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KANON NAKAGAWA starring Nao Toyama - Summer Boy

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Topic Starter
Ozato Fumika

CelsiusLK wrote:

recheck, no kds

[General]
  1. I'm pretty unsure, is "KANON NAKAGAWA" need to be capitalize ?
[Kawaii]
  1. 00:08:111 (4) - NC here for different snap ? it think its not needed
  2. 00:11:511 (4) - Ctrl+G would make here 00:11:111 (3,4) - a bit better imo i like the current flow
  3. 00:14:211 (3) - Delete whistle ? sound a bit not right for me i think its fine
  4. 00:21:311 - Increase volume a bit here around 20% sound a bit better for me here ok
  5. 00:20:911 (3,1) - Try this rhythm ? sound bettter imo , it kinda feel a bit awkward for me here since you intend to use slider end on downbeat here 00:21:511 - nah its fine imo
  6. 00:42:711 - Hitsound volume 30% ? 20% is fine
  7. 00:45:511 - the hitsound volume is a bit low here , try increase a bit to around 35-40% would be good , just to be safe here 20% is fine
  8. 00:46:311 - ^ ^
  9. 00:51:911 (1,4) - I recommend end these on 1/2 because it make the rhythm here play a bit better for me the 1/4 sound pretty a bit not need to be map that much imo since the way you use 1/4 spacing at slider end doesn't feel right to me somehow but it's up to you here i think it fits
  10. 00:55:111 (1,1,4) - ^ ^
  11. 01:14:311 - Hitsound volume 40% sound nice here it's fine imo
    copy-paste hitsound mods to other diffs
[Hard]
  1. 00:08:211 (5) - Delete this ? since the beat is 1/6 here , 1/4 not sound like 1/6 that much imo yea
  2. 01:00:511 (3) - 1/2 normal slider sound a bit better here imo i think it's fine
  3. 01:20:211 (6) - Same as 00:08:211 (5) - ok
[Normal]
  1. 01:06:711 (5) - Add clap at head and use whistle at tail instead ? yeah fixed
  2. 01:03:111 (4) - Whistle at head ? i think it will be too much
[Easy]
  1. 00:07:111 (3,1) - Sound a bit weird here , try this ? mapping 00:07:711 - you have to do something with the slidertick sound here too if you fix
Call me back
for recheck

NolanM wrote:

Kawaii =^_^=
I think 8.5 approach rate is better im not sure... hm..
00:14:211 (3) is too far from 00:13:911 (2) I think. This jump is too hard comparing it with the rest of the song. ok
00:32:511 (4,1,2,3,4) - This group has big jumps, but 00:32:711 (1,2) are too close together. Maybe you can move 00:32:911 (2) to x:176 y:246. Isee that you're trying to stack it with the slider before, but when played, it doesn't feel like it flows that much. did something here
00:33:911 (5) - Maybe you can stack this on top of 00:33:311 (4) . that anti jump seems a bit harsh for me
01:28:911 (1) - If you want to, stack on top of 01:27:911 (2) ? i think its fine
01:31:802 - Move this a little bit further away from 01:31:511 (1), because I have the urgency to tap it a little earlier the way it is. sure

Hard :O
00:40:311 (4) - I think this is too hard to read for hard players, because it's also similar to something you used in Insane too :3 Maybe you can just move it to the side a little, so it's not stacked on top of 00:40:311 (4) . ok
Is it allowed for 7.5 AR? If so, I think it's better with 7.5 AR :3 raised it a little
00:46:311 (2) - Fix DS more i dont see whats wrong

Normal :3
01:10:711 (5,6) - You can make this a stack would be confusing imo
01:14:311 (1) - Why does normal have a spinner when hard/insane does not? same as easy

Easy
01:14:311 (1) - Same thing, why does normal and easy have a spinner here and other difficulties do not? because I think it fits for a short spinner
01:31:511 (3) - I think other mods will say that this is not easy enough for easy, but I think it's fine. Plus, what can you replace it with?? i changed to something easier

Sorry, this mod wasn't that detailed. When you mod my map, feel free only to make it as descriptive as this mod was, if you want :3
Good luck! This song is hawt :3 And I <3 dat background
Kibbleru
general

kawaii
  1. how is this diff name even relevant to the song
  2. 01:12:511 (1) - i feel this nc isn't too necessary
  3. 00:21:311 - i think we've discussed about this before? what did u end up unsilencing that for the other map? do the same here
hard
  1. 00:07:911 (4,5,6) - dude u even used 1/6 on ur insane diff.
    01:20:111 (5,6) - ^
  2. 00:30:911 (4,1) - why does this look so off
  3. 00:35:911 - the head could use some hitsounds?
    00:39:111 (1) - ^
normal
  1. 00:35:711 (3,4) - a double circle like this is good for emphasizing stuff that sound alike, but here its a vocal then instrument. so u could switch to slider instead
  2. 00:51:911 (1,2) - here u can try 1/2 repeats instead i think it would be fitting towards the instruments that stand out here
    00:58:311 (1,2) - ^
easy
  1. 00:34:311 (1,2) - ew /me runs
  2. 01:06:311 (2) - this part just feels a bit weird >> u could try this
Topic Starter
Ozato Fumika

Kibbleru wrote:

general

kawaii
  1. how is this diff name even relevant to the song reported
  2. 01:12:511 (1) - i feel this nc isn't too necessary ya
  3. 00:21:311 - i think we've discussed about this before? what did u end up unsilencing that for the other map? do the same here haven't touched this diff since that discussion. fixed from previous mod anyway
hard
  1. 00:07:911 (4,5,6) - dude u even used 1/6 on ur insane diff. already fixed from previous mods
    01:20:111 (5,6) - ^ ^
  2. 00:30:911 (4,1) - why does this look so off what
  3. 00:35:911 - the head could use some hitsounds? rip hitsound copier
    00:39:111 (1) - ^ ^
normal
  1. 00:35:711 (3,4) - a double circle like this is good for emphasizing stuff that sound alike, but here its a vocal then instrument. so u could switch to slider instead i think it's fine
  2. 00:51:911 (1,2) - here u can try 1/2 repeats instead i think it would be fitting towards the instruments that stand out here nah i'd rather have them like this
    00:58:311 (1,2) - ^
easy
  1. 00:34:311 (1,2) - ew /me runs reported
  2. 01:06:311 (2) - this part just feels a bit weird >> u could try this changed to something else
Topic Starter
Ozato Fumika
double posting for metadata confirmation

http://kaminomi.jp/cd/index.html#natuiro_surprise
Iceskulls
easy and normal
  1. use 60% volume here 01:17:311 - ? so the hitsound volume will somehow consistent with hard and insane
  2. 01:06:711 - Why no whistle here too ? , just like hard and insane
hard
  1. 00:21:311 - aw yea , you should delete this green timing point since you don't want to use low volume for this tick now in insane <_<
oh you nerfed easy ? there is no 1/2 slider here now 00:15:111 - , 00:18:311 -

Call me back <_<
Suimya
Call me after you get Celsius' bubble =3=/
Topic Starter
Ozato Fumika

Sekai-nyan wrote:

Call me after you get Celsius' bubble =3=/
I already have kibb...

CelsiusLK wrote:

easy and normal
  1. use 60% volume here 01:17:311 - ? so the hitsound volume will somehow consistent with hard and insane
  2. 01:06:711 - Why no whistle here too ? , just like hard and insane
hard
  1. 00:21:311 - aw yea , you should delete this green timing point since you don't want to use low volume for this tick now in insane <_<
oh you nerfed easy ? there is no 1/2 slider here now 00:15:111 - , 00:18:311 -

Call me back <_<
fixal
Iceskulls
Let's try
Topic Starter
Ozato Fumika
thanks~~
Kibbleru
IM RANKING THIS NO NINJA PLS

edit: rank
Topic Starter
Ozato Fumika

Kibbleru wrote:

IM RANKING THIS NO NINJA PLS
Ranger
랭크 축하드려요~ :DDDDD
Setz

Setz wrote:

SAMMA BOIIIIIIIIII
also holy shit you had like 21354564564545 BNs swarming this thread wanting to rank this, teach me your secrets.
Euny
싸마뽀잉!
드디어 랭크 !! 축하해요 노답님 <3
Hitorikko
Nao Touyama <3
Lust
Howdy No Dap, I spoke to you in game over this:

I will have to disqualify this mapset due to the very quiet hitsounds around 00:45:511 - in the hard and insane difficulties. Players need to have the feedback, especially considering one of the quiet hitsounds is located on a clickable object. +10 - 15% should do the trick.

The BNG will handle this mapet from now on. Should be a quick requalification. Good luck!
Topic Starter
Ozato Fumika
rip
Setz

No Dap wrote:

rip

:(
Kibbleru

Lust wrote:

Howdy No Dap, I spoke to you in game over this:

I will have to disqualify this mapset due to the very quiet hitsounds around 00:45:511 - in the hard and insane difficulties. Players need to have the feedback, especially considering one of the quiet hitsounds is located on a clickable object. +10 - 15% should do the trick.

The BNG will handle this mapet from now on. Should be a quick requalification. Good luck!
really, REALLY?

im sorry but havent we disscussed that this was based on individual cases? does the muted slider end here not make sense to u? or are u just dqing because every1 else does.

or.. fuck was this dq'd cuz of the 20% on the sliderhead... cuz it's my bad for that one i guess.
Kibbleru
ahg w/e
Iceskulls
Full slots so I will qualify tomorrow

Edited : Re-Qualified !!!

Is this all planned to make no dap (mom) get my first heart virginity ? jk lol
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