Second part of my mod. As before if I point out something and you accept it I expect you to apply that on the other parts that are the same. No kds please.
SPOILER00:10:326 (2,3) - Missing dons from the drumroll
00:12:171 (8,9) - ^
00:12:785 (11,12) - move these 1/4 back, drums are not there, nothing is there actually.
00:13:891 (17,18) - pitch is the same, use monocolour
00:17:458 (34) - remove, triplet here is annoying when there are only 2 major sounds
00:18:686 (40,41) - use dd for the pitch
00:29:384 (93,94) - how about kk here?
00:30:982 (100) - move it 1/4 back, the start of the vocal makes it better to have a note there
00:38:851 (140) - ^
00:43:277 (163) - put a kat here, the dons around it are barely
00:44:507 (169,170,171) - missing the 1/6 from here
00:46:965 (178,179,180) - missing the 1/4 from here
00:48:564 (183) - missing a note from here, if you have drums why map on vocal like that?
00:51:761 (196,197,198) - way undermapped
00:52:868 (198,199,200,201,202) - this and 00:53:728 (203,204,205,206) - this should both have a 5let pattern
00:54:465 (207,208,209,210,211,212) - either stick with those loud drums sounds or the vocal, you mapped some barely audible drum sounds 00:54:220 (206,207,208) - here and ignored the 1/6 between these 00:54:588 (208,209) - . This is a rhythm game, whenever you can you map ON the music, not IN the music. That is a really risky and dangerous way of mapping.
00:55:572 (213,214,215,216,217,218,219) - same thing as ^, rethink this
00:57:293 (226,227,228,229) - make these either big notes or kats, those sounds are pretty heavy
00:58:770 (230,231,232,233,234) - overmap, remove the second and the fourth note
The kiai is undermapped at certain parts 01:01:228 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - or overmapped 01:08:441 (49,50,51,52,53,54) - Make changes with that in mind.
01:24:712 (153,154,155,156,157,158,159,160,161) - I agree with the SV change but make the change shorter, as it should reach the min speed from the max earlier.
01:46:228 (264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this is fine for an oni more or less, but not for an inner. Undermapped.
02:10:081 (374) - Inner oni means streams, 1/6s, exiting patterns, not sliders.
02:35:162 (147) - this is taiko, we do not need such a long break. If you decide to map that part, map it on about 30% hitsound volume
02:43:523 (1,2,3,4,5,6,7,8,9,10,11) - WAAAAY undermapped
02:47:703 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - That's more like it, but still undermapped in my opinion.
02:55:326 (69) - lazy
02:59:014 (83,84) - why are these dons when the previous 2 notes are kats?
03:00:736 (91,92,93,94) - undermapped
03:06:146 (118) - I know sliders look like a straight banana but you shouldn't use them that much especially in an inner.
03:07:376 (119) - note here
Rest are basically the same, so you can work that ou--
03:45:613 (111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,1,2,3,4,5,6,7,8,9,10,11) -
no
no
NO
There are proper 1/2 1/4 and even 1/6 sounds on that part, a constant 1/4 stream is absolutely wrong for it. I STRONGLY advise you to reconsider it.
Okay that's all, good luck.