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Gotou Mai - Funwari Fuwari [OsuMania]

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Topic Starter
shionelove

yoshilove wrote:



DE-CADE wrote:

Hi here's mod for your chart owo
[yoshilove's Uryu~]
00:06:056 (6056|2) - Delete
00:06:056 - Add to 4
^ Shield here suits better than 2 LN before
not high-pitch
this LN is Low pitch
if high pitch = delete 00:05:771 (5771|5)

00:43:199 (43199|2,43485|2,44056|3) - Delete, according this 00:40:913 also double +LN hold will create triple note which can be over use of notes (1)
vocal note ~ but wrong ww remove

00:51:771 (51771|5) - Move to 7, so you will create trill which is good imo
no thanks~ Because it is another sound
00:51:485 (51485|5,51628|4,51771|5,51913|4) - sound
00:52:056 (52056|6,52199|4,52342|6,52628|6) - drum sound



01:46:056 (106056|4,106342|4,106913|3) - Delete, according to this 01:43:770 Reason (1)
ok remove

02:05:485 - I'm not sure with all hold notes here
keep LN world

03:43:199 (223199|1,223485|2) - Move to 3 n 5
move~

03:57:573 - Add to 7, i hear 2 piano hits
This was told to remove before. aaa orz - Add note
/me baka
Good Luck ~
thanks modding~~ ねこ
http://puu.sh/eFyhH.zip
Topic Starter
shionelove

DE-CADE wrote:

Hi here's mod for your chart owo

[NM]
00:06:628 - Add to 3
00:08:913 - add to 3
^ since you follow this instrument
not follow this instrument sorry,like bell one i follow

00:23:199 (23199|3) - move to 6, like before clap on same coloumn
different pitch

00:24:342 (24342|0) - Move to 3
00:24:628 (24628|2) - Move to 4
^ Clap on same coloumn
no thanks but change some

00:33:199 (33199|0) - Delete
00:33:199 (33199|0,33485|0) - same piano sounds

00:34:342 (34342|3) - Move to 7 3 instead

00:36:913 (36913|6) - Move to 6
00:38:056 (38056|6) - move to 5
^ in my opinion 00:35:771 - Since this sound is louder, why not try stairs
no thanks
repeat LNs fit here imo
and only here has this special sounds,so i want to follow them



02:48:056 (168056|5) - You can move this to 7
02:54:913 (174913|6) - You can move this to 6
no thanks
hihats is on 6 or 7,you know,my ordinary pattern


03:08:056 (188056|3,188199|5,188342|3) - Create a stairs 246 here is very suits with the piano
sorry not stair sounds because not pitch higher gradually


Good Luck ~
Thanks for modding⊂(  ⊂   _ω_ )⊃
arviejhay
hello u req?


1,2,3,4,5,6,7

[General]
20 MB O_O

[EZ]
00:14:913 (14913|2) - move to 2
00:15:342 (15342|4) - move to 6
OR
00:15:342 (15342|4) - move to 6
00:15:771 (15771|5) - move to 5

If you apply the mod above
00:16:342 (16342|0) - move to 3

I dont know what you are following so. . . if you following drums.
00:20:913 (20913|2) - why not move to 2
00:22:056 (22056|5) - why not move to 5

I think your following the piano

00:35:199 - add a note in 5 for crash and so on
00:35:628 (35628|6) - move to 3
00:54:628 (54628|6,55199|4) - move 1 column to the left

01:41:771 (101771|1) - move to 3
01:42:199 (102199|6) - move to 2
01:42:342 (102342|0) - move to 5
01:42:628 (102628|4,103199|4) - move to 4

[yoshilove's Uryu~]
00:00:628 (628|1) - move to 3?
00:15:771 (15771|4,15771|2) - make this notes far from each other like 2 and 6


[SB]
Some of the pngs, like lyrics and texts have unused transperancy. so
please crop them out

all of your storyboard sprite (elements) are not in the right time to activate. means they are unsnapped .
I think they are changes in the offset or bpm
So use move all elements in time. . .
(Design --> Move all elements in time. . .)
Use 20 ms

That's all
Its so long.

Good luck!
Topic Starter
shionelove

arviejhay wrote:

hello u req?


1,2,3,4,5,6,7

[General]
20 MB O_O

[EZ]
00:14:913 (14913|2) - move to 2
00:15:342 (15342|4) - move to 6
OR
00:15:342 (15342|4) - move to 6
00:15:771 (15771|5) - move to 5

If you apply the mod above
00:16:342 (16342|0) - move to 3
no thanks

I dont know what you are following so. . . if you following drums.
00:20:913 (20913|2) - why not move to 2
00:22:056 (22056|5) - why not move to 5

I think your following the piano yes so no change

00:35:199 - add a note in 5 for crash and so on if i add crash i have to add all,then overall become difficult for beginner
for beginner,2notes spam is more difficult than we think.i don't want to 2ntoes everywhere,of course,some needs,but others shouldn't

00:35:628 (35628|6) - move to 3 follow pitch,sorry
00:54:628 (54628|6,55199|4) - move 1 column to the left ok

01:41:771 (101771|1) - move to 3
01:42:199 (102199|6) - move to 2
01:42:342 (102342|0) - move to 5
01:42:628 (102628|4,103199|4) - move to 4
no thanks




That's all
Its so long.

Good luck!
thanks
waiting for yoshi's mod
Topic Starter
shionelove

yoshilove wrote:



arviejhay wrote:

hello u req?


1,2,3,4,5,6,7

[General]
20 MB O_O safe safe~~ lol
[yoshilove's Uryu~]
00:00:628 (628|1) - move to 3? nothanks~
00:15:771 (15771|4,15771|2) - make this notes far from each other like 2 and 6 ok change!


[SB]
Some of the pngs, like lyrics and texts have unused transperancy. so
please crop them out
sorry
It does not seem to be important.
but thanks


all of your storyboard sprite (elements) are not in the right time to activate. means they are unsnapped .
I think they are changes in the offset or bpm
So use move all elements in time. . .
(Design --> Move all elements in time. . .)
Use 20 ms
lol Fix!! thanks~

That's all
Its so long.

Good luck!
SB to Uryu~
http://puu.sh/goTIG.zip

arigato~ :)
arviejhay

yoshilove wrote:

sorry
It does not seem to be important.
but thanks
hmm. it reduce the file size of pngs.
This is just a suggestion :)
Arzenvald
hmm....

[Storyboard]
around the kasi / lyrics sprites... holy flying furball.. @__@ 100 lyrics files..

Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).
this kinda easy to fix the unnecessary transparency, i could help you to crop those unnecessary transparency..
but you might need extra work to re-fix the transition / position of the sprites image after i crop them... not really extra, just few of them.. hue..

== here, download the cropped & fixed sprites : http://puu.sh/gCncD.rar

more suggestion about the SB

00:48:342 - SB/Kashi/3_9.png this one appears late than the vocal..
01:33:771 - SB/Kashi/12_1.png ^ you can make this one appears along with effect1.png
02:37:342 - SB/Kashi/25_1.png ^ same suggestion
03:00:342 - SB/BG_4.jpg you can make this 'fade out' as the music become silent, then add effect1.png on 03:00:627 - to follow the violin, xD just a suggestion, to add more dramatical transition before BG_27.png

epic storyboard yo...
Topic Starter
shionelove

yoshilove wrote:

hmm....

[Storyboard]
around the kasi / lyrics sprites... holy flying furball.. @__@ 100 lyrics files..

Ranking Criteria wrote:

There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).
this kinda easy to fix the unnecessary transparency, i could help you to crop those unnecessary transparency..
but you might need extra work to re-fix the transition / position of the sprites image after i crop them... not really extra, just few of them.. hue..

== here, download the cropped & fixed sprites : http://puu.sh/gCncD.rar
ok... ;-; Thank you Usagiiiiiiiiii aaaaa www

more suggestion about the SB

00:48:342 - SB/Kashi/3_9.png this one appears late than the vocal..
No late~~ ?w

01:33:771 - SB/Kashi/12_1.png ^ you can make this one appears along with effect1.png
02:37:342 - SB/Kashi/25_1.png ^ same suggestion
sorry keep >< atmosphere by intention

03:00:342 - SB/BG_4.jpg you can make this 'fade out' as the music become silent, then add effect1.png on 03:00:627 - to follow the violin, xD just a suggestion, to add more dramatical transition before BG_27.png
Add white fade <3

epic storyboard yo...
thank you SB check!
http://puu.sh/gCpNR.zip
myoooaaa arigatou 今後は気をつけます。
Kyouren
What ExUsagi is yoshilove? OwO???
Topic Starter
shionelove

gokugohan12468 wrote:

What ExUsagi is yoshilove? OwO???
due to quote thing
Arzenvald
when i want to check this map, my netbook being crappy again... syit.. ;~;
you could ask someone to check some general thing before proceeding.. sorry for the inconvenience.. ><
Topic Starter
shionelove

ExUsagi wrote:

when i want to check this map, my netbook being crappy again... syit.. ;~;
you could ask someone to check some general thing before proceeding.. sorry for the inconvenience.. ><
general thing=metadata,hitsound delay?

source from anime ver because this character song is from anime,not eroge
both hitsound have less delay

RuberusuScarlet
osbファイルが2つあるよー(oszファイルを7zipとかで開いたら前の名前があったので報告)


edit : SBに関しての提案点


black.pngを使ってるせいかロードが重くなってる印象(大体2.67×ぐらい持って行かれてるかも。たまに5.00×超えてる)

black系を消してこんな感じに…
Sprite,Background,TopLeft,"sakunoBG.jpg",0,0
Sprite,Foreground,Centre,"sakunoBG.jpg",320,240
F,0,-2000,,1
S,0,-2000,,0.6666667
F,0,628,914,1,0
F,0,9771,10056,0,1
F,0,14056,14628,1,0
F,0,248495,248787,0,1
S系はSBの縦の長さに合わせてる

これでblackと同じ感じになる…と思う(正直一番最初に若干暗くなったりとか不安はある)

7KチェックできないからせめてSBだけでもと…
Topic Starter
shionelove

RuberusuScarlet wrote:

osbファイルが2つあるよー(oszファイルを7zipとかで開いたら前の名前があったので報告)


edit : SBに関しての提案点


black.pngを使ってるせいかロードが重くなってる印象(大体2.67×ぐらい持って行かれてるかも。たまに5.00×超えてる)

black系を消してこんな感じに…
Sprite,Background,TopLeft,"sakunoBG.jpg",0,0
Sprite,Foreground,Centre,"sakunoBG.jpg",320,240
F,0,-2000,,1
S,0,-2000,,0.6666667
F,0,628,914,1,0
F,0,9771,10056,0,1
F,0,14056,14628,1,0
F,0,248495,248787,0,1
S系はSBの縦の長さに合わせてる

これでblackと同じ感じになる…と思う(正直一番最初に若干暗くなったりとか不安はある)

7KチェックできないからせめてSBだけでもと…
両方fixしました。ありがとう
PS.black.pngは消しました
Arzenvald
while waiting the 5.0x sb fixed, finally i have a time to mod this...

[SB]
03:00:627 - SB/White.png
scale this one up, it's not fill all frame in left & right sid
[Easy]
01:21:771 (81771|2,81913|5,82056|2) - i guess mini trill like this is not fit for easy diff.. consider to make something more PR friendly & easier for newbie? like 7 6 5, then 01:22:342 (82342|3,82628|4) - 1 2
02:24:627 (144627|2,144770|5,144913|2,145199|3,145485|4) - same like before..

02:10:056 (130056|1) - some missing finishes..
in opening too, 00:16:913 (16913|4) - 00:26:056 (26056|4) - 00:39:771 (39771|4) - 00:48:913 (48913|4) - 00:58:056 (58056|3) -
01:42:628 (102628|4) - ^ similar part with above, you can put the finish to make the hitsound more sensible.. :3


03:24:913 (204913|4,205485|2) - 2 5 i guess, since 03:23:770 (203770|1) - used for snare..

03:34:627 (214627|2,215056|4,215485|1,215770|3,216199|5,216627|0) - http://puu.sh/gHwrl.png try this, the beat more sensible & pr friendly with this pattern i guess..

[Normal+]
View > Show Sample Names

00:14:913 (14913|3) - separate Finish & Clap
00:48:342 (48342|4,48485|5,48628|6) - 7 6 5 would be more accurate i guess

00:56:342 (56342|1,56485|2) - hmm.. http://puu.sh/gHx9k.png try this? more hand balance & symmetrical
01:11:199 (71199|2) - to 7?
01:35:199 (95199|2,95771|4,96342|6,96913|5,97485|3,98056|2,98628|0) - highly suggested to not make a soba pattern in this part... xD
try this : http://puu.sh/gHy2p.png

01:51:342 (111342|1,111342|6,111485|2,111628|3) - try this https://osu.ppy.sh/ss/2909387
02:58:485 (178485|3) - remove, kinda inaccurate comparing with 02:56:199 (176199|5,176199|3) -

[Yoshinyan Unyu~]
i guess i will ask some other BN opinions about the LNs on this diffs..

no kudos.. :3
Topic Starter
shionelove

ExUsagi wrote:

while waiting the 5.0x sb fixed, finally i have a time to mod this... already fixed,you need reDL><

[SB]
03:00:627 - SB/White.png
scale this one up, it's not fill all frame in left & right sid
yoshi says he fixed already,maybe you forgot redownload ><
[Easy]
01:21:771 (81771|2,81913|5,82056|2) - i guess mini trill like this is not fit for easy diff.. consider to make something more PR friendly & easier for newbie? like 7 6 5, then 01:22:342 (82342|3,82628|4) - 1 2
02:24:627 (144627|2,144770|5,144913|2,145199|3,145485|4) - same like before..
trill is also readable for beginner and fit the song,if i make stair here,some complain as"pattern for song" hhh

02:10:056 (130056|1) - some missing finishes..
in opening too, 00:16:913 (16913|4) - 00:26:056 (26056|4) - 00:39:771 (39771|4) - 00:48:913 (48913|4) - 00:58:056 (58056|3) -
01:42:628 (102628|4) - ^ similar part with above, you can put the finish to make the hitsound more sensible.. :3
i follow piano,why i add drums hitsound for piano


03:24:913 (204913|4,205485|2) - 2 5 i guess, since 03:23:770 (203770|1) - used for snare..
all is piano and 03:23:913 (203913|4,204199|4,204913|4) - same pitch

03:34:627 (214627|2,215056|4,215485|1,215770|3,216199|5,216627|0) - http://puu.sh/gHwrl.png try this, the beat more sensible & pr friendly with this pattern i guess..
no thanks,because of Japanese language thing

[Normal+]
View > Show Sample Names

00:14:913 (14913|3) - separate Finish & Clap ok
00:48:342 (48342|4,48485|5,48628|6) - 7 6 5 would be more accurate i guess
no thanks

00:56:342 (56342|1,56485|2) - hmm.. http://puu.sh/gHx9k.png try this? more hand balance & symmetrical no thanks
01:11:199 (71199|2) - to 7? ok
01:35:199 (95199|2,95771|4,96342|6,96913|5,97485|3,98056|2,98628|0) - highly suggested to not make a soba pattern in this part... xD
try this : http://puu.sh/gHy2p.png
no thanks but change pattern(keep soba)

01:51:342 (111342|1,111342|6,111485|2,111628|3) - try this https://osu.ppy.sh/ss/2909387 no thanks
02:58:485 (178485|3) - remove, kinda inaccurate comparing with 02:56:199 (176199|5,176199|3) - no,there's bass

[Yoshinyan Unyu~]
i guess i will ask some other BN opinions about the LNs on this diffs..
i hope they don't force yoshi to change his style

no kudos.. :3
thanks for modding
Kamikaze
I guess that tertel will come back soon, but he asked us on skype group for opinions about Uryu~ diff and it plays very well, LNs are neatly placed, it is kinda hard, but that's also a hardest diff of the set so it's fine. However, I looked at gap between Uryu~ and NM+ and it's enormous. I'm not talking about star rating here, this one is fine, but Uryu has 763 objects more than NM+. That's almost twice as much objects in consecutive diffs! Also considering fact that a lot of those objects are LNs (which are heavily underrated in star rating, that's why sr is fine with current spread) real difficulty gap is even bigger. I think that you should add a HD diff with ~1,3k notes to make spread more even. This is not a suggestion for improving rankability, this is thinking about players jumping from quite easy NM+ into very hard Uryu~
btw. I honestly hope that you'll get this ranked soon, we need more maps like this to show tv size mappers how they should map :D
Good luck!
Topic Starter
shionelove

-Kamikaze- wrote:

I guess that tertel will come back soon, but he asked us on skype group for opinions about Uryu~ diff and it plays very well, LNs are neatly placed, it is kinda hard, but that's also a hardest diff of the set so it's fine. However, I looked at gap between Uryu~ and NM+ and it's enormous. I'm not talking about star rating here, this one is fine, but Uryu has 763 objects more than NM+. That's almost twice as much objects in consecutive diffs! Also considering fact that a lot of those objects are LNs (which are heavily underrated in star rating, that's why sr is fine with current spread) real difficulty gap is even bigger. I think that you should add a HD diff with ~1,3k notes to make spread more even. This is not a suggestion for improving rankability, this is thinking about players jumping from quite easy NM+ into very hard Uryu~
btw. I honestly hope that you'll get this ranked soon, we need more maps like this to show tv size mappers how they should map :D
Good luck!
I added ez diff because qat forced me,and i have to add more diff?
Even many recent rank map has gap drama,only i have to?
This gap is reasonable
1st,yoshilove puts notes everywhere,i put somewhere
so yoshilove's is hard overall,mine is some
That's why notes gap there
Ok if all force me to shit work even they don't force themselves
I consider this as attack,and give up,quit soon
Thanks
Arzenvald
O_O no no no don't take this wrong shione, don't overreacting.. i half agree with kami, it's indeed that the gap is quiet big, considering the object amount and overall hardness, considering the 1/4 pattern, plus the LN patterns..

but i also considering the BPM and the length of this map, it's physically easier than it looks, i worried if you need to add HD diff, because i think the current gap still reasonable..
please keep it down shione, don't overreact, we don't want to attack anyone, we are trying to help you to rank your map.. and we need your cooperation.. is it fine?
Topic Starter
shionelove

ExUsagi wrote:

O_O no no no don't take this wrong shione, don't overreacting.. i half agree with kami, it's indeed that the gap is quiet big, considering the object amount and overall hardness, considering the 1/4 pattern, plus the LN patterns..

but i also considering the BPM and the length of this map, it's physically easier than it looks, i worried if you need to add HD diff, because i think the current gap still reasonable..
please keep it down shione, don't overreact, we don't want to attack anyone, we are trying to help you to rank your map.. and we need your cooperation.. is it fine?
hmm but i can't add
If i add some notes,i have to add same notes in same sound
And to make hd,i have to add much more notes,almost all sounds
in iidx,if i follow almost all,it is black another
I won't make black another and HD diff even,for song
yoshilove's is enough
Arzenvald
i know, so this case shouldn't be argued more further... right? i bet you and yoshi calculate how the layering works for the music, that's good indeed..
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