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Nightwish - I Want My Tears Back

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Karen

Hakurei Yoru wrote:

确实厉害
再留个名
刷个post
Topic Starter
EncoreW

Kagamine Ren wrote:

Hakurei Yoru wrote:

确实厉害
再留个名
刷个post

真够无聊
AIR
hey ~/
from qqqun
[Irreparable]
  1. 00:19:209 (3,4,5) - 鼓点听起来适合单点跳一跳 ;D
  2. 00:29:707 (1) - 这一节器声3,4高于两边,可以试着按这个下梗
  3. 00:56:277 (3) - 不太顺,试下竖直走向
  4. 00:57:134 (6,7,8) - 这三只往前半拍起白线比较合适,还能空出后面的大白,像这里03:10:410 (1,2,3) -
  5. 01:00:777 (3,4) - 01:24:775 (4,5) - 02:09:343 (2,3) - 02:33:341 (4,5) - 02:47:055 (4,5) - 04:26:476 (4,5) - 04:40:190 (4,5) - ctrl+g更合拍
  6. 01:06:990 (1) - 两个重音用折返压有点可惜
  7. 01:07:955 (9,10) - 蓝线也填上不,听上去更丰满
  8. 01:17:275 (1,2,3) - 02:25:841 (1,2,3) - 04:32:689 (1,2,3) - 三连和条换下次序,有点多没全列,改的话自己翻
  9. 01:30:132 (1) - 这只听起来比前面那只高点,拉到左上挺好,02:38:699 (1) - 04:31:834 (1) - 类似
  10. 01:41:274 (1,2) - 不够炫酷,白让人家嚎那几嗓子了,试下
    03:03:554 (1,2) - 04:56:689 (1,2) - 类似
  11. 03:19:624 (1,2,3,4,5) - 我觉得这个梗就很合拍,后面比较长的一段多出些花样会提升乐趣度
Topic Starter
EncoreW

AIR wrote:

hey ~/
from qqqun
[Irreparable]
  1. 00:19:209 (3,4,5) - 鼓点听起来适合单点跳一跳 ;D 这里我不是摆了小跳吗
  2. 00:29:707 (1) - 这一节器声3,4高于两边,可以试着按这个下梗
  3. 00:56:277 (3) - 不太顺,试下竖直走向 改成别的了,竖着走向的话间距就会出现问题
  4. 00:57:134 (6,7,8) - 这三只往前半拍起白线比较合适,还能空出后面的大白,像这里03:10:410 (1,2,3) -
  5. 01:00:777 (3,4) - 这里的话3反而没鼓点4有鼓点啊01:24:775 (4,5) - 02:09:343 (2,3) - 这里2的滑条尾没鼓点啊反而是2的开头是新的一个音节开始的地方3这个地方又刚好有鼓点02:33:341 (4,5) - 02:47:055 (4,5) - 04:26:476 (4,5) - 04:40:190 (4,5) - ctrl+g更合拍 别的地方倒是都改了
  6. 01:06:990 (1) - 两个重音用折返压有点可惜 改了
  7. 01:07:955 (9,10) - 蓝线也填上不,听上去更丰满 填满了,丰满倒是没怎么听出来。。
  8. 01:17:275 (1,2,3) - 02:25:841 (1,2,3) - 04:32:689 (1,2,3) - 三连和条换下次序,有点多没全列,改的话自己翻 都改了
  9. 01:30:132 (1) - 这只听起来比前面那只高点,拉到左上挺好,02:38:699 (1) - 04:31:834 (1) - 类似 都改了
  10. 01:41:274 (1,2) - 不够炫酷,白让人家嚎那几嗓子了,试下
    03:03:554 (1,2) - 04:56:689 (1,2) - 类似 都改了
  11. 03:19:624 (1,2,3,4,5) - 我觉得这个梗就很合拍,后面比较长的一段多出些花样会提升乐趣度 后面比较长的一段节奏都差不多,用的梗大概相差也不会太大。。
z1085684963
[Irreparable]
00:05:281 (1,2,3,4) - 音量20或者直接消音我觉得不错
01:00:134 (1,2,3,4) - 这里节奏换成两个1/1滑条比较好
01:01:419 (5) - blanket
01:09:026 (2,3,4,5) - overmap
01:25:417 (6) - blanket
01:35:381 (2,4) - overmap删
02:13:200 (4,5,6) - 摆成三角形吧
02:17:592 (2,3,4,5) - overmap
02:43:947 (2,4) - overmap删
04:19:834 (1) - 其实1.5sv足够了2.0要出事
04:37:082 (2,4) - overmap删
04:50:796 (2,4) - ^


做的很棒,图看起来就像英文歌连复制粘贴的都像
Topic Starter
EncoreW

z1085684963 wrote:

[Irreparable]
00:05:281 (1,2,3,4) - 音量20或者直接消音我觉得不错
01:00:134 (1,2,3,4) - 这里节奏换成两个1/1滑条比较好 两个是放不下的,而且音节和鼓点加起来明显多于两个1/1也就是4个
01:01:419 (5) - blanket 这地方没问题啊
01:09:026 (2,3,4,5) - overmap 改了
01:25:417 (6) - blanket 这地方也没问题啊
01:35:381 (2,4) - overmap删 。。这里删了为啥后面不删?
02:13:200 (4,5,6) - 摆成三角形吧 连打摆成三角形?
02:17:592 (2,3,4,5) - overmap 改了
02:43:947 (2,4) - overmap删 和之前一样
04:19:834 (1) - 其实1.5sv足够了2.0要出事 改了
04:37:082 (2,4) - overmap删 和之前一样
04:50:796 (2,4) - ^


做的很棒,图看起来就像英文歌连复制粘贴的都像
Mystyk
Hi! Mod from my mod queue.

[Irreparable]
  1. 00:31:850 (3) - you should add a finish to the sliderbeginning (with normal or soft sampleset)
  2. 00:36:671 - add hit circle to be consistent with previous patterns 00:38:707 (1,2,3) - and because there is clearly a sound there
  3. 00:40:099 - add hit circle same reason as above ^
  4. 01:12:561 (3) - this should be normal sampleset not drums, I don't really understand why you used drum sampleset here but used normal sampleset at the other places o.o
  5. 01:12:990 (5) - this has no hitsounds at all at the sliderend, so use normal sampleset
  6. 01:29:275 (1) - add finish
  7. 01:30:989 (1) - add finish
  8. 01:32:703 (3) - ^

    Well etc...I think you should really get a good hitsound mod on this map, it feels like the big beats are not emphasized enough, but that might be just me.
    for example here
  9. 02:24:127 (1) - this is one of the biggest beats but it sounds the softest :C
  10. 02:25:842 (1) - ^...etc.
    Actually...you barely use hitsounds, so I would highly advise you to work on that, also see this point from the ranking criteria:
    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping.
    Also, for example at places like this
  11. 01:36:560 (3) - you could use normal sampleset + soft addition whistle
  12. 01:37:416 (3) - same here ^
  13. 01:38:274 (2) - same at the sliderbeginning...etc. I hope you can follow this pattern

    Apart from hitsounds...
  14. 01:47:273 (3) - this should be shortened and the stream should start earlier http://puu.sh/fZqCN/2633f6b540.jpg because of the sounds in the music
  15. 03:09:553 (3) - same here ^
  16. 03:19:624 (1,2,3,4,5) - this pattern played kind of bad in my opinion, I would rather do it like this - http://puu.sh/fZqKk/9082062116.jpg
  17. 03:20:481 (1,2,3,4,5) - same here ^
  18. 03:39:552 (1) - 03:52:836 (8) - this part has too low volume imo and of course no hitsounds? you should add a lot of hitsounds (where it fits of course)
  19. 03:53:907 (1,2,3,4,5,1,2,3,4,5) - same that I mentioned here 01:47:273 (3) -
  20. 04:06:120 (2) - why not use a triplet here? I can hear the drums in the music, moreover please don't map in 1/16, use 1/4 because you can see the slider ends on the wrong tick - http://puu.sh/fZr1y/6cea3527d3.jpg it should be like this - http://puu.sh/fZr29/7d96b18cb4.jpg - but as I suggested - http://puu.sh/fZr2Y/72d1d3140f.jpg
  21. 04:19:834 (1) - why such a low volume again? :C it should be louder in my opinion especially because the song is at its peak, well anyway 75% is not that low but it is hard to hear because you used soft sampleset here, so I would add hitsounds just like you added here 04:19:405 (5) -
Also, I think 1,6 slider velocity is a bit too slow for 140 BPM Marathon difficulty, but I don't want to make you remap it >.<

You should get some more mods, it's not a bad map though, good luck!
Topic Starter
EncoreW

Mystyk wrote:

Hi! Mod from my mod queue.

[Irreparable]
  1. 00:31:850 (3) - you should add a finish to the sliderbeginning (with normal or soft sampleset) fixed
  2. 00:36:671 - add hit circle to be consistent with previous patterns 00:38:707 (1,2,3) - and because there is clearly a sound there fixed
  3. 00:40:099 - add hit circle same reason as above ^ fixed
  4. 01:12:561 (3) - this should be normal sampleset not drums, I don't really understand why you used drum sampleset here but used normal sampleset at the other places o.o fixed
  5. 01:12:990 (5) - this has no hitsounds at all at the sliderend, so use normal sampleset i see
  6. 01:29:275 (1) - add finish okay
  7. 01:30:989 (1) - add finish okay
  8. 01:32:703 (3) - ^ okay

    Well etc...I think you should really get a good hitsound mod on this map, it feels like the big beats are not emphasized enough, but that might be just me.
    for example here
  9. 02:24:127 (1) - this is one of the biggest beats but it sounds the softest :C fixed
  10. 02:25:842 (1) - ^...etc. fixed
    Actually...you barely use hitsounds, so I would highly advise you to work on that, also see this point from the ranking criteria:
    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping.
    Also, for example at places like this
  11. 01:36:560 (3) - you could use normal sampleset + soft addition whistle fixed
  12. 01:37:416 (3) - same here ^ fixed
  13. 01:38:274 (2) - same at the sliderbeginning...etc. I hope you can follow this pattern fixed and all fixed in the similar place

    Apart from hitsounds...
  14. 01:47:273 (3) - this should be shortened and the stream should start earlier http://puu.sh/fZqCN/2633f6b540.jpg because of the sounds in the music fixed
  15. 03:09:553 (3) - same here ^ fixed
  16. 03:19:624 (1,2,3,4,5) - this pattern played kind of bad in my opinion, I would rather do it like this - http://puu.sh/fZqKk/9082062116.jpg
  17. 03:20:481 (1,2,3,4,5) - same here ^ i used many 5-note streames in this interlude so i try to this...and i think originally is a little better when i played this map...so sorry..
  18. 03:39:552 (1) - 03:52:836 (8) - this part has too low volume imo and of course no hitsounds? you should add a lot of hitsounds (where it fits of course)
  19. 03:53:907 (1,2,3,4,5,1,2,3,4,5) - same that I mentioned here 01:47:273 (3) - i think it's like 03:19:624 (1,2,3,4,5,1,2,3,4,5) - more....
  20. 04:06:120 (2) - why not use a triplet here? I can hear the drums in the music, moreover please don't map in 1/16, use 1/4 because you can see the slider ends on the wrong tick - http://puu.sh/fZr1y/6cea3527d3.jpg it should be like this - http://puu.sh/fZr29/7d96b18cb4.jpg - but as I suggested - http://puu.sh/fZr2Y/72d1d3140f.jpg oh i changed SV here but i forgot to changed it back so cause the wrong tick :D
  21. 04:19:834 (1) - why such a low volume again? :C it should be louder in my opinion especially because the song is at its peak, well anyway 75% is not that low but it is hard to hear because you used soft sampleset here, so I would add hitsounds just like you added here 04:19:405 (5) - fixed and add the volume to 100%
Also, I think 1,6 slider velocity is a bit too slow for 140 BPM Marathon difficulty, but I don't want to make you remap it >.<

You should get some more mods, it's not a bad map though, good luck! awesome hitsound mod but sorry i'm so noob D:
popner

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

有少量节奏问题。玩起来没有违和感,可以尝试rank。缺点是图一直在跳来跳去,没有表现出歌曲的张力。除了少部分贴合歌曲的梗外,大部分都是随机梗,并没有有针对性地用梗来形成风格。

举例说明

1.针对性用梗问题
01:09:562 (5,6) -
01:16:418 (4,5) -
01:17:275 (1,5) -
大量、无目的性地使用对称,让人产生审美疲劳,降低排列蕴含的信息量。

01:09:562 (5) -
01:12:990 (5) -
两节的同样位置,一个改变flow转圈方向而另一个没变,产生了不一致感。

01:22:418 (1) - 01:25:846 (1) -
这之间整体距离比较小,而
01:25:846 (1) - 01:29:275 (1) - 之间整体距离大。这种改变并没有音乐中的变化与之对应。

2.节奏错误
01:09:133 (2,3,4) -
01:29:703 (2,3,4) -
01:30:560 (2,3,4) -
音乐里没有三连,并且这么overmap三连也是违反乐理的。

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。
Topic Starter
EncoreW

popner wrote:

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

有少量节奏问题。玩起来没有违和感,可以尝试rank。缺点是图一直在跳来跳去,没有表现出歌曲的张力。除了少部分贴合歌曲的梗外,大部分都是随机梗,并没有有针对性地用梗来形成风格。

举例说明

1.针对性用梗问题
01:09:562 (5,6) -
01:16:418 (4,5) -
01:17:275 (1,5) -
大量、无目的性地使用对称,让人产生审美疲劳,降低排列蕴含的信息量。

01:09:562 (5) -
01:12:990 (5) -
两节的同样位置,一个改变flow转圈方向而另一个没变,产生了不一致感。

01:22:418 (1) - 01:25:846 (1) -
这之间整体距离比较小,而
01:25:846 (1) - 01:29:275 (1) - 之间整体距离大。这种改变并没有音乐中的变化与之对应。

2.节奏错误
01:09:133 (2,3,4) -
01:29:703 (2,3,4) -
01:30:560 (2,3,4) -
音乐里没有三连,并且这么overmap三连也是违反乐理的。

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。


FIXED111111
Start
妈呀我感觉没啥好改的了,,看了泡泡的摸顿时觉得自己图样

我唯一感觉就是重复梗有点多。。缺乏变化

可以尝试增加kiai段的DS

加一些连续短连切指?

长连打,二三十个的那种,也做一些吧?

04:40:404 (5,6,1) - 距离稍微短了点,感觉有点违和

重复梗换换摆法花样啥的吧,不然一个梗重复三四五六七八次还是挺渗人的

第一个kiai前20多秒的那段的DS我认为应该用在KIAI里面
Topic Starter
EncoreW

Remilia_CO wrote:

妈呀我感觉没啥好改的了,,看了泡泡的摸顿时觉得自己图样

我唯一感觉就是重复梗有点多。。缺乏变化 有些地方大约是偷了一点点懒OTL

可以尝试增加kiai段的DS 加了,kiai 段基本都是1.2x 的但是SV被我搞成1.6了OTL

加一些连续短连切指? 这样的地方我觉得挺多啊,好多地方自己都切不过来

长连打,二三十个的那种,也做一些吧? 加了我自己就没法玩了不过我还是会考虑的

04:40:404 (5,6,1) - 距离稍微短了点,感觉有点违和 改了

重复梗换换摆法花样啥的吧,不然一个梗重复三四五六七八次还是挺渗人的 我感觉还好啊。。而且重复的地方都是节奏基本相同的

第一个kiai前20多秒的那段的DS我认为应该用在KIAI里面 怎么说也是kiai ,加DS还是很有必要的吧,前面的和高潮的DS变化一下可能区分程度更高一点?

Thx for mod
Sieg
[General]
  1. Background quality rather bad, consider to find one with better quality or replace with another.
  2. mp3 is also not the best as it can be, try to find 192kbps version.
  3. Irreparable sounds strange as difficulty name.
  4. 2nd red line is useless
  5. Sliderslide sound way too noise, you can try to use standard with reduced volume level instead.


[Irreparable]
  1. All suggestions applies to whole diff\similar spots. Also I'll leave you more general ideas than exact spots becuse I belive mapset and you as mapper can benefit better from this.
  2. 00:07:423 (1,2,3,1,2,3,1,2,3,1,2,3) - this should be done in more accurate way, http://puu.sh/goXeI/25df33ba47.jpg or something like that, try resize (Ctrl+Shift+R) tool
  3. 00:14:280 (1,2,1,2,1,2,1,2) - Good idea, but 00:14:280 (1,2) - way too close.
  4. 00:21:137 (1,2,3,1,2,3,1,2,3) - this triples can be also use bigger DS between to match music better.
  5. 00:27:993 (1,2,1,2) - same goes for this pattern, there is really no background in music to change from regular spacing to compressed.
  6. 00:35:278 (1,2,3,4,5,1) - too linear, some kinds of jumps like e.g. 00:36:993 (1,2,3,4) , will improve this pattern greatly.
  7. 00:38:492 (3,1,2,3,4,5) - ^ same, also this stack is inconsistent, not representing anything in music and plays bad.
  8. 01:10:847 (3,4,5,6) - Again, what about this compressed spacing, if you started to map wider, do not reduce spacing in intense parts.
  9. 01:29:275 (1,1) - Better to unstack them in any way, players will be confused here.
  10. 03:54:764 (1,2,3) - It's like 90% of you 1\4 slider jumps are side jumps, consider to vary this pattern on some of them.
  11. 04:14:263 (1,2,1,2,1,2) - This jump pattern is very big difficulty spike compared to whole difficulty, also flows really bad, you must nerf this.
  12. Overall: rhythms are good, spacing needs to be more reasonable and structured. Focus on improving this and mapset will be prefect.
Topic Starter
EncoreW

Sieg wrote:

[General]
  1. Background quality rather bad, consider to find one with better quality or replace with another.
  2. mp3 is also not the best as it can be, try to find 192kbps version.
  3. Irreparable sounds strange as difficulty name.
  4. 2nd red line is useless
  5. Sliderslide sound way too noise, you can try to use standard with reduced volume level instead.


[Irreparable]
  1. All suggestions applies to whole diff\similar spots. Also I'll leave you more general ideas than exact spots becuse I belive mapset and you as mapper can benefit better from this.
  2. 00:07:423 (1,2,3,1,2,3,1,2,3,1,2,3) - this should be done in more accurate way, http://puu.sh/goXeI/25df33ba47.jpg or something like that, try resize (Ctrl+Shift+R) tool
  3. 00:14:280 (1,2,1,2,1,2,1,2) - Good idea, but 00:14:280 (1,2) - way too close.
  4. 00:21:137 (1,2,3,1,2,3,1,2,3) - this triples can be also use bigger DS between to match music better.
  5. 00:27:993 (1,2,1,2) - same goes for this pattern, there is really no background in music to change from regular spacing to compressed.
  6. 00:35:278 (1,2,3,4,5,1) - too linear, some kinds of jumps like e.g. 00:36:993 (1,2,3,4) , will improve this pattern greatly.
  7. 00:38:492 (3,1,2,3,4,5) - ^ same, also this stack is inconsistent, not representing anything in music and plays bad.
  8. 01:10:847 (3,4,5,6) - Again, what about this compressed spacing, if you started to map wider, do not reduce spacing in intense parts.
  9. 01:29:275 (1,1) - Better to unstack them in any way, players will be confused here.
  10. 03:54:764 (1,2,3) - It's like 90% of you 1\4 slider jumps are side jumps, consider to vary this pattern on some of them.
  11. 04:14:263 (1,2,1,2,1,2) - This jump pattern is very big difficulty spike compared to whole difficulty, also flows really bad, you must nerf this.
  12. Overall: rhythms are good, spacing needs to be more reasonable and structured. Focus on improving this and mapset will be prefect.

ALL FIXED , THX A LOT FOR MOD !!
Karen
你看看你,图都没了
Topic Starter
EncoreW

Kagamine Ren wrote:

你看看你,图都没了

但是我这边还是有的啊
ZZHBOY
irc
2015-03-08 02:29 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/656534 Nightwish - I Want My Tears Back [Wonder]]
2015-03-08 02:29 ZZHBOY: 00:00:075 (1) - 为啥有红描点啊
2015-03-08 02:30 tm1209: 我那时候作图用的还是红点滑条啊
2015-03-08 02:30 ZZHBOY: 04:00:485 - 这有几个没用绿线
2015-03-08 02:30 ZZHBOY: 后面还有 都删了
2015-03-08 02:30 ZZHBOY: 啥叫还是红点滑条
2015-03-08 02:30 ZZHBOY: 我觉得你可以考虑把红点去了免得到时候出麻烦
2015-03-08 02:30 tm1209: 好
2015-03-08 02:30 tm1209: 全都删了吗
2015-03-08 02:30 ZZHBOY: 啥?
2015-03-08 02:31 tm1209: 红点啊
2015-03-08 02:31 ZZHBOY: 删了最好
2015-03-08 02:31 tm1209: 好
2015-03-08 02:31 tm1209: 我先看看哪里绿线多余的
2015-03-08 02:32 ZZHBOY: 04:07:128 - 五条
2015-03-08 02:32 ZZHBOY: 04:00:485 - 这里后面几个也是
2015-03-08 02:33 ZZHBOY: 04:19:770 -
2015-03-08 02:33 tm1209: 好了
2015-03-08 02:33 tm1209: 没什么overmap的地方把?
2015-03-08 02:34 ZZHBOY: 还没开始看呢.-.
2015-03-08 02:34 tm1209: 你先摸 我先删红点
2015-03-08 02:34 ZZHBOY: 这个叫准备工作
2015-03-08 02:34 ZZHBOY: 宽屏支持我觉得你可以去掉
2015-03-08 02:34 ZZHBOY: 因为你没sb
2015-03-08 02:36 ZZHBOY: 00:35:215 (1,2,3) - 这三个不应该是drum sample么
2015-03-08 02:36 ZZHBOY: 算了红点先放那 应该没大碍 看看优先度高的吧
2015-03-08 02:36 ZZHBOY: 00:41:215 (1) - 去掉nc
2015-03-08 02:37 ZZHBOY: 00:43:143 (1,2) - 这两个为啥不换nc 我觉得应该在2nc啊
2015-03-08 02:37 ZZHBOY: ...你先看这些 把没改的和我说
2015-03-08 02:44 ZZHBOY: 则呢美丽
2015-03-08 02:45 ZZHBOY: 回了我再继续说..
2015-03-08 02:49 ZZHBOY: 00:50:535 (3) - 音乐没音
2015-03-08 02:50 ZZHBOY: 00:59:963 (6) - 这个音乐也没音 但貌似可以留着
2015-03-08 02:51 ZZHBOY: 01:07:677 - 貌似乐器音从这里开始的你漏了
2015-03-08 02:51 ZZHBOY: 01:08:320 - 没音
2015-03-08 02:52 ZZHBOY: 01:21:819 - 漏了声鼓
2015-03-08 02:53 ZZHBOY: 01:27:176 (6,7,8,1) - 没音
2015-03-08 02:53 ZZHBOY: 01:28:247 (4,5,6,7) - ^
2015-03-08 02:55 ZZHBOY: 02:35:742 (6,7,8,1) - meiyin
2015-03-08 02:55 ZZHBOY: ^
2015-03-08 02:56 ZZHBOY: 03:25:453 (2,3,4) -
2015-03-08 02:56 ZZHBOY: 02:36:813 (4,5,6,7) -
2015-03-08 02:57 ZZHBOY: 03:04:883 (5,6,7) -
2015-03-08 02:59 tm1209: 111
2015-03-08 03:00 tm1209: 我终于把红点都弄掉;
2015-03-08 03:00 ZZHBOY: orz
2015-03-08 03:00 ZZHBOY: 我把我觉得节奏有问题的都发你了
2015-03-08 03:00 ZZHBOY: 你不一定全要改 但没改的地方要告诉我
2015-03-08 03:01 tm1209: 厚
2015-03-08 03:01 ZZHBOY: 03:52:344 - 这里节奏错了
2015-03-08 03:01 ZZHBOY: 03:52:344 (6) - 这个应换成1/4滑条或者之类的节奏
2015-03-08 03:03 ZZHBOY: 话说sieg有表示要给icon么
2015-03-08 03:04 tm1209: icon是什么
2015-03-08 03:04 ZZHBOY: 04:28:877 (6,7,8,1) - 没音
2015-03-08 03:04 ZZHBOY: 就是给泡
2015-03-08 03:04 tm1209: 他叫我找一两个摸然后找他recheck
2015-03-08 03:04 ZZHBOY: 04:29:948 (4,5,6,7) - ^
2015-03-08 03:04 tm1209: 应该是这个意思了
2015-03-08 03:05 ZZHBOY: 04:42:590 (6,7,8,1) -
2015-03-08 03:05 ZZHBOY: 主要你好多滑条后面加4个1/4太几把
2015-03-08 03:05 ZZHBOY: 一听就知道音乐没有
2015-03-08 03:05 ZZHBOY: 04:43:662 (4,5,6,7) -
2015-03-08 03:06 ZZHBOY: 05:05:196 (1) - 然后就是最后这个滑条为啥要加速 不是应该减速么
2015-03-08 03:06 ZZHBOY: 好了就这些 我去post 你到时候reply一下说明一下哪些没改以及原因就可以了 我要睡觉觉了
call me after reply
Topic Starter
EncoreW

ZZHBOY wrote:

irc
2015-03-08 02:29 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/656534 Nightwish - I Want My Tears Back [Wonder]]
2015-03-08 02:29 ZZHBOY: 00:00:075 (1) - 为啥有红描点啊
2015-03-08 02:30 tm1209: 我那时候作图用的还是红点滑条啊
2015-03-08 02:30 ZZHBOY: 04:00:485 - 这有几个没用绿线
2015-03-08 02:30 ZZHBOY: 后面还有 都删了
2015-03-08 02:30 ZZHBOY: 啥叫还是红点滑条
2015-03-08 02:30 ZZHBOY: 我觉得你可以考虑把红点去了免得到时候出麻烦
2015-03-08 02:30 tm1209: 好
2015-03-08 02:30 tm1209: 全都删了吗
2015-03-08 02:30 ZZHBOY: 啥?
2015-03-08 02:31 tm1209: 红点啊
2015-03-08 02:31 ZZHBOY: 删了最好
2015-03-08 02:31 tm1209: 好
2015-03-08 02:31 tm1209: 我先看看哪里绿线多余的
2015-03-08 02:32 ZZHBOY: 04:07:128 - 五条
2015-03-08 02:32 ZZHBOY: 04:00:485 - 这里后面几个也是
2015-03-08 02:33 ZZHBOY: 04:19:770 -
2015-03-08 02:33 tm1209: 好了
2015-03-08 02:33 tm1209: 没什么overmap的地方把?
2015-03-08 02:34 ZZHBOY: 还没开始看呢.-.
2015-03-08 02:34 tm1209: 你先摸 我先删红点
2015-03-08 02:34 ZZHBOY: 这个叫准备工作
2015-03-08 02:34 ZZHBOY: 宽屏支持我觉得你可以去掉
2015-03-08 02:34 ZZHBOY: 因为你没sb
2015-03-08 02:36 ZZHBOY: 00:35:215 (1,2,3) - 这三个不应该是drum sample么
2015-03-08 02:36 ZZHBOY: 算了红点先放那 应该没大碍 看看优先度高的吧
2015-03-08 02:36 ZZHBOY: 00:41:215 (1) - 去掉nc
2015-03-08 02:37 ZZHBOY: 00:43:143 (1,2) - 这两个为啥不换nc 我觉得应该在2nc啊
2015-03-08 02:37 ZZHBOY: ...你先看这些 把没改的和我说
2015-03-08 02:44 ZZHBOY: 则呢美丽
2015-03-08 02:45 ZZHBOY: 回了我再继续说..
2015-03-08 02:49 ZZHBOY: 00:50:535 (3) - 音乐没音
2015-03-08 02:50 ZZHBOY: 00:59:963 (6) - 这个音乐也没音 但貌似可以留着
2015-03-08 02:51 ZZHBOY: 01:07:677 - 貌似乐器音从这里开始的你漏了
2015-03-08 02:51 ZZHBOY: 01:08:320 - 没音
2015-03-08 02:52 ZZHBOY: 01:21:819 - 漏了声鼓
2015-03-08 02:53 ZZHBOY: 01:27:176 (6,7,8,1) - 没音
2015-03-08 02:53 ZZHBOY: 01:28:247 (4,5,6,7) - ^
2015-03-08 02:55 ZZHBOY: 02:35:742 (6,7,8,1) - meiyin
2015-03-08 02:55 ZZHBOY: ^
2015-03-08 02:56 ZZHBOY: 03:25:453 (2,3,4) -
2015-03-08 02:56 ZZHBOY: 02:36:813 (4,5,6,7) -
2015-03-08 02:57 ZZHBOY: 03:04:883 (5,6,7) -
2015-03-08 02:59 tm1209: 111
2015-03-08 03:00 tm1209: 我终于把红点都弄掉;
2015-03-08 03:00 ZZHBOY: orz
2015-03-08 03:00 ZZHBOY: 我把我觉得节奏有问题的都发你了
2015-03-08 03:00 ZZHBOY: 你不一定全要改 但没改的地方要告诉我
2015-03-08 03:01 tm1209: 厚
2015-03-08 03:01 ZZHBOY: 03:52:344 - 这里节奏错了
2015-03-08 03:01 ZZHBOY: 03:52:344 (6) - 这个应换成1/4滑条或者之类的节奏
2015-03-08 03:03 ZZHBOY: 话说sieg有表示要给icon么
2015-03-08 03:04 tm1209: icon是什么
2015-03-08 03:04 ZZHBOY: 04:28:877 (6,7,8,1) - 没音
2015-03-08 03:04 ZZHBOY: 就是给泡
2015-03-08 03:04 tm1209: 他叫我找一两个摸然后找他recheck
2015-03-08 03:04 ZZHBOY: 04:29:948 (4,5,6,7) - ^
2015-03-08 03:04 tm1209: 应该是这个意思了
2015-03-08 03:05 ZZHBOY: 04:42:590 (6,7,8,1) -
2015-03-08 03:05 ZZHBOY: 主要你好多滑条后面加4个1/4太几把
2015-03-08 03:05 ZZHBOY: 一听就知道音乐没有
2015-03-08 03:05 ZZHBOY: 04:43:662 (4,5,6,7) -
2015-03-08 03:06 ZZHBOY: 05:05:196 (1) - 然后就是最后这个滑条为啥要加速 不是应该减速么
2015-03-08 03:06 ZZHBOY: 好了就这些 我去post 你到时候reply一下说明一下哪些没改以及原因就可以了 我要睡觉觉了
call me after reply

01:27:176 (6,7,8,1) - 01:28:247 (4,5,6,7) - 03:25:453 (2,3,4) - 04:28:877 (6,7,8,1) - 04:29:948 (4,5,6,7) - 04:42:590 (6,7,8,1) - 04:43:662 (4,5,6,7) - 没改,主要还是不知道应该改成什么样子,不知道改成两个1/2会怎么样
03:04:883 (5,6,7) - 25%的话应该还是能听出来的
03:52:344 (6) - 这地方我没打算跟鼓,跟的是土耳其唢呐,所以直接这么放了
Topic Starter
EncoreW

tm1209 wrote:

ZZHBOY wrote:

irc
2015-03-08 02:29 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/656534 Nightwish - I Want My Tears Back [Wonder]]
2015-03-08 02:29 ZZHBOY: 00:00:075 (1) - 为啥有红描点啊
2015-03-08 02:30 tm1209: 我那时候作图用的还是红点滑条啊
2015-03-08 02:30 ZZHBOY: 04:00:485 - 这有几个没用绿线
2015-03-08 02:30 ZZHBOY: 后面还有 都删了
2015-03-08 02:30 ZZHBOY: 啥叫还是红点滑条
2015-03-08 02:30 ZZHBOY: 我觉得你可以考虑把红点去了免得到时候出麻烦
2015-03-08 02:30 tm1209: 好
2015-03-08 02:30 tm1209: 全都删了吗
2015-03-08 02:30 ZZHBOY: 啥?
2015-03-08 02:31 tm1209: 红点啊
2015-03-08 02:31 ZZHBOY: 删了最好
2015-03-08 02:31 tm1209: 好
2015-03-08 02:31 tm1209: 我先看看哪里绿线多余的
2015-03-08 02:32 ZZHBOY: 04:07:128 - 五条
2015-03-08 02:32 ZZHBOY: 04:00:485 - 这里后面几个也是
2015-03-08 02:33 ZZHBOY: 04:19:770 -
2015-03-08 02:33 tm1209: 好了
2015-03-08 02:33 tm1209: 没什么overmap的地方把?
2015-03-08 02:34 ZZHBOY: 还没开始看呢.-.
2015-03-08 02:34 tm1209: 你先摸 我先删红点
2015-03-08 02:34 ZZHBOY: 这个叫准备工作
2015-03-08 02:34 ZZHBOY: 宽屏支持我觉得你可以去掉
2015-03-08 02:34 ZZHBOY: 因为你没sb
2015-03-08 02:36 ZZHBOY: 00:35:215 (1,2,3) - 这三个不应该是drum sample么
2015-03-08 02:36 ZZHBOY: 算了红点先放那 应该没大碍 看看优先度高的吧
2015-03-08 02:36 ZZHBOY: 00:41:215 (1) - 去掉nc
2015-03-08 02:37 ZZHBOY: 00:43:143 (1,2) - 这两个为啥不换nc 我觉得应该在2nc啊
2015-03-08 02:37 ZZHBOY: ...你先看这些 把没改的和我说
2015-03-08 02:44 ZZHBOY: 则呢美丽
2015-03-08 02:45 ZZHBOY: 回了我再继续说..
2015-03-08 02:49 ZZHBOY: 00:50:535 (3) - 音乐没音
2015-03-08 02:50 ZZHBOY: 00:59:963 (6) - 这个音乐也没音 但貌似可以留着
2015-03-08 02:51 ZZHBOY: 01:07:677 - 貌似乐器音从这里开始的你漏了
2015-03-08 02:51 ZZHBOY: 01:08:320 - 没音
2015-03-08 02:52 ZZHBOY: 01:21:819 - 漏了声鼓
2015-03-08 02:53 ZZHBOY: 01:27:176 (6,7,8,1) - 没音
2015-03-08 02:53 ZZHBOY: 01:28:247 (4,5,6,7) - ^
2015-03-08 02:55 ZZHBOY: 02:35:742 (6,7,8,1) - meiyin
2015-03-08 02:55 ZZHBOY: ^
2015-03-08 02:56 ZZHBOY: 03:25:453 (2,3,4) -
2015-03-08 02:56 ZZHBOY: 02:36:813 (4,5,6,7) -
2015-03-08 02:57 ZZHBOY: 03:04:883 (5,6,7) -
2015-03-08 02:59 tm1209: 111
2015-03-08 03:00 tm1209: 我终于把红点都弄掉;
2015-03-08 03:00 ZZHBOY: orz
2015-03-08 03:00 ZZHBOY: 我把我觉得节奏有问题的都发你了
2015-03-08 03:00 ZZHBOY: 你不一定全要改 但没改的地方要告诉我
2015-03-08 03:01 tm1209: 厚
2015-03-08 03:01 ZZHBOY: 03:52:344 - 这里节奏错了
2015-03-08 03:01 ZZHBOY: 03:52:344 (6) - 这个应换成1/4滑条或者之类的节奏
2015-03-08 03:03 ZZHBOY: 话说sieg有表示要给icon么
2015-03-08 03:04 tm1209: icon是什么
2015-03-08 03:04 ZZHBOY: 04:28:877 (6,7,8,1) - 没音
2015-03-08 03:04 ZZHBOY: 就是给泡
2015-03-08 03:04 tm1209: 他叫我找一两个摸然后找他recheck
2015-03-08 03:04 ZZHBOY: 04:29:948 (4,5,6,7) - ^
2015-03-08 03:04 tm1209: 应该是这个意思了
2015-03-08 03:05 ZZHBOY: 04:42:590 (6,7,8,1) -
2015-03-08 03:05 ZZHBOY: 主要你好多滑条后面加4个1/4太几把
2015-03-08 03:05 ZZHBOY: 一听就知道音乐没有
2015-03-08 03:05 ZZHBOY: 04:43:662 (4,5,6,7) -
2015-03-08 03:06 ZZHBOY: 05:05:196 (1) - 然后就是最后这个滑条为啥要加速 不是应该减速么
2015-03-08 03:06 ZZHBOY: 好了就这些 我去post 你到时候reply一下说明一下哪些没改以及原因就可以了 我要睡觉觉了
call me after reply

01:27:176 (6,7,8,1) - 01:28:247 (4,5,6,7) - 03:25:453 (2,3,4) - 04:28:877 (6,7,8,1) - 04:29:948 (4,5,6,7) - 04:42:590 (6,7,8,1) - 04:43:662 (4,5,6,7) - 没改,主要还是不知道应该改成什么样子,不知道改成两个1/2会怎么样
03:04:883 (5,6,7) - 25%的话应该还是能听出来的
03:52:344 (6) - 这地方我没打算跟鼓,跟的是土耳其唢呐,所以直接这么放了

01:27:176 (6,7,8,1) - 01:28:247 (4,5,6,7) - 04:28:877 (6,7,8,1) - 04:29:948 (4,5,6,7) - 04:42:590 (6,7,8,1) - 04:43:662 (4,5,6,7) - 改完了
ZZHBOY
The following hitsounds are unused:
  1. normal-slidertick.wav
  2. drum-slidertick.wav
remove them plz
call me back
Topic Starter
EncoreW

ZZHBOY wrote:

The following hitsounds are unused:
  1. normal-slidertick.wav
  2. drum-slidertick.wav
remove them plz
call me back

fixed
ZZHBOY
bubble #1
good luck :)
Karen
gogo

edit: new page!! cool! 8-)
Topic Starter
EncoreW

Kagamine Ren wrote:

gogo

edit: new page!! cool! 8-)

Why old are you ?
Karen

tm1209 wrote:

Kagamine Ren wrote:

gogo

edit: new page!! cool! 8-)

Why old are you ?
it's love,goubi 8-)
Topic Starter
EncoreW

Kagamine Ren wrote:

it's love,goubi 8-)
nimabi
riffy
Yo, random mod.

[General]
  1. What's up with those light colours? They appear pretty random and don't make much sense with this kind of music.
    Give a try to these

    [Colours]
    Combo1 : 137,131,175
    Combo2 : 166,176,162
    Combo3 : 173,199,209
[Wonder]
  1. I would think about OD 6 as the diff is really long and may driain players stamina.
  2. 00:00:075 - the guitar here here is quite agressive, I think we should use Normal sampleset for the into. Give i a try and see if it works for you. :)
  3. 00:14:216 (1,2) - is this slowdown really necessary? Players might be confused and i does not match with the music, I believe. Start those SV changes with x1.00 multiplier, please.
    Note: same applies for all similar patterns.
  4. 00:23:216 (3,2) - please unstack them, so hitburst from the triplet will not overlap with the reverse-arrow. Keep reverse-arrows readable, please.
  5. 00:27:930 (1,2,1,2) - players may misunderstand you and think that SV changes here (due to the way you use NCs here). please, remove new combos from 00:27:930 (1,2,1,2) - to keep things more logicals.
    Note: each NC gives a boost to pplayers' HP, too many NCs would ruin the funand make players feel bored. So, remember to use NCs wisely.
  6. 00:35:644 (4,5,1,2) - spacing drops down to x1.2 and it breaks your flow a little. Try to keep Ds a little more consistent, maybe?
  7. 00:54:928 - let's replace the reverse part of the slider with a single circle at 00:54:928. The downbeat feels strong and the music changes here deserve a circle. Example
  8. 00:59:963 (6) - isn't this one overmapped. I'd suggest to avoid overmapped triplets as they might feel really unpleasant or random.
    Note: 01:05:963 (3) - and so on, and so far. Just pay a little more attention to triplets if you agree.
  9. 01:58:995 (2,3,4,5,6,1) - the x4.0 jump in the end is an overlkill. I have nothing against jumps, but I suggest reducing DS to x3.0 or so, in order to make it more playable.
  10. 03:12:275 (2,3) - 03:15:704 (2,3) - for the sake of emphasis the beat at 03:12:275 - I would either remmove (3) or replace (2,3) with a slider. Just give it a try and you'll notice that (2) feels better when its stressed.
  11. 03:24:489 (4,1) - might be just me, but I think this stack did not work well here. It hurts th movement you have, and it feels really confusing after the previous jump you had at 03:23:632 (4,1). tl;dr: just unstack the circles and we'll be cool.
    Note: 03:58:772 (4,1,2,3) - well, the same happens here.
  12. 03:29:845 (1,2) - this gap can be easily misread as an 1/2 one. Mind changing spacing to something lower here? Example
    Note: afterwards, you can either do the same with 03:30:702 (1,2). // And it also should be fixed with the copypasted pattern at 04:03:486 (1,1,2,3,4,5,6,1,2,3)
  13. 04:13:771 (1,2,1,2,1,2,1,2,1) - wow ♥ I'm impressed, this is something very interesting and creative. I like it a lot!

    I like this stuff a lot. Think about avoiding overmapped triplets and check the spacing one more time. Once you do it - call me back.
For anyone wondering if metadata is correct, it is. Confirmation can be found here.
Topic Starter
EncoreW

-Bakari- wrote:

Yo, random mod.

[General]
  1. What's up with those light colours? They appear pretty random and don't make much sense with this kind of music.
    Give a try to these

    [Colours]
    Combo1 : 137,131,175
    Combo2 : 166,176,162
    Combo3 : 173,199,209
fixed

[Wonder]
  1. I would think about OD 6 as the diff is really long and may driain players stamina. OD6 is too low , it means no much PP in this map , what about OD6.5 or OD6.7 ?
  2. 00:00:075 - the guitar here here is quite agressive, I think we should use Normal sampleset for the into. Give i a try and see if it works for you. :) I think Normal sampleset is better , fixed XD
  3. 00:14:216 (1,2) - is this slowdown really necessary? Players might be confused and i does not match with the music, I believe. Start those SV changes with x1.00 multiplier, please. fixed but I feel not good TAT
    Note: same applies for all similar patterns.
  4. 00:23:216 (3,2) - please unstack them, so hitburst from the triplet will not overlap with the reverse-arrow. Keep reverse-arrows readable, please. fixed
  5. 00:27:930 (1,2,1,2) - players may misunderstand you and think that SV changes here (due to the way you use NCs here). please, remove new combos from 00:27:930 (1,2,1,2) - to keep things more logicals. fixed , but I think my original NC is reasonable , too
    Note: each NC gives a boost to pplayers' HP, too many NCs would ruin the funand make players feel bored. So, remember to use NCs wisely.
  6. 00:35:644 (4,5,1,2) - spacing drops down to x1.2 and it breaks your flow a little. Try to keep Ds a little more consistent, maybe? you are right , I fixed it to 1.25x , it's nearly to 1.2x but looking good
  7. 00:54:928 - let's replace the reverse part of the slider with a single circle at 00:54:928. The downbeat feels strong and the music changes here deserve a circle. Example fixed , feel better after do this
  8. 00:59:963 (6) - isn't this one overmapped. I'd suggest to avoid overmapped triplets as they might feel really unpleasant or random. fixed , it's on me
    Note: 01:05:963 (3) - and so on, and so far. Just pay a little more attention to triplets if you agree. fixed , but I think my original is not very bad XD
  9. 01:58:995 (2,3,4,5,6,1) - the x4.0 jump in the end is an overlkill. I have nothing against jumps, but I suggest reducing DS to x3.0 or so, in order to make it more playable. 4.0x jump is also playable ! I ask some people who rank about #25000 to test play , they never have a combobreak here ! But i fixed it to 2.5x , i think i'm too kindhearted LOL
  10. 03:12:275 (2,3) - 03:15:704 (2,3) - for the sake of emphasis the beat at 03:12:275 - I would either remmove (3) or replace (2,3) with a slider I adopted this. Just give it a try and you'll notice that (2) feels better when its stressed.
  11. 03:24:489 (4,1) - might be just me, but I think this stack did not work well here. It hurts th movement you have, and it feels really confusing after the previous jump you had at 03:23:632 (4,1). tl;dr: just unstack the circles and we'll be cool.
    Note: 03:58:772 (4,1,2,3) - well, the same happens here. fixed these two
  12. 03:29:845 (1,2) - this gap can be easily misread as an 1/2 one. Mind changing spacing to something lower here? Example a little mind , because I asked over 15 people to testplay , but nobody do anything wrong in this area , and I think this pattren is not bad , may not very necessary to fix it to you said , i decrease the DS to 1.5x , and I think it's not very hard to play
    Note: afterwards, you can either do the same with 03:30:702 (1,2). // And it also should be fixed with the copypasted pattern at 04:03:486 (1,1,2,3,4,5,6,1,2,3)
  13. 04:13:771 (1,2,1,2,1,2,1,2,1) - wow ♥ I'm impressed, this is something very interesting and creative. I like it a lot! thx a lot

    I like this stuff a lot. Think about avoiding overmapped triplets and check the spacing one more time. Once you do it - call me back.
For anyone wondering if metadata is correct, it is. Confirmation can be found here. thx a lot , but I think metadata don't have many problems , the thing I wrote in tags is all correct


thx a lot XDDD !!
Topic Starter
EncoreW
WTF I send that 2 times !!
ZZHBOY
to bakari: triples looks like overmap remain maybe followed light vocal where they are, change much 1/4 rhythm is against to mapper's thought so i think if which triple or other 1/4 circles haven't do an obvious bad effect on playing, just let them exist would be better...
riffy
You took my heart with this map. Great stuff.

Bubble #2


Edit: a slight OD change was done
Myxo
Moved to Pending.
ZZHBOY
rebubble due to mapper's pop on his own
neonat
Wonder

很乱 @@

00:09:931 - 线应该是S:C1? 然后00:09:931 (10) - Normal Sampleset
00:10:788 - 这条线和 00:09:931 -没有什么分别,用N:C1在这里就对了
00:10:788 (1) - 滑條头用auto sampleset/addition, 尾用drum sampleset
00:13:788 (6) - 换成auto sampleset/hitsounds, 00:13:788 - 线用N:C1
00:15:073 (3) - 滑條尾用soft sampleset
00:15:931 (5) - ^
00:16:788 (7) - ^
00:21:287 (2) - auto sampleset
00:22:144 (5) - ^
00:23:002 (8) - ^ 可是我不知道需要换这些。但因为每一个对象你放sampleset, 那些线的sampleset没有用了
00:27:501 (2) - 用finish,也换成soft addition
00:33:715 和 00:33:929 - 线用N:C1,圈是用Normal
00:50:214 (2) - 滑條头用Auto Sampleset
01:07:784 (5) - 不要用finish
01:09:498 (4) - 滑條头删除finish
01:18:926 (3) - 滑條头加finish
01:21:497 (3) - ^
01:30:068 (1) - 滑條头删除finish
01:32:211 (1) - 不要用finish
01:39:068 (4) - 滑條头soft addition 和 whistle
01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
01:42:496 (4) - finish
01:45:924 (4) - 滑條头soft addition 和 whistle
01:56:638 (2) - soft addition 和 finish
01:58:780 (1,5) - Normal sampleset
01:59:209 (3) - Drum sampleset
02:00:066 (1) - 滑條中间用Soft addition finish
02:00:923 (3) - 滑條头soft addition 和 finish
02:03:494 (5) - finish
02:10:351 (5) - soft addition 和 finish
02:18:065 (4) - 滑條头删除finish
02:30:064 (3) - 滑條头加finish
02:38:635 (1) - 滑條头删除finish
02:42:920 (1) - Normal addition 和 finish
02:51:491 (1) - 滑條头加finish
02:52:348 (1) - 滑條头删除finish
03:01:347 (6) - 滑條头加finish
03:04:347 (3) - 滑條头soft addition 和 finish
03:08:204 (6) - 滑條头auto addition 和 finish
03:10:775 (2) - 滑條头加finish
03:26:417 - delete这条线,03:26:203 - 换成S:C1, 03:26:203 (3) - 已经用Normal Sampleset. Vol 都一样
03:33:274 - ^
03:36:702 - ^
03:42:916 (1) - 滑條头加finish
03:46:344 (1) - ^
03:48:701 (3) - Normal sampleset
03:49:773 (1) - 滑條头加finish
03:57:272 - delete这个线,03:26:203 - 换成S:C1, 03:57:058 (3) - 已经用Normal Sampleset. Vol 都一样
04:10:342 - 这条线没有跟 04:06:914 - 有分别
04:31:770 (1) - 滑條头删除finish
04:36:055 (1) - Normal addition 和 finish
04:45:483 (1) - 滑條头删除finish
04:49:768 (1) - Normal addition 和 finish
04:54:482 (4) - 滑條头soft addition 和 finish
05:01:339 (4) - ^
05:03:482 (1) - ^

线1ms unsnapped:
SPOILER
00:05:646
00:05:860
00:06:503
00:06:717
00:06:931
00:07:360
00:13:788
00:27:930
00:28:787
00:32:644
00:32:858
00:33:501
00:33:715
00:34:358
00:40:572
00:40:786
00:41:643
01:20:212
01:20:426
01:33:711
01:33:925
02:02:209
02:02:423
02:03:066
02:03:923
02:28:564
02:29:207
02:42:706
02:55:991
02:56:205
03:12:704
03:15:918
03:16:132
03:22:346
03:25:346
03:25:453
03:29:631
03:32:631
03:36:488
03:46:130
03:51:701
03:53:201
03:59:629
03:59:736
04:06:593
04:23:199
04:35:412
04:35:841
04:36:055
04:49:340
04:49:554
05:03:910
05:05:196
05:06:053

01:50:210 (1,2,3,4,5,6) - 你逐渐地把他们放靠一点,我觉得把他们放远比较好,现在太近
02:34:778 (3) - x:450 y:280


我知道你做图还是不太熟,以后请你不要每一次要换sampleset,不要换每一条线和对象的sampleset,你会有多余的线。
Topic Starter
EncoreW

neonat wrote:

Wonder

很乱 @@

00:09:931 - 线应该是S:C1? 然后00:09:931 (10) - Normal Sampleset
00:10:788 - 这条线和 00:09:931 -没有什么分别,用N:C1在这里就对了
00:10:788 (1) - 滑條头用auto sampleset/addition, 尾用drum sampleset
00:13:788 (6) - 换成auto sampleset/hitsounds, 00:13:788 - 线用N:C1
00:15:073 (3) - 滑條尾用soft sampleset
00:15:931 (5) - ^
00:16:788 (7) - ^
00:21:287 (2) - auto sampleset
00:22:144 (5) - ^
00:23:002 (8) - ^ 可是我不知道需要换这些。但因为每一个对象你放sampleset, 那些线的sampleset没有用了
00:27:501 (2) - 用finish,也换成soft addition
00:33:715 和 00:33:929 - 线用N:C1,圈是用Normal
00:50:214 (2) - 滑條头用Auto Sampleset
01:07:784 (5) - 不要用finish
01:09:498 (4) - 滑條头删除finish
01:18:926 (3) - 滑條头加finish
01:21:497 (3) - ^
01:30:068 (1) - 滑條头删除finish
01:32:211 (1) - 不要用finish
01:39:068 (4) - 滑條头soft addition 和 whistle
01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
01:42:496 (4) - finish
01:45:924 (4) - 滑條头soft addition 和 whistle
01:56:638 (2) - soft addition 和 finish
01:58:780 (1,5) - Normal sampleset
01:59:209 (3) - Drum sampleset
02:00:066 (1) - 滑條中间用Soft addition finish
02:00:923 (3) - 滑條头soft addition 和 finish
02:03:494 (5) - finish
02:10:351 (5) - soft addition 和 finish
02:18:065 (4) - 滑條头删除finish
02:30:064 (3) - 滑條头加finish
02:38:635 (1) - 滑條头删除finish
02:42:920 (1) - Normal addition 和 finish
02:51:491 (1) - 滑條头加finish
02:52:348 (1) - 滑條头删除finish
03:01:347 (6) - 滑條头加finish
03:04:347 (3) - 滑條头soft addition 和 finish
03:08:204 (6) - 滑條头auto addition 和 finish
03:10:775 (2) - 滑條头加finish
03:26:417 - delete这条线,03:26:203 - 换成S:C1, 03:26:203 (3) - 已经用Normal Sampleset. Vol 都一样
03:33:274 - ^
03:36:702 - ^
03:42:916 (1) - 滑條头加finish
03:46:344 (1) - ^
03:48:701 (3) - Normal sampleset
03:49:773 (1) - 滑條头加finish
03:57:272 - delete这个线,03:26:203 - 换成S:C1, 03:57:058 (3) - 已经用Normal Sampleset. Vol 都一样
04:10:342 - 这条线没有跟 04:06:914 - 有分别
04:31:770 (1) - 滑條头删除finish
04:36:055 (1) - Normal addition 和 finish
04:45:483 (1) - 滑條头删除finish
04:49:768 (1) - Normal addition 和 finish
04:54:482 (4) - 滑條头soft addition 和 finish
05:01:339 (4) - ^
05:03:482 (1) - ^

线1ms unsnapped:
SPOILER
00:05:646
00:05:860
00:06:503
00:06:717
00:06:931
00:07:360
00:13:788
00:27:930
00:28:787
00:32:644
00:32:858
00:33:501
00:33:715
00:34:358
00:40:572
00:40:786
00:41:643
01:20:212
01:20:426
01:33:711
01:33:925
02:02:209
02:02:423
02:03:066
02:03:923
02:28:564
02:29:207
02:42:706
02:55:991
02:56:205
03:12:704
03:15:918
03:16:132
03:22:346
03:25:346
03:25:453
03:29:631
03:32:631
03:36:488
03:46:130
03:51:701
03:53:201
03:59:629
03:59:736
04:06:593
04:23:199
04:35:412
04:35:841
04:36:055
04:49:340
04:49:554
05:03:910
05:05:196
05:06:053

01:50:210 (1,2,3,4,5,6) - 你逐渐地把他们放靠一点,我觉得把他们放远比较好,现在太近
02:34:778 (3) - x:450 y:280


我知道你做图还是不太熟,以后请你不要每一次要换sampleset,不要换每一条线和对象的sampleset,你会有多余的线。


ALL FIXED AND THX A LOT !!
neonat
Removed duplicate line and edited some hitsounds and unnecessary green line. Should be fine now, but I do hope to see a less confusing one in the future >.<

SPOILER
23:53 tm1209: zzhboy给我看了一小段聊天记录 似乎是碰上了需要问QAT的问题?
00:07 neonat: 00:45:071 (2) - NC
00:07 neonat: remove NC at 00:44:857 (1) -
00:07 neonat: 00:46:357 (2) - NC
00:07 neonat: remove 00:46:143 (1) - NC
00:08 tm1209: NC大部分应该放白线上吧?
00:08 neonat: 因为你NC00:41:643 (1,1) -
00:08 tm1209: 00:50:000 (1) - 那这里也是了?
00:08 neonat: 就跟那个一样
2015-03-13 00:09 neonat: 00:50:214 (2) - NC
00:09 tm1209: 嗯
00:09 neonat: 00:58:785 (2) - NC
00:09 neonat: 01:02:213 (2) - ^
00:10 tm1209: fixed
00:10 neonat: 01:31:782 (5) - NC
00:10 neonat: not 01:32:211 (1) -
00:11 neonat: 01:32:639 (3) - NC
00:13 neonat: 02:00:923 (3) - 滑條头soft addition 和 finish
00:13 neonat: 02:00:066 (1) - 滑條中间用Soft addition finish
00:14 neonat: 我有写着些在莫里面
00:14 tm1209: mod里面的都改完了
00:15 neonat: 01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
00:15 neonat: 这个也是^ lol
00:15 tm1209: 是不是其他地方这样子的也要改?
00:15 neonat: 01:45:924 (4) - 滑條头soft addition 和 whistle
00:16 neonat: 这些是因为跟别的地方不一样
00:17 tm1209: 嗯 不过最后的那段是不是也要改成这样 因为听上去差不多的
00:17 neonat: 去最后一次看一下我的莫
00:17 neonat: 那些hitsounds
00:17 neonat: 如果改了就好
00:18 tm1209: 我可以确定都改掉的 一个都没漏
00:19 neonat: 为什么我还可以找到呢?奇怪
00:20 tm1209: 好吧 那我再核对一遍
00:20 neonat: 可是“01:42:496 (4) - finish”不要改,这个我写错
00:21 tm1209: 那我就该回来
00:21 tm1209: 改*
00:23 tm1209: 这回我觉得真没有还没改过的地方了。。
00:23 neonat: 都盖好了?
00:23 tm1209: 是啊
00:23 neonat: 改*
00:24 tm1209: 而且我有个问题一直觉得很奇怪 为什么sieg -bakari-他们都没有提出这样子的绿线的问题
00:25 neonat: 不懂
00:25 tm1209: o(︶︿︶)o
00:25 neonat: 他们而已看到对象
00:26 neonat: 我在猜而已
00:26 tm1209: 我想是他们没有打开F6看过 听到音效差不多了就直接好了
00:27 neonat: 01:41:639 (2) - you use drum sampleset at the start, 换normal
00:27 neonat: 他们用aibat lol
00:27 tm1209: 我换好了
00:27 neonat: aibat 没有发现东西,就不管了
00:28 tm1209: 我也经常用这个 没发现东西我也直接不管了
00:28 neonat: 02:00:923 (3) - 这个有soft finish吗?
00:28 tm1209: 有啊
00:28 tm1209: 只不过现在还没update而已
00:28 neonat: 哦
00:28 neonat: lol
00:28 neonat: orz
00:29 tm1209: 自从你发了mod之后我发现这个图前所未有的烂Orz
00:30 neonat: 我也觉得很乱@@
00:31 neonat: 很难好好找
00:31 neonat: 太多hitsound换
00:31 tm1209: 我是之前从没想到过绿线这种东西还能有这么多讲究
00:31 neonat: 最后我要问
00:31 tm1209: 之前觉得排列什么的没问题 音效听着对就可以了
00:32 tm1209: 现在发现我是想多了
00:32 neonat: 你有soft-slidertick
00:32 tm1209: 嗯
00:32 neonat: 可是我能找一个滑条有tick
00:32 neonat: 05:05:196 (1) -
00:32 neonat: 你也把声音放很低
00:33 neonat: 好像没有用呃
00:33 tm1209: 嗯。。我当时发现有滑条有tick 就找了个这样的音效放进去了
00:34 tm1209: 倒也没在乎这样的tick有多少 在哪里
00:34 neonat: 20%.....不能听到
00:34 neonat: 你还要soft-slidertick?
00:34 tm1209: 我能在edit里听到 我试试能不能在玩的时候听到 如果也能听到的话我觉得还是不要删的好
00:35 tm1209: 。。我发现玩的时候是听不到的
00:37 tm1209: 我已经删拉o(∩_∩)o
00:40 tm1209: 上传好了
00:46 neonat: 03:36:702 - 你有两条线
00:47 tm1209: TAT原来根本没有的啊
00:47 neonat: ACTION slap tm1209
00:47 neonat: lol
00:47 tm1209: 这种东西一下就能看出来我不可能不去改的。。
00:56 neonat: 不要紧,我们在看因为要找错东西吗
00:58 tm1209: 嗯
01:00 neonat: 01:30:068 (1) - remove finish
01:00 tm1209: fixed
01:01 neonat: 01:21:497 (3) - normal finish,not soft
01:01 tm1209: normal additions吗
01:02 neonat: normal sampleset
01:02 tm1209: 好的
01:02 neonat: ok that's all
01:04 tm1209: thx a lot !!
Topic Starter
EncoreW

neonat wrote:

Removed duplicate line and edited some hitsounds and unnecessary green line. Should be fine now, but I do hope to see a less confusing one in the future >.<

SPOILER
23:53 tm1209: zzhboy给我看了一小段聊天记录 似乎是碰上了需要问QAT的问题?
00:07 neonat: 00:45:071 (2) - NC
00:07 neonat: remove NC at 00:44:857 (1) -
00:07 neonat: 00:46:357 (2) - NC
00:07 neonat: remove 00:46:143 (1) - NC
00:08 tm1209: NC大部分应该放白线上吧?
00:08 neonat: 因为你NC00:41:643 (1,1) -
00:08 tm1209: 00:50:000 (1) - 那这里也是了?
00:08 neonat: 就跟那个一样
2015-03-13 00:09 neonat: 00:50:214 (2) - NC
00:09 tm1209: 嗯
00:09 neonat: 00:58:785 (2) - NC
00:09 neonat: 01:02:213 (2) - ^
00:10 tm1209: fixed
00:10 neonat: 01:31:782 (5) - NC
00:10 neonat: not 01:32:211 (1) -
00:11 neonat: 01:32:639 (3) - NC
00:13 neonat: 02:00:923 (3) - 滑條头soft addition 和 finish
00:13 neonat: 02:00:066 (1) - 滑條中间用Soft addition finish
00:14 neonat: 我有写着些在莫里面
00:14 tm1209: mod里面的都改完了
00:15 neonat: 01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
00:15 neonat: 这个也是^ lol
00:15 tm1209: 是不是其他地方这样子的也要改?
00:15 neonat: 01:45:924 (4) - 滑條头soft addition 和 whistle
00:16 neonat: 这些是因为跟别的地方不一样
00:17 tm1209: 嗯 不过最后的那段是不是也要改成这样 因为听上去差不多的
00:17 neonat: 去最后一次看一下我的莫
00:17 neonat: 那些hitsounds
00:17 neonat: 如果改了就好
00:18 tm1209: 我可以确定都改掉的 一个都没漏
00:19 neonat: 为什么我还可以找到呢?奇怪
00:20 tm1209: 好吧 那我再核对一遍
00:20 neonat: 可是“01:42:496 (4) - finish”不要改,这个我写错
00:21 tm1209: 那我就该回来
00:21 tm1209: 改*
00:23 tm1209: 这回我觉得真没有还没改过的地方了。。
00:23 neonat: 都盖好了?
00:23 tm1209: 是啊
00:23 neonat: 改*
00:24 tm1209: 而且我有个问题一直觉得很奇怪 为什么sieg -bakari-他们都没有提出这样子的绿线的问题
00:25 neonat: 不懂
00:25 tm1209: o(︶︿︶)o
00:25 neonat: 他们而已看到对象
00:26 neonat: 我在猜而已
00:26 tm1209: 我想是他们没有打开F6看过 听到音效差不多了就直接好了
00:27 neonat: 01:41:639 (2) - you use drum sampleset at the start, 换normal
00:27 neonat: 他们用aibat lol
00:27 tm1209: 我换好了
00:27 neonat: aibat 没有发现东西,就不管了
00:28 tm1209: 我也经常用这个 没发现东西我也直接不管了
00:28 neonat: 02:00:923 (3) - 这个有soft finish吗?
00:28 tm1209: 有啊
00:28 tm1209: 只不过现在还没update而已
00:28 neonat: 哦
00:28 neonat: lol
00:28 neonat: orz
00:29 tm1209: 自从你发了mod之后我发现这个图前所未有的烂Orz
00:30 neonat: 我也觉得很乱@@
00:31 neonat: 很难好好找
00:31 neonat: 太多hitsound换
00:31 tm1209: 我是之前从没想到过绿线这种东西还能有这么多讲究
00:31 neonat: 最后我要问
00:31 tm1209: 之前觉得排列什么的没问题 音效听着对就可以了
00:32 tm1209: 现在发现我是想多了
00:32 neonat: 你有soft-slidertick
00:32 tm1209: 嗯
00:32 neonat: 可是我能找一个滑条有tick
00:32 neonat: 05:05:196 (1) -
00:32 neonat: 你也把声音放很低
00:33 neonat: 好像没有用呃
00:33 tm1209: 嗯。。我当时发现有滑条有tick 就找了个这样的音效放进去了
00:34 tm1209: 倒也没在乎这样的tick有多少 在哪里
00:34 neonat: 20%.....不能听到
00:34 neonat: 你还要soft-slidertick?
00:34 tm1209: 我能在edit里听到 我试试能不能在玩的时候听到 如果也能听到的话我觉得还是不要删的好
00:35 tm1209: 。。我发现玩的时候是听不到的
00:37 tm1209: 我已经删拉o(∩_∩)o
00:40 tm1209: 上传好了
00:46 neonat: 03:36:702 - 你有两条线
00:47 tm1209: TAT原来根本没有的啊
00:47 neonat: ACTION slap tm1209
00:47 neonat: lol
00:47 tm1209: 这种东西一下就能看出来我不可能不去改的。。
00:56 neonat: 不要紧,我们在看因为要找错东西吗
00:58 tm1209: 嗯
01:00 neonat: 01:30:068 (1) - remove finish
01:00 tm1209: fixed
01:01 neonat: 01:21:497 (3) - normal finish,not soft
01:01 tm1209: normal additions吗
01:02 neonat: normal sampleset
01:02 tm1209: 好的
01:02 neonat: ok that's all
01:04 tm1209: thx a lot !!


I wil do better in the future !!
Konge
飞丽,gratz!
Karen
你看这他妈
终于起飞了
Fushimi Rio
然而我还没来得及给你找狗 gratz
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