[General]
[quote="
Ranking Criteria":1337]
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
some hitsonds have delay.
- drum-hitclap3.wav
- normal-hitclap3.wav
- soft-hitclap5.wav
- soft-slidertick5.wav
http://puu.sh/g2oL7/37f5a1dfc4.ziptry this instead
BGs should be resized.
[quote="Ranking Criteria":1337]The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.- SB\BG.jpg
- SB\BG2.jpg
- SB\BG3.jpg
- SB\BGB.jpg
- SB\BGC.jpg
- SB\BGE.jpg
but I think not working this rule.already the rule was changed lol
[quote="
Ranking Criteria":1337]
Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred.maximum is 1366*768
[SB]
line: 556
Sprite,Foreground,Centre,"lyric\73.png",320,240
M,0,216763,,610,126
remove these codes. this is useless on the map.
btw...
xxdeathx wrote:
- Rename hit100g.png to hit100k.png, delete lyric\23.png, not sure about cursormiddle.png
AIBat v3.1 wrote:
Unused Image Files
cursormiddle.png
hit100g.png
lyric\23.png
cursormiddle.png is needed because of skinsets rule.
https://osu.ppy.sh/wiki/SkinningBeatmapを傷つけない