it would be great
we wont have to play multi player finaly !!
we wont have to play multi player finaly !!
You are wrong here. The "backbone" is *not* IRC; it's completely custome. Which is why it differs from IRC in many ways. Not saying that technically adding these features is hard, so there's obviously other reasons they don't exist, right?Shadowriver wrote:
I surprised that this game use IRC as a chat backbone yet it fails to use main IRC feature, which is creation of your own chanells, i don't see reason why is that. Non standard used #spectator and #multiplayer can be blocked from manual creation, unofficial channels don't need to be listed there for official once are still have there spotlight and and be modded properly, there still some range of permission levels that can be created no to mention they don't need to exposed (like sysop is usually not). IRC supports password channels (k mode), also invite based private channels (i mode). Team chats kind of solve some of problem, but still i got feeling that IRC is not really utilized properly in osu.
If I do that I will probably end up with 2 new seconds of the map after 2 hours lolololKibbleru wrote:
i totally support this, i still want to chat with a group of people while editing my map..
[ S a k u r a ] wrote:
If I do that I will probably end up with 2 new seconds of the map after 2 hours lolololKibbleru wrote:
i totally support this, i still want to chat with a group of people while editing my map..
Probably it won't take too long anymore :3Kaguya Hourain wrote:
Request: 5 years ago.
Votes: 2038.
Please.
i hope not :3[-MrSergio-] wrote:
Probably it won't take too long anymore :3Kaguya Hourain wrote:
Request: 5 years ago.
Votes: 2038.
Please.
That's weird and barely likely to be noticed ;vxXavocadoXx wrote:
For the whole topic, overall good idea. Maybe ask Microsoft how Skype group chats work
-xAvo