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emon - shake it!

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Topic Starter
kosiga

koreapenguin wrote:

Let's Mod \o/




General
  1. about combo colours, do you think fit with BG?. seem isn't match with BG I chose colors in the video. and I don't know the color to fit
  2. haven't any SB then disabled this fixed
  3. first note's start offset is 292ms then add AudioLeadIn: 1500 for safe yep. but it is not a downbeat. It is not good for offset. and about Audio Lead-in: Currently it is difficult to add this by own judgment. so I will wait for the BAT of opinion. ⇒Audio Lead-in:added 2000

Normal
  1. nothing to say

Hard
  1. 02:02:830 (1,1) - delete newcombo here, there is not special enough to newcombo. it would be easier to read Just wanted to put. If this gives difficulty for play, I think about this.
  2. 02:28:676 (1) - there is have some special rhythm enough to add 1/8? you really should listen the song carefully again, it's just weird so how about this ? http://puu.sh/eZM8x/e2478f1c84.jpg yep. There may not have much sound. but I felt that it was too simple in consideration of anteroposterior rhythm.
  3. 02:46:676 (3,4) - just suggest, how about ctrl+g? there. flow is good and pattern's up down is really good imo not bad. but sorry, no change :(
  4. 03:35:830 (1,2) - how about add whistle on slider head? there are so empty... well ok. 03:35:830 (1) - add whistle to start of the slider. and 03:36:292 (2) - add whistle to start and end of the slider.

    nothing to say too much orz
koreapenguin Thanks for the mod and Star☆~ :oops:
Ranger
こんばんは :3

[General]

  1. recommend use this hitsound, it`s associate the beat at ~00:30:984 part :3

[Normal]

  1. 00:00:292 (1) - how about make this slider increase 00:01:215? it match the vocal more
  2. 00:12:523 (1,2) - just suggestion, add clap at the end, it`s more excited the rhythm
  3. 00:15:292 (3) - ^
  4. 01:59:369 (1) - i recommend make little easy :3 how about like this?
  5. 03:27:753 (4) - move down 2,3 spot a little? just suggestion
[Hard]

AR - 0.5~1? it`s a little calm song and hard diff. i think it`s associate low AR :3

  1. 00:53:138 (11,1) - swap the NC plz
  2. 00:58:907 - how about add note here?
  3. 01:13:446 (6,1) - hmm..i`m not recommend anti jump in hard diff. how about increase distance?
  4. 02:02:830 (1,1,1) - do not overuse new combos. just one NC, it`s enough i think
  5. 02:35:600 (5,6,7) - how about make this little far? like 1.2 distance
  6. 03:05:600 (2) - make put nearly 03:05:830 (3), not 03:05:369 (1) , because former pattern like do that
nice song and nice mapset :3
good luck~☆
Topic Starter
kosiga

Ranger wrote:

こんばんは :3 はい。こんばんは :33 sorry for late reply :(

[General]

  1. recommend use this hitsound, it`s associate the beat at ~00:30:984 part :3
fine. added. but i use normal hitsound with this clap~


[Normal]

  1. 00:00:292 (1) - how about make this slider increase 00:01:215? it match the vocal more hmm... it is good. but I'm thinking about this. wait for other people opinion.
  2. 00:12:523 (1,2) - just suggestion, add clap at the end, it`s more excited the rhythm sorry, no change x.x;
  3. 00:15:292 (3) - ^ ^
  4. 01:59:369 (1) - i recommend make little easy :3 how about like this? it is easy. but do not have much a sound at the beginning of the slider. so I feel that sudden note does not match a sound :(
  5. 03:27:753 (4) - move down 2,3 spot a little? just suggestion adjusted it a little~
[Hard]

AR - 0.5~1? it`s a little calm song and hard diff. i think it`s associate low AR :3 ok. AR-0.5 ( but I may change it again? )

  1. 00:53:138 (11,1) - swap the NC plz maybe the NC that I matched it with a vocal
  2. 00:58:907 - how about add note here? nope :P
  3. 01:13:446 (6,1) - hmm..i`m not recommend anti jump in hard diff. how about increase distance? I really just wanted to use it here. If it is impossible, I think that I change it.
  4. 02:02:830 (1,1,1) - do not overuse new combos. just one NC, it`s enough i think sorry, keep it now. check the above mod.
  5. 02:35:600 (5,6,7) - how about make this little far? like 1.2 distance ok. change a pattern
  6. 03:05:600 (2) - make put nearly 03:05:830 (3), not 03:05:369 (1) , because former pattern like do that hmm..=~=? but i don't want to change it.
nice song and nice mapset :3
good luck~☆
RangerThanks for the mod and Star~☆ :oops:
neonat
Normal

03:00:292 (4) - rotate -6 selection centre clockwise?
03:31:676 (1) - have normal sampleset on the end as well
03:33:292 (4) - I think it is better without normal sampleset on the end of this slider
03:35:830 (1) - end around 03:41:600 - ? I think the music already stopped

Hard
00:53:138 (11) - NC here instead? It's like 00:38:369 (1) - and the rest that NC on the red line is because the white line did not have any object
02:02:830 (1,1,1) - the only one in this rhythm that does this anti-jump, so it is kinda odd being the only one, when the rhythm occurs multiple times
02:14:138 (7,1) - feels like they should be the ones stacking, not just 02:13:907 (6,7)
02:32:369 (6) - shift to x: 435 y: 207, so 02:31:907 (4,6) don't overlap
03:37:330 (1) - same as Normal
Topic Starter
kosiga

neonat wrote:

Normal

03:00:292 (4) - rotate -6 selection centre clockwise?  rotate -3° because reduced the overlap
03:31:676 (1) - have normal sampleset on the end as well sorry, no change. It has the same sound in hard
03:33:292 (4) - I think it is better without normal sampleset on the end of this slider ok. change to softsound
03:35:830 (1) - end around 03:41:600 - ? I think the music already stopped I felt a slight sound in there. The fade-out sound may vary in way of feeling by a person.

Hard
00:53:138 (11) - NC here instead? It's like 00:38:369 (1) - and the rest that NC on the red line is because the white line did not have any object follow the vocal here.
02:02:830 (1,1,1) - the only one in this rhythm that does this anti-jump, so it is kinda odd being the only one, when the rhythm occurs multiple times sorry, keep it now. use the anti-jump is not a problem.
02:14:138 (7,1) - feels like they should be the ones stacking, not just 02:13:907 (6,7) ok. changed
02:32:369 (6) - shift to x: 435 y: 207, so 02:31:907 (4,6) don't overlap move to x434 y208
03:37:330 (1) - same as Normal check the above
neonat Thanks for the mod~ :oops:
Zero__wind
Recheck no kd

we added a few 1/2 beats in Normal to make the diff gap smaller, should be fine now

Bubbled.
Topic Starter
kosiga
thank you \:D/
Tari
[Normal]

  1. 03:20:830 (1) - I am not sure about this overlap, the slider don't disappear in time, maybe you want to overlap this slider and place 2-3 grids down? I feel its hard to read.
  2. 03:33:753 - 50% volume for this line fits better.
[Hard]

  1. 00:38:138 (9) - I found this jump unnecessary, use regular DS is better, and this is hard. so many jumps is not good.
  2. 01:00:061 (6) - ^
  3. 01:12:292 (3) - ^
  4. 02:20:830 (3,4,5,6) - This pattern is really tricky to play, and breaks flow, I think try different pattern? right and left movement is too strainful here.
  5. 02:26:369 (5) - You need to add a new combo here.
  6. 02:27:292 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 12 note stream in hard? i think really difficult even for 130 bpm, I think you should turn 1 of them into reverse slider and decrease DS of stream.
  7. 02:28:676 (1) - I don't think this is 1/8th snapped, better use 1/4 snap here.
  8. 00:49:446 - The clap sound here is really obvious, I don't think you should ignore it.
  9. 03:28:907 (2) - Confusing spacing, almost thought it was not a jump but 1/1 space apart.
Maybe you can make Hard a little easier :p
Topic Starter
kosiga
I don’t know what to do about the Hard. because some of these do not have a clear rule. probably people will have different opinions.
In practice similar pointed out are not many. :?
and It is easy to make a easy map. but It is not easy to remake easily a almost finished map.
because it is necessary to remake a flow and form for own style.
I fix some pointed out but I do not wish that to fix most. :(
Should I fix these by all means? or Do I need to get a lot more of opinion?
In any case please give me time to think for a while~ :p
Tari
No, its just a suggestion, to help the diff spread. You don't need to change all. In fact, i am happy if you change one.
Topic Starter
kosiga

Tari wrote:

[Normal]

  1. 03:20:830 (1) - I am not sure about this overlap, the slider don't disappear in time, maybe you want to overlap this slider and place 2-3 grids down? I feel its hard to read. avoid the overlap slightly. but I thought that it did not have a problem even by default skin :P
  2. 03:33:753 - 50% volume for this line fits better. ok. fixed~
[Hard]

  1. 00:38:138 (9) - I found this jump unnecessary, use regular DS is better, and this is hard. so many jumps is not good. move it near.
  2. 01:00:061 (6) - ^ DS some adjustment.
  3. 01:12:292 (3) - ^ I want to keep it. I hope that the slight jump is not to confuse people :D
  4. 02:20:830 (3,4,5,6) - This pattern is really tricky to play, and breaks flow, I think try different pattern? right and left movement is too strainful here. ok. I tried a different pattern
  5. 02:26:369 (5) - You need to add a new combo here. sure. added
  6. 02:27:292 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 12 note stream in hard? i think really difficult even for 130 bpm, I think you should turn 1 of them into reverse slider and decrease DS of stream. I want to keep it. but if it is not suitable really in hard, I decide to change this. I hope~ ⇒changed
  7. 02:28:676 (1) - I don't think this is 1/8th snapped, better use 1/4 snap here. ^ but I do not agree to use 1/4 snap. :p They are clearly different from the previous rhythm.
  8. 00:49:446 - The clap sound here is really obvious, I don't think you should ignore it. follow the vocal. 00:34:676. 00:42:061. 00:49:446. 00:56:830. These use similar rhythm. I think that there is not the problem.
  9. 03:28:907 (2) - Confusing spacing, almost thought it was not a jump but 1/1 space apart. ok. DS some adjustment.
Maybe you can make Hard a little easier :p
Tari Thanks for the mod~ :oops: and I'm sorry to cause you trouble :(
Tari
Qualified!
Satellite
おおお!おめでとうございます!
Kingkevin30
yeay <3 finally people that understand that Hard diffs are not set to be AR8 and Spam several AR9-digit Diffs
Nathan
Grats!
Ranger
Omedeto <3
Topic Starter
kosiga
Thanks everyone <3
Xinely
grats kosiga san :3
Flask
congratzszzszszszzs heh
litoluna
omedeto desu!
Zero__wind
congratz~
Garven
Glad to see you're still in the mapping scene, kosiga. It's always a pleasure to play your maps :)
Raging Bull
ohisashiburi, omedetou!
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