from my vocaloid queue
General
'emonloid4' can be added in tags as it's the album's name
Hard
maybe HP6
00:16:100 (10) - small overmap. there's no drum beat at this point in the music, consider remove it and adjust the spacing between 00:15:984 (9,1) -
00:22:446 (4,5) - this jump is quite big, maybe reduce the spacing
00:29:830 (6) - normal sample may sound good here?
00:45:061 (2,3) - this is confusing, players may think 3 starts from 00:45:176 - because it's so similar to 00:41:369 (9,10) - in the song but you mapped them differently. maybe rearrange the rhythm in this way
01:14:138 (1) - this NC seems not necessary, better remove it. because there're coherent 1/2 beats from 01:13:907 (1) - on, not 1/1 between 01:13:907 (1,1) -
02:28:676 (1) - I think this is pretty cruel in a Hard diff, it would be really nice of you if you make it reverse once less, ending it on the blue tick 02:29:023 - . it will surely leads to much less sliderbreaks for the players who are not so pro
Normal
01:13:446 (1,1) - is unrankable according to the current rules. a spinner in a Normal diff should at least have a recovery time of 2 beats but there's only 1 beat between 01:13:446 (1,1) - . consider replacing 01:13:446 (1) - with a long slider
03:35:715 (1) - plz better start spinners from red ticks, not blue
really good map. call me for recheck after you find more mods plz~
General
'emonloid4' can be added in tags as it's the album's name
Hard
maybe HP6
00:16:100 (10) - small overmap. there's no drum beat at this point in the music, consider remove it and adjust the spacing between 00:15:984 (9,1) -
00:22:446 (4,5) - this jump is quite big, maybe reduce the spacing
00:29:830 (6) - normal sample may sound good here?
00:45:061 (2,3) - this is confusing, players may think 3 starts from 00:45:176 - because it's so similar to 00:41:369 (9,10) - in the song but you mapped them differently. maybe rearrange the rhythm in this way
01:14:138 (1) - this NC seems not necessary, better remove it. because there're coherent 1/2 beats from 01:13:907 (1) - on, not 1/1 between 01:13:907 (1,1) -
02:28:676 (1) - I think this is pretty cruel in a Hard diff, it would be really nice of you if you make it reverse once less, ending it on the blue tick 02:29:023 - . it will surely leads to much less sliderbreaks for the players who are not so pro
Normal
01:13:446 (1,1) - is unrankable according to the current rules. a spinner in a Normal diff should at least have a recovery time of 2 beats but there's only 1 beat between 01:13:446 (1,1) - . consider replacing 01:13:446 (1) - with a long slider
03:35:715 (1) - plz better start spinners from red ticks, not blue
really good map. call me for recheck after you find more mods plz~