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V.K - Reverse - Parallel Universe [OsuMania]

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Topic Starter
Chamelo
Hi, hutunohito and Chupalika! Thank you for the mod! :)
Sorry for the 2 months late. I was away by the time you posted. ;w;

Below here will be what I've done to your mod.

hutunohito wrote:

[Easy]
01:09:910 (69910|4) - move to 01:10:035 - Done
01:53:035 - add Added
02:04:597 (124597|6) - 1/4?conflict 02:06:660 (126660|4) - ,02:08:660 (128660|6) - and so on The note's correct in that position. Probably no problem with that.

[Normal]
01:09:910 (69910|5) - same Easy thing Alright
01:52:410 (112410|3) - move to 3 Done

[Hard]
00:10:345 - add 4 hm... alright
00:13:214 - add 1 or 7 Added
02:10:910 (130910|5,130910|0) - one until 02:11:910 - Okay
All offset -15!
Arzenvald
hi chamelo, here's the mod as i promised, sorry for really long delay.. ><
my mod usually only focused at physical aspect & some personal opinion that i hope it can improve your chart, feel free to reject

[General]
i didn't notice you use a Storyboard.. :u nice one
everything seems clean tho

[Storyboard]
add 1 black blank sprites, this Black sprites one will used for the opening & the ending.. use fade out from intro, and fade in for the ending..
well, i modified your SB abit to improve the SB load, the hue up & down, and add some simple effect for it
http://puu.sh/fvfAR.rar

1/2/3/4/5/6/7/
[Easy]
00:16:069 (16069|4,16852|4,17243|3) - move this to right 1 column, more accurate with the pr

00:19:460 (19460|4,19460|2) - move this to 1 3, same reason above (and nicer judgement)

00:49:145 (49145|3,49395|5,49645|2) - 4 5 6

01:05:895 (65895|1,66145|6,66395|1,66645|6,66770|1) - reversed pr? i think this one is fit with 7 2 7 2 7

01:07:395 (67395|6,67645|2) - and this 4 7

02:06:895 (126895|1) - to 5 / ctrl + h

02:13:645 (133645|6) - to 6, and
02:14:020 (134020|5,134395|4,134770|3,135145|2,135520|1,135895|0) - move this 1 column to right
nyeh forget this

02:31:895 (151895|2,152020|4) - 1 & 7?

[Normal]

00:20:243 (20243|0) - to 3, looks more accurate

01:05:645 (65645|5,65770|4,65895|0,65895|3,66145|2,66395|3,66395|0,66645|1,66770|2,66895|0,67145|3,67395|0,67395|5) - ctrl + H, and move to 1 column left, looks like this : http://puu.sh/fvcnn.png

01:13:145 (73145|6,73645|5) - remove, then around this part : http://puu.sh/fvcyx.png

01:21:895 (81895|0,81895|3) - 01:26:895 (86895|4,86895|1) - this part has 2 notes, while some other like 01:23:895 (83895|1,83895|4,83895|6) - has 3 notes, which actually have same sound, those 3 notes doesn't have 3 specific sound tho.. consider to reduce the triple notes for consistency & reducing overnote?

01:42:895 (102895|0,103020|3,103145|1,103270|4,103395|2,103520|5,103645|3,103770|6) - eh, i don't think this is fit for normal diff, it's too hard, how bout this : http://puu.sh/fvd3L.png easier to read without reducing the hardness

and 01:43:895 (103895|0,104145|6,104395|1,104645|5,104895|2,105145|4,105395|0,105645|6,105895|1,106145|5,106395|2,106645|4) - ctrl + h, 71 62 53 pattern

01:55:895 (115895|2,116020|5,116145|2,116270|5,116395|2,116895|5,117020|2,117145|5,117270|2,117395|5) - 7 5 7 5 7 or 5 7 5 7 5 http://puu.sh/fvddd.png

02:20:895 (140895|0) - why LN? change to normal note

02:26:270 (146270|3,146395|5) - asdf why isolation pattern on normal diff.. move to 1 3

02:30:395 (150395|3,150645|5,150895|3) - ^

[Hard]

01:10:301 (70301|3) - eeh why did u snap this on 1/16, move it to 01:10:332 - instead

01:52:395 (112395|5,112395|1) - reduce this chord into triple notes.. it's feels kinda like a diff spike...

02:33:895 (153895|4,153895|2,154020|4,154020|2,154270|4,154270|2,154520|2,154520|4,154770|4,154770|2) - move this 1 column to right


wow really fun hard.. xD it's flawless

[Insane]
asdff highly suggested to find 5 or more mods to get this diff suitable for rank...
and until then, i will re-check the insane diff.. =w=)b

[Overall]
unique patterning, and really friendly playability.. you can improve the hitsound usage by using custom hitsound though...

good luck cham!
Topic Starter
Chamelo
Heyo, Usagi! :) Sorry for the late reply, this and that happened + my mood. lol
Thanks for the mod! Below here is what I've done/fixed with my beatmap.

box
[General]
i didn't notice you use a Storyboard.. :u nice one
everything seems clean tho

[Storyboard]
add 1 black blank sprites, this Black sprites one will used for the opening & the ending.. use fade out from intro, and fade in for the ending..
well, i modified your SB abit to improve the SB load, the hue up & down, and add some simple effect for it
http://puu.sh/fvfAR.rar - will do

1/2/3/4/5/6/7/
[Easy]
00:16:069 (16069|4,16852|4,17243|3) - move this to right 1 column, more accurate with the pr - done
00:19:460 (19460|4,19460|2) - move this to 1 3, same reason above (and nicer judgement) - done
00:49:145 (49145|3,49395|5,49645|2) - 4 5 6 - the previous one is okay, I guess
01:05:895 (65895|1,66145|6,66395|1,66645|6,66770|1) - reversed pr? i think this one is fit with 7 2 7 2 7 - whoops, fixed
01:07:395 (67395|6,67645|2) - and this 4 7 - alright
02:06:895 (126895|1) - to 5 / ctrl + h - ctrl +h done
02:13:645 (133645|6) - to 6, and
02:14:020 (134020|5,134395|4,134770|3,135145|2,135520|1,135895|0) - move this 1 column to right
nyeh forget this - y don't u remove it >:T
02:31:895 (151895|2,152020|4) - 1 & 7? - done

[Normal]

00:20:243 (20243|0) - to 3, looks more accurate - did some relocation, might different from this.
01:05:645 (65645|5,65770|4,65895|0,65895|3,66145|2,66395|3,66395|0,66645|1,66770|2,66895|0,67145|3,67395|0,67395|5) - ctrl + H, and move to 1 column left, looks like this : http://puu.sh/fvcnn.png - alright
01:13:145 (73145|6,73645|5) - remove, then around this part : http://puu.sh/fvcyx.png - hmmm... okay
01:21:895 (81895|0,81895|3) - 01:26:895 (86895|4,86895|1) - this part has 2 notes, while some other like 01:23:895 (83895|1,83895|4,83895|6) - has 3 notes, which actually have same sound, those 3 notes doesn't have 3 specific sound tho.. consider to reduce the triple notes for consistency & reducing overnote? - it's actually a one left hand note + two right hand notes (piano), maybe I need to read the piano score again.
01:42:895 (102895|0,103020|3,103145|1,103270|4,103395|2,103520|5,103645|3,103770|6) - eh, i don't think this is fit for normal diff, it's too hard, how bout this : http://puu.sh/fvd3L.png easier to read without reducing the hardness - but it's beautiful ;w; never mind, done
and 01:43:895 (103895|0,104145|6,104395|1,104645|5,104895|2,105145|4,105395|0,105645|6,105895|1,106145|5,106395|2,106645|4) - ctrl + h, 71 62 53 pattern - done
01:55:895 (115895|2,116020|5,116145|2,116270|5,116395|2,116895|5,117020|2,117145|5,117270|2,117395|5) - 7 5 7 5 7 or 5 7 5 7 5 http://puu.sh/fvddd.png - nice one
02:20:895 (140895|0) - why LN? change to normal note - long piano
02:26:270 (146270|3,146395|5) - asdf why isolation pattern on normal diff.. move to 1 3 - jkl; done
02:30:395 (150395|3,150645|5,150895|3) - ^ - done, maybe

[Hard]
01:10:301 (70301|3) - eeh why did u snap this on 1/16, move it to 01:10:332 - instead - idk, fixed
01:52:395 (112395|5,112395|1) - reduce this chord into triple notes.. it's feels kinda like a diff spike... - whatever
02:33:895 (153895|4,153895|2,154020|4,154020|2,154270|4,154270|2,154520|2,154520|4,154770|4,154770|2) - move this 1 column to right - done-o~

wow really fun hard.. xD it's flawless ikr? this one's da master piece! xD

[Insane]
asdff highly suggested to find 5 or more mods to get this diff suitable for rank...
and until then, i will re-check the insane diff.. =w=)b
- good bye insane. lol

[Overall]
unique patterning, and really friendly playability.. you can improve the hitsound usage by using custom hitsound though... - take a look at the new keysounds!
I hope you get what I've said in the skype, though.
Arzenvald
okkie, finish your keysound & ask at last 1 or 2 least mods from someone who able to mod keysound (lordraika, luckman, [ayano tatemaya], or deadbill could help you)..
plus ask for SV mod too, some sv feels too jagged..

i will come back for last-check.. this map is too old.. :u

(what did you told to me on skype..? ._.)
Topic Starter
Chamelo
(You haven't even check skype, have you? - .-)
LordRaika
Hi Chamelo...

just passing by to help Usagi's BN Check... ^^

i can see that you are using my piano hitsound which is nice ^^b
i mean hitsound using it is a tough work.... but thats my old piano key sample...
furthermore some of it has delay.... which has unrankable issue

soooo....
i recommend you to redownload them, since i've JUST reupload all of my hitsound ^^
https://www.dropbox.com/sh/n91l05cgoczz ... 6lWLa?dl=0

1st. download ^ and choose the only key that you are using...
2nd. DELETE all of the one inside your song folder.... put inside your song folder the new one...
3rd. open each dif's *.osu inside notepad , CTRL+H , Find ".ogg" and replace with ".wav"
so you dont have to rehitsound everything since its now wav from ogg...

good luck... i hope this is clear enough ^
and no kds
Topic Starter
Chamelo
Hi LordRaika! :)

Thank you for the new keysounds! The previous one that I used is like... half a year ago. (I even cut out some delay by my hands. xD)

Changed all keysounds on Normal diff.
Now just have to finish it all...
Arzenvald
still waiting your progress.. for now, good luck
Topic Starter
Chamelo
Thank you for your patience and sorry for slow progress. orz
I'll get it done as soon as... possible, hopefully.
edit: also you can track my current progress in the OP, I always write update log there.

Keysounding the map...
Upcoming: music banner...
Finding a partner for the music, presumably instrumental version...
Arzenvald
ho ho ho...

[General]
Song Setup > Audio > Check "sample match playback rate"
http://puu.sh/gYUOB.png

unused file checking :
F3H.wav
Four_CEGB3.wav
Three_Ab2EbAb3.wav
Three_G2DG3.wav

hello sleepy..

continue later..
Topic Starter
Chamelo
F3H.wav not found.
Four_CEGB3.wav

found in Hard difficulty.
Three_Ab2EbAb3.wav not found.
Three_G2DG3.wav not found.

Removed 3 unused keysounds.

ExUsagi wrote:

continue later..
Arzenvald
everytime i check full-keysound map (or checking all map in general), i always uses this setup

View > Show Sample Name
easier to see the hitsound / sample name on notes

View > Volume :

easier to notice wrong pitched / missing hitsound / weird hitsound pattern

1/2/3/4/5/6/7

snap the timing preview at 01:21:395 -

[Hard]
00:27:808 (27808|1,28199|3,28591|4,29112|6) - add Whistle?
00:47:645 (47645|4) - eh missing D#6H_Eb6H.wav (refer Normal diff)
01:05:145 (65145|2) - move to 1, and add note at 01:05:395 - on 7 with clap
01:09:145 (69145|1) - ^ move to 7, and add note at 01:09:395 - on 7 with clap
01:39:395 (99395|0) - G5H.wav
01:39:520 (99520|1) - A#5H_8b5H.wav
01:39:645 (99645|2) - C6H.wav
01:39:770 (99770|3) - F6H.wav

01:42:895 (102895|0) - these stairs until 01:43:832 (103832|2) - add whistle?
01:46:895 (106895|6) - ^
01:50:895 (110895|0) - ^
01:50:895 (110895|0) - ^

01:50:895 (110895|0) - AH5.wav
01:57:895 (117895|6,118270|4,118645|1,119020|5,119395|0) - add claps, and listen the rhythm
01:58:145 (118145|2,118395|2,118895|1,119145|0) - change to Drum Sampleset by press Shift + R

those SV's though

[Normal]
01:01:395 (61395|5) - change to Whistle
01:25:770 - add note with.. wait don't..
01:39:395 (99395|3) - add whistle
01:42:895 (102895|1,103020|2,103145|3,103270|4,103395|2,103520|3,103645|4,103770|5) - add whistle
01:46:895 (106895|6,107020|5,107145|4,107270|3,107395|4,107520|3,107645|2,107770|1) - ^
01:50:895 (110895|0,111020|1,111145|2,111270|3,111395|6,111520|5,111645|4,111770|3) - ^

[Easy]
00:27:808 (27808|0) - add whistle
01:14:645 (74645|0) - Four_DbFAb3C4.wav ( refer normal diff )
01:21:645 (81645|1) - move to 1, then add 01:21:770 - at 2..? (the 1/4 is relatively easier)

okkie
Topic Starter
Chamelo

ExUsagi wrote:

View > Show Sample Name
easier to see the hitsound / sample name on notes
This is really useful. Next time I keysound the beatmap I'll use it. Thank you!

snap the timing preview at 01:21:395 - Done

[Hard]
00:27:808 (27808|1,28199|3,28591|4,29112|6) - add Whistle? Whatever
00:47:645 (47645|4) - eh missing D#6H_Eb6H.wav (refer Normal diff)
01:05:145 (65145|2) - move to 1, and add note at 01:05:395 - on 7 with clap
01:09:145 (69145|1) - ^ move to 7, and add note at 01:09:395 - on 7 with clap
01:39:395 (99395|0) - G5H.wav
01:39:520 (99520|1) - A#5H_8b5H.wav
01:39:645 (99645|2) - C6H.wav
01:39:770 (99770|3) - F6H.wav All Done.

01:42:895 (102895|0) - these stairs until 01:43:832 (103832|2) - add whistle?
01:46:895 (106895|6) - ^
01:50:895 (110895|0) - ^
01:50:895 (110895|0) - ^
Half-Done. I added whistle in 1/4 instead of 1/8 because it'll be noisy. :P

01:50:895 (110895|0) - AH5.wav Conflict with the previous mod ^. Replaced by whistle
01:57:895 (117895|6,118270|4,118645|1,119020|5,119395|0) - add claps, and listen the rhythm You're musician wizard!
01:58:145 (118145|2,118395|2,118895|1,119145|0) - change to Drum Sampleset by press Shift + R I can't hear them but it's okay I guess.

those SV's though I know right?

[Normal]
01:01:395 (61395|5) - change to Whistle Done
01:25:770 - add note with.. wait don't.. Done... wait.
01:39:395 (99395|3) - add whistle Done
01:42:895 (102895|1,103020|2,103145|3,103270|4,103395|2,103520|3,103645|4,103770|5) - add whistle Done
01:46:895 (106895|6,107020|5,107145|4,107270|3,107395|4,107520|3,107645|2,107770|1) - ^ Done
01:50:895 (110895|0,111020|1,111145|2,111270|3,111395|6,111520|5,111645|4,111770|3) - ^ Aaaaaand done
Maybe I should use a whistle sound as a default hitsound then. :U

[Easy]
00:27:808 (27808|0) - add whistle Done
01:14:645 (74645|0) - Four_DbFAb3C4.wav ( refer normal diff ) Whoops, done.
01:21:645 (81645|1) - move to 1, then add 01:21:770 - at 2..? (the 1/4 is relatively easier) Done
Thank you very much! :)
Harbyter
hi modderino about sv requested by usagi


[Hard]


02:14:020 - ~ 02:15:770 - this formula is too random and someone that will play it can never hit a good score with the first try

i suggest to apply those


02:14:020 - 02:14:395 - 02:14:770 - 02:15:145 - 02:15:520 - 0.10 sv

02:14:145 - 1.00
02:14:520 - 0.95
02:14:895 - 0.90
02:15:270 - 0.85
02:15:645 - 0.80

---

also 02:15:895 - 02:16:395 - those SV here are useless since the effect without it or with is the same ,remove those and turn those

02:16:895 - 0.70
02:17:145 - 0.80
02:17:395 - 0.90
02:17:645 - 1.00



----------------

effect of the slow after hitting the triples here for the piano are too high cause we have transition of speedscrol to 1.00 -> 0.90 -- > 0.80-- > 0.70 with the same rhytm ,suggest to smooth the effect by 0.06 per sv so

02:32:770 - 0.94
02:33:520 - 0.88
02:34:770 - 0.82


---

if you applied the previous suggestion

02:35:895 - 0.90
02:36:395 - 0.95
02:36:895 - 1.00
02:37:395 - 1.05
02:37:895 - 1.10
02:38:395 - 1.15
02:38:895 - 1.20
02:39:395 - 1.25
02:39:895 - 2.00
Topic Starter
Chamelo
Hi Harbyter! Thank you for all the SV modding.
I applied all mod but will explain the original concept below.
Just in case you want to know ;)
lemme box it

Harbyter wrote:

[Hard]

02:14:020 - ~ 02:15:770 - this formula is too random and someone that will play it can never hit a good score with the first try
I wanted it to be slow like a wave. Like, the gap between fast and slow become smaller and smaller and end at x0.10
--
also 02:15:895 - 02:16:395 - those SV here are useless since the effect without it or with is the same
The effect is visible to those low scroll speed player. But w/e.
----------------
effect of the slow after hitting the triples here for the piano are too high cause we have transition of speedscrol to 1.00 -> 0.90 -- > 0.80-- > 0.70 with the same rhytm ,suggest to smooth the effect by 0.06 per sv
Yes, the concept is to slower and then faster. And I want it to be clearly seen so I used 0.1 factor.
This will be a little bit harder to notice but it's okay, I guess.
Arzenvald
last check, got lots of helps from harby

notes & snapping consistency is abit not consistent to each other diffs

Caution : be careful when re-arrange the keysounded notes after moving the notes snapping

[Hard]
i checked hard diffs, this is applies to ALL diffs about Snapping

01:01:457 (61457|4,61520|2,61582|0) - the snapping is 1/12, use http://puu.sh/h0Eb3.png - OR
01:01:457 (61457|4,61520|2,61582|0) - you can remove these, and change 01:01:395 (61395|6) - to LN (better option for 'Hard' diff)

01:09:832 (69832|0,69832|4,69895|1,69895|5,69957|6,69957|2) - cham pls, it's starts at 01:09:895 - , 01:09:957 - , and 01:10:020 -
don't forget to re-snap the LN end at 01:11:613 -

01:11:832 (71832|6,71832|2,71895|5,71895|1,71957|4,71957|0) - http://puu.sh/h0ESa/82ed9739ae.png use 1/16 at 01:11:832 - 01:11:926 - 01:12:020 -

01:27:645 (87645|6,87707|5,87770|4,87832|3,87895|2) - 1/6
01:27:832 (87832|3) - move to 01:27:811 -
01:27:770 (87770|4) - move to 01:27:728 -
01:27:707 (87707|5) - move to 01:27:676 - (1/16)
http://puu.sh/h0Fsm.png

02:04:603 (124603|6) - conflict snapping with Easy & Normal
File > Open Difficulty.. For Reference
https://osu.ppy.sh/ss/2970294
snap all diffs on 02:04:603 - (refers to Hard)


01:39:395 (99395|0) - use 1/8 is ok too http://puu.sh/h0FHI/4742889675.png

01:51:770 (111770|2,111895|2) - this jack is imba, 01:51:895 (111895|2,112020|2,112145|2) - push to left 1 column..

01:43:520 (103520|4,103582|5,103645|6) - push 2 column left, then
01:43:895 (103895|4,104020|1,104145|3) - 7 5 3

01:47:520 (107520|2,107582|1,107645|0) - push 2 column right

02:29:728 (149728|5,149811|4) - doesnt this one is 1/4?
02:29:811 (149811|4) - move to 02:29:770 -
02:29:728 (149728|5) - move to 02:29:707 -

02:32:020 (152020|1) - missing keysound

02:42:145 (162145|6,162145|3,162145|0) - move to 02:42:176 - (1/16)

02:23:603 - i hear something
02:23:832 (143832|3) - no piano sound here, remove

02:21:728 (141728|2,141811|1) - snap in 1/16
02:21:811 (141811|1) - move to 02:21:801 -
02:21:728 (141728|2) - move to 02:21:738 -



[Normal]
02:20:895 (140895|0) - stop at 02:21:395 (141395|4) -
Topic Starter
Chamelo
Alright, hope this will be the last upload.
(shouldn't these thing be modded/fixed right at the start?)

ExUsagi wrote:

[Hard]
i checked hard diffs, this is applies to ALL diffs about Snapping

01:01:457 (61457|4,61520|2,61582|0) - the snapping is 1/12, use http://puu.sh/h0Eb3.png too harsh - OR
01:01:457 (61457|4,61520|2,61582|0) - you can remove these, and change 01:01:395 (61395|6) - to LN (better option for 'Hard' diff) too easy
01:09:832 (69832|0,69832|4,69895|1,69895|5,69957|6,69957|2) - cham pls, Garu pls it's starts at 01:09:895 - , 01:09:957 - , and 01:10:020 - don't forget to re-snap the LN end at 01:11:613 - Done
01:11:832 (71832|6,71832|2,71895|5,71895|1,71957|4,71957|0) - http://puu.sh/h0ESa/82ed9739ae.png use 1/16 at 01:11:832 - 01:11:926 - 01:12:020 - it's confusing @-@
01:27:645 (87645|6,87707|5,87770|4,87832|3,87895|2) - 1/6
01:27:832 (87832|3) - move to 01:27:811 -
01:27:770 (87770|4) - move to 01:27:728 -
01:27:707 (87707|5) - move to 01:27:676 - (1/16)
http://puu.sh/h0Fsm.png I don't think people can perfect this pattern. :T Maybe you can recheck this part again. And since this text is green, it means I've changed it.
02:04:603 (124603|6) - conflict snapping with Easy & Normal
File > Open Difficulty.. For Reference <<< why I can't use this function until now???
https://osu.ppy.sh/ss/2970294
snap all diffs on 02:04:603 - (refers to Hard) Done, tho
01:39:395 (99395|0) - use 1/8 is ok too http://puu.sh/h0FHI/4742889675.png the current one is alright.

01:51:770 (111770|2,111895|2) - this jack is imba, 01:51:895 (111895|2,112020|2,112145|2) - push to left 1 column.. Done
01:43:520 (103520|4,103582|5,103645|6) - push 2 column left, then Done
01:43:895 (103895|4,104020|1,104145|3) - 7 5 3 Done
01:47:520 (107520|2,107582|1,107645|0) - push 2 column right Done
02:29:728 (149728|5,149811|4) - doesnt this one is 1/4?
02:29:811 (149811|4) - move to 02:29:770 -
02:29:728 (149728|5) - move to 02:29:707 -
nah :T
02:32:020 (152020|1) - missing keysound Added
02:42:145 (162145|6,162145|3,162145|0) - move to 02:42:176 - (1/16) Done
02:23:603 - i hear something
02:23:832 (143832|3) - no piano sound here, remove

It'll be like this. (this text is green, tho)
02:21:728 (141728|2,141811|1) - snap in 1/16
02:21:811 (141811|1) - move to 02:21:801 -
02:21:728 (141728|2) - move to 02:21:738 -
Triplet, same as above
[Normal]
02:20:895 (140895|0) - stop at 02:21:395 (141395|4) - Done
Arzenvald
chatlog
09:50 Chamelo_Th: done orz
09:50 ExUsagi: orz
09:52 ExUsagi: how bout the sb?
09:52 Chamelo_Th: huh?
09:52 Chamelo_Th: It's all done now
09:53 ExUsagi: ay re-dl
09:53 Chamelo_Th: I removed white screen since it's flashy and may cause epilc- thingy
09:53 ExUsagi: oohh ok
09:54 ExUsagi: epilepsy mfw
09:55 *ExUsagi is playing [http://osu.ppy.sh/b/398476 SHK - Identity Part 4 [Chamelo's MX]] <osu!mania> |4K|
09:55 ExUsagi: remember this? xD
09:56 Chamelo_Th: yes xD
09:56 *ExUsagi is watching [http://osu.ppy.sh/b/381255 V.K. - Reverse - Parallel Universe [Hard]] <osu!mania> |Autoplay| |7K|
09:57 ExUsagi: https://osu.ppy.sh/ss/2970605 listening your keysound never feel so good like this
10:00 Chamelo_Th: this is like you play the piano yourself
10:00 Chamelo_Th: bc heavily keysounded for both left hand and right hand xD
10:01 ExUsagi: have you see aimod?
10:01 ExUsagi: 01:24:895 (84895|3) -
10:01 *ExUsagi is editing [http://osu.ppy.sh/b/381255 V.K. - Reverse - Parallel Universe [Hard]]
10:02 ExUsagi: hopefully tomorrow harbyter give the 2nd icon, and i hope its not bubble pop
10:03 Chamelo_Th: oh
10:03 Chamelo_Th: reuploading
10:03 ExUsagi: snap that LN end xD and we're ready to go
10:07 Chamelo_Th: done
10:10 ExUsagi: ok
10:11 ExUsagi: keysound delay : none, unused file inside folder : none, aimod : ok, hitsound pattern : perfect, note pattern : done, file size doesn't exceed the limit, snapping : done, last check : done
10:11 ExUsagi: welcome to BNosss~
10:12 Chamelo_Th: initiate bubble sequence~
10:12 Chamelo_Th: xDDD
10:12 ExUsagi: LOL
10:18 ExUsagi: https://i.ppy.sh/ea9df6fa23915e68ea2715 ... 632e706e67 i see
10:18 ExUsagi: xD
10:19 Chamelo_Th: you know, I have the whole sheet
10:19 ExUsagi: yeah
10:19 ExUsagi: although BN usually refers to the BGM
10:19 ExUsagi: (i mean the background music), is there any sound or not
10:19 Chamelo_Th: yeah
10:19 ExUsagi: is that official sheet?
10:20 Chamelo_Th: nah
10:20 Chamelo_Th: trascripted by OsPian
10:20 Chamelo_Th: of youtube
10:20 ExUsagi: hmm
10:20 Chamelo_Th: and transcripted*
10:20 ExUsagi: well then
10:21 ExUsagi: go!


ok that explains sums up everything too

!how to pishi hue


harby go!
ninja & i will keel you
Arzenvald
no more update after bubble, please..
Topic Starter
Chamelo
whoops, my bad :P
Harbyter
working on :D
Topic Starter
Chamelo
Oh yeah, a little concern.

Can I edit the OP (not by updating beatmap) when it was bubbled/ranked?
I mean, without popping the bubble.
Backstep
เดี๋ยวก็แรงค์แล้ว :P
Blocko
This map. I just love it.
Btw Harbyter passed the map onto me to check (as told by ExUsagi), so I'm taking his place.


Chamelo_Th wrote:

Oh yeah, a little concern.

Can I edit the OP (not by updating beatmap) when it was bubbled/ranked?
I mean, without popping the bubble.
Yeah, you can edit the description and it doesn't change the map's icon status.

Okay, here I go.




[General]
Artist: Change the artist to "V.K".
7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Easy]
Check inside
00:34:645 (34645|1) - Replace keysound with B4H with 70% volume

00:49:145 (49145|3,49395|5,49645|2,49895|1) - Use 50% volume for these notes to be the same as Hard?

00:53:145 (53145|6,53395|3,53645|0) - Same suggestion as above

00:56:645 (56645|5) - Move to 4, then 00:56:895 (56895|6,57395|4) - switch these notes around by column for piano pitch

01:26:895 (86895|4) - Extend this LN up to 01:27:645 - to have similarities with Normal.

01:27:645 (87645|1) - Use F5H with 70% volume

01:39:270 (99270|3) - Snap the LN to the white line.

02:04:645 (124645|6) - Snap down to 02:04:613 - using 1/16 Beat Snap Divisor.

02:27:895 (147895|3) - Move to 2 or 3 for hand balance

02:42:145 (162145|1,162145|5) - Snap up to 02:42:176 - using 1/16 Beat Snap Divisor.
If you applied the suggestion above, move 02:41:895 (161895|1,162176|1) - to 1 and move 02:41:895 (161895|5,162176|5) - to 7. Using outermost columns will give a lot more impact, so 1 and 7 should be a good place for the ending.
[]
[Normal]
Check inside
00:11:895 - Add a note here for chord consistency?
If you applied the suggestion above, be sure to use F#4H_Gb4H with 70% volume on that note.

00:13:199 (13199|4) - Replace keysound with A4H with 70% volume

00:18:678 (18678|1) - Move to 5, then 00:19:069 (19069|4) - move to 3 for piano pitch

00:22:330 (22330|0) - Replace keysound with F#4H_Gb4H with 70% volume

00:38:270 (38270|1) - Move to 1 so this measure can be a bit special for only using white note columns?

00:44:270 (44270|6) - Replace keysound with B4H with 70% volume

00:45:895 to 00:53:895 - The higher pitched piano notes have 30% volume (barely audible), while the same notes on Hard have 50% volume (audible enough). Make the notes here audible enough as well with 50% volume.

00:47:895 - Add a note on 1 for a piano chord (use Four_EG#B3D#4 with 50% volume)

00:49:895 - Add note on 3 for piano chord (use Four_DF#A3C#4 with 50% volume)

00:51:895 - Add note on 1 for piano chord (use Four_A2C#EG#3 with 50% volume)

00:56:645 (56645|4,56895|6) - Move both notes two columns to the left and 00:57:395 (57395|0) - move to 7 for the pitch

01:08:145 (68145|2) - Move to 5, then 01:08:395 (68395|4,68645|5,68770|3) - move the notes two columns to the right for pitch

01:25:770 - Add a note on 6 for the piano (use D#5H_Eb5H with 70% volume)

01:33:770 - Same suggestion as above

02:17:645 (137645|4,137770|5) - Remove both notes? They might be unnecessary since Hard doesn't have those on.

02:18:395 (138395|4) - Move to 2 for hand balance.

02:21:770 - Add a note on 3 for the piano (use D#5H_Eb5H with 70% volume)

02:23:895 (143895|5) - Use A#3H_Bb3H with 45% volume for this note.

02:29:770 - Add a note on 2 for the piano (use D#5H_Eb5H with 70% volume)

02:42:145 (162145|5,162145|1) - Snap up to 02:42:176 - using 1/16 Beat Snap Divisor.
If you applied the suggestion above, move 02:41:895 (161895|1,162176|1) - to 1 and move 02:41:895 (161895|5,162176|5) - to 7. Using outermost columns will give a lot more impact, so 1 and 7 should be a good place for the ending.
[]
[Hard]
Check inside
00:15:286 - Add a note at 1 for the faint finish

00:56:270 (56270|4,56645|5,56895|6) - Move these notes one column to the left and 00:57:395 (57395|1) - move to 7 for piano pitch

01:07:395 (67395|6,67645|4) - Switch these notes around by column for pitch

01:09:145 (69145|0) - Move to 2 or 3 to give the pattern some flow to it

01:28:270 (88270|5,88645|6) - Move both notes one column to the left and 01:28:895 (88895|4) - move to 7 for the pitch

01:58:020 (118020|6) - Move to 6 to avoid minijack?

02:03:395 (123395|2) - Add whistle.

02:09:270 (129270|3) - Move to 5, then 02:09:645 (129645|3) - move to 2 so the overall pattern plays better based on pitch

02:19:645 (139645|3,139645|4) - Move both notes one column to the right for pattern flow

02:21:895 (141895|2) - Move to 4 to make the pattern easier to do for the left hand

02:24:395 (144395|3) - Move to 3, 02:24:645 (144645|2,144645|6,144645|4) - shift 1 column to the left and 02:24:895 (144895|5,144895|3,144895|1) - shift 1 column to the right. This is so the pattern is arranged to follow the piano pitch.

02:27:770 - Add a note on 6 for the synth

02:30:895 (150895|2,151145|0) - Switch these notes around by column for the pitch

gogogo
Topic Starter
Chamelo
Thank you very much, Blocko!
Basically, I've changed/fixed everything from your mod. so no need to write such a long reply.
Or should I? (Please tell me if I have to.)

Blocko wrote:

This map. I just love it.
<3

Note: I didn't upload yet.
Evening
Hi, im here to check metadata
If Blocko hasn't told you yet,

Artist : V.K克
Romanised Artist : V.K

Source : https://osu.ppy.sh/s/215381 and basically this whole big bunch of thing https://www.google.com.sg/search?q=V.K% ... uQSrx4CYAw

Title : 逆動‧平行時空
Romanised Title : Reverse - Parallel Universe

Source ( @ 14 ) : http://www.cdbaby.com/cd/vksounds3
Though it's not the same as Deemo's Release, this may still be a viable source to look at

The Romanised title isn't Reverse ‧ Parallel Universe due to the period not usable for metadata, instead a hyphen is used in place for it
And i'm rather sure that 逆動‧平行時空 is the title, I can almost read chinese

You have 2 .osb files, remove V.K. - Reverse - Parallel Universe (Chamelo_Th).osb

didn't really bother to check anything else

Honestly, HP 6 is way too low, considering that i mashed through 90% of the song without looking at the screen, it definitely needs something higher, consider 7 for EZ, 7.2 or 7.3 for NM, HD should be ok

The song progress bar is at the bottom of the screen, the yellow bar thing ( My "testplay" on EZ )


and blocko will be back soon, from school to qual this, i'm just passing by so that this doesn't get fuc-ed

Would really love to see the file size dip though, try to use jpg instead of png due to png being lossless



Oh, and consider adding more tags.


Edit:


Was wondering why was the music muffled, I suggest to go for a 192kbps audio if possible ( with consideration of the beatmap size limit ), though it's a rather minor audio quality improvement, it'd be great if you can have a better audio https://www.youtube.com/watch?v=RpfQ91VgXrY
Topic Starter
Chamelo
This?



Should be fine now.

By the way, thank you very much for metadata check! :)
also difficulty check. xD
Blocko
Thanks a bunch, Z3nx! You da man.
Hopefully this'll be the final check before qualification. (no kudosu)




[General]
Preview Point: Aimod detects Preview Point conflicts in other diffs. Be sure to snap them back to 01:21:451 - !
7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Easy]
Check inside
Increase OD to 6.5.
This is to reduce the tendency for players to mash through the song, though just a little bit.
[]
[Normal]
Check inside
Increase HP to 7.5.
It shouldn't really increase the drain that much, especially on the Normal diff.


00:11:951 (11951|2) - Turn this into an LN ending at 00:12:473 - for pattern consistency

00:22:386 (22386|0) - Turn this one into a regular note for pattern consistency

00:22:908 (22908|3) - Move to 6 for pitch relevance
[]
[Hard]
Check inside
Increase HP to 8.
The patterns aren't really that hard and this is the hardest diff in the mapset. HP 8 is like the standard drain in most cases. OD 7.5 isn't, but at least it makes it a little easier to hit and release the LNs.


01:50:576 (110576|5,110826|1) - Move both notes one column to the left, then for the 1/8 notes at 01:50:951 - , use this pattern: http://puu.sh/hp2hG/dffeb2220e.png
The suggested pattern would make the 1/8 notes easier to execute, and the rearranged chordjacks would flow with that easily.



Yeah.
Topic Starter
Chamelo
Done~
Blocko
I leave a piece of my heart to this map.

Qualified!

Congratulations, Chamelo_Th!
Shinzo-
Grats Chamelo ! o/
Arzenvald
deemo world comes to osu..

superb keysound cham, you deserved for this.. /w/ congrats
Evening
gj

always nice to see deemo stuff getting ranked
FlobuFlobs
Gratz :P
Topic Starter
Chamelo
Now everybody put your hands in the air and say, "yeah, yeah, yeah!"

Thank you so much for everything. I seriously can't find such a flaw and metadata sources by myself.
I hope that we'll get to work together again soon or later. <3
-[ AmiShici ]-
Gratz chamelo
Kyousuke-
yeayy deemo songg <33
grats chamelo! awsome mapset!
Akasha-
wow, nice charts with the good song <3 Grats
Gexigamma
Congratz chamelo-tan! :3

"yeah, yeah, yeah!"
Sky_Demon
Congratz!
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