hi there!
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'
General
just some super minor stuff -
fun to play ~ not much to say :3
Insane
I can't play this. '_' but I'll try ~
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'
General
- my eyes hurt cause of the red - neon pink contrast. x__x consider exchanging the pink colour, please.
(or all of them, as they don't really fit the background, imo..) some suggestions -colours from the background[Colours]
Combo1 : 124,35,51
Combo2 : 171,231,190
Combo3 : 220,82,96
Combo4 : 253,218,170green palette[Colours]
Combo1 : 112,134,60
Combo2 : 228,252,180
Combo3 : 150,199,120
Combo4 : 247,221,121red palette[Colours]
Combo1 : 244,94,94
Combo2 : 245,163,160
Combo3 : 197,54,90
Combo4 : 242,216,125
just some super minor stuff -
- when you decide to change some pattern, keep in mind you can use the whole playfield! take a look here - https://osu.ppy.sh/ss/2503319 - no objects in the corners for example >: if you let players move all over the playfield the diffs are more fun to play so try to make use of that ~ it also helps a lot with flow if you have more possibilities to place objects :3
- 00:01:935 (3) - sliderend feels empty without hitsound, add a whistle here, too?
- 00:08:903 (5,1,2) - aah, might be a little confusing for beginner players.. have some consideration for them cause there's no E diff and unstack 5 + 2, please ;w;
- 00:13:548 (2,3,4) - uncomfortable flow, you could move 3 a little and curve 4 differently to improve that, screen - https://osu.ppy.sh/ss/2503377
- 00:30:967 (5) - replace this with a short slider? there's this loud beat on the red tick, should be mapped, imo ~
- 00:33:677 (4) - and this with circle + short slider? matches way better with the vocals and is okay for Normal diff, I think
- 00:41:806 (2) - feels a little off, I'd suggest to follow the beats on the red ticks before, then you can emphasize the downbeat better, too :3
- 00:48:386 (3,4,5) - if you have to change the slidertick to make this fit the music you might as well map it differently to match. confusing players with hitsounds on the ticks isn't that nice anyway (imo), I'd go with this rhythm -
- 01:03:483 (3,4) - looks a little crowded and movement is meh ;-; try this? - https://osu.ppy.sh/ss/2503465
also, consider replacing 01:04:645 (5) - with a short slider that starts directly after 4 (on the red tick), cause of the loud beat there - 01:23:806 - missing an object here, the beat is so strong, you should emphasize it. you could eg replace 01:23:225 (4) - with circle + short slider on the second white tick
- 01:41:806 (4) - move this to 170|333 and 01:42:580 (1) - to 126|242 + rotate it to match DS, flow's a little better that way
- 01:53:419 (4) - roatte this by -45° (selection) for the same reason as ^
- 02:02:709 (3) - I'm pretty sure a curved slider would look better with 02:01:935 (2) - and 02:04:064 (1) -
yes I'm nitpicking.. >: - 02:35:999 (2,3) - could you move the tail of 3 further from 2? cause considering this is the easiest diff this might be too tricky ~ :c (confusing number and reverse arrow.. hitting the wrong end, you can avoid it so easily, so >-< ..)
- 03:04:645 (3) - rotate by -40° (selection)? cause flow
- 03:05:999 (1,2,3) - I'd prefer if you unstack 1+3, for the same reasons as 00:08:903 (5,1,2) -. they even have the same combo colour, so it's even more confusing >-<
fun to play ~ not much to say :3
- 00:01:935 (1,2,3) - I wonder why this is the only part where you ignore some beats.. except for 00:11:225 (1,2,3) - .. to make this a little more consistent I'd prefer if you do that at some other part, too, cause atm this feels a little out of place.. or at least add a circle at 00:03:290 - to fill the gap
- 00:14:322 (5,6,7) - flow could be better, consider rotating 5 and making 6 parallel to that, then blanket it with 7 ~ I can't really explain this, here's a screen >: http://puu.sh/enq3v.jpg
- 00:26:709 (5,6,7) - similar here, reverse 6 then reverse 7 -> better flow :3
- 00:51:870 (7) - reverse this too? maybe you wanna move 00:51:483 (6,7,8) - a liiiittle closer if you do that, but just a little. plays fine owo
same for 01:25:548 (5,6,7) - - 00:56:516 (2,4) - I don't really agree with the reverses, cause you're ignoring some clearly audiable blue ticks with them, try another rhythm? example:
- 01:06:967 (5) - here too. ;-; more ignored beats, I think you should emphasize them more often!
- 01:10:838 (8) - how about using three anti-jump circles here instead of a long slider? you use them pretty often so it might be more fun to play if you alternate this a little. and anti-jump cause the music gets a lot quiter, that'd match quite nicely, I think, screen: https://osu.ppy.sh/ss/2503735
- 01:47:999 (8) - consider ending this on the prev blue tick and adding another short slider before the nect object. cause the sound on 01:48:386 - has an echo, matches better with this rhythm:
- 01:52:645 (3) - reverse?
- 01:54:580 (8,1) - why don't you stack 8 above 1? improves flow a bit
Insane
I can't play this. '_' but I'll try ~
- 01:10:838 (4) - same suggestions as in Hard '__'
- 01:33:677 (2) - reverse for better flow?
- 02:53:612 (6,1) - I don't really agree with the jump here. the music gets quiter so it doesn't match the song, imo.. how about an an anti-jump instead?
- 03:09:096 (1) - reverse for better flow