Hello, Ticket converted.
Sorry for delay i didn't have time during this week-end.
As requested by the mapper, i'll give general feedbacks concerning spread and overall quality/feeling of the set.
As i said, each diffs need more improvements concerning rhythm. This is the major "issue" of this set.
I don't really like to talk about this theory of passive & active sliders because people say that this is the way of "ideal mapping", and i don't really find it true. But concerning this map, it should be better if strongest notes are played, not just followed. So, claps&finish hitsounds needs to be usually played.
Concerning spread, it looks fine.
Try to find more mods which focuses on rhythm, and call me back when you feel ready for a recheck.
Sorry for delay i didn't have time during this week-end.
As requested by the mapper, i'll give general feedbacks concerning spread and overall quality/feeling of the set.
General
- The current muted sliderslide is a bit weird it could be better if you can use the same as used by everyone, use the current one from RCs http://up.ppy.sh/files/blank.wav or from recent ranked maps.
Milan-'s Easy
- 02:01:458 - missing addition here ?
There is no unrankable or severe issues on this diff but.... There are many polarity issue, maybe too many. This is a bit confusing, when playing this diff, the player does not know what he is following, cymbals or vocals or both. But this song is... weird you have to follow many red ticks because cymbals are snapped on, so polarity issues can be unavoidable due to the nature of the song. You can try to improve the rhythm.
The most suitable pattern you can use is 01:08:435 (1,2,3,1,2,3,4) - , there is no polarity issue here, and you perfectly follow the song here, try to make more things like this on this diff, it will be even better. What i mean : try to only follow white ticks when it is possible to make this diff more comfortable to play and read.
Normal
- 00:18:028 (3) - try to curve more this slider for a perfect movement with 00:17:330 (2) - , you can also curve less this one 00:17:330 (2) - .
- 00:22:388 (1,2,3,4,5,6) - This pattern sounds wrong and confusing, because it follows both vocals and piano, but, on both side, notes are skipped. I think it's better to follow the piano instead, because you use hitsounds for that, but i let you choose. 1) following vocals, 2) following piano, 3) following bothSPOILER1)
2)
3) - 00:29:016 - This note should be followed or played, because it sounds really powerful. It sounds weird if it is not followed.
- 00:32:156 (6,7) - if you want to follow all notes from piano, you should make this tick followed 00:33:028
- 00:50:819 - you should add a hitsound here, it sounds really powerful.
- 01:01:981 - same as i mentionned before, this sound is reallly powerful and should be followed or played.
- 02:01:458 (1) - missing addition here ?
- 02:20:295 (2,3,4) - the transition is weird here because its direction (02:20:644 (3) - ) is downward and a bit on the right, and the next slider is on the left, so try to rotate a little this slider 02:20:644 (3) - to make its direction different.
- 03:30:063 (2) - this is hard to read and not really expected by a Normal player because there are 2 reverses. it should be better if you add 2* 1/2 sliders or another stuff to make this pattern easier to read and play. Same as 03:31:458 (4,2) -
This diff looks fine, but rhythm can be a little improved, it is confusing in some sections because you follow both vocals and piano & cymbals but you skip notes from both sides. It should be better if you recheck the rhythm. You can also improve aesthetics to make this map more polished.
There is a good point : i don't see any polarity issue.
guineaQ's Hard
- 00:19:597 (1,2,3,4,5) - missing hitsounds ? why did you add a new timing point ? o.o
- 00:32:679 (2,3,4) - this kind of movement is a bit weird, it should be better if you make an equilateral triangle with 00:32:679 (2,3,4) - to make these circles more comfortable to play.
- 00:59:888 (4) - this is a little weird because you skip the cymbal which needs to be played on this section, so make this tick 01:00:063 - followed or played.
- 02:08:260 (4) - same as ^
- 01:01:807 (1,2) - due to the nature of the song, these sliders become "passive sliders" (i hate that shiet theory of "passive/active" sliders /me runs), for a better feeling and impressions, it should be better if you make these ticks 01:01:981 - and 01:02:330 - played instead of being just followed.
- 02:10:179 (1,2) - same ^
- 02:02:679 (3) - missing hitsound
- 02:26:400 (5) - ^
- 03:37:737 (1) - ^ (finish)
- 03:38:958 (4) - ^ (finish)
- 03:09:656 (4) - the skipped piano is clearly noticeable, it should be better if you make this tick followed or played 03:09:830 - for a better impression.
Looks fine, but rhythm can be also improved, there are many strong notes at sliderends or skipped, they need to be played for a nice feedback with the player and a better impression too.
Lunatic
- 00:20:818 (9) - since it is the most powerful note, i'd see a larger distance between 00:20:470 (8,9) - than 00:20:295 (7,8) - for a better impression.
- 00:26:400 (4,5,6) - i don't really get this spacing change, it is not really noticeable so it sould be better if you make the spacing constant here or a noticeable jump.
- 00:50:818 (3) - missing addition here ?
- 01:53:435 (2,3,1) - this is not really comfortable to play because it is near to a linear flow with different distance between circles, it should be better if you make a triangle with a lower angle to make these circles easier to handle and more comfortable to play.
- 01:59:016 (3,4) - a stack here looks out of place because you didn't stack anything like this before and a stack is like a slowdown, it is not needed here, so it should be better if you unstack these objects.
- 02:15:237 (1) - add finish to emphasize this note...
- 02:16:458 (5) - a Finish hitsounds sounds too loud for this tick which is not really powerful, so it should be better if you remove it.
- 02:43:929 (4) - there is nothing audible on this tick so a stream with 5 circles is not really appropriated here, it should be something like this instead
- 03:09:656 (1) - again, the strongest note is skipped, it should be better if you make this tick 03:09:830 - played or followed for a better impression when playing.
- 03:34:946 (7,1) - avoid this polarity issue, it sounds really weird since you can make this tick followed or played 03:35:295 -
This diff is okay, but you need more improvements concerning rhythm again, try to find the most suitable pattern for what you are following, for example :
03:27:795 (1,2,3) - there is a finish on each sliders start 03:27:795 (1,3) - but not on this 03:28:144 (2) - so you should add circles instead of this slider to make the Finish hitsound played to give a better impression.
As i said, each diffs need more improvements concerning rhythm. This is the major "issue" of this set.
I don't really like to talk about this theory of passive & active sliders because people say that this is the way of "ideal mapping", and i don't really find it true. But concerning this map, it should be better if strongest notes are played, not just followed. So, claps&finish hitsounds needs to be usually played.
Concerning spread, it looks fine.
Try to find more mods which focuses on rhythm, and call me back when you feel ready for a recheck.