00:01:000 (3,1) - nazi stack :c
Fixed00:04:257 (5,1) - try increasing the distance between those? 1 feels powerful enough to justify a bigger jump
Changed00:07:000 (5,1,3) - ^
Changed, tried something so I don't know if it'll stay there00:10:429 (2,3) - these feel REALLY close. I don't think spacing them out like the rest of the pattern is neccessary but maybe see if you can space these out a little more?
I'll need more energy to introduce the following jumps so changed00:17:800 (5,1) - very minor, but why not stack those for extra neatness?
I like them how they are00:34:429 (5,1) - I kinda feel like continueing the triangle-movement would feel more natural
Changed this part00:36:829 (3,4,5) - any reason why these 1/4 are spaced out like this while the others are a lot closer to each other?
I feel like there's a lot of energy from the previous jump sliders so I don't to stop it. This might change tho I'll see01:09:743 (4,5,6,7) - hmm not sure if this is overdone or not. maybe nerf this a tiny bit?
It actually feel okay while playing, testers didn't have much difficulty on this either, so for now it'll stay that way01:13:000 (7,1,2,3) - try spacing these out a little more?
Done01:15:057 (4,5,6,7,1) - I feel like the music would call for gradually increasing jumps instead of having the circle rather close together like this. It looks decent, I'm just not sure about how fitting this it
There's jumps in this pattern where the highest notes are played, so I think this is fitting too. I might change it01:38:886 (10,1) - increase the distance between this like you did in previous patterns
Done01:58:086 (7,1) - minor cosmetic suggestion: See if you can slightly curve 7 to match 1?
Changed02:12:143 (9) - put a circle here and have the break on the circle instead. (possible add a finish on said circle)
Good suggestion, added02:25:257 (4,2) - stack for extra neatness?
Changed02:37:514 (4,5,6) - already commented on this earlier
^02:41:629 (4,5,6) - spacing seems kinda random to me. I don't really see why 6 would stand out like that
Jumps on highest notes, this might change later03:14:029 (2,4) - nazi stack :c
Fixed03:41:114 (1,2,3,4) - doesn't this feel kinda boring during such an intensive part?
Interverted 2 and 3, but I don't feel like doing more since there isn't much going on here04:35:800 (9,1) - I feel like this would support a more intense jump
Changed04:40:086 (1,2) - - I'm guessing that you were tryng to have 2 blanket aounrd 1's body? it doesn't really work if not done perfectly >< eh probably just me being picky
Tried to fix it, welp04:44:200 (9,1) - these feel way to close with the downbeat feeling pretty powerful
Interverted 8 and 905:04:429 (7,8,9) - see if you can put these into a more creative pattern? just having them go in a slightly curved line feels kinda of boring. I guess you wouldn't want these to be too jumpy, so maybe smth like this
https://osu.ppy.sh/ss/3016451?
^, thanks for the suggestion tho05:13:000 (9,1) - this might feel awkward to play because of the very sharp angle the player has to move in to properly follow the slider
Made a curve slider insteadLooks very promising~