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Sa Dingding - Alive (Chinese Version)

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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2015年5月16日 at 22:34:37

Artist: Sa Dingding
Title: Alive (Chinese Version)
Tags: traditional folk buddhism pop
BPM: 76
Filesize: 10441kb
Play Time: 04:22
Difficulties Available:
  1. Hard (2.44 stars, 516 notes)
  2. Insane (3.45 stars, 648 notes)
  3. Normal (1.77 stars, 267 notes)
Download: Sa Dingding - Alive (Chinese Version)
Information: Scores/Beatmap Listing
---------------
Skyfly
Hi, from #modrequest
This is my second mod.

Easy:

01:17:372 (5) - The circle should be a little bit higher, it is hard for a newbie to be that fast.
01:01:582 (2) - ^
02:01:582 (1) - a little bit closer to the end of 02:00:003 (3) -
02:14:214 (1) - ^ to the end of 02:11:846 (6) -
02:33:161 (5) - ^ to the end of 02:31:582 (4) -
02:52:109 (6) - a little bit to the right
02:58:424 (5) - a little bit closer to the end of 02:56:846 (4) -
03:05:135 (6) - turn the slider a bit up
03:26:846 (1) - a little bit to the right
03:36:319 (6) - a little bit closer to the end of 03:34:740 (5) -
03:48:951 (6) - closer to 03:49:346 (7) -
04:07:898 (5) - a little bit closer to the end of 04:05:530 (4) -
04:14:214 (5) - a litle bit closer to the end of 04:11:846 (4) -
Everything else seems fine to me

Normal difficulty seems to be okay.

Greetings,
Blade12629
Topic Starter
AIR

Blade12629 wrote:

SPOILER
Hi, from #modrequest
This is my second mod.

Easy:

01:17:372 (5) - The circle should be a little bit higher, it is hard for a newbie to be that fast.
01:01:582 (2) - ^
02:01:582 (1) - a little bit closer to the end of 02:00:003 (3) -
02:14:214 (1) - ^ to the end of 02:11:846 (6) -
02:33:161 (5) - ^ to the end of 02:31:582 (4) -
02:52:109 (6) - a little bit to the right
02:58:424 (5) - a little bit closer to the end of 02:56:846 (4) -
03:05:135 (6) - turn the slider a bit up
03:26:846 (1) - a little bit to the right
03:36:319 (6) - a little bit closer to the end of 03:34:740 (5) -
03:48:951 (6) - closer to 03:49:346 (7) -
04:07:898 (5) - a little bit closer to the end of 04:05:530 (4) -
04:14:214 (5) - a litle bit closer to the end of 04:11:846 (4) -
Everything else seems fine to me

Normal difficulty seems to be okay.

Greetings,
Blade12629
thanks for help!
will check later :)
Megurine Luka
Hello as requested.

因为我最近比较忙所以只看最高难度了,希望可以谅解。考虑到你也不是新mapper了,所以我想E和N应该也没什么特别需要说的?


[Hard]

  1. 00:24:477 (9) - 没stack好还是故意的?如果没有连续的错位stack梗的话建议还是stack好
  2. 00:30:596 (7,8,1) - ^
  3. 00:40:267 (8) - 其实为什么不stack在00:39:477 (6) - 上,这个位置刚好和00:41:056 (1) - 的尾巴形成一个blanket
  4. 00:48:951 (1) - 我觉得头朝下做斜度可能会比较好,看起来比较舒服
  5. 01:04:346 (5) - 建议NC
  6. 01:09:477 (1,2) - ^,最好换一下NC的位置
  7. 01:32:767 (4) - ^,噫后面不说了...NC的主要原因除了indication以外,美观度也是一方面,你考虑一下?
  8. 02:09:477 (1,2,3,4) - 做个等边呗?
  9. 02:23:688 (1) - 用和之前的4一样的shape吧,这样看上去怪怪的
  10. 02:47:372 (1,2,3) - 这个spacing....1-2和2-3差距几乎一样但是节奏却差了一倍,之前如果大量使用这种梗倒还好说,突然来一下有点接受不能,非常杀初见。
  11. 03:18:951 (1) - 尾巴叠个soft-fin试试?
  12. 不知道怎么说……觉得你的图挺有意思的,不是很遵守现在的主流flow,倒不如说这种看起来比较随意的摆设和形状给我眼前一亮的感觉。不过下次可以在做别的图的时候试试再从无序中找一下有序。就我现在看来这个图还是稍微有一点松散,不是特别紧凑。这个比较难啦就当一点方向性的意见好了:3,加油嗯~
Narcissu
BPM :76

可以參考 http://tieba.baidu.com/p/3649743100

然而我認為沒人會在意這個

說實話音效比較離譜,也許對於大部分戰五渣,比如臭了來說看上去會很厲害很帥氣。我相信換成正確的BPM后,你的經驗會告訴你就一些藍線音效是相當奇怪的。

額,對於這種東方佛教風格的音樂,音效建議儘量維持穩定和統一。活潑多變的做法只適合輕快可愛的歌曲,也就是你所有的奇數小節都應該完全一樣……當然我只是敘述正常的做法,這隻是個建議

BG 好看 √

good luck ><
Topic Starter
AIR

Megurine Luka wrote:

SPOILER
Hello as requested.

因为我最近比较忙所以只看最高难度了,希望可以谅解。考虑到你也不是新mapper了,所以我想E和N应该也没什么特别需要说的?


[Hard]

  1. 00:24:477 (9) - 没stack好还是故意的?如果没有连续的错位stack梗的话建议还是stack好 新版本的毛病,懒得关错位了
  2. 00:30:596 (7,8,1) - ^
  3. 00:40:267 (8) - 其实为什么不stack在00:39:477 (6) - 上,这个位置刚好和00:41:056 (1) - 的尾巴形成一个blanket 改了
  4. 00:48:951 (1) - 我觉得头朝下做斜度可能会比较好,看起来比较舒服
  5. 01:04:346 (5) - 建议NC 其实差不多,dt起来根本看不见,暂时白线
  6. 01:09:477 (1,2) - ^,最好换一下NC的位置
  7. 01:32:767 (4) - ^,噫后面不说了...NC的主要原因除了indication以外,美观度也是一方面,你考虑一下?
  8. 02:09:477 (1,2,3,4) - 做个等边呗? done
  9. 02:23:688 (1) - 用和之前的4一样的shape吧,这样看上去怪怪的
  10. 02:47:372 (1,2,3) - 这个spacing....1-2和2-3差距几乎一样但是节奏却差了一倍,之前如果大量使用这种梗倒还好说,突然来一下有点接受不能,非常杀初见。 换了下三边
  11. 03:18:951 (1) - 尾巴叠个soft-fin试试?
  12. 不知道怎么说……觉得你的图挺有意思的,不是很遵守现在的主流flow,倒不如说这种看起来比较随意的摆设和形状给我眼前一亮的感觉。不过下次可以在做别的图的时候试试再从无序中找一下有序。就我现在看来这个图还是稍微有一点松散,不是特别紧凑。这个比较难啦就当一点方向性的意见好了:3,加油嗯~

Narcissu wrote:

SPOILER
BPM :76

可以參考 http://tieba.baidu.com/p/3649743100

然而我認為沒人會在意這個 哭了,改了之后感觉好高端啊,全是跨蓝线

說實話音效比較離譜,也許對於大部分戰五渣,比如臭了來說看上去會很厲害很帥氣。我相信換成正確的BPM后,你的經驗會告訴你就一些藍線音效是相當奇怪的。 感觉上改起来比做着还费劲

額,對於這種東方佛教風格的音樂,音效建議儘量維持穩定和統一。活潑多變的做法只適合輕快可愛的歌曲,也就是你所有的奇數小節都應該完全一樣……當然我只是敘述正常的做法,這隻是個建議 其实我并不是很懂,还是乱着吧

BG 好看 √

good luck ><

谢啦
Lavender
吃不到花生傷心嗎

[General]
  1. 长白线位置不对,正确的offset应该在现在的第二根白线处,也就是3
[Easy & Normal]
  1. 排列懒说了,反正rankable就行
[Hard]
  1. cs5 老图风比较dio
  2. 00:32:372 (3) - 这种blanket.....
  3. 00:53:490 - 不建议空着
  4. 02:18:951 (1,2,3,4,5) - 不建议,flow不好而且遮挡
  5. 后面的音效有些吵了,降一下音量
这个flow和我完全不是一个世界的,总之good luck
liangv587
略dio
风格依然奔放
kiai的hit声太闷了
整体音效太响亮了,要减去或者替换一些,这是个大问题
红线重音错位了2拍,调到这里00:22:108 -
[Easy]
00:43:424 (3,1,1) - 这三挤在一起真的不好,要改的话前后牵扯比较大,这里就不贴图了
00:51:319 (1) - 换成圈,缓一缓节奏
00:57:635 (4) - 同理
01:06:319 (1) - 均匀点http://puu.sh/h8AiM.jpg
02:11:846 (6) - 不要这样http://puu.sh/h8AwP.jpg
03:28:030 (3,1) - 最好错开http://puu.sh/h8APa.jpg
03:46:188 (3,5) - 干,老师喜欢闷声作大死
03:59:214 (3,5) - ar低的情况下不能这样

[Normal]
01:22:503 (1,2) - ds,这种叠滑条尾巴个人在新手时期很不喜欢
01:29:214 (2,3) -
01:37:109 (2,3) -
01:59:214 (5,6) -
02:25:661 (1,2) -
02:28:819 (1,2) -
02:58:030 (4,1) -
03:05:924 (4,1) -
03:17:372 (1,2) -
03:56:846 (1,2) -
02:53:688 (1) - 向上移,错开,低难度搞毛激霸
03:04:148 (3) - 尾巴向下
Topic Starter
AIR

[Teichan] wrote:

SPOILER
吃不到花生傷心嗎

[General]
  1. 长白线位置不对,正确的offset应该在现在的第二根白线处,也就是3
done

[Easy & Normal]
  1. 排列懒说了,反正rankable就行
[Hard]
  1. cs5 老图风比较dio
  2. 00:32:372 (3) - 这种blanket.....
  3. 00:53:490 - 不建议空着
  4. 02:18:951 (1,2,3,4,5) - 不建议,flow不好而且遮挡
  5. 后面的音效有些吵了,降一下音量
这个flow和我完全不是一个世界的,总之good luck

liangv587 wrote:

SPOILER
略dio
风格依然奔放
kiai的hit声太闷了
整体音效太响亮了,要减去或者替换一些,这是个大问题
红线重音错位了2拍,调到这里00:22:108 - 已改
[Easy]
00:43:424 (3,1,1) - 这三挤在一起真的不好,要改的话前后牵扯比较大,这里就不贴图了
00:51:319 (1) - 换成圈,缓一缓节奏
00:57:635 (4) - 同理
01:06:319 (1) - 均匀点http://puu.sh/h8AiM.jpg
02:11:846 (6) - 不要这样http://puu.sh/h8AwP.jpg
03:28:030 (3,1) - 最好错开http://puu.sh/h8APa.jpg
03:46:188 (3,5) - 干,老师喜欢闷声作大死 怕什么
03:59:214 (3,5) - ar低的情况下不能这样 隔了一个

[Normal]
01:22:503 (1,2) - ds,这种叠滑条尾巴个人在新手时期很不喜欢
01:29:214 (2,3) -
01:37:109 (2,3) -
01:59:214 (5,6) -
02:25:661 (1,2) -
02:28:819 (1,2) -
02:58:030 (4,1) -
03:05:924 (4,1) -
03:17:372 (1,2) -
03:56:846 (1,2) -
02:53:688 (1) - 向上移,错开,低难度搞毛激霸 怕啥
03:04:148 (3) - 尾巴向下
晚点推
thanks!
EncoreW
真没办法写出点什么东西

这种神曲就应该让神马坡来摸比如osuplayer587
Topic Starter
AIR

tm1209 wrote:

真没办法写出点什么东西

这种神曲就应该让神马坡来摸比如osuplayer587
为啥不随便找个图复制个摸,我好给你kd啊啊
tutuhaha
哎呦这图你做的啊,前几天翻pending的时候看到的
不得不说BG很符合我的口味啊!
萨顶顶的这歌应该放梵文的,中文的没那个调调........
这BPM应该x2啊...然后把SV调成1.5

[Insane]
00:35:924 (4,5,6) - 能把这个搞好看点儿不
00:42:635 (6,7) - 节奏上我觉得应该是这俩重叠
01:04:346 (5,6) - 这个没必要和前面覆盖,搞和前面比小一点的间距会比较好
01:05:530 (3) - ctrl+g
01:09:872 (2,3,4) - 间距搞小和上上的建议一样
01:23:293 (4,5) - ^
01:32:767 (4,5) - ^
01:35:924 (4,5) - ctrl+g ^
https://osu.ppy.sh/ss/3001401
大概效果就是这样
01:55:957 (x) - 这里有个1/8的音
02:09:872 (3,4) - ..这间距太有迷惑性了
02:52:898 (3) - ctrl+g
03:00:596 (2,3) - ctrl+g,然后把03:01:188 (4,5,1) - 框起来拉到x352 y256
03:04:346 (4) - 拉下来点碰到hp条了
音效有些地方太重了...........给我感觉不太好....音效部分可能需要调整

[Hard]
02:39:477 (1,2,3,4) - 这块我觉得不必要减速啦
音效需要点大修改...........确实音效方面如果统一的话会比较好,没必要搞这么多变化,我是这么觉得了啦
加油
哦还有
真的推荐梵文版........大白话版真是..
source的话可以把专辑填上?
Topic Starter
AIR

tutuhaha wrote:

SPOILER
哎呦这图你做的啊,前几天翻pending的时候看到的
不得不说BG很符合我的口味啊!我怎么觉得我做这图就是为了衬托BG orz
萨顶顶的这歌应该放梵文的,中文的没那个调调........
这BPM应该x2啊...然后把SV调成1.5 水仙有理有据的说服了我

[Insane]
00:35:924 (4,5,6) - 能把这个搞好看点儿不
00:42:635 (6,7) - 节奏上我觉得应该是这俩重叠
01:04:346 (5,6) - 这个没必要和前面覆盖,搞和前面比小一点的间距会比较好 错位
01:05:530 (3) - ctrl+g
01:09:872 (2,3,4) - 间距搞小和上上的建议一样
01:23:293 (4,5) - ^
01:32:767 (4,5) - ^
01:35:924 (4,5) - ctrl+g ^
https://osu.ppy.sh/ss/3001401
大概效果就是这样
01:55:957 (x) - 这里有个1/8的音 真顾不上
02:09:872 (3,4) - ..这间距太有迷惑性了
02:52:898 (3) - ctrl+g
03:00:596 (2,3) - ctrl+g,然后把03:01:188 (4,5,1) - 框起来拉到x352 y256
03:04:346 (4) - 拉下来点碰到hp条了
音效有些地方太重了...........给我感觉不太好....音效部分可能需要调整

[Hard]
02:39:477 (1,2,3,4) - 这块我觉得不必要减速啦
音效需要点大修改...........确实音效方面如果统一的话会比较好,没必要搞这么多变化,我是这么觉得了啦
加油
哦还有
真的推荐梵文版........大白话版真是..
source的话可以把专辑填上? 不能填专辑orz
晚点看
谢啦
Hollow Wings
m4m

General

  1. 加一堆tag,嗯。metadata自己查吧,虽然我肯定还是要再查一遍的。
  2. 所有sliderslide的音效要么弄成静音,要么弄成100ms以上的文件,必须改。

Insane

  1. 00:41:056 (1) - 这边头上难道不应该是normal的finish么,看你前面都那么下的。
  2. 01:11:056 (1,2,3) - 全都各自反向比较合曲的样子。
  3. 01:12:635 (1) - 这边开始这个hitnormal不好听,建议换个。
  4. 02:09:674 (2,3) - 换一下,因为02:09:872 (3,4) - 的ds相近,做个逆flow比较好。
  5. 02:14:214 (5) - ctrl+g,理由同上。
  6. 02:31:188 (4) - 这个ctrl+g比较顺手,也合曲。
  7. 02:47:372 (1,2) - 这边ds变化梗,nc要么换下。
  8. 老实说不错,给个星。

Hard

  1. good.

Normal

  1. 00:48:951 (1,2,1) - 从这边开始nc怎么回事,不像只跟vocal但也不完全在跟vocal的样子,这个部分nc一起全都重新搞过。
不得不说你这style非常合我口味,就是音效还可以挖掘一下,主要是素材方面,别的都很好。

然后你摸图太水了点,不能这么水,这是态度问题,下次再被我撞到小心被我拉黑。

这图球到泡了可以找我点心。
Topic Starter
AIR

Hollow Wings wrote:

SPOILER
m4m

General

  1. 加一堆tag,嗯。metadata自己查吧,虽然我肯定还是要再查一遍的。
  2. 所有sliderslide的音效要么弄成静音,要么弄成100ms以上的文件,必须改。

Insane

  1. 00:41:056 (1) - 这边头上难道不应该是normal的finish么,看你前面都那么下的。
  2. 01:11:056 (1,2,3) - 全都各自反向比较合曲的样子。
  3. 01:12:635 (1) - 这边开始这个hitnormal不好听,建议换个。
  4. 02:09:674 (2,3) - 换一下,因为02:09:872 (3,4) - 的ds相近,做个逆flow比较好。
  5. 02:14:214 (5) - ctrl+g,理由同上。
  6. 02:31:188 (4) - 这个ctrl+g比较顺手,也合曲。
  7. 02:47:372 (1,2) - 这边ds变化梗,nc要么换下。
  8. 老实说不错,给个星。

Hard

  1. good.

Normal

  1. 00:48:951 (1,2,1) - 从这边开始nc怎么回事,不像只跟vocal但也不完全在跟vocal的样子,这个部分nc一起全都重新搞过。
不得不说你这style非常合我口味,就是音效还可以挖掘一下,主要是素材方面,别的都很好。

然后你摸图太水了点,不能这么水,这是态度问题,下次再被我撞到小心被我拉黑。

这图球到泡了可以找我点心。
完了,要被偶像拉黑
晚点推,谢啦
都改了,去掉了Kiai部分的hitnormal
Sieg
hello

metadata:
Romanised Artist: "Sa Dingding" - according to http://puu.sh/hNTGf/5810e6b7a2.jpg and http://puu.sh/hNTKH/dd5a7f2583.jpg
Romanised Title: "Alive (Chinese Version)" - according to official CD http://puu.sh/hNTMZ/5399392ccf.jpg because artist actually translated title
^you may clarify this from QAT or someone who's experienced in Chinese metadata, actually I'll really appreciate if you'll ask

add some tags, maybe "folk", "pop", "traditional"

general:
move offset to 22109
replace drum-sliderslide.wav with proper blank file http://up.ppy.sh/files/blank.wav
^same for normal-sliderslide
^same for soft-sliderslide
difficulty gap between Normal and Hard is way too big atm, you should
1. reduce rhythm density on hard
2. increase rhythm density on normal
3. or map new diff in between

Normal
00:33:951 (2) - you may split this into 1\2 slider + circle to emphasize strong beat on 00:34:740 () - and allow player to actually play it
00:37:109 (3) - ^ \\ 00:40:267 (3) - ^ \\ 03:08:688 (3) - ^
02:11:846 (6) - move this up a bit so that 6 will not overlap this 02:10:267 (4) - http://puu.sh/hNUZC/0aec9c1c6c.jpg
03:28:030 (3,1) - this overlap is not acceptable for normal level
03:59:214 (3,5) - don't overlap circle under slider due to low AR this will be confusing for a newbie players

Hard
00:28:424 (1,2) - huh, this a bit confusing placement, would be great if you rearrange this pattern and move slider end from the circle
01:22:503 (1,2) - this kind of overlaps is not clear to follow also for the better spread you should avoid them, this applies to all such patterns 01:29:214 (2,3) - etc etc
04:07:109 (2) - unadiable, you forgot soft finish I guess

Insane
02:47:372 (1,3) - avoid to place slider start under slider body

you may call me for a recheck after resolving general issues
Topic Starter
AIR

Sieg wrote:

SPOILER
hello

metadata:
Romanised Artist: "Sa Dingding" - according to http://puu.sh/hNTGf/5810e6b7a2.jpg and http://puu.sh/hNTKH/dd5a7f2583.jpg
Romanised Title: "Alive (Chinese Version)" - according to official CD http://puu.sh/hNTMZ/5399392ccf.jpg because artist actually translated title
^you may clarify this from QAT or someone who's experienced in Chinese metadata, actually I'll really appreciate if you'll ask

add some tags, maybe "folk", "pop", "traditional"

general:
move offset to 22109
replace drum-sliderslide.wav with proper blank file http://up.ppy.sh/files/blank.wav
^same for normal-sliderslide
^same for soft-sliderslide
difficulty gap between Normal and Hard is way too big atm, you should
1. reduce rhythm density on hard
2. increase rhythm density on normal
3. or map new diff in between

Normal
00:33:951 (2) - you may split this into 1\2 slider + circle to emphasize strong beat on 00:34:740 () - and allow player to actually play it
00:37:109 (3) - ^ \\ 00:40:267 (3) - ^ \\ 03:08:688 (3) - ^
02:11:846 (6) - move this up a bit so that 6 will not overlap this 02:10:267 (4) - http://puu.sh/hNUZC/0aec9c1c6c.jpg
03:28:030 (3,1) - this overlap is not acceptable for normal level
03:59:214 (3,5) - don't overlap circle under slider due to low AR this will be confusing for a newbie players

Hard
00:28:424 (1,2) - huh, this a bit confusing placement, would be great if you rearrange this pattern and move slider end from the circle
considering the distance and flow, so want Keep this way
01:22:503 (1,2) - this kind of overlaps is not clear to follow also for the better spread you should avoid them, this applies to all such patterns 01:29:214 (2,3) - etc etc
04:07:109 (2) - unadiable, you forgot soft finish I guess

Insane
02:47:372 (1,3) - avoid to place slider start under slider body

you may call me for a recheck after resolving general issues
thanks!
will do some revise at Normal, update later
riffy
poke me when it's bubbled <3
Sieg
great
riffy
Chinese sounds mysterious <3

Anyways, as promised.

[General]
  1. Stack Leniency 5 would work look slighly better that 3, if you ask me. Somehow I see it as a better match for the music.
[Normal]
  1. Try AR 4,5. It'll balance the diff spread better and match with your SV choice perfectly.
  2. 00:45:793 (1,1) - I wouldn't say that it is readable enough for the easiest diff. Try to avoid this overlap and use something like this. So, newbies won't hit (1)'s tail by mistake.
  3. 00:51:319 (2,3) - minor - you can make a blanket here, if you want.
    Note: there are some more sliders like these, so if you want to have some neat blankets, look through the diff again! :)
  4. 01:16:977 (2,4) - minor - this overlap is visible and might see a little untidy. You might want to avoid it.
  5. 01:20:924 (3,4) - minor - little spacing inconsistency here, please, keep it closer to x1,0.
  6. 02:34:346 (9,1) - 03:50:135 (9,1) - and 02:53:293 (9,1) - I would probably move ew combo from (1) to (9). As the stronger sound appears at 02:34:740.
    Note: be sure to check it, before applying this. If you're following the vocals, this suggestion might be unnecessary.
  7. 03:01:188 (2,3,4) - this placement might feel too tricky for beginners. Can you make it a little more understandable? rough example
    Note: this might require a lot of additional changes in following patterns, so, be careful :)
  8. 03:26:846 (1) - is this new combo needed here? I don't think so, the previous one is way too short and the music isn't asking for any new combos, I believe.
  9. 03:28:030 (3,1) - I like the idea but the overlap itself might trouble some newbies. Try to avoid this overlap, if possible.
    Note: 03:46:188 (3,5) - similar with the thing above.

    I like how this difficulty works with the song. Most of the suggestion are minor improvements for better visual experience.
[Hard]
  1. I suggest higher AR (6,5 - 7) and HP Drain 5. Somehow it feels like a better idea for a low-BPM Hard.
  2. 03:09:872 (2,3,4,5,1,2) - minor - osu automatically unstack objects, and it makes the overlaps here seem rather messy. Mind using a little higher DS to polish this pattern?
  3. 03:40:267 (1) - whoops, looks like this new combo wasn't supposed to be here. It really does feel weird with the rest of your new combos. :c
  4. 03:56:846 (1,2) - unstack them a little more, please. So, that (2)'s head is more readable while playing.

    Apart from the things above it feels nice.
[Insane]
  1. 00:28:030 (9) - try to Ctrl+G this slider, it will fit better and help you to stress the strong beats at 00:27:635 - and 00:28:030
  2. 01:03:556 (2,3,4,5,6) - interesting pattern, I like it! ♥
  3. 01:18:951 (1) - minor - the curve in the end feels forced and unnatural. Can you simplify the shape and make it correspond more with the song?
    Note: 03:26:846 (1,2) and 04:11:056 (1,2) - same happens here. That sudden curve + stack combination feels really confusing to me.
  4. 03:10:266 - are you sure about ignoring the drum here? it is really strong and leaving this place empty makes me feel uncofortable. :c

    Nice job there!
Find me when you're ready!
Topic Starter
AIR

-Bakari- wrote:

Chinese sounds mysterious <3

Anyways, as promised.

[General]
  1. Stack Leniency 5 would work look slighly better that 3, if you ask me. Somehow I see it as a better match for the music.


[Normal]
  1. Try AR 4,5. It'll balance the diff spread better and match with your SV choice perfectly.
  2. 00:45:793 (1,1) - I wouldn't say that it is readable enough for the easiest diff. Try to avoid this overlap and use something like this. So, newbies won't hit (1)'s tail by mistake.
  3. 00:51:319 (2,3) - minor - you can make a blanket here, if you want.
    Note: there are some more sliders like these, so if you want to have some neat blankets, look through the diff again! :)
    revised with the previous advise
  4. 01:16:977 (2,4) - minor - this overlap is visible and might see a little untidy. You might want to avoid it.
  5. 01:20:924 (3,4) - minor - little spacing inconsistency here, please, keep it closer to x1,0.
  6. 02:34:346 (9,1) - 03:50:135 (9,1) - and 02:53:293 (9,1) - I would probably move ew combo from (1) to (9). As the stronger sound appears at 02:34:740.
    Note: be sure to check it, before applying this. If you're following the vocals, this suggestion might be unnecessary.
    some revise about this :D
  7. 03:01:188 (2,3,4) - this placement might feel too tricky for beginners. Can you make it a little more understandable? rough example
    Note: this might require a lot of additional changes in following patterns, so, be careful :)
  8. 03:26:846 (1) - is this new combo needed here? I don't think so, the previous one is way too short and the music isn't asking for any new combos, I believe.
  9. 03:28:030 (3,1) - I like the idea but the overlap itself might trouble some newbies. Try to avoid this overlap, if possible.
    Note: 03:46:188 (3,5) - similar with the thing above.

    I like how this difficulty works with the song. Most of the suggestion are minor improvements for better visual experience.
[Hard]
  1. I suggest higher AR (6,5 - 7) and HP Drain 5. Somehow it feels like a better idea for a low-BPM Hard.
  2. 03:09:872 (2,3,4,5,1,2) - minor - osu automatically unstack objects, and it makes the overlaps here seem rather messy. Mind using a little higher DS to polish this pattern?
  3. 03:40:267 (1) - whoops, looks like this new combo wasn't supposed to be here. It really does feel weird with the rest of your new combos. :c Orz
  4. 03:56:846 (1,2) - unstack them a little more, please. So, that (2)'s head is more readable while playing.

    Apart from the things above it feels nice.
[Insane]
  1. 00:28:030 (9) - try to Ctrl+G this slider, it will fit better and help you to stress the strong beats at 00:27:635 - and 00:28:030
  2. 01:03:556 (2,3,4,5,6) - interesting pattern, I like it! ♥
  3. 01:18:951 (1) - minor - the curve in the end feels forced and unnatural. Can you simplify the shape and make it correspond more with the song? some revise, make it following the vocal
    Note: 03:26:846 (1,2) and 04:11:056 (1,2) - same happens here. That sudden curve + stack combination feels really confusing to me.
  4. 03:10:266 - are you sure about ignoring the drum here? it is really strong and leaving this place empty makes me feel uncofortable. :c
    because want following the zither Orz, so keep
    Nice job there!
Find me when you're ready!
thanks!
update
riffy
After a quick re-check everythink looks fresh and ready.

Qualified!


Edit: alright, let's go!
Topic Starter
AIR

Sieg wrote:

great

-Bakari- wrote:

After a quick re-check everythink looks fresh and ready.

Qualified!
thank you guys !
Karen
为啥这么快,昨天看都没泡
zj0924
yeah~起飞啦
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