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Otokaze - KaeriMichi

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Sharlo
"归" is the simplified representation of "帰" which are the same meaning.
Most of Chinese type "归" instead of "帰" so I think it is necessary.
Topic Starter
Narcissu

Xinely wrote:

recheck


  • General
  1. remove "(Short Ver.)" and change title become "帰路 - KaeriMichi -", gamu confirmed about the title here http://puu.sh/dIId0.jpg , from http://www.z-d-w.com/disc/otokaze-demo.html (thank you so much Gamu san \w/) and this one is his taste about what should the title stands http://puu.sh/dIIzE.jpg (both are okay)
  2. Tags : 彩る四季、風と音色。(Add "。"there ) http://puu.sh/dIISX.png , he told me it because http://puu.sh/dIIQv/f48ca7c8ad.png
  3. unsnapped preview time, should be snapped in 00:11:813 -

    all fix >,


  • Easy
  1. 00:45:489 (1,3) - please avoid the overlap, literally it can make newbies get confuse to read …… ok~
  2. 01:03:725 (1) - no need NC here, i dont see any reason for this NC…… fix
  3. 01:06:666 (3) - add whistle for both head and repeat, head for the melody of music and consistency, repeat = violin …… ok~


  • Normal
  1. 01:02:842 (7) - add clap for emphasize the drum here, it sounds so loud (dont say didnt add coz consistency :C) …… fix~
Xinely
recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?


  • Skin
  1. Score组 all using 41x60 here, when i read t/97083 (written with 49*54 resolution), better to follow it?
  2. Sliderfollowcircle too, it written 256*256 when you have 284x284
  3. you have sliderpoint10 and 30 so missing skin for hit0.png until hit300g.png http://puu.sh/dJMds.png , also sliderpoint10 should be 41*29 as written there

@Sharlo : i asked a player who can play Insane, and she said they are good unless 00:25:750 (3) - http://puu.sh/dJMIN.jpg , maybe remove it?
00:03:471 (3) - also nothing at slider's tail (blue tick) here, better to change become circle only

EDIT : no kudosu for recheck lol
Topic Starter
Narcissu

Xinely wrote:

recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?

my timing very bad LOL …… use your timing now
Hinsvar
Called by Xinely here.

Xinely wrote:


  • Sharlo's Insane
  1. AR 9 feels too fast here. i would suggest around AR 8,5. Also OD too, 7 or 7,5 would be nice
  2. 00:17:181 (5) - overmap
  3. 00:12:475 (5) - ,00:14:828 (6) - , 00:25:710 (3) - , 00:43:063 (5) - , 01:01:886 (5) - , 01:11:299 (6) - ,01:13:651 (5) - ,01:22:181 (3) - ,01:30:122 (6) - , 01:32:475 (5) - , 01:41:004 (3) - i can't hear any music for these circles. i guess overmapped
  4. 01:27:842 - maybe end the kiai time here since i feel the musics on this part arent epic as previous
  5. Placements are fine
I have to say that I completely agree that the objects mentioned by Xinely are overmapped, and I'd like to add that they don't fit the song at all. Usually overmapping can work, but not here. It just feels like that you mapped the part for the sake of mapping them.

Sorry, but I have to be extremely honest here since you seem to be very persistent in defending them.

Also, we (and Rakuen) confirmed that the best offset to use is 3190ms.

No other thing to mention I guess :P

(yes no kd pls)
Chloe
as Sharlo asked for a test, i have some comments here, this is completely a doubled mapped and the way actually fit the music as we all can heared and if we doubled the bpm, we can find most of triplets which were overmapped started in the red lines so i guess it's fine o.o
Topic Starter
Narcissu
offset 3190 now ……
Sharlo

Xinely wrote:

recheck again

Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?


  • Skin
  1. Score组 all using 41x60 here, when i read t/97083 (written with 49*54 resolution), better to follow it?
  2. Sliderfollowcircle too, it written 256*256 when you have 284x284
  3. you have sliderpoint10 and 30 so missing skin for hit0.png until hit300g.png http://puu.sh/dJMds.png , also sliderpoint10 should be 41*29 as written there

See here https://osu.ppy.sh/wiki/Skinning, sliderpoint10.png is from Slider set while hit0.png is from hitbursts.

@Sharlo : i asked a player who can play Insane, and she said they are good unless 00:25:750 (3) - http://puu.sh/dJMIN.jpg , maybe remove it? k
00:03:471 (3) - also nothing at slider's tail (blue tick) here, better to change become circle only No.

EDIT : no kudosu for recheck lol
Loneight
placeholder
o/
Request from Sharlo



  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable


[Easy]

  1. 00:18:484 (2) - 試試不同的音效設置, 給人的感覺也不同, 在這加上whistle, 讓00:17:307 (1,2,4) - 這三個跟後面的00:22:013 (1,3) - 同樣節奏的部分作出區別, 讓這部分產生節奏雖然無變化, 打起來卻有變化的錯覺感, 而不是一直重複節奏同樣下去. 01:14:955 (2) - , 01:32:601 (1) - 的slider-end同這
  2. 00:29:660 (5) - 考慮看看要不要在slider-head上加個whistle, 原因是我聽這裡的鋼琴音似乎跟00:29:072 (4) - 一樣? 空著沒什麼音效有點說不出來的奇怪感, 前面不說是因為有clap(鼓)的設置
  3. 01:26:131 (5) - slider-head是不是忘了甚麼, 比如說clap?!
Good job! 不錯的Easy

[Normal]

  1. 00:09:072 - 老實說, 這裡有打擊音效真的蠻違和的, 後面不說是因為它本身是真的有聲音存在, 可是這裡卻沒有, 試試如圖的節奏看看?
~

[Hard]

  1. 00:15:984 (3,4) - 試試加個whistle? 後面同樣部分我就不多說了, 自取適量
  2. 01:46:130 (6) - 總覺得這結尾應該能做得更好, 不是用一個slider折返結束, 而是用一個circle去強調歌曲就到這了
solid diff!

[Sharlo's Insane]

  1. 00:04:954 (3) - 試試Ctrl+G, 我覺得比起現在按照flow上行走, 不如做個反方向的跳來的適合. 00:07:013 (2) - , 00:09:366 (2) - 同這
  2. 01:46:719 (5) - 試試NC來強調結束?
~

[Hyper]

  1. 關於Combo1, 請改成255,128,255吧, 與前面難度的combo color一致, 這樣我才知道多出的那1個combo color是為了加速
整體上沒問題~

[Eternal]

  1. Combo問題跟Hyper一樣
我盡力了!
That's all
感覺整體上沒什麼問題可以點出來啊, 質量夠了
call me back after checking
Topic Starter
Narcissu

Loneight wrote:

placeholder
o/
Request from Sharlo

看见placeholder我还以为又要去谷歌翻译了吓死我了…#…#


  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable


[Easy]

  1. 00:18:484 (2) - 試試不同的音效設置, 給人的感覺也不同, 在這加上whistle, 讓00:17:307 (1,2,4) - 這三個跟後面的00:22:013 (1,3) - 同樣節奏的部分作出區別, 讓這部分產生節奏雖然無變化, 打起來卻有變化的錯覺感, 而不是一直重複節奏同樣下去. 01:14:955 (2) - , 01:32:601 (1) - 的slider-end同這……额,这样的话反而会有“明明是一样的地方,为什么有的地方有whistle有的地方没有”的疑问吧
  2. 00:29:660 (5) - 考慮看看要不要在slider-head上加個whistle, 原因是我聽這裡的鋼琴音似乎跟00:29:072 (4) - 一樣? 空著沒什麼音效有點說不出來的奇怪感, 前面不說是因為有clap(鼓)的設置……唔,我三个低难度都是单纯的长白线加whistle而已
  3. 01:26:131 (5) - slider-head是不是忘了甚麼, 比如說clap?!……fix orz
Good job! 不錯的Easy

[Normal]

  1. 00:09:072 - 老實說, 這裡有打擊音效真的蠻違和的, 後面不說是因為它本身是真的有聲音存在, 可是這裡卻沒有, 試試如圖的節奏看看?……好~
~

[Hard]

  1. 00:15:984 (3,4) - 試試加個whistle? 後面同樣部分我就不多說了, 自取適量……额,我觉得因为偶尔几个钢琴音比较高而加音效有的奇怪……虽然其实我并没有什么特别的做法……
  2. 01:46:130 (6) - 總覺得這結尾應該能做得更好, 不是用一個slider折返結束, 而是用一個circle去強調歌曲就到這了……ok~
solid diff!

[Hyper]

  1. 關於Combo1, 請改成255,128,255吧, 與前面難度的combo color一致, 這樣我才知道多出的那1個combo color是為了加速……同下
整體上沒問題~

[Eternal]

  1. Combo問題跟Hyper一樣……额,我这里的显示是↓↓↓ 因为跳颜色很辛苦而且实际效果不会改变,我还是不改了……
我盡力了!
That's all
感覺整體上沒什麼問題可以點出來啊, 質量夠了
call me back after checking
thx mod ><

wait me update ……
Sharlo

Loneight wrote:

placeholder
o/
Request from Sharlo MuaMuaMua

[notice]

  • 黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Sharlo's Insane]

  1. 00:04:954 (3) - 試試Ctrl+G, 我覺得比起現在按照flow上行走, 不如做個反方向的跳來的適合. 00:07:013 (2) - , 00:09:366 (2) - 同這 改了1和3~
  2. 01:46:719 (5) - 試試NC來強調結束? 啊~这里应该是忘了加ww
Thx~
Loneight
ok! there we go!
Bubbled!ヽ( ・д・´)
good luck!
Sharlo
wow thanks~ ^q^
Zero__wind
哇偶像
Fycho
[General]
  1. Missing sliderborder in every diff: add it in *.osu files
  2. set on Easy diff: OD/HP to 2, because your normal has OD/HP=4 which requires a gap narrowing. Also suggest Hard/Hyper HP+1.
[Eternal]
  1. 00:12:013 (1) - miss a clap, referring to other diffs
  2. 00:39:807 (2) - How about moving to (352,156) for better feeling of play of 00:39:954 (3) - (jump-break)
  3. 01:31:131 (1) - miss a clap, it's snare drum in music.
Others are fine for me, call me back.
Topic Starter
Narcissu

Fycho wrote:

[General]
  1. Missing sliderborder in every diff: add it in *.osu files ……出現了我完全看不懂的東西 …… wait Sharlo fix …… :?
  2. set on Easy diff: OD/HP to 2, because your normal has OD/HP=4 which requires a gap narrowing. Also suggest Hard/Hyper HP+1. ……ok √
[Eternal]
  1. 00:12:013 (1) - miss a clap, referring to other diffs …… fix ~
  2. 00:39:807 (2) - How about moving to (352,156) for better feeling of play of 00:39:954 (3) - (jump-break) …… ok
  3. 01:31:131 (1) - miss a clap, it's snare drum in music. …… fix orz
Others are fine for me, call me back.
thx mod ><
Xinely
lol sharlo poked before the bubble and i have the time finally. since fycho came already i think i dont need to mod again but i just want to say 01:41:425 (1) - in Easy diff the nc looks inconsistency here so better to remove

good luck on rank o/
Fycho
In Ranking Criteria:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
Topic Starter
Narcissu

Xinely wrote:

lol sharlo poked before the bubble and i have the time finally. since fycho came already i think i dont need to mod again but i just want to say 01:41:425 (1) - in Easy diff the nc looks inconsistency here so better to remove

good luck on rank o/
delete nc now orz

Fycho wrote:

In Ranking Criteria:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
雖然還是看不懂不過照辦了√
Lavender
最高4.99做了6 diff spread, 吓
Fycho
Last thing is about metadata:

Title: 帰路 - KaeriMichi -
according to http://www.z-d-w.com/disc/otokaze-demo.html,
seems you missed the spaces in "- KaeriMichi -"
Topic Starter
Narcissu

Fycho wrote:

Last thing is about metadata:

Title: 帰路 - KaeriMichi -
according to http://www.z-d-w.com/disc/otokaze-demo.html,
seems you missed the spaces in "- KaeriMichi -"
fix orz

有沒有這麼土哇……簡直和高考語文語法改錯一樣 :? …… 看著自己110的高考成績……我這輩子應該是當不上bat了
Fycho
Good to go.

90分的默默路过
Sharlo
gratz!

什么是90分的?
原来是在说语文成绩
Meg
gratz nice map!
zj0924
恭喜水仙~
好图不解释XD
顺便otokaze大法好
BeatofIke
Ah, this map is qualified now. Congrats for qualification.
Pururut
Lavender
贺电,终于rank啦
Neil Watts
oh man, you made it
congrats :D
Mei

Pururut wrote:

辅导员菊苣
wantuol
恭喜 :)
Rumia-
chuu
Zero__wind

Mei wrote:

Pururut wrote:

辅导员菊苣
ziin
That last background hurt my eyes it was such low quality. I found a better one in like 5 seconds: http://imgur.com/9Kh5WmE
Atrue
我早上爬山的时候就经常听这首233
Topic Starter
Narcissu

ziin wrote:

That last background hurt my eyes it was such low quality. I found a better one in like 5 seconds: http://imgur.com/9Kh5WmE
ok , i will change it if the map dq √

Atrue wrote:

我早上爬山的时候就经常听这首233
看見qat回覆 …… 第一反應是背脊一寒
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