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ITO KASHITARO - Setsuna Plus

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Squichu
hi there!
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'

General
  1. my eyes hurt cause of the red - neon pink contrast. x__x consider exchanging the pink colour, please.
    (or all of them, as they don't really fit the background, imo..) some suggestions -
    colours from the background

    [Colours]
    Combo1 : 124,35,51
    Combo2 : 171,231,190
    Combo3 : 220,82,96
    Combo4 : 253,218,170
    green palette

    [Colours]
    Combo1 : 112,134,60
    Combo2 : 228,252,180
    Combo3 : 150,199,120
    Combo4 : 247,221,121
    red palette

    [Colours]
    Combo1 : 244,94,94
    Combo2 : 245,163,160
    Combo3 : 197,54,90
    Combo4 : 242,216,125
Normal
just some super minor stuff -
  1. when you decide to change some pattern, keep in mind you can use the whole playfield! take a look here - https://osu.ppy.sh/ss/2503319 - no objects in the corners for example >: if you let players move all over the playfield the diffs are more fun to play so try to make use of that ~ it also helps a lot with flow if you have more possibilities to place objects :3
  2. 00:01:935 (3) - sliderend feels empty without hitsound, add a whistle here, too?
  3. 00:08:903 (5,1,2) - aah, might be a little confusing for beginner players.. have some consideration for them cause there's no E diff and unstack 5 + 2, please ;w;
  4. 00:13:548 (2,3,4) - uncomfortable flow, you could move 3 a little and curve 4 differently to improve that, screen - https://osu.ppy.sh/ss/2503377
  5. 00:30:967 (5) - replace this with a short slider? there's this loud beat on the red tick, should be mapped, imo ~
  6. 00:33:677 (4) - and this with circle + short slider? matches way better with the vocals and is okay for Normal diff, I think
  7. 00:41:806 (2) - feels a little off, I'd suggest to follow the beats on the red ticks before, then you can emphasize the downbeat better, too :3
  8. 00:48:386 (3,4,5) - if you have to change the slidertick to make this fit the music you might as well map it differently to match. confusing players with hitsounds on the ticks isn't that nice anyway (imo), I'd go with this rhythm -
  9. 01:03:483 (3,4) - looks a little crowded and movement is meh ;-; try this? - https://osu.ppy.sh/ss/2503465
    also, consider replacing 01:04:645 (5) - with a short slider that starts directly after 4 (on the red tick), cause of the loud beat there
  10. 01:23:806 - missing an object here, the beat is so strong, you should emphasize it. you could eg replace 01:23:225 (4) - with circle + short slider on the second white tick
  11. 01:41:806 (4) - move this to 170|333 and 01:42:580 (1) - to 126|242 + rotate it to match DS, flow's a little better that way
  12. 01:53:419 (4) - roatte this by -45° (selection) for the same reason as ^
  13. 02:02:709 (3) - I'm pretty sure a curved slider would look better with 02:01:935 (2) - and 02:04:064 (1) - yes I'm nitpicking.. >:
  14. 02:35:999 (2,3) - could you move the tail of 3 further from 2? cause considering this is the easiest diff this might be too tricky ~ :c (confusing number and reverse arrow.. hitting the wrong end, you can avoid it so easily, so >-< ..)
  15. 03:04:645 (3) - rotate by -40° (selection)? cause flow
  16. 03:05:999 (1,2,3) - I'd prefer if you unstack 1+3, for the same reasons as 00:08:903 (5,1,2) -. they even have the same combo colour, so it's even more confusing >-<
Hard
fun to play ~ not much to say :3
  1. 00:01:935 (1,2,3) - I wonder why this is the only part where you ignore some beats.. except for 00:11:225 (1,2,3) - .. to make this a little more consistent I'd prefer if you do that at some other part, too, cause atm this feels a little out of place.. or at least add a circle at 00:03:290 - to fill the gap
  2. 00:14:322 (5,6,7) - flow could be better, consider rotating 5 and making 6 parallel to that, then blanket it with 7 ~ I can't really explain this, here's a screen >: http://puu.sh/enq3v.jpg
  3. 00:26:709 (5,6,7) - similar here, reverse 6 then reverse 7 -> better flow :3
  4. 00:51:870 (7) - reverse this too? maybe you wanna move 00:51:483 (6,7,8) - a liiiittle closer if you do that, but just a little. plays fine owo
    same for 01:25:548 (5,6,7) -
  5. 00:56:516 (2,4) - I don't really agree with the reverses, cause you're ignoring some clearly audiable blue ticks with them, try another rhythm? example:
  6. 01:06:967 (5) - here too. ;-; more ignored beats, I think you should emphasize them more often!
  7. 01:10:838 (8) - how about using three anti-jump circles here instead of a long slider? you use them pretty often so it might be more fun to play if you alternate this a little. and anti-jump cause the music gets a lot quiter, that'd match quite nicely, I think, screen: https://osu.ppy.sh/ss/2503735
  8. 01:47:999 (8) - consider ending this on the prev blue tick and adding another short slider before the nect object. cause the sound on 01:48:386 - has an echo, matches better with this rhythm:
  9. 01:52:645 (3) - reverse?
  10. 01:54:580 (8,1) - why don't you stack 8 above 1? improves flow a bit
basically.. everything that comes after is repetitive stuff, so please check yourself if you can reverse some more objects, should be pretty obvious when you compare them to the ones I mentioned. '__' and I don't even know if you wanna change that up, so.. meeh. lazy lazy lazy ~

Insane
I can't play this. '_' but I'll try ~
  1. 01:10:838 (4) - same suggestions as in Hard '__'
  2. 01:33:677 (2) - reverse for better flow?
  3. 02:53:612 (6,1) - I don't really agree with the jump here. the music gets quiter so it doesn't match the song, imo.. how about an an anti-jump instead?
  4. 03:09:096 (1) - reverse for better flow
hope I could help, good luck! :3
Topic Starter
Mint
Squirrel
hi there! :arrow: o/
here's the mod you requested ~ mapset looks pretty good as it is, tho. might turn out pretty short. 'w'

General
  1. my eyes hurt cause of the red - neon pink contrast. x__x consider exchanging the pink colour, please.
    (or all of them, as they don't really fit the background, imo..) some suggestions - :arrow: i tried to tone down the neon colour, but i kinda want to keep the colours because they fit the BG
Normal
just some super minor stuff -
  1. when you decide to change some pattern, keep in mind you can use the whole playfield! take a look here - https://osu.ppy.sh/ss/2503319 - no objects in the corners for example >: if you let players move all over the playfield the diffs are more fun to play so try to make use of that ~ it also helps a lot with flow if you have more possibilities to place objects :3 :arrow: i tried , i think it's too late now :( ill keep this in mind for my future maps
  2. 00:01:935 (3) - sliderend feels empty without hitsound, add a whistle here, too? :arrow: added in all diffs!
  3. 00:08:903 (5,1,2) - aah, might be a little confusing for beginner players.. have some consideration for them cause there's no E diff and unstack 5 + 2, please ;w; :arrow: to me this is fine to read, since the player already can see the symmetry coming and i spent so much time to get the stack + blanket perfectly fine ;w;
  4. 00:13:548 (2,3,4) - uncomfortable flow, you could move 3 a little and curve 4 differently to improve that, screen - https://osu.ppy.sh/ss/2503377 :arrow: tried to fix it a bit, i hope it's better now
  5. 00:30:967 (5) - replace this with a short slider? there's this loud beat on the red tick, should be mapped, imo ~ :arrow: sure!
  6. 00:33:677 (4) - and this with circle + short slider? matches way better with the vocals and is okay for Normal diff, I think
    :arrow: Well, there's a kind of weird guitar thingy on this slider and I usually have 1/1 sliders here - so I'll keep this one.
  7. 00:41:806 (2) - feels a little off, I'd suggest to follow the beats on the red ticks before, then you can emphasize the downbeat better, too :3
    :arrow: Hmm... in this case to me the clap feels stronger than the downbeat in this calm section, I'll think about it..
  8. 00:48:386 (3,4,5) - if you have to change the slidertick to make this fit the music you might as well map it differently to match. confusing players with hitsounds on the ticks isn't that nice anyway (imo), I'd go with this rhythm - :arrow: Having so much 1/2 sliders and a repeat slider after that is a bit confusing to me, and I picked this rhythm so it's kinda similar to 02:08:128 (2,3) - .
  9. 01:03:483 (3,4) - looks a little crowded and movement is meh ;-; try this? - https://osu.ppy.sh/ss/2503465
    also, consider replacing 01:04:645 (5) - with a short slider that starts directly after 4 (on the red tick), cause of the loud beat there :arrow: changed the pattern, but i kept the rhythm because i wanted to follow the vocals here
  10. 01:23:806 - missing an object here, the beat is so strong, you should emphasize it. you could eg replace 01:23:225 (4) - with circle + short slider on the second white tick :arrow: just added a circle here :3
  11. 01:41:806 (4) - move this to 170|333 and 01:42:580 (1) - to 126|242 + rotate it to match DS, flow's a little better that way :arrow: i like the current pattern sorry x_x
  12. 01:53:419 (4) - roatte this by -45° (selection) for the same reason as ^ :arrow: did put it on this one though, looks much better now
  13. 02:02:709 (3) - I'm pretty sure a curved slider would look better with 02:01:935 (2) - and 02:04:064 (1) - yes I'm nitpicking.. >: :arrow: lol why not owo
  14. 02:35:999 (2,3) - could you move the tail of 3 further from 2? cause considering this is the easiest diff this might be too tricky ~ :c (confusing number and reverse arrow.. hitting the wrong end, you can avoid it so easily, so >-< ..) :arrow: you're completely right, changed
  15. 03:04:645 (3) - rotate by -40° (selection)? cause flow :arrow: sure ^^
  16. 03:05:999 (1,2,3) - I'd prefer if you unstack 1+3, for the same reasons as 00:08:903 (5,1,2) -. they even have the same combo colour, so it's even more confusing >-< :arrow: had to move around a lot, but finally fixed
Hard
fun to play ~ not much to say :3
  1. 00:01:935 (1,2,3) - I wonder why this is the only part where you ignore some beats.. except for 00:11:225 (1,2,3) - .. to make this a little more consistent I'd prefer if you do that at some other part, too, cause atm this feels a little out of place.. or at least add a circle at 00:03:290 - to fill the gap :arrow: i changed the rhythm at 00:05:419 (1) - to make it consistent
  2. 00:14:322 (5,6,7) - flow could be better, consider rotating 5 and making 6 parallel to that, then blanket it with 7 ~ I can't really explain this, here's a screen >: http://puu.sh/enq3v.jpg :arrow: i just tried to curve (5) to make it a bit better
  3. 00:26:709 (5,6,7) - similar here, reverse 6 then reverse 7 -> better flow :3 :arrow: this one plays fine imo o_o
  4. 00:51:870 (7) - reverse this too? maybe you wanna move 00:51:483 (6,7,8) - a liiiittle closer if you do that, but just a little. plays fine owo
    same for 01:25:548 (5,6,7) - :arrow: ^
  5. 00:56:516 (2,4) - I don't really agree with the reverses, cause you're ignoring some clearly audiable blue ticks with them, try another rhythm? example:
  6. 01:06:967 (5) - here too. ;-; more ignored beats, I think you should emphasize them more often! :arrow: i wanted something that is similar to the normal diff.. ill think about it (i dont like too much 1/4 in hards with calm songs)
  7. 01:10:838 (8) - how about using three anti-jump circles here instead of a long slider? you use them pretty often so it might be more fun to play if you alternate this a little. and anti-jump cause the music gets a lot quiter, that'd match quite nicely, I think, screen: https://osu.ppy.sh/ss/2503735 :arrow: this would make hard harder than insane if that makes sense (?) - keeping it as it is now, but its a nice idea ^^
  8. 01:47:999 (8) - consider ending this on the prev blue tick and adding another short slider before the nect object. cause the sound on 01:48:386 - has an echo, matches better with this rhythm: :arrow: i cant play this rhythm myself lol, ill keep what i have for now
  9. 01:52:645 (3) - reverse? :arrow: actually this is the perfect place to put a gap, did that instead since i do want to emphasize the clap
  10. 01:54:580 (8,1) - why don't you stack 8 above 1? improves flow a bit :arrow: i dont like stacks + finish personally, sorry ;_;
basically.. everything that comes after is repetitive stuff, so please check yourself if you can reverse some more objects, should be pretty obvious when you compare them to the ones I mentioned. '__' and I don't even know if you wanna change that up, so.. meeh. lazy lazy lazy ~

ill try to find some places to put gaps instead lol


Insane
I can't play this. '_' but I'll try ~
  1. 01:10:838 (4) - same suggestions as in Hard '__' :arrow: same as hard
  2. 01:33:677 (2) - reverse for better flow? :arrow: good idea!
  3. 02:53:612 (6,1) - I don't really agree with the jump here. the music gets quiter so it doesn't match the song, imo.. how about an an anti-jump instead? :arrow: i reduced the distance to make it less awkward, but i kinda want to keep the jump for the finish
  4. 03:09:096 (1) - reverse for better flow :arrow: i use quite a lot of back and forth patterns in this diff so ill keep it here
hope I could help, good luck! :3

Thank you for modding Squirrel :)
BeatofIke
Excellent song and map. Star~
Milan-
why does ur normal has some S:C2 lines? change it to C1?
(no rip plz)
Topic Starter
Mint
@BeatofIke: Thank you for the star ^^

@Milan-: There are only in the normal diff to give some slider ticks a clap sound, since I skip them with long sliders owo

Changed to this weird artist name, because of this and this other thing.
pishifat
setsuna balhbalhablahablahablh cucumber

[general]
  1. offset +6
  2. combo color inconsistency
[insane]i'm assuming you're using the hitsound copier, so only going to list hitsounds on insane cuz there's so much damn. if you're not... well im screwed
  1. 00:00:387 (1) - whistle should be removed. i'm assuming you want to put whistles on each high pitch thing. right now some are on unnecessary ticks. if you were intending something else with whistles then none of these matter i suppose
  2. 00:00:774 (2) - whistle
  3. 00:00:967 (3) - remove whistle
  4. 00:01:354 (4) - whistle
  5. 00:01:741 (6,2,3) - would be better if not so close :/
  6. 00:03:483 (1) - whistle on tail (well, should be adjusted with next suggestion anyway, so just be sure to put it in the right place when that's done)
  7. 00:03:483 (1,2) - 00:04:064 (3,4) - ctrl+g on these would probably work better. you emphasize the high pitch sound which is on the tails of 1 and 3 at 00:05:419 (1) - 00:05:999 (1) - 00:10:064 (3) - 00:10:645 (3) - 00:11:225 (1) - 00:11:806 (3) - etc but not here. ctrl+ging these would make the sliders start on the high pitch
  8. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others
  9. 00:36:774 (1) - slowdown here seems pretty unnecessary. music doesn't really have any clear reason to do that (compared to your slowodwn at 00:46:838 (1) - at least) and you didn't slow down at 01:35:612 (3) - either, which is the same thing.
  10. 00:37:548 (1,2) - would maek sense to lower spacing between these to indicate the start of a slower section. ideally 00:37:354 (2,1) - would also have higher spacing than those so it's clear that it's less intense. https://osu.ppy.sh/ss/2854090
  11. 00:45:677 (1) - pretty sure the new combo here is unnecessary.
  12. 00:48:967 (2) - head and reverse should not have claps
  13. 00:49:354 (2) - remove clap
  14. 00:59:612 (3) - remove clap on tail
  15. 01:03:483 (4) - clap
  16. 01:06:774 (5) - should not have a clap
  17. 01:18:967 (5) - whistle
  18. 01:19:161 (6) - remove whistle
  19. 01:19:354 (1) - whistle
  20. 01:22:645 (2) - whistle is necessary here tho
  21. 01:33:677 (2) - remove clap on tail
  22. 01:34:451 (4) - clap
  23. 01:43:741 (4) - clap on head
  24. 01:47:225 (6) - remove clap
  25. 00:48:193 (5) - would be way nicer if you could click the place where this slider currently ends. snare hit so strong i am punching my keyboard but there's nothing to punch becuase you have no circle there.
  26. 01:46:451 (3,4) - would really consider ctrl+g cuz pretty much same reason as ^
  27. 02:22:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not understanding your comboing method here. 02:22:838 (1) - is on the start of a measure, 02:25:161 (1) - is on the vocal, 02:26:709 (1) - vocal, 02:29:032 (1) - downbeat (and htis combo is 2 measures long, while everything else is 1). just comboing on every downbeat would be fine. if you want to get fancy with vocals, do it more accurately
  28. 02:24:386 (5) - clap on tail
  29. 02:27:677 (2) - clap
  30. 02:39:870 (4) - missing a new combo
  31. 02:40:645 (1) - new combo not really necessary. sv change is readable enough without it since it's not an extreme change
  32. 02:41:225 (1) - should not have a finish
  33. 02:42:967 (1) - tail clap
  34. 02:48:967 (1) - tail clap
  35. 02:53:419 (5,6) - would sound way better as
  36. 03:02:516 (4) - remove clap
  37. 03:09:870 (3,4,5) - claps
  38. 03:11:419 (3,4,5) - claps
  39. 03:21:096 (2) - remove clap
  40. 03:23:032 (5) - missing a new combo
[hard]looks a lot smaller without hitsounds lol
  1. sections at 00:00:387 (1) - and 01:17:806 (1) - are essentially the same thing. should have same comboing pattern (1 measure or 2 measures)
  2. 00:03:483 (1,2,3) - 00:08:128 (1) - 00:09:290 (4) - pretty much same as insane. would be nice to have the whistle accents (which are placed wrongly right now lol) to be on clickable objects, not slidertails. 00:09:677 (1,2) - could be acceptable to keep if you wanted tho for reasons. changing them would definitely not be bad tho
  3. 01:20:903 (1,2,3) - would really be nice to have a rhythm that covers the unique sounds that are only in this measure :/ current rhythm pretty much treats them like they're nonexistent
  4. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea
  5. 02:41:225 (1) - seems really out of place when you've got all of these 02:44:516 (1) - 02:47:612 (1) - 02:50:709 (1) - emphasizing the finish thing. doing that here as well would be good... or emphasizing the vocal for all of them would work as you did in insane. if you go with the first option, be sure to add finishes after hitsound copying cuz insane rhythm breaks that
  6. 02:52:645 (5,6,7,8) - stack stuff looks like balls ingame. placing 02:53:419 (8,9,1) - more to the right would be fine
[normal]
  1. 01:20:903 (1,2) - for reasons you can figure out, a rhythm like this would be nice
  2. 02:41:225 (1) - same as hard for rhythm and same as insane for hitsounds
  3. 02:44:128 (5,1) - spacing
  4. 02:46:064 (3) - this kind of slidershape may work for larger sliders, but at this size it just looks like handicapped curve. straight or regular curve >
  5. 02:48:774 - 02:50:322 (5) - these two places are pretty much the same thing musically, so filling the gap on the first one or creating a gap on the second one would be good. needs to be consistent. preferrably you'd add a circle in the first one
  6. for the sake of spread, gonna say to convert all of these 1/1 sliders to this rhythm. right now rhythms in normal are super basic compared to those in hard, so anything to buff it up would be nice:
    00:37:548 (1) - 00:39:096 (4) - 00:43:741 (1) - 00:45:290 (3) - 01:36:386 (1) - 01:37:935 (4) - 01:42:580 (1) - 01:44:128 (3) -
  7. same reason; converting these 2/1 sliders to 1/1 + circle:
    00:25:161 (1) - 00:34:451 (1) - 02:27:483 (3) -
  8. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready
Topic Starter
Mint
pishifat
setsuna balhbalhablahablahablh cucumber i will always hear that from now on

[general]
  1. offset +6
  2. combo color inconsistency
[insane]
  1. 00:01:741 (6,2,3) - would be better if not so close :/ hmmm cant really notice this in-game, will change it if it really bothers you
  2. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others not that noticeable, so ill keep this
  3. 02:53:419 (5,6) - would sound way better as i think you meant drum sampleset, so changed it to drum claps
  4. 03:09:870 (3,4,5) - claps
  5. 03:11:419 (3,4,5) - claps these two (3,4,5) don't have claps on purpose, because this secton lacks the extra drums (check 01:55:548 (3,4,5) - )
[hard]looks a lot smaller without hitsounds lol
  1. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea used your rhythm, but then ctrl+g'ed
[normal]

  • [

    00:25:161 (1) - kept this one because i think it looks nice here
    02:27:483 (3) - kept this one since i want to follow the vocals in the calm part
  1. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready

rest is fixed

thank you so much for modding pishifat :)
pishifat
was gonna pm this stuff ingame but you went offline ;-;

[insane]
  1. 00:00:393 (1,2,3,4) - whistles 1 and 3 should be removed and 2 and 4 should have whistles. other diffs have them in the right places
  2. 00:36:780 (1) - nc not necessary anymore
  3. 00:58:844 (7) - clap. applies to all diffs
[normal]
  1. 01:37:554 (4,1,2) - placement of stuff here could be pretty confusing. pointing 1 to the left would be a lot less weird
Topic Starter
Mint
fixed all :D
pishifat
g
Topic Starter
Mint
thank you pishifat <33
Xinely
Waaa i remember i modded this map xD
neonat
Topic Starter
Mint
i am also a bit confused, but he launched his website kashitaro.com where you can see his logo + the copyright text at the bottom of the website, though you are right since quite a few sources use 'Ito Kashitaro' as well, asked someone to check it though just to be sure
neonat
Most of the time headers and banners would make things all caps
pishifat
metadata sucks
Topic Starter
Mint
metadata has been checked by alacat, the way it is now should be fine c:
pishifat
metadata... doesn't suck?
Sieg

appleeaterx wrote:

i am also a bit confused, but he launched his website kashitaro.com where you can see his logo + the copyright text at the bottom of the website, though you are right since quite a few sources use 'Ito Kashitaro' as well, asked someone to check it though just to be sure
just stylization for the site, common thing
Tari
[General]

  1. I don't like your color scheme, some colors look super similar. I would advise you use only three combo colors : pink, green and , yellow. They fit with the background more.
[Normal]

  1. 00:39:102 (5,6) - Maybe just extend 5 it? I find this rhythm unnecessary imo.
  2. 01:37:941 (1,2) - ^ and remove nc here, or add to above , they're inconsistent.
[Insane]

  1. 03:17:425 (2) - I would move this somewhere else more visible, its kinda hard to see because notes don't fade away fast enough.
Just splendid, Spectacular work.
Topic Starter
Mint
Woah, thank you for the unexpected mod Tari <33

Fixed all, except the suggestion @ Insane. I'd rather keep it, because I like the pattern :oops:
Tari
Have a heart~
kakifly
gratz on rank apple ;)
Topic Starter
Mint
thank u <3333
Pho
apple is on the rise /o/
congratz man :)
Eni
grats on nominated :)
HabiHolic
Gratz!
Xinely
Grats :3
Aka
very pleasant insane, good job <3
map more, pro mapper pls
alacat
Gratz ^^
[ Setsuna ]
i lol'd at the name
Konei
伊東 my love.
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