shake the huge __
Zero__wind Thanks for mod and Star☆~Zero__wind wrote:
from my vocaloid queue
General
'emonloid4' can be added in tags as it's the album's name yeah fixed~
Hard
maybe HP6 ok. fixed
00:16:100 (10) - small overmap. there's no drum beat at this point in the music, consider remove it and adjust the spacing between 00:15:984 (9,1) - changed
00:22:446 (4,5) - this jump is quite big, maybe reduce the spacing 00:22:330 (3,4) - Just a little changed. It might not change much lol because 00:21:984 (1,2) - 00:22:676 (5,6) - it keep the same pattern in these. sorry,just do not want to change the pattern =.=;
00:29:830 (6) - normal sample may sound good here? ok. added
00:45:061 (2,3) - this is confusing, players may think 3 starts from 00:45:176 - because it's so similar to 00:41:369 (9,10) - in the song but you mapped them differently. maybe rearrange the rhythm in this way hmm... 00:45:061 (2,3) -
I felt that the sound here was outstanding than a vocal. If i match the vocal, 00:45:292 - I cannot put a sound here. It is not preferable for me
01:14:138 (1) - this NC seems not necessary, better remove it. because there're coherent 1/2 beats from 01:13:907 (1) - on, not 1/1 between 01:13:907 (1,1) - put NC to match the vocal . but ok. i will change if it is not necessary.
02:28:676 (1) - I think this is pretty cruel in a Hard diff, it would be really nice of you if you make it reverse once less, ending it on the blue tick 02:29:023 - . it will surely leads to much less sliderbreaks for the players who are not so pro ok. reduced the 1 reverse
Normal
01:13:446 (1,1) - is unrankable according to the current rules. a spinner in a Normal diff should at least have a recovery time of 2 beats but there's only 1 beat between 01:13:446 (1,1) - . consider replacing 01:13:446 (1) - with a long slider ok. fixed T_T and with 02:27:292 (1,1) - but Putting the space of 2 beats is likely to break the rhythm. because of that I cannot almost put a spinner. (Time to put a spinner is almost limited) and this is not yet finished discussion? I do not have a clear answer but when a spinner has enough length I think that it can prepare for note after the spinner. I am sorry for being selfish.
03:35:715 (1) - plz better start spinners from red ticks, not blue fixed
really good map. call me for recheck after you find more mods plz~
koreapenguin Thanks for the mod and Star☆~koreapenguin wrote:
Let's Mod \o/
General
- about combo colours, do you think fit with BG?. seem isn't match with BG I chose colors in the video. and I don't know the color to fit
- haven't any SB then disabled this fixed
- first note's start offset is 292ms then add AudioLeadIn: 1500 for safe yep. but it is not a downbeat. It is not good for offset. and about Audio Lead-in: Currently it is difficult to add this by own judgment. so I will wait for the BAT of opinion. ⇒Audio Lead-in:added 2000
Normal
- nothing to say
Hard
- 02:02:830 (1,1) - delete newcombo here, there is not special enough to newcombo. it would be easier to read Just wanted to put. If this gives difficulty for play, I think about this.
- 02:28:676 (1) - there is have some special rhythm enough to add 1/8? you really should listen the song carefully again, it's just weird so how about this ? http://puu.sh/eZM8x/e2478f1c84.jpg yep. There may not have much sound. but I felt that it was too simple in consideration of anteroposterior rhythm.
- 02:46:676 (3,4) - just suggest, how about ctrl+g? there. flow is good and pattern's up down is really good imo not bad. but sorry, no change
- 03:35:830 (1,2) - how about add whistle on slider head? there are so empty... well ok. 03:35:830 (1) - add whistle to start of the slider. and 03:36:292 (2) - add whistle to start and end of the slider.
nothing to say too much orz
RangerThanks for the mod and Star~☆Ranger wrote:
こんばんは :3 はい。こんばんは :33 sorry for late reply
[General]fine. added. but i use normal hitsound with this clap~
- recommend use this hitsound, it`s associate the beat at ~00:30:984 part :3
[Normal][Hard]
- 00:00:292 (1) - how about make this slider increase 00:01:215? it match the vocal more hmm... it is good. but I'm thinking about this. wait for other people opinion.
- 00:12:523 (1,2) - just suggestion, add clap at the end, it`s more excited the rhythm sorry, no change x.x;
- 00:15:292 (3) - ^ ^
- 01:59:369 (1) - i recommend make little easy :3 how about like this? it is easy. but do not have much a sound at the beginning of the slider. so I feel that sudden note does not match a sound
- 03:27:753 (4) - move down 2,3 spot a little? just suggestion adjusted it a little~
AR - 0.5~1? it`s a little calm song and hard diff. i think it`s associate low AR :3 ok. AR-0.5 ( but I may change it again? )nice song and nice mapset :3
- 00:53:138 (11,1) - swap the NC plz maybe the NC that I matched it with a vocal
- 00:58:907 - how about add note here? nope
- 01:13:446 (6,1) - hmm..i`m not recommend anti jump in hard diff. how about increase distance? I really just wanted to use it here. If it is impossible, I think that I change it.
- 02:02:830 (1,1,1) - do not overuse new combos. just one NC, it`s enough i think sorry, keep it now. check the above mod.
- 02:35:600 (5,6,7) - how about make this little far? like 1.2 distance ok. change a pattern
- 03:05:600 (2) - make put nearly 03:05:830 (3), not 03:05:369 (1) , because former pattern like do that hmm..=~=? but i don't want to change it.
good luck~☆
neonat Thanks for the mod~neonat wrote:
Normal
03:00:292 (4) - rotate -6 selection centre clockwise? rotate -3° because reduced the overlap
03:31:676 (1) - have normal sampleset on the end as well sorry, no change. It has the same sound in hard
03:33:292 (4) - I think it is better without normal sampleset on the end of this slider ok. change to softsound
03:35:830 (1) - end around 03:41:600 - ? I think the music already stopped I felt a slight sound in there. The fade-out sound may vary in way of feeling by a person.
Hard
00:53:138 (11) - NC here instead? It's like 00:38:369 (1) - and the rest that NC on the red line is because the white line did not have any object follow the vocal here.
02:02:830 (1,1,1) - the only one in this rhythm that does this anti-jump, so it is kinda odd being the only one, when the rhythm occurs multiple times sorry, keep it now. use the anti-jump is not a problem.
02:14:138 (7,1) - feels like they should be the ones stacking, not just 02:13:907 (6,7) ok. changed
02:32:369 (6) - shift to x: 435 y: 207, so 02:31:907 (4,6) don't overlap move to x434 y208
03:37:330 (1) - same as Normal check the above
Tari Thanks for the mod~ and I'm sorry to cause you troubleTari wrote:
[Normal][Hard]
- 03:20:830 (1) - I am not sure about this overlap, the slider don't disappear in time, maybe you want to overlap this slider and place 2-3 grids down? I feel its hard to read. avoid the overlap slightly. but I thought that it did not have a problem even by default skin
- 03:33:753 - 50% volume for this line fits better. ok. fixed~
Maybe you can make Hard a little easier :p
- 00:38:138 (9) - I found this jump unnecessary, use regular DS is better, and this is hard. so many jumps is not good. move it near.
- 01:00:061 (6) - ^ DS some adjustment.
- 01:12:292 (3) - ^ I want to keep it. I hope that the slight jump is not to confuse people
- 02:20:830 (3,4,5,6) - This pattern is really tricky to play, and breaks flow, I think try different pattern? right and left movement is too strainful here. ok. I tried a different pattern
- 02:26:369 (5) - You need to add a new combo here. sure. added
- 02:27:292 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 12 note stream in hard? i think really difficult even for 130 bpm, I think you should turn 1 of them into reverse slider and decrease DS of stream. I want to keep it. but if it is not suitable really in hard, I decide to change this. I hope~ ⇒changed
- 02:28:676 (1) - I don't think this is 1/8th snapped, better use 1/4 snap here. ^ but I do not agree to use 1/4 snap. :p They are clearly different from the previous rhythm.
- 00:49:446 - The clap sound here is really obvious, I don't think you should ignore it. follow the vocal. 00:34:676. 00:42:061. 00:49:446. 00:56:830. These use similar rhythm. I think that there is not the problem.
- 03:28:907 (2) - Confusing spacing, almost thought it was not a jump but 1/1 space apart. ok. DS some adjustment.