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Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Wor

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Topic Starter
schwarzvgrune

Pharos21 wrote:

wait a minute... is that a nwe diff? Rebirth? wow.. Nice~ (why dont you make it 8K instead 7K? (just suggestion ehehe~))

i dont know how that works for 8K. my 8K playing style is 4 + 4
i think 7+1 map is more popular right? (in which case i don't know how to map)
and are there lots of players who play that?
Aste-

schwarzvgrune wrote:

Pharos21 wrote:

wait a minute... is that a new diff? Rebirth? wow.. Nice~ (why dont you make it 8K instead 7K? (just suggestion ehehe~))

i dont know how that works for 8K. my 8K playing style is 4 + 4
i think 7+1 map is more popular right? (in which case i don't know how to map)
and are there lots of players who play that?
make it 4 + 4. cuz this map are more suitable like that ^.^

and about the placement.. you can make it pitch related (cuz playing 8K are like playing Piano i guess)
Topic Starter
schwarzvgrune
i hope osu can actually provide player statistics XD
ill stick to 7K and lets see where it goes, i doubt people play 8K.
my song is already not popular than the mainstream song mapped here.
mapping an unpopular song with a rarely-played keyset? hmm...
Aste-

schwarzvgrune wrote:

i hope osu can actually provide player statistics XD
ill stick to 7K and lets see where it goes, i doubt people play 8K.
my song is already not popular than the mainstream song mapped here.
mapping an unpopular song with a rarely-played keyset? hmm...
not really.. there's some pro player who's looking for 8K map.. but.. it's up to you as the owner.. ^.^
Topic Starter
schwarzvgrune

Pharos21 wrote:

schwarzvgrune wrote:

i hope osu can actually provide player statistics XD
ill stick to 7K and lets see where it goes, i doubt people play 8K.
my song is already not popular than the mainstream song mapped here.
mapping an unpopular song with a rarely-played keyset? hmm...
not really.. there's some pro player who's looking for 8K map.. but.. it's up to you as the owner.. ^.^
nice, i guess i can try that, but how about the BN?
i saw some new BNs, but most of them specialises in 4K. who should i go to for 8K (and will it be easy to get to them =_=)
Aste-
nahh.. dont worry bout that.. you'll get it when this mapset are ready

Edit... that 7K rebirth makes your Mapset not balanced
Topic Starter
schwarzvgrune

Pharos21 wrote:

nahh.. dont worry bout that.. you'll get it when this mapset are ready

Edit... that 7K rebirth makes your Mapset not balanced
i inquire this with z3nx (a BN from singapore you might know him), its allowed to have different spread for different key.
theoretically its allowed to even only have 2 diffs for 7k, and 4 diffs for 4k.
he memorised all of BN rules so i trusted him.
Aste-

schwarzvgrune wrote:

Pharos21 wrote:

nahh.. dont worry bout that.. you'll get it when this mapset are ready

Edit... that 7K rebirth makes your Mapset not balanced
i inquire this with z3nx (a BN from singapore you might know him), its allowed to have different spread for different key.
theoretically its allowed to even only have 2 diffs for 7k, and 4 diffs for 4k.
he memorised all of BN rules so i trusted him.
ohh z3nx.. I've heard that name before.. ohh I see.. that's new for me >< thanks for the information ^.^.. semoga cepet ke ranked map nya ^.^
Topic Starter
schwarzvgrune
ohh z3nx.. I've heard that name before.. ohh I see.. that's new for me >< thanks for the information ^.^.. semoga cepet ke ranked map nya ^.^

yes! terima kasih! you have your GD here too XD
i'm looking for ppl to mod this as well so no worries <3
maybe can request someone from Beat Saviour for 7K after all is wrapped up.
7K Insane and Rebirth updated.


also testplay by coco_21_

SPOILER
01:07 schwarzvgrune: これは
01:08 *schwarzvgrune is listening to [http://osu.ppy.sh/b/653249 Nakagawa Ken, Achiwa Daisuke - Go Novice Alchemist]
01:08 schwarzvgrune: 7Kを全部作ってました。
01:08 schwarzvgrune: でもmodはまでです
01:08 coco_21_: 難しそうですね。。><
01:08 schwarzvgrune: そうですか >_<
01:10 schwarzvgrune: そのはトテモ難しい ;w;
01:10 schwarzvgrune: 4.5
01:10 schwarzvgrune: 4.48 ですから >_<
01:10 coco_21_: ぼろぼろでした:w:
01:10 coco_21_: ですね。。w
01:10 schwarzvgrune: えええ
01:10 schwarzvgrune: XD
01:10 schwarzvgrune: ぼろぼろへへXD
01:10 schwarzvgrune: あ
01:10 schwarzvgrune: あの
01:10 schwarzvgrune: そのinsane
01:11 schwarzvgrune: アップデートをします
01:12 schwarzvgrune: 最新のアップデートはバランスを増加しました
01:12 coco_21_: そなのですか!
01:12 coco_21_: まってます><
01:13 coco_21_: はい!
01:15 schwarzvgrune: まだ難しいでしょうか
01:15 schwarzvgrune: ;w;
01:15 coco_21_: いえいえ!
01:15 schwarzvgrune: hardは2.31レートだけ
01:15 schwarzvgrune: insaneは3.61レート
01:15 coco_21_: 練習したら行けそうです^^!
01:15 schwarzvgrune: うん!
01:16 schwarzvgrune: ココさんはテストプレイすること、私はトテモ嬉しいです >_<
01:18 schwarzvgrune: hardは試しますか
01:18 coco_21_: もうちょっとでSだった、、、w
01:18 coco_21_: こちらこそやらせていただいているので!うれしいです!
01:18 coco_21_: やりますね^^!
01:20 schwarzvgrune: どうですか
01:20 schwarzvgrune: XD
01:20 coco_21_: 個人的にいい難易度かなって思います!
01:21 schwarzvgrune: へへへ!1
01:21 coco_21_: LN多めで練習になりそうですね
01:21 schwarzvgrune: うん
01:21 schwarzvgrune: すごいな
01:21 schwarzvgrune: 99.21%
01:21 schwarzvgrune: そうですか!!
01:21 schwarzvgrune: うんうん
01:21 schwarzvgrune: >w<
01:21 coco_21_: ですです!
01:21 coco_21_: >w<
01:22 schwarzvgrune: この典はどうですか
01:22 schwarzvgrune: ココさんはこの典が好きですか >_<
01:24 coco_21_: いい曲だと思いますよー!
01:24 coco_21_: こういうの好きです^^
01:26 schwarzvgrune: そうですか
01:26 schwarzvgrune: >_<
01:26 coco_21_: > <♪
01:27 schwarzvgrune: テストプレイをするのは本当に有難うございました!!!!
01:28 coco_21_: いえいえ!どういたしまして!
Verniy_Chan
Hi Grune-San >.<)/
Mod from Moe Hunter Mania Queue

General : ( )
Mapset : ( ? ) what is this Felt (Hard 4K) and another one?? well fix it Easy 4K = 4K Easy because pharos GD = Pharos' 7K Easy, same for other diff~
Metadata : ( X ) delete atelier is already in source, so~ you need more tag
Timing : ( ? ) are you sure this 01:22:471 - end your map?
Audio : ( ) still not yet checking your .wav file
Background : ( )

4K = |1|2|3|4|


Easy 4K
00:14:971 (14971|2) move to 2 check sound in 00:13:993 (13993|1)
00:35:515 if you want try like this https://osu.ppy.sh/ss/2854649 for balance hand
00:58:993 (58993|2,59482|1) Ctrl + H for consistency this part 00:04:211
01:02:906 (62906|2,63395|1) Ctrl + H for consistency this part 00:08:124
01:04:863 (64863|0,65352|2) move to 2 & 4 for consistency this part
Normal 4K
00:04:211 is not wrong to making pattern like this. Rethink again to make double note & LN, it influence for consistency this part 01:06:819 (66819|1,67308|0) because it hard for this diff to play that pattern and sync with other pattern, i always play map below 2 star, you can ask people to testplay this diff
Hard 4K
00:02:308 (2308|1) move to 00:02:336 snap 1/4
00:25:732 (25732|1) remove consistency this part 00:25:406
01:14:645 (74645|2) this LN inconsisten for 01:06:819 and so which you choose pattern? or just keep?
01:16:602 ^ for 01:08:776 and other simmiliar patter
Insane 4K
00:02:254 you can make pattern like this 00:00:298
00:38:613 (38613|2) move to 1
00:40:651 add note
00:47:417 add note consistency like this 00:36:493
00:55:243 ^
00:56:058 add note another sound here
01:00:542 add note simmiliar sound 01:00:216
01:02:499 ^
01:04:455 ^
01:06:004 ^
01:06:167 ^
01:06:330 ^
01:06:493 ^
01:20:107 ^
Nice Hitsounds~
Good Luck -nya~ (づ。◕‿‿◕。)づ
Aste-

schwarzvgrune wrote:

ohh z3nx.. I've heard that name before.. ohh I see.. that's new for me >< thanks for the information ^.^.. semoga cepet ke ranked map nya ^.^

yes! terima kasih! you have your GD here too XD
i'm looking for ppl to mod this as well so no worries <3
maybe can request someone from Beat Saviour for 7K after all is wrapped up.
7K Insane and Rebirth updated.


also testplay by coco_21_

SPOILER
01:07 schwarzvgrune: これは
01:08 *schwarzvgrune is listening to [http://osu.ppy.sh/b/653249 Nakagawa Ken, Achiwa Daisuke - Go Novice Alchemist]
01:08 schwarzvgrune: 7Kを全部作ってました。
01:08 schwarzvgrune: でもmodはまでです
01:08 coco_21_: 難しそうですね。。><
01:08 schwarzvgrune: そうですか >_<
01:10 schwarzvgrune: そのはトテモ難しい ;w;
01:10 schwarzvgrune: 4.5
01:10 schwarzvgrune: 4.48 ですから >_<
01:10 coco_21_: ぼろぼろでした:w:
01:10 coco_21_: ですね。。w
01:10 schwarzvgrune: えええ
01:10 schwarzvgrune: XD
01:10 schwarzvgrune: ぼろぼろへへXD
01:10 schwarzvgrune: あ
01:10 schwarzvgrune: あの
01:10 schwarzvgrune: そのinsane
01:11 schwarzvgrune: アップデートをします
01:12 schwarzvgrune: 最新のアップデートはバランスを増加しました
01:12 coco_21_: そなのですか!
01:12 coco_21_: まってます><
01:13 coco_21_: はい!
01:15 schwarzvgrune: まだ難しいでしょうか
01:15 schwarzvgrune: ;w;
01:15 coco_21_: いえいえ!
01:15 schwarzvgrune: hardは2.31レートだけ
01:15 schwarzvgrune: insaneは3.61レート
01:15 coco_21_: 練習したら行けそうです^^!
01:15 schwarzvgrune: うん!
01:16 schwarzvgrune: ココさんはテストプレイすること、私はトテモ嬉しいです >_<
01:18 schwarzvgrune: hardは試しますか
01:18 coco_21_: もうちょっとでSだった、、、w
01:18 coco_21_: こちらこそやらせていただいているので!うれしいです!
01:18 coco_21_: やりますね^^!
01:20 schwarzvgrune: どうですか
01:20 schwarzvgrune: XD
01:20 coco_21_: 個人的にいい難易度かなって思います!
01:21 schwarzvgrune: へへへ!1
01:21 coco_21_: LN多めで練習になりそうですね
01:21 schwarzvgrune: うん
01:21 schwarzvgrune: すごいな
01:21 schwarzvgrune: 99.21%
01:21 schwarzvgrune: そうですか!!
01:21 schwarzvgrune: うんうん
01:21 schwarzvgrune: >w<
01:21 coco_21_: ですです!
01:21 coco_21_: >w<
01:22 schwarzvgrune: この典はどうですか
01:22 schwarzvgrune: ココさんはこの典が好きですか >_<
01:24 coco_21_: いい曲だと思いますよー!
01:24 coco_21_: こういうの好きです^^
01:26 schwarzvgrune: そうですか
01:26 schwarzvgrune: >_<
01:26 coco_21_: > <♪
01:27 schwarzvgrune: テストプレイをするのは本当に有難うございました!!!!
01:28 coco_21_: いえいえ!どういたしまして!
Cant read it atm @_@ orz Save it untuk bahan belajar
Topic Starter
schwarzvgrune

Verniy_Chan wrote:

Hi Grune-San >.<)/
Mod from Moe Hunter Mania Queue

General : ( )
Mapset : ( ? ) what is this Felt (Hard 4K) and another one?? well fix it Easy 4K = 4K Easy because pharos GD = Pharos' 7K Easy, same for other diff~
Metadata : ( X ) delete atelier is already in source, so~ you need more tag
Timing : ( ? ) are you sure this 01:22:471 - end your map?
Audio : ( ) still not yet checking your .wav file
Background : ( )

4K = |1|2|3|4|


the code is confusing so i dont write next to your note.
i'll wait for a BN to check the tag. so no to all those. the end is also correct so i won't change anything.



Easy 4K
00:14:971 (14971|2) move to 2 check sound in 00:13:993 (13993|1)
00:35:515 if you want try like this https://osu.ppy.sh/ss/2854649 for balance hand
00:58:993 (58993|2,59482|1) Ctrl + H for consistency this part 00:04:211
01:02:906 (62906|2,63395|1) Ctrl + H for consistency this part 00:08:124
01:04:863 (64863|0,65352|2) move to 2 & 4 for consistency this part
revamped all of the said mods, but made minor adjustment as well.



Normal 4K
00:04:211 is not wrong to making pattern like this. Rethink again to make double note & LN, it influence for consistency this part 01:06:819 (66819|1,67308|0) because it hard for this diff to play that pattern and sync with other pattern, i always play map below 2 star, you can ask people to testplay this diff
no changes, will think about it. its still well below 2.25 star i think it should be fine.


Hard 4K
00:02:308 (2308|1) move to 00:02:336 snap 1/4
no, the snapping is correct. 1/6 and its hard so no changes
00:25:732 (25732|1) remove consistency this part 00:25:406
no, my pattern for the accompaniments are ( e.g. D E E , 2 notes for D, and only one for E E)

01:14:645 (74645|2) this LN inconsisten for 01:06:819 and so which you choose pattern? or just keep?
keep. i deliberately use LN on the long-sustained pitch. it should be consistent, i use LN for all sustained pitch that are longer than 4/4 beat on that 2nd phase, and also its to differentiate with the first phase/

01:16:602 ^ for 01:08:776 and other simmiliar patter
^


Insane 4K
00:02:254 you can make pattern like this 00:00:298
no, i'm following the pitch and there is not enough space to do that patterning so no.

00:38:613 (38613|2) move to 1
00:40:651 add note
00:47:417 add note consistency like this 00:36:493
00:55:243 ^
00:56:058 add note another sound here
no to all, your suggestions are ghost notes.

01:00:542 add note simmiliar sound 01:00:216
01:02:499 ^
01:04:455 ^
01:06:004 ^
01:06:167 ^
01:06:330 ^
01:06:493 ^
01:20:107 ^
no to all, i'm following the pitched background instrument. your suggestion follow the 'tack' sound,
i'll rethink about this though thanks for pointing out

Nice Hitsounds~
Good Luck -nya~ (づ。◕‿‿◕。)づ
thanks, updated
Topic Starter
schwarzvgrune
testplay by mari_chan810
SPOILER
23:20 schwarzvgrune: そして
23:20 schwarzvgrune: これも好いですか
23:20 *schwarzvgrune is listening to [http://osu.ppy.sh/b/631305 Nakagawa Ken, Achiwa Daisuke - Go Novice Alchemist]
23:20 mari_chan810: はい~
23:21 schwarzvgrune: 4Kです >_<
23:23 mari_chan810: むずかしい・・・
23:29 mari_chan810: 4k一通りプレイしました~
23:29 schwarzvgrune: 多分insaneのは変の部分がありますよね?
23:30 mari_chan810: 音にはあってると
23:30 mari_chan810: 思いますけどね・・・
23:32 mari_chan810: わからないです><
23:36 schwarzvgrune: 運
23:36 schwarzvgrune: うん
23:36 schwarzvgrune: 好いですよ >w<
23:36 schwarzvgrune: テストプレイをするのは有難うございました
23:39 mari_chan810: いえいえ
RuberusuScarlet
ruberusu's Normal modding


from my queue

すみません。一部日本語で書くところがあります

|1|2|3|4|

  • [Insane 4K]

    00:18:884 (18884|2,18884|0,18884|1,19211|2,19211|3,19211|1,19537|2,19537|0,19537|3) - volume 60% (同じ音なので重なり音が大きく聞こえてきます。他のヒットサウンドを入れない場合小さくしたほうがいいです。同じ場所で同じヒットサウンドを2ノーツ置く場合は注意してください)

    00:30:624 (30624|3) - delete
    00:31:602 (31602|3) - ^
    00:32:580 (32580|3) - ^

    [Hard 4K]
    00:29:645 (29645|3,29645|2) - move to 23 ?
特に間違ったタイミングのnoteはありませんでした
good luck >w</
Topic Starter
schwarzvgrune

RuberusuScarlet wrote:

ruberusu's Normal modding


from my queue

すみません。一部日本語で書くところがあります

|1|2|3|4|

  • [Insane 4K]

    00:18:884 (18884|2,18884|0,18884|1,19211|2,19211|3,19211|1,19537|2,19537|0,19537|3) - volume 60% (同じ音なので重なり音が大きく聞こえてきます。他のヒットサウンドを入れない場合小さくしたほうがいいです。同じ場所で同じヒットサウンドを2ノーツ置く場合は注意してください)
    分かりました~ 55%を変更しました


    00:30:624 (30624|3) - delete
    00:31:602 (31602|3) - ^
    00:32:580 (32580|3) - ^
    全部で変更しました

    [Hard 4K]
    00:29:645 (29645|3,29645|2) - move to 23 ?
    あら!うん!バランスですよね~変更しました!
特に間違ったタイミングのnoteはありませんでした
good luck >w</
modをするので本当に有難うございました!!!!!!!>_<b
Razorflamekun
M4M request:

General:

Change names of these difficulties:

Easy 4K --> 4K Easy
Normal 4K --> 4K Normal
Hard 4K --> 4K Hard
Insane 4K ---> 4K Insane
Insane 7K ---> 7K Insane
Rebirth 7K ---> 7K Rebirth

Pharos' 7K Easy:

00:04:700 (4700|2) - Move to column 6.
00:05:189 (5189|0) - Change to two note chord. There is clear emphasis here.
00:07:145 (7145|4) - ^
00:09:102 (9102|2) - ^
00:11:058 (11058|0) - ^
00:07:797 (7797|4) - Move to column 2.
00:15:624 (15624|3) - I know this this is the same pitch as the previous note, but I would highly recommend you move this to any other column as having this in the same column as the previous note might be too difficulty for an EZ difficulty.
00:36:493 - Add a note in column 5 here. Clear emphasis.
00:38:450 (38450|2) - Add another note in column 2 here. Clear emphasis.
00:59:971 (59971|1) - Change to two note chord. Clear emphasis.
01:01:928 (61928|2) - ^
01:03:884 (63884|2) - ^
01:05:841 (65841|1) - ^
01:09:265 (69265|4) - Add another note in column 1 here. Clear emphasis.
01:11:221 - Add another note here.
01:15:134 - ^
01:19:047 - ^

4K Easy:

00:05:189 (5189|0) - Change to two note chord. There is clear emphasis here.
00:07:145 (7145|4) - ^
00:09:102 (9102|2) - ^
00:11:058 (11058|0) - ^
00:28:667 (28667|0) - ^
00:29:645 (29645|2) - ^
00:59:971 (59971|1) - Change to two note chord. Clear emphasis.
01:01:928 (61928|2) - ^
01:03:884 (63884|2) - ^
01:05:841 (65841|1) - ^

Pharos' 7K NM:

00:31:602 - Add chord here. Clear emphasis.
00:32:580 - ^
00:33:558 - ^
00:34:537 (34537|3) - Make two note chord. Clear emphasis.
00:35:515 (35515|6) - Add another note here. Clear emphasis.
00:46:276 - Add a note in column 3 here.
00:47:254 - Add chord here. Clear emphasis.
00:49:211 - Add a note in column 7 here.
00:54:102 - Add a note in column 5 here for consistency.
00:55:080 - Add a note in column 4 here.
01:00:624 (60624|3) - Add another note in column 6 here.
01:00:624 (60624|3) - Change to a chord. Clear emphasis.
01:00:950 - Add a chord here. Columns 3 and 7. Clear emphasis.
01:02:580 (62580|2) - Add a note in column 1 here to make a chord. Clear emphasis.
01:02:906 - Add a chord here. Clear emphasis.
01:04:537 (64537|3) - Change into a chord. Clear emphasis.
01:04:863 - Add a chord here. Incorporate column 7 in it as there has been no notes in column 7 for a while. Clear emphasis.
01:06:004 (66004|4) - Change from an LN to a series of notes that follow the instrument here. Each note of the instrument has it's own pitch, so an LN here isn't appropriate.
01:13:830 - Add a note in column 2 here.
01:14:482 (74482|4) - Move to column 5.

4K NM:

After playing through this difficulty, I really didn't like this difficulty. It relies too heavily on LNs and I don't think that that is a good thing. Lots of sections were extremely awkward to play, and I would suggest redoing the entire difficulty. I don't think that it is salvageable at this point in time. Of course, this is just my opinion and others may disagree with me, but I really disliked this difficulty.

Pharos' 7K HD:

00:11:384 (11384|5,11547|4,11874|2) - Make all three of these chords. Clear emphasis.

Other than that, just a few suggestions:

Check hand balance and note dispersal. Many columns are left unused for extended periods of time and this is something that I don't like to see.

Hope this helps!
Topic Starter
schwarzvgrune

Razorflamekun wrote:

M4M request:

General:

Change names of these difficulties:

Easy 4K --> 4K Easy
Normal 4K --> 4K Normal
Hard 4K --> 4K Hard
Insane 4K ---> 4K Insane
Insane 7K ---> 7K Insane
Rebirth 7K ---> 7K Rebirth


4K NM:

After playing through this difficulty, I really didn't like this difficulty. It relies too heavily on LNs and I don't think that that is a good thing. Lots of sections were extremely awkward to play, and I would suggest redoing the entire difficulty. I don't think that it is salvageable at this point in time. Of course, this is just my opinion and others may disagree with me, but I really disliked this difficulty.
i'll change the name, i forgot that i got that the other way around XD

and no changes for NM, yes some people don't like to use a lot of LNs, but I do, and i did not abuse any of the LN. so no changes. it's better to use many LNs correctly rather than adding some LNs randomly just for the sake of the LNs 'being there'.
and I did not use those LNs to deliberately increase the difficulty, as it perfectly fits with the chord and main melody, and i used pitched instruments as a hitsound signifying the harmony between the chord and main melody.
its not really awkward to play. its awkward simply because there aren't many good maps with many LNs out there in lower diffs (they 'over'used LNs for 5+ star diffs in most cases). Which means people rarely play a song with many LNs on lower diffs.


thanks for mods >w<b

EDIT: i didnt notice your 4K mods. i've implemented all but made changes on other chords in the middle as well so its consistent over the whole song.
its 1.38 star though now. i'm not sure whether this is easy or easy+, as some ppl suggests my NM is actually harder than usual NM because of LNs and should change the name to NM+, i'll confirm with the BAT on this.
paperlens
来自你的modding queue的M4M Neople - shallow keep b01

mooooood
[general]
00:00:298 - 这里的音从00:00:257 - 开始
00:36:575 - 在00:36:615 -
00:38:531 - 在00:38:572 -
00:47:336 - 在00:47:376 -
00:55:162 - 在00:55:202 -
虽然是三星半的图不过感觉好卡手……打了好几遍才S
感觉map风格和我差的有点远,有些地方我不太好说……
hitsound做的真好……

[4k Insane]
00:12:037 - 到 00:19:863 - 之间的这些没有clap音 却和00:19:863 - 到00:25:732 - 的这些有clap音的 同样用了双键 建议把前者那些改成单键

00:44:482 - 缺音
00:48:395 - 缺音
00:50:352 - 缺音
00:51:004 - 缺音
↑这些音你在hard里也没map,我不太清楚为什么- -你看着来吧

01:06:004 - https://osu.ppy.sh/ss/2886759

[4k Hard]
00:19:863 - 00:20:841 - 00:21:819 - 00:22:797 - 00:23:776 - 00:24:754 - 00:25:732 - 00:26:711 - 00:27:363 - 这些地方如果是我的话都会删一个键= =和clap音区分一下也更有感觉一些……

Normal和Easy实在摸不出什么了…………
十分抱歉完全没摸出什么来……图本身感觉实在没什么错误
Topic Starter
schwarzvgrune

paperlens wrote:

来自你的modding queue的M4M Neople - shallow keep b01

mooooood
[general]
00:00:298 - 这里的音从00:00:257 - 开始
是的,这个我理解,但是因为比较奇怪放在那边我就不放那边了。


00:36:575 - 在00:36:615 -
00:38:531 - 在00:38:572 -
00:47:336 - 在00:47:376 -
00:55:162 - 在00:55:202 -
^我都了解这些呀, 其实是 trill。 比如说 CDC 或者 DED。 除了INSANE其他的我就不用trill 在insane里面你能分得清楚我加上 1/8 x 3来表述那些声音


虽然是三星半的图不过感觉好卡手……打了好几遍才S
感觉map风格和我差的有点远,有些地方我不太好说……
可能因为很多小面条。 其实小面条和普通的short note没有区别呀, 按的时间没有区别吧应该, 因为是190BPM
hitsound做的真好……

[4k Insane]
00:12:037 - 到 00:19:863 - 之间的这些没有clap音 却和00:19:863 - 到00:25:732 - 的这些有clap音的 同样用了双键 建议把前者那些改成单键
我是故意这么做的,因为是INSANE,而且那些双键都是有hitsound的, 我跟着woodwind background chord


00:44:482 - 缺音
00:48:395 - 缺音
00:50:352 - 缺音
恩都加上去了, 本来我不是跟着那些 tack tack 声音而是跟着 吉他背景的那个声音

00:51:004 - 缺音 声音太轻了所以我就不加了


↑这些音你在hard里也没map,我不太清楚为什么- -你看着来吧
因为本来不是跟着那些声音,而跟着吉他声音,所以HD就不该了

01:06:004 - https://osu.ppy.sh/ss/2886759 这个我都忘掉了, 7Kinsane以上都加上了, 哈哈哈谢谢提醒我了

[4k Hard]
00:19:863 - 00:20:841 - 00:21:819 - 00:22:797 - 00:23:776 - 00:24:754 - 00:25:732 - 00:26:711 - 00:27:363 - 这些地方如果是我的话都会删一个键= =和clap音区分一下也更有感觉一些……
我是故意这么做呀,因为是HD,而且都有hitsound 我是跟着background woodwind instrument所以就这么搞。 应该没问题吧。 我会再考虑。


Normal和Easy实在摸不出什么了…………
十分抱歉完全没摸出什么来……图本身感觉实在没什么错误
谢谢!摸得特别厉害 大多数就加上你的mod了 >w<b
一会儿我可以取摸摸你的图
Aste-

Razorflamekun wrote:

M4M request:

General:

Change names of these difficulties:

Easy 4K --> 4K Easy
Normal 4K --> 4K Normal
Hard 4K --> 4K Hard
Insane 4K ---> 4K Insane
Insane 7K ---> 7K Insane
Rebirth 7K ---> 7K Rebirth

Pharos' 7K Easy:

00:04:700 (4700|2) - Move to column 6.
00:05:189 (5189|0) - Change to two note chord. There is clear emphasis here.
00:07:145 (7145|4) - ^
00:09:102 (9102|2) - ^
00:11:058 (11058|0) - ^
00:07:797 (7797|4) - Move to column 2. // keep
00:15:624 (15624|3) - I know this this is the same pitch as the previous note, but I would highly recommend you move this to any other column as having this in the same column as the previous note might be too difficulty for an EZ difficulty.
00:36:493 - Add a note in column 5 here. Clear emphasis.
00:38:450 (38450|2) - Add another note in column 2 here. Clear emphasis.
00:59:971 (59971|1) - Change to two note chord. Clear emphasis.
01:01:928 (61928|2) - ^
01:03:884 (63884|2) - ^
01:05:841 (65841|1) - ^
01:09:265 (69265|4) - Add another note in column 1 here. Clear emphasis.
01:11:221 - Add another note here.
01:15:134 - ^
01:19:047 - ^

// all OK

Pharos' 7K NM:

00:31:602 - Add chord here. Clear emphasis.
00:32:580 - ^
00:33:558 - ^
00:34:537 (34537|3) - Make two note chord. Clear emphasis.
00:35:515 (35515|6) - Add another note here. Clear emphasis.
00:46:276 - Add a note in column 3 here.
00:47:254 - Add chord here. Clear emphasis.
00:49:211 - Add a note in column 7 here.
00:54:102 - Add a note in column 5 here for consistency.
00:55:080 - Add a note in column 4 here.
01:00:624 (60624|3) - Add another note in column 6 here.
01:00:624 (60624|3) - Change to a chord. Clear emphasis.
01:00:950 - Add a chord here. Columns 3 and 7. Clear emphasis.
01:02:580 (62580|2) - Add a note in column 1 here to make a chord. Clear emphasis.
01:02:906 - Add a chord here. Clear emphasis.
01:04:537 (64537|3) - Change into a chord. Clear emphasis.
01:04:863 - Add a chord here. Incorporate column 7 in it as there has been no notes in column 7 for a while. Clear emphasis.
01:06:004 (66004|4) - Change from an LN to a series of notes that follow the instrument here. Each note of the instrument has it's own pitch, so an LN here isn't appropriate.
01:13:830 - Add a note in column 2 here.
01:14:482 (74482|4) - Move to column 5.

// All OK and some minor self mod

Pharos' 7K HD:

00:11:384 (11384|5,11547|4,11874|2) - Make all three of these chords. Clear emphasis.

Other than that, just a few suggestions:

Check hand balance and note dispersal. Many columns are left unused for extended periods of time and this is something that I don't like to see.
// OK. i'll remember that
Hope this helps!
Update

http://puu.sh/gzXrv/ef2a77a0f2.rar
Topic Starter
schwarzvgrune
updated.
Adinata28
Hi Grun ^^)/


Key :
|1|2|3|4|5|6|7|


Bahasa or English ? xD

General
Check AiMod on Pharos diff
This map doesn't contain Storyboard, isn't it ?
* If this map doesn't contain Storyboard :
- Uncheck 'Widescreen Support' on 7K Rebirth and 7K Insane.
- Delete Osb. from your song folder

Maybe you should change HP6 OD6 to HP7 OD7 on 7K Normal, set HP7,5 OD7,5 for 7K Hard, and set HP7,5 OD8 or HP8 OD8 for 7K Insane. Too awkward if your higher diff has low HP OD than the lower diff.
Pharos' 7K Easy
* 00:10:080 (10080|1,10569|2,11058|5,11058|4) - kayaknya ga cocok deh di buat kebalikan dari part 00:08:124 (8124|5,8613|4,9102|2,9102|1) - coba :
http://puu.sh/gBfcC/f18ecf4696.jpg

* 00:23:776 (23776|2,24428|0,24754|2,25080|4,25406|6,25732|5) - coba : http://puu.sh/gBfjN/038f3f5d6d.jpg

Pharos' 7K Normal
00:02:254 - Add note for kick sound ?
00:38:124 (38124|0) - move to 2 ? beda suara sama 00:38:450 (38450|0) -

Pharos' 7K Hard
00:02:254 - Add note for kick sound ?
00:05:189 - Add one more note for kick sound? same as 00:09:102 (9102|5,9102|3) -
00:07:145 - ^
00:11:384 (11384|2) - move to 2 then 00:11:547 (11547|4) - move to 6, same sound

4K Easy
After i testplayed this diff, overall is good
but, 00:25:732 (25732|2) - should end at 00:27:363 -

4K Normal
woah, so much LN xD
Testplayed this, overall is ok
but there is some part that you used both 2 notes and 3 notes on same sound, that makes inconsistent.
same problem with 4K Hard and 4K Insane :3

Ah, so tired on this sunday :o
as usually, i like those HS xD
Good luck, Grun. ^^)/
Topic Starter
schwarzvgrune

Adinata28 wrote:

[centre][b]Hi Grun ^^)/


4K Easy
After i testplayed this diff, overall is good
but, 00:25:732 (25732|2) - should end at 00:27:363 -
no, the LN is correct, try 25% there is still a sustained sound until the part where i ends my LN, so no changes. this applies to all diffs

4K Normal
woah, so much LN xD
Testplayed this, overall is ok yeah i know a lot of people don't like LN, probably because they rarely play a map with a lot of LN.
but there is some part that you used both 2 notes and 3 notes on same sound, that makes inconsistent.
for normal no, i am using both the pitched instrument and background accompaniments, that is why there are many pitched instruments, as for the one on the kiai part and at the beginning, i use 2 on purpose to signify the strength and volume of the pitched instrument. it is louder on those part anyways.

this reason applies to HD and INS as well, except in HD and INS i need more notes to increase the diff, so i add more on the chord side of the instrument. i dont think this is an issue because i am still able to harmonise the whole song with my hitsound even if i am using the same sound on more than 1 notes

same problem with 4K Hard and 4K Insane :3

Ah, so tired on this sunday :o
as usually, i like those HS xD
Good luck, Grun. ^^)/
thanks for mods
Aste-

Adinata28 wrote:

Hi Grun ^^)/


Key :
|1|2|3|4|5|6|7|


Bahasa or English ? xD

General
Check AiMod on Pharos diff // what?? my diff ?? you mean the Epilepsy warning?.. but i dont use any SB there.. OK Checked
This map doesn't contain Storyboard, isn't it ?
* If this map doesn't contain Storyboard :
- Uncheck 'Widescreen Support' on 7K Rebirth and 7K Insane.
- Delete Osb. from your song folder

Maybe you should change HP6 OD6 to HP7 OD7 on 7K Normal, set HP7,5 OD7,5 for 7K Hard, and set HP7,5 OD8 or HP8 OD8 for 7K Insane. Too awkward if your higher diff has low HP OD than the lower diff.

Pharos' 7K Easy
* 00:10:080 (10080|1,10569|2,11058|5,11058|4) - kayaknya ga cocok deh di buat kebalikan dari part 00:08:124 (8124|5,8613|4,9102|2,9102|1) - coba :
http://puu.sh/gBfcC/f18ecf4696.jpg

* 00:23:776 (23776|2,24428|0,24754|2,25080|4,25406|6,25732|5) - coba : http://puu.sh/gBfjN/038f3f5d6d.jpg

Pharos' 7K Normal
00:02:254 - Add note for kick sound ? // too many note.. takut overmapped
00:38:124 (38124|0) - move to 2 ? beda suara sama 00:38:450 (38450|0) -

Pharos' 7K Hard
00:02:254 - Add note for kick sound ?
00:05:189 - Add one more note for kick sound? same as 00:09:102 (9102|5,9102|3) -
00:07:145 - ^
00:11:384 (11384|2) - move to 2 then 00:11:547 (11547|4) - move to 6, same sound



Ah, so tired on this sunday :o
as usually, i like those HS xD
Good luck, Grun. ^^)/
No replies mean <3

Update~ (man.. soo sleepy =_=)

http://puu.sh/gBn2z/6b10590378.rar
Rayz141

Pharos21 wrote:

https://osu.ppy.sh/forum/t/291057

mod for 7k only...
so where's the astral horizon? gomenn I didn't see..
thanks^.^
req'd by pharos, 7K only

Columns are 1 | 2 | 3 | 4 | 5 | 6 | 7
most of my mods, if not all, are usually pattern mods

Note: anything marked by a bullet and a ^ symbol means it was connected to the mod above it and is only necessary if you applied its main mod
For example:
00:00:001 - add on 4
  1. 00:00:002 - ^add on 5
  2. 00:00:003 - ^add on 6


mod
[7K Easy]
00:25:406 (25406|4,25732|6) - swap column
00:33:395 (33395|1,33558|3) - move right by 1 column
00:43:341 (43341|6) - move to 5
01:06:004 (66004|4) - i think it's better if you start it here 01:06:167 - feels better to play imo (don't forget to change keysound if you do this)

[7K Normal]
00:00:298 (298|3) - move to 2
  1. 00:00:624 (624|2) - ^move to 4
  2. 00:02:417 (2417|1) - ^move to 5
00:25:732 (25732|5) - move to 5, pitch
01:06:004 (66004|0,66167|1) - swap column or swap this one instead 01:06:493 (66493|5,66656|2) -
01:15:950 (75950|2) - move to 4

[7K Hard]
00:02:254 (2254|3) - move to 7
00:09:346 (9346|1,9672|1) - maybe move them to 3
00:18:884 (18884|1,19211|2,19537|3,19863|4) - move left by 1 column
  1. 00:20:189 (20189|3) - ^move to 3 or 5
00:37:145 (37145|5,37308|4) - swap column
00:50:189 - add note
  1. 00:50:515 - ^add here too
[7K Insane]
00:00:298 (298|2) - if it's this short imo just make it a normal note
00:02:254 (2254|1) - ^
00:36:575 (36575|3) - should start here 00:36:615 -
  1. 00:38:531 (38531|2) - should start here 00:38:572 -
  2. 00:47:336 (47336|2) - start here 00:47:376 -
  3. 00:55:162 (55162|2) - start here 00:55:202 -
01:20:841 (80841|4,80841|3) - remove keysound from the notes, since it's already covered on the .osb file. or delete the script on the .osb file (if it's needed for a certain diff, put it in the diff's .osu file under "Events" section instead

[7K Rebirth]
00:36:575 (36575|3) - same case like insane
00:38:531 (38531|2) - ^
00:47:336 (47336|2) - ^
00:55:162 (55162|2) - ^
01:20:841 (80841|0,80841|4) - ^

side note:

schwarzvgrune wrote:

Adinata28 wrote:

4K Easy
After i testplayed this diff, overall is good
but, 00:25:732 (25732|2) - should end at 00:27:363 -
no, the LN is correct, try 25% there is still a sustained sound until the part where i ends my LN, so no changes. this applies to all diffs
i tried 25%
i think it's just an echo or something where you can map it here 00:27:363 - and here 00:27:567 -
it really ends at 00:27:363 -


that's it, GL4map o/
Topic Starter
schwarzvgrune

Rayz141 wrote:

i tried 25%
i think it's just an echo or something where you can map it here 00:27:363 - and here 00:27:567 -
it really ends at 00:27:363 -
yeah i know that it has the echo, i included the echo on purpose, if not, its supposed to end at 00:27:526 - which is not really. well.. nice and which is why i extend it by another 1/4


that's it, GL4map o/
thanks about the clarification on those notes, i updated all!! i didn't notice that it's actually 1/6 XD


- remove keysound from the notes, since it's already covered on the .osb file. or delete the script on the .osb file (if it's needed for a certain diff, put it in the diff's .osu file under "Events" section instead
i dont understand this part, could you rephrase for me ;w;
Rayz141

schwarzvgrune wrote:

- remove keysound from the notes, since it's already covered on the .osb file. or delete the script on the .osb file (if it's needed for a certain diff, put it in the diff's .osu file under "Events" section instead
i dont understand this part, could you rephrase for me ;w;


the osb file already had the hitsounds played on that part, so adding hitsound on those notes makes it too loud

so either delete the osb or remove the hitsounds on those notes
Topic Starter
schwarzvgrune

Rayz141 wrote:

schwarzvgrune wrote:

- remove keysound from the notes, since it's already covered on the .osb file. or delete the script on the .osb file (if it's needed for a certain diff, put it in the diff's .osu file under "Events" section instead
i dont understand this part, could you rephrase for me ;w;


the osb file already had the hitsounds played on that part, so adding hitsound on those notes makes it too loud

so either delete the osb or remove the hitsounds on those notes
didnt notice that, i added those accidentally.. deleted already on osb! thanks <3
Aste-

Rayz141 wrote:

Pharos21 wrote:

https://osu.ppy.sh/forum/t/291057

mod for 7k only...
so where's the astral horizon? gomenn I didn't see..
thanks^.^
req'd by pharos, 7K only

Columns are 1 | 2 | 3 | 4 | 5 | 6 | 7
most of my mods, if not all, are usually pattern mods

Note: anything marked by a bullet and a ^ symbol means it was connected to the mod above it and is only necessary if you applied its main mod
For example:
00:00:001 - add on 4
  1. 00:00:002 - ^add on 5
  2. 00:00:003 - ^add on 6


mod
[7K Easy]
00:25:406 (25406|4,25732|6) - swap column
00:33:395 (33395|1,33558|3) - move right by 1 column
00:43:341 (43341|6) - move to 5
01:06:004 (66004|4) - i think it's better if you start it here 01:06:167 - feels better to play imo (don't forget to change keysound if you do this)

[7K Normal]
00:00:298 (298|3) - move to 2
  1. 00:00:624 (624|2) - ^move to 4
  2. 00:02:417 (2417|1) - ^move to 5
00:25:732 (25732|5) - move to 5, pitch
01:06:004 (66004|0,66167|1) - swap column or swap this one instead 01:06:493 (66493|5,66656|2) -
01:15:950 (75950|2) - move to 4

[7K Hard]
00:02:254 (2254|3) - move to 7
00:09:346 (9346|1,9672|1) - maybe move them to 3
00:18:884 (18884|1,19211|2,19537|3,19863|4) - move left by 1 column
  1. 00:20:189 (20189|3) - ^move to 3 or 5
00:37:145 (37145|5,37308|4) - swap column
00:50:189 - add note
  1. 00:50:515 - ^add here too
// All OK

that's it, GL4map o/
Thanks ^.^

Update ^.^

Pharos' Diff Ver.3 Beta
http://puu.sh/gE4ru/12f79616a0.rar

ps. SB Progress 20% (Got all pict that we need.. start Applying now)
Kawawa
Hii- for request diff :3

First
i consider your pattern and instrumental synth pitch
4K col 1/2/3/4
7K col 1/2/3/4/5/6/7

7K INS
00:10:895 (10895|1) - move to 5?
^ 00:10:080 - 00:11:058 - Left hand = synth, right hand = drum. < i think.
so if move it, maybe be more better flow for play


00:27:526 (27526|0,27689|2) - col reverse.(1<->3)
00:28:341 (28341|0,28504|6) - ^same (1<->7)

00:42:689 (42689|3) - extent? LN(~ 00:42:770 - )

01:06:330 (66330|6) - move to 5

01:13:504 (73504|0,73667|2) - col reverse(1<->3)

01:17:580 (77580|5) - move to 1?

7k Rebirth
00:00:257 - there is no sound. u should start from 00:00:298 -
^ this is likely to be unaranked. cuz ghost sounding.

00:10:895 (10895|1) - move to 5? like insane mod.

00:29:156 (29156|5,29238|4,29319|3) - move one right and 00:29:482 (29482|2) - move to 6

01:06:330 (66330|6) - move to 5 like insane mod

4K HD
00:28:830 (28830|0) - move to 3
00:52:634 (52634|0) - move to 3

4K INS
4K INS
00:29:156 (29156|1,29238|0,29319|1,29482|0,29645|1) - suggestion. ▽


00:36:656 (36656|0) - move to 4 and 00:36:819 (36819|3) - move to 3 or 1?

good luck :d
Aste-

KawaEE wrote:

Hii- for request diff :3

First
i consider your pattern and instrumental synth pitch
4K col 1/2/3/4
7K col 1/2/3/4/5/6/7

7K INS
00:10:895 (10895|1) - move to 5?
^ 00:10:080 - 00:11:058 - Left hand = synth, right hand = drum. < i think.
so if move it, maybe be more better flow for play


00:27:526 (27526|0,27689|2) - col reverse.(1<->3)
00:28:341 (28341|0,28504|6) - ^same (1<->7)

00:42:689 (42689|3) - extent? LN(~ 00:42:770 - )

01:06:330 (66330|6) - move to 5

01:13:504 (73504|0,73667|2) - col reverse(1<->3)

01:17:580 (77580|5) - move to 1?

7k Rebirth
00:00:257 - there is no sound. u should start from 00:00:298 -
^ this is likely to be unaranked. cuz ghost sounding.

00:10:895 (10895|1) - move to 5? like insane mod.

00:29:156 (29156|5,29238|4,29319|3) - move one right and 00:29:482 (29482|2) - move to 6

01:06:330 (66330|6) - move to 5 like insane mod

4K HD
00:28:830 (28830|0) - move to 3
00:52:634 (52634|0) - move to 3

4K INS
4K INS
00:29:156 (29156|1,29238|0,29319|1,29482|0,29645|1) - suggestion. ▽


00:36:656 (36656|0) - move to 4 and 00:36:819 (36819|3) - move to 3 or 1?

good luck :d
Where's Mine?
Topic Starter
schwarzvgrune

KawaEE wrote:

Hii- for request diff :3

First
i consider your pattern and instrumental synth pitch
4K col 1/2/3/4
7K col 1/2/3/4/5/6/7

7K INS
00:10:895 (10895|1) - move to 5?
^ 00:10:080 - 00:11:058 - Left hand = synth, right hand = drum. < i think.
so if move it, maybe be more better flow for play


00:27:526 (27526|0,27689|2) - col reverse.(1<->3)
00:28:341 (28341|0,28504|6) - ^same (1<->7)

00:42:689 (42689|3) - extent? LN(~ 00:42:770 - )

01:06:330 (66330|6) - move to 5 i put it on 7 on purpose because of the pitch of the drum? i think this one fits better??

01:13:504 (73504|0,73667|2) - col reverse(1<->3)

01:17:580 (77580|5) - move to 1?
I implemented the rest and made further minor adjustment!! thank you its very helpful >_<

7k Rebirth
00:00:257 - there is no sound. u should start from 00:00:298 -
^ this is likely to be unaranked. cuz ghost sounding.
actually this one is correct, i've checked it multiple times with 0 sfx 100music over 25% playback. i moved the short notes up by 1/16 because the earlier pattern is too early for SN, but for LN its already correct. I only use it for rebirth because on lower diffs i think it wont be necessary to be this strict on placement (strict as in accurately following the music)

00:10:895 (10895|1) - move to 5? like insane mod.

00:29:156 (29156|5,29238|4,29319|3) - move one right and 00:29:482 (29482|2) - move to 6

01:06:330 (66330|6) - move to 5 like insane mod same reason as insane
I implemented the rest and made further minor adjustment!! thank you its very helpful >_<

4K HD
00:28:830 (28830|0) - move to 3
00:52:634 (52634|0) - move to 3
I implemented all and made further minor adjustment!! thank you its very helpful >_<

4K INS
4K INS
00:29:156 (29156|1,29238|0,29319|1,29482|0,29645|1) - suggestion. ▽


00:36:656 (36656|0) - move to 4 and 00:36:819 (36819|3) - move to 3 or 1?

I implemented all and made further minor adjustment!! thank you its very helpful >_<

good luck :d
Aruel
7K insane
00:00:298 (298|2) - https://osu.ppy.sh/ss/2906796
00:02:254 (2254|1)~00:02:295 (2295|2) - http://osu.ppy.sh/ss/2906810

I think like this correction, it'd be a good idea.

7K Rebirth
00:00:257 (257|1) - I think it's fine that by removing this.
00:01:357 (1357|5) - https://osu.ppy.sh/ss/2906826] This proposed change that could be better for you.
00:02:254 ~ 00:02:417 - https://osu.ppy.sh/ss/2906836 I think it's a good idea to this change.
00:36:493 (36493|3),00:36:547 (36547|4) - Looks good is better to change to this normal note.

It is only a my opinion. :)
Pow-
heyouu :3 :3

as u want i'll mod for 7K Insane & Rebirth

1|2|3|4|5|6|7|

7K IN
00:05:515 (5515|6) - add one ??
00:07:471 (7471|4) - ^
00:09:428 (9428|6) - ^
00:14:319 (14319|2,14645|2) - move to 2
00:17:580 (17580|5) - to 7
00:25:080 (25080|4) - to 6
00:26:874 (26874|4) - to 7 avoid mini jack :3
00:26:874 (26874|4) - how about like this ?? http://puu.sh/gGWHq/ed4d6de067.jpg

7K Rebirth
00:30:950 (30950|3) - to 2
01:08:287 (68287|6) - move to 5 ???
01:08:613 (68613|3) - to 3
01:18:395 (78395|5) - ^

hope it's useful :3 i haven't much experience about 7k stuff
GL~~ :D
Topic Starter
schwarzvgrune

-[BURGERKILL]- wrote:

heyouu :3 :3

as u want i'll mod for 7K Insane & Rebirth

1|2|3|4|5|6|7|

7K IN
00:05:515 (5515|6) - add one ??
00:07:471 (7471|4) - ^
00:09:428 (9428|6) - ^
00:14:319 (14319|2,14645|2) - move to 2
00:17:580 (17580|5) - to 7 no
00:25:080 (25080|4) - to 6
00:26:874 (26874|4) - to 7 avoid mini jack :3 i put there on purpose because of the pitch of the beat,
00:26:874 (26874|4) - how about like this ?? http://puu.sh/gGWHq/ed4d6de067.jpg this pic is different with the part on that time period, you sure you copy the correct one?



7K Rebirth
00:30:950 (30950|3) - to 2 revamped a bit to follow the pitch.
01:08:287 (68287|6) - move to 5 ??? no. pattern.
01:08:613 (68613|3) - to 3
01:18:395 (78395|5) - ^

hope it's useful :3 i haven't much experience about 7k stuff
GL~~ :D
not noted in BOLD = implemented, thanks
Aruel
7k Insane
00:05:026 (5026|0) - move to 5
00:11:058 (11058|2,11058|0) - end to 00:11:384
00:13:015 (13015|0) - changes to long note and finish it 00:13:341
00:13:586 (13586|6) - move to 5
00:13:667 (13667|4) - move to 7
00:15:624 (15624|2) - move to 6
00:17:906 (17906|2) - finish it 00:18:558
00:27:200 (27200|4) - move to 4
00:27:363 (27363|3) - move to 3
00:28:830 (28830|6) - delete it
00:36:167 (36167|1) - move to 1
00:36:167 (36167|2) - move to 2
00:36:493 (36493|3) - move to 3
01:06:819 (66819|6) - move to 3
01:14:890 (74890|5) - move to 1

7k Rebirth
00:15:950 (15950|3) - finish it 00:16:439
00:16:928 (16928|6) - delete it
00:17:906 (17906|2) - finish it 00:18:558
00:21:167 (21167|2) - move to 5
00:22:471 (22471|3) - move to 6
00:25:406 (25406|6) - move to 5
00:28:341 (28341|0) - move to 3
00:36:493 (36493|3,36547|4) - changes to normal note
00:38:450 (38450|2,38504|3) - changes to normal note
00:47:254 (47254|2,47308|3) - changes to normal note
00:55:080 (55080|2,55134|3) - changes to normal note
01:07:961 (67961|6) - delete it.
01:08:287 (68287|6) - move to 3

Sorry :cry: In the evening, was treated in a hurry to be able to have Personal work.
Kruzon


Hi, as usual my 7k modding column format: 1 l 2 l 3 l 4 l 5 l 6 l 7
Sorry, I'm the very definition of lazy itself, I'll only be modding your 7K Insane

7K Insane

Pitch Relevancy and Pattern


*00:10:080 (10080|1,10080|3,10080|5,10080|0,10243|4,10325|5,10406|6,10569|2,10569|5,10569|3,10732|4) -
open reference mode and refer to your 7K Rebirth- Avoid cloning notes if possible, give more variety to your pattern

* 00:19:863 (19863|1,20189|1,20515|1) - feels rather bland, how about moving 00:20:189 (20189|1) - to 3, resuming staircase 00:19:537 (19537|0,19863|1,20189|2) - , and
00:20:515 (20515|2) - move this long note to 2,
00:20:515 (20515|1) - move this single note to 3, pattern repetition of 00:20:189 (20189|2,20189|5,20515|2,20515|5) - due to same sound

* Conflicted notes with 7K Rebirth
01:00:950 (60950|0,60950|4,60950|5,60950|1,61113|2,61194|3,61276|4,61439|6,61439|2,61439|5,61602|4) -
01:05:678 (65678|6,65841|1,65841|5,65841|2,65841|3,66004|4,66004|0,66086|5,66167|1,66167|6) -
01:06:330 (66330|2,66493|5,66493|3,66656|6,66656|4,66819|1,66819|6,66819|0,66819|5) -
Suggest to re-pattern-

On the side note:
In my opinion, if you decided to make a new difficulty, you should already have pattern idea in mind beforehand. Basing one difficulty's platform
to another difficulty is indeed normal things to do, but that's more the reason why you should open reference mode before starting to mod-
Not gonna prolong my essay, but i hope you know why I do not recommend excessive clone notes*

* 00:15:950 (15950|2) - pitch-wise, this long note is better off at the right side of the column (5/6/7) your pick
00:19:863 (19863|4) - recommended to move on 6 (00:20:189 (20189|5,20515|5) - need new place, leave it in your hand)

* 00:31:276 (31276|0) - perhaps move to 5, the jack 00:31:276 (31276|0,31602|0) - doesn't fit well

*00:35:515 (35515|1,35515|5) - 2 long notes would play well here, feels like momentum is building up here- Suggest to turn 00:35:515 (35515|1) - into a long note, matching the other long note 00:35:841 (35841|1) - you may move this conflicted notes somewhere else, your choice


Notes Consistency

Hmm.. to be honest I think this 7k difficulty, especially Rebirth are intensely over-chord.. The idea is like, umm It's like wearing swim-suits when going to sleep instead of pajamas, or using a kitchen knife to cut off woods instead of an axe- I really think this map should stay relaxing as it sound.. This is merely my opinion, just that I'd like you to think why I suggest so*

* Several notable inconsistent notes are as following:

00:12:037 (12037|6,12037|4,12037|0) - Quiet start here, heavy notes density here feels wrong- Deleting 1 note will break pattern here, so here's a tip for you: 00:12:037 (12037|6,12037|0) - may be used as long note instead----- Now try to re-pattern it

* Feels unbiased, when 00:19:863 (19863|6,19863|1,19863|0) - with base 3 notes, yet 00:20:189 (20189|5,20189|2,20515|2,20515|5) - with clap sound
and even clap hit-sound under-powered- Generally, 00:20:189 (20189|5,20189|2) - should have denser notes than 00:19:863 (19863|4,19863|6,19863|0,19863|1) -

* On the related notes, 00:19:863 (19863|4,19863|6,19863|0,19863|1) - with base of 4 notes, but 00:21:819 (21819|6,21819|1) - with louder sound
only have 2 notes,

* 00:24:428 (24428|0,24754|1,24754|0) - should have the same notes density, and aligned on same column, refer to the sound

Diving even further will resulting in massive pattern destruction, this is how important notes consistency is. I'm a sadist but i don't really enjoy destroying
other's masterpiece, lol



Pattern Variation


*00:52:145 (52145|3) - Listen to the instrument playing here, noticed any unique sound? Found it? Alright, now I'd like you to give fixed pattern
solely for this sound. Yes, fixed pattern, means fixed note placement/ column. Why? Try to separate it from the rest of the randomly plotted notes,
give the notes re-presenting the instrument meaning- Well, here's another one with similar instrument: 00:56:058 (56058|1) -


Conclusion


* Go in-depth in self-modding your map
* Open reference mode while modding
* Apply repetition of pattern across the map accordingly, while playing it, feels like it gives off random vibes, my fingers twisted even more than usual,
I'll be going to hospital after this

** Despite being over-chord, most of the notes are placed correctly, pitch-wise. Also, I thought the long notes were placed for fun/ randomly, but I realized
they sync-in with the instruments, therefore have meanings, I'd commend you for that

Last but not least, good luck with your map, and go for the rank c:
Topic Starter
schwarzvgrune
SPOILER

_FrEsH_ChICkEn_ wrote:

7K insane
00:00:298 (298|2) - https://osu.ppy.sh/ss/2906796
00:02:254 (2254|1)~00:02:295 (2295|2) - http://osu.ppy.sh/ss/2906810 no. pitch wise my placement is correct.

I think like this correction, it'd be a good idea.

7K Rebirth
00:00:257 (257|1) - I think it's fine that by removing this.
00:01:357 (1357|5) - https://osu.ppy.sh/ss/2906826] This proposed change that could be better for you.
00:02:254 ~ 00:02:417 - https://osu.ppy.sh/ss/2906836 I think it's a good idea to this change.
no to all, made minor improvement for hand balance, but no changes for suggested change, i'm following the pitch, strictly speaking

00:36:493 (36493|3),00:36:547 (36547|4) - Looks good is better to change to this normal note. this one is for fun, and also following pitch so no

It is only a my opinion. :)
thanks for your mod >w<b


SPOILER

_FrEsH_ChICkEn_ wrote:

7k Insane
00:05:026 (5026|0) - move to 5
00:11:058 (11058|2,11058|0) - end to 00:11:384
00:13:015 (13015|0) - changes to long note and finish it 00:13:341 nop. pitch.
00:13:586 (13586|6) - move to 5
00:13:667 (13667|4) - move to 7
00:15:624 (15624|2) - move to 6
00:17:906 (17906|2) - finish it 00:18:558
00:27:200 (27200|4) - move to 4
00:27:363 (27363|3) - move to 3
00:28:830 (28830|6) - delete it
00:36:167 (36167|1) - move to 1
00:36:167 (36167|2) - move to 2
00:36:493 (36493|3) - move to 3
01:06:819 (66819|6) - move to 3
01:14:890 (74890|5) - move to 1 changed

not noted = not implemented.. you didnt take pitch into consideration.

7k Rebirth
00:15:950 (15950|3) - finish it 00:16:439
00:16:928 (16928|6) - delete it
00:17:906 (17906|2) - finish it 00:18:558
00:21:167 (21167|2) - move to 5
00:22:471 (22471|3) - move to 6
00:25:406 (25406|6) - move to 5
00:28:341 (28341|0) - move to 3
00:36:493 (36493|3,36547|4) - changes to normal note
00:38:450 (38450|2,38504|3) - changes to normal note
00:47:254 (47254|2,47308|3) - changes to normal note
00:55:080 (55080|2,55134|3) - changes to normal note
01:07:961 (67961|6) - delete it.
01:08:287 (68287|6) - move to 3

made overall minor adjustment, thanks for your mods!

Sorry :cry: In the evening, was treated in a hurry to be able to have Personal work.

SPOILER

Kruzon wrote:



Hi, as usual my 7k modding column format: 1 l 2 l 3 l 4 l 5 l 6 l 7
Sorry, I'm the very definition of lazy itself, I'll only be modding your 7K Insane

7K Insane

Pitch Relevancy and Pattern


*00:10:080 (10080|1,10080|3,10080|5,10080|0,10243|4,10325|5,10406|6,10569|2,10569|5,10569|3,10732|4) -
open reference mode and refer to your 7K Rebirth- Avoid cloning notes if possible, give more variety to your pattern
hmmm, changed the pattern and make it a little bit harder on rebirth

* 00:19:863 (19863|1,20189|1,20515|1) - feels rather bland, how about moving 00:20:189 (20189|1) - to 3, resuming staircase 00:19:537 (19537|0,19863|1,20189|2) - , and
00:20:515 (20515|2) - move this long note to 2,
00:20:515 (20515|1) - move this single note to 3, pattern repetition of 00:20:189 (20189|2,20189|5,20515|2,20515|5) - due to same sound
modified

* Conflicted notes with 7K Rebirth
01:00:950 (60950|0,60950|4,60950|5,60950|1,61113|2,61194|3,61276|4,61439|6,61439|2,61439|5,61602|4) -
01:05:678 (65678|6,65841|1,65841|5,65841|2,65841|3,66004|4,66004|0,66086|5,66167|1,66167|6) -
01:06:330 (66330|2,66493|5,66493|3,66656|6,66656|4,66819|1,66819|6,66819|0,66819|5) -
Suggest to re-pattern-
all modified for rebirth, i do have the pattern in mind, but my lack of flexibility causes this (i think the pattern in insane is good so i thought not changing it since i couldn't think of any pattern that is "better" than the insane one.) so i was afraid that the pattern wouldn't be good if i change it even if i know how to change it.

On the side note:
In my opinion, if you decided to make a new difficulty, you should already have pattern idea in mind beforehand. Basing one difficulty's platform
to another difficulty is indeed normal things to do, but that's more the reason why you should open reference mode before starting to mod-
Not gonna prolong my essay, but i hope you know why I do not recommend excessive clone notes*

* 00:15:950 (15950|2) - pitch-wise, this long note is better off at the right side of the column (5/6/7) your pick
those 3 LN have the same sound though, thats why i put it there/

00:19:863 (19863|4) - recommended to move on 6 (00:20:189 (20189|5,20515|5) - need new place, leave it in your hand)
revamped a bit, but the LN stays

* 00:31:276 (31276|0) - perhaps move to 5, the jack 00:31:276 (31276|0,31602|0) - doesn't fit well
revamped a bit while maintaining pitch relevancy'

*00:35:515 (35515|1,35515|5) - 2 long notes would play well here, feels like momentum is building up here- Suggest to turn 00:35:515 (35515|1) - into a long note, matching the other long note 00:35:841 (35841|1) - you may move this conflicted notes somewhere else, your choice
great idea, thanks<3

Notes Consistency

Hmm.. to be honest I think this 7k difficulty, especially Rebirth are intensely over-chord.. The idea is like, umm It's like wearing swim-suits when going to sleep instead of pajamas, or using a kitchen knife to cut off woods instead of an axe- I really think this map should stay relaxing as it sound.. This is merely my opinion, just that I'd like you to think why I suggest so*
yeah i do realise that.. i asked quite a lot of high ranked players ( <1000 rank) to test play rebirth. they found them fine and interesting (because of many LNs, making it more difficult to play) rebirth is meant to be difficult anyways, and i do follow the song. but i'll think about this more.


* Several notable inconsistent notes are as following:

00:12:037 (12037|6,12037|4,12037|0) - Quiet start here, heavy notes density here feels wrong- Deleting 1 note will break pattern here, so here's a tip for you: 00:12:037 (12037|6,12037|0) - may be used as long note instead----- Now try to re-pattern it
originally i did that, but i thought it will be too difficult because pharos' HD is only 2.3 star. mine is 3.6 (actual diffs much higher than that because many LNs utilisation) i don't know whether this will cause problem or not, but i'll revamp back and use my original pattern of LN SN SN for the chord.

* Feels unbiased, when 00:19:863 (19863|6,19863|1,19863|0) - with base 3 notes, yet 00:20:189 (20189|5,20189|2,20515|2,20515|5) - with clap sound
and even clap hit-sound under-powered- Generally, 00:20:189 (20189|5,20189|2) - should have denser notes than 00:19:863 (19863|4,19863|6,19863|0,19863|1) - added a note for the whole pattern.

* On the related notes, 00:19:863 (19863|4,19863|6,19863|0,19863|1) - with base of 4 notes, but 00:21:819 (21819|6,21819|1) - with louder sound
only have 2 notes,
delete one there, idk if this will break the pattern or not ;w;

* 00:24:428 (24428|0,24754|1,24754|0) - should have the same notes density, and aligned on same column, refer to the sound

Diving even further will resulting in massive pattern destruction, this is how important notes consistency is. I'm a sadist but i don't really enjoy destroying
other's masterpiece, lol



Pattern Variation


*00:52:145 (52145|3) - Listen to the instrument playing here, noticed any unique sound? Found it? Alright, now I'd like you to give fixed pattern
solely for this sound. Yes, fixed pattern, means fixed note placement/ column. Why? Try to separate it from the rest of the randomly plotted notes,
give the notes re-presenting the instrument meaning- Well, here's another one with similar instrument: 00:56:058 (56058|1) -
revamped a bit, yes i notice that sound, i forgot why didnt i add that for 7K LOL, ill do that. your mod is extremely helpful as always, i will make considerable change on rebirth and insane

Conclusion


* Go in-depth in self-modding your map
* Open reference mode while modding
* Apply repetition of pattern across the map accordingly, while playing it, feels like it gives off random vibes, my fingers twisted even more than usual,
I'll be going to hospital after this

** Despite being over-chord, most of the notes are placed correctly, pitch-wise. Also, I thought the long notes were placed for fun/ randomly, but I realized
they sync-in with the instruments, therefore have meanings, I'd commend you for that

Last but not least, good luck with your map, and go for the rank c:
thank you for your help its always helpful >_<b
Arzenvald
hahay, nice map is nice

[General]
keysound have no delay, checked~

unused keysound file.. hmm.. http://puu.sh/gJ1sZ.txt
i found LR_Kick Normal .wav not used in all diffs, hence its should removed..

timing preview snapped at 00:00:000 - ==a hmm... for safety purpose, could you move it to 00:00:134 - or 00:00:053 - ? to make sure the timing preview snapped at the time signature

BG, ok~

metadata seems confirmed.. =w=

i will take a look at the pattern later.. and for now i only notice
7K Rebirth : 01:20:515 (80515|5) - need finish hitsound i guess

good luck!
Nivrad00
hiya! M4M

|1|2|3|4|5|6|7|
[Pharos' 7K Easy]
00:58:993 - the patterns are really favoring the left side for like 7 measures. Maybe spread it out a little
00:31:276 - thought this note felt weird because most of the other notes follow the melody. I see what you're doing though
LN endings are a bit inconsistent. For sounds that end slightly before the next sound, some LNs cut off early (like 00:43:341 and 00:14:971 /) and other LNs go all the way to the next note (like 00:12:037 and 00:23:287 /).
[Pharos' 7K Normal]
00:48:884 - awkward pattern >.>
01:21:004 - I think you should add a single note here. Without a single note, the ending of this LN doesn't seem to fit P:
[Pharos' 7K Hard]
00:33:192 - this LN ending is slightly off :b
00:37:308 - I feel like this LN is misplaced
the LN endings are inconsistent again, like in 7K Easy

Uhhhhh no suggestions on Insane or Rebirth

Good luck getting ranked o/
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