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Otokaze - KaeriMichi

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Chloe
01:04:313 (1,2,3) - 这种考虑一下用旋转120度来做吧 现在这样看起来比较乱 打起来当然是没什么问题
00:39:607 (1,2,3,4) - 关于这种我有2个建议 1:http://puu.sh/cJ07Y/4a73bf5fa0.jpg 停顿要么完全重叠要么间距小点 放在中间很难看而且意义不明 2: NC后面这个00:40:195 (4) - 增加可读性
00:32:254 (1) - 类似这个滑条的节奏至少漏了2个音 其实这边可下1/8也可一堆1/4单点带过 打起来很不错

节奏和音效都不错
Topic Starter
Narcissu

Chloe wrote:

01:04:313 (1,2,3) - 这种考虑一下用旋转120度来做吧 现在这样看起来比较乱 打起来当然是没什么问题……我不是很喜歡規則的排列……希望感覺上能更加隨性……orz
00:39:607 (1,2,3,4) - 关于这种我有2个建议 1:http://puu.sh/cJ07Y/4a73bf5fa0.jpg 停顿要么完全重叠要么间距小点 放在中间很难看而且意义不明 2: NC后面这个00:40:195 (4) - 增加可读性……改成疊的方式了……NC那個因為全局都是兩個藍色一三節……改動會很麻煩就算了
00:32:254 (1) - 类似这个滑条的节奏至少漏了2个音 其实这边可下1/8也可一堆1/4单点带过 打起来很不错……我覺得弦樂的部分比較舒緩……為了讓玩家能稍微休息下就儘量用多的滑條了……

节奏和音效都不错
感謝摸圖~
Toruta
提提意見而已 不喜歡不要打我 0 0

General
個人感覺new combo那個沒必要那麼快就來新的.. 看的我眼都花了 這是mapping的規矩什麼的嗎@@
唔... skin字體個人感覺不太好看 可以的話 考慮換一換吧^_^

easy and normal
原來normal和esay有存在的價值的嗎
我覺得這些難度沒啥改的...
玩了玩 看了看acc 還是不說了

hard
為什麼這些00:26:078 (6,7,8,9,1) - ,01:22:548 (6,7,8,9,1) - 不做成這個模式呢00:21:372 (4,5,6,7,1) - 前者的排列 每次打起來最後一個note也一定會出100 非常的不爽 還有這個排列的最後一個note 我覺得沒必要改nc (我不太會 是規矩什麼的嗎

hyper
所有難度中我覺得這個難度的排列最美www
00:20:195 (2,3,1,2,3,4) - 讀圖困難 哼 翔梗 感覺好難打 看起來也不漂亮 建議把00:20:930 (2) - 放到 00:21:078 (3) - 的開頭
然後這些00:07:254 (4,5,6,7) - , 00:11:959 (4,5,6,7) -的連擊(應該是? 真要這樣做 dt後會很難打 不太建議 >:(


Sharlo's insane
01:31:666 (3) - 我覺得突然太跳 嗯..... 沒啥的 就是看這個滑條不順眼!!!!!

eternal
我覺得這個難度 有點超過.. 嗯 00:21:813 (4) - 這個和 00:21:666 (3) -的距離 拉遠一點比較舒服 突然就近了感覺有點違和感
00:12:548 (1) - 我 不喜歡 怎麼樣 !!! 為什麼要直的 弄彎的不好嗎 好吧 只是個人感覺不好看 -,-
00:59:901 (2) -和00:59:607 (1) - 滑條要不直的 要不就彎的啊 建議一致
01:12:254 (1,2,3,4) - 看著不舒服
Topic Starter
Narcissu

khy200610140 wrote:

提提意見而已 不喜歡不要打我 0 0

General
個人感覺new combo那個沒必要那麼快就來新的.. 看的我眼都花了 這是mapping的規矩什麼的嗎@@……
唔... skin字體個人感覺不太好看 可以的話 考慮換一換吧^_^

夏蘿的喜好啊111……就是因為這個數字組高了會很奇怪所以NC的快orz

easy and normal
原來normal和esay有存在的價值的嗎
我覺得這些難度沒啥改的...
玩了玩 看了看acc 還是不說了……思考……

hard
為什麼這些00:26:078 (6,7,8,9,1) - ,01:22:548 (6,7,8,9,1) - 不做成這個模式呢00:21:372 (4,5,6,7,1) - 前者的排列 每次打起來最後一個note也一定會出100 非常的不爽 還有這個排列的最後一個note 我覺得沒必要改nc (我不太會 是規矩什麼的嗎……每次長白縣NC是我的習慣啊111……都成強迫症了orz

hyper
所有難度中我覺得這個難度的排列最美www……但是是兩個小時就做完的><
00:20:195 (2,3,1,2,3,4) - 讀圖困難 哼 翔梗 感覺好難打 看起來也不漂亮 建議把00:20:930 (2) - 放到 00:21:078 (3) - 的開頭
然後這些00:07:254 (4,5,6,7) - , 00:11:959 (4,5,6,7) -的連擊(應該是? 真要這樣做 dt後會很難打 不太建議 >:( ……我不想一直走貪吃蛇所以就設置了讀圖梗orz……因為用的很多次應該沒關係吧……

eternal
我覺得這個難度 有點超過.. 嗯 00:21:813 (4) - 這個和 00:21:666 (3) -的距離 拉遠一點比較舒服 突然就近了感覺有點違和感……我只是填空……把沒note的地方下note……orz
00:12:548 (1) - 我 不喜歡 怎麼樣 !!! 為什麼要直的 弄彎的不好嗎 好吧 只是個人感覺不好看 -,- ……這是因為是白色的加速滑條我想直的會感覺更明顯一點~
00:59:901 (2) -和00:59:607 (1) - 滑條要不直的 要不就彎的啊 建議一致……都彎了一點~
01:12:254 (1,2,3,4) - 看著不舒服……orz
感謝摸圖~
Lavender
随便送点sp



mp3里有微妙的爆音,是我的错觉?
[Eternal]
  1. 我在想ds这么大的话是不是用用cs3.5什么的
  2. 不知道这个kiai time行不行
  3. 00:07:254 (1) - 向左下移一点?
  4. 00:11:666 (4) - 考虑把滑条换成单点,做一个稍微大一点的跳
  5. 00:34:901 (1,2,3) - (包括以后的这里)虽然跟鼓点也行,但是出现很多次还是有点单调,不如选择一些跟钢琴?毕竟是最高难度sharlo就跟了。。
    后面没啥了,音效也可以,整体感觉就是节奏有点单调?对比sp3的karen和花花的雨道,节奏型不够。
sharlo的diff挺好没啥问题
送一颗~

Sharlo wrote:

水仙喊来的modder都跟水仙一样软软哒萌萌哒~
莫非这就是物以类聚0.0
Topic Starter
Narcissu

[Teichan] wrote:

随便送点sp



mp3里有微妙的爆音,是我的错觉?……我不知道誒……
[Eternal]
  1. 我在想ds这么大的话是不是用用cs3.5什么的 ……一般人都是打CS4的吧111
  2. 不知道这个kiai time行不行……沒問題的沒問題~
  3. 00:07:254 (1) - 向左下移一点? 我喜歡直線和同向111
  4. 00:11:666 (4) - 考虑把滑条换成单点,做一个稍微大一点的跳……後面沒有音啊111
  5. 00:34:901 (1,2,3) - (包括以后的这里)虽然跟鼓点也行,但是出现很多次还是有点单调,不如选择一些跟钢琴?毕竟是最高难度sharlo就跟了。。……那就全程都很跳了111……夏蘿那個平時就有振幅但是我的完全一個樣111
    后面没啥了,音效也可以,整体感觉就是节奏有点单调?对比sp3的karen和花花的雨道,节奏型不够。……orz
sharlo的diff挺好没啥问题
送一颗~……>,

Sharlo wrote:

水仙喊来的modder都跟水仙一样软软哒萌萌哒~
莫非这就是物以类聚0.0
……唔,我覺得只是比較高冷的都很忙沒辦法摸我的圖orz……
Sharlo

Xinely wrote:

from ticket




  • Sharlo's Insane
  1. AR 9 feels too fast here. i would suggest around AR 8,5. Also OD too, 7 or 7,5 would be nice lol In fact, this is a 204BPM song so AR9 fits a lot imo.
  2. 00:17:181 (5) - overmap
  3. 00:12:475 (5) - ,00:14:828 (6) - , 00:25:710 (3) - , 00:43:063 (5) - , 01:01:886 (5) - , 01:11:299 (6) - ,01:13:651 (5) - ,01:22:181 (3) - ,01:30:122 (6) - , 01:32:475 (5) - , 01:41:004 (3) - i can't hear any music for these circles. i guess overmapped I think add an extra circle is not a big problem so it won't be an unrankable issue here.
  4. 01:27:842 - maybe end the kiai time here since i feel the musics on this part arent epic as previous No. The same piano melody as precious part.
  5. Placements are fine
Ely 么么哒。

Echoy wrote:

——
Sharlo’s Insane
00:36:372 (2,3,1,2) - 几个硬硬的笔直滑条,感觉和音乐分离开来了
01:09:019 (1) - 虽然是变速,但无法感受到变速 这里并不是起一个加强的作用 而是让整段slider的感觉进入一个kiai的状态 打起来感觉稍微比前面部分要快一点就足够了
00:31:372 (1) - 和01:27:842 (1) - 一样的节奏,完全不同的下法,感觉很不和谐 前者是短笛 后者是钢琴+长笛 这便是为何我把后者设置成kiai而前者却不是 后者更多的是给我一个更高潮的感觉 所以节奏不能空
01:38:284 (1,2,3) - 和01:42:843 (4,1,2,3) - 不理解的节奏,长笛的声音如此明显却似乎在跟低音鼓,而01:39:607 (1) - 这里的长笛被削弱了,又跟了长笛 ……你难道没发觉我跟的一直都是钢琴吗…… 况且如果01:39:607 (1) - 这里要跟长笛的话就会是从01:39:313 (5) - 这里开始的长滑条了吧
01:41:960 (1,2,3) - 和01:44:313 (1,2,3) - 处悠扬的长笛变成了一个点,前面却是一个长条 跟的钢琴号码
我橘得你局限在自己的节奏里很厉害 你跟的那个轨不一定就是别人跟的那个轨 一般我做高难度会是全跟或跟节奏最密集的那一个而不是跟听起来明显的那一个 那样就跟做EasyNormal没区别了

khy200610140 wrote:

Sharlo's insane
01:31:666 (3) - 我覺得突然太跳 嗯..... 沒啥的 就是看這個滑條不順眼!!!!! 是挺跳的...不过后面的一些跳也是保持了这个距离w
谢谢~
Sharlo
啊这层是发错的
RemoveRemoveRemove
Xinely
recheck


  • General
  1. remove "(Short Ver.)" and change title become "帰路 - KaeriMichi -", gamu confirmed about the title here http://puu.sh/dIId0.jpg , from http://www.z-d-w.com/disc/otokaze-demo.html (thank you so much Gamu san \w/) and this one is his taste about what should the title stands http://puu.sh/dIIzE.jpg (both are okay)
  2. Tags : 彩る四季、風と音色。(Add "。"there ) http://puu.sh/dIISX.png , he told me it because http://puu.sh/dIIQv/f48ca7c8ad.png
  3. unsnapped preview time, should be snapped in 00:11:813 -


  • Easy
  1. 00:45:489 (1,3) - please avoid the overlap, literally it can make newbies get confuse to read
  2. 01:03:725 (1) - no need NC here, i dont see any reason for this NC
  3. 01:06:666 (3) - add whistle for both head and repeat, head for the melody of music and consistency, repeat = violin


  • Normal
  1. 01:02:842 (7) - add clap for emphasize the drum here, it sounds so loud (dont say didnt add coz consistency :C)
Gamu
What's "归路"?
Since i can't read this, don't know ><
if it is unnecessary, remove?

Edit: ok thank you for telling me :3
Sharlo
"归" is the simplified representation of "帰" which are the same meaning.
Most of Chinese type "归" instead of "帰" so I think it is necessary.
Topic Starter
Narcissu

Xinely wrote:

recheck


  • General
  1. remove "(Short Ver.)" and change title become "帰路 - KaeriMichi -", gamu confirmed about the title here http://puu.sh/dIId0.jpg , from http://www.z-d-w.com/disc/otokaze-demo.html (thank you so much Gamu san \w/) and this one is his taste about what should the title stands http://puu.sh/dIIzE.jpg (both are okay)
  2. Tags : 彩る四季、風と音色。(Add "。"there ) http://puu.sh/dIISX.png , he told me it because http://puu.sh/dIIQv/f48ca7c8ad.png
  3. unsnapped preview time, should be snapped in 00:11:813 -

    all fix >,


  • Easy
  1. 00:45:489 (1,3) - please avoid the overlap, literally it can make newbies get confuse to read …… ok~
  2. 01:03:725 (1) - no need NC here, i dont see any reason for this NC…… fix
  3. 01:06:666 (3) - add whistle for both head and repeat, head for the melody of music and consistency, repeat = violin …… ok~


  • Normal
  1. 01:02:842 (7) - add clap for emphasize the drum here, it sounds so loud (dont say didnt add coz consistency :C) …… fix~
Xinely
recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?


  • Skin
  1. Score组 all using 41x60 here, when i read t/97083 (written with 49*54 resolution), better to follow it?
  2. Sliderfollowcircle too, it written 256*256 when you have 284x284
  3. you have sliderpoint10 and 30 so missing skin for hit0.png until hit300g.png http://puu.sh/dJMds.png , also sliderpoint10 should be 41*29 as written there

@Sharlo : i asked a player who can play Insane, and she said they are good unless 00:25:750 (3) - http://puu.sh/dJMIN.jpg , maybe remove it?
00:03:471 (3) - also nothing at slider's tail (blue tick) here, better to change become circle only

EDIT : no kudosu for recheck lol
Topic Starter
Narcissu

Xinely wrote:

recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?

my timing very bad LOL …… use your timing now
Hinsvar
Called by Xinely here.

Xinely wrote:


  • Sharlo's Insane
  1. AR 9 feels too fast here. i would suggest around AR 8,5. Also OD too, 7 or 7,5 would be nice
  2. 00:17:181 (5) - overmap
  3. 00:12:475 (5) - ,00:14:828 (6) - , 00:25:710 (3) - , 00:43:063 (5) - , 01:01:886 (5) - , 01:11:299 (6) - ,01:13:651 (5) - ,01:22:181 (3) - ,01:30:122 (6) - , 01:32:475 (5) - , 01:41:004 (3) - i can't hear any music for these circles. i guess overmapped
  4. 01:27:842 - maybe end the kiai time here since i feel the musics on this part arent epic as previous
  5. Placements are fine
I have to say that I completely agree that the objects mentioned by Xinely are overmapped, and I'd like to add that they don't fit the song at all. Usually overmapping can work, but not here. It just feels like that you mapped the part for the sake of mapping them.

Sorry, but I have to be extremely honest here since you seem to be very persistent in defending them.

Also, we (and Rakuen) confirmed that the best offset to use is 3190ms.

No other thing to mention I guess :P

(yes no kd pls)
Chloe
as Sharlo asked for a test, i have some comments here, this is completely a doubled mapped and the way actually fit the music as we all can heared and if we doubled the bpm, we can find most of triplets which were overmapped started in the red lines so i guess it's fine o.o
Topic Starter
Narcissu
offset 3190 now ……
Sharlo

Xinely wrote:

recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?


  • Skin
  1. Score组 all using 41x60 here, when i read t/97083 (written with 49*54 resolution), better to follow it?
  2. Sliderfollowcircle too, it written 256*256 when you have 284x284
  3. you have sliderpoint10 and 30 so missing skin for hit0.png until hit300g.png http://puu.sh/dJMds.png , also sliderpoint10 should be 41*29 as written there

See here https://osu.ppy.sh/wiki/Skinning, sliderpoint10.png is from Slider set while hit0.png is from hitbursts.

@Sharlo : i asked a player who can play Insane, and she said they are good unless 00:25:750 (3) - http://puu.sh/dJMIN.jpg , maybe remove it? k
00:03:471 (3) - also nothing at slider's tail (blue tick) here, better to change become circle only No.

EDIT : no kudosu for recheck lol
Loneight
placeholder
o/
Request from Sharlo



  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable


[Easy]

  1. 00:18:484 (2) - 試試不同的音效設置, 給人的感覺也不同, 在這加上whistle, 讓00:17:307 (1,2,4) - 這三個跟後面的00:22:013 (1,3) - 同樣節奏的部分作出區別, 讓這部分產生節奏雖然無變化, 打起來卻有變化的錯覺感, 而不是一直重複節奏同樣下去. 01:14:955 (2) - , 01:32:601 (1) - 的slider-end同這
  2. 00:29:660 (5) - 考慮看看要不要在slider-head上加個whistle, 原因是我聽這裡的鋼琴音似乎跟00:29:072 (4) - 一樣? 空著沒什麼音效有點說不出來的奇怪感, 前面不說是因為有clap(鼓)的設置
  3. 01:26:131 (5) - slider-head是不是忘了甚麼, 比如說clap?!
Good job! 不錯的Easy

[Normal]

  1. 00:09:072 - 老實說, 這裡有打擊音效真的蠻違和的, 後面不說是因為它本身是真的有聲音存在, 可是這裡卻沒有, 試試如圖的節奏看看?
~

[Hard]

  1. 00:15:984 (3,4) - 試試加個whistle? 後面同樣部分我就不多說了, 自取適量
  2. 01:46:130 (6) - 總覺得這結尾應該能做得更好, 不是用一個slider折返結束, 而是用一個circle去強調歌曲就到這了
solid diff!

[Sharlo's Insane]

  1. 00:04:954 (3) - 試試Ctrl+G, 我覺得比起現在按照flow上行走, 不如做個反方向的跳來的適合. 00:07:013 (2) - , 00:09:366 (2) - 同這
  2. 01:46:719 (5) - 試試NC來強調結束?
~

[Hyper]

  1. 關於Combo1, 請改成255,128,255吧, 與前面難度的combo color一致, 這樣我才知道多出的那1個combo color是為了加速
整體上沒問題~

[Eternal]

  1. Combo問題跟Hyper一樣
我盡力了!
That's all
感覺整體上沒什麼問題可以點出來啊, 質量夠了
call me back after checking
Topic Starter
Narcissu

Loneight wrote:

placeholder
o/
Request from Sharlo

看见placeholder我还以为又要去谷歌翻译了吓死我了…#…#


  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable


[Easy]

  1. 00:18:484 (2) - 試試不同的音效設置, 給人的感覺也不同, 在這加上whistle, 讓00:17:307 (1,2,4) - 這三個跟後面的00:22:013 (1,3) - 同樣節奏的部分作出區別, 讓這部分產生節奏雖然無變化, 打起來卻有變化的錯覺感, 而不是一直重複節奏同樣下去. 01:14:955 (2) - , 01:32:601 (1) - 的slider-end同這……额,这样的话反而会有“明明是一样的地方,为什么有的地方有whistle有的地方没有”的疑问吧
  2. 00:29:660 (5) - 考慮看看要不要在slider-head上加個whistle, 原因是我聽這裡的鋼琴音似乎跟00:29:072 (4) - 一樣? 空著沒什麼音效有點說不出來的奇怪感, 前面不說是因為有clap(鼓)的設置……唔,我三个低难度都是单纯的长白线加whistle而已
  3. 01:26:131 (5) - slider-head是不是忘了甚麼, 比如說clap?!……fix orz
Good job! 不錯的Easy

[Normal]

  1. 00:09:072 - 老實說, 這裡有打擊音效真的蠻違和的, 後面不說是因為它本身是真的有聲音存在, 可是這裡卻沒有, 試試如圖的節奏看看?……好~
~

[Hard]

  1. 00:15:984 (3,4) - 試試加個whistle? 後面同樣部分我就不多說了, 自取適量……额,我觉得因为偶尔几个钢琴音比较高而加音效有的奇怪……虽然其实我并没有什么特别的做法……
  2. 01:46:130 (6) - 總覺得這結尾應該能做得更好, 不是用一個slider折返結束, 而是用一個circle去強調歌曲就到這了……ok~
solid diff!

[Hyper]

  1. 關於Combo1, 請改成255,128,255吧, 與前面難度的combo color一致, 這樣我才知道多出的那1個combo color是為了加速……同下
整體上沒問題~

[Eternal]

  1. Combo問題跟Hyper一樣……额,我这里的显示是↓↓↓ 因为跳颜色很辛苦而且实际效果不会改变,我还是不改了……
我盡力了!
That's all
感覺整體上沒什麼問題可以點出來啊, 質量夠了
call me back after checking
thx mod ><

wait me update ……
Sharlo

Loneight wrote:

placeholder
o/
Request from Sharlo MuaMuaMua

[notice]

  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Sharlo's Insane]

  1. 00:04:954 (3) - 試試Ctrl+G, 我覺得比起現在按照flow上行走, 不如做個反方向的跳來的適合. 00:07:013 (2) - , 00:09:366 (2) - 同這 改了1和3~
  2. 01:46:719 (5) - 試試NC來強調結束? 啊~这里应该是忘了加ww
Thx~
Loneight
ok! there we go!
Bubbled!ヽ( ・д・´)
good luck!
Sharlo
wow thanks~ ^q^
Zero__wind
哇偶像
Fycho
[General]
  1. Missing sliderborder in every diff: add it in *.osu files
  2. set on Easy diff: OD/HP to 2, because your normal has OD/HP=4 which requires a gap narrowing. Also suggest Hard/Hyper HP+1.
[Eternal]
  1. 00:12:013 (1) - miss a clap, referring to other diffs
  2. 00:39:807 (2) - How about moving to (352,156) for better feeling of play of 00:39:954 (3) - (jump-break)
  3. 01:31:131 (1) - miss a clap, it's snare drum in music.
Others are fine for me, call me back.
Topic Starter
Narcissu

Fycho wrote:

[General]
  1. Missing sliderborder in every diff: add it in *.osu files ……出現了我完全看不懂的東西 …… wait Sharlo fix …… :?
  2. set on Easy diff: OD/HP to 2, because your normal has OD/HP=4 which requires a gap narrowing. Also suggest Hard/Hyper HP+1. ……ok √
[Eternal]
  1. 00:12:013 (1) - miss a clap, referring to other diffs …… fix ~
  2. 00:39:807 (2) - How about moving to (352,156) for better feeling of play of 00:39:954 (3) - (jump-break) …… ok
  3. 01:31:131 (1) - miss a clap, it's snare drum in music. …… fix orz
Others are fine for me, call me back.
thx mod ><
Xinely
lol sharlo poked before the bubble and i have the time finally. since fycho came already i think i dont need to mod again but i just want to say 01:41:425 (1) - in Easy diff the nc looks inconsistency here so better to remove

good luck on rank o/
Fycho
In Ranking Criteria:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
Topic Starter
Narcissu

Xinely wrote:

lol sharlo poked before the bubble and i have the time finally. since fycho came already i think i dont need to mod again but i just want to say 01:41:425 (1) - in Easy diff the nc looks inconsistency here so better to remove

good luck on rank o/
delete nc now orz

Fycho wrote:

In Ranking Criteria:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
雖然還是看不懂不過照辦了√
Lavender
最高4.99做了6 diff spread, 吓
Fycho
Last thing is about metadata:

Title: 帰路 - KaeriMichi -
according to http://www.z-d-w.com/disc/otokaze-demo.html,
seems you missed the spaces in "- KaeriMichi -"
Topic Starter
Narcissu

Fycho wrote:

Last thing is about metadata:

Title: 帰路 - KaeriMichi -
according to http://www.z-d-w.com/disc/otokaze-demo.html,
seems you missed the spaces in "- KaeriMichi -"
fix orz

有沒有這麼土哇……簡直和高考語文語法改錯一樣 :? …… 看著自己110的高考成績……我這輩子應該是當不上bat了
Fycho
Good to go.

90分的默默路过
Sharlo
gratz!

什么是90分的?
原来是在说语文成绩
Meg
gratz nice map!
zj0924
恭喜水仙~
好图不解释XD
顺便otokaze大法好
BeatofIke
Ah, this map is qualified now. Congrats for qualification.
Pururut
Lavender
贺电,终于rank啦
Neil Watts
oh man, you made it
congrats :D
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