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KANON NAKAGAWA starring Nao Toyama - Summer Boy

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Xiaolin
[General]
  1. I suggest removing the green color combo since there's nothing green in the background, I suggest that you make it brown/orange/yellow or remove it
[Easy]
  1. - 00:11:111 (3) - Move it a little bit up to avoid overlap with (2)'s reverse
  2. - 00:22:711 (2) - Move this to 384, 184 to avoid overlap with (1)
  3. - 00:41:511 (2) - Move this to 164, 16 to make a better flow with (1)
  4. - 00:50:311 (3) - Make this a little curvy ?
  5. Suggest adding more curvy sliders huehuehuehue
[Normal]
  1. - 00:06:311 (2) - Copy this and pasted at 00:05:511 (1) to make a better flow
  2. - 00:12:711 (3) - ^
[Hard]
  1. - 00:08:311 (6) - Improve blanket with (1)'s end tail
  2. - 01:12:511 (1) - Move to 16, 104 to avoid overlap with (3)'s slider
[Kawaii]
  1. - 00:07:911 (3) - Stack this with (3) ?
  2. - 00:37:511 (1) - Make this curvy like 00:36:711 (3) for a better flow
gracefu
Hai Dapless

Kawaikunai:
Test play: https://dl.dropboxusercontent.com/u/171 ... %20Osu.osr

00:30:111 - the plucky sound is only a quintuple and ended at 00:29:911 - meaning there's no triplet here D:
00:55:711 - Why 345 triplet here? D: Also why not use 6-kinkat7-7end type slider? or maybe 6-repeatat7-7end? 'Ai' is different mora but same syllable :3 or maybe even swap slider and circle so the 'ni' is a circle?
01:11:011 - That timestamp. Btw, Ew.
01:20:211 - Ew
01:24:911 - I don't hear a triplet here :/
01:26:211 - Ew
01:31:911 - I would use a slider from here to maybe blue tick because so hard D:
SPOILER
23:42 gracefu: lol i thought the last jump in kawaii was also the same time gap
23:42 gracefu: 50 XD
23:54 No_Dap: lol
Attempt~
https://dl.dropboxusercontent.com/u/17117351/Summer%20boy%20mod/Screen%20Shot%202015-02-19%20at%2000.03.08.png

Hard:
No comment

Normal:
00:38:911 - Ew

Easy:
No Comment
Iceskulls
Hi no dap <3

[General]
  1. add " colours " to tags since colors = colours imo , not sure is it necessary ?
  2. In song folder, add blank hitsound for sliderslide3 ?
[Kawaii]
  1. 00:07:111 (1) - Ctrl+G here ? flow pretty nice imo
  2. 00:13:511 - Whistle ?
  3. 00:21:311 - Why use 5% here when you use blank hitsound for sliderslide1
  4. 00:21:711 (1,2) - The spacing here is at bit low here compare to 00:20:911 (3,1) - imo , I suggest you move (2) a bit further like move to x376 y152 for consistent spacing with 00:20:911 (3,1) - since I find that (2) sound emphasized like (3)
  5. 00:29:111 (5,1) - Aesthetic - this looks really like blanket I suggest if you didn't intend to blanket maybe curve (1) a bit downward well just for a bit aesthetic not really affect flow much imo
[Hard]
  1. 00:13:511 - Whistle ?
  2. 00:21:311 - Same as insane
  3. 00:29:111 (4) - Ctrl+G ? I think the jumps here 00:28:711 (3,4,1) - might a bit too much for hard imo
  4. 00:38:311 (3) - How about this rhythm ? It play a bit nice here imo
[Normal]
  1. 00:13:511 - Whistle ?
  2. 00:27:311 (6) - Ctrl+G ? flow better imo
  3. 00:50:311 (4,5,6) - How about this ? sound a bit better imo
  4. 00:56:511 (4,5) - Stack properly , x+1 at (5)
  5. 01:21:511 (3) - x+1 for nice stack here 01:21:311 (2,3) -
  6. 01:23:111 (6) - y+1 for this one ( better stack here 01:22:911 (5,6) - )
  7. 01:26:311 (6) - This one x+1 y+1 for nice stack here 01:26:111 (5,6) -
    I notice the stack problem from aimod since it said those notes are too close to each others I'm lazy at checking stack manually lol
[Easy]
  1. 00:13:511 - Whistle ?
  2. 00:15:711 (2) - Ctrl+G this so it make the pattern here 00:15:111 (1,2,3) - variate a bit
  3. 00:18:311 (1,2,3) - ^same , it's up to you ( I'm just not a fan of using same pattern like that )
Nice mapset

Good luck :)
Topic Starter
Ozato Fumika
fixed blanket, stack, and spacing issues from your mods.

I like the flow as it is, and the hitsounds are fine imo.

thank you for modding~
[ Zzz ]
Hi~ No Dap

Easy
  1. 00:23:111 (3) - 흐름상 이렇게 하는게 더 좋은거같아요.
  2. 00:26:311 (3) - 여기도 .. 너무 휜거같아요..
  3. 01:20:311 (4) - 제가 보기엔 이미 01:19:111 (3) - 끝에 휘슬이 들어가서 01:20:311 (4) - 여기에는 안넣는게 더 좋을꺼같아요.
  4. 01:24:711 (2) - 자극히 개인적인 지적인데 .. 노답님 맵의 이지난이도가 대부분 저런 둥글둥글한 슬라여서 .. 안어울린다랄까 .. 대충 저렇게 둥글둥글하게 모양만들어주시면 더 좋을꺼같아요.
  5. 01:41:511 (1) - 지금 스피너의 끝에선 좀 안어울려서 .. 01:41:511 - 여기를 끝으로 하시고 소리를 줄이시는게 어떠세요?

Normal
  • 문제없음!
    모양만 조금 흐름이 그럴뿐 다른건없는거같아요.
    추가로 이지에서 스핀변경하셧다면 노말도 ㅇㅈㅇ!!

Hard
  1. 00:20:911 (3) - 블랭킷 ( 중간점 오른쪽 두칸 아래 두칸 해주고 맨아래 오른쪽 한칸! )
  2. 00:35:011 (3) - 서클추가해주는게 더 어울릴꺼같아요. 휘슬 :3
  3. 00:39:811 (3) - :3
  4. 01:06:111 (1) - 블랭킷 ( x384 y192 가 맞는듯 :3 )
  5. 01:12:511 (1,2) - 끝에 2개 클렙 or 2번에만 클렙. 듣기론 01:15:911 (1,2) - 이거랑 같은박자인거같은데 저긴 안들어가있고 여긴 들어가있어서 ..
  6. 스피너 :3

Kawaii
  1. 00:10:111 (5,1) - 박자가 Ctrl + G 상태의 박자가 더 어울리는거같아요.
  2. 00:13:311 (7,1) - 둘다 합쳐서 긴슬라이더로 변경.
  3. 00:33:111 (3) - 휘슬 추가
  4. 00:35:011 (3) - 서클 휘슬 추가.
  5. 00:36:511 (2,3,4) - 3연타로 하는건 어때요? 2번을 x436 y284 로 하고 3번 추가해주는걸로. + 3번 휘슬추가
  6. 00:38:111 (2) - 이것도 위와같이 x312 y32 로
  7. 00:39:711 (2) - x124 y340 으로 ..하고 서클추가. 휘슬
  8. 00:54:111 (4) - x224 y156 으로 3연타로 해주시는게 더 좋은거같아요. 박자가 :3
  9. 01:01:011 (5,6) - 둘 다 보다는 앞부분은 쿵소리 안나게해주는걸로 하는게 더 듣기 좋을꺼같아요. 클렙이펙트도 있는거같고.
  10. 스핀은 역시 :3

흥!! 스타나 드셈! :#
luxoDeh
Hi! M4M from your queue :)

EASY

00:21:511 (1) - try to make this a bit further. eaven if there is a big gap between this slider and the previous one, maybe it's better to give it some more distance for the easy diff
00:48:711 (1) - what about making the curve of this slider in a way to connect better the 2 notes? it won't be a big difference, but it looks better imo
NORMAL

01:02:111 (2) - I think the rhythm would be more consistent like this: 01:05:311 (2) - well, if you changed, this is the same

HARD

00:14:111 (3,4,5) - is the little unstack on purpose?
01:20:111 (5,6,7) - ^
00:27:511 (4,1) - blancket can be improved
00:30:911 (4,1) - here too 00:31:111 (1) - 's shape is not the best
00:26:911 (2) - what about delete the whistle on the reverse and on tail? it sounds better imo
01:00:511 (3) - ^

KAWAII

00:29:511 (1) - what about ctrl+g this? than maybe you can try move 00:30:111 (2) - like this (for the flow, but it's quite ok also if you don't change..)
00:30:911 (4) - maybe move it a bit higher like to x:102 y:35

hm.. I can't find more >.<
nice map! I'll leave a star too :3
Aerous
Hello from your m4m queue :D I'll post my map when I'm finished

Kawaii :
00:07:111 (1) - Missing hitsound at the start? Finish maybe ?
00:07:911 (3) - Wanna stack this on uhh 00:06:311 (2) - ?
00:11:111(3) Make this slider look like the next slider
00:13:511 (1) Add finish ?
00:20:711 (2) - Move this here ? Or decrease the jump a bit http://puu.sh/go75V/7ae2819a04.jpg
00:30:511 (3) - Move this here ? So it can blanket with that slider ? http://puu.sh/go7ba/fe85e8668d.jpg
00:39:111(1) whistlee?
00:45:511(1) - I think 20% is too low , maybe 35 - 40 ?
00:50:711 (2) - Flip this slider? http://puu.sh/go7iz/ece5113254.jpg
01:10:111 (3) - This looks better , it even blankest with the other note ! http://puu.sh/go7mK/4b92ef3ca9.jpg

Hard :
00:14:111 (3,4,5) - please check this again
00:15:111 (1,2) - move it so it blankest better ?
00:28:711 (3) - move this down so it doesn't overlap
00:45:511 - 30%?
00:56:711 (1) - move this to the left a bit ? http://puu.sh/go7MJ/6440b346b3.jpg
nothing else , looks sick

Normal :
00:34:311 (1) - Move this here ? So it stacks . http://puu.sh/go821/ff94eaea50.jpg
01:18:911 (4) - Move this up a bit ?
yea i can't find anything thats make me want to die ;l

Easy :
00:12:711 (2) - move the tail so it won't overlap with the previous note
00:32:311 (1,2,3,1) Try this : http://puu.sh/go8pu/c446495ca9.jpg // The slider at 00:31:111 (1) - needs to be relocated
00:35:911 (2) - I don't like this slider :( Switch it out to this ? http://puu.sh/go8vb/6806dda37f.jpg
Nothing much too , so ez :D
Topic Starter
Ozato Fumika
luxoDeh

luxoDeh wrote:

NORMAL
01:02:111 (2) - I think the rhythm would be more consistent like this: that would increase the difficulty :3
01:05:311 (2) - well, if you changed, this is the same same

Aerous

Aerous wrote:

Kawaii :
00:07:111 (1) - Missing hitsound at the start? Finish maybe ? it's bass, but I didn't use bass hitsound for this mapset
00:07:911 (3) - Wanna stack this on uhh 00:06:311 (2) - ? noooooooo
00:11:111(3) Make this slider look like the next slider I think it's fine lol
00:13:511 (1) Add finish ? i don't think it fits
00:30:511 (3) - Move this here ? So it can blanket with that slider ? http://puu.sh/go7ba/fe85e8668d.jpg i think current one is better for flow
00:45:511(1) - I think 20% is too low , maybe 35 - 40 ? same as hard
00:50:711 (2) - Flip this slider? http://puu.sh/go7iz/ece5113254.jpg i like the current flow
01:10:111 (3) - This looks better , it even blankest with the other note ! http://puu.sh/go7mK/4b92ef3ca9.jpg lol no blanket for me

Hard :
00:15:111 (1,2) - move it so it blankest better ? not meant to be blanket
00:28:711 (3) - move this down so it doesn't overlap seems fine to me owo
00:45:511 - 30%? 20% should be fine. but if it becomes a problem I will fix
00:56:711 (1) - move this to the left a bit ? http://puu.sh/go7MJ/6440b346b3.jpg not liking the overlap :3

Normal :
00:34:311 (1) - Move this here ? So it stacks . http://puu.sh/go821/ff94eaea50.jpg lol i don't think it's needed

Easy :
00:32:311 (1,2,3,1) Try this : http://puu.sh/go8pu/c446495ca9.jpg // The slider at 00:31:111 (1) - needs to be relocated would ruin my symmetry slider that follows up
00:35:911 (2) - I don't like this slider :( Switch it out to this ? http://puu.sh/go8vb/6806dda37f.jpg never!

All thank you for your mods!

whatever I didn't respond are all fixed :)
zhengyuanhang
Hi, M4M

Easy
1. Change OD into 1 or 1.5. AR is usually a bit higher than OD.

Normal
1. Change AR into 5, for its rather complex patterns.

Kawaii
1. Change AR into 8.5.
2. 00:08:111 (4,5,6) - Change them into 1/6 quadruplets, for it fits the rhythm.
3. 00:15:111 (1,2,1,2,1,2) - I think these jumps' DS should clearly increase one by one.
4. 00:18:311 (1,2,1,2,1,2) - ^
5. 00:33:911 (5) - NC
6. 01:20:211 (5,6) - Change them into 1/6 triplets, for it fits the rhythm.
7. 01:27:111 (1,2,1,2,1,2) - Same as 3.
8. 01:30:311 (1,2,1,2) - ^
zj0924
Hi!No Dap.From your M4M queue
[Easy]
  1. 00:51:911 (1,2) - ds is kinda close,try sth like 00:51:911 (1) - 88 228 00:52:711 (2) - 164 112 00:53:511 (3) - 248 249?
  2. 01:12:911 (2) - I suggest remove finish,use clap is better because there is a finish on the tail of previous slider.same to other diffs

[Normal]
  1. Check aimod plz
    1. 01:21:311 (2,3) - stack?
    2. 00:42:911 (4) - ds?
  2. 01:05:911 (3) - finish is kinda weird to play the next note imo suggest add finish on 01:06:311 (4) -


[Hard]

  • Suggestions for reference
  1. 00:17:511 (2,3) - suggest to make flow much smoother
  2. 00:26:911 (2) - tail 180 40?
  3. 00:40:311 (4) - kinda loud suggest turn down the volume?
  4. 00:52:311 (1) -00:53:111 (3) - use s3 clap? same to other diffs
  5. 00:58:311 (1,3) - ^
  6. 01:23:911 (1) - suggest blanket
  7. 01:26:311 (5,6) - better flow?

[Kawaii]

  • Good diff!Only some suggestions for reference
  1. 00:08:711 (1) - better flow?try this
  2. 00:11:111 (3,4) - try sth like this?this is awesome for me imo and need to make further to emphasize 00:11:911 (1)- same with01:23:111 (4,5) - -
  3. 00:13:111 (6) - 440 168 better flow imo?
  4. 00:13:911 (2,3,4) - a bit crowded here,00:13:511 (1,2) - the distance is kinda far so I suggest to make them further
  5. 00:23:711 (2,3) - stack(88 60)?or maybe00:24:111 (3) - 76 84 this kind of antijump is better?
  6. 00:25:311 (2) - 268 344 is better?to keep the same flow with 00:24:511 (4,1) - ?
  7. 00:30:111 (2) - 276 224 and tail 272 268?
  8. 00:36:511 (2) - 368 340 keep the same distance with00:35:911 (1,3) - ?
  9. 00:56:711 (1) - better flow?
  10. 01:19:511 (2) - stack?167 112?
GL :)
Topic Starter
Ozato Fumika
fixed a lot of flow and placement you guys. hitsounds are not fixed though. I think they are fine.

also thank you very much for finding those 1/6 !!
Iceskulls
recheck, no kds

[General]
  1. I'm pretty unsure, is "KANON NAKAGAWA" need to be capitalize ?
[Kawaii]
  1. 00:08:111 (4) - NC here for different snap ?
  2. 00:11:511 (4) - Ctrl+G would make here 00:11:111 (3,4) - a bit better imo
  3. 00:14:211 (3) - Delete whistle ? sound a bit not right for me
  4. 00:21:311 - Increase volume a bit here around 20% sound a bit better for me here
  5. 00:20:911 (3,1) - Try this rhythm ? sound bettter imo , it kinda feel a bit awkward for me here since you intend to use slider end on downbeat here 00:21:511 -
  6. 00:42:711 - Hitsound volume 30% ?
  7. 00:45:511 - the hitsound volume is a bit low here , try increase a bit to around 35-40% would be good , just to be safe here
  8. 00:46:311 - ^
  9. 00:51:911 (1,4) - I recommend end these on 1/2 because it make the rhythm here play a bit better for me the 1/4 sound pretty a bit not need to be map that much imo since the way you use 1/4 spacing at slider end doesn't feel right to me somehow but it's up to you here
  10. 00:55:111 (1,1,4) - ^
  11. 01:14:311 - Hitsound volume 40% sound nice here
    copy-paste hitsound mods to other diffs
[Hard]
  1. 00:08:211 (5) - Delete this ? since the beat is 1/6 here , 1/4 not sound like 1/6 that much imo
  2. 01:00:511 (3) - 1/2 normal slider sound a bit better here imo
  3. 01:20:211 (6) - Same as 00:08:211 (5) -
[Normal]
  1. 01:06:711 (5) - Add clap at head and use whistle at tail instead ?
  2. 01:03:111 (4) - Whistle at head ?
[Easy]
  1. 00:07:111 (3,1) - Sound a bit weird here , try this ? you have to do something with the slidertick sound here too if you fix
Call me back
for recheck
Topic Starter
Ozato Fumika
will check soon. but first i want to focus on metadata. also KANON NAKAGAWA is already capitalized...

nvm you said pretty unsure lol
i read it pretty sure
Nuolong
Kawaii =^_^=
I think 8.5 approach rate is better
00:14:211 (3) is too far from 00:13:911 (2) I think. This jump is too hard comparing it with the rest of the song.
00:32:511 (4,1,2,3,4) - This group has big jumps, but 00:32:711 (1,2) are too close together. Maybe you can move 00:32:911 (2) to x:176 y:246. Isee that you're trying to stack it with the slider before, but when played, it doesn't feel like it flows that much.
00:33:911 (5) - Maybe you can stack this on top of 00:33:311 (4) .
01:28:911 (1) - If you want to, stack on top of 01:27:911 (2) ?
01:31:802 - Move this a little bit further away from 01:31:511 (1), because I have the urgency to tap it a little earlier the way it is.

Hard :O
00:40:311 (4) - I think this is too hard to read for hard players, because it's also similar to something you used in Insane too :3 Maybe you can just move it to the side a little, so it's not stacked on top of 00:40:311 (4) .
Is it allowed for 7.5 AR? If so, I think it's better with 7.5 AR :3
00:46:311 (2) - Fix DS more

Normal :3
01:10:711 (5,6) - You can make this a stack
01:14:311 (1) - Why does normal have a spinner when hard/insane does not?

Easy
01:14:311 (1) - Same thing, why does normal and easy have a spinner here and other difficulties do not?
01:31:511 (3) - I think other mods will say that this is not easy enough for easy, but I think it's fine. Plus, what can you replace it with??

Sorry, this mod wasn't that detailed. When you mod my map, feel free only to make it as descriptive as this mod was, if you want :3
Good luck! This song is hawt :3 And I <3 dat background
LexiaLovesU
placeholder for a mod
Topic Starter
Ozato Fumika

CelsiusLK wrote:

recheck, no kds

[General]
  1. I'm pretty unsure, is "KANON NAKAGAWA" need to be capitalize ?
[Kawaii]
  1. 00:08:111 (4) - NC here for different snap ? it think its not needed
  2. 00:11:511 (4) - Ctrl+G would make here 00:11:111 (3,4) - a bit better imo i like the current flow
  3. 00:14:211 (3) - Delete whistle ? sound a bit not right for me i think its fine
  4. 00:21:311 - Increase volume a bit here around 20% sound a bit better for me here ok
  5. 00:20:911 (3,1) - Try this rhythm ? sound bettter imo , it kinda feel a bit awkward for me here since you intend to use slider end on downbeat here 00:21:511 - nah its fine imo
  6. 00:42:711 - Hitsound volume 30% ? 20% is fine
  7. 00:45:511 - the hitsound volume is a bit low here , try increase a bit to around 35-40% would be good , just to be safe here 20% is fine
  8. 00:46:311 - ^ ^
  9. 00:51:911 (1,4) - I recommend end these on 1/2 because it make the rhythm here play a bit better for me the 1/4 sound pretty a bit not need to be map that much imo since the way you use 1/4 spacing at slider end doesn't feel right to me somehow but it's up to you here i think it fits
  10. 00:55:111 (1,1,4) - ^ ^
  11. 01:14:311 - Hitsound volume 40% sound nice here it's fine imo
    copy-paste hitsound mods to other diffs
[Hard]
  1. 00:08:211 (5) - Delete this ? since the beat is 1/6 here , 1/4 not sound like 1/6 that much imo yea
  2. 01:00:511 (3) - 1/2 normal slider sound a bit better here imo i think it's fine
  3. 01:20:211 (6) - Same as 00:08:211 (5) - ok
[Normal]
  1. 01:06:711 (5) - Add clap at head and use whistle at tail instead ? yeah fixed
  2. 01:03:111 (4) - Whistle at head ? i think it will be too much
[Easy]
  1. 00:07:111 (3,1) - Sound a bit weird here , try this ? mapping 00:07:711 - you have to do something with the slidertick sound here too if you fix
Call me back
for recheck

NolanM wrote:

Kawaii =^_^=
I think 8.5 approach rate is better im not sure... hm..
00:14:211 (3) is too far from 00:13:911 (2) I think. This jump is too hard comparing it with the rest of the song. ok
00:32:511 (4,1,2,3,4) - This group has big jumps, but 00:32:711 (1,2) are too close together. Maybe you can move 00:32:911 (2) to x:176 y:246. Isee that you're trying to stack it with the slider before, but when played, it doesn't feel like it flows that much. did something here
00:33:911 (5) - Maybe you can stack this on top of 00:33:311 (4) . that anti jump seems a bit harsh for me
01:28:911 (1) - If you want to, stack on top of 01:27:911 (2) ? i think its fine
01:31:802 - Move this a little bit further away from 01:31:511 (1), because I have the urgency to tap it a little earlier the way it is. sure

Hard :O
00:40:311 (4) - I think this is too hard to read for hard players, because it's also similar to something you used in Insane too :3 Maybe you can just move it to the side a little, so it's not stacked on top of 00:40:311 (4) . ok
Is it allowed for 7.5 AR? If so, I think it's better with 7.5 AR :3 raised it a little
00:46:311 (2) - Fix DS more i dont see whats wrong

Normal :3
01:10:711 (5,6) - You can make this a stack would be confusing imo
01:14:311 (1) - Why does normal have a spinner when hard/insane does not? same as easy

Easy
01:14:311 (1) - Same thing, why does normal and easy have a spinner here and other difficulties do not? because I think it fits for a short spinner
01:31:511 (3) - I think other mods will say that this is not easy enough for easy, but I think it's fine. Plus, what can you replace it with?? i changed to something easier

Sorry, this mod wasn't that detailed. When you mod my map, feel free only to make it as descriptive as this mod was, if you want :3
Good luck! This song is hawt :3 And I <3 dat background
Kibbleru
general

kawaii
  1. how is this diff name even relevant to the song
  2. 01:12:511 (1) - i feel this nc isn't too necessary
  3. 00:21:311 - i think we've discussed about this before? what did u end up unsilencing that for the other map? do the same here
hard
  1. 00:07:911 (4,5,6) - dude u even used 1/6 on ur insane diff.
    01:20:111 (5,6) - ^
  2. 00:30:911 (4,1) - why does this look so off
  3. 00:35:911 - the head could use some hitsounds?
    00:39:111 (1) - ^
normal
  1. 00:35:711 (3,4) - a double circle like this is good for emphasizing stuff that sound alike, but here its a vocal then instrument. so u could switch to slider instead
  2. 00:51:911 (1,2) - here u can try 1/2 repeats instead i think it would be fitting towards the instruments that stand out here
    00:58:311 (1,2) - ^
easy
  1. 00:34:311 (1,2) - ew /me runs
  2. 01:06:311 (2) - this part just feels a bit weird >> u could try this
Topic Starter
Ozato Fumika

Kibbleru wrote:

general

kawaii
  1. how is this diff name even relevant to the song reported
  2. 01:12:511 (1) - i feel this nc isn't too necessary ya
  3. 00:21:311 - i think we've discussed about this before? what did u end up unsilencing that for the other map? do the same here haven't touched this diff since that discussion. fixed from previous mod anyway
hard
  1. 00:07:911 (4,5,6) - dude u even used 1/6 on ur insane diff. already fixed from previous mods
    01:20:111 (5,6) - ^ ^
  2. 00:30:911 (4,1) - why does this look so off what
  3. 00:35:911 - the head could use some hitsounds? rip hitsound copier
    00:39:111 (1) - ^ ^
normal
  1. 00:35:711 (3,4) - a double circle like this is good for emphasizing stuff that sound alike, but here its a vocal then instrument. so u could switch to slider instead i think it's fine
  2. 00:51:911 (1,2) - here u can try 1/2 repeats instead i think it would be fitting towards the instruments that stand out here nah i'd rather have them like this
    00:58:311 (1,2) - ^
easy
  1. 00:34:311 (1,2) - ew /me runs reported
  2. 01:06:311 (2) - this part just feels a bit weird >> u could try this changed to something else
Topic Starter
Ozato Fumika
double posting for metadata confirmation

http://kaminomi.jp/cd/index.html#natuiro_surprise
Iceskulls
easy and normal
  1. use 60% volume here 01:17:311 - ? so the hitsound volume will somehow consistent with hard and insane
  2. 01:06:711 - Why no whistle here too ? , just like hard and insane
hard
  1. 00:21:311 - aw yea , you should delete this green timing point since you don't want to use low volume for this tick now in insane <_<
oh you nerfed easy ? there is no 1/2 slider here now 00:15:111 - , 00:18:311 -

Call me back <_<
Suimya
Call me after you get Celsius' bubble =3=/
Topic Starter
Ozato Fumika

Sekai-nyan wrote:

Call me after you get Celsius' bubble =3=/
I already have kibb...

CelsiusLK wrote:

easy and normal
  1. use 60% volume here 01:17:311 - ? so the hitsound volume will somehow consistent with hard and insane
  2. 01:06:711 - Why no whistle here too ? , just like hard and insane
hard
  1. 00:21:311 - aw yea , you should delete this green timing point since you don't want to use low volume for this tick now in insane <_<
oh you nerfed easy ? there is no 1/2 slider here now 00:15:111 - , 00:18:311 -

Call me back <_<
fixal
Iceskulls
Let's try
Topic Starter
Ozato Fumika
thanks~~
Kibbleru
IM RANKING THIS NO NINJA PLS

edit: rank
Topic Starter
Ozato Fumika

Kibbleru wrote:

IM RANKING THIS NO NINJA PLS
Ranger
랭크 축하드려요~ :DDDDD
Setz

Setz wrote:

SAMMA BOIIIIIIIIII
also holy shit you had like 21354564564545 BNs swarming this thread wanting to rank this, teach me your secrets.
Euny
싸마뽀잉!
드디어 랭크 !! 축하해요 노답님 <3
Hitorikko
Nao Touyama <3
Lust
Howdy No Dap, I spoke to you in game over this:

I will have to disqualify this mapset due to the very quiet hitsounds around 00:45:511 - in the hard and insane difficulties. Players need to have the feedback, especially considering one of the quiet hitsounds is located on a clickable object. +10 - 15% should do the trick.

The BNG will handle this mapet from now on. Should be a quick requalification. Good luck!
Topic Starter
Ozato Fumika
rip
Setz

No Dap wrote:

rip

:(
Kibbleru

Lust wrote:

Howdy No Dap, I spoke to you in game over this:

I will have to disqualify this mapset due to the very quiet hitsounds around 00:45:511 - in the hard and insane difficulties. Players need to have the feedback, especially considering one of the quiet hitsounds is located on a clickable object. +10 - 15% should do the trick.

The BNG will handle this mapet from now on. Should be a quick requalification. Good luck!
really, REALLY?

im sorry but havent we disscussed that this was based on individual cases? does the muted slider end here not make sense to u? or are u just dqing because every1 else does.

or.. fuck was this dq'd cuz of the 20% on the sliderhead... cuz it's my bad for that one i guess.
Kibbleru
ahg w/e
Iceskulls
Full slots so I will qualify tomorrow

Edited : Re-Qualified !!!

Is this all planned to make no dap (mom) get my first heart virginity ? jk lol
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