hello, in game req
I think that's it from me. Good luck!
[General]
I feel like you need a less dense and less complicated diff for standard, since this normal is quite dense in notes, trying to get all the rhythms into a normal difficulty; perhaps get someone to make a beginner difficulty and make the normal difficulty a bit harder to get normal star rating? Otherwise this set is really nice.
[KwaN's Normal]
00:52:634 (1) - Clap on head?
00:56:920 (1) - I think that this slider's change in direction should land right on the white beat instead of a little after. It's a strong beat, so even though there isn't any audible effect corresponding to the beat, the change in cursor direction would be able to do the trick.
00:58:527 (3) - Shouldn't this lead into the next circle more directly
00:59:866 (5) - This calls for a soft-finish for the impact, normal-whistle doesn't really give that
01:27:187 (3,1) - Arrange so that these aren't touching? it looks kind of bad barely touching like that.
01:28:527 (1) - Missing clap at end
Nice difficulty!
[KwaN's Hard]
01:26:383 (1) - Unsnapped slider tail
00:15:670 (1) - Perhaps this blanket around 00:17:812 (1) - 's head can look better
00:59:867 (2) - Soft-finish on head?
01:09:777 (2) - I recommend moving this to around 224|344, the two circles are different
01:04:420 (4,5,6) - Having the triplet stack start on a solid quarter beat instead of an eighth makes this inconsistent. Personally I'm not really fond of this whole combo and would change it to something like this:
https://osu.ppy.sh/ss/2818780
Your choice on how you want it though, I just think the triplet should start on red tick instead of white
01:12:455 (3,4,5,6,7) - Having these two stacks next to each other can be confusing
01:32:277 (4) - Maybe move this down so that it flows from (2) - (4) in a zigzag motion, giving impact to (3)? Move the following slider after, ofc.
[Deceit's Rain]
Lol, it just suddenly gets complicated at the beginning
Also, you should've hitsounded it like the standard difficulties, they sound way better
00:05:759 (1) - Move slider tail to the right of the slider head so that the direction goes right -> left instead of left -> right
00:09:777 (3) - you should move this closer to the previous slider, it feels weird to have to dash on the slider tail
00:33:884 (1,3) - these sliders play better when bent outwards and get hyper imo
00:35:223 (2) - You should remove this circle to give more impact to the previous one and not make the movement seem too forced
00:37:902 (1) - ctrl+g?
00:42:455 (1) - would be nice if you put this further away from the slider so that it takes a hyper to hit this, or else this jump is really hard
01:06:295 (1,2,3) - make (2) equal in distance from (1) and (3)?
01:07:634 (4) - Make this hyper to impact the next slider more. The full screen hyper jumps aren't really challenging at this BPM tbh, and this is like the pinnacle of the map.
01:07:902 (1,2,3,4,5) - this pattern just seems off. the other times where you put 1/4 sliders on blue ticks were okay, but this time it just doesn't feel right and jumps aren't so smooth. I think the pattern would work way better with dashes like this:
http://puu.sh/gaT08/2d1f9fd04c.jpg
01:18:348 (1,2,3) - Make pattern rhythm be like for variety. Also if you do this, i recommend 2-3 and 4-5 be stacked outwards
01:32:277 (5,6) - Maybe you could make this a bigger jump, since pretty much last sounds; you could place it around x304?
01:32:857 (1,2,3,4) - I feel like this should all be one color, so make it a reverse slider instead on the opposite side for movement effect? And also, the sounds aren't on 1/8 beats, they're on 1/12ths.
All of what I mean in this suggestion.
I feel like you need a less dense and less complicated diff for standard, since this normal is quite dense in notes, trying to get all the rhythms into a normal difficulty; perhaps get someone to make a beginner difficulty and make the normal difficulty a bit harder to get normal star rating? Otherwise this set is really nice.
[KwaN's Normal]
00:52:634 (1) - Clap on head?
00:56:920 (1) - I think that this slider's change in direction should land right on the white beat instead of a little after. It's a strong beat, so even though there isn't any audible effect corresponding to the beat, the change in cursor direction would be able to do the trick.
00:58:527 (3) - Shouldn't this lead into the next circle more directly
00:59:866 (5) - This calls for a soft-finish for the impact, normal-whistle doesn't really give that
01:27:187 (3,1) - Arrange so that these aren't touching? it looks kind of bad barely touching like that.
01:28:527 (1) - Missing clap at end
Nice difficulty!
[KwaN's Hard]
01:26:383 (1) - Unsnapped slider tail
00:15:670 (1) - Perhaps this blanket around 00:17:812 (1) - 's head can look better
00:59:867 (2) - Soft-finish on head?
01:09:777 (2) - I recommend moving this to around 224|344, the two circles are different
01:04:420 (4,5,6) - Having the triplet stack start on a solid quarter beat instead of an eighth makes this inconsistent. Personally I'm not really fond of this whole combo and would change it to something like this:
https://osu.ppy.sh/ss/2818780
Your choice on how you want it though, I just think the triplet should start on red tick instead of white
01:12:455 (3,4,5,6,7) - Having these two stacks next to each other can be confusing
01:32:277 (4) - Maybe move this down so that it flows from (2) - (4) in a zigzag motion, giving impact to (3)? Move the following slider after, ofc.
[Deceit's Rain]
Lol, it just suddenly gets complicated at the beginning
Also, you should've hitsounded it like the standard difficulties, they sound way better
00:05:759 (1) - Move slider tail to the right of the slider head so that the direction goes right -> left instead of left -> right
00:09:777 (3) - you should move this closer to the previous slider, it feels weird to have to dash on the slider tail
00:33:884 (1,3) - these sliders play better when bent outwards and get hyper imo
00:35:223 (2) - You should remove this circle to give more impact to the previous one and not make the movement seem too forced
00:37:902 (1) - ctrl+g?
00:42:455 (1) - would be nice if you put this further away from the slider so that it takes a hyper to hit this, or else this jump is really hard
01:06:295 (1,2,3) - make (2) equal in distance from (1) and (3)?
01:07:634 (4) - Make this hyper to impact the next slider more. The full screen hyper jumps aren't really challenging at this BPM tbh, and this is like the pinnacle of the map.
01:07:902 (1,2,3,4,5) - this pattern just seems off. the other times where you put 1/4 sliders on blue ticks were okay, but this time it just doesn't feel right and jumps aren't so smooth. I think the pattern would work way better with dashes like this:
http://puu.sh/gaT08/2d1f9fd04c.jpg
01:18:348 (1,2,3) - Make pattern rhythm be like for variety. Also if you do this, i recommend 2-3 and 4-5 be stacked outwards
01:32:277 (5,6) - Maybe you could make this a bigger jump, since pretty much last sounds; you could place it around x304?
01:32:857 (1,2,3,4) - I feel like this should all be one color, so make it a reverse slider instead on the opposite side for movement effect? And also, the sounds aren't on 1/8 beats, they're on 1/12ths.
All of what I mean in this suggestion.
I think that's it from me. Good luck!