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Flo Rida - Run ft. RedFoo of LMFAO (Speed Up Ver.)

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Topic Starter
Shushan

-Famous- wrote:

M4M request from my Queue

General
  1. Bad difficultie spread.
    - Easy -> Normal almost nothing. (+0,26 stars)
    - Normal -> Hard way too huge. (+1,63 stars)
    - Hard -> Insane also way too huge. (+1,81 stars)

Easy
  1. 00:17:178 (1) - You can improve the flow from that slider if you move it to x:224 ; y:184. You can easily fix the blanket to 00:17:976 (2) after changing it.
  2. 00:19:571 (1) - Add claps since you added them everywhere else at the beginning part too.
  3. 00:27:155 (3) - Move the red sqaure to x:212 ; y:320 for better "blanket" to 00:28:353 (4).
  4. 00:30:348 (3) - Move to x:192 ; y:112 for better flow.
  5. 00:32:343 - 00:38:329 - Suggestion: remove all claps and add clap 00:32:343, 00:33:141, 00:33:939, ...
  6. 00:38:329 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - What about adding claps? You can hear them in the song. Same with all other parts in all difficutlies. -its a quiet part i dont want it to be loud as f
  7. 00:42:320 (3,4) - Weird flow. 00:42:320 (3) is shaped like the next note is somewhere left instead of below. ok
  8. 00:58:684 (3,4) - Make it more like this
  9. 01:17:042 (1) - Add clap.
  10. 01:24:227 (1) - The shape doesn't fit imo. Change it to a curve shape.
  11. 01:32:608 (3) - Move that circle somewhere like x:285 ; y:240 for better flow.
  12. 01:40:590 (2) - Same as above. For a better flow move that circle to x:168 ; y:280.
  13. 01:54:956 (1,2,3,4) - Mark all of them and move to x: 128 ; y136.
  14. 02:21:298 (2) - Move that slider more for better flow.
fixed all the last 6 suggestions

Normal
  1. 00:33:939 (3) - What about shape this like 00:32:343 (1)?
  2. 00:37:132 (3) - Move to x:168 ; y:184 to for better flow. Remove NC.
  3. 00:43:917 (8) - Should that blank to 00:43:118 (7)? If so improve it. It looks strange anyway.
  4. 00:49:504 (5) - Slider does NOT end 00:50:103. It should end 00:50:302. Make the end silence. (Volume 5%)
  5. 01:01:477 (1,2,3) - Add clap.
  6. 01:03:872 (4) - add finish
  7. 01:19:836 (1) - Move circle to x:40 ; y:176 for better flow.
  8. 01:38:593 (4,5) - Add clap.
  9. 01:44:181 (3) - Ctrl + h and move it to x:312 ; y:232. Flows better. Then move 01:45:378 (1) to x:176 ; y:224 to fix spacing.
  10. 01:52:163 (2) - Move to x:144 ; y:200 to keep flow.
  11. 01:57:351 (3) - Move to x:336 ; y:24 to keep flow.
  12. 02:08:127 (1) - Move that circle more up, also for better flow.
  13. 02:47:238 (4,5,6) - Add clap.
  14. 02:51:229 (2,1) - ^
  15. 03:00:010 (4) - ^
fixed all claps

Hard
  1. 00:13:186 (2,3) - A bit hard to read imo.
  2. 00:15:980 (4) - Add clap.
  3. 00:16:778 - ^
  4. 00:17:576 - ^ I don't know why you didn't keep the claps, but this doesn't sound good.fixed all claps
  5. 01:03:872 (6) - Replace clap to finish.
  6. 01:34:004 (6) - This 1/3 slider is not necessary .i like it
  7. 02:47:638 (3,4) - Weird overlap.

Insane
  1. 01:14:049 (5,7) - Move to x:345 ; y:303 to keep flow.
  2. 02:01:541 (2,3) - Repeat them 2 more times.

That's it. Good luck!
ty for modding! <3
Doyak
Hi! finally doing this reverse m4m... (still haven't fixed mine yet D:)

[General]

Put at least 1 spinner somewhere on every diff, if possible. It's recommended on ranking ciretia.
I don't know what to say about those hitsounds, because you're simply making your own rhythm and it's very out of the music. If it is consistent then it could be fine, but I really feel it's very, very random and very unexpected.

[Easy]

I feel some hitsounds are randomly appearing and I don't even know what the rule of those. Mostly I don't hear anything special from them.

You can consider using custom hitsounds on slider ticks if you want to make clap sounds on every 1/1s.

Notes are gathered on upper side, so many try to spread them downward a bit.

* 00:27:155 (3,1,3) - don't think those finish sounds fit. There's no special sound on the music.
* 00:33:142 (2,2) - same
* 00:38:330 (1,4) - This is even inconsistent, I have no idea.
* from 01:19:837 (1) - Still seems like inconsistent hitsounds and feels weird, is it just me who don't understand the rule of this?
* 01:23:428 (6) - NC here and delete next one. If you want to keep it because of the same-shaped sliders then do as you want, but I more like to focus on the rhythm on NC.
* 01:32:607 (3) - same
* I'd rather finish/clap 01:54:957 (1) - here and delete finish/clap from 01:57:351 (3) - for consistency.
* 02:31:675 (5) - This goes a bit too much up and I recommend to draw it down a bit. Could be unrankable issue.
* 02:42:849 (1,3) - The time between this stack is too close and might confuse players. Same for 02:53:226 (3,5) -

Nice flow, and nice blankets :D

[Normal]

Again you tend to put notes on the upper side. Press Ctrl+A and see where the notes generally are.

You can use custom hitsounds to make clap on the slider tick like I said on Easy.

You would need to make this a little harder because Easy and Normal are too close and Hard is too far. Not only the star difficulty, but the rhythm is still too simple except few parts, so you can make them generally harder using the music's special rhythms.

* 00:27:154 (1) - delete NC for NC consistency.
* 00:53:894 (1) - delete NC here and NC the next one for the rhythm. Also I wanted to suggest same things before this but I guess you want to focus on the same shape. But this one coulld be changed at least.
* 01:25:822 (5) - Finish/Clap at the end?
* 01:30:212 (2) - also don't understand hitsounds here and I'd rather put them on the end of 01:29:015 (2) -
* 02:50:032 (1) - The slider end goes out of field. put it in.

[Hard]

I like higher OD, I would make this OD6 or higher.

* 00:43:118 (2) - Don't see a good reason to stop clapping here. Because of no vocal? The clap isn't vocal-related though.
* 01:00:479 (2) - Maybe you pressed Ctrl+G before? This clap sounds really weird.
* 01:52:362 (4) - Delete hitsounds from first two and leave only the last one.
* 01:53:959 (4) - Don't think hitsounds on the start is good.
* 01:58:149 - Insert break time here. It's too long. (Well only this diff doesn't have break time here anyway)
* 02:39:656 - I don't know what to say about hitsounds during this kiai, hmm.... maybe it's creative but I don't like this inconsistency which isn't even on the music.

[Insane]

I'd like to make this OD8 or higher.

* 00:51:100 - Still don't know about the hitsounds, especially why you stopped putting clap sounds sometimes.
* 01:22:629 (3,4) - I can't point out everything since they're many, this is just one example: Why not reverse hitsounds on this two?
* and 01:23:028 (1,5,9) - why stopped clapping here? and 01:24:525 (1) - this finishe sound that blue line, feels awkward.
* and 01:31:809 (4,5) - again clap is suddenly gone on the start of 4 and the end of 5.
* and 01:42:983 (3) - here as well.
* The hitsound pattern wasn't like this before 02:47:638 (4) - this and it suddenly appeared again. I think you would better to put this pattern on before as well.
* 02:52:227 (2) - finish sound on this doesn't look so good, and 02:52:427 (3,4,5,6,7,8,9,1,2,3) - this is too noisy, and why not keep 4 the same as others?
Topic Starter
Shushan

Doyak wrote:

Hi! finally doing this reverse m4m... (still haven't fixed mine yet D:)

[General]

Put at least 1 spinner somewhere on every diff, if possible. It's recommended on ranking ciretia. ill find somewhere to do it-but next time try to tell the person where should he put a spinner and not let him guess,but thx.
I don't know what to say about those hitsounds, because you're simply making your own rhythm and it's very out of the music. If it is consistent then it could be fine, but I really feel it's very, very random and very unexpected.

[Easy]

I feel some hitsounds are randomly appearing and I don't even know what the rule of those. Mostly I don't hear anything special from them.

You can consider using custom hitsounds on slider ticks if you want to make clap sounds on every 1/1s.

Notes are gathered on upper side, so many try to spread them downward a bit.

* 00:27:155 (3,1,3) - don't think those finish sounds fit. There's no special sound on the music.
* 00:33:142 (2,2) - same
* 00:38:330 (1,4) - This is even inconsistent, I have no idea.
* from 01:19:837 (1) - Still seems like inconsistent hitsounds and feels weird, is it just me who don't understand the rule of this?
* 01:23:428 (6) - NC here and delete next one. If you want to keep it because of the same-shaped sliders then do as you want, but I more like to focus on the rhythm on NC.
* 01:32:607 (3) - same
* I'd rather finish/clap 01:54:957 (1) - here and delete finish/clap from 01:57:351 (3) - for consistency.
* 02:31:675 (5) - This goes a bit too much up and I recommend to draw it down a bit. Could be unrankable issue.
* 02:42:849 (1,3) - The time between this stack is too close and might confuse players. Same for 02:53:226 (3,5) -
fixed all
Nice flow, and nice blankets :D ty!

[Normal]

Again you tend to put notes on the upper side. Press Ctrl+A and see where the notes generally are.

You can use custom hitsounds to make clap on the slider tick like I said on Easy.

You would need to make this a little harder because Easy and Normal are too close and Hard is too far. Not only the star difficulty, but the rhythm is still too simple except few parts, so you can make them generally harder using the music's special rhythms.

* 00:27:154 (1) - delete NC for NC consistency.
* 00:53:894 (1) - delete NC here and NC the next one for the rhythm. Also I wanted to suggest same things before this but I guess you want to focus on the same shape. But this one coulld be changed at least.
* 01:25:822 (5) - Finish/Clap at the end?
* 01:30:212 (2) - also don't understand hitsounds here and I'd rather put them on the end of 01:29:015 (2) -
* 02:50:032 (1) - The slider end goes out of field. put it in.
fixed all
[Hard]

I like higher OD, I would make this OD6 or higher .if another modder says it ill change

* 00:43:118 (2) - Don't see a good reason to stop clapping here. Because of no vocal? The clap isn't vocal-related though.
* 01:00:479 (2) - Maybe you pressed Ctrl+G before? This clap sounds really weird.
* 01:52:362 (4) - Delete hitsounds from first two and leave only the last one.
* 01:53:959 (4) - Don't think hitsounds on the start is good.
* 01:58:149 - Insert break time here. It's too long. (Well only this diff doesn't have break time here anyway) oops im dumb
* 02:39:656 - I don't know what to say about hitsounds during this kiai, hmm.... maybe it's creative but I don't like this inconsistency which isn't even on the music.
fixed all
[Insane]

I'd like to make this OD8 or higher.

* 00:51:100 - Still don't know about the hitsounds, especially why you stopped putting clap sounds sometimes.
* 01:22:629 (3,4) - I can't point out everything since they're many, this is just one example: Why not reverse hitsounds on this two?
* and 01:23:028 (1,5,9) - why stopped clapping here? and 01:24:525 (1) - this finishe sound that blue line, feels awkward.
* and 01:31:809 (4,5) - again clap is suddenly gone on the start of 4 and the end of 5.
* and 01:42:983 (3) - here as well.
* The hitsound pattern wasn't like this before 02:47:638 (4) - this and it suddenly appeared again. I think you would better to put this pattern on before as well. fixed until here all
* 02:52:227 (2) - finish sound on this doesn't look so good, and 02:52:427 (3,4,5,6,7,8,9,1,2,3) - this is too noisy, and why not keep 4 the same as others? i like them
thx a lot for the mod!
fixed all inconsistent hit sounds ! 8-)
-Nya-


Coming from my M4M queue~

General:
  1. There’s an inconsistency in your combo colours. Make sure the combo colours in all the diffs are the same. You can do that by just copy and pasting the combo colours in the .osu file in notepad.
    Just copy those colours and paste them into the other diffs’ .osu file.
  2. Add the word “Mix” after “Nightcore” in the title. You’ll notice that all the nightcore maps have this title.
  3. I don’t really like the BG that you used. The quality looks bad and I think a different image would work better.
  4. Your hitsounds can do with improvement. You used claps a lot and maybe also too much imo. Ask an expert hitsounder like LordRaika to help you with this. You can also try throwing some custom hitsounds in there that fits nicely with the music.
  5. The gap between the Hard and the Insane is too big. I testplayed your Insane and it’s pretty hard with many difficult streams and many big jumps. I suggest you add another diff between the Hard and the Insane. You can call it “Light Insane”. But if you really don’t want to add another diff, then you can always make your Insane easier with less big jumps and less very long streams.

Easy:
  1. 00:38:330 (1) –For better flow, rather place this slider here:
    You placed that slider behind this slider: 00:37:532 (4) – and that messes up the flow a bit.
  2. 00:43:119 (4) –This flow can also do with improvement.
  3. 00:51:101 (1,2,3) –Rather make a double blanket here. I think it will look much better.
    Just copy and paste 00:51:101 (1) – and then rotate it till it looks like the pic above.
  4. 01:01:478 (1,2) –Make these two sliders look similar. Use the copy and paste option.
  5. 01:13:451 (1) –I don’t really like this kind of flow. Try this placement instead:
  6. 01:13:451 (1,4) –This weird stack looks messy. Either try to stack them properly or avoid them touching each other alltogether.
  7. 01:21:832 (4,1,2) –Try to avoid this overlaps. Maybe you can do this:
    Also, this blanket: 01:23:428 (1,2) - looks really bad and if you didn’t want a blanket there, it still looks bad. Try to prevent patterns like this in the future maps as well.
  8. 01:36:998 (2,4) –Avoid this ugly overlap please. Rather place this slider lower near the tail of this slider: 01:37:397 (3) –
  9. 01:40:989 (3) –Move this slider a bit lower please to make the pattern look better. Like this:
  10. 01:44:182 (4) –Ctrl+G this slider for better flow with 01:45:378 (1) –
  11. 01:47:373 (3,2) –Try to avoid this overlap please. Imo, overlaps like this may be fine in a Hard and Insane, but not in an Easy or Normal. Maybe try this:
    Just avoid the overlap.
  12. 02:32:871 (1) –Remove new combo here and add new combo here: 02:33:271 (2) –
  13. 02:44:844 (4,1) –Improve this blanket please and also avoid this overlap: 02:44:446 (3,1) –
  14. 02:46:042 (1) –The combo starting here feels long. Maybe add a new combo here: 02:48:836 (5) –
  15. 02:54:821 (5,3) –Avoid overlap again.
  16. 02:58:015 (4,2) -^

This diff is pretty good, but I still see room for improvement. Mainly the flow and those unnecessary overlaps.

Normal:
  1. 00:23:562 (2,3,4) –This double blanket looks really bad. Mainly because of these sliders: 00:23:562 (2,4) – that’s not really curved that well.
  2. 00:27:953 (4,1) –Nazi. Even though these two circles aren’t touching each other, they still caught my attention. Rather just move 00:29:150 (1) – a bit further away from (4).
  3. 00:31:544 (5) –Don’t curve sliders too much otherwise they tend to look quite ugly. Lessen that curve a bit.
  4. 00:38:329 (5,6,1) –Make the placement of these notes more curved. Like this:
  5. 00:38:329 (5,3) –Just like the Easy, try to avoid overlaps like this.
  6. 00:40:325 (4,5,6,7) –The placement of these notes looks very crammed which messes up the “look” of the diff and make gameplay annoying. Try to space the notes out more. Like this:
    Don’t limit your space. Use the entire grid as your workplace.
  7. 00:49:504 (5,1,2) –I don’t really like this pattern and placement. It messes with the flow and just looks like it can be better.
  8. 00:59:481 (3,1) –Avoid overlap.
  9. 01:07:463 (2,3) –Try a different rhythm here. Like this one:
  10. 01:10:257 (4) –New combo here?
  11. 01:25:423 (4,2) –Avoid overlap.
  12. 01:27:418 (3,2) –Try to avoid this overlap as well.
  13. 01:37:396 (3) –This rhythm doesn’t really fit and is very inconsistent imo. Rather this:
  14. 01:43:981 (3,4,5) –I don’t suggest a triple stack. Not even in a Normal diff. Rather place a repetitive slider here. Or this:
  15. 02:32:871 (6) –Make this slider longer to the white tick.
    This rhythm just fits better with the music imo.
  16. The last kiai time doesn’t look as good as the previous two kiai times. Recheck it again please. Those multiple repeat sliders I don’t really like and this triple: 03:02:803 (1,2,3) – I also really don’t recommend this.

Hard:

I can’t really say much about this diff cuz it’s actually your mapping style, but the overall playability of the diff is a bit disappointing. I can’t really pinpoint the exact issue, but I think it’s mostly the placement of the notes and the flow of the notes. And of course, this is your mapping style. I just suggest you try and find more mods to help you improve this issue. But as you keep on mapping you’ll soon improve your mapping skills as well. Btw, did you use a grid size “tiny”? If you didn’t, I really suggest you do, since that grid size will help you to place notes more accurately and also make better blankets. You can set the grid to “tiny” by just clicking “G” on the keyboard.

Insane:

Same stuff as in Hard. My main issue here are the overuse of streams and big circle jumps. I realized that a big part of your kiai times only consisted out of a lot of circles and only a few sliders. Imo, even though it’s Insane, I still think you should try to use more of a variaty of sliders and circles and make nice patterns/rhythms with them. This diff requires the most improvement imo.

I’m really impressed with how fast your mapping skills improved. Of course this mapset still requires a lot of improvement but it also has a lot of potential.

Here’s a star to motivate you along the way.
Good Luck~! :D
Topic Starter
Shushan

-Nya- wrote:



Coming from my M4M queue~

General:
  1. There’s an inconsistency in your combo colours. Make sure the combo colours in all the diffs are the same. You can do that by just copy and pasting the combo colours in the .osu file in notepad.
    Just copy those colours and paste them into the other diffs’ .osu file. FIXED
  2. Add the word “Mix” after “Nightcore” in the title. You’ll notice that all the nightcore maps have this title. FIXED
  3. I don’t really like the BG that you used. The quality looks bad and I think a different image would work better. rangatang in his queue(BG queue) told me to put that so i think it is ok.
  4. Your hitsounds can do with improvement. You used claps a lot and maybe also too much imo. Ask an expert hitsounder like LordRaika to help you with this. You can also try throwing some custom hitsounds in there that fits nicely with the music.
  5. The gap between the Hard and the Insane is too big. I testplayed your Insane and it’s pretty hard with many difficult streams and many big jumps. I suggest you add another diff between the Hard and the Insane. You can call it “Light Insane”. But if you really don’t want to add another diff, then you can always make your Insane easier with less big jumps and less very long streams.
i think ill just make the insane easier because i am new at mapping and another diff will take another 20 pages of moddings :o

Easy:
  1. 00:38:330 (1) –For better flow, rather place this slider here:
    FIXED
    You placed that slider behind this slider: 00:37:532 (4) – and that messes up the flow a bit.
  2. 00:43:119 (4) –This flow can also do with improvement.
    FIXED
  3. 00:51:101 (1,2,3) –Rather make a double blanket here. I think it will look much better.
    FIXED
    Just copy and paste 00:51:101 (1) – and then rotate it till it looks like the pic above.
  4. 01:01:478 (1,2) –Make these two sliders look similar. Use the copy and paste option.
    FIXED
  5. 01:13:451 (1) –I don’t really like this kind of flow. Try this placement instead:
    FIXED
  6. 01:13:451 (1,4) –This weird stack looks messy. Either try to stack them properly or avoid them touching each other alltogether.
  7. 01:21:832 (4,1,2) –Try to avoid this overlaps. Maybe you can do this:
    FIXED
    Also, this blanket: 01:23:428 (1,2) - looks really bad and if you didn’t want a blanket there, it still looks bad. Try to prevent patterns like this in the future maps as well.FIXED
  8. 01:36:998 (2,4) –Avoid this ugly overlap please. Rather place this slider lower near the tail of this slider: 01:37:397 (3) –
  9. 01:40:989 (3) –Move this slider a bit lower please to make the pattern look better. Like this:
  10. 01:44:182 (4) –Ctrl+G this slider for better flow with 01:45:378 (1) –
  11. 01:47:373 (3,2) –Try to avoid this overlap please. Imo, overlaps like this may be fine in a Hard and Insane, but not in an Easy or Normal. Maybe try this:
    Just avoid the overlap.
  12. 02:32:871 (1) –Remove new combo here and add new combo here: 02:33:271 (2) – FIXED
  13. 02:44:844 (4,1) –Improve this blanket please and also avoid this overlap: 02:44:446 (3,1) – FIXED
  14. 02:46:042 (1) –The combo starting here feels long. Maybe add a new combo here: 02:48:836 (5) –not exactly there but ok
  15. 02:54:821 (5,3) –Avoid overlap again. FIXED
  16. 02:58:015 (4,2) -^
FIXED
i want to say something about the overlaps-maybe in the editor it is an overlap but in play mod you cant see the overlaps becuase the notes dissapear after a while and then even if there is a note after you cant see the last note that you think its overlapped-hoped you understood me
This diff is pretty good, but I still see room for improvement. Mainly the flow and those unnecessary overlaps. thx ;)

Normal:
  1. 00:23:562 (2,3,4) –This double blanket looks really bad. Mainly because of these sliders: 00:23:562 (2,4) – that’s not really curved that well. FIXED
  2. 00:27:953 (4,1) –Nazi. Even though these two circles aren’t touching each other, they still caught my attention. Rather just move 00:29:150 (1) – a bit further away from (4). FIXED
  3. 00:31:544 (5) –Don’t curve sliders too much otherwise they tend to look quite ugly. Lessen that curve a bit. FIXED
  4. 00:38:329 (5,6,1) –Make the placement of these notes more curved. Like this: FIXED
  5. 00:38:329 (5,3) –Just like the Easy, try to avoid overlaps like this. FIXED
  6. 00:40:325 (4,5,6,7) –The placement of these notes looks very crammed which messes up the “look” of the diff and make gameplay annoying. Try to space the notes out more. Like this: FIXED
    Don’t limit your space. Use the entire grid as your workplace.
  7. 00:49:504 (5,1,2) –I don’t really like this pattern and placement. It messes with the flow and just looks like it can be better.
    FIXED
  8. 00:59:481 (3,1) –Avoid overlap.FIXED
  9. 01:07:463 (2,3) –Try a different rhythm here. Like this one:
    FIXED
  10. 01:10:257 (4) –New combo here?FIXED
  11. 01:25:423 (4,2) –Avoid overlap.FIXED
  12. 01:27:418 (3,2) –Try to avoid this overlap as well.FIXED
  13. 01:37:396 (3) –This rhythm doesn’t really fit and is very inconsistent imo. Rather this:
    FIXED
  14. 01:43:981 (3,4,5) –I don’t suggest a triple stack. Not even in a Normal diff. Rather place a repetitive slider here. Or this:
    FIXED
  15. 02:32:871 (6) –Make this slider longer to the white tick. FIXED
    This rhythm just fits better with the music imo.
  16. The last kiai time doesn’t look as good as the previous two kiai times. Recheck it again please. Those multiple repeat sliders I don’t really like and this triple: 03:02:803 (1,2,3) – I also really don’t recommend this.
FIXED

Hard:

I can’t really say much about this diff cuz it’s actually your mapping style, but the overall playability of the diff is a bit disappointing. I can’t really pinpoint the exact issue, but I think it’s mostly the placement of the notes and the flow of the notes. And of course, this is your mapping style. I just suggest you try and find more mods to help you improve this issue. But as you keep on mapping you’ll soon improve your mapping skills as well. Btw, did you use a grid size “tiny”? If you didn’t, I really suggest you do, since that grid size will help you to place notes more accurately and also make better blankets. You can set the grid to “tiny” by just clicking “G” on the keyboard.

Insane:

Same stuff as in Hard. My main issue here are the overuse of streams and big circle jumps. I realized that a big part of your kiai times only consisted out of a lot of circles and only a few sliders. Imo, even though it’s Insane, I still think you should try to use more of a variaty of sliders and circles and make nice patterns/rhythms with them. This diff requires the most improvement imo.

I’m really impressed with how fast your mapping skills improved. Of course this mapset still requires a lot of improvement but it also has a lot of potential. thx!

Here’s a star to motivate you along the way. <3
Good Luck~! :D
u 2!
this mod was really helpful!
to bad you werent happy with my insane and hard tho... ill try do more patterns and less hard things..
thx a lot!
Santtu
Hello!
Came from my queue.

[Insane]
  1. 00:21:766 (1,2,3,4) - I prefer more symmetrical triangle.
  2. 00:23:463 (4,5) - distant is here longer than for example 00:23:363 (3,4) -
  3. 00:35:336 (1,2,3,4,5,6) - you are missing claps here?
  4. 00:44:914 (1,2,3,4,5,6,7,8) - I prefer more symmetrical triangle form.
  5. 00:50:202 (8) - move to x424 y104 for better flow
  6. 01:09:060 (3) - this slider overrides singer. I recommend to change it...
  7. 01:12:253 - missing clap
  8. 01:12:652 (4) - missing clap
  9. 01:28:815 (6,7,8) - more symmetrical
  10. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make it more symmetrical, so player doesn't confuse the overlaps
  11. 02:38:259 (1,1,1,1,1,1,1) - Prefer to use 1,2 only 1 all time. There is no followpath so it's realllly hard to know where to tap next
  12. 02:46:241 (3) - replace circle: x232 y136
  13. 02:52:427 (3,4,5,6,7,8,9,1,2,3) - don't spam hitsounds, too messy
[Hard]
  1. 00:16:379 (3) - blanket would be improved
  2. 00:29:748 (4) - improve blanket
  3. 00:43:118 (2,3) - point 00:43:517 (3) - this slider to other way for better flow http://puu.sh/h08VZ/b021a608ee.jpg
  4. 00:52:298 (5,6,7,8) - make symmetrical square
  5. 01:17:241 (2) - blanket would be improved
  6. 01:34:004 (6) - make this slider full 1/1 length slider
  7. 02:44:245 (6) - make this blanket with 02:43:846 (5) -
  8. 02:45:043 (7,8) - too close to 02:44:245 (6) -
  9. 02:52:427 (2,3,4,5,6,7,8,9) - don't spam hitsounds
[Normal]
  1. 00:52:697 (3,1) - improve blanket
  2. 00:53:694 (1,2,3) - make this in same line: http://puu.sh/h09mW/f2c992173c.jpg
  3. 01:52:961 (4) - 2x reverse sliders aren't really recommended to use in normal, I suggest to change the note to some other
  4. 02:42:848 (2) - ^
  5. 02:52:028 (1) - remove NC
  6. 02:52:427 (2) - add NC
[Easy]
  • Good Map! :)
Good Luck! Nightcore music <3
meii18
placeholder :3
Topic Starter
Shushan

smsh150 wrote:

Hello!
Came from my queue.

[Insane]
  1. 00:21:766 (1,2,3,4) - I prefer more symmetrical triangle. its jumps...
  2. 00:23:463 (4,5) - distant is here longer than for example 00:23:363 (3,4) - ok fixed
  3. 00:35:336 (1,2,3,4,5,6) - you are missing claps here? im dumb
  4. 00:44:914 (1,2,3,4,5,6,7,8) - I prefer more symmetrical triangle form. its jumps...
  5. 00:50:202 (8) - move to x424 y104 for better flow fixed
  6. 01:09:060 (3) - this slider overrides singer. I recommend to change it... fixed
  7. 01:12:253 - missing clap
  8. 01:12:652 (4) - missing clap fixed both
  9. 01:28:815 (6,7,8) - more symmetrical
  10. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make it more symmetrical, so player doesn't confuse the overlaps- its good
  11. 02:38:259 (1,1,1,1,1,1,1) - Prefer to use 1,2 only 1 all time. There is no followpath so it's realllly hard to know where to tap next nah
  12. 02:46:241 (3) - replace circle: x232 y136
  13. 02:52:427 (3,4,5,6,7,8,9,1,2,3) - don't spam hitsounds, too messy i like it
[Hard]
  1. 00:16:379 (3) - blanket would be improved
  2. 00:29:748 (4) - improve blanket
  3. 00:43:118 (2,3) - point 00:43:517 (3) - this slider to other way for better flow http://puu.sh/h08VZ/b021a608ee.jpg fixed
  4. 00:52:298 (5,6,7,8) - make symmetrical square
  5. 01:17:241 (2) - blanket would be improved
  6. 01:34:004 (6) - make this slider full 1/1 length slider
  7. 02:44:245 (6) - make this blanket with 02:43:846 (5) -
  8. 02:45:043 (7,8) - too close to 02:44:245 (6) -
  9. 02:52:427 (2,3,4,5,6,7,8,9) - don't spam hitsounds i like it
[Normal]
  1. 00:52:697 (3,1) - improve blanket
  2. 00:53:694 (1,2,3) - make this in same line: http://puu.sh/h09mW/f2c992173c.jpg fixed
  3. 01:52:961 (4) - 2x reverse sliders aren't really recommended to use in normal, I suggest to change the note to some other
  4. 02:42:848 (2) - ^ they are good
  5. 02:52:028 (1) - remove NC
  6. 02:52:427 (2) - add NC no m8 you are wrong
[Easy]
  • Good Map! :) ty!
Good Luck! Nightcore music <3 yep!
thx for modding! <3 really helped

ByBy_ChAn wrote:

placeholder :3
yay :3 :)
miyagi
Hello ... as promised here I am on Fridays fulfilling the M4M ... I hope you find it helpful.
[General]
The mp3 of this beatmap to 189kbps .. Why not improve to 192 ... (It's the most you can put under the "Ranking Criteria").
Do not put White in color combos. Not displayed very good at the "Kiai Time" and annoys a percentage of players when playing it.
[Easy]
Change the distance between notes to 1.2X (Well ... this is perspective ... I think this mistaken)
In general you need to locate good points stroke sliders ... I give you some examples:
00:30:347

00:35:535

00:37:531

00:21:168

01:58:149 (4) put the sound of finish to finish this slider.
[Normal]
You need to locate good points stroke sliders ... also ..
00:45:513 (3) (5) superimpose well these two circles.
01:03:872 (5) put the sound of finish here.
01:47:773 (4) Change her slider form this .... Underside of a wave .. Hazle an arrow (you have to see where it is better, in some it is not too well). Like others in this difficulty.
00:27:154 (3) make him steepest this slider.
01:18:638 (5) put in the center tilt slider (looks better if it is symmetrical)
01:48:172 (1) (2) the relationship of the location of these two elements is strange ... it ubícale well the slider in form (which surrounds correctly the circle) ... in some parts of beatmap repeats this ... fix them too.
[Hard]
Here too ....... You have to place them correctly points ..
Besides ... Increase the distance between jumps in this difficulty. (1.5X or 1.6X can be)
01:03:872 (5) put the sound of finish here.
01:34:403 (1) removes this circle and extends the above slider 01:34:004 (6) until it was located where the circle removed.
01:44:380 (8) pon sound finish here.
01:47:573 (1) (2) to these two them overlay (like that adhere to the rhythm of the song). Like the rest of the song (when this part is repeated).
01:58:149 (3) pon sound finish here.
02:05:932 (2) removes this circle (the other).
[Insane]
mmmmm .... I do not know if this is great this difficulty and did not encounter errors or can not correct this difficulty because this fast and I'm not used to this. (No ... .. if I think it's fine XD).
Well .. in conclusion only lend him more attention to the points of the sliders and maps so that you do (works that are more appealing and symmetrical to time).
I do not say "I owe you" because it is a M4M ....
We're even.
Lally
Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
Topic Starter
Shushan

Lally wrote:

Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
I always give to moders on their effort (even if it didnt help me)
Ciyus Miapah
hello from Bahrain

Insane:
00:12:886 (1) - intro at blue tick? just ah.... vocals (lemme explain you didnt completely map vocal sounds, so you should map first note at 00:12:787 - )
00:33:141 (2) - change to 1 circle pls
00:38:329 (1,1,2,3,4,1,2,3,4) - unnecessary patterning, i think map some NC at downbeat can help (you need remap pattern placement in here)
00:42:719 (1,2,3,4,5,6,7,8,9) - why pattern jump?
00:47:708 (6,1) - you should map triplet in here if you follow instrumental sound
00:57:486 (4,5) - remove claps on slider 4 sliderend
01:07:064 (1) - you need to map this slider with 1/2 beat
01:34:602 (2,3,4) - make this pattern same like your previous pattern
01:35:800 (5) - you need NC here
01:37:196 (1) - probably the NC should be 01:37:396 - (and why random NCs at that part? its kinda unnecessary thing)
02:01:541 (2) - atleast you need to end your reverse on 02:01:941 -
02:02:140 (3) - same problem, just add 2 reverse there
02:11:120 - i hear something here, so add notes here pls
02:11:619 - dont skip strong triplet pattern pls, while you overmap some notes with unnecesaary triplets kinda make this map didnt approved for rank

the rest part kinda like overmap boom

02:52:427 - to 02:54:223 - oh god why you overuse finish hitsounding, this kind of kill my ear (you should remove this finishes and use it at downbeat pls)

since you're newbie mapper i know your map will be like this, but dont you think you can rank this map (so much problem in here, im not sure BNs or QAT will be like this).

but i will tell something about this map

- at overall you're kinda overuse some hitsound at some part, but at some part you didnt use hitsounding
- some NCs is like random at music (transition for intrumental and vocal is really unreadable for some players), try to make your combo consistant and stable at downbeat (not in red or blue or maybe green timeline)
- i hope you can map symetrical for better aestestics
- some overlaps and imperfect blankets is kinda minor things but if this happen too much that kinda destroy your map
- why you spam stars? in here map quality is highest priority not star priority (star priority is optional things)

okay good luck with your map! and hope you can improve as well. later~

ohad1881 wrote:

Lally wrote:

Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
I always give to moders on their effort (even if it didnt help me)
dont give kudos at same people if they was mod your map at first
Topic Starter
Shushan

Fort wrote:

hello from Bahrain

Insane:
00:12:886 (1) - intro at blue tick? just ah.... vocals (lemme explain you didnt completely map vocal sounds, so you should map first note at 00:12:787 - ) i asked in modhelp and they told me its ok
00:33:141 (2) - change to 1 circle pls
00:38:329 (1,1,2,3,4,1,2,3,4) - unnecessary patterning, i think map some NC at downbeat can help (you need remap pattern placement in here)-i like it
00:42:719 (1,2,3,4,5,6,7,8,9) - why pattern jump? ok fixed
00:47:708 (6,1) - you should map triplet in here if you follow instrumental sound- there is no triple there
00:57:486 (4,5) - remove claps on slider 4 sliderend fixed
01:07:064 (1) - you need to map this slider with 1/2 beat fixed
01:34:602 (2,3,4) - make this pattern same like your previous pattern
01:35:800 (5) - you need NC here
01:37:196 (1) - probably the NC should be 01:37:396 - (and why random NCs at that part? its kinda unnecessary thing)
02:01:541 (2) - atleast you need to end your reverse on 02:01:941 -
02:02:140 (3) - same problem, just add 2 reverse there fixed both^^
02:11:120 - i hear something here, so add notes here pls ok
02:11:619 - dont skip strong triplet pattern pls, while you overmap some notes with unnecesaary triplets kinda make this map didnt approved for rank there is no triplet there

the rest part kinda like overmap boom

02:52:427 - to 02:54:223 - oh god why you overuse finish hitsounding, this kind of kill my ear (you should remove this finishes and use it at downbeat pls)
fixed
since you're newbie mapper i know your map will be like this, but dont you think you can rank this map (so much problem in here, im not sure BNs or QAT will be like this). yep i wont but ill try :o

but i will tell something about this map

- at overall you're kinda overuse some hitsound at some part, but at some part you didnt use hitsounding
- some NCs is like random at music (transition for intrumental and vocal is really unreadable for some players), try to make your combo consistant and stable at downbeat (not in red or blue or maybe green timeline)
- i hope you can map symetrical for better aestestics
- some overlaps and imperfect blankets is kinda minor things but if this happen too much that kinda destroy your map
- why you spam stars? in here map quality is highest priority not star priority (star priority is optional things)

okay good luck with your map! and hope you can improve as well. later~ thx u 2!
thx for modding really helped!
Topic Starter
Shushan

miyagi wrote:

Hello ... as promised here I am on Fridays fulfilling the M4M ... I hope you find it helpful.
[General]
The mp3 of this beatmap to 189kbps .. Why not improve to 192 ... (It's the most you can put under the "Ranking Criteria").
Do not put White in color combos. Not displayed very good at the "Kiai Time" and annoys a percentage of players when playing it.
[Easy]
Change the distance between notes to 1.2X (Well ... this is perspective ... I think this mistaken)
In general you need to locate good points stroke sliders ... I give you some examples:
00:30:347

00:35:535

00:37:531

00:21:168

01:58:149 (4) put the sound of finish to finish this slider.
[Normal]
You need to locate good points stroke sliders ... also ..
00:45:513 (3) (5) superimpose well these two circles.
01:03:872 (5) put the sound of finish here.
01:47:773 (4) Change her slider form this .... Underside of a wave .. Hazle an arrow (you have to see where it is better, in some it is not too well). Like others in this difficulty.
00:27:154 (3) make him steepest this slider.
01:18:638 (5) put in the center tilt slider (looks better if it is symmetrical)
01:48:172 (1) (2) the relationship of the location of these two elements is strange ... it ubícale well the slider in form (which surrounds correctly the circle) ... in some parts of beatmap repeats this ... fix them too.
[Hard]
Here too ....... You have to place them correctly points ..
Besides ... Increase the distance between jumps in this difficulty. (1.5X or 1.6X can be)
01:03:872 (5) put the sound of finish here.
01:34:403 (1) removes this circle and extends the above slider 01:34:004 (6) until it was located where the circle removed.
01:44:380 (8) pon sound finish here.
01:47:573 (1) (2) to these two them overlay (like that adhere to the rhythm of the song). Like the rest of the song (when this part is repeated).
01:58:149 (3) pon sound finish here.
02:05:932 (2) removes this circle (the other).
[Insane]
mmmmm .... I do not know if this is great this difficulty and did not encounter errors or can not correct this difficulty because this fast and I'm not used to this. (No ... .. if I think it's fine XD).
Well .. in conclusion only lend him more attention to the points of the sliders and maps so that you do (works that are more appealing and symmetrical to time).
I do not say "I owe you" because it is a M4M ....
We're even.
i fixed the things about the strong points even tho its not that necessary but after that i didnt understand anything about the mod, try looking at other people mods and then mod something,but ty for modding! >:(
Milan-
ai
irc
2015-04-04 21:15 ohad1881: sooooo
2015-04-04 21:15 ohad1881: can i ask u for mod?
2015-04-04 21:15 ohad1881: :3
2015-04-04 21:18 Milan-: yes
2015-04-04 21:18 Milan-: u can
2015-04-04 21:19 ohad1881: but...
2015-04-04 21:19 ohad1881: no but?
2015-04-04 21:19 Milan-: no
2015-04-04 21:19 Milan-: just link me ur map
2015-04-04 21:19 ohad1881: t/300513
2015-04-04 21:19 ohad1881: :3
2015-04-04 21:21 Milan-: ohh this map
2015-04-04 21:22 ohad1881: is suck
2015-04-04 21:22 ohad1881: its is kinda low quality tbh
2015-04-04 21:22 ohad1881: for me
2015-04-04 21:22 ohad1881: so you might look at it b4 modding
2015-04-04 21:24 Milan-: what happened to the hitsounds ;w;;
2015-04-04 21:24 ohad1881: what
2015-04-04 21:24 ohad1881: they are ok i think?
2015-04-04 21:25 Milan-: claps are randomly placed tho
2015-04-04 21:25 ohad1881: evey white tick?
2015-04-04 21:25 ohad1881: every
2015-04-04 21:26 Milan-: there are some section missing them tho
2015-04-04 21:26 ohad1881: oh
2015-04-04 21:27 Milan-: are u free now? lazy to write on foroum zzz
2015-04-04 21:27 ohad1881: fiiiiiiiiretruck
2015-04-04 21:27 ohad1881: to tired
2015-04-04 21:27 ohad1881: but ok
2015-04-04 21:28 ohad1881: ill go open directx secong
2015-04-04 21:29 ohad1881: ok
2015-04-04 21:29 Milan-: at thebeggining you could this http://puu.sh/h1L4Q/f4ad465ee1.jpg
2015-04-04 21:29 Milan-: so it doesnt start so abrutly
2015-04-04 21:30 ohad1881: insane?
2015-04-04 21:30 Milan-: yes
2015-04-04 21:30 Milan-: 00:13:186 (3) - clap some with 00:13:984 (7) - head
2015-04-04 21:31 ohad1881: ok
2015-04-04 21:31 Milan-: tbh claps every white doesnt fit. just use them on the 2nd and 4th
2015-04-04 21:31 Milan-: cuz you hear the snares on 2/4 but on 1/3 are just kicks
2015-04-04 21:31 ohad1881: no no no no no im not gonna remap all this pls tell me its ok
2015-04-04 21:32 Milan-: wut it's just claps
2015-04-04 21:32 Milan-: it takes you like 3 min
2015-04-04 21:32 ohad1881: ALL THE MAP
2015-04-04 21:32 ohad1881: R U KIDDING ME
2015-04-04 21:32 Milan-: except one section
2015-04-04 21:32 ohad1881: what section
2015-04-04 21:33 Milan-: from 00:38:329 -
2015-04-04 21:33 Milan-: to 1. Offset: 16ms BPM: 150.338
2015-04-04 21:33 ohad1881: shouldnt i put claps here?
2015-04-04 21:33 Milan-: ops
2015-04-04 21:33 Milan-: 00:51:100 -
2015-04-04 21:33 Milan-: on that section claps every white tick sounds ok
2015-04-04 21:34 ohad1881: ha ok
2015-04-04 21:34 Milan-: but the rest it's better to use them on the 2nd and 4th tick
2015-04-04 21:34 ohad1881: hmm :9
2015-04-04 21:34 ohad1881: ids
2015-04-04 21:34 ohad1881: is it reallllyyyy nessecary?
2015-04-04 21:35 Milan-: if you wanna learn how to hitsound and make ur map better
2015-04-04 21:35 Milan-: yes
2015-04-04 21:35 ohad1881: fuiretruck me
2015-04-04 21:35 ohad1881: why nb told me that b4
2015-04-04 21:35 ohad1881: ill do it tommorow
2015-04-04 21:35 Milan-: cuz noone mods hitsounds
2015-04-04 21:36 ohad1881: yea..
2015-04-04 21:36 Milan-: 02:01:342 - this section is also different than the rest
2015-04-04 21:37 ohad1881: what should i do there
2015-04-04 21:37 Milan-: add claps just on the 3th tick
2015-04-04 21:37 ohad1881: waaaaa
2015-04-04 21:37 ohad1881: ok
2015-04-04 21:37 Milan-: you can hear like the bum on there right?
2015-04-04 21:37 ohad1881: yep
2015-04-04 21:38 Milan-: until here 02:25:288 -
2015-04-04 21:38 ohad1881: k
2015-04-04 21:38 Milan-: and cancel this one 02:25:687 (3) - there's no instrument
2015-04-04 21:39 ohad1881: rrcancer the clap?
2015-04-04 21:39 ohad1881: cancel
2015-04-04 21:39 Milan-: yes
2015-04-04 21:39 Milan-: ur thirth kiai is missing claps too so yea
2015-04-04 21:39 Milan-: 00:14:383 (8,1) - swap NCs
2015-04-04 21:39 ohad1881: k
2015-04-04 21:40 Milan-: altho the whole NCing is really messy ><
2015-04-04 21:40 Milan-: you can try just adding nc on every big white tick
2015-04-04 21:41 ohad1881: but its every start no?
2015-04-04 21:41 ohad1881: like every new sentence
2015-04-04 21:41 ohad1881: or something
2015-04-04 21:42 Milan-: do you mean like fitting vocals or something?
2015-04-04 21:42 Milan-: if that's the case, it's still messy
2015-04-04 21:42 ohad1881: ok ill try my best
2015-04-04 21:43 Milan-: just doing it on every stanza is the easier way haha
2015-04-04 21:43 ohad1881: oki doki
2015-04-04 21:44 Milan-: 00:44:615 (7) -
2015-04-04 21:44 Milan-: delete this note
2015-04-04 21:44 Milan-: there's nothing here ;w,
2015-04-04 21:45 ohad1881: ok
2015-04-04 21:45 Milan-: 00:47:708 (6,1) - here's a triple
2015-04-04 21:45 Milan-: if you wanna map it..
2015-04-04 21:46 ohad1881: ill leave it like that actualy
2015-04-04 21:46 Milan-: 01:01:078 (6) - cancel finish pls
2015-04-04 21:46 ohad1881: ok
2015-04-04 21:47 Milan-: 01:03:273 (8,9) - triple and here too 01:03:672 (1,2) -
2015-04-04 21:47 Milan-: would be cool to map these
2015-04-04 21:48 Milan-: 01:13:250 (7) - 1/4 repeat instead?
2015-04-04 21:48 Milan-: like you've done beforer
2015-04-04 21:48 ohad1881: nah
2015-04-04 21:48 Milan-: 01:18:838 (2) - this feels better just as a circle
2015-04-04 21:49 ohad1881: nah
2015-04-04 21:49 ohad1881: there is a beat there
2015-04-04 21:49 Milan-: there isnt actually w/e
2015-04-04 21:49 Milan-: 01:19:636 (5,1,2,3,4,5) - this is quite disorienting
2015-04-04 21:50 Milan-: cuz you stream the vocals
2015-04-04 21:50 Milan-: but you ignore the intruments
2015-04-04 21:50 Milan-: which are the most noticiable here
2015-04-04 21:51 ohad1881: so what should i do
2015-04-04 21:52 Milan-: this sounds ok to me http://puu.sh/h1MgJ/151ad66b98.jpg
2015-04-04 21:52 Milan-: doesnt ignore vocals at all
2015-04-04 21:53 Milan-: you map around vocals, what is the point on ignoring these 01:29:813 - 01:30:611 -
2015-04-04 21:54 Milan-: 01:43:382 (1,2) - stream doesnt starts here, starts from 01:43:782 -
2015-04-04 21:55 ohad1881: no i dont think so
2015-04-04 21:55 Milan-: 02:27:882 (4,5) - give these more space lol, it looks like a 1/4 rhythm
2015-04-04 21:56 ohad1881: ok
2015-04-04 21:56 Milan-: 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no such a stream on the music and it's just overmapped
2015-04-04 21:56 Milan-: some notes
2015-04-04 21:57 Milan-: well these 02:36:562 (2,6,8,10,12,14,16) -
2015-04-04 21:57 Milan-: but from here 02:38:059 - starts a real stream
2015-04-04 21:58 Milan-: 02:50:830 - this is also overmapped
2015-04-04 21:59 ohad1881: i think ill kip those
2015-04-04 22:00 Milan-: kkk on hard 02:05:133 (4,1) -
2015-04-04 22:00 Milan-: give these more space pls
2015-04-04 22:00 Milan-: same with 02:10:721 (7,1) -
2015-04-04 22:00 ohad1881: but the sc changed
2015-04-04 22:00 ohad1881: sv
2015-04-04 22:01 ohad1881: its the same DS
2015-04-04 22:01 Milan-: and what?
2015-04-04 22:01 Milan-: no
2015-04-04 22:01 Milan-: they arent
2015-04-04 22:01 Milan-: when you play, do you there's a slow down there?
2015-04-04 22:01 ohad1881: look
2015-04-04 22:01 ohad1881: nop
2015-04-04 22:01 Milan-: do you know*
2015-04-04 22:01 Milan-: so.......
2015-04-04 22:02 Milan-: 02:10:521 (6,7,1) - make these visually the same
2015-04-04 22:02 Milan-: ex http://puu.sh/h1MNB/6ec55c4432.jpg
2015-04-04 22:02 ohad1881: ok
2015-04-04 22:03 Milan-: also 0.5x is quite annoying to play on hard, i'd suggest using 0.75x instead
2015-04-04 22:03 ohad1881: mb..
2015-04-04 22:03 Milan-: cool bg btw
2015-04-04 22:03 Milan-: lol
2015-04-04 22:03 ohad1881: lel thx
2015-04-04 22:04 Milan-: i need to go to dinner heh, lets leave till here
Topic Starter
Shushan

Milan- wrote:

ai
irc
2015-04-04 21:15 ohad1881: sooooo
2015-04-04 21:15 ohad1881: can i ask u for mod?
2015-04-04 21:15 ohad1881: :3
2015-04-04 21:18 Milan-: yes
2015-04-04 21:18 Milan-: u can
2015-04-04 21:19 ohad1881: but...
2015-04-04 21:19 ohad1881: no but?
2015-04-04 21:19 Milan-: no
2015-04-04 21:19 Milan-: just link me ur map
2015-04-04 21:19 ohad1881: t/300513
2015-04-04 21:19 ohad1881: :3
2015-04-04 21:21 Milan-: ohh this map
2015-04-04 21:22 ohad1881: is suck
2015-04-04 21:22 ohad1881: its is kinda low quality tbh
2015-04-04 21:22 ohad1881: for me
2015-04-04 21:22 ohad1881: so you might look at it b4 modding
2015-04-04 21:24 Milan-: what happened to the hitsounds ;w;;
2015-04-04 21:24 ohad1881: what
2015-04-04 21:24 ohad1881: they are ok i think?
2015-04-04 21:25 Milan-: claps are randomly placed tho
2015-04-04 21:25 ohad1881: evey white tick?
2015-04-04 21:25 ohad1881: every
2015-04-04 21:26 Milan-: there are some section missing them tho
2015-04-04 21:26 ohad1881: oh
2015-04-04 21:27 Milan-: are u free now? lazy to write on foroum zzz
2015-04-04 21:27 ohad1881: fiiiiiiiiretruck
2015-04-04 21:27 ohad1881: to tired
2015-04-04 21:27 ohad1881: but ok
2015-04-04 21:28 ohad1881: ill go open directx secong
2015-04-04 21:29 ohad1881: ok
2015-04-04 21:29 Milan-: at thebeggining you could this http://puu.sh/h1L4Q/f4ad465ee1.jpg
2015-04-04 21:29 Milan-: so it doesnt start so abrutly
2015-04-04 21:30 ohad1881: insane?
2015-04-04 21:30 Milan-: yes
2015-04-04 21:30 Milan-: 00:13:186 (3) - clap some with 00:13:984 (7) - head
2015-04-04 21:31 ohad1881: ok
2015-04-04 21:31 Milan-: tbh claps every white doesnt fit. just use them on the 2nd and 4th
2015-04-04 21:31 Milan-: cuz you hear the snares on 2/4 but on 1/3 are just kicks
2015-04-04 21:31 ohad1881: no no no no no im not gonna remap all this pls tell me its ok
2015-04-04 21:32 Milan-: wut it's just claps
2015-04-04 21:32 Milan-: it takes you like 3 min
2015-04-04 21:32 ohad1881: ALL THE MAP
2015-04-04 21:32 ohad1881: R U KIDDING ME
2015-04-04 21:32 Milan-: except one section
2015-04-04 21:32 ohad1881: what section
2015-04-04 21:33 Milan-: from 00:38:329 -
2015-04-04 21:33 Milan-: to 1. Offset: 16ms BPM: 150.338
2015-04-04 21:33 ohad1881: shouldnt i put claps here?
2015-04-04 21:33 Milan-: ops
2015-04-04 21:33 Milan-: 00:51:100 -
2015-04-04 21:33 Milan-: on that section claps every white tick sounds ok
2015-04-04 21:34 ohad1881: ha ok
2015-04-04 21:34 Milan-: but the rest it's better to use them on the 2nd and 4th tick
2015-04-04 21:34 ohad1881: hmm :9
2015-04-04 21:34 ohad1881: ids
2015-04-04 21:34 ohad1881: is it reallllyyyy nessecary?
2015-04-04 21:35 Milan-: if you wanna learn how to hitsound and make ur map better
2015-04-04 21:35 Milan-: yes
2015-04-04 21:35 ohad1881: fuiretruck me
2015-04-04 21:35 ohad1881: why nb told me that b4
2015-04-04 21:35 ohad1881: ill do it tommorow
2015-04-04 21:35 Milan-: cuz noone mods hitsounds
2015-04-04 21:36 ohad1881: yea..
2015-04-04 21:36 Milan-: 02:01:342 - this section is also different than the rest
2015-04-04 21:37 ohad1881: what should i do there
2015-04-04 21:37 Milan-: add claps just on the 3th tick
2015-04-04 21:37 ohad1881: waaaaa
2015-04-04 21:37 ohad1881: ok
2015-04-04 21:37 Milan-: you can hear like the bum on there right?
2015-04-04 21:37 ohad1881: yep
2015-04-04 21:38 Milan-: until here 02:25:288 -
2015-04-04 21:38 ohad1881: k
2015-04-04 21:38 Milan-: and cancel this one 02:25:687 (3) - there's no instrument
2015-04-04 21:39 ohad1881: rrcancer the clap?
2015-04-04 21:39 ohad1881: cancel
2015-04-04 21:39 Milan-: yes
2015-04-04 21:39 Milan-: ur thirth kiai is missing claps too so yea
2015-04-04 21:39 Milan-: 00:14:383 (8,1) - swap NCs
2015-04-04 21:39 ohad1881: k
2015-04-04 21:40 Milan-: altho the whole NCing is really messy ><
2015-04-04 21:40 Milan-: you can try just adding nc on every big white tick
2015-04-04 21:41 ohad1881: but its every start no?
2015-04-04 21:41 ohad1881: like every new sentence
2015-04-04 21:41 ohad1881: or something
2015-04-04 21:42 Milan-: do you mean like fitting vocals or something?
2015-04-04 21:42 Milan-: if that's the case, it's still messy
2015-04-04 21:42 ohad1881: ok ill try my best
2015-04-04 21:43 Milan-: just doing it on every stanza is the easier way haha
2015-04-04 21:43 ohad1881: oki doki
2015-04-04 21:44 Milan-: 00:44:615 (7) -
2015-04-04 21:44 Milan-: delete this note
2015-04-04 21:44 Milan-: there's nothing here ;w,
2015-04-04 21:45 ohad1881: ok
2015-04-04 21:45 Milan-: 00:47:708 (6,1) - here's a triple
2015-04-04 21:45 Milan-: if you wanna map it..
2015-04-04 21:46 ohad1881: ill leave it like that actualy
2015-04-04 21:46 Milan-: 01:01:078 (6) - cancel finish pls
2015-04-04 21:46 ohad1881: ok
2015-04-04 21:47 Milan-: 01:03:273 (8,9) - triple and here too 01:03:672 (1,2) -
2015-04-04 21:47 Milan-: would be cool to map these
2015-04-04 21:48 Milan-: 01:13:250 (7) - 1/4 repeat instead?
2015-04-04 21:48 Milan-: like you've done beforer
2015-04-04 21:48 ohad1881: nah
2015-04-04 21:48 Milan-: 01:18:838 (2) - this feels better just as a circle
2015-04-04 21:49 ohad1881: nah
2015-04-04 21:49 ohad1881: there is a beat there
2015-04-04 21:49 Milan-: there isnt actually w/e
2015-04-04 21:49 Milan-: 01:19:636 (5,1,2,3,4,5) - this is quite disorienting
2015-04-04 21:50 Milan-: cuz you stream the vocals
2015-04-04 21:50 Milan-: but you ignore the intruments
2015-04-04 21:50 Milan-: which are the most noticiable here
2015-04-04 21:51 ohad1881: so what should i do
2015-04-04 21:52 Milan-: this sounds ok to me http://puu.sh/h1MgJ/151ad66b98.jpg
2015-04-04 21:52 Milan-: doesnt ignore vocals at all
2015-04-04 21:53 Milan-: you map around vocals, what is the point on ignoring these 01:29:813 - 01:30:611 -
2015-04-04 21:54 Milan-: 01:43:382 (1,2) - stream doesnt starts here, starts from 01:43:782 -
2015-04-04 21:55 ohad1881: no i dont think so
2015-04-04 21:55 Milan-: 02:27:882 (4,5) - give these more space lol, it looks like a 1/4 rhythm
2015-04-04 21:56 ohad1881: ok
2015-04-04 21:56 Milan-: 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no such a stream on the music and it's just overmapped
2015-04-04 21:56 Milan-: some notes
2015-04-04 21:57 Milan-: well these 02:36:562 (2,6,8,10,12,14,16) -
2015-04-04 21:57 Milan-: but from here 02:38:059 - starts a real stream
2015-04-04 21:58 Milan-: 02:50:830 - this is also overmapped
2015-04-04 21:59 ohad1881: i think ill kip those
2015-04-04 22:00 Milan-: kkk on hard 02:05:133 (4,1) -
2015-04-04 22:00 Milan-: give these more space pls
2015-04-04 22:00 Milan-: same with 02:10:721 (7,1) -
2015-04-04 22:00 ohad1881: but the sc changed
2015-04-04 22:00 ohad1881: sv
2015-04-04 22:01 ohad1881: its the same DS
2015-04-04 22:01 Milan-: and what?
2015-04-04 22:01 Milan-: no
2015-04-04 22:01 Milan-: they arent
2015-04-04 22:01 Milan-: when you play, do you there's a slow down there?
2015-04-04 22:01 ohad1881: look
2015-04-04 22:01 ohad1881: nop
2015-04-04 22:01 Milan-: do you know*
2015-04-04 22:01 Milan-: so.......
2015-04-04 22:02 Milan-: 02:10:521 (6,7,1) - make these visually the same
2015-04-04 22:02 Milan-: ex http://puu.sh/h1MNB/6ec55c4432.jpg
2015-04-04 22:02 ohad1881: ok
2015-04-04 22:03 Milan-: also 0.5x is quite annoying to play on hard, i'd suggest using 0.75x instead
2015-04-04 22:03 ohad1881: mb..
2015-04-04 22:03 Milan-: cool bg btw
2015-04-04 22:03 Milan-: lol
2015-04-04 22:03 ohad1881: lel thx
2015-04-04 22:04 Milan-: i need to go to dinner heh, lets leave till here
thx for modding!
i told what i fix in the chat itself
ak74
[Hard]
00:38:130 (4) - overlap with the tail of 00:36:932 (1) - ?
01:01:277 (1,2) - too close,separate them a little?
01:11:255 (4,5) - change the angle a little plz?
01:13:649 (1,2) - to emphasize the instrument,I think the triplets should be placed at 01:13:250 (6,7)
01:29:414 (1) - the overlap is...lololololol
01:47:573 (1,1) - the rhythm here is different from the one you used in the first kiai,try to make consistency?
02:05:333 (1) & 02:10:920 (1) - imo,the slow sv sliders here are weird,just my opinion
02:14:911 (3,4) - maybe you ought to have uses more rhythms like this
02:38:458 (1,2,3) - the DS here...I can't understand

Good luck :)
Topic Starter
Shushan

ak74qbz95xm8 wrote:

[Hard]
00:38:130 (4) - overlap with the tail of 00:36:932 (1) - ? unseen able
01:01:277 (1,2) - too close,separate them a little?
01:11:255 (4,5) - change the angle a little plz?
01:13:649 (1,2) - to emphasize the instrument,I think the triplets should be placed at 01:13:250 (6,7)
01:29:414 (1) - the overlap is...lololololol unseen able
01:47:573 (1,1) - the rhythm here is different from the one you used in the first kiai,try to make consistency? its ok
02:05:333 (1) & 02:10:920 (1) - imo,the slow sv sliders here are weird,just my opinion
02:14:911 (3,4) - maybe you ought to have uses more rhythms like this ??????
02:38:458 (1,2,3) - the DS here...I can't understand not all the hard diff needs to be DS

Good luck :)
Kibbleru
:| [general]
  1. iirc pure white combo colour is unrankable i think? mainly because it becomes im possible to see with the kiai flashes.
  2. not sure about the spread, hard diff has way too high spacing, and insane is like an extra... maybe nerf the hard and add another insane to it.
  3. the background is rather poor quality lol. anime-pictures.net <-- try finding something better there
[insane]
  1. 00:25:458 - could add note for drum
    01:42:085 - ^
  2. 00:28:950 (2,3) - i think if u copy pasted one of them
  3. 00:59:996 - feels empty here, add note pls
  4. 01:03:872 (2) - would be more accurate to the music if u moved this 1/4 back to the blue tick
  5. 01:21:232 (1,1) - remove one of these NC not necessary imo
  6. 02:11:120 (2) - add repeat, vocal is on white tick i think.
  7. 02:38:059 (1,1,1,1,1,1,1,1,1) - u don't need this many NCs, it just makes it hard to read.
[hard]
  1. 00:35:136 - u really shouldn't skip the downbeats, map them pls
  2. 01:25:622 (6) - why beizer slider lol
  3. 01:46:775 (6,1,2) - space this out more, its misleading
  4. 01:50:766 (1,1) - again with the nc
[normal]
  1. 02:42:848 (2) - don't use these double repeats, they are misleading, especially this one because it's on a fairly short slider
easy seemed ok
Megurine Luka
As requested

[General]

  1. wow BG is sexy.
[Easy]
  1. 01:10:657 (1) - kinda nazi but move right a bit to leave away from 01:08:662 (3) - a bit? It might looks better with the flow.
  2. 01:17:841 (2) - I would suggest a shape like below. It might be more powerful than the current shape and have more shapes in your map : )
  3. 01:54:957 (1) - I would suggest a fin on this note consider you have fins on both 01:51:764 and 01:53:361, it makes the hitsound continuous.
  4. 02:15:711 (3) - move right to form a straight line with previous note?
  5. 02:32:872 (6) - try to stack on the head of 02:30:078 (3) - ?
[Normal]
  1. 00:42:719 (8) - same reason as in Easy, move away from 00:41:522 (6) - a bit? Might be good if you move 7 and 8 a little bit downward together.
  2. 00:46:710 (6) - ^, move right and up a bit?
  3. 01:09:658 (3) - move right to make a straight line with previous slider?
  4. 01:31:409 (3) - try to stack on the head of 01:29:015 (2) -
  5. 02:12:118 (2) - curve more to encircle 02:11:719 (1) -
[Hard]
  1. 00:19:172 (x) - missing a circle here? I could feel the gap which makes me unhappy :<
  2. 02:02:539 (4) - move right a bit?
  3. 02:05:333 (1) - ^
  4. 02:07:528 (5,6,7) - stack on 02:06:131 (2) -
  5. 02:45:043 (7,8) - The spacing is a bit awkward to me. Since you had the same spacing but different rhythm, it might become a spacing error?
[Insane]
  1. Basically the shape of the stream is a bit awkward to me. hmmmm
That's all I think. Good Luck.
moph
From ✞Kuki and Moph's Modding Q✞

[General]
  1. Consider changing combo colour 2, not sure if pure white is a good idea
[Easy]
  1. 00:57:088 (1) - I think this could be a single instead and start a slider 00:57:486 - ending that slider on a strong beat (large white tick) sounds a bit off. You seem to do this a lot throughout the diff mostly for the vocals, it may just be my preference so its up to you. 02:02:539 (3) - another example, might be better to swap (3) and (4)
  2. 02:53:625 (4) - Again to do with rhythm, wouldn't it make more sense to move this down by 1/1. This slider cuts through the strong beat (vocals) at 02:54:023 - applies to all the 2/1 sliders after it as well
[Normal]
  1. Okay so the rhythm thing pops up again, 00:22:764 (1,2) - these two, when compared to 00:24:760 (4,1) - these two. The later two makes more sense as you're emphasizing the stronger beats by making the player click on them instead of dragging to them. This applies to the r est of the diff as well. This could easily be solved if you put singles in even numbers instead of odd. If you are trying to map the vocals (which is what I'm assuming) this isn't really doing it as they start on the red ticks.
  2. 00:55:889 (5,6,1) - move down by 1/1
  3. 01:07:463 (2,3,4,1,2,3,1) - this might be a bit hard to read for a normal, 01:08:062 (3) - should remove and add a single to 01:08:262 -
  4. 01:20:235 (2,3,4,1,2,3,4,1) - same with this, try avoid giant chains like this
  5. 01:52:961 (4) - -1 repeat
Okay you seem to have a lot of the same problems i used to have as well when it comes to rhythm. You really ought to figure out which beats you need to emphasize and errors are mostly centered around sliders. Ending sliders on strong beats sounds and plays awkward as the next note will start on a weaker beat, so its as if you've missed a strong note. Even if you use hitsounds to cover it up it still plays badly. It might be harder to figure this out on easier diffs as you're quite limited as to what you can do. Try stick to simple beats.

[Hard]
  1. 00:19:172 - this beat shouldn't be skipped
  2. 00:52:896 (8) - this should be here? 00:52:497 -
  3. 00:59:681 (4) - 1/1 slider would sound nice here to break up the constant 1/2 patterns, try find other places to use them as well to make the rhythm a bit more varied.
  4. Generally its what I'm seeing from Easy and Normal, work on rhythm a bit. It plays fine but for rank I think you need to improve a bit more there.
Okay i think the diff gap between N/H/I is wayyy too big. The spacing in hard should be reduced. If you want this ranked you need another diff between Hard and Insane.

[Insane]
  1. Generally this just seems a bit overdone. A lot of the jumps just seem randomly spaced to me and isn't justified by the music such as 00:57:885 (5,6,7,1,2,3,4) -. Again its the case of this map plays fine, but a lot more work is needed to get it rank ready :< Try seeking out mods from QATs as they can help out a lot with situations like this. I went through this not long ago myself haha
Didn't talk about aesthetics as I think you needed a bit more help with rhythm. Sorry this wasn't really in depth, so busy. Good luck! Hopefully this has been helpful ^^
Topic Starter
Shushan

Kibbleru wrote:

:| [general]
  1. iirc pure white combo colour is unrankable i think? mainly because it becomes im possible to see with the kiai flashes. FIXED
  2. not sure about the spread, hard diff has way too high spacing, and insane is like an extra... maybe nerf the hard and add another insane to it. ill try
  3. the background is rather poor quality lol. anime-pictures.net <-- try finding something better there-its the best quality that ringateng could give me
[insane]
  1. 00:25:458 - could add note for drum
    01:42:085 - ^ nah i don't think i will
  2. 00:28:950 (2,3) - i think if u copy pasted one of them FIXED
  3. 00:59:996 - feels empty here, add note pls FIXED
  4. 01:03:872 (2) - would be more accurate to the music if u moved this 1/4 back to the blue tick no its good
  5. 01:21:232 (1,1) - remove one of these NC not necessary imo FIXED
  6. 02:11:120 (2) - add repeat, vocal is on white tick i think. FIXED
  7. 02:38:059 (1,1,1,1,1,1,1,1,1) - u don't need this many NCs, it just makes it hard to read. FIXED
[hard]
  1. 00:35:136 - u really shouldn't skip the downbeats, map them pls FIXED
  2. 01:25:622 (6) - why beizer slider lol what is it?
  3. 01:46:775 (6,1,2) - space this out more, its misleading FIXED
  4. 01:50:766 (1,1) - again with the nc FIXED
[normal]
  1. 02:42:848 (2) - don't use these double repeats, they are misleading, especially this one because it's on a fairly short slider FIXED
easy seemed ok thx!
thx for modding!

moph wrote:

From ✞Kuki and Moph's Modding Q✞

[General]
  1. Consider changing combo colour 2, not sure if pure white is a good idea FIXED
[Easy]
  1. 00:57:088 (1) - I think this could be a single instead and start a slider 00:57:486 - ending that slider on a strong beat (large white tick) sounds a bit off. You seem to do this a lot throughout the diff mostly for the vocals, it may just be my preference so its up to you. 02:02:539 (3) - another example, might be better to swap (3) and (4)
  2. 02:53:625 (4) - Again to do with rhythm, wouldn't it make more sense to move this down by 1/1. This slider cuts through the strong beat (vocals) at 02:54:023 - applies to all the 2/1 sliders after it as well
well it is an easy diff and i dont to change to some 1/2 slider but ill try fix some of the strong beats-and some of them that you noticed are ok to easy
[Normal]
  1. Okay so the rhythm thing pops up again, 00:22:764 (1,2) - these two, when compared to 00:24:760 (4,1) - these two. The later two makes more sense as you're emphasizing the stronger beats by making the player click on them instead of dragging to them. This applies to the r est of the diff as well. This could easily be solved if you put singles in even numbers instead of odd. If you are trying to map the vocals (which is what I'm assuming) this isn't really doing it as they start on the red ticks.
  2. 00:55:889 (5,6,1) - move down by 1/1
  3. 01:07:463 (2,3,4,1,2,3,1) - this might be a bit hard to read for a normal, 01:08:062 (3) - should remove and add a single to 01:08:262 -
  4. 01:20:235 (2,3,4,1,2,3,4,1) - same with this, try avoid giant chains like this
  5. 01:52:961 (4) - -1 repeat
Okay you seem to have a lot of the same problems i used to have as well when it comes to rhythm. You really ought to figure out which beats you need to emphasize and errors are mostly centered around sliders. Ending sliders on strong beats sounds and plays awkward as the next note will start on a weaker beat, so its as if you've missed a strong note. Even if you use hitsounds to cover it up it still plays badly. It might be harder to figure this out on easier diffs as you're quite limited as to what you can do. Try stick to simple beats.
again what i said
[Hard]
  1. 00:19:172 - this beat shouldn't be skipped FIXED
  2. 00:52:896 (8) - this should be here? 00:52:497 - color=#40BF00]FIXED[/color]
  3. 00:59:681 (4) - 1/1 slider would sound nice here to break up the constant 1/2 patterns, try find other places to use them as well to make the rhythm a bit more varied. no its good for me :o
  4. Generally its what I'm seeing from Easy and Normal, work on rhythm a bit. It plays fine but for rank I think you need to improve a bit more there.
Okay i think the diff gap between N/H/I is wayyy too big. The spacing in hard should be reduced. If you want this ranked you need another diff between Hard and Insane. ill add mb

[Insane]
  1. Generally this just seems a bit overdone. A lot of the jumps just seem randomly spaced to me and isn't justified by the music such as 00:57:885 (5,6,7,1,2,3,4) -. Again its the case of this map plays fine, but a lot more work is needed to get it rank ready :< Try seeking out mods from QATs as they can help out a lot with situations like this. I went through this not long ago myself haha
those are ok srsly

Didn't talk about aesthetics as I think you needed a bit more help with rhythm. Sorry this wasn't really in depth, so busy. Good luck! Hopefully this has been helpful ^^
thx for modding!
Topic Starter
Shushan

Megurine Luka wrote:

As requested

[General]

  1. wow BG is sexy. yep
[Easy]
  1. 01:10:657 (1) - kinda nazi but move right a bit to leave away from 01:08:662 (3) - a bit? It might looks better with the flow. color=#40BF00]FIXED[/color]
  2. 01:17:841 (2) - I would suggest a shape like below. It might be more powerful than the current shape and have more shapes in your map : )
    i think ill keep it my way tbh
  3. 01:54:957 (1) - I would suggest a fin on this note consider you have fins on both 01:51:764 and 01:53:361, it makes the hitsound continuous. i am remaking the HS so you will see...
  4. 02:15:711 (3) - move right to form a straight line with previous note? nahhh
  5. 02:32:872 (6) - try to stack on the head of 02:30:078 (3) - nop?
[Normal]
  1. 00:42:719 (8) - same reason as in Easy, move away from 00:41:522 (6) - a bit? Might be good if you move 7 and 8 a little bit downward together. color=#40BF00]FIXED[/color]
  2. 00:46:710 (6) - ^, move right and up a bit? color=#40BF00]FIXED[/color]
  3. 01:09:658 (3) - move right to make a straight line with previous slider? no then its overlap
  4. 01:31:409 (3) - try to stack on the head of 01:29:015 (2) - nah
  5. 02:12:118 (2) - curve more to encircle 02:11:719 (1) color=#40BF00]FIXED[/color]-


[Hard]
  1. 00:19:172 (x) - missing a circle here? I could feel the gap which makes me unhappy :< color=#40BF00]FIXED[/color]
  2. 02:02:539 (4) - move right a bit? color=#40BF00]FIXED[/color]
  3. 02:05:333 (1) - ^ color=#40BF00]FIXED[/color]
  4. 02:07:528 (5,6,7) - stack on 02:06:131 (2) - nah
  5. 02:45:043 (7,8) - The spacing is a bit awkward to me. Since you had the same spacing but different rhythm, it might become a spacing error? color=#40BF00]FIXED[/color]
[Insane]
  1. Basically the shape of the stream is a bit awkward to me. hmmmm ill fix some
That's all I think. Good Luck.
thx for modding a lot!
Skyhmer
Took longer then expected ><

Easy
-------------------------
  • 01:39:392 (1,3) - Duplicate and flip #1 along the y-axis to be more symmetrical. also nudge 01:40:590 (2) over to x:256 y:328

Normal
-----------------------------
  • 00:28:352 (5,1,2) - How come the beat of the claps changes from this point on? If it's intentional then its not really a big deal but it sounds really odd to the ear and I can't figure out if its on purpose.
    00:52:697 (3,1) - This can be made into a nice blanket
    01:55:355 (2,1) - ^

Hard
-----------------------------

  • 02:05:333 (1) - The slider slows down when the crowd says "Hell yeah" but at 02:10:920 the slow down occurs when the vocalist says it instead. I think it would work better if the slow down occurs on the same spot, but changing that may be problematic.

Insane
-----------------------------

  • 00:23:962 (6,1,2,3) - considering the design of the triplet, the jump from #6 to #1 could be a lot more enjoyable if you avoided that straight line
    02:03:537 (2,1) - Move slider away for neatness
    02:49:034 (2,3,4,5,6,7,8) - #6,7, and 8 really make this look pretty bad, changing the positioning a little could really make this a lot more attractive (maybe you just prefer it to be more harder but idk)
    02:20:598 (2) - Nothing in the music really justifies this 1/4th slider. Instead I'd expect a 1/4th slider on 02:20:698 (2) and a single circle on 02:20:898
Really nice song! Sorry the mod took longer then expected to deliver and I hope it caught something relevant
Good luck.
Topic Starter
Shushan

Gleipnir wrote:

Took longer then expected ><

Easy
-------------------------
  • 01:39:392 (1,3) - Duplicate and flip #1 along the y-axis to be more symmetrical. also nudge 01:40:590 (2) over to x:256 y:328 fixed

Normal
-----------------------------
  • 00:28:352 (5,1,2) - How come the beat of the claps changes from this point on? If it's intentional then its not really a big deal but it sounds really odd to the ear and I can't figure out if its on purpose. fixed
    00:52:697 (3,1) - This can be made into a nice blanket fixed
    01:55:355 (2,1) - ^ its on purpose

Hard
-----------------------------

  • 02:05:333 (1) - The slider slows down when the crowd says "Hell yeah" but at 02:10:920 the slow down occurs when the vocalist says it instead. I think it would work better if the slow down occurs on the same spot, but changing that may be problematic. i think its good

Insane
-----------------------------

  • 00:23:962 (6,1,2,3) - considering the design of the triplet, the jump from #6 to #1 could be a lot more enjoyable if you avoided that straight line
    fixed
    02:03:537 (2,1) - Move slider away for neatness fixed
    02:49:034 (2,3,4,5,6,7,8) - #6,7, and 8 really make this look pretty bad, changing the positioning a little could really make this a lot more attractive (maybe you just prefer it to be more harder but idk) fixed
    02:20:598 (2) - Nothing in the music really justifies this 1/4th slider. Instead I'd expect a 1/4th slider on 02:20:698 (2) and a single circle on 02:20:898
its good..
Really nice song! Sorry the mod took longer then expected to deliver and I hope it caught something relevant
Good luck.
thx a lot for modding!
Iceskulls
you said mod only 1 diff but I'm gonna mod 2 diffs B )
[general]
  1. maybe use different sv for hard and insane using same sv is like something , it can't show much different imo
[insane]
  1. 00:12:787 (1,2) - triplet work better imo
  2. 00:16:778 (1) - not really need to nc imo
  3. 00:24:560 (1,2,3) - ctrl+g rhythm so the flow here will be better 00:24:161 (1,2,3,1,2,3) -
  4. 00:32:941 (1,2) - triplet work better imo
  5. 00:54:493 (4) - ctrl+g for better flow
  6. 01:18:838 (2,3) - triplet work better imo
  7. 02:12:517 - this play better
    somehow this diff feel a bit overdone or something lol would be better if you try nerf some jumps a bit or just create another diff between hard and insane currently looks like those crazy jumps is a bit make spread from hard to insane not right imo
[hard]
  1. 00:28:950 (1,2) - this jumps is a bit too hard for hard diff imo
  2. 00:56:887 (1) - not really need to nc imo
  3. 01:50:566 - would sound better if you map this beat
  4. 02:20:100 (9) - move to 02:20:000 - ? play better imo
  5. 02:38:857 (2,3) - this jumps is a bit too hard for hard diff imo
  6. 02:43:846 (5,6) - unstack them ? it pretty a bit hard to read for hard diff
  7. 03:04:001 (5,1) - stack work better imo

    aesthetic,flow,some jumps can be improved a bit here
good luck :)
Topic Starter
Shushan

CelsiusLK wrote:

you said mod only 1 diff but I'm gonna mod 2 diffs B )
[general]
  1. maybe use different sv for hard and insane using same sv is like something , it can't show much different imo FIXED
[insane]
  1. 00:12:787 (1,2) - triplet work better imo- sry no
  2. 00:16:778 (1) - not really need to nc imo ^^
  3. 00:24:560 (1,2,3) - ctrl+g rhythm so the flow here will be better 00:24:161 (1,2,3,1,2,3) - FIXED
  4. 00:32:941 (1,2) - triplet work better imo no sry
  5. 00:54:493 (4) - ctrl+g for better flow FIXED
  6. 01:18:838 (2,3) - triplet work better imo - sry no
  7. 02:12:517 - this play better sry no ill keep it

    somehow this diff feel a bit overdone or something lol would be better if you try nerf some jumps a bit or just create another diff between hard and insane currently looks like those crazy jumps is a bit make spread from hard to insane not right imo
    im asking for a gd but no1 want to do light insane for me :(
[hard]
  1. 00:28:950 (1,2) - this jumps is a bit too hard for hard diff imo- FIXED
  2. 00:56:887 (1) - not really need to nc imo -no sry
  3. 01:50:566 - would sound better if you map this beat FIXED
  4. 02:20:100 (9) - move to 02:20:000 - ? play better imo FIXED
  5. 02:38:857 (2,3) - this jumps is a bit too hard for hard diff imo FIXED
  6. 02:43:846 (5,6) - unstack them ? it pretty a bit hard to read for hard diff FIXED
  7. 03:04:001 (5,1) - stack work better imo- no sry

    aesthetic,flow,some jumps can be improved a bit here
good luck :)
thx for modding!
makemek
From your M4M Queue

Insane
00:21:567 (6,1) how about slider from (6) to (1)
00:38:329 (1) remove NC
00:58:085 (6,7) use slider
01:22:031 (7,8,1) I don't think you have to stack these though. Unstack them
02:03:337 (1) remove NC
02:06:231 (1,2,3,4,5) When it comes to synthesizer, I recommend using sliders on them for example,
02:18:902 (4,5,6,7,8,9) Instead of using stream, how about this ? Because of vocal "wiggle~ wiggle~ wiggle~"02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) These streams should begins at 02:38:059 imo. You can cut & paste them then flip vertically (ctrl+j). Adjust them as you considered appropriate 8-). The previous section (02:36:463 - 02:37:860). You can map the vocal in this section
02:43:447 (5) NC begins should begins here instead of (1). Vocal (I wanna ~)

Good Luck ! :)
happy30
mod req

[General]
Please use the jpg format for backgrounds for better compression and lower filesize image

[Normal]
I get the impression you map more to the upper part of the screen than the bottom half

I can't really find anything on easy normal and hard, they aren't really interesting diffs sadly.

[Insane]
01:00:679 (4,5,6,1) - make a perfect square here
01:50:766 (2,1) - spacing between these is oddly small
annika69
Hello! :)

[Normal]
00:16:379 (1) - Move to X:116 Y:104
00:17:177 (3) - Fix blanket
00:33:939 (3) - Make curve like 00:33:141 (2) -
00:38:329 (5) - Move to X:348 Y:144
00:39:926 (3) - Move to X:300 Y:92
00:43:118 (1) - Move slider end to X:108 Y:208
00:43:917 (2) - Move slider start to X:72 Y:144
01:03:672 (4) - Remove it
01:18:638 (5) - Change slider to something like a curve
01:46:974 (4,2) - Make them a little less curved, it doesn't look good like that;;
02:06:929 (3) - Same^^
02:26:884 (1) - Make it a 1/1 slider?
02:31:274 (4) - Same^^
TtmnZk
Hi M4M from you queue
the song length is 3min ,so mod H&I

[Insane]

make a good radians for stream

for example

00:23:163 (1,2,3,4,5) - http://puu.sh/haHei/f34d7edb7a.jpg :arrow: http://puu.sh/haHdj/003af6bad1.jpg

others
00:36:932 (1,2,3,4,5,6,1) -
00:49:504 (1,2,3,4,5,6,7,8) -
01:13:649 (1,2,3,4,5,6,7) -
01:21:731 (4,5,6,7,8,1) -
02:50:731 (2,3,4,5,6,7,8,9,10,11,12) -

and Keep your radians same
00:25:558 (1,1) -

02:06:131 (1,2,3,4,5,6) - the rhythm should be change http://puu.sh/haHeB/b007ad3ae6.png

[Hard]
od need+1 5 is too low
00:17:077 add note?

00:49:504 (4,5,6) - what about this? cuz have 1/4 drumbeat here http://puu.sh/haHCN/7824258199.jpg

01:13:350 have drum,add note

01:43:582 (5,6,7,8) - same as 00:49:504

02:27:882 (4,5) - blanket

02:37:261 (5,6) - make blanket better

02:54:821 (8,2) - ^

that's all, good luck !XD
Topic Starter
Shushan

makemek wrote:

From your M4M Queue

Insane
00:21:567 (6,1) how about slider from (6) to (1)
00:38:329 (1) remove NC FIXED
00:58:085 (6,7) use slider
01:22:031 (7,8,1) I don't think you have to stack these though. Unstack them
02:03:337 (1) remove NC FIXED
02:06:231 (1,2,3,4,5) When it comes to synthesizer, I recommend using sliders on them for example,
02:18:902 (4,5,6,7,8,9) Instead of using stream, how about this ? Because of vocal "wiggle~ wiggle~ wiggle~" FIXED
02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) These streams should begins at 02:38:059 imo. You can cut & paste them then flip vertically (ctrl+j). Adjust them as you considered appropriate 8-). The previous section (02:36:463 - 02:37:860). You can map the vocal in this section FIXED
02:43:447 (5) NC begins should begins here instead of (1). Vocal (I wanna ~) FIXED

happy30 wrote:

mod req

[General]
Please use the jpg format for backgrounds for better compression and lower filesize image

[Normal]
I get the impression you map more to the upper part of the screen than the bottom half

I can't really find anything on easy normal and hard, they aren't really interesting diffs sadly.

[Insane]
01:00:679 (4,5,6,1) - make a perfect square here its a triangle
01:50:766 (2,1) - spacing between these is oddly small FIXED


Good Luck ! :)
thx a lot for modding both! and thx for star makemaek :shock:
Topic Starter
Shushan

annika69 wrote:

Hello! :)

[Normal]
00:16:379 (1) - Move to X:116 Y:104
00:17:177 (3) - Fix blanket its ok
00:33:939 (3) - Make curve like 00:33:141 (2) - http://prntscr.com/6sqzrd
00:38:329 (5) - Move to X:348 Y:144
00:39:926 (3) - Move to X:300 Y:92 i fixed the symmetry but in my own way
00:43:118 (1) - Move slider end to X:108 Y:208
00:43:917 (2) - Move slider start to X:72 Y:144 no for both ^^
01:03:672 (4) - Remove it
01:18:638 (5) - Change slider to something like a curve
01:46:974 (4,2) - Make them a little less curved, it doesn't look good like that;;
02:06:929 (3) - Same^^ no for both sry
02:26:884 (1) - Make it a 1/1 slider?
02:31:274 (4) - Same^^ no for both

TT Mouse wrote:

Hi M4M from you queue
the song length is 3min ,so mod H&I

[Insane]

make a good radians for stream

for example

00:23:163 (1,2,3,4,5) - http://puu.sh/haHei/f34d7edb7a.jpg :arrow: http://puu.sh/haHdj/003af6bad1.jpg

others
00:36:932 (1,2,3,4,5,6,1) -
00:49:504 (1,2,3,4,5,6,7,8) -
01:13:649 (1,2,3,4,5,6,7) -
01:21:731 (4,5,6,7,8,1) -
02:50:731 (2,3,4,5,6,7,8,9,10,11,12) - FIXED ALL THE STREAMS

and Keep your radians same
00:25:558 (1,1) - ??

02:06:131 (1,2,3,4,5,6) - the rhythm should be change http://puu.sh/haHeB/b007ad3ae6.png
FIXED
[Hard]
od need+1 5 is too low FIXED
00:17:077 add note?

00:49:504 (4,5,6) - what about this? cuz have 1/4 drumbeat here http://puu.sh/haHCN/7824258199.jpg

01:13:350 have drum,add note FIXED

01:43:582 (5,6,7,8) - same as 00:49:504- no sry

02:27:882 (4,5) - blanket FIXED

02:37:261 (5,6) - make blanket better FIXED

02:54:821 (8,2) - ^ FIXED

that's all, good luck !XD
thx a lot for modding both!
Skyhmer
rankrankrank
tutuhaha
M4M
BPM maybe wrong so you better go find somebody check for you........

[Insane]
00:13:984 (7,1) - too close
00:14:583 (2,3) - ^
00:19:571 (3,4) - ^
00:24:959 (1,2,3,4) - make them be a straight line
00:28:751 (1,2,3) - unified your distance
00:40:325 (1,2,3,4) - ^
01:01:078 (6,1) - jump should be make on here I think
01:03:772 (2) - move to here, also kiai should be end at here
01:19:237 (4,5) - too close
01:29:613 (1,2,3,4) - unified your distance
01:34:203 (5,6,7,8) - ^
01:42:584 (2) - ctrl+g
01:43:382 (1,2,3,4,5,6) - ...I dont suggest to do that in this diff
01:50:566 (1,2) - too close
01:58:049 (4) - move to here, also kiai should be end at here
02:02:938 (1,2,3,4,1) - unified your distance
02:06:730 (3,4,5,6,7,8) - eh........please don't......
02:15:610 (2) - delete
02:17:705 (3,4,5,1,2) - unified your distance

[Hard]
unified your distance expect the part which you wish to make a jump
nothing wrong about rhythm

well...actually if you really want to rank this map
for now, the fastest way is go find someone which has map experience, also you guys can exchange really well, and take time to teach you about flow and how to make your arrangement be more better.
Be patient .
Goodluck
Topic Starter
Shushan

tutuhaha wrote:

M4M
BPM maybe wrong so you better go find somebody check for you........

[Insane]
00:13:984 (7,1) - too close FIXED
00:14:583 (2,3) - ^ FIXED
00:19:571 (3,4) - ^ FIXED
00:24:959 (1,2,3,4) - make them be a straight line FIXED
00:28:751 (1,2,3) - unified your distance FIXED
00:40:325 (1,2,3,4) - ^ ill keep it
01:01:078 (6,1) - jump should be make on here I think FIXED
01:03:772 (2) - move to here, also kiai should be end at here it is wtf
01:19:237 (4,5) - too close FIXED
01:29:613 (1,2,3,4) - unified your distance FIXED
01:34:203 (5,6,7,8) - ^ ill keep it
01:42:584 (2) - ctrl+g FIXED
01:43:382 (1,2,3,4,5,6) - ...I dont suggest to do that in this diff sry but ill keep
01:50:566 (1,2) - too close FIXED
01:58:049 (4) - move to here, also kiai should be end at here it is wtf
02:02:938 (1,2,3,4,1) - unified your distance FIXED
02:06:730 (3,4,5,6,7,8) - eh........please don't...... what?? :(
02:15:610 (2) - delete FIXED
02:17:705 (3,4,5,1,2) - unified your distance FIXED

[Hard]
unified your distance expect the part which you wish to make a jump
nothing wrong about rhythm

well...actually if you really want to rank this map
for now, the fastest way is go find someone which has map experience, also you guys can exchange really well, and take time to teach you about flow and how to make your arrangement be more better.
Be patient .
most of them are lazy lol, NB with that much experience want to help me :?
Goodluck
thx for the mod! helped a lot!

Gleipnir wrote:

rankrankrank
NEVER
Ringating
the preview point is a tiny bit too early; there is an audible bit of noise before the music resumes after the pause.

I suggest moving it to 00:50:502 - (or perhaps 00:50:452 - , both work but the first one is on a red tick while this is one a yellow tick)

no kds
Topic Starter
Shushan

Ringating wrote:

the preview point is a tiny bit too early; there is an audible bit of noise before the music resumes after the pause.

I suggest moving it to 00:50:502 - (or perhaps 00:50:452 - , both work but the first one is on a red tick while this is one a yellow tick)

no kds
it is there now 00:50:452
thx a lot!
AsakuraNe
Heeey~ Sorry for the SUPEEER LATE MOD~~ :/

These are just my opinions and Suggestion: :)

EASY

  1. Looks Fine :) (or i'm just lazy because it's slow. haha. xD)

NORMAL

  1. 00:25:558 - Sounds and looks better for me~ (1)
  2. 01:08:062 - It's better to change the 1/1 slider into a 1/2 reverse slider
  3. 01:11:055 ~ 01:11:854 - change to 1/2 reverse slider then 2 circles
  4. 01:28:217 - Rotate it facing up for better flow
  5. 01:42:983 - Sounds and looks better for me~ (2)
  6. 01:52:961 - I Don't recommend sliders having more than 1 reverse ~ (3) This sounds better
  7. 02:01:342 - It's better to change the 1/1 slider into a 1/2 reverse slider
  8. 02:17:515 - Change this reverse slider into 2 1/2 sliders
  9. 02:19:701 - This looks better (4)
  10. 01:22:494 - Change this circle into a 1/2 slider
  11. 02:38:059 ~ 02:42:449 - Change it like this (5)
  12. 01:42:848 - Change it to a 1/2 slider then a 1/1 slider
  13. 01:46:041 - This sounds better (6)
  14. 02:52:028 - You could make all 5 circles shape like a circle(that would have a nice flow)
  15. 03:00:409 - Remove 2nd reverse then add circle
  16. 03:02:803 - Change to 1/2 slider then a reverse slider
  17. 02:01:342 ~ 02:26:086 - In my opinion, For this part, your mapping doesn't fit

HARD

  1. Liked the part where the hitsounds were silent then starts on the interesting part. I enjoyed it when I was playing. I suggest you do this to other diffs too ~ :)
  2. 00:49:504 - Change it like this (7) (you can also change the part where it has sounds like this if you like)
  3. 01:34:004 - Change this slider because It's so much better if you hear the hitsound.
  4. 01:34:602 - You mispaced the hitsound in this slider(it should be in the white tick)
  5. Also, It fits the song if you put sometimes in blue ticks(when you follow the voice) because in my opinion, Mapping the beat and voice is a better map.

INSANE

  1. Still can't mod insane. Sorry about that~ I'll learn if I make one(I'm gonna make one for my next map)

Good Luck~! :D If you think your map is still not ready, You could contact BNs and ask their perspectives on your map as a nominator(It will help if you know their side of mod)
AsakuraNe
Also, I think you should put something like this in your original post:

second beatmap i'm trying to rank.
easy-me.(+20 mod)
normal-me.(+25 mod)
hard-me.(+30 mod)
insane-me.(+40 mod)
I WANNA RANK TO YOU!


to let BN know how many have modded. :)

And you could place all the modders there for your thanks like a Modder List :)
It makes modders appreciate it :) (haha xD from my experience, I like it when my name is in the description :D )
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