinion.

Images may not be available after awhile.
Thanks for the feedback and the mod! Good luck on your side
Topic Starter
Alheak

Del05 wrote:

Hi hi! o/
From \o\ Recaro! Mania & Std Modding Team /o/

Sorry for the delay
And finally Finished
Mod
  1. Change AR to 9 Please provide a reason, I think 9.2 is good here
  2. 00:01:002 (1) - I can hear a beat at 00:01:174, So change slider to 3 hit circle I guess you're right, but I wanna map the guitar here, not the drums. This might change tho
  3. 02:23:631 (3) - delete this and change with slider, start at 02:23:459 and end at 02:23:802 I don't understand why, beats are clearly audible and should be mapped
  4. 02:57:059 (3) - end at 02:57:231 I'll keep it how it is for now, I'm considering your suggestion tho
  5. 02:58:431 (7) - end at 02:58:602 ^
  6. 02:59:802 (4) - end at 03:00:145 ^
  7. 04:32:374 (4) - this stream how about make DS close until 04:32:888 then make DS more far ? Yep changed
  8. 05:51:059 (1) - change with 3 hit circle I'm considering it, but it might suprise players too much, hitting this should be easier
Sorry for short mod with such long delay. I think you map is good. You can try call BN to check it. And good luck. Star for you ~~ :)
Thanks for the mod and the star! Good luck with your queue
Hard
Hello there.

Mod



  1. 00:04:259 (5,1) - I'm not sure about this flowbreak. it doesn't play nice and I understand why you want to destroy the flow here but how about stacking those two instead? makes a little surprise and plays a bit smoother.
  2. 00:05:631 (6) - this one's more of a ghost-note and not a real one and i'm not sure if it should be tapped. maybe make a slider out of 00:05:459 (5,6) -
  3. 00:08:374 (5,1) - bad flow again. maybe ctrl + g this one. and then ctrl + g the one after too for better flow. this will be nice clockwise flow then
  4. 00:09:402 (3,4,5) - i think you should make a triangle jump instead of this. plays weird, imo
  5. 00:10:945 (5,6) - make this jump a bit smaller to get some kind of "recovery" from the one before.
  6. 00:12:316 (4,5) - why a jump here? there's no emphasize and nothing in the song to suggest it. again recovery from the jump before please so maybe move 00:12:488 (5) - to make a triangle pattern with 00:12:316 (4,5,1) -
  7. 00:21:745 (3) - this is overmapped. the sound's ONE 1/3 not a 1/6 stream. this whole section of 00:21:402 (2,3,4,5) - plays weird. change it to something like this maybe:
  8. 00:27:574 (9,10) - i think you should make a slider out of this. plays better, imo
  9. 00:28:602 (3,4,5,1) - too many sudden changes of direction. maybe ctrl + g 00:28:774 (4,5) - and rotate the triangle a bit
  10. 00:39:574 (3,4,5) - again the sudden change of direction makes it uncomfortable to play.
  11. 00:54:231 (1,2,3,4) - i dont know if it's good to first have a 1/4 stack and then 1/2 could be too confusing maybe change 00:54:316 (2) - into two circles because the sounds are pithily
  12. 01:05:031 (2,3) - I don't understand. why stack here? don't stack here please. it's pointless and doesn't fit the song.
  13. 02:22:431 (1,1,1) - i think soft hitfinish or normal hitfinish would be a better hitsoudn here
  14. 03:09:745 (1) - this should be a slider. because the mood is changing a bit.
  15. 03:54:659 (5,1) - don't do this. this plays weird. it's difficult to read. to understand. and a big slider on a blue tick is madness.
  16. 05:01:088 (2,3) - dunno if you should stack them
  17. 05:06:574 (2,3) - ^
  18. 05:09:316 (2,3) - ^
I'm not that good with the difficult part so not many suggestions for the end stuff. hope it's okay.
Topic Starter
Alheak

Hard wrote:

Hello there.

Mod



  1. 00:04:259 (5,1) - I'm not sure about this flowbreak. it doesn't play nice and I understand why you want to destroy the flow here but how about stacking those two instead? makes a little surprise and plays a bit smoother. Changed
  2. 00:05:631 (6) - this one's more of a ghost-note and not a real one and i'm not sure if it should be tapped. maybe make a slider out of 00:05:459 (5,6) - That's a good point, changed
  3. 00:08:374 (5,1) - bad flow again. maybe ctrl + g this one. and then ctrl + g the one after too for better flow. this will be nice clockwise flow then dam those flow suggestions are quite good, changed
  4. 00:09:402 (3,4,5) - i think you should make a triangle jump instead of this. plays weird, imo Changed in another way
  5. 00:10:945 (5,6) - make this jump a bit smaller to get some kind of "recovery" from the one before. Changed
  6. 00:12:316 (4,5) - why a jump here? there's no emphasize and nothing in the song to suggest it. again recovery from the jump before please so maybe move 00:12:488 (5) - to make a triangle pattern with 00:12:316 (4,5,1) - Changed in another way
  7. 00:21:745 (3) - this is overmapped. the sound's ONE 1/3 not a 1/6 stream. this whole section of 00:21:402 (2,3,4,5) - plays weird. change it to something like this maybe: I agree that it plays weird, but this is not overmapped, there are 1/6 notes. Changed
  8. 00:27:574 (9,10) - i think you should make a slider out of this. plays better, imo Changed but might not stay, I'll see
  9. 00:28:602 (3,4,5,1) - too many sudden changes of direction. maybe ctrl + g 00:28:774 (4,5) - and rotate the triangle a bit Changed in another way
  10. 00:39:574 (3,4,5) - again the sudden change of direction makes it uncomfortable to play. Changed a little but otherwise I think this part is okay
  11. 00:54:231 (1,2,3,4) - i dont know if it's good to first have a 1/4 stack and then 1/2 could be too confusing maybe change 00:54:316 (2) - into two circles because the sounds are pithily This part plays well, not changing
  12. 01:05:031 (2,3) - I don't understand. why stack here? don't stack here please. it's pointless and doesn't fit the song. Yep changed
  13. 02:22:431 (1,1,1) - i think soft hitfinish or normal hitfinish would be a better hitsoudn here idk, i'm just following the song, will try normal finishes to test but might come back
  14. 03:09:745 (1) - this should be a slider. because the mood is changing a bit. I'll just keep it like that
  15. 03:54:659 (5,1) - don't do this. this plays weird. it's difficult to read. to understand. and a big slider on a blue tick is madness. Changed
  16. 05:01:088 (2,3) - dunno if you should stack them Consistency with the following triplet
  17. 05:06:574 (2,3) - ^ ^
  18. 05:09:316 (2,3) - ^ ^
I'm not that good with the difficult part so not many suggestions for the end stuff. hope it's okay.
Well don't worry it was plenty good, good advices with flow, thanks!
walaowey
Hi alheak >w</

Sorry for the short mod.. I like your map..Cant really find problem >w<

So here is the mod

Flower-Viewing Party
01:10:259 (7) - nc and remove nc at 01:10:431
01:34:431 (4,5,6) - rotate this by -48°. better flow xD
01:43:002 (8) - why not place this in the exact middle of 01:41:974 (1,2,3,4,5,6,7)
02:52:602 (3,4,5) - rotate this to form a better flow too
addthis in the beatmap folder.. To silent the sliderslide sound.. Its better xD

And a for u :D

Nice song..Hope it can be ranked soon :)
walaowey
aw..sorry for the double post..Didnt notice it >w<
Topic Starter
Alheak

walaowey wrote:

Hi alheak >w</

Sorry for the short mod.. I like your map..Cant really find problem >w<

So here is the mod

Flower-Viewing Party
01:10:259 (7) - nc and remove nc at 01:10:431 It's fine life this, I want to put NCs on measures' start, some have to be placed earlier, but the big white tick is the NC default placing point
01:34:431 (4,5,6) - rotate this by -48°. better flow xD Well not necessarily, this isn't false but the way I placed it is fine too
01:43:002 (8) - why not place this in the exact middle of 01:41:974 (1,2,3,4,5,6,7) Good point, changed
02:52:602 (3,4,5) - rotate this to form a better flow too Changed in another way
addthis
in the beatmap folder.. To silent the sliderslide sound.. Its better xD Thanks but I want to keep the sliderslide sound

And a for u :D

Nice song..Hope it can be ranked soon :)
Thanks for the mod and the star Walao!
Santtu
Hello! NM from my queue

Flower-viewing party

  1. 00:57:059 (2) - Move to x240 y116 so it's not too close to 00:56:545 (1) -
  2. 01:21:231 (1) - I suggest to make blanket with 01:20:631 (4) -
  3. 01:22:431 (5) - make more distant between 01:22:431 (5) - and 01:21:745 (2) - . Move (5) somewhere like x248 y264
  4. 02:28:259 (8,9) - Ctrl + G, so it flows better
  5. 03:16:774 (3,4) - this jump is really odd. I recommend to do something for it 'cause It confused me when I played it
  6. 03:54:831 (1,2) - when I played the map, I didn't realize that there it (2) started so quick. I recommend to do something for it so it's more readable.
  7. 04:17:802 (7) - add finish hitsound
  8. 05:02:202 (1) - maybe replace it to x324 y40
  9. 05:40:688 (1,1) - why not map this part? It feels odd when there is "melody" things you could map.

Sorry for small mod. Your map is so good that I didn't find much ;_;. I hope my mod is useful in anyway D:
Good Luck with map!
Topic Starter
Alheak

smsh150 wrote:

Hello! NM from my queue o/

Flower-viewing party

  1. 00:57:059 (2) - Move to x240 y116 so it's not too close to 00:56:545 (1) - Changed
  2. 01:21:231 (1) - I suggest to make blanket with 01:20:631 (4) - It's already making a blanket with 01:20:374 (3) -
  3. 01:22:431 (5) - make more distant between 01:22:431 (5) - and 01:21:745 (2) - . Move (5) somewhere like x248 y264 I think it's far enough plus it'll ruin my square if I do that
  4. 02:28:259 (8,9) - Ctrl + G, so it flows better Yes and no, tIt'll change the flow but it'll then make a weird one just after with 02:28:259 (8,1) -
  5. 03:16:774 (3,4) - this jump is really odd. I recommend to do something for it 'cause It confused me when I played it Yes I agree, changed
  6. 03:54:831 (1,2) - when I played the map, I didn't realize that there it (2) started so quick. I recommend to do something for it so it's more readable. I guess you're right, but (2)'s a slider so it doesn't matter too much if you're too late on it. Changed (1) a little tho
  7. 04:17:802 (7) - add finish hitsound I prefer how it is
  8. 05:02:202 (1) - maybe replace it to x324 y40 Changed
  9. 05:40:688 (1,1) - why not map this part? It feels odd when there is "melody" things you could map. I feel like it'd be weird to play and repetitive

Sorry for small mod. Your map is so good that I didn't find much ;_;. I hope my mod is useful in anyway D:
Good Luck with map!
Thanks for the mod! Good luck with your queue
guineaQ
Huh
yeah from Pho's modding queue

circlefloweverywherewithoccasionalstreamsand1/4jumps

  1. 00:01:688 (1) - Well there isn't anything technically wrong with this slider, but if you listen to the music the riff sounds DIFFERENT when compared with 00:01:002 (3) - 00:02:374 (3) - , so I just you change the slider shape/spacing or anything to hint that small differentiation.
  2. 00:02:374 (3,4,1) - instrumental emphasis is almost equal in these points (although pitch is different), feels awkward having 00:02:888 (4,1) - 's distance being so low compared to 00:02:374 (3,4) - (The sound at 00:03:231 - is weaker BUT not weak enough to warantee 1.0x jump difference :S maybe 0.5x
  3. 00:04:431 (1) - gahh dont stack when there is a finish and you are starting to gravitate this map's style on flow
  4. 00:05:459 (5) - straight slider because of abruptness of drum sound
  5. 00:09:402 (3,4,5) - 2.0x -> 1.6x seems more fitting to music
  6. 00:14:202 (1,2) - this spacing is too close
  7. 00:14:888 (3,4) - ^
  8. 00:15:402 (1) - 1/1 hold after heavily emphasized jumps, probably a good idea to use a different slider shape rather than bezier slider again
  9. 00:15:916 (2,3,4,5,6) - ?
  10. 00:20:031 (2) - curve this
  11. 00:20:888 (5,6,7) - spread out triple instead of stacked one
  12. 00:24:488 (3,4,5,6,7) - I don't know why you would use stream when the guitar allows for some more interesting 1/2 pattern (anti jump or huge jump for emphasis)
  13. 00:25:174 (1,2) - this back and forth direction doesn't really work when the guitar riff stays the same throughout
  14. 00:26:374 (1) - what
  15. 00:27:574 (9) - straight slider pointing more parallel to X-axis (well 1/2 circles are better but)
  16. 00:30:145 (6) - just use 1/2 circle stack or something please not slider
  17. 00:30:488 (1) - why
  18. 00:31:002 (3,4,5,6,7) - this makes no sense or what so ever (it could also flow better, space them out a little more if you are going to keep it although I will slap you to oblivion if you keep it)
  19. 00:32:202 (2,3,4,5,6) - ^
  20. 00:41:116 (6,7,8) - dont spread this one, stack it the guitar is not progressively moving from one pitch to another, its just going back to same pitch
  21. 00:41:631 (1,2,3,4,5,6,7,8) - this would have been the place to use 1/4 slider spam
  22. 00:42:316 (9,10) - a simple back and forth would have been so nice
  23. 00:43:859 (7,8,9) -
  24. 00:46:431 (3,4,5,6,7) - spread out triplet to big jump will be more interesting to play and fitting to music
  25. 00:51:916 (3,4,5,6,7) - ^
  26. 00:56:545 (1) - either make the angle more sharper, or use S slider
  27. 00:57:402 (3,4,5,6,7) - same as 00:46:431 (3,4,5,6,7) -you could use 1/4 reverse just to differentiate the pattern (I would allow it since its flipping 6 minute song, just be consistent with what you use from section to section)
  28. 00:59:802 (2,3,4,5,6,7) - a good opportunity for justified large 1/2 jumps missed here
  29. 01:02:031 (1) - what is thix
  30. 01:02:545 (2) - instead of blanketing
  31. 01:02:888 (3,4,5,6,7) - not going to point this out anymore
  32. 01:06:659 (2,3) - this really makes no sense to me how there isn't a loud guitar sound behind it but has larger jump than 01:07:174 (4,5) - ??
  33. 01:07:516 (1,2,3) - nothing at blue tick and 1/4 is spaced out like 1/2 plus a stacked reverse slider, so peachy
  34. 01:08:031 (3,4) - increase spacing
  35. 01:10:431 (1,2,3) - yeah I do hear the small tiny MINISCULE 1/4 sound there but yeah its MINISCULE
  36. 01:10:774 (4,5,6,7,8,9) - the rhythm is
  37. 01:11:631 (10) - bigger jump pls
  38. 01:12:659 (5,6,7) - the song definitely has the up and down pitch so its better to have back and forth
  39. 01:28:774 (3,4,5) - pls
  40. 01:36:831 (3) - better if this pointed more gravitated horizontally
  41. 02:23:116 (1) - ALTHOUGH ITS EVIL AS FK YOU CAN USE SV SLOWDOWN HERE
  42. 02:34:088 (1,2) - could use 1/1 slider to circle instead
  43. 03:17:974 - best part of this map
  44. 03:19:002 (8,9,10) - a bit too far
  45. 03:21:231 (2,3,4) - just standard 1/1 slider to 2 circles
  46. 03:29:974 (5) - increase distancing
  47. 03:45:402 (1,2,3) - PLS, THE SHAPES ITS KILLING ME
  48. 04:50:545 (6,7,8,9,10) - 1/2 jumps
    Well the song kinda repeats itself a lot, so you can apply the same logic into the later parts of the song.
    PS I stopped pointing out overmaps after 1~2 minute mark and didnt check hitsounds and other misc shiet

I kinda noticed that your structure gets simpler and simpler as the song goes on lol
Topic Starter
Alheak

guineaQ wrote:

Huh
yeah from Pho's modding queue

circlefloweverywherewithoccasionalstreamsand1/4jumps

  1. uuhh don't mind the red, it doesn't mean i haven't fixed anything, just that i'm lazy to change colors
  2. 00:01:688 (1) - Well there isn't anything technically wrong with this slider, but if you listen to the music the riff sounds DIFFERENT when compared with 00:01:002 (3) - 00:02:374 (3) - , so I just you change the slider shape/spacing or anything to hint that small differentiation. changed this part because it always felt weird
  3. 00:02:374 (3,4,1) - instrumental emphasis is almost equal in these points (although pitch is different), feels awkward having 00:02:888 (4,1) - 's distance being so low compared to 00:02:374 (3,4) - (The sound at 00:03:231 - is weaker BUT not weak enough to warantee 1.0x jump difference :S maybe 0.5x changed this part too
  4. 00:04:431 (1) - gahh dont stack when there is a finish and you are starting to gravitate this map's style on flow uuuhhh changed while trying something we'll see (used your suggestion)
  5. 00:05:459 (5) - straight slider because of abruptness of drum sound yea why not
  6. 00:09:402 (3,4,5) - 2.0x -> 1.6x seems more fitting to music changed
  7. 00:14:202 (1,2) - this spacing is too close changed
  8. 00:14:888 (3,4) - ^ ^
  9. 00:15:402 (1) - 1/1 hold after heavily emphasized jumps, probably a good idea to use a different slider shape rather than bezier slider again Kinda agree but I really don't know how to change it, and it seems fine anyway
  10. 00:15:916 (2,3,4,5,6) - ? I thought the guitar saturation would be enough to justify a stream here, changed
  11. 00:20:031 (2) - curve this aight just a little then
  12. 00:20:888 (5,6,7) - spread out triple instead of stacked one Agree, changed
  13. 00:24:488 (3,4,5,6,7) - I don't know why you would use stream when the guitar allows for some more interesting 1/2 pattern (anti jump or huge jump for emphasis) The guitar wasn't really doing anything there so i was following the drums, which does something that suggests a stream, well at least a triplet, so i changed this to a triplet instead
  14. 00:25:174 (1,2) - this back and forth direction doesn't really work when the guitar riff stays the same throughout yea changed
  15. 00:26:374 (1) - what wat what
  16. 00:27:574 (9) - straight slider pointing more parallel to X-axis (well 1/2 circles are better but) there were circles before but i changed to slider to try something out, back to circles then
  17. 00:30:145 (6) - just use 1/2 circle stack or something please not slider idk fuk why didn't i think of that
  18. 00:30:488 (1) - why ^
  19. 00:31:002 (3,4,5,6,7) - this makes no sense or what so ever (it could also flow better, space them out a little more if you are going to keep it although I will slap you to oblivion if you keep it) i think they're good wth, spaced them more i guess
  20. 00:32:202 (2,3,4,5,6) - ^ ^
  21. 00:41:116 (6,7,8) - dont spread this one, stack it the guitar is not progressively moving from one pitch to another, its just going back to same pitch guess you're right, changed
  22. 00:41:631 (1,2,3,4,5,6,7,8) - this would have been the place to use 1/4 slider spam streams are basically 1/4 spam too :3
  23. 00:42:316 (9,10) - a simple back and forth would have been so nice yea but a jump + clap emphasis feels better imo
  24. 00:43:859 (7,8,9) - thats very lewd i like it
  25. 00:46:431 (3,4,5,6,7) - spread out triplet to big jump will be more interesting to play and fitting to music yes
  26. 00:51:916 (3,4,5,6,7) - ^ ^
  27. 00:56:545 (1) - either make the angle more sharper, or use S slider made sharper
  28. 00:57:402 (3,4,5,6,7) - same as 00:46:431 (3,4,5,6,7) -you could use 1/4 reverse just to differentiate the pattern (I would allow it since its flipping 6 minute song, just be consistent with what you use from section to section) well for this section im just gonna keep the streams
  29. 00:59:802 (2,3,4,5,6,7) - a good opportunity for justified large 1/2 jumps missed here justified by what
  30. 01:02:031 (1) - what is thix uuuhhhh
  31. 01:02:545 (2) - instead of blanketing imo this blanket allows a smoother transition to the following stream
  32. 01:02:888 (3,4,5,6,7) - not going to point this out anymore ^
  33. 01:06:659 (2,3) - this really makes no sense to me how there isn't a loud guitar sound behind it but has larger jump than 01:07:174 (4,5) - ?? changed
  34. 01:07:516 (1,2,3) - nothing at blue tick and 1/4 is spaced out like 1/2 plus a stacked reverse slider, so peachy changed
  35. 01:08:031 (3,4) - increase spacing ^
  36. 01:10:431 (1,2,3) - yeah I do hear the small tiny MINISCULE 1/4 sound there but yeah its MINISCULE lmao well i think it fits so idk
  37. 01:10:774 (4,5,6,7,8,9) - the rhythm is changed
  38. 01:11:631 (10) - bigger jump pls yes
  39. 01:12:659 (5,6,7) - the song definitely has the up and down pitch so its better to have back and forth
  40. 01:28:774 (3,4,5) - pls ? overmap? but the druuumssss, plus the song is repetitive as fuk you don't want the same thing happening again for kiai do you
  41. 01:36:831 (3) - better if this pointed more gravitated horizontally changed
  42. 02:23:116 (1) - ALTHOUGH ITS EVIL AS FK YOU CAN USE SV SLOWDOWN HERE too lewd sorry
  43. 02:34:088 (1,2) - could use 1/1 slider to circle instead uhhh idk
  44. 03:17:974 - best part of this map well it's the only part that's not repetitive so it feels refreshing
  45. 03:19:002 (8,9,10) - a bit too far reduced A LITTLE BIT
  46. 03:21:231 (2,3,4) - just standard 1/1 slider to 2 circles changed
  47. 03:29:974 (5) - increase distancing yes
  48. 03:45:402 (1,2,3) - PLS, THE SHAPES ITS KILLING ME uuhhh
  49. 04:50:545 (6,7,8,9,10) - 1/2 jumps alright 1/4 jumps
    Well the song kinda repeats itself a lot, so you can apply the same logic into the later parts of the song.
    PS I stopped pointing out overmaps after 1~2 minute mark and didnt check hitsounds and other misc shiet
okay i'll review the entire map while keeping in mind things you pointed out and more, hopefully it'll somehow fix it (#blandmapping2015)

for now thanks a lot, this was quite helpful
Fookiz
k

Flower-viewing party
01:14:888 (3,4,5,6,7,1) - try this

01:26:374 (6,7) - ctrl+G maybe?
01:43:345 (1,2,3) - big jump with wide angles :/ try reducing distance or combination of reducing distance and moving it so the angle isnt as straight
03:45:402 (1,2,3) - imo either make them not touch at all or make them stack on eachother
03:55:345 (2,3) - ugly overlap
04:00:488 (1,2) - sliderbreaks op
03:59:459 (3,4) - remove 4 and extanded one more reverse arrow
04:33:231 (14,15,1,2,3,4,5,6,7) - idk how i feel about this i cant grasp what you were trying to do follow here
05:28:259 (1) - why NC?
05:31:002 (1) - ^
05:33:745 (1) - ^
05:40:259 (9) - move 9 near 7
05:40:602 (1) - put it in the center :3
Kroytz
hihi m4m irc thingymablahblah
my reaction as I'm modding this map
http://puu.sh/hFasa/c40daf3ac7.jpg

Le mod post

The Flower Party

  1. 00:16:774 (1,2) - why not keep this as just a red to red slider like before here 00:11:288 (1) - the music is the same in both sections and it sounds kind of weird when you hit that white tick when it's just an extended part of the guitar(? i hope i know my instruments)
  2. 00:18:145 (1,2) - same goes for here.
  3. 00:17:288 (3,4,5,6,1,2,3) - This is prolly just me but when things start getting very 'heavy' in a single area, it makes it feel very cluttered when the rest of the playfield yknow, is available.
  4. 00:20:374 (3,4) - flow can be improved by just moving (4) out in front of (3), or somewhere in the first quadrant or even between quadrant 1 and 2. my awesome paint demonstrations :^) [example http://puu.sh/hF6Ho/0698607a1d.jpg ]
  5. 00:21:402 (2,3,4) - I see what youre trying to follow there but it plays/feels awkward because of the switch to 1/3 to 1/6 back to 1/3 for a bit and yknow it just feels really fking awkward yknow? lol. Although this timeline [ http://puu.sh/hF6Rq/eedef0c3b5.jpg ]doesnt get to hit what you want, try it out cuz I think its MUCH simpler and easier to follow,read, or yknow whatever.
  6. 00:29:459 (2,3,4,5,6,7,8) - this overall pattern can look cleaner. But I think the problem here is 00:29:116 (1) - slider end hitting a beat not present in the music. Maybe longer slider to red tick and you can get a 6 beat pattern afterwards, before the new measure. There might even be a beat over here not sure 00:29:888 - if there is, yknow, can make as triple.
  7. 00:32:202 (2,3,4,5,6) - this comes 1/2 too early. It's not consistent with 00:31:002 (3,4,5,6,7) - For the part at 32seconds, I think following this would be good [ http://puu.sh/hF7tw/f4acd3c29b.jpg ]
  8. 00:40:431 (2) - If the intention was to blanket, this could be fixed like around [304 191]
  9. 01:07:516 (1) - Blanket around the (3) instead could improve flow [ http://puu.sh/hF7Mi/1cab07159f.jpg ]
  10. 01:15:745 (1) - it comes from a nice pattern but I dont think this gets enough for emphasis.
  11. 01:28:002 (1) - Kinda hard to sightread this as blue tick. Increasing the spacing would help because players might treat that as 1/2 beat.
  12. 01:30:145 (5,8) - These two jumps are a little high for the kind of emphasis in the music. I'd also change (5) to be a curved slider (to blanket pre existing [1]) instead of straight.
  13. 01:52:259 (6) - Stack instead? I get a cooler effect this way.
  14. 02:10:431 (3,4,5,6,7) - This pattern can be a little more intense with the finishes/cymbals or whatever the hell theyre called.
  15. 02:22:659 (1) - Might get treated as 1/2 beat, spacing higher can fix it. [ http://puu.sh/hF8jg/40e289610a.jpg ] It also flows well in spacing to the oncoming slider.
  16. 02:25:174 (3,4,5,6,7) - Can have variety in stream for the riff-y parts and make like this: [ http://puu.sh/hF8mu/715dccbc2a.jpg ]
  17. 02:33:316 - there's a dominant beat there I highly believe should be mapped. You can easily fuse the triple from before and the next stream and make a single long stream.
  18. 02:43:345 (6) - make triangle at [324 352] would flow much better
  19. 02:46:259 (1) - double red anchored pointed slider might look better idk [ http://puu.sh/hF8DQ/a22c68a5fa.jpg ]
  20. 02:49:002 (1) - maybe for this one too, right now it looks a little funny.
  21. 02:55:002 (2,3,4) - same reasoning as 00:21:402 (2,3,4)
  22. 03:06:316 (9,10,11) - this whole thing can be moved a little so that (11) is perfectly parallel with the former (8)
    03:12:488 (1,2) - this overlap is so /r/mildlyinfuriating
  23. 03:25:688 (4) - it looks like you want to emphasize this note but the music doesnt suggest it. Bringing it all the way down there just to blanket the (1) is a little too harsh for players, especially when there isn't much momentum.
  24. 03:35:802 (1,2,3,4,5,6) - I was thinking every other slider triplet thing or w.e can be ctrl-J for some interesting dynamics [ http://puu.sh/hF90h/f5c3507ee2.jpg ]
  25. 03:39:345 (6) - NC for player readability? that or the (5) idk
  26. 03:45:402 (1,2,3) - these overlaps bro. Can just space out a little more and get a cleaner looking illuminazi formation.
  27. 03:51:916 (5) - another funny looking slider. also this spacing is pretty whack 03:51:831 (4) - I think maybe follow direction of the flow and make it go to right side would help more. Not the best mock-up but I hope you get the idea >>;;; [ http://puu.sh/hF9o9/15f62e6014.jpg ]
  28. 03:54:831 (1) - the long guitar starts on the white tick :s This timeline might be better [ http://puu.sh/hF9v5/b09c13a1f7.jpg ] or if that feels awkward just control the new (2,3) and check that out.
  29. 04:17:802 (6,1) - creating an aesthetic like [ http://puu.sh/hF9Cz/243383c48f.jpg ] could be cool too.
  30. 05:39:231 (5,6,7,8,9) - Spacing feels decreased here when I think it could be slightly more emphasizing. like mirrored sliders or something. Just another crappy mock-up but something to keep the intensity up [ http://puu.sh/hF9To/6a6e98df2e.jpg ]
  31. 05:40:602 (1) - I think that would be better off in the center and the previous triangle pattern thing to not get confused with spacing. Cuz lets be real, the spacing of the triangle and the ending (1) are like, all pretty fucky yknow? lol. Better off making perfect spaced triangle and (1) inside like [ http://puu.sh/hFa11/2df5bef8d8.jpg ] or something yknow? idk

Gooood luck~
Topic Starter
Alheak

Fookiezi wrote:

k

Flower-viewing party
01:14:888 (3,4,5,6,7,1) - try this yeah i was hesitating doing something ike that so changed

01:26:374 (6,7) - ctrl+G maybe? did like ^ instead
01:43:345 (1,2,3) - big jump with wide angles :/ try reducing distance or combination of reducing distance and moving it so the angle isnt as straight sharpened the angle
03:45:402 (1,2,3) - imo either make them not touch at all or make them stack on eachother Stacked them
03:55:345 (2,3) - ugly overlap Fixed
04:00:488 (1,2) - sliderbreaks op Yeah, this probably wasn't a good idea
03:59:459 (3,4) - remove 4 and extanded one more reverse arrow yep changed
04:33:231 (14,15,1,2,3,4,5,6,7) - idk how i feel about this i cant grasp what you were trying to do follow here the drums?
05:28:259 (1) - why NC? Consistency, and I prefer not going into 10+ combos
05:31:002 (1) - ^ ^
05:33:745 (1) - ^ ^
05:40:259 (9) - move 9 near 7 alright not much tho
05:40:602 (1) - put it in the center :3 done
Thanks a lot!
Topic Starter
Alheak

Kroytz wrote:

hihi m4m irc thingymablahblah
my reaction as I'm modding this map
http://puu.sh/hFasa/c40daf3ac7.jpg

Le mod post

The Flower Party

  1. 00:16:774 (1,2) - why not keep this as just a red to red slider like before here 00:11:288 (1) - the music is the same in both sections and it sounds kind of weird when you hit that white tick when it's just an extended part of the guitar(? i hope i know my instruments) The beat is really emphasized here so a put a circle there
  2. 00:18:145 (1,2) - same goes for here. ^
  3. 00:17:288 (3,4,5,6,1,2,3) - This is prolly just me but when things start getting very 'heavy' in a single area, it makes it feel very cluttered when the rest of the playfield yknow, is available. Yeah I agree with that but i like this pattern and i don't see how it'd fit otherwise
  4. 00:20:374 (3,4) - flow can be improved by just moving (4) out in front of (3), or somewhere in the first quadrant or even between quadrant 1 and 2. my awesome paint demonstrations :^) [example http://puu.sh/hF6Ho/0698607a1d.jpg ] Changed in another way
  5. 00:21:402 (2,3,4) - I see what youre trying to follow there but it plays/feels awkward because of the switch to 1/3 to 1/6 back to 1/3 for a bit and yknow it just feels really fking awkward yknow? lol. Although this timeline [ http://puu.sh/hF6Rq/eedef0c3b5.jpg ]doesnt get to hit what you want, try it out cuz I think its MUCH simpler and easier to follow,read, or yknow whatever. Alright, changed in another way, I hope it'll be better
  6. 00:29:459 (2,3,4,5,6,7,8) - this overall pattern can look cleaner. But I think the problem here is 00:29:116 (1) - slider end hitting a beat not present in the music. Maybe longer slider to red tick and you can get a 6 beat pattern afterwards, before the new measure. There might even be a beat over here not sure 00:29:888 - if there is, yknow, can make as triple. Changed to 1/1 slider
  7. 00:32:202 (2,3,4,5,6) - this comes 1/2 too early. It's not consistent with 00:31:002 (3,4,5,6,7) - For the part at 32seconds, I think following this would be good [ http://puu.sh/hF7tw/f4acd3c29b.jpg ] I was following the guitar, but it begins even earlier and wouldn't play good, so yeah i changed but i another way to follow the drums
  8. 00:40:431 (2) - If the intention was to blanket, this could be fixed like around [304 191] it's actually blanketing the ealier (3), but i realise this doesn't make much sense since the following (2) is closer in time, so changed
  9. 01:07:516 (1) - Blanket around the (3) instead could improve flow [ http://puu.sh/hF7Mi/1cab07159f.jpg ] Good point, changed
  10. 01:15:745 (1) - it comes from a nice pattern but I dont think this gets enough for emphasis. you're probably right but I'll keep this like that for now
  11. 01:28:002 (1) - Kinda hard to sightread this as blue tick. Increasing the spacing would help because players might treat that as 1/2 beat. Changed
  12. 01:30:145 (5,8) - These two jumps are a little high for the kind of emphasis in the music. I'd also change (5) to be a curved slider (to blanket pre existing [1]) instead of straight. I think it's fine, there are higher jumps for the same kind of emphasis a little earlier (and later too)
  13. 01:52:259 (6) - Stack instead? I get a cooler effect this way. Changed, as well as the others like this one, we'll see how it turns out
  14. 02:10:431 (3,4,5,6,7) - This pattern can be a little more intense with the finishes/cymbals or whatever the hell theyre called. There already are finishes here
  15. 02:22:659 (1) - Might get treated as 1/2 beat, spacing higher can fix it. [ http://puu.sh/hF8jg/40e289610a.jpg ] It also flows well in spacing to the oncoming slider. changed
  16. 02:25:174 (3,4,5,6,7) - Can have variety in stream for the riff-y parts and make like this: [ http://puu.sh/hF8mu/715dccbc2a.jpg ] Oh yeah this definitely fits the riff better
  17. 02:33:316 - there's a dominant beat there I highly believe should be mapped. You can easily fuse the triple from before and the next stream and make a single long stream. You're right, changed, did not do the long-stream thing since i realised one note was overmapped
  18. 02:43:345 (6) - make triangle at [324 352] would flow much better yep changed
  19. 02:46:259 (1) - double red anchored pointed slider might look better idk [ http://puu.sh/hF8DQ/a22c68a5fa.jpg ] wouldn't work as well imo, plus i like having the shape following the rhythm, so 2 anchors would mean a 1/3 rhythm
  20. 02:49:002 (1) - maybe for this one too, right now it looks a little funny. I think it's fine idk
  21. 02:55:002 (2,3,4) - same reasoning as 00:21:402 (2,3,4) Even though this one plays a little better, i'm changing it for consistency
  22. 03:06:316 (9,10,11) - this whole thing can be moved a little so that (11) is perfectly parallel with the former (8) i think it's fine
    03:12:488 (1,2) - this overlap is so /r/mildlyinfuriating Fixed
  23. 03:25:688 (4) - it looks like you want to emphasize this note but the music doesnt suggest it. Bringing it all the way down there just to blanket the (1) is a little too harsh for players, especially when there isn't much momentum. Changed
  24. 03:35:802 (1,2,3,4,5,6) - I was thinking every other slider triplet thing or w.e can be ctrl-J for some interesting dynamics [ http://puu.sh/hF90h/f5c3507ee2.jpg ] yeah i was thinking of doing something like that too
  25. 03:39:345 (6) - NC for player readability? that or the (5) idk I prefer consistency and i don't think it's really necessary
  26. 03:45:402 (1,2,3) - these overlaps bro. Can just space out a little more and get a cleaner looking illuminazi formation. changed
  27. 03:51:916 (5) - another funny looking slider. also this spacing is pretty whack 03:51:831 (4) - I think maybe follow direction of the flow and make it go to right side would help more. Not the best mock-up but I hope you get the idea >>;;; [ http://puu.sh/hF9o9/15f62e6014.jpg ] Changed in another way
  28. 03:54:831 (1) - the long guitar starts on the white tick :s This timeline might be better [ http://puu.sh/hF9v5/b09c13a1f7.jpg ] or if that feels awkward just control the new (2,3) and check that out. Changed as you suggested
  29. 04:17:802 (6,1) - creating an aesthetic like [ http://puu.sh/hF9Cz/243383c48f.jpg ] could be cool too. well idk i'll keep it like it is
  30. 05:39:231 (5,6,7,8,9) - Spacing feels decreased here when I think it could be slightly more emphasizing. like mirrored sliders or something. Just another crappy mock-up but something to keep the intensity up [ http://puu.sh/hF9To/6a6e98df2e.jpg ]
  31. 05:40:602 (1) - I think that would be better off in the center and the previous triangle pattern thing to not get confused with spacing. Cuz lets be real, the spacing of the triangle and the ending (1) are like, all pretty fucky yknow? lol. Better off making perfect spaced triangle and (1) inside like [ http://puu.sh/hFa11/2df5bef8d8.jpg ] or something yknow? idk I prefer the feel it currently has, plus i don't feel like it'd be too confusing

Gooood luck~
alright thanks, a lot of good suggestions
Taeyang
  • General
  1. it's not fast beat and Extra lever so i recommed AR9 OD7
  2. you did'n used custum hitsound

  • Flower-viewing party
  1. 00:15:916 (2) - calp hit sound
  2. 00:42:231 (8,9) - use 0.74 DS
  3. 02:22:431 (1,1,1) - use ctrl+D
  4. 02:33:659 (8,9,10,11,12) - use same DS
  5. 02:55:689 (1) - NC
  6. 03:02:716 (1,1) - NC
  7. 03:15:916 (4,5,6) - stack
  8. 03:28:602 (8,9,10,11,1) - stream so hard use 1.0~1.3 DS
  9. 03:34:431 (1) -
    03:37:174 (1) -
  10. 03:38:888 (1,1) - NC
  11. 03:50:202 (4,8) - NC and 03:50:202 (4,5,6,7,8) - stream so hard
  12. 03:59:802 (1) - NC
  13. 04:01:516 (4) - NC
  14. 04:03:231 (4) - NC
  15. 04:08:716 (3) - NC
  16. 05:07:516 (9) -
  17. 05:51:059 (1) - 3 circle
    use more NC especially stream part






Good luck :D
Topic Starter
Alheak

Taeyang wrote:

  • General
  1. it's not fast beat and Extra lever so i recommed AR9 OD7 I'll consider AR9 but this OD is fine, in fact it was recommended by a QAT
  2. you did'n used custum hitsound i'm not that good at hitsounding and i don't have a lot of ressources for that

  • Flower-viewing party
  1. 00:15:916 (2) - calp hit sound Yep added
  2. 00:42:231 (8,9) - use 0.74 DS alright
  3. 02:22:431 (1,1,1) - use ctrl+D Do you mean ctrl+h? If so, changed
  4. 02:33:659 (8,9,10,11,12) - use same DS I prefer how it is
  5. 02:55:689 (1) - NC I think it's fine, and I prefer consistency
  6. 03:02:716 (1,1) - NC added
  7. 03:15:916 (4,5,6) - stack I prefer how it is
  8. 03:28:602 (8,9,10,11,1) - stream so hard use 1.0~1.3 DS Reduced to 1.3
  9. 03:34:431 (1) - Changed
    03:37:174 (1) - Changed but didn't add NCs
  10. 03:38:888 (1,1) - NC I guess it makes sense for the switch to 1/3, added
  11. 03:50:202 (4,8) - NC and 03:50:202 (4,5,6,7,8) - stream so hard Reduced to 1.2 but didn't add NC
  12. 03:59:802 (1) - NC Didn't add
  13. 04:01:516 (4) - NC ^
  14. 04:03:231 (4) - NC ^
  15. 04:08:716 (3) - NC ^
  16. 05:07:516 (9) - This would be overmapping, plus it's fine like this
  17. 05:51:059 (1) - 3 circle Too hard to hit imo, this slider is surprising enough
    use more NC especially stream part

I'm not a big fan of NCs everywhere, I like to be consistent or add them to help with reading.
Anyway thank you a lot, and good luck on your side!




Good luck :D
Keada
Heey~ M4M from my queue :>
I looooooooove Demetori <3


  • General

  1. Your map need some hitsounds D: cause the default ones is so boring .-. sooo I picked some for you :D http://puu.sh/hVUTC/8423a2f15d.rar
    hope you like them, and know how to use them :D
    Come poke me if you dont know how :3 aaand if you need help with the hitsounds, I can do it too ^-^ I love hitsounding Demetori <3
  2. OD8 should be fine in this map
  3. Consider having capital letters on all new words in your diffname (nothing big but) so it should be Flower-Viewing Party :>


  • Flower-Viewing Party

  1. 00:04:431 (1) - this loses flow a little bit
  2. 00:29:116 (1) - sliderend isnt perfectly stacked but its like a millimeter or something so xD
  3. 00:29:631 (2,4) - ctrl+g here? would be cool
  4. 00:44:888 (3) - make this the other way for better flow + it plays better, can also blanket http://puu.sh/hVTzl/b0eaecaea0.jpg
  5. 01:20:031 (1,3) - not sure if intentional or not, but this isnt correctly stacked
  6. 01:22:431 (5) - could move this a little bit to the left so it doesnt overlap 01:21:745 (2) - or just take the slider a bit to the right cause its overlapped with 01:21:059 (6) - as well
  7. 01:43:516 (1) - shouldnt and should be a note here, dont know but it isnt a beat here in the music. You could either do a slider over this big white tick or you can remove the note there and do it like you did here 02:39:574 (1,2) - would play pretty nice too
  8. 01:54:659 (5,6,7) - fix this pattern? to a triangle like this maybe? http://puu.sh/hVTXF/b1fdb69b34.jpg
  9. 02:05:802 (7) - move a bit to the left to get a nicer triangle here 02:04:431 (2,3,7) - then you need to move the next slider too, but that shouldnt be a problem should it ;)
  10. 02:26:202 (2) - stack? with 02:25:259 (4) -
  11. 02:31:174 (8,1,2,3,4,5,6) - The patterns here doesnt really look so good D: try something like this: http://puu.sh/hVUdw/78afbe0fdb.jpg
  12. 02:44:888 (8) - dont overlap with 02:43:945 (2) -
  13. 02:47:974 (2) - Move a bit down on this, its kinda close to the (7)
  14. 03:04:088 (6,1,2,3) - Triangle alittle bit off
  15. 03:29:888 - could fit with a note here, would fit the solo if you listen to the guitar :D
  16. 03:30:231 - same here ^
  17. 03:46:859 (1,2,4,6,7) - triangle a bit off again D:
  18. 04:03:745 (5) - move a bit up to correct the triangle (I am upsessed with triangles DDDDD:)
  19. 05:27:916 (7,8,1) - Triangle :D
  20. 05:33:059 (5,6) - Ctrl+G

Pretty good map here, was hard to find much here D: oh well, Ill give you a star too <3 since Demetori is luv and this map seems so fun to play :D shame I cant play at night ;w;
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