Hitsounding is something that's really amazing if you can execute it well
- Le deep quote from some Einstein thing ( not really )
jkjk
The hitsound here is not bad, however, what is kinda uhhhh how do I say it, uhh, kinda distracting and unnatural is the heavy bass on whistle/normal, N:C3, would be great if it's toned down a lil bit
2ndly, some hitsounds overlap too much and creates something that is outstanding, eg. 01:01:371 (61371|1,61371|6,61371|0) - which kinda feels weird ( you know what i mean )
Some hitsounds have a massive gap at the tail, would be preferred if they are cut for file size
Hitsounding can become something that would make players crank up their effects volume just to feel the satisfaction of it, it can be used to deter players, try to balance it out and make sure it's pleasant to the ears ~
( Coincidentally,
https://osu.ppy.sh/s/118494 Lifetheory's Daisy has some really amazing additive hitsounding that makes me real excited, the hitsounds here makes the whole beatmap a notch better | Even using defaults like this
https://osu.ppy.sh/s/149528 makes the whole experience better )
( Before you start flaming me on how that is std and how this is mania, remember that we are listening to the same audio, enjoy the hitsounding, enjoy the music, enjoy the combination, and most importantly enjoy playing the beatmap as a whole ~ )
shi shiny teeth!