inverness wrote:
Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
chomelisgod wrote:
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre. Fixed that
Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable. It's intentional
apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater. it's just the way hanzer maps lol
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^
Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
mod not helpful so no kd!??!?!?!??!? thankHanzeR wrote:
mod considering ppl have been pointing such issue I think I should actually do something about it but eh I'm too lazy so no fix
kds pls
>6 daysinverness wrote:
Thanks a lot for the mod, gonna check and reply it in a few days!
Musty wrote:
This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright? Yeah, suggested by nold and I quite liked it.
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest but everyone else liked it ;__; i prefer to keep it for now
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one fixed for Ends since i don't think it's a big deal
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread. just hanzer being hanzer B) jokes aside he liked it so no change,,,
everything else on the difficulty is absolutely perfect i love this one so much
extra note forStatic Noise Bird wrote:
Just a few things here before it's ready to go.
[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three). fixed
[normal_]
AR +0,5. ok
00:34:306 (1,2,3,4,1) - Move just a little bit down to avoid touching with the HP bar. remapped a bit
03:00:592 (4,5) - ^ ^
Static Noise Bird wrote:
Just a few things here before it's ready to go.
[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three).
The widescreen support should probably be unticked in the diffs that don't have SB. it's actually intentional to left them all ticked
Slightly concerned about the hard/insane gap, but we'll see how it goes. only qats gets concerned by diff spread :^)
[easy_]
03:02:592 (3,4) - The DS. The. Rotate (4,5) by 25-40 degrees, snap to an appropriate distance and we're good. The.
[hard_]
00:44:592 (3) - NC.
01:24:020 (5) - ^ done both
[insane_]
inverness [✓]
[apofluxus_]
(✓?_?)✓
Poke (preferably via THElegram) when you've updated this and let's get the party started.
e
gh.byfar wrote:
ghandis
i found this funny sorry not sorryinverness wrote:
i am sorry beginners even though most of you can read it without any problems i had to change it because qats seemingly can't
fixed
"muh BN score couldn't take it"Static Noise Bird wrote:
Die in death.
I would requalify but it'd probably get unranked again because of bullshit "issues" and muh BN score couldn't take it Kappa :^(
I mean I'd hate to lose my position because of unnecessary unranks like this one, but apparently it's so difficult for you to understand that the "you can't fuck up, whether it's up to you or up to others"-system works like every other system, for example in real life. It's a shame, but when you have to choose between two options - probably fucking up again on the old task because of the other "co-workers" are still there or moving on to tasks where the risk is smaller in case other co-workers are assigned to do that task with (or in this case after) you - I'd rather choose the one which less likely gets me fired.Ritzeh wrote:
"muh BN score couldn't take it"Static Noise Bird wrote:
Die in death.
I would requalify but it'd probably get unranked again because of bullshit "issues" and muh BN score couldn't take it Kappa :^(
Stop using your ego as a BN as an excuse to not requalify and to make sure the map is ready for rank.
Pretty sure it's up to the orange named people, and they don't want BNs in "the team" as far as I know. I mean sure that'd be more efficient, but when the hell has Loctav ever made sense anyway?Lizzy wrote:
it's easiest to bring all BNs and QATs under one's control.
have you tried that inv?
bahamete wrote:
please don't unqual
that pattern though, pretty sick.Kyubey wrote:
Wow, these 1/6 jumps like http://osu.ppy.sh/ss/3043059 look pretty hard.
Just for clarification/agreement on this, would be better placed as such (basically stacking the single notes on the start of the next slider):Desperate-kun wrote:
01:20:306 (3,4,1) - While these kind of 1/4 jumps are generally a nice and challenging gimmick, some of them happen to not play very smoothly due to weird transitions, which makes them unpleasant to play. Examples would be:
01:28:020 (3,4,1) -
01:21:163 (3,4,1) -
Nope, the current rhythm is correct.Yoeri wrote:
[kyversible-insane_]
02:10:306 (1,2,3,4,5,1,2,3,4,5,6) - That sound is a constant 4/6, not 3/4 3/4 2/4, so all these objects need to be snapped to a purple line in 1/6 (or 1/3).
Desperate-kun wrote:
After internal discussion, we decided to disqualify this mapset over the following concerns.
[apoplexy_]
All of the issues below apply to the first part of the collab, mapped by inverness.
Some of the rhythms need improvement in terms of circle-slider composition, as they don't reflect the song's rhythm well. For example, 00:51:449 (1,2,3,4) - would make more sense like this: http://puu.sh/hrEG1/491fbcdb6c.jpg as the two beats emphasized by the song here, 00:51:878 and 00:52:163 -, would both be clickable then. It will make the pattern play more intuitively.
Other examples:
00:53:163 (1,2,3,4) -
00:58:306 (1,2,3,4) -
01:05:163 (1,2,3,4) -
i don't really see your point between bad song reflection (or whatever you call it) with the patterns themselves. judging from your suggestion, is it because the sliders didn't start on white ticks or something? also for the emphasis beats you stated, if those are really emphasis, you missed 00:51:735 - which basically sounds the same like the emphasis beats as you stated. therefore, it's not really an emphasis, at least for me. my patterns worked out well, considering everyone didn't really see them as much of an issue.
01:20:306 (3,4,1) - While these kind of 1/4 jumps are generally a nice and challenging gimmick, some of them happen to not play very smoothly due to weird transitions, which makes them unpleasant to play. Examples would be:
01:28:020 (3,4,1) -
01:21:163 (3,4,1) -
these are not 1/4 lol
please enlighten me on what you said by "weird transition" and "unpleasant gameplay" because again, nobody (including me) had any problems whatsoever with it
[Normal]
Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar. Examples:
01:21:735 (5,1) -
02:43:735 (6,1) -
Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished. Examples:
00:53:163 (1,2) -
01:30:878 (4,5) -
Sorry that it took so long. We wish you the best of luck with your mapset!