forum

Owl City - Shooting Star (Acoustic)

posted
Total Posts
54
Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2016년 8월 23일 화요일 at 오후 5:40:56

Artist: Owl City
Title: Shooting Star (Acoustic)
Tags: The Midsummer Station EP Adam Young HootOwlStar
BPM: 115
Filesize: 8256kb
Play Time: 04:18
Difficulties Available:
  1. Hard (2.68 stars, 464 notes)
  2. HOS' Easy (1.28 stars, 206 notes)
  3. Normal (1.63 stars, 324 notes)
Download: Owl City - Shooting Star (Acoustic)
Information: Scores/Beatmap Listing
---------------
 
 
 
 
 
 
HOS' Easy - HootOwlStar
Normal, Hard - HelloSCV
Flask
1stttttt
Sonnyc
2ndddd
HootOwlStar
owo/// this mapset is starred
Topic Starter
HelloSCV
lol
TicClick
  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid.
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125
[Hard]
  1. 00:39:207 (7) - I think you better map it as 00:22:120 (6,7,8) -, feels more better and intuitive, as all three hit objects will have the same amount of time between them
  2. 00:43:772 (1) - I feel like removing the repeat and contributing to mapping vocals by doing this: http://puu.sh/fpvml/3b5ebc4f14.jpg (notice that the circle is gone)
  3. 00:59:685 (7) - move to 108:288, and you'll reduce the jump by .4x
  4. 01:16:380 (8) - adding a little curve for visual purposes wouldn't hurt http://puu.sh/fpvBN/d1fe18c632.jpg
  5. 01:17:424 (1,2) - I don't know, I always disliked this pattern. Perhaps if both sliders were curvy, that'd look better? Something along the lines of http://puu.sh/fpvJP/cbfefe886b.jpg or http://puu.sh/fpvLR/7e047c427d.jpg
  6. 01:20:293 (6) - ^; will not mention this anymore
  7. 01:23:424 (5,6) - please get rid of overlaps between adjacent objects, they don't look pretty
  8. 01:31:511 (3) - add a slight curve?
  9. 01:45:989 (7) - what I suggested before about making it twice as long
  10. 02:44:554 (10) - would be cool if it pointed at the next notes http://puu.sh/fpxmJ/44c5d1caca.jpg, because otherwise I have to make a little effort, interrupt the slide and change the movement of my cursor to get to these notes
  11. 03:41:163 (3,4) - swap them on the timeline to follow vocals?
  12. 03:49:772 (7) - it just hit me that this slider should have new combo on it. You need to remove NCs from 03:52:120 / 03:56:033 and put it on 03:53:946 to get the comboing right. Oh yeah, and fix the previous combos, because 03:43:250 (1) - this is where you made this tiny mistake
  13. 04:03:076 (4) - perhaps it would play better if you moved it lower than 04:02:815 (3) - to keep player following the loop you create with 04:02:294 (1,2,3) - http://puu.sh/fpxWN/81ce718bad.jpg
There are still some patterns you can improve, for instance, these similar to 01:53:946 (6,1,2) - where you force the player to turn 180° and move in the opposite direction using exactly the same way, but I haven't found a good suggestion that'd fix it without wrecking already existing patterns. Probably you can find a better alternative by yourself?..

Nice difficulty, by the way. Things like bla bla blankets and the other stuff (which is often subjective) are fairly pointless and needless to fix/change, so I just skipped them during the mod.

[Normal]
To be honest, it disturbs me that I constantly see a slider tick on 3/4 sliders close to their tail. It looks a lot like they're broken, even though I know it's all good. Have you tried using tick rate 1 instead of 2 for Normal? sadly it'll destroy your hitsounding. nevermind
  1. 00:35:946 (1,2) - make (1) curvy just to make it look better in pair with (2)? http://puu.sh/fpyAj/18e4efef6a.jpg
  2. 00:51:859 (2) - turn into 1/2 slider?
  3. 02:30:467 (4) - looks better for me when moved to 0:176
  4. 02:40:380 (6) - please, change it, so that its tail doesn't cover the downbeat. Having a note when a loud and well audible sound appears is always better than having a slider's tail, especially if you add this sound by yourself, explicitly showing that you want it to be hit
  5. 03:06:989 (4,5) - the rhythm is easier to catch if you map it like this http://puu.sh/fpzxR/e8822bc7d9.jpg
  6. 03:22:120 (5) - I'd put it on the right side of the pattern, making the player go all counterclockwise with no changes http://puu.sh/fpzFn/64f3eeb14d.jpg
  7. 03:40:641 (1,2) - change to slider?
[HOS' Easy]
No complaints! I even found that overlap 02:15:859 (1,3) - appropriate.

P.S.
It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815.
HootOwlStar

TicClick wrote:

  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid. Kinda agree so HelloSCV whr are you now
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125 idk but it really makes a good combo colour? will it be strange when it appears together w/ the green combo colour?
[HOS' Easy]
No complaints! I even found that overlap 02:15:859 (1,3) - appropriate. Ooh thanks

P.S. It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815. Oh god yes but it fits perfectly xD Adam Young is always Adamazing as usual
Topic Starter
HelloSCV

TicClick wrote:

  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid. idk why i added it lol anyway fixed (on easy as well)
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125 same opinion with HOS, it seems little bit odd when it appears with green colour
[Hard]
  1. 00:39:207 (7) - I think you better map it as 00:22:120 (6,7,8) -, feels more better and intuitive, as all three hit objects will have the same amount of time between them i just wanted to follow the vocal but yea it seems better now
  2. 00:43:772 (1) - I feel like removing the repeat and contributing to mapping vocals by doing this: http://puu.sh/fpvml/3b5ebc4f14.jpg (notice that the circle is gone) cool
  3. 00:59:685 (7) - move to 108:288, and you'll reduce the jump by .4x fixed
  4. 01:16:380 (8) - adding a little curve for visual purposes wouldn't hurt http://puu.sh/fpvBN/d1fe18c632.jpg kk
  5. 01:17:424 (1,2) - I don't know, I always disliked this pattern. Perhaps if both sliders were curvy, that'd look better? Something along the lines of http://puu.sh/fpvJP/cbfefe886b.jpg or http://puu.sh/fpvLR/7e047c427d.jpg well but i love combination between curved slider and straight slider
  6. 01:20:293 (6) - ^; will not mention this anymore ^
  7. 01:23:424 (5,6) - please get rid of overlaps between adjacent objects, they don't look pretty sure
  8. 01:31:511 (3) - add a slight curve? i think current one already has nice flow and i didn't curved it because of visual purpose
  9. 01:45:989 (7) - what I suggested before about making it twice as long fixed
  10. 02:44:554 (10) - would be cool if it pointed at the next notes http://puu.sh/fpxmJ/44c5d1caca.jpg, because otherwise I have to make a little effort, interrupt the slide and change the movement of my cursor to get to these notes ^
  11. 03:41:163 (3,4) - swap them on the timeline to follow vocals? oh great
  12. 03:49:772 (7) - it just hit me that this slider should have new combo on it. You need to remove NCs from 03:52:120 / 03:56:033 and put it on 03:53:946 to get the comboing right. Oh yeah, and fix the previous combos, because 03:43:250 (1) - this is where you made this tiny mistake hmmmmmmmmmm if other modders say like this again, then i'll fix it
  13. 04:03:076 (4) - perhaps it would play better if you moved it lower than 04:02:815 (3) - to keep player following the loop you create with 04:02:294 (1,2,3) - http://puu.sh/fpxWN/81ce718bad.jpg awesome
There are still some patterns you can improve, for instance, these similar to 01:53:946 (6,1,2) - where you force the player to turn 180° and move in the opposite direction using exactly the same way, but I haven't found a good suggestion that'd fix it without wrecking already existing patterns. Probably you can find a better alternative by yourself?.. maybe you are right but i think giving different flow ,while having reasonable flow, is nice idea

Nice difficulty, by the way. Things like bla bla blankets and the other stuff (which is often subjective) are fairly pointless and needless to fix/change, so I just skipped them during the mod.

[Normal]
To be honest, it disturbs me that I constantly see a slider tick on 3/4 sliders close to their tail. It looks a lot like they're broken, even though I know it's all good. Have you tried using tick rate 1 instead of 2 for Normal? sadly it'll destroy your hitsounding. nevermind
  1. 00:35:946 (1,2) - make (1) curvy just to make it look better in pair with (2)? http://puu.sh/fpyAj/18e4efef6a.jpg feels nice but i'll break the flow with previous slider
  2. 00:51:859 (2) - turn into 1/2 slider? fixed
  3. 02:30:467 (4) - looks better for me when moved to 0:176 ^
  4. 02:40:380 (6) - please, change it, so that its tail doesn't cover the downbeat. Having a note when a loud and well audible sound appears is always better than having a slider's tail, especially if you add this sound by yourself, explicitly showing that you want it to be hit oh god... what did i do lol,, fixed
  5. 03:06:989 (4,5) - the rhythm is easier to catch if you map it like this http://puu.sh/fpzxR/e8822bc7d9.jpg i think 1/1 beats are much easier to catch than 3/4 beats
  6. 03:22:120 (5) - I'd put it on the right side of the pattern, making the player go all counterclockwise with no changes fixedhttp://puu.sh/fpzFn/64f3eeb14d.jpg
  7. 03:40:641 (1,2) - change to slider? kkk
P.S.
It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815. lololo i couldn't have imagined that this has a problem like that
thanks for modding!
Sonnyc
HOS' Easy:

01:35:163 (2,3) - Imo setting the rhythm as a 3/2 reverse slider will fit the music better. Having 1/2 here felt quite dense in rhythm as an Easy for me.

Normal:

00:20:033 (2,3) - 3/4 3리버스가 더 어울리는 음악 파트입니다. 3/4 슬라이더 2개로 처리하는 방향으로 다시 매핑 고려해주세요.
00:36:728 (2,3) - ^ 이후에도 유사 구간 있는데 3/4 박자 치는 거 자체가 좀 부담스러울거라고 보시면 무시하셔도 좋아요.
01:11:685 (4) - 간격 설명좀

Hard:

01:01:772 (2) - 01:03:858 (5) - 01:05:946 (2) - 01:08:033 (7) - 01:10:120 - 01:12:207 - 01:14:294 - 01:16:380 - Normal-sampleset은 기존에 일꾼님이 추구하시던 음악과 조화를 이루는 힛사들과는 거리가 매우 멀게 느껴집니다. 제가 제공해 드리는 이 힛사를 사용해 보세요. 지금의 힛사는 어찌됐든 너무 강력하고 무겁습니다.
01:54:989 (1,2) - 이거 간격은 바로잡아주세요.
02:01:772 (7,1,4) - 콤보 처리 방식이 1/4 박자가 연관된 슬라이더들 이후에는 뉴콤을 넣으시는 모습을 01:46:641 (1) - 01:59:163 (1) 등과 같이 보이셨습니다. 일단 (7)을 뉴콤 처리하고 (4)도 뉴콤 처리해서 짧게 가는 방법도 있고, 02:02:294의 뉴콤을 없애시고 02:03:337 부터 뉴콤 시작해서 앞 콤보에 1/4 박자를 두 번 사용하는 방법도 있습니다. 저는 후자를 추천하며, 02:05:424 (1) 여기의 콤보도 01:15:337 (4) 처럼 길게 가져가시기 위해 제거하는 거 고민해 보시기 바랍니다.
02:47:424 (7) - 간격 조절하세요.
HootOwlStar

Sonnyc wrote:

HOS' Easy:

01:35:163 (2,3) - Imo setting the rhythm as a 3/2 reverse slider will fit the music better. Having 1/2 here felt quite dense in rhythm as an Easy for me Yeah I know imo I just didn't think of a nice way to place the 3/2 note before but now I kinda have lol. Fixed and thanks for mod.
HelloSCV My Update Is Here lol
osu file format v14

[General]
AudioFilename: Owl City - Shooting Star (Acoustic).mp3
AudioLeadIn: 0
PreviewTime: 126728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10641,204728,221424
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shooting Star (Acoustic)
TitleUnicode:Shooting Star (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:HOS' Easy
Source:
Tags:The Midsummer Station EP Adam Young HootOwlStar
BeatmapID:623003
BeatmapSetID:272975

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,179885,184506
2,204928,219984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 128,255,128
Combo2 : 121,188,255
Combo3 : 192,192,192

[HitObjects]
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172,132,59685,2,0,B|220:120|220:120|280:132,1,100,2|2,0:3|0:3,0:0:0:0:
340,188,60728,6,0,P|384:196|444:172,1,100,2|2,0:3|0:3,0:0:0:0:
460,92,61772,2,0,L|472:296,1,200,0|2,1:0|0:3,0:0:0:0:
424,368,63337,1,2,0:3:0:0:
356,308,63859,2,0,P|308:296|260:312,1,100,0|2,1:0|0:3,0:0:0:0:
188,360,64902,6,0,L|88:368,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
261,311,66467,1,2,0:3:0:0:
192,252,66989,2,0,P|180:208|200:152,1,100,2|2,0:3|0:3,0:0:0:0:
256,92,68033,2,0,B|304:80|304:80|353:89,1,100,0|2,1:0|0:3,0:0:0:0:
384,172,69076,6,0,P|424:140|428:44,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
296,160,71163,2,0,P|256:148|192:168,1,100,2|2,0:3|0:3,0:0:0:0:
168,248,72207,2,0,L|164:308,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
100,188,73250,6,0,L|84:36,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
168,248,75337,2,0,L|164:348,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
232,184,76902,1,2,0:3:0:0:
304,240,77424,6,0,P|348:256|440:212,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
244,176,79511,2,0,B|236:100|236:100|256:28,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
304,240,81598,6,0,P|308:284|284:332,1,100,8|0,0:3|0:0,0:0:0:0:
200,368,82641,2,0,B|148:372|148:372|96:360,1,100,8|0,0:0|0:0,0:0:0:0:
56,284,83685,1,8,0:3:0:0:
100,208,84207,1,8,0:3:0:0:
56,132,84728,2,0,L|52:72,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,208,85772,6,0,L|88:360,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
64,124,87859,1,8,0:3:0:0:
128,60,88380,1,8,0:3:0:0:
208,100,88902,1,8,0:0:0:0:
188,188,89424,1,0,0:0:0:0:
100,208,89946,6,0,B|84:280|84:280|100:360,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
156,136,92033,1,8,0:3:0:0:
240,168,92554,1,8,0:3:0:0:
299,98,93076,2,0,P|331:158|259:258,1,200,8|12,0:0|0:3,0:0:0:0:
240,168,94641,5,0,0:0:0:0:
172,228,95163,2,0,L|160:380,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
104,172,97250,2,0,P|96:104|148:44,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
184,128,99337,6,0,B|252:136|252:136|336:112,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
104,88,101424,1,2,0:0:0:0:
48,156,101946,1,0,0:0:0:0:
108,224,102467,6,0,P|120:276|104:320,1,100,2|0,0:0|0:0,0:0:0:0:
28,268,103511,2,0,P|24:184|120:132,1,200,2|2,0:0|0:0,0:0:0:0:
196,168,105076,2,0,B|245:178|245:178|295:159,1,100,0|2,0:0|0:0,0:0:0:0:
352,96,106120,1,0,0:0:0:0:
428,144,106641,6,0,L|431:243,1,100,2|0,0:0|0:0,0:0:0:0:
468,328,107685,1,2,0:0:0:0:
380,312,108207,1,0,0:0:0:0:
300,348,108728,2,0,L|192:356,1,100,2|0,0:0|0:0,0:0:0:0:
124,304,109772,1,2,0:0:0:0:
204,264,110294,1,0,0:0:0:0:
132,212,110815,6,0,P|124:160|144:116,1,100,2|0,0:0|0:0,0:0:0:0:
204,52,111859,2,0,B|276:36|276:36|360:52,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
142,117,113946,1,2,1:2:0:0:
60,80,114467,1,0,0:0:0:0:
8,156,114989,6,0,L|0:260,1,100,2|0,0:0|0:0,0:0:0:0:
32,340,116033,2,0,B|77:358|128:330|128:330|168:348|168:348|228:340,1,200,2|0,1:2|0:0,0:0:0:0:
292,284,117598,1,0,0:0:0:0:
368,332,118120,2,0,L|372:384,2,50,0|0|0,1:0|0:0|0:0,0:0:0:0:
291,283,119163,6,0,P|279:236|291:188,1,100,2|0,0:0|0:0,0:0:0:0:
368,236,120207,2,0,P|380:172|328:108,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
291,188,122294,1,0,1:0:0:0:
220,244,122815,1,0,0:0:0:0:
268,320,123337,6,0,L|272:376,2,50,2|0|0,0:2|0:0|0:0,0:0:0:0:
220,244,124380,2,0,L|232:92,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
168,316,126467,1,0,1:0:0:0:
100,256,126989,1,0,0:0:0:0:
132,172,127511,6,0,L|236:164,1,100,12|0,0:3|0:0,0:0:0:0:
316,196,128554,2,0,L|420:188,1,100,8|0,0:0|0:0,0:0:0:0:
476,120,129598,1,8,0:3:0:0:
432,40,130120,1,8,0:3:0:0:
344,56,130641,1,8,0:0:0:0:
336,144,131163,1,0,0:0:0:0:
415,188,131685,6,0,B|424:240|424:240|416:288,1,100,8|0,0:3|0:0,0:0:0:0:
352,348,132728,2,0,P|304:360|252:344,1,100,8|0,0:0|0:0,0:0:0:0:
200,276,133772,2,0,P|152:262|104:274,1,100,8|8,0:3|0:3,0:0:0:0:
36,332,134815,2,0,L|28:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,272,135859,6,0,B|108:220|108:220|84:180|84:180|108:127|80:79,1,200,8|8,0:3|0:0,0:0:0:0:
8,32,137424,1,0,0:0:0:0:
92,68,137946,2,0,L|201:60,1,100,8|8,0:3|0:3,0:0:0:0:
272,20,138989,2,0,L|332:16,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
191,60,140033,6,0,P|175:104|187:160,1,100,8|0,0:3|0:0,0:0:0:0:
252,216,141076,2,0,P|261:264|245:311,1,100,8|0,0:0|0:0,0:0:0:0:
164,348,142120,2,0,L|56:352,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
244,311,143685,1,0,0:0:0:0:
328,348,144207,6,0,P|368:360|472:256,1,200,8|8,0:3|0:0,0:0:0:0:
452,176,145772,1,0,0:0:0:0:
388,112,146294,2,0,L|380:12,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
364,200,147859,1,0,0:0:0:0:
280,172,148380,6,0,B|232:164|232:164|182:175,1,100,8|0,0:3|0:0,0:0:0:0:
116,236,149424,2,0,P|96:200|136:100,2,150,8|0|8,0:0|0:3|0:3,0:0:0:0:
176,300,151511,2,0,L|180:356,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,224,152554,6,0,P|264:204|360:236,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
176,300,154641,2,0,B|128:308|128:308|76:296,1,100,8|8,0:3|0:3,0:0:0:0:
32,220,155685,1,8,0:0:0:0:
68,136,156207,1,0,0:0:0:0:
156,144,156728,6,0,L|255:140,1,100,8|0,0:3|0:0,0:0:0:0:
312,72,157772,2,0,P|340:112|340:168,1,100,8|0,0:0|0:0,0:0:0:0:
280,228,158815,2,0,P|268:264|280:324,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
356,276,160380,1,0,0:0:0:0:
428,220,160902,6,0,L|436:60,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
392,300,162989,2,0,P|344:320|292:308,1,100,8|8,0:3|0:3,0:0:0:0:
240,244,164033,2,0,B|192:228|192:228|140:236,1,100,8|0,0:0|0:0,0:0:0:0:
80,300,165076,5,8,0:3:0:0:
124,376,165598,1,0,0:0:0:0:
212,348,166120,2,0,L|316:344,1,100,8|0,0:0|0:0,0:0:0:0:
392,304,167163,2,0,P|408:272|396:208,1,100,8|8,0:3|0:3,0:0:0:0:
332,152,168207,2,0,B|324:100|324:100|336:48,1,100,8|0,0:0|0:0,0:0:0:0:
424,36,169250,6,0,L|220:48,1,200,8|8,0:3|0:0,0:0:0:0:
144,92,170815,1,0,0:0:0:0:
192,168,171337,2,0,P|200:228|184:272,1,100,8|8,0:3|0:3,0:0:0:0:
124,328,172380,2,0,P|120:356|128:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,264,173424,6,0,B|264:252|264:252|344:268,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
108,304,175511,2,0,L|8:308,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
188,264,177076,1,0,0:0:0:0:
144,188,177598,6,0,P|132:140|152:92,1,100,8|0,0:3|0:0,0:0:0:0:
224,44,178641,2,0,B|272:36|272:36|324:48,1,100
388,108,179685,1,8,0:3:0:0:
388,108,185946,6,0,L|380:212,1,100,12|0,0:3|0:0,0:0:0:0:
444,272,186989,2,0,L|452:372,2,100,0|0|8,1:0|0:0|0:3,0:0:0:0:
380,207,188554,1,0,0:0:0:0:
300,248,189076,2,0,B|252:260|252:260|200:248,1,100,0|0,1:0|0:0,0:0:0:0:
132,192,190120,6,0,P|124:140|148:96,1,100,8|0,0:3|0:0,0:0:0:0:
220,48,191163,2,0,L|380:40,2,150,0|0|0,1:0|0:0|0:0,0:0:0:0:
144,99,193250,1,0,1:0:0:0:
72,44,193772,1,0,0:0:0:0:
8,104,194294,6,0,L|0:204,1,100,8|0,0:3|0:0,0:0:0:0:
24,292,195337,1,0,1:0:0:0:
104,252,195859,1,0,0:0:0:0:
184,296,196380,2,0,L|292:300,1,100,8|0,0:3|0:0,0:0:0:0:
368,264,197424,1,0,1:0:0:0:
444,308,197946,1,0,0:0:0:0:
496,236,198467,6,0,P|508:200|488:136,1,100,8|0,0:3|0:0,0:0:0:0:
428,76,199511,2,0,B|376:68|376:68|328:88,1,100,0|0,1:0|0:0,0:0:0:0:
264,148,200554,2,0,P|224:164|168:148,1,100,8|0,0:3|0:0,0:0:0:0:
120,76,201598,2,0,L|116:236,2,150,0|0|0,1:0|1:0|0:0,0:0:0:0:
196,28,203685,5,0,1:0:0:0:
268,80,204207,1,0,0:0:0:0:
352,52,204728,1,12,0:3:0:0:
352,52,221424,6,0,B|400:44|400:44|452:56,1,100,2|2,0:3|0:3,0:0:0:0:
496,132,222467,2,0,L|500:284,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
450,55,224554,1,0,1:0:0:0:
376,104,225076,1,2,0:3:0:0:
288,80,225598,6,0,L|180:84,1,100,2|2,0:3|0:3,0:0:0:0:
112,128,226641,2,0,P|60:132|0:60,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
192,172,228728,2,0,B|200:220|200:220|192:276,1,100,0|2,1:0|0:3,0:0:0:0:
112,308,229772,6,0,L|268:316,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
48,244,231859,1,2,0:3:0:0:
96,168,232380,1,2,0:3:0:0:
184,192,232902,2,0,B|232:200|232:200|280:182,1,100,0|2,1:0|0:3,0:0:0:0:
332,108,233946,6,0,P|368:160|348:244,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,182,236033,1,2,0:3:0:0:
196,152,236554,1,2,0:3:0:0:
160,236,237076,2,0,L|156:296,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
96,172,238120,6,0,L|88:72,1,100,12|0,0:3|0:0,0:0:0:0:
160,16,239163,2,0,P|216:4|260:20,1,100,8|0,0:0|0:0,0:0:0:0:
332,60,240207,2,0,L|488:52,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
252,104,242294,6,0,P|220:156|240:244,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
332,60,244380,2,0,B|380:68|380:68|436:64,1,100,8|8,0:3|0:3,0:0:0:0:
504,116,245424,2,0,B|512:160|512:160|500:220,1,100,8|0,0:0|0:0,0:0:0:0:
444,284,246467,6,0,P|440:320|464:380,2,100,8|0|8,0:3|0:0|0:0,0:0:0:0:
501,214,248033,1,0,0:0:0:0:
412,200,248554,2,0,L|308:204,1,100,8|8,0:3|0:3,0:0:0:0:
232,244,249598,2,0,B|182:248|182:248|128:232,1,100,8|0,0:0|0:0,0:0:0:0:
84,160,250641,6,0,L|76:316,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
128,84,252728,2,0,P|172:64|224:76,1,100,8|8,0:3|0:3,0:0:0:0:
296,124,253772,2,0,P|344:134|389:114,1,100,8|0,0:0|0:0,0:0:0:0:
444,44,254815,1,4,0:0:0:0:
256,192,255076,12,0,258989,0:0:0:0:
Topic Starter
HelloSCV

Sonnyc wrote:

Normal:

00:20:033 (2,3) - 3/4 3리버스가 더 어울리는 음악 파트입니다. 3/4 슬라이더 2개로 처리하는 방향으로 다시 매핑 고려해주세요. 글쎄요 박자가 너무 간소화되는 것 같아서 좀 꺼려지네요. 안그래도 하드가 점프가 많아서 박자를 쪼갠부분이 많은데 이런 부분은 그대로 놔두는게 좋아보여요
00:36:728 (2,3) - ^ 이후에도 유사 구간 있는데 3/4 박자 치는 거 자체가 좀 부담스러울거라고 보시면 무시하셔도 좋아요. ^
01:11:685 (4) - 간격 설명좀 ㅋㅋㅈㅅ

Hard:

01:01:772 (2) - 01:03:858 (5) - 01:05:946 (2) - 01:08:033 (7) - 01:10:120 - 01:12:207 - 01:14:294 - 01:16:380 - Normal-sampleset은 기존에 일꾼님이 추구하시던 음악과 조화를 이루는 힛사들과는 거리가 매우 멀게 느껴집니다. 제가 제공해 드리는 이 힛사를 사용해 보세요. 지금의 힛사는 어찌됐든 너무 강력하고 무겁습니다. 글쎄요 전 노래 자체느낌으로도 기본 히트노말이 좀 더 어울린다고 생각해요
01:54:989 (1,2) - 이거 간격은 바로잡아주세요. 어 ㅋㅋ
02:01:772 (7,1,4) - 콤보 처리 방식이 1/4 박자가 연관된 슬라이더들 이후에는 뉴콤을 넣으시는 모습을 01:46:641 (1) - 01:59:163 (1) 등과 같이 보이셨습니다. 일단 (7)을 뉴콤 처리하고 (4)도 뉴콤 처리해서 짧게 가는 방법도 있고, 02:02:294의 뉴콤을 없애시고 02:03:337 부터 뉴콤 시작해서 앞 콤보에 1/4 박자를 두 번 사용하는 방법도 있습니다. 저는 후자를 추천하며, 02:05:424 (1) 여기의 콤보도 01:15:337 (4) 처럼 길게 가져가시기 위해 제거하는 거 고민해 보시기 바랍니다. 오 굿, 저도 후자로 따라갔습니다
02:47:424 (7) - 간격 조절하세요. ㅇㅋㅇㅋ
모딩 감사합니다!!
Lally
hello o3o #queue
important
suggestions

[Hard]
  1. HP +1 won't hurt nobody
  2. 00:28:380 (3,4) - *nazi* stack better
  3. 00:44:033 - you should map such strong sounds and not leave a slider body there ;_; it sounds so strange imo
  4. 01:00:728 - is the same here ^
  5. 01:04:902 - is the same here ^
  6. 01:24:728 (8) - new combo here would be fine
  7. 01:33:337 (9) - what about to change this a little bit with a triangle pattern like this:
  8. 02:18:989 (6) - for this one imo for a better flow you should change it a bit
  9. 02:25:772 (5,6) - i don't see really a reason for this jump
  10. 03:18:467 (1,2,3) - why not a slider here? looks a bit borring
  11. 03:54:728 (7,8) - you didn't use in all diff this kind of overlaps imo for beeing consistant will all the diff you should try with something else here it would be better for your general flow
  12. 04:10:641 (1,2,3) - is basicly the same things of ^
[Normal]
  1. AR -1 would totally fit better the actual one is to high imo
  2. 00:34:641 (7,1) - what about to do a blanket with 7?
  3. basicly the same suggestions of the strong sounds in Hard
  4. 01:01:772 - you didn't map this sounds,why? it feels a bit empty ;_; same for the following cases , won't repeat myself
  5. 01:24:207 (6,7,1) - blanket
  6. 01:28:902 (5,1) - blanket
  7. 01:52:902 (4,5) - this kind of overlaps is difficult to read for the beginners
  8. 03:18:468 (1,2) - blanket
[Easy]
waw have really nothing to say is rare o3o really nice diffu o3o

good luck o3o!!
HootOwlStar

Lally wrote:

hello o3o #queue
important
suggestions

[Easy]
waw have really nothing to say is rare o3o really nice diffu o3o

good luck o3o!! owo/// thank you and good luck to you too
Seems like I am spamming this forum and destroying the peace here idk
Akiyama Mizuki
It does deserve rank already.
Topic Starter
HelloSCV

Lally wrote:

[Hard]
  1. HP +1 won't hurt nobody i think current HP is high enough
  2. 00:28:380 (3,4) - *nazi* stack better kk
  3. 00:44:033 - you should map such strong sounds and not leave a slider body there ;_; it sounds so strange imo i always try to follow singer's voice rather than other instruments because vocal's voice is the most important part of song in my opinion
  4. 01:00:728 - is the same here ^
  5. 01:04:902 - is the same here ^
  6. 01:24:728 (8) - new combo here would be fine hmmmmmmmmmmmmmmmm i'd prefer placing NCs consistently
  7. 01:33:337 (9) - what about to change this a little bit with a triangle pattern like this: great
  8. 02:18:989 (6) - for this one imo for a better flow you should change it a bit sure
  9. 02:25:772 (5,6) - i don't see really a reason for this jump i just wanted to emphasize "the brilliant night" part
  10. 03:18:467 (1,2,3) - why not a slider here? looks a bit borring becuase of the drum sound
  11. 03:54:728 (7,8) - you didn't use in all diff this kind of overlaps imo for beeing consistant will all the diff you should try with something else here it would be better for your general flow actually, i love that kind of flows because it's really smooth to play
  12. 04:10:641 (1,2,3) - is basicly the same things of ^
[Normal]
  1. AR -1 would totally fit better the actual one is to high imo well i think current AR set is fine because of some overlapped patterns
  2. 00:34:641 (7,1) - what about to do a blanket with 7? sorry but i don't prefer spamming blankets unless they are really necessary
  3. basicly the same suggestions of the strong sounds in Hard
  4. 01:01:772 - you didn't map this sounds,why? it feels a bit empty ;_; same for the following cases , won't repeat myself the same reason with Hard
  5. 01:24:207 (6,7,1) - blanket
  6. 01:28:902 (5,1) - blanket
  7. 01:52:902 (4,5) - this kind of overlaps is difficult to read for the beginners fixed
  8. 03:18:468 (1,2) - blanket
thanks for modding!
Nathan
Hi from your M4M queue, pretty much suggestions

[Normal]
  1. 00:38:815 (6) - I think this would feel better curved to carry on a bit more flow from 00:38:294 (4,5)
  2. 01:04:120 (4,1) - Make the overlap like what you did in 00:59:946 (7,1,2,3) for consistency
  3. 01:13:250 (1,2,3) - Maybe copy and paste from 01:09:076 (1,2,3) then "flip" all the curves?
  4. 02:54:207 (2) - Make this overlapped by the upper part of the tail of 02:53:424 (1) instead
  5. 02:57:076 (6,3) - Make these parallel?
  6. 03:06:989 (4) - Curve for a better lead-in to 03:08:294 (5)
[Hard]
  1. 00:55:511 (6,7) - Make these parallel?
  2. 01:23:424 (5) - Bump this up to form a triangle with 01:23:163 (4) and the tail of 01:22:380 (3)
  3. 02:22:902 (7,9) - Blanket these? It should also flow slightly better into 02:23:946 (10)
  4. 03:42:206 (6,7) - ^
This map has a lot of nice patterns =w=
[ Zzz ]
Hi~ HelloSCV ( m4m = https://osu.ppy.sh/s/123282 )

HOS' Easy
  1. 00:13:772 (3) - Good flow
  2. 00:18:989 (1) - bad. This is better
  3. 01:58:120 (4) - Same
  4. 03:10:120 (1) - Slider tick 1 grid right :3
  5. 03:18:467 (1) - Same Left
  6. 03:20:554 (3) - Same Up

Sorry :3 Good map !!

Normal
  1. 00:10:642 (1) - 필요없는 박자인거같아.
  2. 00:16:902 (3,4) - 지극히 개인적인 제안인데.. 지우는건 어때? 복잡한 리듬을 지워줘서 더 편할꺼같아. 지웠으면 다른 비슷한것도 같은이유.
    노말난이도에서 이런거 치는것보다는 들리는것만 쉽게 칠수있는게 더 좋다고 생각해. 만약 거절한다면 00:17:424 (4) - 이것만이라도 바꿔줘
    3단타에 어울리지 않는데 들어간거같아. 리듬 보컬 보컬 순서로 가니까 지워주는게 편할꺼라 생각해
  3. 00:21:076 (3,4) - 같은이유.
  4. 00:26:033 (5) - 휘슬 제거. ( 솔찍히 있으나 없으나 상관은 없는거같은데 .. 00:23:946 (2) - 비슷한 리듬인거같은데 여기에 없어서 .. )
  5. 00:31:772 (1) - 내가 생각하기론 필요없는 박자같은데 .. 00:32:033 (6) - 뉴콤하고 여기서부터 시작하는건 어때?
  6. 00:33:598 (3,4) - 21초와 같은이유
  7. 00:37:772 (3,4) - 같은이유
  8. 02:01:511 (4) - 클렙넣어봐. 클렙이랑 비슷한소리 작게라도 들리는거같아
  9. 02:05:685 (4) - 이것도
  10. 02:07:511 (1) - 슬라이더의 끝에 클렙추가
  11. 02:09:076 (3) - 클렙추가
  12. 02:25:772 (3) - ^
  13. 02:42:467 (4,8) - 클렙 넣는게 더 어울릴꺼같아
  14. 02:46:641 (4) - 마찬가지
  15. 02:50:815 (3) - 클렙소리 미세하게 들리는거같아 앞에
  16. 02:53:424 (1) - 뒤에

하드는 문제없고 .. 있다해도 뉴콤 반으로 줄이는거 이외엔 모르곘어. :3

굿맵!! Star~
Topic Starter
HelloSCV
sukiNathan

sukiNathan wrote:

Hi from your M4M queue, pretty much suggestions

[Normal]
  1. 00:38:815 (6) - I think this would feel better curved to carry on a bit more flow from 00:38:294 (4,5) i think current slider feels better because of 00:39:859 (1) - this
  2. 01:04:120 (4,1) - Make the overlap like what you did in 00:59:946 (7,1,2,3) for consistency i'll consider this more
  3. 01:13:250 (1,2,3) - Maybe copy and paste from 01:09:076 (1,2,3) then "flip" all the curves? i wanted to give different feelings with previous pattern
  4. 02:54:207 (2) - Make this overlapped by the upper part of the tail of 02:53:424 (1) instead hmm both patterns are quite nice, i'll consider this more as well
  5. 02:57:076 (6,3) - Make these parallel? fixed by my own way
  6. 03:06:989 (4) - Curve for a better lead-in to 03:08:294 (5) changed the slider's shape a bit
[Hard]
  1. 00:55:511 (6,7) - Make these parallel? i think current one is also nice
  2. 01:23:424 (5) - Bump this up to form a triangle with 01:23:163 (4) and the tail of 01:22:380 (3) i prefer current one :<
  3. 02:22:902 (7,9) - Blanket these? It should also flow slightly better into 02:23:946 (10) well i tried to make blanket but it didn't look good because slider's body touches 02:22:380 (5) - this note
  4. 03:42:206 (6,7) - ^ ^
This map has a lot of nice patterns =w=

thanks for modding! i'll mod yours as soon as possible xD

Zzz

[ Zzz ] wrote:

  1. 00:10:642 (1) - 필요없는 박자인거같아. 저 2개를 지워버리면 박자가 너무 갑자기 크게 비어버려서 별로 안좋다고 생각해서 넣은거야, 1/1박이라 헷갈릴 염려도 없고
  2. 00:16:902 (3,4) - 지극히 개인적인 제안인데.. 지우는건 어때? 복잡한 리듬을 지워줘서 더 편할꺼같아. 지웠으면 다른 비슷한것도 같은이유.
    노말난이도에서 이런거 치는것보다는 들리는것만 쉽게 칠수있는게 더 좋다고 생각해. 만약 거절한다면 00:17:424 (4) - 이것만이라도 바꿔줘
    3단타에 어울리지 않는데 들어간거같아. 리듬 보컬 보컬 순서로 가니까 지워주는게 편할꺼라 생각해^
  3. 00:21:076 (3,4) - 같은이유.
  4. 00:26:033 (5) - 휘슬 제거. ( 솔찍히 있으나 없으나 상관은 없는거같은데 .. 00:23:946 (2) - 비슷한 리듬인거같은데 여기에 없어서 .. )
  5. 00:31:772 (1) - 내가 생각하기론 필요없는 박자같은데 .. 00:32:033 (6) - 뉴콤하고 여기서부터 시작하는건 어때?
  6. 00:33:598 (3,4) - 21초와 같은이유
  7. 00:37:772 (3,4) - 같은이유
  8. 02:01:511 (4) - 클렙넣어봐. 클렙이랑 비슷한소리 작게라도 들리는거같아
  9. 02:05:685 (4) - 이것도
  10. 02:07:511 (1) - 슬라이더의 끝에 클렙추가
  11. 02:09:076 (3) - 클렙추가
  12. 02:25:772 (3) - ^
  13. 02:42:467 (4,8) - 클렙 넣는게 더 어울릴꺼같아
  14. 02:46:641 (4) - 마찬가지
  15. 02:50:815 (3) - 클렙소리 미세하게 들리는거같아 앞에
  16. 02:53:424 (1) - 뒤에
힛사는 모든음을 따라가기엔 문제가 있어서 대충 크게 인식될만한 음을 위주로 넣은거라서 딱히 추가로 힛사를 넣거나 그러진 않을꺼야

별 ㄳㄳㄳ
Ntasuto
Hello
M4M from your Q~ :3


Lets begin.

General:
-


HOS' Easy
SPOILER
General:
1. I suggest you reconsider the easy name a bit , sounds you know.. ..funny when you pronounce it xD ( i know 12yo mindset, but i cant help it sorry)
2. I think the diff has some issues with pattern consistency, as in how it fits the rhythm. I can see many repeat or patterns ( differently placed each time) which is ok but they are not that correctly placed on the timeline, "representing" each beat differently and in some cases wrong imo :/

00:10:641 (1,2) - fix blanket , middle part of slider should be pulled more out: http://puu.sh/geWXF/0a62a4fad4.jpg

00:10:641 (1) 00:14:815 (1) - 00:18:989 (1) - - i suggest you remove the whistles from the head's of sliders like these. As i understood you try to whistle on the vocals at these parts , thus the whistles on the following sliders on each part where vocals are. eg: 00:11:685 (2) - 1st head and tail.
However the whistle on the parts i mentioned above are 1/2 ahead of the vocals which make these parts kinda unsynced. I recommend you either remove them completely or use a custom slider tick hitsound to put the whistles on vocals to match the rest ( this is what i would've done). There are more parts like this, not just the 3 i mentioned.

1. 00:13:772 (3) - and 00:14:815 - are part of the same vocals. why separate them and make a slider : 00:14:815 (1) - ? I suggest you remove 00:14:815 (1) - > turn 00:13:772 (3) - into a repeat slider > and add a single note at 00:15:340 . ( don't forget the whistle @00:14:815 - slider tail). i know this will require some remapping but this sounds right to me.
00:17:946 (3,1) - ^ same goes for here. 00:17:946 (3) - Should've been a repeat slider(whistle on 2nd head hit) and a note @ 00:19:511 . Also why the 1/2 repeat slider 00:18:989 (1) , its rhythmically identical to 00:14:815 (1) - , so it shouldn't be treated so differently :/

I suggested above these changes, but i am not sure if you followed the vocals or instruments. At these parts since each one is different. What i suggested was intended if you follow the vocals

2. About these: 00:17:946 - 00:34:641 - 00:42:989 - hope know what i mean. the 4x kinda quick piano beat here( don;t know how to explain)
You can use a 1/2 repeat slider for them as you did @ : 00:34:641 (3) - which fits very well imo and then use a 1/1 slider :)
That is ofc if you choose to follow the instruments. Pick one that you feel fits better.

00:17:946 (3,2) - This creates a weird overlap ingame coz of low AR. try stacking them instead ( not sure if you tried to )
00:17:946 (3,1,2) - you can change the pattern here a bit to improve the flow from (1) to (2) by dragging (2) tail to the right a bit.
00:18:989 (1,2) - blanket can be improved

00:47:685 (5) - NC > 00:48:207 (1) - remove NC > 00:51:337 (4) - NC > 00:52:380 (1) - remove NC > 00:55:511 (5) - NC >00:56:554 (1) - remove NC
01:08:033 (4) - NC > 01:09:076 (1) - remove NC > 01:12:207 (3) - NC > 01:13:250 (1) - remove NC
Well your Color Combo patterns look a bit weird to me. Different way of thinking? Look at my above NC suggestion and see if you gonna change them or not. Up to you.

01:27:859 (2,3,4,5) - nope they don't belong as a group of 4. 01:28:902 (4,5) - replace these with a 1/1 slider instead.
01:34:120 - The volume of this inherit point is too loud i think. Maybe use 40% volume. Things are getting pretty calm so...
01:42:467 (1,2) - blanket can be perfected if you fix the (2) head. needs a slight adjustment.
01:41:946 (3,1) - They are not perfectly stacked !
01:50:815 (1) - - move tail anchor to 144:112 , looks better to me for the transition to 01:51:859 (2) -

01:56:033 (2) - change the 2nd red anchor into a white one. the corner doesn't compliment the beat. Also : 01:56:033 to 01:56:554 is identical to : 01:56:554 to 01:57:076 - so they should appear identical as 2 mirror parts of 1 slider in this case :)
02:09:598 (3,4,5,6) - there is something i don't like about these. Probably is 02:11:163 (6) - not fitting in that much . as part of these 4 notes.
02:15:859 (1) - same as 01:56:033 (2)
02:15:859 (1,3) - Overlap no appealing at all , maybe try stack them.
02:29:424 (2) - more tail anchor to 135:98 for perfection
02:36:728 (1,2) - fix blanket
02:47:163 (4,5) - i suggest you swap places. the curved slider fits better the overlap and feels better for the transition from (5) to 02:49:250 (1) : http://puu.sh/gfa20/2556b73e67.jpg
02:57:598 (1,2,3) - i recommend something like this: http://puu.sh/gfagR/6429efa93d.jpg Since 02:57:598 (1,2) - are identical beats why not having the sliders be identical here :)
03:08:033 - i think this part should be clicked. its a strong beat and suits it very well. So, remove the repeat on 03:06:989 (2) - and place a note instead.
03:48:728 (3,1) - same as 02:47:163 (4,5), overlaps like this using angles sliders don't look that much appealing. use a curved one better or at least have the 2nd part of the slider(3) be more aligned with (1)
04:09:598 (4,1) - as previous not that appealing. try moving (1) tail a bit higher to align better with (4). don't forget about ds though


Normal

SPOILER
General:
1. I noticed that you use ds0.7 for notes that are 1/2 apart and ds1.0 for notes that are 1/1 apart. I don't think this is recommended for normal diff, its be better to use 1 constant DS throughout the whole map coz even i when played it got confused with the spacing. was trying to understand was i was doing wrong and then saw the spacing thing. Please change it.
Based on what i said above i will not mention any spacing/ds issue bellow that has to do with it.

2. Also some Color Combo issue :/ I don't know if its me but i cant see the way of thinking behind some of this NCing .


00:16:902 (3,4,5) - The issue here is that (3) (4) are audibly a pair and (4) (5) are not. yet (4) (5) are stick together :( . I suggest you turn (3) (4) into a 1/1 slider to leave (5) alone where the vocal start. it fits way better.

00:21:076 (3) - there is not beat here to support this note. the beat is @ 00:21:207 - instead. What you can do is change this: 00:20:033 (2) - into a 1 way slider and add a 3/4 repeat slider @ 00:20:815 - and remove 00:21:598 (4) - for the same reason as in00:16:902 (3,4,5)

00:21:859 (5,6,1) - the overlap here is very weird. especially with (5) , also it has inconsistent spacing.
00:31:772 (1,2,3) - DS between these is 0.8 instead of 0.7 fix it
00:38:554 (5,6,1) - again. not fan of this kind of overlap. doesn't seem that appealing :/

00:51:337 - - Raise of tone should not be covered with a slider head. A 1/2 slider would've been more appropriate , feels like a must to click !
Change 00:50:294 (1) - to a 1 way slider and add a 1/2 slider @ 00:51:337 . if suggestion is implemented, remove NC @ 00:50:294 - and add NC @ 00:51:337 - on the newly placed slider.
A few seconds later a similar part : 00:53:946 (5,6,7) - is mapped differently than 00:50:294 (1,2) . Why is that? i suggest you follow the above suggestion and map this too the same way on the timeline as the previous one. > also 00:55:511 - NC here.

00:56:033 (7,1) - fix blanket
00:59:946 (7) - NC > 01:00:467 (1) - remove NC
01:08:033 (5) - NC > 01:09:076 (1) - remove NC > 01:12:207 (5) - NC > 01:13:250 (1) - remove NC
As i will mention in my general observations of this diff, the NC doesn't look ok to me, or at least i cant see why they should . Will not mention any further NC changes i would recommend. Up to you to choose whether to use my way of NCing.

01:09:076 (1,2,3) - Slider (2) is not identical to the other two . please fix using copy pasta :)
01:13:250 (1,2,3) - not very appealing overlap :/
01:17:424 (1,3) - unnecessary overlap
01:31:511 (3) - the bass drum @ 01:31:772 - is not meant to be hear louder than the one @ 01:32:033 - . It also sounds sharper. It should be softer and definitely not louder than 01:32:033 - . either use a softer bass drum hitsound or at least lower the volume.
01:34:120 - same as easy diff. i suggest 40% volume. sounds very calm. Its as calm as the beginning of the song and since you used 40% there why not do it for this part also.
01:38:815 (2) - fix ds a bit.
01:42:728 (1,2) - fix blanket
02:00:207 (3,4) - 02:00:207 (3,4) - ^
02:01:772 (5,6) - nope, overlay doesn't feel right at all here. That 90 degree angle is unappealing.Try a curve or change the angle.
02:20:033 (1) - more tail anchor to 228:296 to look better for the flow and have exactly 0.7ds ;)
03:23:424 (2,3) - as before me with this overlap. :(
03:45:337 (1,2) - fix blanket
04:10:641 (1,2) - slider(1) tail not perfectly stacked on slider(1)

Hard
SPOILER
General:
1. Combo ? same as above.

00:10:902 (2,3) - fix blanket
00:13:511 (5,1,3) - adjust (5) placement so (1) and (3) can stack perfectly on it.
00:22:120 (6,7,8) - inconsistent spacing. Also adjust their positioning so (6) tail and (7) head are at the same height placement as (7)tail and (8). Will look better this way :)
00:25:511 (6,7) - T^T please fix for a perfect double blanket.
00:30:467 (6,1) - fix blanket
00:33:598 (5,7) - not perfectly stacked
00:35:685 (1,2) - fix blanket
00:40:902 (4,5) - fix blanket by pulling middle anchor a bit up > also fix 00:40:902 (4,6) - stack. its not perfect ^^

00:47:424 (7) - the way this slider is placed doesn't feel very comfortable. assuming the next slider is spaced @ ds1.75 and is a repeat one flowing on the opposite direction. I suggest you better align the slider with 00:47:163 (6) - and 00:47:946 (1) - head using a helping slider , like this: http://puu.sh/gfDI5/4a91040bb3.jpg

00:47:424 (7,5,6) - nothing really indicates a stack here. and since 00:49:511 (3,4) - are not stack i believe neither these should. To match.
00:52:380 (1,2,3) - Slider(3) not identical to sliders (1) and (2)
00:52:380 (1,2) - fix blanket
00:51:337 (7,8) - these are not identical. use copy pasta :)
00:49:772 (4,6) - ^ same here. they are not 100% parallel
00:52:380 (1,2,3) - blankets are slightly off on the tail part.

00:55:511 (6,7,1,2) - :| I will have to say no to this, they are not that appealing imo, they have no symmetry, sliders (6) and (7) are not 100% parallel with sliders (1) and (2) respectively and the overlap here: 00:56:554 (1,3) - is also not appealing as a topping.

00:59:685 (7,8) - why the big spacing here? its unnecessary. keep it the same as: 00:58:120 (3,4,5,6,7) - if you want a spacing increase do it on these: 00:59:946 (8,1) - fits much better imo.

00:59:946 (8,1) - fix blanket by pushing the middle anchor inside a bit. ( if you didn't apply the above change. )
01:04:641 (1,2) - fix blanket
01:08:033 (7,8) - ^
01:08:554 (8,1) - ^
01:09:076 (1,2,3) - slider (1) is not identical to slider (2) and (3)
01:12:207 (6,1) - not perfectly stacked
01:19:511 (5,6) - ^
01:21:598 (1,2) - swap places on timeline. 1/2 slide then note. fits better.
01:23:163 (4,5,6) - the flow here doesn't feel alright. I suggest you move (5) higher. like this: http://puu.sh/gfFWe/b0dd17be20.jpg
01:25:250 (10,1) - unnecessary overlap. better stack or separate them
01:23:163 (4,2,3) - fix blanket
01:26:554 (2,4) - not perfectly stacked
01:31:772 - Again, same with normal diff. the beat here has the same volume or not more than 01:32:033 - . which is not how it is in the song. please fix this.
01:34:380 (2,3) - fix blanket

01:48:728 (5,6) - the beat here does not belong to 01:48:989 and 01:49:250 (6) - and should not be connected to 01:48:989 as a slider. i suggest you remove 01:48:728 (5) > put a note @ 01:48:728 - then put a 1/1 or a 1/2 repeat slider @ 01:48:989 . it fits the rhythm better !

01:58:120 (8,1) - fix blanket
02:00:598 (5,6) - and again. not fun of this but anyways. slider(5) tail is not perfectly stacked on slider(6)
02:00:990 (6,8) - same as 01:25:250 (10,1)
02:13:250 (4,6) - unnecessary overlap
02:15:859 (1,2,3) - slider (2) not identical to slider (1) and (3) and adjust the tails before copy pasting for perfect blankets
02:23:946 (10,1) - same as 01:21:598 (1,2) > swap on timeline
02:32:554 (1,2,3) - why non of them are identical ?
02:34:120 (3,4) - fix blanket
02:40:380 (9,1) - ^
02:41:685 (4,5) - unnecessary overlap, I'd do something like this: http://puu.sh/gfHYd/9c8a2fd21f.jpg
02:53:163 (11,1) - fix blanket
02:57:076 (9) - this feels uncomfortable, i suggest something you flip if vertically. like this: http://puu.sh/gfIeN/f94d9291cd.jpg
03:18:989 (3) - this should not be stacked . I know the space is tight there but you can do something like this: http://puu.sh/gfIue/2011b7b77a.jpg
03:49:772 (7,8) - not perfectly centered , slider(8) covers more part of the slider (7) head . not equal :)
03:54:728 (7,8) - I would not overlap this. Maybe something like this ? : http://puu.sh/gfIET/1dd83d2d9c.jpg
04:02:294 (1,4) - unnecessary overlap
04:03:076 (4,5) - make them parallel if not intended
04:06:467 (1,2,3) - slider (3) is not identical to slider (1) and (2). copy pasta powaa plez
04:10:641 (1,2,3) - ^same


Well i guess that's all i've got :)
Gl with your map, hope i helped.

"Butter than a shooting star " that's all i hear xD
Topic Starter
HelloSCV
will check it soon
Lally
When you check dat mod poke me pls ;^;
HootOwlStar

[ Zzz ] wrote:

HOS' Easy
  1. 00:13:772 (3) - Good flow Ooh thanks
  2. 00:18:989 (1) - bad. This is better Fixed a lot here lol and instead of slider (1), I changed it into 2 circles now. Hope that it is better now
  3. 01:58:120 (4) - Same Will keep it until other modders state about it
  4. 03:10:120 (1) - Slider tick 1 grid right :3 Fixed.
  5. 03:18:467 (1) - Same Left Same
  6. 03:20:554 (3) - Same Up Fixed too. Didn't know one grid will bring such big effect to slider design.

Sorry :3 Good map !!
Helpful mod though. Thank you :3

Ntasuto wrote:

HOS' Easy
SPOILER
General:
1. I suggest you reconsider the easy name a bit , sounds you know.. ..funny when you pronounce it xD ( i know 12yo mindset, but i cant help it sorry) QAQ I used this short form for every GD of mine. Will think of a better one
2. I think the diff has some issues with pattern consistency, as in how it fits the rhythm. I can see many repeat or patterns ( differently placed each time) which is ok but they are not that correctly placed on the timeline, "representing" each beat differently and in some cases wrong imo :/ I hope you state them out below. Let us carry on then

00:10:641 (1,2) - fix blanket , middle part of slider should be pulled more out: http://puu.sh/geWXF/0a62a4fad4.jpg Yep. Kinda fixed it and I hope there is no prob for that now.

1. 00:13:772 (3) - and 00:14:815 - are part of the same vocals. why separate them and make a slider : 00:14:815 (1) - ? I suggest you remove 00:14:815 (1) - > turn 00:13:772 (3) - into a repeat slider > and add a single note at 00:15:340 . ( don't forget the whistle @00:14:815 - slider tail). i know this will require some remapping but this sounds right to me. I did follow vocal and piano together. Note that piano starts at 00:14:815 too so I think I did no wrong. I will just keep it as before

00:17:946 (3,1) - ^ same goes for here. 00:17:946 (3) - Should've been a repeat slider(whistle on 2nd head hit) and a note @ 00:19:511 . Also why the 1/2 repeat slider 00:18:989 (1) , its rhythmically identical to 00:14:815 (1) - , so it shouldn't be treated so differently :/ Same as above. And I had fixed the 1/2 repeat slider 00:18:989 (1) as stated in previous mod :3

I suggested above these changes, but i am not sure if you followed the vocals or instruments. At these parts since each one is different. What i suggested was intended if you follow the vocals Oh that's why

2. About these: 00:17:946 - 00:34:641 - 00:42:989 - hope know what i mean. the 4x kinda quick piano beat here( don;t know how to explain)
You can use a 1/2 repeat slider for them as you did @ : 00:34:641 (3) - which fits very well imo and then use a 1/1 slider :)
That is ofc if you choose to follow the instruments. Pick one that you feel fits better. It is still fine for me + I really am lazy to remap QAQ so I'll just leave them

00:17:946 (3,2) - This creates a weird overlap ingame coz of low AR. try stacking them instead ( not sure if you tried to )
00:17:946 (3,1,2) - you can change the pattern here a bit to improve the flow from (1) to (2) by dragging (2) tail to the right a bit.
00:18:989 (1,2) - blanket can be improved Remapped for this part lol yeah I noticed the problems b4 :3

00:47:685 (5) - NC > 00:48:207 (1) - remove NC > 00:51:337 (4) - NC > 00:52:380 (1) - remove NC > 00:55:511 (5) - NC >00:56:554 (1) - remove NC
01:08:033 (4) - NC > 01:09:076 (1) - remove NC > 01:12:207 (3) - NC > 01:13:250 (1) - remove NC
Well your Color Combo patterns look a bit weird to me. Different way of thinking? Look at my above NC suggestion and see if you gonna change them or not. Up to you. You're following vocals to NC and I follow 4-4 theorm, I NC for every 4/8/16 beats in every map lol we hv different opinions in this. Will fix if more modders support NCs according to vocal

01:27:859 (2,3,4,5) - nope they don't belong as a group of 4. 01:28:902 (4,5) - replace these with a 1/1 slider instead. If you said that this should not as a group of 4 due to background music, listen carefully that I am still following the percussion. So no change for this
01:42:467 (1,2) - blanket can be perfected if you fix the (2) head. needs a slight adjustment. Isn't that ald perfect blanket?
01:41:946 (3,1) - They are not perfectly stacked ! I stack it b4? idek maybe I fixed it b4
01:50:815 (1) - - move tail anchor to 144:112 , looks better to me for the transition to 01:51:859 (2) - Fixed.

01:56:033 (2) - change the 2nd red anchor into a white one. the corner doesn't compliment the beat. Also : 01:56:033 to 01:56:554 is identical to : 01:56:554 to 01:57:076 - so they should appear identical as 2 mirror parts of 1 slider in this case :) No change for 01:56:033 (2) because the 2nd red one is for the word "sparks" and will consider whether to mirror or not but bigger possibility for no change as explained
02:09:598 (3,4,5,6) - there is something i don't like about these. Probably is 02:11:163 (6) - not fitting in that much . as part of these 4 notes. Explained in above, following the percussion
02:15:859 (1) - same as 01:56:033 (2) No change. I think it is OK to put the slider here
02:15:859 (1,3) - Overlap no appealing at all , maybe try stack them. Tried a lot of times b4 but it is worse so no for this

02:29:424 (2) - more tail anchor to 135:98 for perfection Fixed w/ another better coordinate.
02:36:728 (1,2) - fix blanket Fixed.
02:47:163 (4,5) - i suggest you swap places. the curved slider fits better the overlap and feels better for the transition from (5) to 02:49:250 (1) : http://puu.sh/gfa20/2556b73e67.jpg Nice suggestion. Thanks :3
02:57:598 (1,2,3) - i recommend something like this: http://puu.sh/gfagR/6429efa93d.jpg Since 02:57:598 (1,2) - are identical beats why not having the sliders be identical here :) Will consider for this but just leave it first
03:08:033 - i think this part should be clicked. its a strong beat and suits it very well. So, remove the repeat on 03:06:989 (2) - and place a note instead. Will consider

03:48:728 (3,1) - same as 02:47:163 (4,5), overlaps like this using angles sliders don't look that much appealing. use a curved one better or at least have the 2nd part of the slider(3) be more aligned with (1) No change. It is more to my preference anyway
04:09:598 (4,1) - as previous not that appealing. try moving (1) tail a bit higher to align better with (4). don't forget about ds though As above, no change

Well i guess that's all i've got :)
Gl with your map, hope i helped. You really helped a lot. Thanks for that

"Butter than a shooting star " that's all i hear xD WTF haha

Thanks for the great patience in making this long and helpful mod :3

Hitsound Mods (HelloSCV look here)
I didn't fix the hitsound mods stated so maybe you can do me a favor to fix them
And since I remapped some parts, some of the hitsounds disappeared and idk how to fix
Thanks

Ntasuto wrote:

00:10:641 (1) 00:14:815 (1) - 00:18:989 (1) - - i suggest you remove the whistles from the head's of sliders like these. As i understood you try to whistle on the vocals at these parts , thus the whistles on the following sliders on each part where vocals are. eg: 00:11:685 (2) - 1st head and tail.
However the whistle on the parts i mentioned above are 1/2 ahead of the vocals which make these parts kinda unsynced. I recommend you either remove them completely or use a custom slider tick hitsound to put the whistles on vocals to match the rest ( this is what i would've done). There are more parts like this, not just the 3 i mentioned.

01:34:120 - The volume of this inherit point is too loud i think. Maybe use 40% volume. Things are getting pretty calm so...

My Updated GD
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 126728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Shooting Star (Acoustic)
TitleUnicode:Shooting Star (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:HOS' Easy
Source:
Tags:The Midsummer Station EP Adam Young HootOwlStar
BeatmapID:623003
BeatmapSetID:272975

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
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[Events]
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300,348,108728,2,0,L|192:356,1,100,2|0,0:0|0:0,0:0:0:0:
124,304,109772,1,2,0:0:0:0:
204,264,110294,1,0,0:0:0:0:
132,212,110815,6,0,P|124:160|144:112,1,100,2|0,0:0|0:0,0:0:0:0:
204,52,111859,2,0,B|276:36|276:36|360:52,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
142,117,113946,1,2,1:2:0:0:
60,80,114467,1,0,0:0:0:0:
8,156,114989,6,0,L|0:260,1,100,2|0,0:0|0:0,0:0:0:0:
32,340,116033,2,0,B|77:358|128:330|128:330|168:348|168:348|228:340,1,200,2|0,1:2|0:0,0:0:0:0:
292,284,117598,1,0,0:0:0:0:
368,332,118120,2,0,L|372:384,2,50,0|0|0,1:0|0:0|0:0,0:0:0:0:
290,282,119163,6,0,P|277:235|291:188,1,100,2|0,0:0|0:0,0:0:0:0:
368,236,120207,2,0,P|380:172|332:108,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
291,188,122294,1,0,1:0:0:0:
220,244,122815,1,0,0:0:0:0:
268,320,123337,6,0,L|272:376,2,50,2|0|0,0:2|0:0|0:0,0:0:0:0:
220,244,124380,2,0,L|232:92,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
168,316,126467,1,0,1:0:0:0:
100,256,126989,1,0,0:0:0:0:
132,172,127511,6,0,L|236:164,1,100,12|0,0:3|0:0,0:0:0:0:
316,196,128554,2,0,L|420:188,1,100,8|0,0:0|0:0,0:0:0:0:
476,120,129598,1,8,0:3:0:0:
432,40,130120,1,8,0:3:0:0:
344,56,130641,1,8,0:0:0:0:
336,144,131163,1,0,0:0:0:0:
415,188,131685,6,0,B|424:240|424:240|416:288,1,100,8|0,0:3|0:0,0:0:0:0:
352,348,132728,2,0,P|304:360|252:344,1,100,8|0,0:0|0:0,0:0:0:0:
200,276,133772,2,0,P|152:262|104:274,1,100,8|8,0:3|0:3,0:0:0:0:
36,332,134815,2,0,L|28:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,272,135859,6,0,B|108:220|108:220|84:180|84:180|108:127|80:79,1,200,8|8,0:3|0:0,0:0:0:0:
8,32,137424,1,0,0:0:0:0:
92,68,137946,2,0,L|201:60,1,100,8|8,0:3|0:3,0:0:0:0:
272,20,138989,2,0,L|332:16,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
191,60,140033,6,0,P|175:104|187:160,1,100,8|0,0:3|0:0,0:0:0:0:
252,216,141076,2,0,P|261:264|245:311,1,100,8|0,0:0|0:0,0:0:0:0:
164,348,142120,2,0,L|56:352,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
244,311,143685,1,0,0:0:0:0:
328,348,144207,6,0,P|368:360|472:256,1,200,8|8,0:3|0:0,0:0:0:0:
452,176,145772,1,0,0:0:0:0:
388,112,146294,2,0,L|380:12,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
364,200,147859,1,0,0:0:0:0:
280,172,148380,6,0,B|232:164|232:164|182:175,1,100,8|0,0:3|0:0,0:0:0:0:
116,236,149424,2,0,P|96:200|132:100,2,150,8|0|8,0:0|0:3|0:3,0:0:0:0:
176,300,151511,2,0,L|180:356,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,224,152554,6,0,P|264:204|360:236,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
176,300,154641,2,0,B|128:308|128:308|76:296,1,100,8|8,0:3|0:3,0:0:0:0:
32,220,155685,1,8,0:0:0:0:
68,136,156207,1,0,0:0:0:0:
156,144,156728,6,0,L|255:140,1,100,8|0,0:3|0:0,0:0:0:0:
312,72,157772,2,0,P|336:104|340:164,1,100,8|0,0:0|0:0,0:0:0:0:
280,228,158815,2,0,P|268:264|280:324,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
356,276,160380,1,0,0:0:0:0:
428,220,160902,6,0,L|436:60,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
392,300,162989,2,0,P|344:320|292:308,1,100,8|8,0:3|0:3,0:0:0:0:
240,244,164033,2,0,B|192:228|192:228|140:236,1,100,8|0,0:0|0:0,0:0:0:0:
80,300,165076,5,8,0:3:0:0:
128,376,165598,1,0,0:0:0:0:
212,348,166120,2,0,L|316:344,1,100,8|0,0:0|0:0,0:0:0:0:
396,308,167163,2,0,B|406:261|406:261|398:209,1,100
332,151,168207,2,0,P|319:103|337:57,1,100,8|8,0:3|0:3,0:0:0:0:
424,36,169250,6,0,L|220:48,1,200,8|8,0:3|0:0,0:0:0:0:
144,92,170815,1,0,0:0:0:0:
192,168,171337,2,0,P|200:228|184:272,1,100,8|8,0:3|0:3,0:0:0:0:
124,328,172380,2,0,P|120:356|128:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,264,173424,6,0,B|264:252|264:252|344:268,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
108,304,175511,2,0,L|8:308,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
188,264,177076,1,0,0:0:0:0:
144,188,177598,6,0,P|132:140|152:92,1,100,8|0,0:3|0:0,0:0:0:0:
224,44,178641,2,0,B|272:36|272:36|324:48,1,100
388,108,179685,1,8,0:3:0:0:
388,108,185946,6,0,L|380:207,1,100,12|0,0:3|0:0,0:0:0:0:
444,272,186989,2,0,L|452:372,2,100,0|0|8,1:0|0:0|0:3,0:0:0:0:
380,207,188554,1,0,0:0:0:0:
300,248,189076,2,0,B|252:260|252:260|200:248,1,100,0|0,1:0|0:0,0:0:0:0:
132,192,190120,6,0,P|128:140|148:96,1,100,8|0,0:3|0:0,0:0:0:0:
224,48,191163,2,0,L|384:40,2,150,0|0|0,1:0|0:0|0:0,0:0:0:0:
147,97,193250,1,0,1:0:0:0:
72,44,193772,1,0,0:0:0:0:
8,104,194294,6,0,L|0:204,1,100,8|0,0:3|0:0,0:0:0:0:
24,292,195337,1,0,1:0:0:0:
104,252,195859,1,0,0:0:0:0:
184,296,196380,2,0,L|292:300,1,100,8|0,0:3|0:0,0:0:0:0:
368,264,197424,1,0,1:0:0:0:
444,308,197946,1,0,0:0:0:0:
496,236,198467,6,0,P|504:200|488:136,1,100,8|0,0:3|0:0,0:0:0:0:
420,84,199511,2,0,B|368:80|368:80|320:96,1,100,0|0,1:0|0:0,0:0:0:0:
256,156,200554,2,0,P|216:168|160:156,1,100,8|0,0:3|0:0,0:0:0:0:
108,84,201598,2,0,L|100:244,2,150,0|0|0,1:0|1:0|0:0,0:0:0:0:
180,32,203685,5,0,1:0:0:0:
252,84,204207,1,0,0:0:0:0:
336,56,204728,1,12,0:3:0:0:
352,52,221424,6,0,B|400:44|400:44|452:56,1,100,2|2,0:3|0:3,0:0:0:0:
496,132,222467,2,0,L|500:284,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
450,55,224554,1,0,1:0:0:0:
376,104,225076,1,2,0:3:0:0:
288,80,225598,6,0,L|180:84,1,100,2|2,0:3|0:3,0:0:0:0:
112,128,226641,2,0,P|60:132|0:60,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
192,172,228728,2,0,B|200:220|200:220|192:276,1,100,0|2,1:0|0:3,0:0:0:0:
112,308,229772,6,0,L|268:316,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
48,244,231859,1,2,0:3:0:0:
96,168,232380,1,2,0:3:0:0:
184,192,232902,2,0,B|232:200|232:200|280:182,1,100,0|2,1:0|0:3,0:0:0:0:
332,108,233946,6,0,P|368:160|348:244,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,182,236033,1,2,0:3:0:0:
196,152,236554,1,2,0:3:0:0:
160,236,237076,2,0,L|156:296,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
96,172,238120,6,0,L|88:72,1,100,12|0,0:3|0:0,0:0:0:0:
160,16,239163,2,0,P|216:4|260:20,1,100,8|0,0:0|0:0,0:0:0:0:
332,60,240207,2,0,L|488:52,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
252,104,242294,6,0,P|220:156|240:244,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
332,60,244380,2,0,B|380:68|380:68|436:64,1,100,8|8,0:3|0:3,0:0:0:0:
504,116,245424,2,0,B|512:160|512:160|500:220,1,100,8|0,0:0|0:0,0:0:0:0:
444,284,246467,6,0,P|440:320|464:380,2,100,8|0|8,0:3|0:0|0:0,0:0:0:0:
501,214,248033,1,0,0:0:0:0:
412,200,248554,2,0,L|308:204,1,100,8|8,0:3|0:3,0:0:0:0:
232,244,249598,2,0,B|182:248|182:248|128:232,1,100,8|0,0:0|0:0,0:0:0:0:
84,160,250641,6,0,L|76:316,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
128,84,252728,2,0,P|172:64|224:76,1,100,8|8,0:3|0:3,0:0:0:0:
296,124,253772,2,0,P|344:134|389:114,1,100,8|0,0:0|0:0,0:0:0:0:
444,44,254815,1,4,0:0:0:0:
256,192,255076,12,0,258989,0:0:0:0:
Dark Fang
ㅜㅇㅗ
Lally
T____T))) whyyy
Topic Starter
HelloSCV

Ntasuto wrote:

Hello
M4M from your Q~ :3


Normal

SPOILER
General:
1. I noticed that you use ds0.7 for notes that are 1/2 apart and ds1.0 for notes that are 1/1 apart. I don't think this is recommended for normal diff, its be better to use 1 constant DS throughout the whole map coz even i when played it got confused with the spacing. was trying to understand was i was doing wrong and then saw the spacing thing. Please change it.
Based on what i said above i will not mention any spacing/ds issue bellow that has to do with it. i just wanted to let the biginners know about the difference between 1/1 and 1/2 beats that's why i used different ds

2. Also some Color Combo issue :/ I don't know if its me but i cant see the way of thinking behind some of this NCing . current one seems fine imo


00:16:902 (3,4,5) - The issue here is that (3) (4) are audibly a pair and (4) (5) are not. yet (4) (5) are stick together :( . I suggest you turn (3) (4) into a 1/1 slider to leave (5) alone where the vocal start. it fits way better. i'll consider it more

00:21:076 (3) - there is not beat here to support this note. the beat is @ 00:21:207 - instead. What you can do is change this: 00:20:033 (2) - into a 1 way slider and add a 3/4 repeat slider @ 00:20:815 - and remove 00:21:598 (4) - for the same reason as in00:16:902 (3,4,5) ^

00:21:859 (5,6,1) - the overlap here is very weird. especially with (5) , also it has inconsistent spacing. well i think that's fine to clarify the objects
00:31:772 (1,2,3) - DS between these is 0.8 instead of 0.7 fix it lol fixed
00:38:554 (5,6,1) - again. not fan of this kind of overlap. doesn't seem that appealing :/ ^

00:51:337 - - Raise of tone should not be covered with a slider head. A 1/2 slider would've been more appropriate , feels like a must to click ! changed into a circle
Change 00:50:294 (1) - to a 1 way slider and add a 1/2 slider @ 00:51:337 . if suggestion is implemented, remove NC @ 00:50:294 - and add NC @ 00:51:337 - on the newly placed slider.
A few seconds later a similar part : 00:53:946 (5,6,7) - is mapped differently than 00:50:294 (1,2) . Why is that? i suggest you follow the above suggestion and map this too the same way on the timeline as the previous one. > also 00:55:511 - NC here.

00:56:033 (7,1) - fix blanket i think it's already nice
00:59:946 (7) - NC > 01:00:467 (1) - remove NC i think consistency is the most precious thing on low diffs, that why i added NCs consistently rather than following the vocal 100%
01:08:033 (5) - NC > 01:09:076 (1) - remove NC > 01:12:207 (5) - NC > 01:13:250 (1) - remove NC ^
As i will mention in my general observations of this diff, the NC doesn't look ok to me, or at least i cant see why they should . Will not mention any further NC changes i would recommend. Up to you to choose whether to use my way of NCing.

01:09:076 (1,2,3) - Slider (2) is not identical to the other two . please fix using copy pasta :) uh.. i already did
01:13:250 (1,2,3) - not very appealing overlap :/ hmmmm alright i'll find better way than or just keep going with it
01:17:424 (1,3) - unnecessary overlap looks nice though
01:31:511 (3) - the bass drum @ 01:31:772 - is not meant to be hear louder than the one @ 01:32:033 - . It also sounds sharper. It should be softer and definitely not louder than 01:32:033 - . either use a softer bass drum hitsound or at least lower the volume.
01:34:120 - same as easy diff. i suggest 40% volume. sounds very calm. Its as calm as the beginning of the song and since you used 40% there why not do it for this part also. idk if it's really necessary to do so, but i'll consider about it
01:38:815 (2) - fix ds a bit. already has nice ds
01:42:728 (1,2) - fix blanket ^
02:00:207 (3,4) - 02:00:207 (3,4) - ^ ^
02:01:772 (5,6) - nope, overlay doesn't feel right at all here. That 90 degree angle is unappealing.Try a curve or change the angle. looks already fine
02:20:033 (1) - more tail anchor to 228:296 to look better for the flow and have exactly 0.7ds ;) ^
03:23:424 (2,3) - as before me with this overlap. :( ^
03:45:337 (1,2) - fix blanket ^
04:10:641 (1,2) - slider(1) tail not perfectly stacked on slider(1) ^

Hard
SPOILER
General:
1. Combo ? same as above.

00:10:902 (2,3) - fix blanket looks fine to me
00:13:511 (5,1,3) - adjust (5) placement so (1) and (3) can stack perfectly on it. well i tried stack it on previous slider's end
00:22:120 (6,7,8) - inconsistent spacing. Also adjust their positioning so (6) tail and (7) head are at the same height placement as (7)tail and (8). Will look better this way :) uh, since it's "Hard" difficulty, that pattern seems fine
00:25:511 (6,7) - T^T please fix for a perfect double blanket. looks fine
00:30:467 (6,1) - fix blanket seriously?
00:33:598 (5,7) - not perfectly stacked i know
00:35:685 (1,2) - fix blanket looks fine
00:40:902 (4,5) - fix blanket by pulling middle anchor a bit up > also fix 00:40:902 (4,6) - stack. its not perfect ^^ ^

00:47:424 (7) - the way this slider is placed doesn't feel very comfortable. assuming the next slider is spaced @ ds1.75 and is a repeat one flowing on the opposite direction. I suggest you better align the slider with 00:47:163 (6) - and 00:47:946 (1) - head using a helping slider , like this: http://puu.sh/gfDI5/4a91040bb3.jpg well i prefer following the vocal's feeling

00:47:424 (7,5,6) - nothing really indicates a stack here. and since 00:49:511 (3,4) - are not stack i believe neither these should. To match. what about following the piano sound? it sounds great to me :/
00:52:380 (1,2,3) - Slider(3) not identical to sliders (1) and (2) yes it is
00:52:380 (1,2) - fix blanket already nice
00:51:337 (7,8) - these are not identical. use copy pasta :) actually i did, but i rotated it
00:49:772 (4,6) - ^ same here. they are not 100% parallel yes they are...
00:52:380 (1,2,3) - blankets are slightly off on the tail part. same as above

00:55:511 (6,7,1,2) - :| I will have to say no to this, they are not that appealing imo, they have no symmetry, sliders (6) and (7) are not 100% parallel with sliders (1) and (2) respectively and the overlap here: 00:56:554 (1,3) - is also not appealing as a topping. but it fits with the vocal well and since it is the highest diff it will be totally fine to have that kind of patterns

00:59:685 (7,8) - why the big spacing here? its unnecessary. keep it the same as: 00:58:120 (3,4,5,6,7) - if you want a spacing increase do it on these: 00:59:946 (8,1) - fits much better imo. i'll consider it more then

00:59:946 (8,1) - fix blanket by pushing the middle anchor inside a bit. ( if you didn't apply the above change. ) i didn't fix all of blankets since they look totally fine for me
01:04:641 (1,2) - fix blanket
01:08:033 (7,8) - ^
01:08:554 (8,1) - ^
01:09:076 (1,2,3) - slider (1) is not identical to slider (2) and (3) i used ctrl c v on it
01:12:207 (6,1) - not perfectly stacked
01:19:511 (5,6) - ^
01:21:598 (1,2) - swap places on timeline. 1/2 slide then note. fits better. great idea!
01:23:163 (4,5,6) - the flow here doesn't feel alright. I suggest you move (5) higher. like this: http://puu.sh/gfFWe/b0dd17be20.jpg yea it feels kinda weird but it's still fine imo
01:25:250 (10,1) - unnecessary overlap. better stack or separate them it needs to have a better flow
01:23:163 (4,2,3) - fix blanket
01:26:554 (2,4) - not perfectly stacked
01:31:772 - Again, same with normal diff. the beat here has the same volume or not more than 01:32:033 - . which is not how it is in the song. please fix this. alright
01:34:380 (2,3) - fix blanket

01:48:728 (5,6) - the beat here does not belong to 01:48:989 and 01:49:250 (6) - and should not be connected to 01:48:989 as a slider. i suggest you remove 01:48:728 (5) > put a note @ 01:48:728 - then put a 1/1 or a 1/2 repeat slider @ 01:48:989 . it fits the rhythm better ! i prefer the current one

01:58:120 (8,1) - fix blanket kk
02:00:598 (5,6) - and again. not fun of this but anyways. slider(5) tail is not perfectly stacked on slider(6) it was intended
02:00:990 (6,8) - same as 01:25:250 (10,1)
02:13:250 (4,6) - unnecessary overlap all of overlaps that i used fit really nicely with my flow and the song imo, so i don't want to fix them :<
02:15:859 (1,2,3) - slider (2) not identical to slider (1) and (3) and adjust the tails before copy pasting for perfect blankets i DID
02:23:946 (10,1) - same as 01:21:598 (1,2) > swap on timeline good idea but i also think that current one is fine too
02:32:554 (1,2,3) - why non of them are identical ? they are
02:34:120 (3,4) - fix blanket
02:40:380 (9,1) - ^
02:41:685 (4,5) - unnecessary overlap, I'd do something like this: http://puu.sh/gfHYd/9c8a2fd21f.jpg
02:53:163 (11,1) - fix blanket
02:57:076 (9) - this feels uncomfortable, i suggest something you flip if vertically. like this: http://puu.sh/gfIeN/f94d9291cd.jpg it's a kind of my style
03:18:989 (3) - this should not be stacked . I know the space is tight there but you can do something like this: http://puu.sh/gfIue/2011b7b77a.jpg alright
03:49:772 (7,8) - not perfectly centered , slider(8) covers more part of the slider (7) head . not equal :) kk
03:54:728 (7,8) - I would not overlap this. Maybe something like this ? : http://puu.sh/gfIET/1dd83d2d9c.jpg it's fine
04:02:294 (1,4) - unnecessary overlap
04:03:076 (4,5) - make them parallel if not intended it's already paralleled
04:06:467 (1,2,3) - slider (3) is not identical to slider (1) and (2). copy pasta powaa plez same
04:10:641 (1,2,3) - ^same ^



Well i guess that's all i've got :)
Gl with your map, hope i helped.

"Butter than a shooting star " that's all i hear xD
will check rest of the mod later

thanks for mod!
Affirmation
제가 다음 접이 언제인지 몰라서 먼저 하겠습니다.

[Easy]
Why you used 0.9x? I prefer 1.0.
00:11:685 (2,3) - a little bit spacing error.
00:45:598 (3,4,5) - Make them triangle like this http://puu.sh/obqYT/7bf9350ac9.jpg
00:54:467 (2,1) - Bad overlap? avoid them please.
02:15:859 (1,2,3) - I think http://puu.sh/obr4T/2d500d57f5.jpgthis is better. avoid overlap please.

[normal]
00:47:424 (5,6) - http://puu.sh/obrdx/d7d4ab05bb.jpg 이렇게 배치하는게 좋을것 같아요.
01:07:511 (4,5,6) - 얘네 새개를 정삼각형으로 맞춰두시는건 어떤가요
02:00:207 (3,4) - 블랭킷 맞춰두시는게 좋을 것 같네요. http://puu.sh/obrmY/50a7704312.jpg
03:55:511 (3,4) - 3번 슬라이더 동선과 4번 노트 배치가 살짝 어색합니다. http://puu.sh/obrwz/df4f596d9e.jpg 요렇게 동선메 맞게 배치해주세요
전체적으로 ds가 0.7이랑 1.1로 되어있는데 이게 괜찮은지 모르겠네요.

[hard]
02:13:250 (4,6) - 리딩이 조금 어려운것 같습니다. http://puu.sh/obrHh/52e0b9d092.jpg 이렇게 하는건 어떠신가요
03:54:728 (7,8) - 이런 오버랩도 살짝 보기 그렇네요. http://puu.sh/obrOm/19621a5875.jpg이렇게 배치해주심이...

애매한게 많긴 한데 전체적으로 좋아요! 굳럭!!
HootOwlStar

Neoskylove wrote:

[Easy]
Why you used 0.9x? I prefer 1.0. 1.0x would be too big for distance snap.
00:11:685 (2,3) - a little bit spacing error. ok fixed
00:45:598 (3,4,5) - Make them triangle like this http://puu.sh/obqYT/7bf9350ac9.jpg I can't load the image, but I don't think triangle suits here, the current one is fine as it is.
00:54:467 (2,1) - Bad overlap? avoid them please. they don't overlap though since slider (2) is able to fade out in time. maybe I'll fix this if I get more reviews about this issue.
02:15:859 (1,2,3) - I think http://puu.sh/obr4T/2d500d57f5.jpgthis is better. avoid overlap please. can't load the image again ;_; anyway I think it is fine xd
thanks for mod! @HelloSCV copy the hitsounds for me thanks. and again, welcome back!
Update
osu file format v14

[General]
AudioFilename: Owl City - Shooting Star (Acoustic).mp3
AudioLeadIn: 0
PreviewTime: 126728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10641,204728,221424
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shooting Star (Acoustic)
TitleUnicode:Shooting Star (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:HOS' Easy
Source:
Tags:The Midsummer Station EP Adam Young HootOwlStar
BeatmapID:623003
BeatmapSetID:272975

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,179885,184506
2,204928,219984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 121,188,255
Combo3 : 192,192,192

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332,152,168207,2,0,B|324:100|324:100|336:48,1,100,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
HelloSCV

Neoskylove wrote:

제가 다음 접이 언제인지 몰라서 먼저 하겠습니다.

[normal]
00:47:424 (5,6) - http://puu.sh/obrdx/d7d4ab05bb.jpg 이렇게 배치하는게 좋을것 같아요. 푸시...증발.......
01:07:511 (4,5,6) - 얘네 새개를 정삼각형으로 맞춰두시는건 어떤가요 다음 슬라이더하고 흐름을 생각하면 현재가 나은거같아요
02:00:207 (3,4) - 블랭킷 맞춰두시는게 좋을 것 같네요. http://puu.sh/obrmY/50a7704312.jpg 푸시...증발....2 근데 블랭킷은 딱히
03:55:511 (3,4) - 3번 슬라이더 동선과 4번 노트 배치가 살짝 어색합니다. http://puu.sh/obrwz/df4f596d9e.jpg 요렇게 동선메 맞게 배치해주세요 이게 애매한게 이전슬라이더하고 다음 노트하고 흐름을 둘다챙기기 힘들어서 하나만 챙겼슴다
전체적으로 ds가 0.7이랑 1.1로 되어있는데 이게 괜찮은지 모르겠네요. 노말인데 이정도야 뭐... 일관성있게썼으니

[hard]
02:13:250 (4,6) - 리딩이 조금 어려운것 같습니다. http://puu.sh/obrHh/52e0b9d092.jpg 이렇게 하는건 어떠신가요 우려하던 부분이긴한데 나중에 딴말 더나오면 고칠게요
03:54:728 (7,8) - 이런 오버랩도 살짝 보기 그렇네요. http://puu.sh/obrOm/19621a5875.jpg이렇게 배치해주심이... 전 저런걸 즐겨쓰는지라...

애매한게 많긴 한데 전체적으로 좋아요! 굳럭!!

아이고..4달전모딩을... 감사합니다!!

all diffs are up to date now
Shiranai
Hello from #modreqs
Welcome back I guess,

General
  1. The hitsound file drum-hitwhistle.wav and soft-slidertick2.wav have possible delay > 5ms which unrankable
Hard
  1. 01:26:554 (2,4) - and 02:54:207 (2,4) - Fix the stack, they are noticeable during playing
  2. 02:57:598 (1) - How about improve the rhythmical there by change the rhythm into something like this https://puu.sh/qBIMy/b962e5ec7b.png ? tbh the piano here 02:57:859 - and here 02:58:250 - worth to emphsize
  3. 03:07:772 (5) - 03:11:946 (5) - and 03:16:120 (5) - Missing drum clap on slider head, also 03:19:511 (5) - missing drum clap on slider end for bass sound
  4. 03:18:467 (1,2,3) - Those stacking is the most out of plce pattern so far on the diff, make it somewhat weird to play imo. Why not you use a regular spacing on each on them? at least you can improve the flow a little
  5. 04:05:424 (8) - Missing clap
  6. 04:14:815 (1) - The hitsound supposed to be additions Drum and add clap, same as you did on 03:05:945 (1) - and etc
Normal
  1. 00:21:859 (5,6) - Spacing at least supposed to be 0.7x
  2. 03:11:163 (4) - 03:12:467 (5) - and 03:19:511 (2) - Missing drum clap on slider end, also 03:23:424 (2) - missing drum clap on slider head for bass sound
  3. 03:50:554 (2,3) - Can't you readjust a bit on that one? somehow we need to turn the cursor too sharp to follow the pattern, something like https://osu.ppy.sh/ss/5849486 might plays better
  4. 04:14:815 (1) - The hitsound supposed to be additions Drum and add clap, same as you did on 03:05:945 (1) - and etc
Easy
  1. 00:34:641 (3) - and 01:58:120 (4) - On that one 1/2 slider with reverse not corespond well with both music or vocal imo, it supposed to be 3/4 to highlight the vocal, but I think it is better to use two cicrles or 1/1 sider instead to keep the consistency with 00:13:772 (3) - 00:17:946 (3) - and etc that share same music
  2. 01:29:946 (1,2,3) - Obvious missing hitsound on that section, scv maybe you should fix that
  3. 02:44:033 - 02:46:120 - The green line supposed to be S:C1 instead
  4. 02:45:598 (2,3) - Spacing slightly off
  5. 03:11:946 - Missing Drum clap on reverse
  6. 03:22:641 - Add green line for D:C2, also 03:22:772 - Also add green line for S:C1, literally missing hitsound
  7. 04:14:815 (4) - The hitsound supposed to be additions Drum and add clap, and also missing NC
Plays good so far, I'd like you to find some mods before we push this forward :)
Topic Starter
HelloSCV

Mako Sakata wrote:

Hello from #modreqs
Welcome back I guess,

General
  1. The hitsound file drum-hitwhistle.wav and soft-slidertick2.wav have possible delay > 5ms which unrankable k i'll try to find an alternative file
Hard
  1. 01:26:554 (2,4) - and 02:54:207 (2,4) - Fix the stack, they are noticeable during playing but they already have nice flow
  2. 02:57:598 (1) - How about improve the rhythmical there by change the rhythm into something like this https://puu.sh/qBIMy/b962e5ec7b.png ? tbh the piano here 02:57:859 - and here 02:58:250 - worth to emphsize nice
  3. 03:07:772 (5) - 03:11:946 (5) - and 03:16:120 (5) - Missing drum clap on slider head, also 03:19:511 (5) - missing drum clap on slider end for bass sound oops
  4. 03:18:467 (1,2,3) - Those stacking is the most out of plce pattern so far on the diff, make it somewhat weird to play imo. Why not you use a regular spacing on each on them? at least you can improve the flow a little changed a bit
  5. 04:05:424 (8) - Missing clap added
  6. 04:14:815 (1) - The hitsound supposed to be additions Drum and add clap, same as you did on 03:05:945 (1) - and etc alright
Normal
  1. 00:21:859 (5,6) - Spacing at least supposed to be 0.7x well i can't find any differences between 0.7x ds and 0.67x ds (maybe because of the grid snap) so just leave it at that
  2. 03:11:163 (4) - 03:12:467 (5) - and 03:19:511 (2) - Missing drum clap on slider end, also 03:23:424 (2) - missing drum clap on slider head for bass sound kk
  3. 03:50:554 (2,3) - Can't you readjust a bit on that one? somehow we need to turn the cursor too sharp to follow the pattern, something like https://osu.ppy.sh/ss/5849486 might plays better great
  4. 04:14:815 (1) - The hitsound supposed to be additions Drum and add clap, same as you did on 03:05:945 (1) - and etc fixed
Plays good so far, I'd like you to find some mods before we push this forward :)
i'll find more mods then hehe, thanks for your interest!
Affirmation
쿠도스 받으러 왔습니다ㅠㅠ

I couldn't get kds in this post.
HootOwlStar

Mako Sakata wrote:

Hello from #modreqs

Easy
  1. 00:34:641 (3) - and 01:58:120 (4) - On that one 1/2 slider with reverse not corespond well with both music or vocal imo, it supposed to be 3/4 to highlight the vocal, but I think it is better to use two cicrles or 1/1 sider instead to keep the consistency with 00:13:772 (3) - 00:17:946 (3) - and etc that share same music the notes are actually emphasizing the piano notes so I think it suits. might take more reviews on this
  2. 01:29:946 (1,2,3) - Obvious missing hitsound on that section, scv maybe you should fix that
  3. 02:44:033 - 02:46:120 - The green line supposed to be S:C1 instead
  4. 02:45:598 (2,3) - Spacing slightly off ok fixed
  5. 03:11:946 - Missing Drum clap on reverse
  6. 03:22:641 - Add green line for D:C2, also 03:22:772 - Also add green line for S:C1, literally missing hitsound
  7. 04:14:815 (4) - The hitsound supposed to be additions Drum and add clap, and also missing NC
Plays good so far, I'd like you to find some mods before we push this forward :)
Thanks for the mod! @HelloSCV big part of the mod is regarding to green lines and hitsounds so you might need to take them in charge c:
Update
osu file format v14

[General]
AudioFilename: Owl City - Shooting Star (Acoustic).mp3
AudioLeadIn: 0
PreviewTime: 126728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10641,204728,221424
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shooting Star (Acoustic)
TitleUnicode:Shooting Star (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:HOS' Easy
Source:
Tags:The Midsummer Station EP Adam Young HootOwlStar
BeatmapID:623003
BeatmapSetID:272975

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,179885,184506
2,204928,219984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 128,255,128
Combo2 : 121,188,255
Combo3 : 192,192,192

[HitObjects]
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108,168,13772,2,0,P|100:116|124:76,1,100
204,36,14815,6,0,B|252:24|252:24|308:36,1,100,2|0,0:0|0:0,0:0:0:0:
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120,356,22120,1,0,0:0:0:0:
64,288,22641,1,0,0:0:0:0:
112,212,23163,6,0,L|216:208,1,100,2|0,0:0|0:0,0:0:0:0:
284,264,24207,2,0,L|436:256,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
216,208,26294,2,0,P|208:176|228:108,1,100,0|0,0:0|0:0,0:0:0:0:
296,168,27337,6,0,L|305:284,1,100,2|0,0:0|0:0,0:0:0:0:
360,336,28380,2,0,P|408:356|508:320,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
303,267,30467,1,0,0:0:0:0:
252,340,30989,1,0,0:0:0:0:
176,292,31511,6,0,L|76:296,1,100,2|0,0:0|0:0,0:0:0:0:
12,236,32554,2,0,P|0:168|40:100,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
76,295,34641,2,0,L|72:344,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,232,35685,6,0,B|188:220|188:220|237:230,1,100,2|0,0:0|0:0,0:0:0:0:
283,308,36728,2,0,P|324:247|307:176,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
237,230,38815,2,0,P|220:192|232:128,1,100
296,76,39859,6,0,B|344:64|344:64|396:76,1,100,2|0,0:0|0:0,0:0:0:0:
452,144,40902,2,0,L|460:296,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
393,75,42989,1,0,0:0:0:0:
320,128,43511,1,0,0:0:0:0:
236,100,44033,6,0,L|136:104,1,100,2|2,0:3|0:3,0:0:0:0:
48,88,45076,1,2,0:3:0:0:
4,168,45598,1,2,0:3:0:0:
32,252,46120,2,0,L|40:352,2,100,2|2|2,0:3|0:3|0:3,0:0:0:0:
100,192,47685,1,2,0:3:0:0:
168,248,48207,6,0,P|208:256|264:240,1,100,2|2,0:3|0:3,0:0:0:0:
328,176,49250,2,0,P|360:148|464:168,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
276,248,51337,1,2,0:3:0:0:
324,324,51859,1,2,0:3:0:0:
384,256,52380,6,0,L|392:104,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
316,312,54467,2,0,P|268:324|216:312,1,100,2|2,0:3|0:3,0:0:0:0:
172,236,55511,1,2,0:3:0:0:
100,292,56033,1,2,0:3:0:0:
156,360,56554,6,0,L|312:364,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
100,292,58641,2,0,P|92:248|108:188,1,100,2|2,0:3|0:3,0:0:0:0:
172,132,59685,2,0,B|220:120|220:120|280:132,1,100,2|2,0:3|0:3,0:0:0:0:
340,188,60728,6,0,P|384:196|444:172,1,100,2|2,0:3|0:3,0:0:0:0:
460,92,61772,2,0,L|472:296,1,200,0|2,1:0|0:3,0:0:0:0:
424,368,63337,1,2,0:3:0:0:
356,308,63859,2,0,P|308:296|260:312,1,100,0|2,1:0|0:3,0:0:0:0:
188,360,64902,6,0,L|88:368,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
261,311,66467,1,2,0:3:0:0:
192,252,66989,2,0,P|180:208|200:152,1,100,2|2,0:3|0:3,0:0:0:0:
256,92,68033,2,0,B|304:80|304:80|353:89,1,100,0|2,1:0|0:3,0:0:0:0:
384,172,69076,6,0,P|424:140|428:44,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
296,160,71163,2,0,P|256:148|192:168,1,100,2|2,0:3|0:3,0:0:0:0:
168,248,72207,2,0,L|164:308,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
100,188,73250,6,0,L|84:36,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
168,248,75337,2,0,L|164:348,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
232,184,76902,1,2,0:3:0:0:
304,240,77424,6,0,P|348:256|440:212,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
244,176,79511,2,0,B|236:100|236:100|256:28,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
304,240,81598,6,0,P|308:284|284:332,1,100,8|0,0:3|0:0,0:0:0:0:
200,368,82641,2,0,B|148:372|148:372|96:360,1,100,8|0,0:0|0:0,0:0:0:0:
36,300,83685,1,8,0:3:0:0:
76,220,84207,1,8,0:3:0:0:
164,244,84728,2,0,B|216:248|216:248|268:236,1,100,8|0,0:0|0:0,0:0:0:0:
352,216,85772,6,0,L|340:368,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
296,148,87859,1,8,0:3:0:0:
340,68,88380,1,8,0:3:0:0:
428,92,88902,1,8,0:0:0:0:
436,180,89424,1,0,0:0:0:0:
352,216,89946,6,0,L|196:204,2,150
440,192,92033,2,0,P|452:140|448:88,1,100
360,72,93076,2,0,B|296:84|296:84|220:64|220:64|164:73,1,200
112,148,94641,5,0,0:0:0:0:
164,224,95163,2,0,B|176:324|176:324|152:376,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
112,148,97250,2,0,P|104:80|156:20,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,104,99337,6,0,B|260:112|260:112|344:88,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
108,76,101424,1,2,0:0:0:0:
56,148,101946,1,0,0:0:0:0:
108,224,102467,6,0,P|120:276|104:320,1,100,2|0,0:0|0:0,0:0:0:0:
28,268,103511,2,0,P|24:184|120:132,1,200,2|2,0:0|0:0,0:0:0:0:
196,168,105076,2,0,B|245:178|245:178|295:159,1,100,0|2,0:0|0:0,0:0:0:0:
352,96,106120,1,0,0:0:0:0:
428,144,106641,6,0,L|431:243,1,100,2|0,0:0|0:0,0:0:0:0:
468,328,107685,1,2,0:0:0:0:
380,312,108207,1,0,0:0:0:0:
300,348,108728,2,0,L|192:356,1,100,2|0,0:0|0:0,0:0:0:0:
124,304,109772,1,2,0:0:0:0:
204,264,110294,1,0,0:0:0:0:
132,212,110815,6,0,P|124:160|144:116,1,100,2|0,0:0|0:0,0:0:0:0:
204,52,111859,2,0,B|276:36|276:36|360:52,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
142,117,113946,1,2,1:2:0:0:
60,80,114467,1,0,0:0:0:0:
8,156,114989,6,0,L|0:260,1,100,2|0,0:0|0:0,0:0:0:0:
32,340,116033,2,0,B|77:358|128:330|128:330|168:348|168:348|228:340,1,200,2|0,1:2|0:0,0:0:0:0:
292,284,117598,1,0,0:0:0:0:
368,332,118120,2,0,L|372:384,2,50,0|0|0,1:0|0:0|0:0,0:0:0:0:
291,283,119163,6,0,P|279:236|291:188,1,100,2|0,0:0|0:0,0:0:0:0:
368,236,120207,2,0,P|380:172|328:108,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
291,188,122294,1,0,1:0:0:0:
220,244,122815,1,0,0:0:0:0:
268,320,123337,6,0,L|272:376,2,50,2|0|0,0:2|0:0|0:0,0:0:0:0:
220,244,124380,2,0,L|232:92,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
168,316,126467,1,0,1:0:0:0:
100,256,126989,1,0,0:0:0:0:
132,172,127511,6,0,L|236:164,1,100,12|0,0:3|0:0,0:0:0:0:
316,196,128554,2,0,L|420:188,1,100,8|0,0:0|0:0,0:0:0:0:
476,120,129598,1,8,0:3:0:0:
436,40,130120,1,8,0:3:0:0:
348,56,130641,1,8,0:0:0:0:
336,144,131163,1,0,0:0:0:0:
415,188,131685,6,0,B|424:240|424:240|416:288,1,100,8|0,0:3|0:0,0:0:0:0:
352,348,132728,2,0,P|304:360|252:344,1,100,8|0,0:0|0:0,0:0:0:0:
200,276,133772,2,0,P|152:262|104:274,1,100,8|8,0:3|0:3,0:0:0:0:
36,332,134815,2,0,L|28:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,272,135859,6,0,B|108:220|108:220|84:180|84:180|108:127|80:79,1,200,8|8,0:3|0:0,0:0:0:0:
8,32,137424,1,0,0:0:0:0:
92,68,137946,2,0,L|201:60,1,100,8|8,0:3|0:3,0:0:0:0:
272,20,138989,2,0,L|332:16,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
191,60,140033,6,0,P|175:104|187:160,1,100,8|0,0:3|0:0,0:0:0:0:
252,216,141076,2,0,P|261:264|245:311,1,100,8|0,0:0|0:0,0:0:0:0:
164,348,142120,2,0,L|56:352,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
244,311,143685,1,0,0:0:0:0:
328,348,144207,6,0,P|368:360|472:256,1,200,8|8,0:3|0:0,0:0:0:0:
452,176,145772,1,0,0:0:0:0:
388,112,146294,2,0,L|380:12,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
364,200,147859,1,0,0:0:0:0:
280,172,148380,6,0,B|232:164|232:164|182:175,1,100,8|0,0:3|0:0,0:0:0:0:
116,236,149424,2,0,P|96:200|136:100,2,150,8|0|8,0:0|0:3|0:3,0:0:0:0:
176,300,151511,2,0,L|180:356,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,224,152554,6,0,P|264:204|360:236,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
176,300,154641,2,0,B|128:308|128:308|76:296,1,100,8|8,0:3|0:3,0:0:0:0:
32,220,155685,1,8,0:0:0:0:
68,136,156207,1,0,0:0:0:0:
156,144,156728,6,0,L|255:140,1,100,8|0,0:3|0:0,0:0:0:0:
312,72,157772,2,0,P|340:112|340:168,1,100,8|0,0:0|0:0,0:0:0:0:
280,228,158815,2,0,P|268:264|280:324,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
356,276,160380,1,0,0:0:0:0:
428,220,160902,6,0,L|436:60,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
392,300,162989,2,0,P|344:320|292:308,1,100,8|8,0:3|0:3,0:0:0:0:
240,244,164033,2,0,B|192:228|192:228|140:236,1,100,8|0,0:0|0:0,0:0:0:0:
80,300,165076,5,8,0:3:0:0:
124,376,165598,1,0,0:0:0:0:
212,352,166120,2,0,L|316:348,1,100,8|0,0:0|0:0,0:0:0:0:
392,304,167163,2,0,P|408:272|396:208,1,100,8|8,0:3|0:3,0:0:0:0:
332,152,168207,2,0,B|324:100|324:100|336:48,1,100,8|0,0:0|0:0,0:0:0:0:
424,36,169250,6,0,L|220:48,1,200,8|8,0:3|0:0,0:0:0:0:
144,92,170815,1,0,0:0:0:0:
192,168,171337,2,0,P|200:228|184:272,1,100,8|8,0:3|0:3,0:0:0:0:
124,328,172380,2,0,P|120:356|128:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,264,173424,6,0,B|264:252|264:252|344:268,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
108,304,175511,2,0,L|8:308,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
188,264,177076,1,0,0:0:0:0:
144,188,177598,6,0,P|132:140|152:92,1,100,8|0,0:3|0:0,0:0:0:0:
224,44,178641,2,0,B|272:36|272:36|324:48,1,100
388,108,179685,1,8,0:3:0:0:
388,108,185946,6,0,L|380:212,1,100,12|0,0:3|0:0,0:0:0:0:
444,272,186989,2,0,L|452:372,2,100,0|0|8,1:0|0:0|0:3,0:0:0:0:
380,207,188554,1,0,0:0:0:0:
300,248,189076,2,0,B|252:260|252:260|200:248,1,100,0|0,1:0|0:0,0:0:0:0:
132,192,190120,6,0,P|124:140|148:96,1,100,8|0,0:3|0:0,0:0:0:0:
220,48,191163,2,0,L|380:40,2,150,0|0|0,1:0|0:0|0:0,0:0:0:0:
144,99,193250,1,0,1:0:0:0:
72,44,193772,1,0,0:0:0:0:
8,104,194294,6,0,L|0:204,1,100,8|0,0:3|0:0,0:0:0:0:
24,292,195337,1,0,1:0:0:0:
104,252,195859,1,0,0:0:0:0:
184,296,196380,2,0,L|292:300,1,100,8|0,0:3|0:0,0:0:0:0:
368,264,197424,1,0,1:0:0:0:
444,308,197946,1,0,0:0:0:0:
496,236,198467,6,0,P|508:200|488:136,1,100,8|0,0:3|0:0,0:0:0:0:
428,76,199511,2,0,B|376:68|376:68|328:88,1,100,0|0,1:0|0:0,0:0:0:0:
264,148,200554,2,0,P|224:164|168:148,1,100,8|0,0:3|0:0,0:0:0:0:
120,76,201598,2,0,L|116:236,2,150,0|0|0,1:0|1:0|0:0,0:0:0:0:
196,28,203685,5,0,1:0:0:0:
268,80,204207,1,0,0:0:0:0:
352,52,204728,1,12,0:3:0:0:
352,52,221424,6,0,B|400:44|400:44|452:56,1,100,2|2,0:3|0:3,0:0:0:0:
496,132,222467,2,0,L|500:284,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
450,55,224554,1,0,1:0:0:0:
376,104,225076,1,2,0:3:0:0:
288,80,225598,6,0,L|180:84,1,100,2|2,0:3|0:3,0:0:0:0:
112,128,226641,2,0,P|60:132|0:60,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
192,172,228728,2,0,B|200:220|200:220|192:276,1,100,0|2,1:0|0:3,0:0:0:0:
112,308,229772,6,0,L|268:316,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
48,244,231859,1,2,0:3:0:0:
96,168,232380,1,2,0:3:0:0:
184,192,232902,2,0,B|232:200|232:200|280:182,1,100,0|2,1:0|0:3,0:0:0:0:
332,108,233946,6,0,P|368:160|348:244,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,182,236033,1,2,0:3:0:0:
196,152,236554,1,2,0:3:0:0:
160,236,237076,2,0,L|156:296,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
96,172,238120,6,0,L|88:72,1,100,12|0,0:3|0:0,0:0:0:0:
160,16,239163,2,0,P|216:4|260:20,1,100,8|0,0:0|0:0,0:0:0:0:
332,60,240207,2,0,L|488:52,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
252,104,242294,6,0,P|220:156|240:244,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
332,60,244380,2,0,B|380:68|380:68|436:64,1,100,8|8,0:3|0:3,0:0:0:0:
504,116,245424,2,0,B|512:160|512:160|500:220,1,100,8|0,0:0|0:0,0:0:0:0:
444,284,246467,6,0,P|440:320|464:380,2,100,8|0|8,0:3|0:0|0:0,0:0:0:0:
501,214,248033,1,0,0:0:0:0:
412,200,248554,2,0,L|308:204,1,100,8|8,0:3|0:3,0:0:0:0:
232,244,249598,2,0,B|182:248|182:248|128:232,1,100,8|0,0:0|0:0,0:0:0:0:
84,160,250641,6,0,L|76:316,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
128,84,252728,2,0,P|172:64|224:76,1,100,8|8,0:3|0:3,0:0:0:0:
296,124,253772,2,0,P|344:134|389:114,1,100,8|0,0:0|0:0,0:0:0:0:
444,44,254815,5,4,0:0:0:0:
256,192,255076,12,0,258989,0:0:0:0:
Topic Starter
HelloSCV
alright, i'll check them soon done
Beige
irc shooting starr~

SPOILER
13:12 W h i t e: 슈링스털~
13:12 HelloSCV: 아 모딩받아야지 참
13:13 W h i t e: 걍 아얄 ㄱ?>
13:19 W h i t e: 노멀
13:19 W h i t e: 왤케 어려움
13:19 HelloSCV: 아근데 제가 노말을 좀 높게 만들고
13:19 HelloSCV: 이지넣는걸 좋아해서
13:19 W h i t e: 쪼크임 ㅋ;
13:19 W h i t e: 진심 잡을거 없다
13:19 HelloSCV: 아
13:19 HelloSCV: 개쪼랐네
13:20 W h i t e: 나지만해야지
13:20 W h i t e: 00:36:728 (2,3) -
13:20 W h i t e: 이거 한칸만 내리면 개꿀
13:21 HelloSCV: 이거 한칸 내리려고잡으면
13:21 HelloSCV: 왼쪽으로 움직이는데
13:21 HelloSCV: 어떡함
13:21 W h i t e: 그래도
13:21 W h i t e: 문제없음~
13:21 HelloSCV: http://puu.sh/qFVnQ/40138b7e6b.jpg
13:21 HelloSCV: ???
13:21 HelloSCV: ?????????/
13:21 W h i t e: ?
13:22 W h i t e: 왜 나하고
13:22 W h i t e: 다른 그게 나오죠
13:22 HelloSCV: 아저 저런거 못참음
13:22 HelloSCV: 그냥 집었다 놓으면
13:22 HelloSCV: 왼쪽으로 움직이는게 그게나은듯
13:22 W h i t e: 납두셈 ㅋㅋ...
13:25 W h i t e: ㅈㅅ...
13:25 W h i t e: 02:01:511 (4) -
13:25 W h i t e: 이거 나만 불변해?
13:25 HelloSCV: 불변하십니다
13:25 W h i t e: 02:00:207 (3) -
13:25 HelloSCV: 왼쪽으로 옮김
13:26 W h i t e: 슬라 좀 해도 될텐데
13:26 W h i t e: 암튼 고쳐줘서 ㄱㅊ
13:26 HelloSCV: 01:59:945 (2) - 이거하고 쁠로우 맞추다보니
13:26 HelloSCV: 끝ㅇ좀고침
13:26 HelloSCV: 카오스뭐라읽지이걸
13:26 HelloSCV: 카오스리츠?
13:27 W h i t e: 흠 꼬리 한칸만 내리면될텐데
13:27 HelloSCV: 얘도 어려운맵 만들지않나
13:27 W h i t e: 뭐 일꾼님의 플로우세계 ㅇㅈ합니다~
13:29 W h i t e: 02:25:772 (3) -
13:29 W h i t e: 이거 걍 그리드 끄고 컨털 2칸만 위로 올리면
13:29 W h i t e: 좋을거같은데
13:29 HelloSCV: 02:26:033 (4) - 이거말하시나
13:30 W h i t e: ㄴㄴ
13:30 W h i t e: 중간
13:30 HelloSCV: 아 0.66이구나
13:30 W h i t e: 좀 낮은건 중요치 않다고봐요 ㅋ
13:30 HelloSCV: 0.70 0.70으로 둘다맞춤
13:30 W h i t e: ㅇㅋ..
13:30 W h i t e: 사스갓매퍼
13:30 HelloSCV: 완 ㅡ 벽
13:31 W h i t e: 0.66 0.64
13:31 W h i t e: 이런것들 몇개있는데 걍 어울리면 납두는게 좋죠~
13:31 W h i t e: 직선으로 통하는 플로우같은거도 너무 나지같아서 걍 안잡음~
13:31 HelloSCV: ㅇㄷ??
13:32 W h i t e: 03:18:468 (1) -
13:32 W h i t e: 요론거
13:32 HelloSCV: 0.70 1.00으로 맞춤
13:32 W h i t e: 00:52:380 (4,5) -
13:32 HelloSCV: ㅋ ㅑ
13:32 HelloSCV: 그리드스냅을 끄고 만들어야하나
13:32 W h i t e: ㄴㄴ
13:32 W h i t e: 어차피 진심 신경 안쓰여요
13:32 W h i t e: 아까처럼 3박 아니면
13:32 W h i t e: 이런게 있다는걸 말하는거임 ㅋ
13:33 HelloSCV: ㅇㅋ
13:33 W h i t e: 04:10:641 (1,2) -
13:33 W h i t e: 삐죽 :<
13:34 HelloSCV: 굿
13:34 HelloSCV: 고침
13:34 W h i t e: 그나마 모딩다웠다 ㅋ
13:34 HelloSCV: 착한모딩 ㅇㅈ합니다
13:37 W h i t e: 이거 하드임
13:37 W h i t e: 02:40:902 (1) -
13:37 W h i t e: 냐만 불편해~
13:37 W h i t e: 아근데
13:37 HelloSCV: 아저 원래 이런고 고치는사람아닌데
13:37 HelloSCV: ㅇㅋ
13:37 W h i t e: 고칠게 많네
13:37 W h i t e: 패턴 좀 갈아야겠네
13:37 W h i t e: 걍 안고쳐도됨
13:37 HelloSCV: 예???
13:37 HelloSCV: 걍 한ㅏㄴ 움직이니
13:37 HelloSCV: 되던데
13:38 W h i t e: ㅋㅋ
13:38 W h i t e: 아이디어는
13:38 W h i t e: 진짜 좋은거같다
13:38 W h i t e: 슈~링~스털~
13:38 HelloSCV: 이맛에 아울씨티 조아합니다
13:38 W h i t e: 문화방송도 이정도로 만들면
13:38 W h i t e: 1등감임
13:38 HelloSCV: renatus할때
13:38 HelloSCV: 참가했어야했는데
13:38 HelloSCV: 노래 좃나좋넹...
13:39 W h i t e: 03:19:250 (3) -
13:39 W h i t e: 흠 디스턴스
13:39 W h i t e: 거시기한데
13:39 HelloSCV: 베러 아이디아???
13:39 W h i t e: 넓히실
13:39 W h i t e: 좁히실
13:40 HelloSCV: 4랑?
13:40 HelloSCV: 사랑????
13:40 HelloSCV: 사랑해~~~
13:40 W h i t e: ?
13:40 HelloSCV: 뭐랑 넓히고 뭐랑 좁혀요????
13:40 HelloSCV: 님저 쫌 졸림
13:41 W h i t e: 03:19:250 (3) -
13:41 W h i t e: 이거 걍 삼각형 만들고
13:41 W h i t e: 03:19:511 (4) -
13:41 W h i t e: 한 (352,112)
13:41 W h i t e: 로 옮기셈
13:42 W h i t e: 보기 좋을듯~ imo
13:43 HelloSCV: 그건 너무 넓은거같고
13:43 HelloSCV: 사알짝 넓혔어요
13:43 W h i t e: 너무 넓나 ㅠ
13:43 W h i t e: 나름 다음 노트하고 플로우 맞췄는데
13:44 HelloSCV: 비슷한 수준으로 넓히긴함
13:44 HelloSCV: 어차피모 플레이더르은 덥타걸고 할텐데......
13:44 W h i t e: ㄹㅇ ㅋㅋㅋ
13:45 W h i t e: 이래서 일꾼~ 일꾼~ 하는구나
13:45 HelloSCV: 덥타는 괜찮은데
13:45 HelloSCV: 나이트코어느 제발...
13:45 W h i t e: 00:39:598 (8) -
13:45 W h i t e: 이거 직선 아닌거같음
13:45 W h i t e: 아님 말고~
13:46 HelloSCV: 나코도나름 느낌이쎈
13:46 HelloSCV: 있ㄴ
13:46 HelloSCV: http://puu.sh/qFWJA/d45b9f0493.jpg
13:46 HelloSCV: 뒤지실????
13:46 W h i t e: ??
13:46 HelloSCV: 아
13:46 HelloSCV: 착각함
13:46 W h i t e: 님??????????
13:46 W h i t e: 7번말하는거임
13:46 W h i t e: ㅡㅡ
13:47 HelloSCV: ㅇㅇ
13:47 W h i t e: 이래서 부연설명이 필요하구나
13:47 W h i t e: plz fix이러는 모딩이있어서
13:47 W h i t e: 제 자신을 반성합니다.
13:47 W h i t e: 그래도 개떡찰떡 ㅠ
13:47 HelloSCV: 이유를 세세히 써야죠
13:48 HelloSCV: 소설 모딩몰라요???
13:48 W h i t e: ㅈㅅ 그런거 안씀
13:48 W h i t e: 슈링스털~
13:48 W h i t e: 왠 유얼~
13:48 W h i t e: 투나잇~
13:48 HelloSCV: 웨어거든요??
13:49 HelloSCV: 웨얼 유 알~ 트나잇~
13:49 W h i t e: 웨어네
13:49 W h i t e: ㅋㅋㅋ
13:49 W h i t e: 하긴 왠이 말이 안돼지~
13:49 W h i t e: 되지~
13:49 W h i t e: 돼지~
13:49 W h i t e: 꿀꿀~
13:49 HelloSCV: 님돼지세요???
13:49 HelloSCV: 뒈지세요
13:49 HelloSCV: 컄ㅋ
13:49 W h i t e: 네
13:49 W h i t e: ㅠ
13:49 HelloSCV: 라임 지린당
13:49 W h i t e: !savelogs
13:49 HelloSCV: 쇼미나가고옴
13:49 W h i t e: 어케하지
13:49 W h i t e: ㅋㅋ
YellowManul
hello from #modreqs

Easy

00:51:337 (3,4,1) - you can make triangle pattern here owo
01:47:685 (2) - i'd move circle on x:464; y:328 for a more accurate pattern
02:17:946 (3) - overlap in easy? idk...

Normal

00:50:294 (1,2) - you'd blanket these two
02:26:033 (4,5) - fix blanket ;w;

Hard

00:25:511 (6,7) - fix blanket
00:30:467 (6,1) - ^
00:33:598 (5,7) - not stacked
00:40:902 (4,5) - fix blanket o3o (and then stack them 00:40:902 (4,6) - )
01:08:554 (8,2,4) - not stacked
01:12:207 (6,1) - ^
01:20:293 (6,1) - ^
01:58:120 (8,1) - fix blanket
02:34:120 (3,5) - stack them? owo
02:54:207 (2,4) - not stacked?
04:14:815 (1) - i'd like to make this pattern here http://puu.sh/qHT1V/5e122fabd6.jpg


didnt find much, sorry ;w; (great map)

good luck! :)
Topic Starter
HelloSCV

YellowManul wrote:

hello from #modreqs

Normal

00:50:294 (1,2) - you'd blanket these two it looks already fine
02:26:033 (4,5) - fix blanket ;w; whoops

Hard

00:25:511 (6,7) - fix blanket
00:30:467 (6,1) - ^
00:33:598 (5,7) - not stacked
00:40:902 (4,5) - fix blanket o3o (and then stack them 00:40:902 (4,6) - )
01:08:554 (8,2,4) - not stacked
01:12:207 (6,1) - ^
01:20:293 (6,1) - ^
01:58:120 (8,1) - fix blanket
02:34:120 (3,5) - stack them? owo
02:54:207 (2,4) - not stacked?
04:14:815 (1) - i'd like to make this pattern here http://puu.sh/qHT1V/5e122fabd6.jpg nice

fixed most of blanket and stack issues

didnt find much, sorry ;w; (great map)

good luck! :)
thank you so much ;D
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