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Nightwish - I Want My Tears Back

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Karen
gogo

edit: new page!! cool! 8-)
Topic Starter
EncoreW

Kagamine Ren wrote:

gogo

edit: new page!! cool! 8-)

Why old are you ?
Karen

tm1209 wrote:

Kagamine Ren wrote:

gogo

edit: new page!! cool! 8-)

Why old are you ?
it's love,goubi 8-)
Topic Starter
EncoreW

Kagamine Ren wrote:

it's love,goubi 8-)
nimabi
riffy
Yo, random mod.

[General]
  1. What's up with those light colours? They appear pretty random and don't make much sense with this kind of music.
    Give a try to these

    [Colours]
    Combo1 : 137,131,175
    Combo2 : 166,176,162
    Combo3 : 173,199,209
[Wonder]
  1. I would think about OD 6 as the diff is really long and may driain players stamina.
  2. 00:00:075 - the guitar here here is quite agressive, I think we should use Normal sampleset for the into. Give i a try and see if it works for you. :)
  3. 00:14:216 (1,2) - is this slowdown really necessary? Players might be confused and i does not match with the music, I believe. Start those SV changes with x1.00 multiplier, please.
    Note: same applies for all similar patterns.
  4. 00:23:216 (3,2) - please unstack them, so hitburst from the triplet will not overlap with the reverse-arrow. Keep reverse-arrows readable, please.
  5. 00:27:930 (1,2,1,2) - players may misunderstand you and think that SV changes here (due to the way you use NCs here). please, remove new combos from 00:27:930 (1,2,1,2) - to keep things more logicals.
    Note: each NC gives a boost to pplayers' HP, too many NCs would ruin the funand make players feel bored. So, remember to use NCs wisely.
  6. 00:35:644 (4,5,1,2) - spacing drops down to x1.2 and it breaks your flow a little. Try to keep Ds a little more consistent, maybe?
  7. 00:54:928 - let's replace the reverse part of the slider with a single circle at 00:54:928. The downbeat feels strong and the music changes here deserve a circle. Example
  8. 00:59:963 (6) - isn't this one overmapped. I'd suggest to avoid overmapped triplets as they might feel really unpleasant or random.
    Note: 01:05:963 (3) - and so on, and so far. Just pay a little more attention to triplets if you agree.
  9. 01:58:995 (2,3,4,5,6,1) - the x4.0 jump in the end is an overlkill. I have nothing against jumps, but I suggest reducing DS to x3.0 or so, in order to make it more playable.
  10. 03:12:275 (2,3) - 03:15:704 (2,3) - for the sake of emphasis the beat at 03:12:275 - I would either remmove (3) or replace (2,3) with a slider. Just give it a try and you'll notice that (2) feels better when its stressed.
  11. 03:24:489 (4,1) - might be just me, but I think this stack did not work well here. It hurts th movement you have, and it feels really confusing after the previous jump you had at 03:23:632 (4,1). tl;dr: just unstack the circles and we'll be cool.
    Note: 03:58:772 (4,1,2,3) - well, the same happens here.
  12. 03:29:845 (1,2) - this gap can be easily misread as an 1/2 one. Mind changing spacing to something lower here? Example
    Note: afterwards, you can either do the same with 03:30:702 (1,2). // And it also should be fixed with the copypasted pattern at 04:03:486 (1,1,2,3,4,5,6,1,2,3)
  13. 04:13:771 (1,2,1,2,1,2,1,2,1) - wow ♥ I'm impressed, this is something very interesting and creative. I like it a lot!

    I like this stuff a lot. Think about avoiding overmapped triplets and check the spacing one more time. Once you do it - call me back.
For anyone wondering if metadata is correct, it is. Confirmation can be found here.
Topic Starter
EncoreW

-Bakari- wrote:

Yo, random mod.

[General]
  1. What's up with those light colours? They appear pretty random and don't make much sense with this kind of music.
    Give a try to these

    [Colours]
    Combo1 : 137,131,175
    Combo2 : 166,176,162
    Combo3 : 173,199,209
fixed

[Wonder]
  1. I would think about OD 6 as the diff is really long and may driain players stamina. OD6 is too low , it means no much PP in this map , what about OD6.5 or OD6.7 ?
  2. 00:00:075 - the guitar here here is quite agressive, I think we should use Normal sampleset for the into. Give i a try and see if it works for you. :) I think Normal sampleset is better , fixed XD
  3. 00:14:216 (1,2) - is this slowdown really necessary? Players might be confused and i does not match with the music, I believe. Start those SV changes with x1.00 multiplier, please. fixed but I feel not good TAT
    Note: same applies for all similar patterns.
  4. 00:23:216 (3,2) - please unstack them, so hitburst from the triplet will not overlap with the reverse-arrow. Keep reverse-arrows readable, please. fixed
  5. 00:27:930 (1,2,1,2) - players may misunderstand you and think that SV changes here (due to the way you use NCs here). please, remove new combos from 00:27:930 (1,2,1,2) - to keep things more logicals. fixed , but I think my original NC is reasonable , too
    Note: each NC gives a boost to pplayers' HP, too many NCs would ruin the funand make players feel bored. So, remember to use NCs wisely.
  6. 00:35:644 (4,5,1,2) - spacing drops down to x1.2 and it breaks your flow a little. Try to keep Ds a little more consistent, maybe? you are right , I fixed it to 1.25x , it's nearly to 1.2x but looking good
  7. 00:54:928 - let's replace the reverse part of the slider with a single circle at 00:54:928. The downbeat feels strong and the music changes here deserve a circle. Example fixed , feel better after do this
  8. 00:59:963 (6) - isn't this one overmapped. I'd suggest to avoid overmapped triplets as they might feel really unpleasant or random. fixed , it's on me
    Note: 01:05:963 (3) - and so on, and so far. Just pay a little more attention to triplets if you agree. fixed , but I think my original is not very bad XD
  9. 01:58:995 (2,3,4,5,6,1) - the x4.0 jump in the end is an overlkill. I have nothing against jumps, but I suggest reducing DS to x3.0 or so, in order to make it more playable. 4.0x jump is also playable ! I ask some people who rank about #25000 to test play , they never have a combobreak here ! But i fixed it to 2.5x , i think i'm too kindhearted LOL
  10. 03:12:275 (2,3) - 03:15:704 (2,3) - for the sake of emphasis the beat at 03:12:275 - I would either remmove (3) or replace (2,3) with a slider I adopted this. Just give it a try and you'll notice that (2) feels better when its stressed.
  11. 03:24:489 (4,1) - might be just me, but I think this stack did not work well here. It hurts th movement you have, and it feels really confusing after the previous jump you had at 03:23:632 (4,1). tl;dr: just unstack the circles and we'll be cool.
    Note: 03:58:772 (4,1,2,3) - well, the same happens here. fixed these two
  12. 03:29:845 (1,2) - this gap can be easily misread as an 1/2 one. Mind changing spacing to something lower here? Example a little mind , because I asked over 15 people to testplay , but nobody do anything wrong in this area , and I think this pattren is not bad , may not very necessary to fix it to you said , i decrease the DS to 1.5x , and I think it's not very hard to play
    Note: afterwards, you can either do the same with 03:30:702 (1,2). // And it also should be fixed with the copypasted pattern at 04:03:486 (1,1,2,3,4,5,6,1,2,3)
  13. 04:13:771 (1,2,1,2,1,2,1,2,1) - wow ♥ I'm impressed, this is something very interesting and creative. I like it a lot! thx a lot

    I like this stuff a lot. Think about avoiding overmapped triplets and check the spacing one more time. Once you do it - call me back.
For anyone wondering if metadata is correct, it is. Confirmation can be found here. thx a lot , but I think metadata don't have many problems , the thing I wrote in tags is all correct


thx a lot XDDD !!
Topic Starter
EncoreW
WTF I send that 2 times !!
ZZHBOY
to bakari: triples looks like overmap remain maybe followed light vocal where they are, change much 1/4 rhythm is against to mapper's thought so i think if which triple or other 1/4 circles haven't do an obvious bad effect on playing, just let them exist would be better...
riffy
You took my heart with this map. Great stuff.

Bubble #2


Edit: a slight OD change was done
Myxo
Moved to Pending.
ZZHBOY
rebubble due to mapper's pop on his own
neonat
Wonder

很乱 @@

00:09:931 - 线应该是S:C1? 然后00:09:931 (10) - Normal Sampleset
00:10:788 - 这条线和 00:09:931 -没有什么分别,用N:C1在这里就对了
00:10:788 (1) - 滑條头用auto sampleset/addition, 尾用drum sampleset
00:13:788 (6) - 换成auto sampleset/hitsounds, 00:13:788 - 线用N:C1
00:15:073 (3) - 滑條尾用soft sampleset
00:15:931 (5) - ^
00:16:788 (7) - ^
00:21:287 (2) - auto sampleset
00:22:144 (5) - ^
00:23:002 (8) - ^ 可是我不知道需要换这些。但因为每一个对象你放sampleset, 那些线的sampleset没有用了
00:27:501 (2) - 用finish,也换成soft addition
00:33:715 和 00:33:929 - 线用N:C1,圈是用Normal
00:50:214 (2) - 滑條头用Auto Sampleset
01:07:784 (5) - 不要用finish
01:09:498 (4) - 滑條头删除finish
01:18:926 (3) - 滑條头加finish
01:21:497 (3) - ^
01:30:068 (1) - 滑條头删除finish
01:32:211 (1) - 不要用finish
01:39:068 (4) - 滑條头soft addition 和 whistle
01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
01:42:496 (4) - finish
01:45:924 (4) - 滑條头soft addition 和 whistle
01:56:638 (2) - soft addition 和 finish
01:58:780 (1,5) - Normal sampleset
01:59:209 (3) - Drum sampleset
02:00:066 (1) - 滑條中间用Soft addition finish
02:00:923 (3) - 滑條头soft addition 和 finish
02:03:494 (5) - finish
02:10:351 (5) - soft addition 和 finish
02:18:065 (4) - 滑條头删除finish
02:30:064 (3) - 滑條头加finish
02:38:635 (1) - 滑條头删除finish
02:42:920 (1) - Normal addition 和 finish
02:51:491 (1) - 滑條头加finish
02:52:348 (1) - 滑條头删除finish
03:01:347 (6) - 滑條头加finish
03:04:347 (3) - 滑條头soft addition 和 finish
03:08:204 (6) - 滑條头auto addition 和 finish
03:10:775 (2) - 滑條头加finish
03:26:417 - delete这条线,03:26:203 - 换成S:C1, 03:26:203 (3) - 已经用Normal Sampleset. Vol 都一样
03:33:274 - ^
03:36:702 - ^
03:42:916 (1) - 滑條头加finish
03:46:344 (1) - ^
03:48:701 (3) - Normal sampleset
03:49:773 (1) - 滑條头加finish
03:57:272 - delete这个线,03:26:203 - 换成S:C1, 03:57:058 (3) - 已经用Normal Sampleset. Vol 都一样
04:10:342 - 这条线没有跟 04:06:914 - 有分别
04:31:770 (1) - 滑條头删除finish
04:36:055 (1) - Normal addition 和 finish
04:45:483 (1) - 滑條头删除finish
04:49:768 (1) - Normal addition 和 finish
04:54:482 (4) - 滑條头soft addition 和 finish
05:01:339 (4) - ^
05:03:482 (1) - ^

线1ms unsnapped:
SPOILER
00:05:646
00:05:860
00:06:503
00:06:717
00:06:931
00:07:360
00:13:788
00:27:930
00:28:787
00:32:644
00:32:858
00:33:501
00:33:715
00:34:358
00:40:572
00:40:786
00:41:643
01:20:212
01:20:426
01:33:711
01:33:925
02:02:209
02:02:423
02:03:066
02:03:923
02:28:564
02:29:207
02:42:706
02:55:991
02:56:205
03:12:704
03:15:918
03:16:132
03:22:346
03:25:346
03:25:453
03:29:631
03:32:631
03:36:488
03:46:130
03:51:701
03:53:201
03:59:629
03:59:736
04:06:593
04:23:199
04:35:412
04:35:841
04:36:055
04:49:340
04:49:554
05:03:910
05:05:196
05:06:053

01:50:210 (1,2,3,4,5,6) - 你逐渐地把他们放靠一点,我觉得把他们放远比较好,现在太近
02:34:778 (3) - x:450 y:280


我知道你做图还是不太熟,以后请你不要每一次要换sampleset,不要换每一条线和对象的sampleset,你会有多余的线。
Topic Starter
EncoreW

neonat wrote:

Wonder

很乱 @@

00:09:931 - 线应该是S:C1? 然后00:09:931 (10) - Normal Sampleset
00:10:788 - 这条线和 00:09:931 -没有什么分别,用N:C1在这里就对了
00:10:788 (1) - 滑條头用auto sampleset/addition, 尾用drum sampleset
00:13:788 (6) - 换成auto sampleset/hitsounds, 00:13:788 - 线用N:C1
00:15:073 (3) - 滑條尾用soft sampleset
00:15:931 (5) - ^
00:16:788 (7) - ^
00:21:287 (2) - auto sampleset
00:22:144 (5) - ^
00:23:002 (8) - ^ 可是我不知道需要换这些。但因为每一个对象你放sampleset, 那些线的sampleset没有用了
00:27:501 (2) - 用finish,也换成soft addition
00:33:715 和 00:33:929 - 线用N:C1,圈是用Normal
00:50:214 (2) - 滑條头用Auto Sampleset
01:07:784 (5) - 不要用finish
01:09:498 (4) - 滑條头删除finish
01:18:926 (3) - 滑條头加finish
01:21:497 (3) - ^
01:30:068 (1) - 滑條头删除finish
01:32:211 (1) - 不要用finish
01:39:068 (4) - 滑條头soft addition 和 whistle
01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
01:42:496 (4) - finish
01:45:924 (4) - 滑條头soft addition 和 whistle
01:56:638 (2) - soft addition 和 finish
01:58:780 (1,5) - Normal sampleset
01:59:209 (3) - Drum sampleset
02:00:066 (1) - 滑條中间用Soft addition finish
02:00:923 (3) - 滑條头soft addition 和 finish
02:03:494 (5) - finish
02:10:351 (5) - soft addition 和 finish
02:18:065 (4) - 滑條头删除finish
02:30:064 (3) - 滑條头加finish
02:38:635 (1) - 滑條头删除finish
02:42:920 (1) - Normal addition 和 finish
02:51:491 (1) - 滑條头加finish
02:52:348 (1) - 滑條头删除finish
03:01:347 (6) - 滑條头加finish
03:04:347 (3) - 滑條头soft addition 和 finish
03:08:204 (6) - 滑條头auto addition 和 finish
03:10:775 (2) - 滑條头加finish
03:26:417 - delete这条线,03:26:203 - 换成S:C1, 03:26:203 (3) - 已经用Normal Sampleset. Vol 都一样
03:33:274 - ^
03:36:702 - ^
03:42:916 (1) - 滑條头加finish
03:46:344 (1) - ^
03:48:701 (3) - Normal sampleset
03:49:773 (1) - 滑條头加finish
03:57:272 - delete这个线,03:26:203 - 换成S:C1, 03:57:058 (3) - 已经用Normal Sampleset. Vol 都一样
04:10:342 - 这条线没有跟 04:06:914 - 有分别
04:31:770 (1) - 滑條头删除finish
04:36:055 (1) - Normal addition 和 finish
04:45:483 (1) - 滑條头删除finish
04:49:768 (1) - Normal addition 和 finish
04:54:482 (4) - 滑條头soft addition 和 finish
05:01:339 (4) - ^
05:03:482 (1) - ^

线1ms unsnapped:
SPOILER
00:05:646
00:05:860
00:06:503
00:06:717
00:06:931
00:07:360
00:13:788
00:27:930
00:28:787
00:32:644
00:32:858
00:33:501
00:33:715
00:34:358
00:40:572
00:40:786
00:41:643
01:20:212
01:20:426
01:33:711
01:33:925
02:02:209
02:02:423
02:03:066
02:03:923
02:28:564
02:29:207
02:42:706
02:55:991
02:56:205
03:12:704
03:15:918
03:16:132
03:22:346
03:25:346
03:25:453
03:29:631
03:32:631
03:36:488
03:46:130
03:51:701
03:53:201
03:59:629
03:59:736
04:06:593
04:23:199
04:35:412
04:35:841
04:36:055
04:49:340
04:49:554
05:03:910
05:05:196
05:06:053

01:50:210 (1,2,3,4,5,6) - 你逐渐地把他们放靠一点,我觉得把他们放远比较好,现在太近
02:34:778 (3) - x:450 y:280


我知道你做图还是不太熟,以后请你不要每一次要换sampleset,不要换每一条线和对象的sampleset,你会有多余的线。


ALL FIXED AND THX A LOT !!
neonat
Removed duplicate line and edited some hitsounds and unnecessary green line. Should be fine now, but I do hope to see a less confusing one in the future >.<

SPOILER
23:53 tm1209: zzhboy给我看了一小段聊天记录 似乎是碰上了需要问QAT的问题?
00:07 neonat: 00:45:071 (2) - NC
00:07 neonat: remove NC at 00:44:857 (1) -
00:07 neonat: 00:46:357 (2) - NC
00:07 neonat: remove 00:46:143 (1) - NC
00:08 tm1209: NC大部分应该放白线上吧?
00:08 neonat: 因为你NC00:41:643 (1,1) -
00:08 tm1209: 00:50:000 (1) - 那这里也是了?
00:08 neonat: 就跟那个一样
2015-03-13 00:09 neonat: 00:50:214 (2) - NC
00:09 tm1209: 嗯
00:09 neonat: 00:58:785 (2) - NC
00:09 neonat: 01:02:213 (2) - ^
00:10 tm1209: fixed
00:10 neonat: 01:31:782 (5) - NC
00:10 neonat: not 01:32:211 (1) -
00:11 neonat: 01:32:639 (3) - NC
00:13 neonat: 02:00:923 (3) - 滑條头soft addition 和 finish
00:13 neonat: 02:00:066 (1) - 滑條中间用Soft addition finish
00:14 neonat: 我有写着些在莫里面
00:14 tm1209: mod里面的都改完了
00:15 neonat: 01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
00:15 neonat: 这个也是^ lol
00:15 tm1209: 是不是其他地方这样子的也要改?
00:15 neonat: 01:45:924 (4) - 滑條头soft addition 和 whistle
00:16 neonat: 这些是因为跟别的地方不一样
00:17 tm1209: 嗯 不过最后的那段是不是也要改成这样 因为听上去差不多的
00:17 neonat: 去最后一次看一下我的莫
00:17 neonat: 那些hitsounds
00:17 neonat: 如果改了就好
00:18 tm1209: 我可以确定都改掉的 一个都没漏
00:19 neonat: 为什么我还可以找到呢?奇怪
00:20 tm1209: 好吧 那我再核对一遍
00:20 neonat: 可是“01:42:496 (4) - finish”不要改,这个我写错
00:21 tm1209: 那我就该回来
00:21 tm1209: 改*
00:23 tm1209: 这回我觉得真没有还没改过的地方了。。
00:23 neonat: 都盖好了?
00:23 tm1209: 是啊
00:23 neonat: 改*
00:24 tm1209: 而且我有个问题一直觉得很奇怪 为什么sieg -bakari-他们都没有提出这样子的绿线的问题
00:25 neonat: 不懂
00:25 tm1209: o(︶︿︶)o
00:25 neonat: 他们而已看到对象
00:26 neonat: 我在猜而已
00:26 tm1209: 我想是他们没有打开F6看过 听到音效差不多了就直接好了
00:27 neonat: 01:41:639 (2) - you use drum sampleset at the start, 换normal
00:27 neonat: 他们用aibat lol
00:27 tm1209: 我换好了
00:27 neonat: aibat 没有发现东西,就不管了
00:28 tm1209: 我也经常用这个 没发现东西我也直接不管了
00:28 neonat: 02:00:923 (3) - 这个有soft finish吗?
00:28 tm1209: 有啊
00:28 tm1209: 只不过现在还没update而已
00:28 neonat: 哦
00:28 neonat: lol
00:28 neonat: orz
00:29 tm1209: 自从你发了mod之后我发现这个图前所未有的烂Orz
00:30 neonat: 我也觉得很乱@@
00:31 neonat: 很难好好找
00:31 neonat: 太多hitsound换
00:31 tm1209: 我是之前从没想到过绿线这种东西还能有这么多讲究
00:31 neonat: 最后我要问
00:31 tm1209: 之前觉得排列什么的没问题 音效听着对就可以了
00:32 tm1209: 现在发现我是想多了
00:32 neonat: 你有soft-slidertick
00:32 tm1209: 嗯
00:32 neonat: 可是我能找一个滑条有tick
00:32 neonat: 05:05:196 (1) -
00:32 neonat: 你也把声音放很低
00:33 neonat: 好像没有用呃
00:33 tm1209: 嗯。。我当时发现有滑条有tick 就找了个这样的音效放进去了
00:34 tm1209: 倒也没在乎这样的tick有多少 在哪里
00:34 neonat: 20%.....不能听到
00:34 neonat: 你还要soft-slidertick?
00:34 tm1209: 我能在edit里听到 我试试能不能在玩的时候听到 如果也能听到的话我觉得还是不要删的好
00:35 tm1209: 。。我发现玩的时候是听不到的
00:37 tm1209: 我已经删拉o(∩_∩)o
00:40 tm1209: 上传好了
00:46 neonat: 03:36:702 - 你有两条线
00:47 tm1209: TAT原来根本没有的啊
00:47 neonat: ACTION slap tm1209
00:47 neonat: lol
00:47 tm1209: 这种东西一下就能看出来我不可能不去改的。。
00:56 neonat: 不要紧,我们在看因为要找错东西吗
00:58 tm1209: 嗯
01:00 neonat: 01:30:068 (1) - remove finish
01:00 tm1209: fixed
01:01 neonat: 01:21:497 (3) - normal finish,not soft
01:01 tm1209: normal additions吗
01:02 neonat: normal sampleset
01:02 tm1209: 好的
01:02 neonat: ok that's all
01:04 tm1209: thx a lot !!
Topic Starter
EncoreW

neonat wrote:

Removed duplicate line and edited some hitsounds and unnecessary green line. Should be fine now, but I do hope to see a less confusing one in the future >.<

SPOILER
23:53 tm1209: zzhboy给我看了一小段聊天记录 似乎是碰上了需要问QAT的问题?
00:07 neonat: 00:45:071 (2) - NC
00:07 neonat: remove NC at 00:44:857 (1) -
00:07 neonat: 00:46:357 (2) - NC
00:07 neonat: remove 00:46:143 (1) - NC
00:08 tm1209: NC大部分应该放白线上吧?
00:08 neonat: 因为你NC00:41:643 (1,1) -
00:08 tm1209: 00:50:000 (1) - 那这里也是了?
00:08 neonat: 就跟那个一样
2015-03-13 00:09 neonat: 00:50:214 (2) - NC
00:09 tm1209: 嗯
00:09 neonat: 00:58:785 (2) - NC
00:09 neonat: 01:02:213 (2) - ^
00:10 tm1209: fixed
00:10 neonat: 01:31:782 (5) - NC
00:10 neonat: not 01:32:211 (1) -
00:11 neonat: 01:32:639 (3) - NC
00:13 neonat: 02:00:923 (3) - 滑條头soft addition 和 finish
00:13 neonat: 02:00:066 (1) - 滑條中间用Soft addition finish
00:14 neonat: 我有写着些在莫里面
00:14 tm1209: mod里面的都改完了
00:15 neonat: 01:41:639 (2) - 滑條头Normal Sampleset, 滑條尾Auto Sampleset
00:15 neonat: 这个也是^ lol
00:15 tm1209: 是不是其他地方这样子的也要改?
00:15 neonat: 01:45:924 (4) - 滑條头soft addition 和 whistle
00:16 neonat: 这些是因为跟别的地方不一样
00:17 tm1209: 嗯 不过最后的那段是不是也要改成这样 因为听上去差不多的
00:17 neonat: 去最后一次看一下我的莫
00:17 neonat: 那些hitsounds
00:17 neonat: 如果改了就好
00:18 tm1209: 我可以确定都改掉的 一个都没漏
00:19 neonat: 为什么我还可以找到呢?奇怪
00:20 tm1209: 好吧 那我再核对一遍
00:20 neonat: 可是“01:42:496 (4) - finish”不要改,这个我写错
00:21 tm1209: 那我就该回来
00:21 tm1209: 改*
00:23 tm1209: 这回我觉得真没有还没改过的地方了。。
00:23 neonat: 都盖好了?
00:23 tm1209: 是啊
00:23 neonat: 改*
00:24 tm1209: 而且我有个问题一直觉得很奇怪 为什么sieg -bakari-他们都没有提出这样子的绿线的问题
00:25 neonat: 不懂
00:25 tm1209: o(︶︿︶)o
00:25 neonat: 他们而已看到对象
00:26 neonat: 我在猜而已
00:26 tm1209: 我想是他们没有打开F6看过 听到音效差不多了就直接好了
00:27 neonat: 01:41:639 (2) - you use drum sampleset at the start, 换normal
00:27 neonat: 他们用aibat lol
00:27 tm1209: 我换好了
00:27 neonat: aibat 没有发现东西,就不管了
00:28 tm1209: 我也经常用这个 没发现东西我也直接不管了
00:28 neonat: 02:00:923 (3) - 这个有soft finish吗?
00:28 tm1209: 有啊
00:28 tm1209: 只不过现在还没update而已
00:28 neonat: 哦
00:28 neonat: lol
00:28 neonat: orz
00:29 tm1209: 自从你发了mod之后我发现这个图前所未有的烂Orz
00:30 neonat: 我也觉得很乱@@
00:31 neonat: 很难好好找
00:31 neonat: 太多hitsound换
00:31 tm1209: 我是之前从没想到过绿线这种东西还能有这么多讲究
00:31 neonat: 最后我要问
00:31 tm1209: 之前觉得排列什么的没问题 音效听着对就可以了
00:32 tm1209: 现在发现我是想多了
00:32 neonat: 你有soft-slidertick
00:32 tm1209: 嗯
00:32 neonat: 可是我能找一个滑条有tick
00:32 neonat: 05:05:196 (1) -
00:32 neonat: 你也把声音放很低
00:33 neonat: 好像没有用呃
00:33 tm1209: 嗯。。我当时发现有滑条有tick 就找了个这样的音效放进去了
00:34 tm1209: 倒也没在乎这样的tick有多少 在哪里
00:34 neonat: 20%.....不能听到
00:34 neonat: 你还要soft-slidertick?
00:34 tm1209: 我能在edit里听到 我试试能不能在玩的时候听到 如果也能听到的话我觉得还是不要删的好
00:35 tm1209: 。。我发现玩的时候是听不到的
00:37 tm1209: 我已经删拉o(∩_∩)o
00:40 tm1209: 上传好了
00:46 neonat: 03:36:702 - 你有两条线
00:47 tm1209: TAT原来根本没有的啊
00:47 neonat: ACTION slap tm1209
00:47 neonat: lol
00:47 tm1209: 这种东西一下就能看出来我不可能不去改的。。
00:56 neonat: 不要紧,我们在看因为要找错东西吗
00:58 tm1209: 嗯
01:00 neonat: 01:30:068 (1) - remove finish
01:00 tm1209: fixed
01:01 neonat: 01:21:497 (3) - normal finish,not soft
01:01 tm1209: normal additions吗
01:02 neonat: normal sampleset
01:02 tm1209: 好的
01:02 neonat: ok that's all
01:04 tm1209: thx a lot !!


I wil do better in the future !!
Konge
飞丽,gratz!
Karen
你看这他妈
终于起飞了
Fushimi Rio
然而我还没来得及给你找狗 gratz
Yumeno Himiko
gratz
eadan97
Nice Job! <3
Topic Starter
EncoreW
一年了回头看一下,我的天
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