offset 3190 now ……
Xinely wrote:
recheck again
Hinsvar told me the offset feels early, he suggested for 3183 but not sure either.. please find timing expert for this one?
Skin
- Score组 all using 41x60 here, when i read t/97083 (written with 49*54 resolution), better to follow it?
- Sliderfollowcircle too, it written 256*256 when you have 284x284
- you have sliderpoint10 and 30 so missing skin for hit0.png until hit300g.png http://puu.sh/dJMds.png , also sliderpoint10 should be 41*29 as written there
See here https://osu.ppy.sh/wiki/Skinning, sliderpoint10.png is from Slider set while hit0.png is from hitbursts.
@Sharlo : i asked a player who can play Insane, and she said they are good unless 00:25:750 (3) - http://puu.sh/dJMIN.jpg , maybe remove it? k
00:03:471 (3) - also nothing at slider's tail (blue tick) here, better to change become circle only No.
EDIT : no kudosu for recheck lol
thx mod ><Loneight wrote:
placeholder
o/
Request from Sharlo
看见placeholder我还以为又要去谷歌翻译了吓死我了…#…#That's all
黑色 只是建議,不喜歡可以略過~OAO
藍色 是建議改掉
紅色 是unrankable[Easy]
Good job! 不錯的Easy
- 00:18:484 (2) - 試試不同的音效設置, 給人的感覺也不同, 在這加上whistle, 讓00:17:307 (1,2,4) - 這三個跟後面的00:22:013 (1,3) - 同樣節奏的部分作出區別, 讓這部分產生節奏雖然無變化, 打起來卻有變化的錯覺感, 而不是一直重複節奏同樣下去. 01:14:955 (2) - , 01:32:601 (1) - 的slider-end同這……额,这样的话反而会有“明明是一样的地方,为什么有的地方有whistle有的地方没有”的疑问吧
- 00:29:660 (5) - 考慮看看要不要在slider-head上加個whistle, 原因是我聽這裡的鋼琴音似乎跟00:29:072 (4) - 一樣? 空著沒什麼音效有點說不出來的奇怪感, 前面不說是因為有clap(鼓)的設置……唔,我三个低难度都是单纯的长白线加whistle而已
- 01:26:131 (5) - slider-head是不是忘了甚麼, 比如說clap?!……fix orz
[Normal]
~
- 00:09:072 - 老實說, 這裡有打擊音效真的蠻違和的, 後面不說是因為它本身是真的有聲音存在, 可是這裡卻沒有, 試試如圖的節奏看看?……好~
[Hard]
solid diff!
- 00:15:984 (3,4) - 試試加個whistle? 後面同樣部分我就不多說了, 自取適量……额,我觉得因为偶尔几个钢琴音比较高而加音效有的奇怪……虽然其实我并没有什么特别的做法……
- 01:46:130 (6) - 總覺得這結尾應該能做得更好, 不是用一個slider折返結束, 而是用一個circle去強調歌曲就到這了……ok~
[Hyper]
整體上沒問題~
- 關於Combo1, 請改成255,128,255吧, 與前面難度的combo color一致, 這樣我才知道多出的那1個combo color是為了加速……同下
[Eternal]
我盡力了!
- Combo問題跟Hyper一樣……额,我这里的显示是↓↓↓ 因为跳颜色很辛苦而且实际效果不会改变,我还是不改了……
感覺整體上沒什麼問題可以點出來啊, 質量夠了
call me back after checking
Thx~Loneight wrote:
placeholder
o/
Request from Sharlo MuaMuaMua
[notice]
黑色 只是建議,不喜歡可以略過~OAO
藍色 是建議改掉
紅色 是unrankable[Sharlo's Insane]
- 00:04:954 (3) - 試試Ctrl+G, 我覺得比起現在按照flow上行走, 不如做個反方向的跳來的適合. 00:07:013 (2) - , 00:09:366 (2) - 同這 改了1和3~
- 01:46:719 (5) - 試試NC來強調結束? 啊~这里应该是忘了加ww
thx mod ><Fycho wrote:
[General][Eternal]
- Missing sliderborder in every diff: add it in *.osu files ……出現了我完全看不懂的東西 …… wait Sharlo fix …… :?
- set on Easy diff: OD/HP to 2, because your normal has OD/HP=4 which requires a gap narrowing. Also suggest Hard/Hyper HP+1. ……ok √
Others are fine for me, call me back.
- 00:12:013 (1) - miss a clap, referring to other diffs …… fix ~
- 00:39:807 (2) - How about moving to (352,156) for better feeling of play of 00:39:954 (3) - (jump-break) …… ok
- 01:31:131 (1) - miss a clap, it's snare drum in music. …… fix orz
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
delete nc now orzXinely wrote:
lol sharlo poked before the bubble and i have the time finally. since fycho came already i think i dont need to mod again but i just want to say 01:41:425 (1) - in Easy diff the nc looks inconsistency here so better to remove
good luck on rank o/
雖然還是看不懂不過照辦了√Fycho wrote:
In Ranking Criteria:When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).就是说你每个diff要手动在combocolor代码下面加一行,因为你有hitcircle皮肤套装。
fix orzFycho wrote:
Last thing is about metadata:
Title: 帰路 - KaeriMichi -
according to http://www.z-d-w.com/disc/otokaze-demo.html,
seems you missed the spaces in "- KaeriMichi -"
辅导员菊苣Pururut wrote:
好
Mei wrote:
辅导员菊苣Pururut wrote:
好
ok , i will change it if the map dq √ziin wrote:
That last background hurt my eyes it was such low quality. I found a better one in like 5 seconds: http://imgur.com/9Kh5WmE
看見qat回覆 …… 第一反應是背脊一寒Atrue wrote:
我早上爬山的时候就经常听这首233