As far as I know, the same map with dt is much harder than with hr. However, when two different maps with the mods respectively that are the same star rating, the one with hr is generally harder.
Sums up my post perfectly... oh well.JonQuy wrote:
As far as I know, the same map with dt is much harder than with hr. However, when two different maps with the mods respectively that are the same star rating, the one with hr is generally harder.
not maybe, that's exactly how it works, to them its just "hurr acc slow stuff" free ppKheldragar wrote:
Or maybe people with good acc and bad speed think the opposite.
AR, OD, (and I know you didn't mention this last one, but...) HP aren't taken into account when calculating starcount. Obviously the first two affect pp gain, but the starcount will be the same at every value.Infevo wrote:
DT in general increases star diff much higher for a some good reasons. It directly impacts the pace of a song by bpm alteration. It proportionallly decreases the window in which a hit is registered as 300/100/50 as HR and past AR9 it has a higher impact on AR/OD than HR.
HR will "only" increase OD and AR up to 10 while DT can manipulate these stats past that point up to 11.
I am 4% a DT player, thank you very much. Nomod is life.Riince wrote:
not maybe, that's exactly how it works, to them its just "hurr acc slow stuff" free ppKheldragar wrote:
Or maybe people with good acc and bad speed think the opposite.
a lot of HR players are speed challenged just like a lot of DT players are acc challenged [cough YOU cough]
Nomod best mod.Kheldragar wrote:
Nomod is life.
Yep, Riince is right. (I had to say it)Riince wrote:
not maybe, that's exactly how it works, to them its just "hurr acc slow stuff" free ppKheldragar wrote:
Or maybe people with good acc and bad speed think the opposite.
a lot of HR players are speed challenged just like a lot of DT players are acc challenged [cough YOU cough]
Dude why the fuck would you do that? Why would you say such a thing?Mahoganytooth wrote:
Yep, Riince is right. (I had to say it)
I'm horribly speed challenged but my acc is good whenever I can keep up
then again I don't play HR sooooo :/
I feel like your joking, but I can't tell because it's the internet...Riince wrote:
but the AR is the easiest part...
nomod is for noobs who have little skill when it comes to actual hard high ar :^)
As a noob who can't read anything above AR8 I can confirm this is true.Riince wrote:
nomod is for noobs who have little skill when it comes to actual hard high ar :^)
riince is just a massive trashtalker, don't mind him. Though if you really can't read at least AR9.6 you suxNinjaNick wrote:
I feel like your joking, but I can't tell because it's the internet...Riince wrote:
but the AR is the easiest part...
nomod is for noobs who have little skill when it comes to actual hard high ar :^)
Play more Ar10 because it's really not that high. When you move from 10 to 10.3 that's a massive jump imo.NinjaNick wrote:
I feel like your joking, but I can't tell because it's the internet...Riince wrote:
but the AR is the easiest part...
nomod is for noobs who have little skill when it comes to actual hard high ar :^)
EDIT: When I mean high AR I'm saying 9.8+ my favourite is around 9.4, anything a lot lower is too slow.
m8 did you even read what he said above my post? it was a warranted responsebigfeh wrote:
riince is just a massive trashtalker, don't mind him.l
What makes HR hard is the OD :CNinjaNick wrote:
DT is for scrubs who want to get into the top #10,000 really fast and have little skill when it comes to actual hard nomod maps. HR is super hard if you can't handle the AR, if you can it's really easy. In my opinion HR is a lot harder, maybe that's cause I can't handle the high AR.
I hadn't, sorryRiince wrote:
m8 did you even read what he said above my post? it was a warranted responsebigfeh wrote:
riince is just a massive trashtalker, don't mind him.l
DT is harder imo, and narrill a prominent HR player has said the same thing but hes slow as a snail so that might be why.I wouldn't say that, you still need to be fast enough to read > 180 bpm ar10
Aha, a misquote!Riince wrote:
that said DT is harder imo, and narrill a prominent HR player has said the same thing, but hes slow as a snail so that might be why.
Tl;dr:Narrill wrote:
Aha, a misquote!Riince wrote:
that said DT is harder imo, and narrill a prominent HR player has said the same thing, but hes slow as a snail so that might be why.
What I meant when I said DT was harder is that the same map will be harder with DT than it is with HR. This should be obvious, a 50% increase in speed is monstrous. That doesn't mean that DT is harder than HR as a metagame, it just means the mod itself adds more difficulty than HR does.
The moral of the story is that maining DT isn't any harder than maining HR. It can't be, the player's skill is the global bottleneck, and that bottleneck will, without fail, limit the difficulty of whatever routine you employ to your skill. Maining one mod over another will only affect the proportions in which your skills develop, it will not affect the overall rate of advancement. The better option is to not main any mod, but rather play all of them relatively equally. This will build your skills in roughly equal amounts, and the fact that you're jumping between different play styles so often will actually train you to be good at jumping between play styles, which is something that you will not train if you play one mod combination exclusively.
Also, you guys really don't want to start another AR debate. I'll start dropping text bombs indiscriminately until I'm the only one left.
Narril is right.Narrill wrote:
Aha, a misquote!Riince wrote:
that said DT is harder imo, and narrill a prominent HR player has said the same thing, but hes slow as a snail so that might be why.
What I meant when I said DT was harder is that the same map will be harder with DT than it is with HR. This should be obvious, a 50% increase in speed is monstrous. That doesn't mean that DT is harder than HR as a metagame, it just means the mod itself adds more difficulty than HR does.
The moral of the story is that maining DT isn't any harder than maining HR. It can't be, the player's skill is the global bottleneck, and that bottleneck will, without fail, limit the difficulty of whatever routine you employ to your skill. Maining one mod over another will only affect the proportions in which your skills develop, it will not affect the overall rate of advancement. The better option is to not main any mod, but rather play all of them relatively equally. This will build your skills in roughly equal amounts, and the fact that you're jumping between different play styles so often will actually train you to be good at jumping between play styles, which is something that you will not train if you play one mod combination exclusively.
Also, you guys really don't want to start another AR debate. I'll start dropping text bombs indiscriminately until I'm the only one left.
You're right, misquote is the wrong term. It was out of context.Riince wrote:
i was about to say, it wasnt a misquote at all, even if the intent behind the quote was different than what he conveyed
CHEEZYCHEEZYCHEEZY hicheezstik wrote:
Tl;dr:
any map with dt is harder than it is with hr, thats already been established.DahplA wrote:
I can't believe this is an actual question...
On a serious note, it really depends on the map and if it is DTable. In general, HR is harder because of the OD.
I've mained nomod and since my acc sucks I find DT infinitely easier than HR.Narrill wrote:
The moral of the story is that maining DT isn't any harder than maining HR. It can't be, the player's skill is the global bottleneck, and that bottleneck will, without fail, limit the difficulty of whatever routine you employ to your skill. Maining one mod over another will only affect the proportions in which your skills develop, it will not affect the overall rate of advancement.
With the exception of lower BPM maps, in which DT would probably help most people.Riince wrote:
any map with dt is harder than it is with hr, thats already been established.DahplA wrote:
I can't believe this is an actual question...
On a serious note, it really depends on the map and if it is DTable. In general, HR is harder because of the OD.
If you ignore the reading aspect of it, you would still find that more people were able to FC the map with HR than DT. Below a certain point, requiring the ability to read AR10 would probably dwarf the increased difficulty added by DT, but I think considering that misses the point of this thread a bit. Maps that are harder to FC with HR than DT are maps with very small circles and...well, preferably with certain types of patterns, but very small circles is the main thing.DahplA wrote:
With the exception of lower BPM maps, in which DT would probably help most people.Riince wrote:
any map with dt is harder than it is with hr, thats already been established.